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Gregtech-New-Bastards/.minecraft/shaderpacks/ComplementaryShaders_v4.6/shaders/lib/util/dither.glsl
2025-09-28 22:53:13 +02:00

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GLSL

//Thanks to Jessie for dithering
float Bayer2 (vec2 c) { c = 0.5 * floor(c); return fract(1.5 * fract(c.y) + c.x); }
float Bayer4 (vec2 c) { return 0.25 * Bayer2 (0.5 * c) + Bayer2(c); }
float Bayer8 (vec2 c) { return 0.25 * Bayer4 (0.5 * c) + Bayer2(c); }
float Bayer16 (vec2 c) { return 0.25 * Bayer8 (0.5 * c) + Bayer2(c); }
float Bayer32 (vec2 c) { return 0.25 * Bayer16 (0.5 * c) + Bayer2(c); }
float Bayer64 (vec2 c) { return 0.25 * Bayer32 (0.5 * c) + Bayer2(c); }
float Bayer128(vec2 c) { return 0.25 * Bayer64 (0.5 * c) + Bayer2(c); }
float Bayer256(vec2 c) { return 0.25 * Bayer128(0.5 * c) + Bayer2(c); }