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Gregtech-New-Bastards/.minecraft/shaderpacks/ComplementaryShaders_v4.6/shaders/lib/util/reprojection.glsl
2025-05-29 23:31:29 +02:00

16 lines
609 B
GLSL

//Previous frame reprojection from Chocapic13
vec2 Reprojection(vec3 pos) {
pos = pos * 2.0 - 1.0;
vec4 viewPosPrev = gbufferProjectionInverse * vec4(pos, 1.0);
viewPosPrev /= viewPosPrev.w;
viewPosPrev = gbufferModelViewInverse * viewPosPrev;
vec3 cameraOffset = cameraPosition - previousCameraPosition;
cameraOffset *= float(pos.z > 0.56);
vec4 previousPosition = viewPosPrev + vec4(cameraOffset, 0.0);
previousPosition = gbufferPreviousModelView * previousPosition;
previousPosition = gbufferPreviousProjection * previousPosition;
return previousPosition.xy / previousPosition.w * 0.5 + 0.5;
}