220 lines
11 KiB
INI
220 lines
11 KiB
INI
# Configuration file
|
|
|
|
rewards {
|
|
|
|
##########################################################################################################
|
|
# game_of_light
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Game of Light Rewards
|
|
##########################################################################################################
|
|
|
|
game_of_light {
|
|
|
|
##########################################################################################################
|
|
# stage_1
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Rewards for stage 1
|
|
##########################################################################################################
|
|
|
|
stage_1 {
|
|
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: dungeonChest]
|
|
S:default_loot_table=chest1
|
|
|
|
# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 8]
|
|
I:max_items=4
|
|
|
|
# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 4]
|
|
I:min_items=2
|
|
|
|
# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
|
|
# Syntax: <dimension_key>|<loottable_name>
|
|
# <loottable_name> - The loottable name for the chest in this stage.
|
|
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
|
|
S:per_dim_configs <
|
|
>
|
|
}
|
|
|
|
##########################################################################################################
|
|
# stage_2
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Rewards for stage 2
|
|
##########################################################################################################
|
|
|
|
stage_2 {
|
|
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: mineshaftCorridor]
|
|
S:default_loot_table=chest2
|
|
|
|
# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 10]
|
|
I:max_items=6
|
|
|
|
# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 5]
|
|
I:min_items=3
|
|
|
|
# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
|
|
# Syntax: <dimension_key>|<loottable_name>
|
|
# <loottable_name> - The loottable name for the chest in this stage.
|
|
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
|
|
S:per_dim_configs <
|
|
>
|
|
}
|
|
|
|
##########################################################################################################
|
|
# stage_3
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Rewards for stage 3
|
|
##########################################################################################################
|
|
|
|
stage_3 {
|
|
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: pyramidJungleChest]
|
|
S:default_loot_table=chest3
|
|
|
|
# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 11]
|
|
I:max_items=8
|
|
|
|
# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 6]
|
|
I:min_items=4
|
|
|
|
# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
|
|
# Syntax: <dimension_key>|<loottable_name>
|
|
# <loottable_name> - The loottable name for the chest in this stage.
|
|
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
|
|
S:per_dim_configs <
|
|
>
|
|
}
|
|
|
|
##########################################################################################################
|
|
# stage_4
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Rewards for stage 4
|
|
##########################################################################################################
|
|
|
|
stage_4 {
|
|
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: strongholdCorridor]
|
|
S:default_loot_table=chest4
|
|
|
|
# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 12]
|
|
I:max_items=10
|
|
|
|
# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 7]
|
|
I:min_items=5
|
|
|
|
# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
|
|
# Syntax: <dimension_key>|<loottable_name>
|
|
# <loottable_name> - The loottable name for the chest in this stage.
|
|
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
|
|
S:per_dim_configs <
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
##########################################################################################################
|
|
# minesweeper
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Minesweeper Rewards
|
|
##########################################################################################################
|
|
|
|
minesweeper {
|
|
|
|
##########################################################################################################
|
|
# stage_1
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Rewards for stage 1
|
|
##########################################################################################################
|
|
|
|
stage_1 {
|
|
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: dungeonChest]
|
|
S:default_loot_table=chest1
|
|
|
|
# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 8]
|
|
I:max_items=4
|
|
|
|
# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 4]
|
|
I:min_items=2
|
|
|
|
# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
|
|
# Syntax: <dimension_key>|<loottable_name>
|
|
# <loottable_name> - The loottable name for the chest in this stage.
|
|
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
|
|
S:per_dim_configs <
|
|
>
|
|
}
|
|
|
|
##########################################################################################################
|
|
# stage_2
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Rewards for stage 2
|
|
##########################################################################################################
|
|
|
|
stage_2 {
|
|
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: mineshaftCorridor]
|
|
S:default_loot_table=chest2
|
|
|
|
# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 10]
|
|
I:max_items=6
|
|
|
|
# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 5]
|
|
I:min_items=3
|
|
|
|
# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
|
|
# Syntax: <dimension_key>|<loottable_name>
|
|
# <loottable_name> - The loottable name for the chest in this stage.
|
|
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
|
|
S:per_dim_configs <
|
|
>
|
|
}
|
|
|
|
##########################################################################################################
|
|
# stage_3
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Rewards for stage 3
|
|
##########################################################################################################
|
|
|
|
stage_3 {
|
|
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: pyramidJungleChest]
|
|
S:default_loot_table=chest3
|
|
|
|
# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 11]
|
|
I:max_items=8
|
|
|
|
# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 6]
|
|
I:min_items=4
|
|
|
|
# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
|
|
# Syntax: <dimension_key>|<loottable_name>
|
|
# <loottable_name> - The loottable name for the chest in this stage.
|
|
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
|
|
S:per_dim_configs <
|
|
>
|
|
}
|
|
|
|
##########################################################################################################
|
|
# stage_4
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Rewards for stage 4
|
|
##########################################################################################################
|
|
|
|
stage_4 {
|
|
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: strongholdCorridor]
|
|
S:default_loot_table=chest4
|
|
|
|
# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 12]
|
|
I:max_items=10
|
|
|
|
# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 7]
|
|
I:min_items=5
|
|
|
|
# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
|
|
# Syntax: <dimension_key>|<loottable_name>
|
|
# <loottable_name> - The loottable name for the chest in this stage.
|
|
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
|
|
S:per_dim_configs <
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|