Files
Gregtech-New-Bastards/.minecraft/config/GTNewHorizons/angermod.cfg
samsonsin 90b3575aea initial
2025-05-29 23:26:10 +02:00

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# Configuration file
blacklist {
# Define all Blocks here where Enderman should become angry when you break them [default: [gregtech:gt.blockores]]
S:EndBlocks <
gregtech:gt.blockores
>
# If the player is using one of these items, entities will not explode if they are killed [default: [flint]]
S:KamikazeItemBlacklist <
gt.metatool.01.34
gt.metatool.01.36
canesword
daggerOfSacrifice
glass_sacrificial_dagger
glass_dagger_of_sacrifice
>
# Define all Blocks here where Pigmen should become angry when you break them [default: [gregtech:gt.blockores]]
S:NetherBlocks <
gregtech:gt.blockores
>
}
debug {
# Enable debug output to fml-client-latest.log [default: false]
B:DoDebugMessages=false
}
limits {
# The maximum range where Enderman shall become angry [range: 2 ~ 128, default: 16]
I:Enderman=16
# The maximum range where animals will flee/become angry once the food-trigger is.. triggered [range: 2 ~ 128, default: 16]
I:FriendlyMobRevengeRadius=16
# Chance, in percent, how often a Kamikaze event will happen [range: 1 ~ 100, default: 5]
I:KamikazeChance=10
# The maximum range where Pigmen shall become angry [range: 2 ~ 128, default: 16]
I:Pigmen=16
# How many Blocks will the player be able to move away from his initial spawn location until his protection fades [range: 1 ~ 2048, default: 5]
I:SpawnProtectionMoveTolerance=5
# The maximum number of seconds a player will be protected from damage if he is just standing still and doing nothing [range: 1 ~ 2048, default: 10]
I:SpawnProtectionTimeout=90
}
mobrevengetrigger {
# If the food eaten by the player contains these keywords, all CHICKEN around will become angry (or flee) [default: [chicken], [egg]]
S:ChickenFoodTrigger <
chicken
egg
>
# If the food eaten by the player contains these keywords, all COWS around will become angry (or flee) [default: [beef]]
S:CowFoodTrigger <
beef
>
# If the food eaten by the player contains these keywords, all PIGS around will become angry (or flee) [default: [pork]]
S:PigFoodTrigger <
pork
>
# If the food eaten by the player contains these keywords, all SHEEP around will become angry (or flee) [default: [mutton]]
S:SheepFoodTrigger <
mutton
>
}
modulecontrol {
# Enable/disable block-breaking-makes-mobs-angry module [default: false]
B:BlockBreakEnabled=true
# If set to true, sheep will attack/flee if you eat mutton, pigs if you eat pork,... The attack/flee is based on additional mods you have installed [default: false]
B:FriendlyMobRevenge=true
# Guess what it is ... [default: false]
B:KamikazeMobRevenge=true
# Define if new players / respawned players shall be ignored from monsters until they attack something, move or the timer runs out [default: false]
B:ProtectionEnabled=true
}
protection {
# If set to true, the kamikaze event will cause terrain damage (but still follow gamerule 'mobGriefing') [default: false]
B:KamikazeMobsDoTerrainDamage=false
}
whitelist {
# Set items here which change players invulnerability. You will notice those, as they will spam the console with *protection fades* messages [default: [EMT:BaseBaubles]]
S:WhitelistedProtectionItems <
EMT:BaseBaubles
>
}