105 lines
4.0 KiB
INI
105 lines
4.0 KiB
INI
# Configuration file
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general {
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# Enables PBR atlas dumping [default: false]
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B:"Enable PBR Debug"=false
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# Max amount of dropped item rendered [range: 32 ~ 2048, default: 256]
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I:droppedItemLimit=256
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# Dynamically modifies the render distance of dropped items entities to preserve performance. It starts reducing the render distance when exceeding the threshold set below. [default: true]
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B:dynamicItemRenderDistance=true
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# Enable Debug Logging [default: false]
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B:enableDebugLogging=false
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# Enable Dynamic Lights [default: true]
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B:enableDynamicLights=true
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# Batch drawScreen fonts [Experimental] [default: true]
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B:enableFontRenderer=true
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# Renders the HUD elements once per 20 frames (by default) and reuses the pixels to improve performance. [Experimental] [default: true]
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B:enableHudCaching=true
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# Inject a conditional early return into all RenderGameOverlayEvent receivers; Requires enableHudCaching [default: true]
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B:enableHudCachingEventTransformer=true
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# Enable Iris Shaders [Requires Sodium] [default: true]
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B:enableIris=true
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# Enable MCPatcherForge features, still in Alpha. Individual features are toggled in mcpatcher.json [default: true]
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B:enableMCPatcherForgeFeatures=true
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# Enable NotFine features [default: true]
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B:enableNotFineFeatures=true
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# Enable NotFine Options [default: false]
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B:enableNotFineOptions=false
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# Enable Reese's Sodium Options [default: true]
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B:enableReesesSodiumOptions=true
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# Enable Sodium rendering [default: true]
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B:enableSodium=true
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# Enable Sodium fluid rendering [default: false]
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B:enableSodiumFluidRendering=false
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# Replace some vanilla render paths with more optimized versions. Disable if you encounter mixin conflicts. [default: true]
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B:enableVBO=true
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# Enable Zoom [default: true]
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B:enableZoom=true
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# Fix RenderBlockFluid reading the block type from the world access multiple times [default: true]
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B:fixFluidRendererCheckingBlockAgain=true
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# Hide downloading terrain screen. [From ArchaicFix] [default: true]
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B:hideDownloadingTerrainScreen=true
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# The amount of frames to wait before updating the HUD elements. [Experimental] [range: 1 ~ 60, default: 20]
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I:hudCachingFPS=20
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# Inject QuadProvider rendering into some vanilla blocks [default: false]
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B:injectQPRendering=false
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# Max amount of display lists to cache for optimized item rendering. Higher number will use more VRAM [range: 64 ~ 1024, default: 256]
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I:itemRendererDisplayListCacheSize=256
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# Render distance for the spinning mob inside mod spawners [range: 16.0 ~ 64.0, default: 16.0]
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D:mobSpawnerRenderDistance=16.0
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# Tweak F3 screen to be closer to modern versions. [From ArchaicFix] [default: true]
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B:modernizeF3Screen=true
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# Optimizes in-world item rendering [Experimental] [default: false]
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B:optimizeInWorldItemRendering_WIP=false
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# Optimize Texture Loading. [From Hodgepodge] [default: true]
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B:optimizeTextureLoading=true
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# Optimize world update light. [From Hodgepodge] [default: true]
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B:optimizeWorldUpdateLight=true
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# Allows unicode languages to use an odd gui scale [default: true]
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B:removeUnicodeEvenScaling=true
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# Show block registry name and meta value in F3, similar to 1.8+. [From ArchaicFix] [default: true]
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B:showBlockDebugInfo=true
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# Show memory usage during game load. [From ArchaicFix] [default: true]
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B:showSplashMemoryBar=true
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# Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates. [default: false]
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B:sleepBeforeSwap=false
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# Speedup Animations. [From Hodgepodge] [default: true]
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B:speedupAnimations=true
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# Use total world time instead of normal world time. Allows most shader animations to play when doDaylightCycle is off, but causes shader animations to desync from time of day. [default: false]
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B:useTotalWorldTime=false
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}
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