327 lines
16 KiB
INI
327 lines
16 KiB
INI
# Configuration file
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debug {
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# Enable debug output to fml-client-latest.log [default: false]
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B:DoDebugMessages=false
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}
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deepdarkvoidminer {
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# Set to true to enable logging of ores added to the Deep Dark void miner, with weights and metadata IDs. This is useful for debugging. [default: false]
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B:DebugPrintAddedOres=false
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# Set to true to enable logging of all valid ores. This is useful for debugging, or finding names to add to the weight config. [default: false]
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B:DebugPrintAllOres=false
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# List of GregTech material names to adjust weight. Example line: "Aluminium : 0.3". Intervening whitespace will be ignored. Use the debug options to get valid names. Use weight <= 0 to disable an ore entirely. Anything not specified in the list will have weight 1. See: gregtech.api.enums.Materials [default: ]
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S:MaterialWeights <
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>
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# List of BartWorks material names to adjust weight. Example line: "Bismutite : 0.3". Intervening whitespace will be ignored. Use the debug options to get valid names. Use weight <= 0 to disable an ore entirely. Anything not specified in the list will have weight 1. See: com.github.bartimaeusnek.bartworks.system.material.Werkstoff [default: ]
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S:WerkstoffWeights <
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>
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}
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limits {
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# The time (in ticks) the potion effect will remain on the player when he drops the bucket. 20 = 1 second [range: 100 ~ 2048, default: 100]
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I:PotionTimer=200
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}
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modfixes {
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# Set to true to enable the modfix for Avaritia SkullFireSword [default: false]
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B:AvaritiaFixEnabled=true
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# Set to true to enable OilSpawn from this Mod. Make sure to disable Oil-Spawn in BuildCraft if you do [default: false]
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B:GenerateOil=true
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# Set to true to prevent gravisuit advanced nano chest plate and advanced jetpack from falling when idle under hover mode. [default: true]
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B:HoverModeFixEnabled=true
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# Set to true to allow Minetweaker to override the vanilla furnace fuel handler, allowing the burn value of WOOD material items to be changed. [default: true]
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B:MinetweakerFurnaceFixEnabled=true
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avaritia {
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# The Canonical Class-Name of the Entity [default: [net.minecraft.entity.monster.EntitySkeleton], [galaxyspace.SolarSystem.planets.venus.entities.EntityEvolvedFireSkeleton], [micdoodle8.mods.galacticraft.core.entities.EntityEvolvedSkeleton]]
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S:Avaritia_SkullFireSwordEntityTargets <
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net.minecraft.entity.monster.EntitySkeleton
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galaxyspace.SolarSystem.planets.venus.entities.EntityEvolvedFireSkeleton
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micdoodle8.mods.galacticraft.core.entities.EntityEvolvedSkeleton
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toast.specialMobs.entity.skeleton.Entity_SpecialSkeleton
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toast.specialMobs.entity.skeleton.EntityBrutishSkeleton
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toast.specialMobs.entity.skeleton.EntityFireSkeleton
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toast.specialMobs.entity.skeleton.EntityGatlingSkeleton
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toast.specialMobs.entity.skeleton.EntityGiantSkeleton
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toast.specialMobs.entity.skeleton.EntityNinjaSkeleton
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toast.specialMobs.entity.skeleton.EntityPoisonSkeleton
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toast.specialMobs.entity.skeleton.EntitySniperSkeleton
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toast.specialMobs.entity.skeleton.EntitySpitfireSkeleton
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toast.specialMobs.entity.skeleton.EntityThiefSkeleton
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twilightforest.entity.EntityTFSkeletonDruid
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>
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}
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##########################################################################################################
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# oilgen
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#--------------------------------------------------------------------------------------------------------#
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# The OilgenChance is based on height of the biome. On high-y biomes, the basic chance is divided by 2, on low-y biomes like oceans, it is multiplied by 1.8.
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# The multiplier set here for -OilBoostBiomes- Biomes is applied after those multipliers are set.
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##########################################################################################################
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oilgen {
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# Boost factor of oil spheres in certain Biomes that are listed in -OilBoostBiomes- [range: 0.0 ~ 50.0, default: 2.5]
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S:OilBiomeBoostFactor=3.5
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# List BiomeIDs (Numbers only; One per line!) where no oil should be generated [default: ]
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S:OilBiomeIDBlackList <
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16
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21
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29
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43
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192
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>
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# List BiomeIDs (Numbers only; One per line!) where the boost multiplicator is applied. Leave empty to disable Biome-Boost [default: ]
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S:OilBoostBiomes <
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0
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2
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5
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12
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30
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42
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>
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# Threshold at which an oil-deposit will be considered as 'large' and the fountain will be higher and thicker. [range: 0 ~ 100, default: 14]
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I:OilDepositThresholdLarge=14
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# Threshold at which an oil-deposit will be considered as 'medium' and the fountain will be higher and thicker. [range: 0 ~ 100, default: 11]
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I:OilDepositThresholdMedium=11
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# The minimum distance of 2 Oil-Deposits in chunks. Modulo-Based; A 2 here means an deposit can only spawn in chunks that have a number that is a multiple of 2 (Chunknumber * 16 = X/Z coord) [range: 0 ~ 1024, default: 2]
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I:OilDepostMinDistance=2
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# List DimensionIDs (Numbers only; One per line!) here where the OilGenerator should do its work [default: [0]]
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S:OilDimensionWhitelist <
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0
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>
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# Visible height of the fountain above the oil-deposit for LARGE deposits [range: 0 ~ 100, default: 16]
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I:OilFountainSizeLarge=16
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# Visible height of the fountain above the oil-deposit for MEDIUM deposits [range: 0 ~ 100, default: 5]
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I:OilFountainSizeSmall=5
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# General OilGen factor [range: 0.0 ~ 2000.0, default: 30.0]
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S:OilSphereChance=60.0
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# The maximum radius of an underground OilSphere. The final size is calculated by OilSphereMinRadius + Random(OilSphereMaxSize-OilSphereMinRadius) [range: 3 ~ 50, default: 15]
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I:OilSphereMaxSize=15
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# The minimum radius of an underground OilSphere [range: 0 ~ 20, default: 8]
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I:OilSphereMinRadius=8
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}
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}
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modules {
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# If set to true, every op/admin will receive all errors occoured during the startup phase as ingame message on join [default: true]
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B:AdminErrorLog=true
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# A complete, full working example for a custom chest, with its own renderer for items and blocks, custom sound and a GUI [default: true]
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B:BabyChest=true
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# Set to true to enable CustomDrops module. This needs a separate config file which is created once you start with this setting enabled [default: false]
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B:CustomDrops=true
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# Set to true to enable CustomFuels module. Allows you to set burn-time values to almost any item [default: false]
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B:CustomFuels=true
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# Set to true to enable CustomToolTips module. This needs a separate config file which is created once you start with this setting enabled [default: false]
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B:CustomToolTips=true
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# Set to true to display modpack version on debug GUI (F3) [default: true]
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B:DebugVersionDisplay=true
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# Enables crafting recipes for Forestry stamps and Chunk Loader Coins. Only works on single player [default: true]
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B:ForestryStampsAndChunkLoaderCoinsEnabled=true
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# Enables crafting recipes for Forestry stamps and Chunk Loader Coins on server [default: false]
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B:ForestryStampsAndChunkLoaderCoinsServerEnabled=false
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# Set to true to enable HazardousItems module. This needs a separate config file which is created once you start with this setting enabled [default: false]
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B:HazardousItems=true
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# Set to true to enable ItemInHandInfo module. If enabled, type /iih to display the item's name-info [default: false]
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B:ItemInHandInfo=true
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# Set to true to show login message with modpack version [default: true]
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B:LoginMessage=true
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# Version of the Modpack [default: 2.7.4]
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S:ModPackVersion=2.7.4
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# Set to false to prevent the OreDict register for SpaceStones and SpaceDusts [default: true]
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B:OreDictItems=true
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worldaccelerator {
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# The Canonical Class-Names of TileEntities that should be ignored by the WorldAccelerator [default: [com.rwtema.extrautils.tileentity.enderquarry.TileEntityEnderQuarry]]
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S:BlacklistedTileEntiyClassNames <
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com.rwtema.extrautils.tileentity.enderquarry.TileEntityEnderQuarry
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advsolar.common.tiles.TileEntityUltimateSolarPanel
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advsolar.common.tiles.TileEntitySolarPanel
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advsolar.common.tiles.TileEntityQuantumSolarPanel
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advsolar.common.tiles.TileEntityHybridSolarPanel
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advsolar.common.tiles.TileEntityAdvancedSolarPanel
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com.supsolpans.tiles.TileAdminSolarPanel
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com.supsolpans.tiles.TilePhotonicSolarPanel
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com.supsolpans.tiles.TileSingularSolarPanel
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com.supsolpans.tiles.TileSpectralSolarPanel
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emt.tile.solar.air.TileEntityAirSolar
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emt.tile.solar.air.TileEntityDoubleAirSolar
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emt.tile.solar.air.TileEntityTripleAirSolar
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emt.tile.solar.air.TileEntityQuadrupleAirSolar
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emt.tile.solar.air.TileEntityQuintupleAirSolar
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emt.tile.solar.air.TileEntitySextupleAirSolar
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emt.tile.solar.air.TileEntitySeptupleAirSolar
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emt.tile.solar.air.TileEntityOctupleAirSolar
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emt.tile.solar.compressed.TileEntityCompressedSolar
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emt.tile.solar.compressed.TileEntityDoubleCompressedSolar
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emt.tile.solar.compressed.TileEntityTripleCompressedSolar
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emt.tile.solar.compressed.TileEntityQuadrupleAirSolar
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emt.tile.solar.compressed.TileEntityQuintupleAirSolar
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emt.tile.solar.compressed.TileEntitySextupleAirSolar
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emt.tile.solar.compressed.TileEntitySeptupleAirSolar
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emt.tile.solar.compressed.TileEntityOctupleAirSolar
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emt.tile.solar.dark.TileEntityDarkSolar
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emt.tile.solar.dark.TileEntityDoubleDarkSolar
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emt.tile.solar.dark.TileEntityTripleDarkSolar
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emt.tile.solar.dark.TileEntityQuadrupleAirSolar
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emt.tile.solar.dark.TileEntityQuintupleAirSolar
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emt.tile.solar.dark.TileEntitySextupleAirSolar
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emt.tile.solar.dark.TileEntitySeptupleAirSolar
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emt.tile.solar.dark.TileEntityOctupleAirSolar
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emt.tile.solar.earth.TileEntityDoubleEarthSolar
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emt.tile.solar.earth.TileEntityEarthSolar
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emt.tile.solar.earth.TileEntityTripleEarthSolar
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emt.tile.solar.earth.TileEntityQuadrupleAirSolar
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emt.tile.solar.earth.TileEntityQuintupleAirSolar
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emt.tile.solar.earth.TileEntitySextupleAirSolar
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emt.tile.solar.earth.TileEntitySeptupleAirSolar
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emt.tile.solar.earth.TileEntityOctupleAirSolar
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emt.tile.solar.fire.TileEntityDoubleFireSolar
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emt.tile.solar.fire.TileEntityFireSolar
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emt.tile.solar.fire.TileEntityTripleFireSolar
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emt.tile.solar.fire.TileEntityQuadrupleAirSolar
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emt.tile.solar.fire.TileEntityQuintupleAirSolar
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emt.tile.solar.fire.TileEntitySextupleAirSolar
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emt.tile.solar.fire.TileEntitySeptupleAirSolar
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emt.tile.solar.fire.TileEntityOctupleAirSolar
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emt.tile.solar.order.TileEntityDoubleOrderSolar
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emt.tile.solar.order.TileEntityOrderSolar
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emt.tile.solar.order.TileEntityTripleOrderSolar
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emt.tile.solar.order.TileEntityQuadrupleAirSolar
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emt.tile.solar.order.TileEntityQuintupleAirSolar
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emt.tile.solar.order.TileEntitySextupleAirSolar
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emt.tile.solar.order.TileEntitySeptupleAirSolar
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emt.tile.solar.order.TileEntityOctupleAirSolar
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emt.tile.solar.water.TileEntityDoubleWaterSolar
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emt.tile.solar.water.TileEntityTripleWaterSolar
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emt.tile.solar.water.TileEntityWaterSolar
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emt.tile.solar.water.TileEntityQuadrupleAirSolar
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emt.tile.solar.water.TileEntityQuintupleAirSolar
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emt.tile.solar.water.TileEntitySextupleAirSolar
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emt.tile.solar.water.TileEntitySeptupleAirSolar
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emt.tile.solar.water.TileEntityOctupleAirSolar
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com.lulan.compactkineticgenerators.tileentity.TileCkgE
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com.lulan.compactkineticgenerators.tileentity.TileCkgH
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com.lulan.compactkineticgenerators.tileentity.TileCkgL
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com.lulan.compactkineticgenerators.tileentity.TileCkgM
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com.lulan.compactkineticgenerators.tileentity.TileCkwaE
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com.lulan.compactkineticgenerators.tileentity.TileCkwaH
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com.lulan.compactkineticgenerators.tileentity.TileCkwaL
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com.lulan.compactkineticgenerators.tileentity.TileCkwaM
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com.lulan.compactkineticgenerators.tileentity.TileCkwmE
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com.lulan.compactkineticgenerators.tileentity.TileCkwmH
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com.lulan.compactkineticgenerators.tileentity.TileCkwmL
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com.lulan.compactkineticgenerators.tileentity.TileCkwmM
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com.supsolpans.tiles.TileSpectralSolarPanel
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com.supsolpans.tiles.TileSingularSolarPanel
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com.supsolpans.tiles.TileAdminSolarPanel
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com.supsolpans.tiles.TilePhotonicSolarPanel
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gtPlusPlus.core.tileentities.general.TileEntityFishTrap
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gtPlusPlus.core.tileentities.general.TileEntityDecayablesChest
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net.bdew.gendustry.machines.apiary.TileApiary
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goodgenerator.blocks.tileEntity.EssentiaHatch
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magicbees.tileentity.TileEntityApimancersDrainerCommon
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magicbees.tileentity.TileEntityApimancersDrainerGT
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>
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}
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}
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pollution {
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# the threshold of pollution above which the electric air filters will start to work [range: 0 ~ 2147483647, default: 10000]
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I:PollutionThresholdAirFilter=10000
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# T1 bonus tier in this formula: globalMultiplicator * bonusByTier * mufflerAmount * turbineEfficiency * maintenanceEff * Floor(scalingFactor^effectiveTier). This gives the pollution cleaned by the electric air filter per second [range: 0.0 ~ 100.0, default: 1.0]
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S:bonusByTierT1=1.0
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# T2 bonus tier in this formula: globalMultiplicator * bonusByTier * mufflerAmount * turbineEfficiency * maintenanceEff * Floor(scalingFactor^effectiveTier). This gives the pollution cleaned by the electric air filter per second [range: 0.0 ~ 100.0, default: 1.05]
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S:bonusByTierT2=1.05
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# T3 bonus tier in this formula: globalMultiplicator * bonusByTier * mufflerAmount * turbineEfficiency * maintenanceEff * Floor(scalingFactor^effectiveTier). This gives the pollution cleaned by the electric air filter per second [range: 0.0 ~ 100.0, default: 1.1]
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S:bonusByTierT3=1.1
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# boost applied when a filter has been set in the electric air filter. [range: 1.0 ~ 100.0, default: 2.0]
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S:boostPerAbsorptionFilter=2.0
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# global multiplicator in this formula: globalMultiplicator * bonusByTier * mufflerAmount * turbineEfficiency * maintenanceEff * Floor(scalingFactor^effectiveTier). This gives the pollution cleaned by the electric air filter per second [range: 0.0 ~ 100.0, default: 30.0]
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S:globalMultiplicator=30.0
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# scaling factor in this formula: globalMultiplicator * bonusByTier * mufflerAmount * turbineEfficiency * maintenanceEff * Floor(scalingFactor^effectiveTier). This gives the pollution cleaned by the electric air filter per second [range: 0.0 ~ 100.0, default: 2.5]
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S:scalingFactor=2.5
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# Number of usage per absorption filter. [range: 1 ~ 100, default: 30]
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I:usagesPerAbsorptionFilter=30
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}
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