Files
Gregtech-New-Bastards/.minecraft/config/bugtorch/mixins.cfg
samsonsin 90b3575aea initial
2025-05-29 23:26:10 +02:00

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INI

# Configuration file
"backported features" {
# Cobwebs can be collected with Shears without Silk Touch. From MC 1.9, fixes MC-93001 [default: true]
B:cobwebsCanBeSheared=true
# Dead Bushes drop 0-2 Sticks. From MC 1.9 [default: true]
B:deadBushesDropSticks=true
# Minecarts with TNT explode when hit by fire arrows. From MC 1.8, fixes MC-8987 [default: true]
B:fireArrowsDetonateTNTCarts=true
# Pumpkins and Jack o'Lanterns can be placed without a solid block below them. From MC 1.13, fixes MC-1947 [default: true]
B:fixPumpkinPlacementCheck=true
# Ender Pearls can be thrown in creative mode. From MC 1.9, fixes MC-438 [default: true]
B:throwEnderPearlsInCrativeMode=true
}
"bug fixes" {
# Fire Charges have the correct use sound. From MC 1.8, fixes MC-1831 [default: true]
B:fixFireChargeUseSound=true
# Lava will only hiss when mixing with water. From MC 1.8, fixes MC-32301 [default: true]
B:fixLavaHissOnAirReplace=true
# Shearing a block will not give drops in addition to itself [default: true]
B:fixShearedBlocksDropExtraItems=true
# Shears will take damage when used to mine any block. From MC 1.9, fixes MC-8180 [default: true]
B:fixShearsNotTakingDamageFromNormalBlocks=true
# Sign update packets for signs in unloaded chunks will not send chat messages. From MC 1.9, fixes MC-3564 [default: true]
B:fixSignPacketChatMessages=true
# Stone Monster Eggs only spawn one Silverfish when broken. From MC 1.8, fixes MC-31081 [default: true]
B:fixStoneMonsterEggDoubleSpawns=true
# Village paths will not have flowers or grass on top of them. From MC 1.10, fixes MC-3437 [default: true]
B:fixVillagePathsHavePlantsOnTop=true
# Zombies will seige villages that are large enough at night. From MC 1.8, fixes MC-7432 and MC-7488 [default: true]
B:fixVillageSieges=true
# Wells in desert villages will use the correct material. From MC 1.8, fixes MC-32514 [default: true]
B:fixVillageWellDesertMaterial=true
}
"performance improvements" {
# Broken chests don't split apart dropped item stacks [default: true]
B:brokenChestsDontSplitStacks=true
# Dropped item nearby stack checks are faster for full stacks [default: true]
B:fasterDroppedItemStackingChecks=true
# isPotionActive returns faster with 0 active potions and setAir only updates it's datawatcher when needed [default: true]
B:fasterEntityLivingBaseIsPotionActiveAndSetAir=true
# When something gets air from using its ID it will return faster [default: true]
B:fasterGetBlockByIdForAirBlocks=false
# Non-layered snow block ticks are faster [default: true]
B:fasterSnowBlockTicks=true
# Makes BlockChest.class use a faster implementation of random [default: true]
B:replaceRandomWithXSTRInBlockChest=false
# Makes EffectRenderer.class use a faster implementation of random [default: true]
B:replaceRandomWithXSTRInEffectRenderer=true
# Makes Entity.class use a faster implementation of random [default: true]
B:replaceRandomWithXSTRInEntity=true
# Makes MinecraftServer.class use a faster implementation of random [default: true]
B:replaceRandomWithXSTRInMinecraftServer=true
# Makes RenderItem.class use a faster implementation of random [default: true]
B:replaceRandomWithXSTRInRenderItem=true
# !This changes world generation! Makes World.class use a faster implementation of random [default: false]
B:replaceRandomWithXSTRInWorld=false
# Makes WorldClient.class use a faster implementation of random [default: true]
B:replaceRandomWithXSTRInWorldClient=true
# Speeds up initial world loading by not waiting for as many chunks to preload [default: true]
B:skipInitialWorldChunkLoad=false
}
tweaks {
# Override the port used when opening singleplayer to LAN [default: false]
B:lanPortOverride=false
# Port to use for lanPortOverride [range: 1024 ~ 49151, default: 25565]
I:lanPortToUSeForOverride=25565
}