89 lines
2.8 KiB
INI
89 lines
2.8 KiB
INI
# Configuration file
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biome {
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I:biome.id.Clearing=170
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I:biome.id.DarkForest=171
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I:biome.id.DarkForestCenter=172
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I:biome.id.DeepMushrooms=173
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I:biome.id.EnchantedForest=189
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I:biome.id.FireSwamp=175
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I:biome.id.Glacier=176
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I:biome.id.Highlands=177
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I:biome.id.HighlandsCenter=178
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I:biome.id.Lake=179
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I:biome.id.LightedForest=180
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I:biome.id.Mushrooms=181
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I:biome.id.OakSavanna=182
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I:biome.id.Snowfield=196
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I:biome.id.Stream=184
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I:biome.id.Swamp=185
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I:biome.id.Thornlands=186
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I:biome.id.TwilightForest=187
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I:biome.id.TwilightForestVariant=188
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}
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dimension {
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# What ID number to assign to the Twilight Forest dimension. Change if you are having conflicts with another mod.
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I:dimensionID=7
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# Dimension provider ID. Does not normally need to be changed, but the option is provided to work around a bug in MCPC+
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I:dimensionProviderID=-777
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}
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general {
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# Allow portals only for admins (ops). This severly reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only.
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B:AdminOnlyPortals=false
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# Allow portals to the Twilight Forest to be made outside of dimension 0. May be considered an exploit.
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B:AllowPortalsInOtherDimensions=false
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# Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension.
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B:DisablePortalCreation=false
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# Disable the uncrafting function of the uncrafting table. Provided as an option when interaction with other mods produces exploitable recipes.
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B:DisableUncrafting=true
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# Use old (pre Minecraft 1.7) map gen. May not be fully supported.
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B:OldMapGen=false
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# Item to create the Twilight Forest Portal. Defaults to 'diamond'
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S:PortalCreationItem=dreamcraft:item.TwilightCrystal
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# Make cicadas silent for those having sound library problems, or otherwise finding them annoying
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B:SilentCicadas=false
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# If set, this will override the normal world seed when generating parts of the Twilight Forest Dimension.
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S:TwilightForestSeed=
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}
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performance {
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# Amount of canopy coverage, from 0.0 on up. Lower numbers improve chunk generation speed at the cost of a thinner forest.
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D:CanopyCoverage=1.7
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# Chance that a chunk in the Twilight Forest will contain a twilight oak tree. Higher numbers reduce the number of trees, increasing performance.
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I:TwilightOakChance=64
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}
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"tinker integration" {
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# Enable backport of 1.12.2 TiC integration including materials and modifiers.
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B:EnableTiConstructIntegration=false
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# Tinker Material ID for FieryMetal.
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I:FieryMetal_ID=1553
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# Tinker Material ID for KnightMetal.
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I:KnightMetal_ID=1626
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# Tinker Material ID for NagaScale.
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I:NagaScale_ID=44
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# Tinker Material ID for Steeleaf.
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I:Steeleaf_ID=1625
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}
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