285 lines
8.3 KiB
INI
285 lines
8.3 KiB
INI
# Configuration file
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##########################################################################################################
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# charge
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#--------------------------------------------------------------------------------------------------------#
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# Charge is the module that shows charge(Electricity/Power) of items
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# GT EU, IC2 EU, RF included
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#
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##########################################################################################################
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charge {
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# Enable charge module [default: true]
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B:Enable=true
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# Show charge percentage when empty [default: true]
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B:ShowWhenEmpty=true
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# Show charge percentage when item is undamaged/full [default: true]
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B:ShowWhenFull=true
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# Style of the Overlay, can be Text, Bar, or VerticalBar [default: Text]
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S:Style=Text
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styleconfig {
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text {
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# Location in item where the charge percentage will be (numpad style) [range: 1 ~ 9, default: 8]
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I:Position=8
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# Format of the text [default: percent]
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S:TextFormat=percent
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}
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bars {
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# Offset the bar by this amount [range: 0 ~ 16, default: 2]
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I:BarOffset=2
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# Show bar background [default: true]
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B:ShowBackground=true
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# Smooth the bar length [default: true]
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B:SmoothBar=true
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}
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}
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color {
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# Color of the Overlay (hex code, no prefix) [default: ff55ff]
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S:Color=ff55ff
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# List of numbers in ascending order from 0-100 that set the thresholds for durability color mapping. Colors are the list of colors in ThreeColors
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# By default from Red -> Yellow -> Green by default
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D:ColorThresholds <
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30.0
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70.0
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>
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# ColorType of the Overlay, can be RYGDurability, Threshold, Vanilla, Single, Smooth [default: Smooth]
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S:ColorType=Smooth
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# Colors used in Threshold/Smooth color mode (hex code, no prefix)
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S:ThreeColors <
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ffb9aa
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bdd6ff
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55ffff
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>
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}
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}
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##########################################################################################################
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# durability
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#--------------------------------------------------------------------------------------------------------#
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# Durability is the default module that shows durability of items
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#
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##########################################################################################################
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durability {
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# Enable durability module [default: true]
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B:Enable=true
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# Show durability percentage when empty [default: true]
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B:ShowWhenEmpty=true
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# Show durability percentage when item is undamaged/full [default: false]
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B:ShowWhenFull=false
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# Style of the Overlay, can be Text, Bar, or VerticalBar [default: Text]
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S:Style=Text
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styleconfig {
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text {
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# Location in item where the durability percentage will be (numpad style) [range: 1 ~ 9, default: 2]
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I:Position=2
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# Format of the text [default: percent]
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S:TextFormat=percent
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}
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bars {
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# Offset the bar by this amount [range: 0 ~ 16, default: 0]
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I:BarOffset=0
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# Show bar background [default: true]
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B:ShowBackground=true
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# Smooth the bar length [default: true]
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B:SmoothBar=true
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}
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}
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color {
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# Color of the Overlay (hex code, no prefix) [default: ff00]
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S:Color=ff00
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# List of numbers in ascending order from 0-100 that set the thresholds for durability color mapping. Colors are the list of colors in ThreeColors
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# By default from Red -> Yellow -> Green by default
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D:ColorThresholds <
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30.0
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70.0
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>
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# ColorType of the Overlay, can be RYGDurability, Threshold, Vanilla, Single, Smooth [default: RYGDurability]
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S:ColorType=RYGDurability
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# Colors used in Threshold/Smooth color mode (hex code, no prefix)
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S:ThreeColors <
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ff0000
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55ff00
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ff00
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>
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}
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}
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##########################################################################################################
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# gadgets
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#--------------------------------------------------------------------------------------------------------#
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# Gadgets are items that show UseCount(remain) as default
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# including some items whose maxDurability<100
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# and GregTech lighters and Paint Sprayer
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#
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##########################################################################################################
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gadgets {
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# Enable gadgets module [default: true]
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B:Enable=true
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# Show gadgets percentage when empty [default: true]
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B:ShowWhenEmpty=true
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# Show gadgets percentage when item is undamaged/full [default: true]
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B:ShowWhenFull=true
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# Style of the Overlay, can be Text, Bar, or VerticalBar [default: Text]
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S:Style=Text
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styleconfig {
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text {
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# Location in item where the gadgets percentage will be (numpad style) [range: 1 ~ 9, default: 2]
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I:Position=2
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# Format of the text [default: remaining]
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S:TextFormat=remaining
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}
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bars {
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# Offset the bar by this amount [range: 0 ~ 16, default: 2]
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I:BarOffset=2
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# Show bar background [default: true]
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B:ShowBackground=true
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# Smooth the bar length [default: true]
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B:SmoothBar=true
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}
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}
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color {
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# Color of the Overlay (hex code, no prefix) [default: ffffff]
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S:Color=ffffff
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# List of numbers in ascending order from 0-100 that set the thresholds for durability color mapping. Colors are the list of colors in ThreeColors
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# By default from Red -> Yellow -> Green by default
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D:ColorThresholds <
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30.0
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70.0
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>
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# ColorType of the Overlay, can be RYGDurability, Threshold, Vanilla, Single, Smooth [default: Single]
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S:ColorType=Single
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# Colors used in Threshold/Smooth color mode (hex code, no prefix)
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S:ThreeColors <
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ff0000
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ffbdc8
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ffffff
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>
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}
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}
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general {
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# Enable/disable the entire mod [default: true]
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B:Enable=true
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}
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##########################################################################################################
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# potion_brew
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#--------------------------------------------------------------------------------------------------------#
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# PotionBrew is the module that shows the remaining swigs of potions and brews
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# currently Botania brews and Blood Magic AlchemyFlask
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#
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##########################################################################################################
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potion_brew {
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# Enable potion_brew module [default: true]
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B:Enable=true
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# Show potion_brew percentage when empty [default: true]
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B:ShowWhenEmpty=true
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# Show potion_brew percentage when item is undamaged/full [default: true]
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B:ShowWhenFull=true
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# Style of the Overlay, can be Text, Bar, or VerticalBar [default: Text]
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S:Style=Text
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styleconfig {
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text {
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# Location in item where the potion_brew percentage will be (numpad style) [range: 1 ~ 9, default: 2]
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I:Position=2
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# Format of the text [default: remaining]
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S:TextFormat=remaining
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}
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bars {
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# Offset the bar by this amount [range: 0 ~ 16, default: 2]
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I:BarOffset=2
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# Show bar background [default: true]
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B:ShowBackground=true
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# Smooth the bar length [default: true]
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B:SmoothBar=true
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}
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}
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color {
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# Color of the Overlay (hex code, no prefix) [default: ffffff]
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S:Color=ffffff
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# List of numbers in ascending order from 0-100 that set the thresholds for durability color mapping. Colors are the list of colors in ThreeColors
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# By default from Red -> Yellow -> Green by default
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D:ColorThresholds <
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30.0
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70.0
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>
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# ColorType of the Overlay, can be RYGDurability, Threshold, Vanilla, Single, Smooth [default: Single]
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S:ColorType=Single
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# Colors used in Threshold/Smooth color mode (hex code, no prefix)
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S:ThreeColors <
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ff0000
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ffbdc8
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ffffff
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>
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}
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}
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