92 lines
3.3 KiB
INI
92 lines
3.3 KiB
INI
# Configuration file
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experimental {
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# If true, barrels will expose their full contents through the standard MC inventory interfaces. This will allow mods that do not support the DSU to see the full contents of the barrel. *** WARNING *** This will allow mods that do not properly handle inventories to empty out a barrel in one go. Use at your own risk. If you do find such a game breaking mod, please report to that mods' author and ask them to handle inventories better. Otherwise, please enjoy this experimental feature ^_^ [default: false]
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B:exposeFullStorageSize=false
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}
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general {
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# If true, Jabba will try unificate 'ingot' 'ore' 'dust' and 'nugget' using oredict [default: true]
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B:allowOreDictUnification=false
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# If true, barrels can be initially placed and dollyed so that their front side can be on the top or bottom. The front side is the side with the initial sticker applied. [default: true]
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B:allowVerticalPlacement=true
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# This list contains paired numbers: first is the tier level this color applies to, second is the color. The color value is the RGB color as a single int
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I:colorOverrides <
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1
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6109206
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2
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6107411
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3
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8947333
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4
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12012062
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5
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5789784
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6
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7252423
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7
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10067709
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8
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9654423
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9
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1783672
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10
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15838184
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11
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15919857
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12
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1518487
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13
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16777215
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14
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657930
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>
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B:diamondDollyActive=true
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# A structural tier will be created for each material in this list, even if not craftable
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S:materialList <
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Ore.plankWood
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Ore.plateCopper
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Ore.plateIron
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Ore.plateBronze
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Ore.plateSteel
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Ore.plateAluminium
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Ore.plateStainlessSteel
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Ore.plateTitanium
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Ore.plateTungstenSteel
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Ore.plateChrome
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Ore.plateIridium
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Ore.plateOsmium
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Ore.plateNeutronium
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Ore.plateBlackPlutonium
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>
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# Maximum tier to generate crafting recipes for
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I:maxCraftableTier=14
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# Controls the minimum delay (in ms) between two server/client sync. Lower values mean closer to realtime, and more network usage.
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I:packetLimiterDelay=500
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# If true, punching a barrel will remove one item and shift punching a stack. [default: false]
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B:reverseBehaviourClickLeft=true
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# How many stacks the base barrel and each upgrade will provide
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I:stacksSize=64
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# The name of the item to use for the strutural tier upgrade recipes. Default is "minecraft:fence" for Vanilla Fence. The format is Ore.name for an ore dictionary lookup, or itemDomain:itemname[:meta] for a direct item, not this is case-sensitive.
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S:tierUpgradeItem=Ore.screw
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# This is used when testing a players aim for block placement. If the aim value is greater than or equal to this setting, it is determined you are attempting to place a block facing down. The reverse is true for placing blocks facing up. 0 = dead ahead, 1 = directly above. [range: 0.0 ~ 1.0, default: 0.79]
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S:verticalPlacementRange=0.79
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# The Canonical Class-Names of TileEntities that should be ignored when using a Dolly.
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S:BlacklistedTileEntiyClassNames <
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ic2.core.block.machine.tileentity.TileEntityNuke
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>
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}
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