20 lines
574 B
GLSL
20 lines
574 B
GLSL
//Jitter offset from Chocapic13
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uniform float framemod8;
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uniform float velocity;
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vec2 jitterOffsets[8] = vec2[8]( // LiteTAA Jitter
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vec2( 0.125,-0.375),
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vec2(-0.125, 0.375),
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vec2( 0.625, 0.125),
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vec2( 0.375,-0.625),
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vec2(-0.625, 0.625),
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vec2(-0.875,-0.125),
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vec2( 0.375,-0.875),
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vec2( 0.875, 0.875)
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);
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vec2 TAAJitter(vec2 coord, float w) {
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vec2 offset = jitterOffsets[int(framemod8)] * (w / vec2(viewWidth, viewHeight));
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offset *= max(1.0 - velocity * 400.0, 0.0) * 0.125;
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return coord + offset;
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} |