Files
Gregtech-New-Bastards/.minecraft/shaderpacks/ComplementaryShaders_v4.6/shaders/lib/reflections/roughReflections.glsl
2025-09-13 16:11:10 +02:00

33 lines
950 B
GLSL

vec4 RoughReflection(vec3 viewPos, vec3 normal, float dither, float smoothness) {
vec4 color = vec4(0.0);
vec4 pos = Raytrace(depthtex0, viewPos, normal, dither);
float border = clamp(1.0 - pow(cdist(pos.st), 50.0), 0.0, 1.0);
if (pos.z < 1.0 - 1e-5) {
#ifdef REFLECTION_ROUGH
float dist = 1.0 - exp(-0.125 * (1.0 - smoothness) * pos.a);
float lod = log2(viewHeight / 8.0 * (1.0 - smoothness) * dist) * 0.35;
#else
float lod = 0.0;
#endif
float check = float(texture2DLod(depthtex0, pos.st, 0).r < 1.0 - 1e-5);
if (lod < 1.0) {
color.a = check;
if (color.a > 0.1) color.rgb = texture2DLod(colortex0, pos.st, 0).rgb;
} else {
float alpha = check;
if (alpha > 0.1) {
color.rgb += texture2DLod(colortex0, pos.st, max(lod - 1.0, 0)).rgb;
color.a += alpha;
}
}
color *= color.a;
color.a *= border;
}
color.rgb *= 1.8 * (1.0 - 0.065 * min(length(color.rgb), 10.0));
return color;
}