326 lines
6.7 KiB
INI
326 lines
6.7 KiB
INI
# Configuration file
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addons {
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# Recycler ammo add % chance
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I:recycler=10
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# Generates RF from redstone dust/blocks in turret's inventory
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I:redstone=1550
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# Generates specified RF every tick in sunlight
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I:solar=10
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}
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expanders {
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I:"Power expander tier five capacity"=5000000
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I:"Power expander tier four capacity"=250000
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I:"Power expander tier one capacity"=250
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I:"Power expander tier three capacity"=75000
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I:"Power expander tier two capacity"=25000
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}
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globaltargetingparameters {
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B:"Can turrets attack mobs?"=true
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B:"Can turrets attack neutrals?"=true
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B:"Can turrets attack players?"=true
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I:"If a turret does not have a target, how many ticks should it wait before looking again?"=10
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}
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miscellaneous {
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B:"Are turrets/turret bases breakable by anyone?"=false
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B:"Can OPs access all turrets?"=false
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B:"Can rockets fired by the rocket launcher turret home on targets ?"=false
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B:"Can rockets fired by the rocket launcher turret hurt the Ender Dragon?"=false
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B:"Can turrets damage their trusted players when they accidentally hit them?"=true
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B:"Enable/Disable turret alarm sound. True=enabled, false=disabled"=true
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B:"Should turret bases be camouflage-able with normal blocks?"=true
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B:"Should turret warn message be displayed?"=true
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B:"Should we generate dungeon loot?"=true
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I:"Turret sound volume percentage (Between 0 - 100)"=40
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S:"Which recipes should we do? (auto, enderio, thermalexpansion, mekanism, vanilla)"=auto
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# Distance outside the max range of a turret players should be warned
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I:warningDistance=5
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}
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modcompatability {
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B:"Can turrets be powered with EU?"=true
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D:"EU to RF Ratio"=8.0
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B:"Enable offline mode support?(warning, makes turrets fairly unsafe)"=false
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}
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modcompatibility {
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B:"Enable IGW Mod notification"=true
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I:"How much essentia the Potentia Addon can store"=20
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I:"Potentia Addons' RF conversion ratio per 1 essentia"=500
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B:"Should we enable items that integrate with ComputerCraft/OpenComputers?"=true
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B:"Should we enable items that integrate with Thaumcraft?"=true
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}
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turretbasetierfive {
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I:BlastResistance=10
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I:MaxCharge=10000000
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I:MaxIo=5000
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}
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turretbasetierfour {
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I:BlastResistance=10
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I:MaxCharge=500000
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I:MaxIo=1500
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}
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turretbasetierone {
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I:BlastResistance=10
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I:MaxCharge=500
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I:MaxIo=50
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}
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turretbasetierthree {
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I:BlastResistance=10
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I:MaxCharge=150000
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I:MaxIo=500
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}
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turretbasetiertwo {
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I:BlastResistance=10
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I:MaxCharge=50000
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I:MaxIo=100
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}
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turretdisposable {
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# Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation.
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I:Accuracy=50
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# Measured in half-hearts
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I:Damage=2
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# Enabled?
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B:Enabled=true
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# Number of ticks between firings
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I:FireRateCooldown=25
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# RF used per shot
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I:PowerUsage=2
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# Turret range, in blocks
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I:Range=10
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}
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turretgrenade {
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# Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation.
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I:Accuracy=30
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# Measured in half-hearts
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I:Damage=18
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# Enabled?
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B:Enabled=true
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# Number of ticks between firings
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I:FireRateCooldown=40
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# RF used per shot
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I:PowerUsage=3000
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# Turret range, in blocks
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I:Range=20
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}
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turretincendiary {
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# Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation.
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I:Accuracy=30
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# Measured in half-hearts
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I:Damage=5
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# Enabled?
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B:Enabled=true
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# Number of ticks between firings
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I:FireRateCooldown=25
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# RF used per shot
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I:PowerUsage=250
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# Turret range, in blocks
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I:Range=12
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}
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turretlaser {
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# Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation.
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I:Accuracy=10
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# Measured in half-hearts
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I:Damage=5
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# Enabled?
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B:Enabled=true
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# Number of ticks between firings
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I:FireRateCooldown=10
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# RF used per shot
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I:PowerUsage=10000
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# Turret range, in blocks
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I:Range=25
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}
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turretmachinegun {
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# Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation.
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I:Accuracy=30
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# Measured in half-hearts
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I:Damage=5
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# Enabled?
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B:Enabled=true
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# Number of ticks between firings
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I:FireRateCooldown=8
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# RF used per shot
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I:PowerUsage=100
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# Turret range, in blocks
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I:Range=18
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}
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turretpotatocannon {
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# Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation.
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I:Accuracy=30
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# Measured in half-hearts
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I:Damage=6
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# Enabled?
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B:Enabled=true
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# Number of ticks between firings
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I:FireRateCooldown=35
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# RF used per shot
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I:PowerUsage=10
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# Turret range, in blocks
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I:Range=15
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}
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turretrailgun {
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# Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation.
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I:Accuracy=0
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# Measured in half-hearts
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I:Damage=200
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# Enabled?
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B:Enabled=true
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# Number of ticks between firings
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I:FireRateCooldown=100
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# RF used per shot
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I:PowerUsage=25000
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# Turret range, in blocks
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I:Range=30
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}
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turretrelativistic {
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# Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation.
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I:Accuracy=0
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# Measured in half-hearts
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I:Damage=0
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# Enabled?
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B:Enabled=true
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# Number of ticks between firings
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I:FireRateCooldown=100
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# RF used per shot
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I:PowerUsage=5000
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# Turret range, in blocks
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I:Range=20
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}
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turretrocket {
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# Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation.
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I:Accuracy=10
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# Measured in half-hearts
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I:Damage=25
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# Enabled?
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B:Enabled=true
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# Number of ticks between firings
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I:FireRateCooldown=30
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# RF used per shot
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I:PowerUsage=5000
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# Turret range, in blocks
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I:Range=30
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}
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turretteleporter {
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# Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation.
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I:Accuracy=0
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# Measured in half-hearts
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I:Damage=0
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# Enabled?
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B:Enabled=true
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# Number of ticks between firings
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I:FireRateCooldown=100
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# RF used per shot
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I:PowerUsage=15000
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# Turret range, in blocks
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I:Range=20
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}
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upgrades {
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# Increases accuracy linearly
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D:accuracy=0.2
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# Reduces power consumption linearly
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D:efficiency=0.08
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# Increases range in blocks linearly
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I:range=2
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# It's a double for some reason, reduces cooldown
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D:rateOfFire=0.1
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}
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