4339 lines
337 KiB
Plaintext
4339 lines
337 KiB
Plaintext
# MISC
|
||
itemGroup.Botania=Botania
|
||
generator.botania-skyblock=Camlar Bahçesi
|
||
generator.botania-skyblock.info=Botania'ya yeni başlayanlar için önerilmez
|
||
|
||
# Something that is not localized, translators, do NOT change this line.
|
||
botaniamisc.noloc=botaniamisc.noloc
|
||
|
||
nomobspawnsonthisblock.tip=Yaratıklar bu Bloğun üzerinde Doğamaz
|
||
|
||
botaniamisc.nextPage=Sonraki Sayfa
|
||
botaniamisc.prevPage=Önceki Sayfa
|
||
botaniamisc.back=Geri
|
||
botaniamisc.craftingContainer=Üretim Sonrası Çıktı
|
||
botaniamisc.shapeless=Şekilsiz Tarif
|
||
botaniamisc.oredict=Ore Dictionary Tarif
|
||
botaniamisc.statusUnknown=Bilinmeyen Durum
|
||
botaniamisc.color=%s Renkli
|
||
botaniamisc.manaUsage=Efsun Kullanımı
|
||
botaniamisc.shiftToRead=Daha fazlasını okumak için Shift-Sağ tıklayın
|
||
botaniamisc.clickToRecipe=Tarifi görmek için Shift ile tıklayın
|
||
botaniamisc.clickToIndex=Kataloglamak için Shift ile tıklayın
|
||
botaniamisc.flareColor=%s Mermi
|
||
botaniamisc.outputtingPower=Eşyalara Efsun Aktarır
|
||
botaniamisc.inputtingPower=Eşyalardan Efsun Alır
|
||
botaniamisc.creative=Yaratıcı
|
||
botaniamisc.invFull=Envanterin dolu.
|
||
botaniamisc.compositeLens=%s ile bileşim
|
||
botaniamisc.filter0=Sadece Çerçevedeki eşyaları alır
|
||
botaniamisc.filter1=Sadece Çerçevede olmayan eşyaları alır
|
||
botaniamisc.filter2=Herhangi bir eşyayı alır
|
||
botaniamisc.creativePool0=Yaratıcı Efsun Havuzu, sonsuz Efsunu vardır
|
||
botaniamisc.creativePool1=Egoistlere Layık
|
||
botaniamisc.savedByLaurel=Altın Defne Tacın, seni ölümden korurken paramparça oldu.
|
||
botaniamisc.toolRank=%s&7. Kademe
|
||
botaniamisc.edition=%s. Baskı
|
||
# ^ Leave this empty for no edition display
|
||
botaniamisc.devEdition=Yazarın
|
||
botaniamisc.lexiconcover0=Lizbeth üretimi bir klavuz
|
||
botaniamisc.lexiconcover1="Vazkii" Whitewood
|
||
botaniamisc.lexiconcover2=The official guide for
|
||
botaniamisc.lexiconcover3=Botania'da ihtiyacınız olan her şey!
|
||
botaniamisc.lexiconcover4=BevoLJ tarafından düzenlendi
|
||
botaniamisc.lexiconcover5=Saice tarafından düzenlendi
|
||
botaniamisc.shiftinfo=Daha fazla bilgi için &bSHIFT&7e basın
|
||
botaniamisc.knowledgeTypesSingular=% Bilgi Ekolü içerir
|
||
botaniamisc.knowledgeTypesPlural=% Bilgi Ekolü içerir
|
||
botaniamisc.bookmark=Yer imi #%s
|
||
botaniamisc.clickToSee=Okumak için tıklayın
|
||
botaniamisc.shiftToRemove=Kaldırmak için Shift ile tıklayın
|
||
botaniamisc.clickToAdd=Yer imi ekle
|
||
botaniamisc.ratio=%sx Yakınlaştırma
|
||
botaniamisc.neiratio=Zoom (shift to zoom out)
|
||
botaniamisc.bottleTooltip=Edinilmiş bir damak tadı gerektirir
|
||
botaniamisc.coarseDirt0=İri Taneli Toprak, Çimen
|
||
botaniamisc.coarseDirt1=üzerinde büyümez
|
||
botaniamisc.spawnerTip=İpucu: Yaratığı değiştirmek için Çağırma Yumurtası kullanın
|
||
botaniamisc.shardLevel=Parça Gücü: %s
|
||
botaniamisc.lexiconIndex=Lexicon Kataloğu
|
||
botaniamisc.hasIvy=Zamansız Sarmaşıklı
|
||
botaniamisc.shareMsg=[{"text":"%name%","color":"light_purple"},{"text":" has shared a ","color":"blue"},{"text":"Lexica Botania","color":"green","hoverEvent":{"action":"show_text","value":{"text":"You can make one using a Book and a Sapling!","color":"aqua"}}},{"text":" entry, click to see it: ","color":"blue"},{"text":"[%entryname%]","color":"green","clickEvent":{"action":"run_command","value":"/botania-open %entry%"},"hoverEvent":{"action":"show_text","value":{"text":"Click to read about this","color":"aqua"}}}]
|
||
botaniamisc.noLexicon=Bunu okumak için elinde bir Lexica Botania olmalı
|
||
botaniamisc.cantOpen=Görünüşe göre bu sayfa Lexica Botania'nda yer almıyor. Belki başka bir kaynaktan geliyordur...?
|
||
botaniamisc.clickToShare=Paylaş
|
||
botaniamisc.drop=Düşür
|
||
botaniamisc.dropTip0=İpucu: Envanterındeyken %key% tuşuna basarak düşürebilirsin.
|
||
botaniamisc.dropTip1=CTRL-%key% bütün kümeyi düşürür
|
||
botaniamisc.wandMode.bind=Bağlama Modu
|
||
botaniamisc.wandMode.function=İşlev Modu
|
||
botaniamisc.playVideo=Video Oynat
|
||
botaniamisc.brewOf=Brew of %s
|
||
botaniamisc.needsCatalysts=Külçeyi, Fenere koymayı ne kadar denesen de hiçbir şey olmuyor gibi duruyor, belki katalizör kolonlarının yapısıyla alakalı bir hata olabilir.
|
||
botaniamisc.peacefulNoob=Külçeyi sunmayı denedin ama dünyandaki barışçıl hava buna engel oluyor. Bununla alakalı bir şeyler yapman gerekebilir.
|
||
botaniamisc.notInfused=Yüklü Değil
|
||
botaniamisc.getALife=Hayatın Olsun
|
||
botaniamisc.floatingPrefix=Süzülen %s
|
||
botaniamisc.unsetRecipe=[Tarif Yok] Belirlemek için sağ tıklayın:
|
||
botaniamisc.cantCraft=Yeterli Malzeme yok!
|
||
botaniamisc.lotusDesc=Güçlü büyüsel bir his yayıyor
|
||
botaniamisc.hasClip=&6Has Lens Clip
|
||
botaniamisc.clipEmpty=(Boş)
|
||
botaniamisc.armorset=&bZırh Seti&r:
|
||
botaniamisc.craftToAddWill=&aBahsi geçen etkiyi eklemek için Dünyevi Çelik Kask ile üretime sokun:
|
||
botaniamisc.requestMsg=Requested %d x "%s" out of %d. %d taken.
|
||
botaniamisc.nearIndex0=Yakınlarda Corporea Kataloğu mevcut!
|
||
botaniamisc.nearIndex1=Sen ne dersen o olur
|
||
botaniamisc.nearIndex2=istek olarak yorumlandı
|
||
botaniamisc.startTutorial=Öğreticiye Başla
|
||
botaniamisc.tutorialStarted=Öğreticiye başladınız, kırmızı okları takip edin ve Botania'nın temellerini öğrenmek için içeriklerini okuyun!
|
||
botaniamisc.tutorialEnded=Öğreticiyi tamamladınız, artık Botania'nın nasıl çalıştığı hakkında bir fikir sahibi olmanız gerekli. Bu modu daha derinlemesine öğrenmek için diğer sayfaları boş zamanlarınızda kurcalayın
|
||
botaniamisc.cosmeticBauble=&oKozmetik
|
||
botaniamisc.hasCosmetic=&oKozmetik üzerine tanımlama var: &r%s
|
||
botaniamisc.typeToSearch=(aramak için yaz)
|
||
botaniamisc.viewOnline=Web'de Görüntüle
|
||
botaniamisc.history=Geçmiş
|
||
botaniamisc.historyLong=Gezinme Geçmişi
|
||
botaniamisc.historyDesc=En son görüntülenen girdileri gör
|
||
botaniamisc.lexiconOptions0=Botania Ayarları
|
||
botaniamisc.lexiconOptions1=Botania'yı oyunun içerisinden yapılandır
|
||
botaniamisc.lexiconOptions2=Bazı ayarlar oyunu yeniden başlatmanı gerektirebilir
|
||
botaniamisc.hasPhantomInk=&bTinged with Phantom Ink
|
||
botaniamisc.pinkinatorDesc=Doğrudan Wither'a uygulayın
|
||
botaniamisc.relicUnbound=&6Relic&7, Unbound
|
||
botaniamisc.relicSoulbound=&6Relic&7, Soulbound to &f%s
|
||
botaniamisc.notYourSagittarius=&4Bu yadigâr size ait değil
|
||
botaniamisc.diceRoll=Attığın zar %s geldi, başka bir şeye dönüştüğünü görmeye başladın.
|
||
botaniamisc.dudDiceRoll=Attığın zar %s geldi ama sonra tuzla buz oldu.
|
||
botaniamisc.blockAway=1 Blok Ötede
|
||
botaniamisc.blocksAway=%s Blok Ötede
|
||
botaniamisc.clickToTeleport=Işınlanmak için sağ tıkla
|
||
botaniamisc.clickToRemoveWarp=Kaldırmak için Shift ile sol tıkla
|
||
botaniamisc.unboundWarp=Unbound Warp Point
|
||
botaniamisc.clickToAddWarp=Bu konuma bağlamak için sağ tıkla
|
||
botaniamisc.hasKeepIvy=Has Resolute Ivy
|
||
botaniamisc.active=&aAktif
|
||
botaniamisc.inactive=&cPasif
|
||
botaniamisc.achievements=Botania Başarıları
|
||
botaniamisc.dropIkea=&bDropping this item will break it down into its components
|
||
botaniamisc.hourglassLock=This Hourglass is locked. Right click it with a Wand of the Forest to unlock it.
|
||
botaniamisc.locked=Kilitlendi
|
||
botaniamisc.stopped=Durduruldu
|
||
botaniamisc.lockedStopped=Kilitlendi, Durduruldu
|
||
botaniamisc.visualize=Görüntüle
|
||
botaniamisc.unvisualize=Görüntülemeyi Durdur
|
||
botaniamisc.rightClickToAnchor=Right click any block to anchor this Structure Preview to it
|
||
botaniamisc.structureComplete=Yapı Tamamlandı!
|
||
botaniamisc.materialsRequired=Gereken Malzemeler
|
||
botaniamisc.challenges=İmtihan
|
||
botaniamisc.markCompleted=Tamamlandı Olarak İşaretle
|
||
botaniamisc.markNotCompleted=Tamamlanmadı Olarak İşaretle
|
||
botaniamisc.completed=Tamamlandı
|
||
botaniamisc.notCompleted=Tamamlanmadı
|
||
botaniamisc.info=Bilgi
|
||
botaniamisc.challengeInfo=İmtihanlar hakkında bilgi al
|
||
botaniamisc.skyblockRangeTooLow=Geçersiz aralık, en az 250 olmak zorunda.
|
||
botaniamisc.skyblockRangeTooHigh=Geçersiz aralık, 1000000'dan (1 milyon) daha büyük olamaz.
|
||
botaniamisc.hideNotes=Notları Gizle
|
||
botaniamisc.showNotes=Notları Göster
|
||
botaniamisc.notes=Notlar
|
||
botaniamisc.pay2win=Upgrade your Mana Pool to infuse this item
|
||
botaniamisc.justDoIt=YAPARSIN ASLANIM
|
||
botaniamisc.changes0=&aBotania&7 has changed since you last used it in this instance!
|
||
botaniamisc.changes1=The last version of &aBotania&7 you used was &b%s&7.
|
||
botaniamisc.changes2=Things change, don't panic. If something seems off, read the entry again.
|
||
botaniamisc.changes3=&oEveryone is afraid of change, yet change is the force that moves us forward.
|
||
botaniamisc.changes4=&fShift-Left Click&7 to read the changes since then
|
||
botaniamisc.changes5=&fLeft Click&7 to dismiss this
|
||
botaniamisc.badArena=As hard as you try, the Beacon will not accept your sacrifice. You believe the ritual grounds might be improper. It might be a good idea to check for obstructions on the nearby area or large gaps on the floor.
|
||
botaniamisc.tutorialText=Oyun İçi
|
||
botaniamisc.tutorialVideo=Video
|
||
botaniamisc.shiftToStopSpin=(Animasyonu durdurmak için SHIFT'e basın)
|
||
botaniamisc.noVideo=&4Video will be back soon. Sorry :(
|
||
botaniamisc.adaptativeConfigChanges=Botania's Adaptative Config has changed the following config defaults for you:
|
||
botaniamisc.altarRefill0=Right click with an empty hand to
|
||
botaniamisc.altarRefill1=add back the last recipe
|
||
botaniamisc.santaweaveInfo=Manaweave, changed up for the &cs&fe&ca&fs&co&fn
|
||
botaniamisc.enterToView=^ Görüntülemek için ENTER'a basın ^
|
||
botaniamisc.keyCategory=Botania
|
||
|
||
#LOKI
|
||
botaniamisc.toggleLoki=Loki'nin Yüzüğü Mod Değiştirme Tuşu
|
||
botaniamisc.ringOfLokiClear=Loki'nin Yüzüğü Seçimini Sıfırla
|
||
botaniamisc.lokiOn=Açık
|
||
botaniamisc.lokiOff=Kapalı
|
||
botaniamisc.breaking=Kırılıyor
|
||
botaniamisc.lokiClear=Bütün seçimler başarıyla temizlendi
|
||
botaniamisc.lokiDescription=Builder's wand but §c§oC§6§oo§e§oo§a§ol§9§oe§5§or
|
||
botaniamisc.lokiDescription2=Can Place/Interact/Break with multiple blocks at once!
|
||
botaniamisc.lokiToggleDescription=Loki Switch Key to turn ring
|
||
botaniamisc.lokiBreakingDescription=Loki Switch Key + Shift to toggle breaking
|
||
botaniamisc.lokiCurrent=Mevcut
|
||
botaniamisc.lokiState=Halka
|
||
botaniamisc.lokiMirror=Mevcut ayna:
|
||
botaniamisc.insufficient_mana=Yeterli efsun yok!
|
||
|
||
# NEI INTEGRATION
|
||
botania.nei.brewery=Botanik Demleyici
|
||
botania.nei.elvenTrade=Elf Ticareti
|
||
botania.nei.floatingFlowers=Süzülen Çiçekler
|
||
botania.nei.manaPool=Efsun İnfüzyonu
|
||
botania.nei.petalApothecary=Yaprak Eczacısı
|
||
botania.nei.runicAltar=Rünik Sunak
|
||
botania.nei.pureDaisy=Saf Papatya
|
||
botania.nei.lexica=Lexica Botania
|
||
nei.options.keys.gui.botania_corporea_request=Corporea İsteği
|
||
|
||
botania.nei.lexicaSeparator=Ekstra Bilgi:
|
||
botania.nei.lexicaNoInfo=(Bu girdi için hiçbir Ekstra Bilgi mevcut değil)
|
||
|
||
# NEI QUICK LOOKS
|
||
botania.nei.quickInfo:tile.livingwood0~0=Saf Papatya'nın yanına Odun yerleştirerek Yaşayanodun yapabilirsin.
|
||
botania.nei.quickInfo:tile.livingrock0~0=Saf Papatya'nın yanına Taş yerleştirerek Yaşayantaş yapabilirsin.
|
||
|
||
botania.nei.quickInfo:flower.daybloom=Bu fani dünyada ya ölürsün ya da öldürülür
|
||
botania.nei.quickInfo:flower.daybloomPrimus=This flower can not be harvested, but can be found rarely in the world
|
||
botania.nei.quickInfo:flower.nightshadePrimus=This flower can not be harvested, but can be found rarely in the world
|
||
|
||
botania.nei.quickInfo:item.bone~0=Hiç hoş vakit geçirmeyeceksin
|
||
botania.nei.quickInfo:item.lexicon~0=Ne bekliyordun?
|
||
botania.nei.quickInfo:item.terrasteel~4=You can get Terrasteel by tossing the right materials on a Terrestrial Agglomeration Plate
|
||
botania.nei.quickInfo:item.enderAirBottle~15=You can get this by right clicking with a Glass Bottle while in the End
|
||
primus
|
||
# BUILDCRAFT INTEGRATION
|
||
botania.triggers.manaDetector=Efsun Salınımı
|
||
botania.triggers.manaEmpty=Efsun Boş
|
||
botania.triggers.manaSpace=Efsun için Alan
|
||
botania.triggers.manaContains=Efsun içerir
|
||
botania.triggers.manaFull=Efsun Dolu
|
||
botania.triggers.runeAltarCanCraft=Altar Can Craft
|
||
|
||
# COLORS
|
||
botania.color0=Beyaz
|
||
botania.color1=Turuncu
|
||
botania.color2=Eflatun
|
||
botania.color3=Açık Mavi
|
||
botania.color4=Sarı
|
||
botania.color5=Açık Yeşil
|
||
botania.color6=Pembe
|
||
botania.color7=Gri
|
||
botania.color8=Açık Gri
|
||
botania.color9=Camgöbeği
|
||
botania.color10=Mor
|
||
botania.color11=Mavi
|
||
botania.color12=Kahverengi
|
||
botania.color13=Yeşil
|
||
botania.color14=Kırmızı
|
||
botania.color15=Siyaz
|
||
botania.color16=Gök Kuşağı
|
||
|
||
# RANKS
|
||
botania.rank0=&cD
|
||
botania.rank1=&eC
|
||
botania.rank2=&bB
|
||
botania.rank3=&aA
|
||
botania.rank4=&dS
|
||
botania.rank5=&6SS
|
||
|
||
# ZODIAC SIGNS
|
||
botania.sign0=Koç
|
||
botania.sign1=Boğa
|
||
botania.sign2=İkizler
|
||
botania.sign3=Yengeç
|
||
botania.sign4=Aslan
|
||
botania.sign5=Başak
|
||
botania.sign6=Terazi
|
||
botania.sign7=Akrep
|
||
botania.sign8=Yay
|
||
botania.sign9=Oğlak
|
||
botania.sign10=Kova
|
||
botania.sign11=Balık
|
||
|
||
# WINGS
|
||
botania.wings0=Kanatsız
|
||
botania.wings1=Kanat: Flügel
|
||
botania.wings2=Kanat: Tek Kanatlı Melek
|
||
botania.wings3=Kanat: Buz Perisi
|
||
botania.wings4=Kanat: Anka Kuşu
|
||
botania.wings5=Kanat: Kara Kar Prensesi
|
||
botania.wings6=Kanat: Çukurun Efendisi
|
||
botania.wings7=Kanat: Sylph
|
||
botania.wings8=Wings: Koca Dev Tavuk
|
||
botania.wings9=Kanat: TEK
|
||
|
||
# ARMOR SETS
|
||
botania.armorset.manasteel.name=Efsun Yatkınlığı
|
||
botania.armorset.manasteel.desc=10% less Mana cost on Mana Tools and Rods
|
||
botania.armorset.elementium.name=Yüce Perin'in Bereketi
|
||
botania.armorset.elementium.desc=Chance for pixies to apply potion effects
|
||
botania.armorset.terrasteel.name=Kadimlerin Vasiyeti
|
||
botania.armorset.terrasteel.desc0=20% less Mana cost on Mana Tools and Rods
|
||
botania.armorset.terrasteel.desc1=Regen even if hunger isn't topped off
|
||
botania.armorset.terrasteel.desc2=Efsun Tabletlerinde pasif Efsun üretimi
|
||
botania.armorset.manaweave.name=Manatide Prowess
|
||
botania.armorset.manaweave.desc0=35% less Mana cost on Mana Tools and Rods
|
||
botania.armorset.manaweave.desc1=Increased proficiency with Magical Rods
|
||
|
||
botania.armorset.will0.desc=Critical Hits apply a strong weakness effect (Will of Ahrim)
|
||
botania.armorset.will1.desc=Critical Hit damage increases with lower HP (Will of Dharok)
|
||
botania.armorset.will2.desc=Critical Hits heal for a portion of damage dealt (Will of Guthan)
|
||
botania.armorset.will3.desc=Critical Hits apply a strong slowness effect (Will of Torag)
|
||
botania.armorset.will4.desc=Critical Hits pierce through armor (Will of Verac)
|
||
botania.armorset.will5.desc=Critical Hits apply a wither effect (Will of Karil)
|
||
botania.armorset.will0.shortDesc=Critical Hits apply a strong weakness effect
|
||
botania.armorset.will1.shortDesc=SP düşükken Kritik Vuruş hasarı artar
|
||
botania.armorset.will2.shortDesc=Critical Hits heal for a portion of damage dealt
|
||
botania.armorset.will3.shortDesc=Critical Hits apply a strong slowness effect
|
||
botania.armorset.will4.shortDesc=Critical Hits pierce through armor
|
||
botania.armorset.will5.shortDesc=Critical Hits apply a wither effect
|
||
|
||
# ROMAN NUMERALS
|
||
botania.roman0=
|
||
botania.roman1=I
|
||
botania.roman2=II
|
||
botania.roman3=III
|
||
botania.roman4=IV
|
||
botania.roman5=V
|
||
botania.roman6=VI
|
||
botania.roman7=VII
|
||
botania.roman8=VIII
|
||
botania.roman9=IX
|
||
botania.roman10=X
|
||
botania.roman11=XI
|
||
botania.roman12=XII
|
||
botania.roman13=XIII
|
||
botania.roman14=XIV
|
||
botania.roman15=XV
|
||
botania.roman16=XVI
|
||
botania.roman17=XVII
|
||
botania.roman18=XVIII
|
||
botania.roman19=XIX
|
||
botania.roman20=XX
|
||
botania.roman21=XXI
|
||
botania.roman22=XXII
|
||
botania.roman23=XXIII
|
||
botania.roman24=XXIV
|
||
botania.roman25=XXV
|
||
botania.roman26=XXVI
|
||
botania.roman27=XXVII
|
||
botania.roman28=XXVIII
|
||
botania.roman29=XXIX
|
||
botania.roman30=XXX
|
||
|
||
# KNOWLEDGE
|
||
botania.knowledge.minecraft=Minecraft Bilgisi
|
||
botania.knowledge.alfheim=&aElf&7 Bilgisi
|
||
botania.knowledge.relic=&5Yadigâr&7 Bilgisi
|
||
|
||
# FLOWER TYPES
|
||
botania.flowerType.passiveGenerating=Pasif Üreten Çiçekler
|
||
botania.flowerType.generating=Üreten Çiçekler
|
||
botania.flowerType.functional=İşlevsel Çiçekler
|
||
botania.flowerType.misc=Diğer Çiçekler
|
||
|
||
# CONFIGURATION
|
||
blockBreakingParticles.enabled=Block Break Particles
|
||
blockBreakingParticlesTool.enabled=Tool Block Break Particles
|
||
boundBlock.wireframe.enabled=Bound Block Wireframe
|
||
darkQuartz.enabled=Enable Smokey Quartz
|
||
fallenKanade.enabled=Enable Fallen Kanade
|
||
manaEnchanter.enabled=Enable Mana Enchanter
|
||
manaFluxfield.enabled=Enable Mana Fluxfield
|
||
relics.enabled=Yadigârları Aktif Et
|
||
18stones.enabled=Enable 1.8 Stones
|
||
ringOfOdin.fireResist=Enable Ring of Odin Fire Resist
|
||
flower.forceCheck=Flower Force Checking
|
||
enderPickpocket.enabled=Enable Ender Pickpocketing
|
||
thermalily.obsidian=Thermalily Needs Obsidian
|
||
passiveWither.time=Passive Wither Time
|
||
flowerParticles.frequency=Flower Particle Frequency
|
||
lexicon.enable.rotatingItems=Lexicon Rotating Items
|
||
lexicon.enable.justifiedText=Lexicon Justified Text
|
||
lexicon.render.3D=3D Lexicon Render
|
||
manaBar.height=Efsun Göstergeci Yüksekliği
|
||
powerSystem.subtle=Use Subtle Power System
|
||
pylonModel.old=Use Old Pylon Model
|
||
elfPortal.particles.enabled=Enable Portal Particles
|
||
chargeAnimation.enabled=Charging Animation Enabled
|
||
vanillaParticleConfig.enabled=Use Vanilla Particle Config
|
||
manaSpreaders.silent=Silent Mana Spreaders
|
||
flowerTextures.alt=Alternate Flower Textures
|
||
matrixMode.enabled=Enable Matrix Mode
|
||
references.enabled=Enable Tooltip References
|
||
shaders.enabled=Enable Shader Usage
|
||
baubleRender.enabled=Enable Bauble Rendering
|
||
spreader.posShift=Spreader Pos Shift
|
||
versionChecking.enabled=Enable Version Checking
|
||
wandBeam.static=Enable Static Wand Beam
|
||
worldgen.flower.density=Worldgen Flower Density
|
||
worldgen.flower.quantity=Worldgen Flower Quantity
|
||
worldgen.mushroom.quantity=Worldgen Mushroom Quantity
|
||
|
||
# VERSION CHECKING
|
||
botania.versioning.flavour0=NANI SORE!? BOTANIA IS OUTDATED!?
|
||
botania.versioning.flavour1=What do you mean Botania is outdated, you ignorant fool?
|
||
botania.versioning.flavour2=It's not like Botania wants to be outdated, b-b-BAKA!
|
||
botania.versioning.flavour3=Beam me up Scotty. We got a new Botania version.
|
||
botania.versioning.flavour4=The Botania update asks if you have you accepted Vazkii as your lord and saviour.
|
||
botania.versioning.flavour5=Hey, a Botania update, that's rare, isn't it?
|
||
botania.versioning.flavour6=What does the scouter say about the Botania update?
|
||
botania.versioning.flavour7=Oi mate, there's a new Botania update. Why am I australian?
|
||
botania.versioning.flavour8=Because having a life is too mainstream, here's a Botania update.
|
||
botania.versioning.flavour9=Thank you based Botania update.
|
||
botania.versioning.flavour10=Two hundred updates, that's why they call me Mister Fahrenheit.
|
||
botania.versioning.flavour11=Perry the Platypus, I present to you, Botania-update-inator.
|
||
botania.versioning.flavour12=Botania updated. #hoennconfirmed
|
||
botania.versioning.flavour13=You activated my Trap Card! I play Botania Update!
|
||
botania.versioning.flavour14=Let's play a drinking game, have a drink every time Botania updates. *hic*
|
||
botania.versioning.flavour15=Pay no attention to the Botania update behind the curtain.
|
||
botania.versioning.flavour16=Güncelleme aldın! Sen de güncelleme aldın! HERKES GÜNCELLEME ALDI!
|
||
botania.versioning.flavour17=Your build's unbalanced and your hair's a Kuriboh! Hey. Hoo.
|
||
botania.versioning.flavour18=bU gÜncELLemE MeSAjI nEDeN BöYLe?
|
||
botania.versioning.flavour19=Botania'yı güncellemek için hizmet kullanım şartlarını kabul etmelisiniz.
|
||
botania.versioning.flavour20=aman tanrım, nasıl da bir botania güncellemesi bu!!!
|
||
botania.versioning.flavour21=Bu Botania güncellemesi kendini imha edecektir. 3...2...
|
||
botania.versioning.flavour22=Botania'da yazılım hataları vardı ama her şey ateş ulusunun saldırmasıyla değişti. Ya da değişmedi.
|
||
botania.versioning.flavour23=Botania güncellendi. Bir diğer haber, Almanya'nın hakeme rüşvet verdiği ortaya çıktı.
|
||
botania.versioning.flavour24=Hey! Hey oyuncu! Hey oyuncu! Hey oyuncu hey! Botania güncellendi!
|
||
botania.versioning.flavour25=Botania güncellemesine ne denir?
|
||
botania.versioning.flavour26=Alıcam Botania güncellemesini, binicem sırtına, VURUCAM KIRBACI!
|
||
botania.versioning.flavour27=Madem yumruklarınla ağaç kırabiliyorsun, o zaman neden Botania'yı güncellemiyorsun?
|
||
botania.versioning.flavour28=BotaniaWow! You'll say wow every time! As seen on your chat log!
|
||
botania.versioning.flavour29=Güncelle, güncelle, güncelle, güncelle! Kimse demode kalmak istemez!
|
||
botania.versioning.flavour30=Botania Güncelleme yeteneğini kullandı! Aşırı tehsirli!
|
||
botania.versioning.flavour31=Yeni Botania güncellemesi yayınlandı, artık yüzde 20 daha havalı.
|
||
botania.versioning.flavour32=Tebrikler! Yüz Bininci eski sürümle oynayan Botania oyuncususun! Bedava iPad'ini kazanmak için BURAYA tıkla!
|
||
botania.versioning.flavour33=Botania'yı güncellemeden önce tarayıcı araç çubuğumuzu kurmak ister misin?
|
||
botania.versioning.flavour34=Back on the Botania update treadmill. No fun required. #angbadang
|
||
botania.versioning.flavour35=Would you become a Magical Girl for a Botania Update?
|
||
botania.versioning.flavour36=Why did the Botania Update cross the road? To get to the client side.
|
||
botania.versioning.flavour37=Take that old build, watch it burn, sink in the river the updates I learned.
|
||
botania.versioning.flavour38=This new Botania Update fits perfectly in the Super Health Space.
|
||
botania.versioning.flavour39=Introducing the new Botania Update, now with 0% more numbers and GUIs.
|
||
botania.versioning.flavour40=This is my Botania Update. There are many like it but this one is mine.
|
||
botania.versioning.flavour41=What is the air-speed velocity of an unladen Botania Update?
|
||
botania.versioning.flavour42=If you go look in the lang files, this flavour text is #42. That means you should install this Update.
|
||
botania.versioning.flavour43=That's impossible, a Botania Update doesn't break down. It's a portuguese.
|
||
botania.versioning.flavour44=Look at the update, now back at me, now back at the update. There's a download button there, moron.
|
||
botania.versioning.flavour45=No, you can't have fries with your Botania Update.
|
||
botania.versioning.flavour46=You were expecting Botania to be up to date, but it was me, Dio!
|
||
botania.versioning.flavour47=Rumour says if you move the truck there's a Botania Update below it.
|
||
botania.versioning.flavour48=I wonder when Bevo's updating his pack...
|
||
botania.versioning.flavour49=1 Botania Update on the wall, 1 Botania Update on the wall.
|
||
botania.versioning.flavour50=You notice Botania has updated. It fills you with determination.
|
||
botania.versioning.flavour51=Update your game Sjin!
|
||
botania.versioning.flavour52=Thy lord addeth and thy user updateth away.
|
||
botania.versioning.flavour53=Who wants a Botania Update at 3 in the morning?
|
||
botania.versioning.flavour54=Everybody say: Updating de!
|
||
botania.versioning.flavour55=Thank you for signing up for Update Facts! Botania has updated!
|
||
botania.versioning.flavour56=Update botania, roach boy, support the pyramid =)
|
||
botania.versioning.flavour57=gr8 b8 m8 here's an upd8
|
||
botania.versioning.flavour58=The power of the update compels you!
|
||
botania.versioning.flavour59=NICOLO BREADMUND GIVE UPDATE
|
||
botania.versioning.flavour60=Botania Updates. They do what they must, because they can.
|
||
botania.versioning.flavour61=Update me! Update me! Update me Seymore!
|
||
botania.versioning.flavour62=Nine out of ten doctors recommend you update Botania.
|
||
botania.versioning.flavour63=The update bacons at midnight.
|
||
botania.versioning.flavour64=A new Botania Update is out. And it's name is JOHN CENA! DOO DOO DOO DOO
|
||
botania.versioning.outdated=You are running Botania build %s, the latest is build %s.
|
||
botania.versioning.updateMessage=["Click for... [",{"text":"Download","color":"green","hoverEvent":{"action":"show_text","value":{"text":"Click this to automatically download the latest version","color":"green"}},"clickEvent":{"action":"run_command","value":"/botania-download-latest %version%"}},"] [",{"text":"Website","color":"green","hoverEvent":{"action":"show_text","value":{"text":"Click this to go to the mod's website","color":"green"}},"clickEvent":{"action":"open_url","value":"http://botaniamod.net/downloads.php"}},"] [",{"text":"Changelog","color":"green","hoverEvent":{"action":"show_text","value":{"text":"Click this to go to the version's Changelog","color":"green"}},"clickEvent":{"action":"open_url","value":"http://botaniamod.net/changelog.php#%version%"}},"]"]
|
||
botania.versioning.startingDownload=[{"text":"Starting download of %s. Please do not remove your hard disk. Enjoying ","color":"aqua"},{"text":"Botania","color":"green"},{"text":"? Consider supporting ","color":"aqua"},{"text":"Vazkii","color":"light_purple"},{"text":" on [","color":"aqua"},{"text":"Patreon","color":"gold","hoverEvent":{"action":"show_text","value":{"text":"Click this to go to Vazkii's Patreon","color":"light_purple"}},"clickEvent":{"action":"open_url","value":"http://www.patreon.com/Vazkii"}},{"text":"]!","color":"aqua"}]
|
||
botania.versioning.doneDownloading=Finished downloading %s. Delete your old Botania .jar and reload your game to update.
|
||
botania.versioning.downloadedAlready=You already downloaded the latest version. Close your game, delete the old version from your mods folder and load it again to update!
|
||
botania.versioning.downloadingAlready=The update is already downloading, give it some time, will you?
|
||
botania.versioning.error=Woah! It seems like something went wrong while trying to download the Botania update. Is botaniamod.net down?
|
||
botania.versioning.disabled=Sorry. This feature is currently disabled due to server host problems, it should be back soon.
|
||
|
||
# BAUBLE TOOLTIPS
|
||
botania.baubletype.amulet=Equippable in the &aAmulet&7 slot
|
||
botania.baubletype.ring=Equippable in the &aRing&7 slot
|
||
botania.baubletype.belt=Equippable in the &aBelt&7 slot
|
||
botania.baubletooltip=Press &b%key%&7 to open the Baubles menu
|
||
|
||
# RELIC POEMS
|
||
item.dice.poem0=He deals the cards to find the answer,
|
||
item.dice.poem1=The sacred geometry of chance,
|
||
item.dice.poem2=The hidden laws of a probable outcome,
|
||
item.dice.poem3=The numbers lead a dance.
|
||
|
||
# DEATH MESSAGES
|
||
death.attack.botania-relic=%s was punished for using a relic that isn't theirs
|
||
|
||
# ENTITY NAMES
|
||
entity.Botania.botania:manaBurst.name=Efsun Salınımı
|
||
entity.Botania.botania:signalFlare.name=İşaret Fişeği
|
||
entity.Botania.botania:pixie.name=Peri
|
||
entity.Botania.botania:flameRing.name=Alev Çemberi
|
||
entity.Botania.botania:vineBall.name=Asma Topu
|
||
entity.Botania.botania:doppleganger.name=Gaia'nın Koruyucusu
|
||
entity.Botania.botania:magicLandmine.name=Gaia Tuzağı
|
||
entity.Botania.botania:spark.name=Kıvılcım
|
||
entity.Botania.botania:thrownItem.name=Fırlatılmış Eşya
|
||
entity.Botania.botania:magicMissile.name=Büyü Füzesi
|
||
entity.Botania.botania:thornChakram.name=Dikenli Çakram
|
||
entity.Botania.botania:corporeaSpark.name=Corporea Kıvılcımı
|
||
entity.Botania.botania:enderAirBottle.name=Şişe Ender Havası
|
||
entity.Botania.botania:poolMinecart.name=Efsun Havuzu Vagonu
|
||
entity.Botania.botania:pinkWither.name=Pembe Wither
|
||
entity.Botania.botania:playerMover.name=Aydınlatıcı Işın
|
||
entity.Botania.botania:manaStorm.name=Manastorm Epicenter
|
||
entity.Botania.botania:babylonWeapon.name=Babil'in Kapısı
|
||
entity.Botania.botania:fallingStar.name=Düşen Yıldız
|
||
|
||
# ACHIEVEMENT NAMES + DESC
|
||
achievement.botania:flowerPickup=Başlangıcın Gökyüzü
|
||
achievement.botania:flowerPickup.desc=Yer yüzünden bir Mistik Çiçek topla
|
||
achievement.botania:lexiconUse=A Realistical Logical Ideologist
|
||
achievement.botania:lexiconUse.desc=Open a Lexica Botania and have a look through the _index
|
||
achievement.botania:daybloomPickup=Daybreak Arrival
|
||
achievement.botania:daybloomPickup.desc=Make a Daybloom in a Petal Apothecary
|
||
achievement.botania:manaPoolPickup=Vivid Wave
|
||
achievement.botania:manaPoolPickup.desc=Craft a Mana Pool to store Mana
|
||
achievement.botania:endoflamePickup=Meltdown
|
||
achievement.botania:endoflamePickup.desc=Create an Endoflame to boost Mana production
|
||
achievement.botania:tinyPotatoPet=Just Be Friends
|
||
achievement.botania:tinyPotatoPet.desc=Make a Tiny Potato and pet it
|
||
achievement.botania:sparkCraft=Live Drive
|
||
achievement.botania:sparkCraft.desc=Make a Spark to help transfer Mana around
|
||
achievement.botania:baubleWear=Inner Arts
|
||
achievement.botania:baubleWear.desc=Craft any variety of Bauble and wear it
|
||
achievement.botania:manaCookieEat=Rotten Heresy and Chocolate
|
||
achievement.botania:manaCookieEat.desc=Infuse and eat a delicious Biscuit of Totality
|
||
achievement.botania:runePickup=Lilium Doll
|
||
achievement.botania:runePickup.desc=Use a Runic Altar to create a Rune
|
||
achievement.botania:manaBlasterShoot=M'aider Stranded Girl
|
||
achievement.botania:manaBlasterShoot.desc=Craft and fire a Mana Blaster
|
||
achievement.botania:tiaraWings=Heart Shooter
|
||
achievement.botania:tiaraWings.desc=Craft and adorn a Flügel Tiara with Flügel Wings
|
||
achievement.botania:terrasteelPickup=Dancer in the Dark
|
||
achievement.botania:terrasteelPickup.desc=Conjure a Terrasteel Ingot using a Terrestrial Agglomeration Plate
|
||
achievement.botania:elfPortalOpen=World Calling
|
||
achievement.botania:elfPortalOpen.desc=Open a portal to the realm of Alfheim
|
||
achievement.botania:gaiaGuardianKill=Dead and Seek
|
||
achievement.botania:gaiaGuardianKill.desc=Summon and slay a Gaia Guardian for a Ritual of Gaia
|
||
achievement.botania:terrasteelWeaponCraft=Remote Paranoia
|
||
achievement.botania:terrasteelWeaponCraft.desc=Arm yourself with a weapon made of Terrasteel
|
||
achievement.botania:kekimurusPickup=After-School Stride
|
||
achievement.botania:kekimurusPickup.desc=Create a Kekimurus to help produce large quantities of Mana
|
||
achievement.botania:heiseiDreamPickup=Heisei Cataclysm
|
||
achievement.botania:heiseiDreamPickup.desc=Create a Heisei Dream to cause havoc on mobs
|
||
achievement.botania:dirtRodCraft=Rockbell
|
||
achievement.botania:dirtRodCraft.desc=Craft a dirty sti- er... Rod of the Lands
|
||
achievement.botania:spawnerMoverUse=I can take off my (redacted)
|
||
achievement.botania:spawnerMoverUse.desc=Use a Life Aggregator to transport a Monster Spawner
|
||
achievement.botania:enderAirMake=Imitation Air
|
||
achievement.botania:enderAirMake.desc=Collect a Bottle of Ender Air
|
||
achievement.botania:corporeaCraft=Drop Pop Candy
|
||
achievement.botania:corporeaCraft.desc=Craft a block that makes use of the Corporea Network
|
||
achievement.botania:cacophoniumCraft=Noisy Lover Soul
|
||
achievement.botania:cacophoniumCraft.desc=Craft a Cacophonium to mildly infuriate your foes
|
||
achievement.botania:manaCartCraft=World Domination How-To
|
||
achievement.botania:manaCartCraft.desc=Create a Minecart with Mana Pool for long range mana transport
|
||
achievement.botania:craftingHaloCraft=Segments Blue
|
||
achievement.botania:craftingHaloCraft.desc=Craft an Assembly Halo to facilitate crafting
|
||
achievement.botania:manaweaveArmorCraft=Imagination Forest
|
||
achievement.botania:manaweaveArmorCraft.desc=Create Manaweave Armor to power up your Rods
|
||
achievement.botania:enchanterMake=Odds and Ends
|
||
achievement.botania:enchanterMake.desc=Create a Mana Enchanter in order to have better control over enchanting
|
||
achievement.botania:pollidisiacPickup=Romeo and Cinderella
|
||
achievement.botania:pollidisiacPickup.desc=Create a Pollidisiac, get love in the air
|
||
achievement.botania:brewPickup=Childhood Blues
|
||
achievement.botania:brewPickup.desc=Craft a Botanical Brewery and use it to create a Brew of any kind
|
||
achievement.botania:terraformRodCraft=World is Mine
|
||
achievement.botania:terraformRodCraft.desc=Create a Rod of the Terra Firma and change the world
|
||
achievement.botania:bubbellPickup=Deep Sea Girl
|
||
achievement.botania:bubbellPickup.desc=Create a Bubbell to allow for underwater base creation
|
||
achievement.botania:luminizerRide=World's End Dancehall
|
||
achievement.botania:luminizerRide.desc=Craft some Luminizers and use them for transport
|
||
achievement.botania:manaBombIgnite=Under of Fragments
|
||
achievement.botania:manaBombIgnite.desc=Craft a Manastorm Charge, ignite it on a far away place
|
||
achievement.botania:dandelifeonPickup=Donat Deliği
|
||
achievement.botania:dandelifeonPickup.desc=Create a Dandelifeon and challenge your mind with it
|
||
|
||
achievement.botania:signalFlareStun=See the Lights
|
||
achievement.botania:signalFlareStun.desc=Stun 100 or more mobs at once with a Signal Flare
|
||
achievement.botania:l20ShardUse=Out of Step
|
||
achievement.botania:l20ShardUse.desc=Raise the ground up to the sky with a Power XX Shard of Laputa
|
||
achievement.botania:gaiaGuardianNoArmor=Mythologia's End
|
||
achievement.botania:gaiaGuardianNoArmor.desc=Slay a Gaia Guardian without wearing any armor at any point during the fight
|
||
achievement.botania:rankSSPick=A Tale of Six Trillion Years and a Night
|
||
achievement.botania:rankSSPick.desc=Dig through the world using a rank SS Terra Shatterer
|
||
achievement.botania:superCorporeaRequest=Invader Girl
|
||
achievement.botania:superCorporeaRequest.desc=Successfully request 50,000 or more of a single item in a Corporea Index
|
||
achievement.botania:pinkinator=Decorator
|
||
achievement.botania:pinkinator.desc=Put to use The Pinkinator
|
||
|
||
achievement.botania:infiniteFruit=Innocentia
|
||
achievement.botania:infiniteFruit.desc=Be rewarded The Fruit of Grisaia for a heroic feat
|
||
achievement.botania:kingKey=A Fake, Fake Psychotropic
|
||
achievement.botania:kingKey.desc=Be rewarded the Key of the King's Law for a heroic feat
|
||
achievement.botania:flugelEye=Ölüm Meleği
|
||
achievement.botania:flugelEye.desc=Be rewarded the Eye of the Flügel for a heroic feat
|
||
achievement.botania:thorRing=One Step Layered
|
||
achievement.botania:thorRing.desc=Be rewarded the Ring of Thor for a heroic feat
|
||
achievement.botania:odinRing=Kayıp Zamanların Anısı
|
||
achievement.botania:odinRing.desc=Be rewarded the Ring of Odin for a heroic feat
|
||
achievement.botania:lokiRing=Aritmetik
|
||
achievement.botania:lokiRing.desc=Be rewarded the Ring of Loki for a heroic feat
|
||
achievement.botania:aesirRing=Tanrıların Dediği Gibi
|
||
achievement.botania:aesirRing.desc=Create the Ring of the Aesir by combining the Rings of the Gods
|
||
|
||
achievement.botania:nullFlower=Sakin ol
|
||
achievement.botania:nullFlower.desc=Find a bug that lets you have an undefined Botania Flower. Don't forget to report it!
|
||
achievement.botania:desuGun=Two-Faced Lovers
|
||
achievement.botania:desuGun.desc=ASADA-SAN ASADA-SAN ASADA-SAN ASADA-SAN ASADA-SAN ASADA-SAN ASADA-SAN ASADA-SAN ASADA-SAN ASADA-SAN ASADA-SAN ASADA-SAN
|
||
# ^ Don't localize
|
||
|
||
# CHALLENGE LEVELS
|
||
botania.challengelevel.easy=Kolay
|
||
botania.challengelevel.normal=Normal
|
||
botania.challengelevel.hard=Zor
|
||
botania.challengelevel.lunatic=Ruh Hastası
|
||
|
||
# CHALLENGE TEXT
|
||
botania.challenge.flowerFarm=Çiçek Tarlası
|
||
botania.challenge.flowerFarm.desc=Create an automated farm of all 16 colors of botania flowers. Bonus points if the flowers are sorted.
|
||
botania.challenge.recordFarm=Plak Tarlası
|
||
botania.challenge.recordFarm.desc=Create a system that produces records through the death of creepers at the hand of skeletons. Bonus points if it doesn't require a player's presence.
|
||
botania.challenge.reedFarm=Şeker Kamışı Tarlası
|
||
botania.challenge.reedFarm.desc=Create an automated sugar cane farm. Bonus points for not using pistons.
|
||
botania.challenge.cobbleGen=Cobble Generator
|
||
botania.challenge.cobbleGen.desc=Create an automated cobblestone generator and harvester. Bonus points if it also creates smooth stone without a furnace.
|
||
botania.challenge.pureDaisy=Auto Pure Daisy
|
||
botania.challenge.pureDaisy.desc=Completely automate the Pure Daisy. Bonus points if only one spreader is used and/or if the wood/stone input is also automated.
|
||
botania.challenge.battery=Mana Battery
|
||
botania.challenge.battery.desc=Create a Mana Battery, a system where mana enters one pool and comes out of another, with a good amount of pools as a buffer. Bonus points if the input or output can be changed.
|
||
|
||
botania.challenge.apothecaryRefill=Apothecary Refiller
|
||
botania.challenge.apothecaryRefill.desc=Create a system that automatically refills the Petal Apothecary if it's empty. Bonus points if the system can also automatically create flowers, given the components.
|
||
botania.challenge.treeFarm=Ağaç Tarlası
|
||
botania.challenge.treeFarm.desc=Create an automated, self-sustaining tree farm. Bonus points if it can do multiple types of tree.
|
||
botania.challenge.fullCropFarm=Full Crop Farm
|
||
botania.challenge.fullCropFarm.desc=Create a crop farm with all types of crops (wheat, carrot, potato, melon, pumpkin, cocoa and nether wart) that runs at full efficiency. Bonus points if the outputs are sorted.
|
||
botania.challenge.animalFarm=Animal Farm
|
||
botania.challenge.animalFarm.desc=Create an automated animal farm with all farmable animal types. Bonus points if the food doesn't need to be put in manually.
|
||
botania.challenge.boneMealFarm=Bone Meal-type Farm
|
||
botania.challenge.boneMealFarm.desc=Create an automated farm that utilizes bone meal to quickly grow crops on demand. Bonus points if the Drum of the Wild isn't used.
|
||
botania.challenge.orechid=Automated Orechid
|
||
botania.challenge.orechid.desc=Create a system that allows for the Orechid flower to be fully automated. Bonus points if the output is smelted and sorted.
|
||
|
||
botania.challenge.mobTower=Spawning Tower
|
||
botania.challenge.mobTower.desc=Create a tower style mob farm. Mobs must be sorted and put into specific chambers at the end. Spawners can be used. Bonus points if the farm functions at 100% efficiency without a player's interaction.
|
||
botania.challenge.entropinnyumSetup=Entropinnyum Setup
|
||
botania.challenge.entropinnyumSetup.desc=Create a system that automatically crafts TNT and safely feeds it to an Entropinnyum flower, creating mana. Bonus points if the sand and gunpowder required for the TNT don't need to be put in manually.
|
||
botania.challenge.spectrolusSetup=Spectrolus Setup
|
||
botania.challenge.spectrolusSetup.desc=Create a system that feeds a Spectrolus, generating mana. Aside from raw mana, no items may be input from outside the system. Bonus points if it operates at 100% efficiency, never wasting any wool.
|
||
botania.challenge.potionBrewer=Automated Brewing
|
||
botania.challenge.potionBrewer.desc=Create a system that can make all types of brews automatically on demand. Bonus points if it keeps a set of incense always ignited in the player's base.
|
||
|
||
botania.challenge.kekimurusSetup=Kekimurus Setup
|
||
botania.challenge.kekimurusSetup.desc=Fully automate a Kekimurus, every part of the system must be automated and self-sustaining. Bonus points if only one crafty crate is used.
|
||
botania.challenge.autoQuarry=Automated Quarry
|
||
botania.challenge.autoQuarry.desc=Create a mining quarry that digs for ores and stone underground. It should dig out chunks of land and output all of the mined resources, sorting them. Bonus points if it can relocate automatically after it's done with an area.
|
||
botania.challenge.runeCrafter=Rune Crafter
|
||
botania.challenge.runeCrafter.desc=Create a system that can craft all runes on demand or keep them stocked. Every part of this system must be automated and self-sustaining, including the item inputs. Bonus points if only one Runic Altar block is used. You must be pretty crazy to try this one.
|
||
|
||
# BLOCK NAMES
|
||
tile.botania:flower0.name=Mystical White Flower
|
||
tile.botania:flower1.name=Mystical Orange Flower
|
||
tile.botania:flower2.name=Mystical Magenta Flower
|
||
tile.botania:flower3.name=Mystical Light Blue Flower
|
||
tile.botania:flower4.name=Mystical Yellow Flower
|
||
tile.botania:flower5.name=Mistik Açık Yeşil Çiçek
|
||
tile.botania:flower6.name=Mistik Pembe Çiçek
|
||
tile.botania:flower7.name=Mistik Gri Çiçek
|
||
tile.botania:flower8.name=Mistik Açık Gri Çiçek
|
||
tile.botania:flower9.name=Mistik Camgöbeği Çiçek
|
||
tile.botania:flower10.name=Mistik Mor Çiçek
|
||
tile.botania:flower11.name=Mistik Mavi Çiçek
|
||
tile.botania:flower12.name=Mistik Kahverengi Çiçek
|
||
tile.botania:flower13.name=Mistik Yeşil Çiçek
|
||
tile.botania:flower14.name=Mistik Kırmızı Çiçek
|
||
tile.botania:flower15.name=Mistik Siyah Çiçek
|
||
tile.botania:altar0.name=Yaprak Eczacısı
|
||
tile.botania:altar1.name=Forest Petal Apothecary
|
||
tile.botania:altar2.name=Plains Petal Apothecary
|
||
tile.botania:altar3.name=Mountain Petal Apothecary
|
||
tile.botania:altar4.name=Fungal Petal Apothecary
|
||
tile.botania:altar5.name=Swamp Petal Apothecary
|
||
tile.botania:altar6.name=Desert Petal Apothecary
|
||
tile.botania:altar7.name=Taiga Petal Apothecary
|
||
tile.botania:altar8.name=Mesa Petal Apothecary
|
||
tile.botania:livingrock0.name=Yaşayantaş
|
||
tile.botania:livingrock1.name=Yaşayantaş Tuğla
|
||
tile.botania:livingrock2.name=Mossy Livingrock Brick
|
||
tile.botania:livingrock3.name=Cracked Livingrock Brick
|
||
tile.botania:livingrock4.name=Chiseled Livingrock Brick
|
||
tile.botania:livingwood0.name=Yaşayanodun
|
||
tile.botania:livingwood1.name=Yaşayanodun Ahşabı
|
||
tile.botania:livingwood2.name=Mossy Livingwood Planks
|
||
tile.botania:livingwood3.name=Framed Livingwood
|
||
tile.botania:livingwood4.name=Pattern Framed Livingwood
|
||
tile.botania:livingwood5.name=Glimmering Livingwood
|
||
tile.botania:spreader0.name=Efsun Dağıtıcı
|
||
tile.botania:spreader1.name=Atım Efsun Dağıtıcı
|
||
tile.botania:spreader2.name=Elf Efsun Dağıtıcı
|
||
tile.botania:spreader3.name=Gaia Efsun Dağıtıcı
|
||
tile.botania:pool0.name=Efsun Havuzu
|
||
tile.botania:pool1.name=Ebedi Günahkar Havuz
|
||
tile.botania:pool2.name=Seyreltilmiş Efsun Havuzu
|
||
tile.botania:pool3.name=Şahane Efsun Havuzu
|
||
tile.botania:runeAltar.name=Rünik Sunak
|
||
tile.botania:unstableBlock0.name=Beyaz Dengesiz Küp
|
||
tile.botania:unstableBlock1.name=Turuncu Dengesiz Küp
|
||
tile.botania:unstableBlock2.name=Eflatun Dengesiz Küp
|
||
tile.botania:unstableBlock3.name=Açık Mavi Dengesiz Küp
|
||
tile.botania:unstableBlock4.name=Sarı Dengesiz Küp
|
||
tile.botania:unstableBlock5.name=Açık Yeşil Dengesiz Küp
|
||
tile.botania:unstableBlock6.name=Pembe Dengesiz Küp
|
||
tile.botania:unstableBlock7.name=Gri Dengesiz Küp
|
||
tile.botania:unstableBlock8.name=Açık Gri Dengesiz Küp
|
||
tile.botania:unstableBlock9.name=Camgöbeği Dengesiz Küp
|
||
tile.botania:unstableBlock10.name=Purple Unstable Cube
|
||
tile.botania:unstableBlock11.name=Blue Unstable Cube
|
||
tile.botania:unstableBlock12.name=Brown Unstable Cube
|
||
tile.botania:unstableBlock13.name=Green Unstable Cube
|
||
tile.botania:unstableBlock14.name=Red Unstable Cube
|
||
tile.botania:unstableBlock15.name=Black Unstable Cube
|
||
tile.botania:pistonRelay.name=Force Relay
|
||
tile.botania:distributor.name=Mana Distributor
|
||
tile.botania:pylon0.name=Efsun Kolonu
|
||
tile.botania:pylon1.name=Natura Pylon
|
||
tile.botania:pylon2.name=Gaia Kolonu
|
||
tile.botania:manaBeacon0.name=White Unstable Beacon
|
||
tile.botania:manaBeacon1.name=Orange Unstable Beacon
|
||
tile.botania:manaBeacon2.name=Magenta Unstable Beacon
|
||
tile.botania:manaBeacon3.name=Light Blue Unstable Beacon
|
||
tile.botania:manaBeacon4.name=Yellow Unstable Beacon
|
||
tile.botania:manaBeacon5.name=Lime Unstable Beacon
|
||
tile.botania:manaBeacon6.name=Pink Unstable Beacon
|
||
tile.botania:manaBeacon7.name=Gray Unstable Beacon
|
||
tile.botania:manaBeacon8.name=Light Gray Unstable Beacon
|
||
tile.botania:manaBeacon9.name=Cyan Unstable Beacon
|
||
tile.botania:manaBeacon10.name=Purple Unstable Beacon
|
||
tile.botania:manaBeacon11.name=Blue Unstable Beacon
|
||
tile.botania:manaBeacon12.name=Brown Unstable Beacon
|
||
tile.botania:manaBeacon13.name=Green Unstable Beacon
|
||
tile.botania:manaBeacon14.name=Red Unstable Beacon
|
||
tile.botania:manaBeacon15.name=Black Unstable Beacon
|
||
tile.botania:manaVoid.name=Mana Void
|
||
tile.botania:manaDetector.name=Efsun Dedektörü
|
||
tile.botania:enchanter.name=Mana Enchanter
|
||
tile.botania:turntable.name=Spreader Turntable
|
||
tile.botania:tinyPlanetBlock.name=Tiny Planet
|
||
tile.botania:alchemyCatalyst.name=Alchemy Catalyst
|
||
tile.botania:openCrate0.name=Open Crate
|
||
tile.botania:openCrate1.name=Crafty Crate
|
||
tile.botania:forestEye.name=Kadimlerin Gözü
|
||
tile.botania:storage0.name=Efsun Çeliği Bloğu
|
||
tile.botania:storage1.name=Dünyevi Çelik Bloğu
|
||
tile.botania:storage2.name=Block of Elementium
|
||
tile.botania:storage3.name=Efsun Elması Bloğu
|
||
tile.botania:storage4.name=Ejder Taşı Bloğu
|
||
tile.botania:forestDrum0.name=Yaban Davulu
|
||
tile.botania:forestDrum1.name=Toplanma Davulu
|
||
tile.botania:forestDrum2.name=Gölgelik Davulu
|
||
tile.botania:shinyFlower0.name=Işıldayan Beyaz Çiçek
|
||
tile.botania:shinyFlower1.name=Işıldayan Turuncu Çiçek
|
||
tile.botania:shinyFlower2.name=Işıldayan Eflatun Çiçek
|
||
tile.botania:shinyFlower3.name=Işıldayan Açık Mavi Çiçek
|
||
tile.botania:shinyFlower4.name=Işıldayan Sarı Çiçek
|
||
tile.botania:shinyFlower5.name=Işıldayan Açık Yeşil Çiçek
|
||
tile.botania:shinyFlower6.name=Işıldayan Pembe Çiçek
|
||
tile.botania:shinyFlower7.name=Işıldayan Gri Çiçek
|
||
tile.botania:shinyFlower8.name=Işıldayan Açık Gri Çiçek
|
||
tile.botania:shinyFlower9.name=Işıldayan Camgöbeği Çiçek
|
||
tile.botania:shinyFlower10.name=Işıldayan Mor Çiçek
|
||
tile.botania:shinyFlower11.name=Işıldayan Mavi Çiçek
|
||
tile.botania:shinyFlower12.name=Işıldayan Kahverengi Çiçek
|
||
tile.botania:shinyFlower13.name=Işıldayan Yeşil Çiçek
|
||
tile.botania:shinyFlower14.name=Işıldayan Kırmızı Çiçek
|
||
tile.botania:shinyFlower15.name=Işıldayan Siyah Çiçek
|
||
tile.botania:platform0.name=Abstruse Platform
|
||
tile.botania:platform1.name=Spectral Platform
|
||
tile.botania:platform2.name=Infrangible Platform
|
||
tile.botania:alfheimPortal.name=Elven Gateway Core
|
||
tile.botania:blockDarkQuartz.name=Block of Smokey Quartz
|
||
tile.botania:chiseledDarkQuartz.name=Chiseled Smokey Quartz Block
|
||
tile.botania:pillarDarkQuartz.name=Pillar Smokey Quartz Block
|
||
tile.botania:quartzSlabDarkHalf.name=Smokey Quartz Slab
|
||
tile.botania:quartzSlabDarkFull.name=Smokey Quartz Slab
|
||
tile.botania:quartzStairsDark.name=Smokey Quartz Stairs
|
||
tile.botania:blockManaQuartz.name=Efsun Kuvars Bloğu
|
||
tile.botania:chiseledManaQuartz.name=Yontulmuş Efsun Kuvars Bloğu
|
||
tile.botania:pillarManaQuartz.name=Sütun Efsun Kuvars Bloğu
|
||
tile.botania:quartzSlabManaHalf.name=Efsun Kuvars Basamağı
|
||
tile.botania:quartzSlabManaFull.name=Efsun Kuvars Basamağı
|
||
tile.botania:quartzStairsMana.name=Efsun Kuvars Merdivenleri
|
||
tile.botania:blockBlazeQuartz.name=Block of Blaze Quartz
|
||
tile.botania:chiseledBlazeQuartz.name=Chiseled Blaze Quartz Block
|
||
tile.botania:pillarBlazeQuartz.name=Pillar Blaze Quartz Block
|
||
tile.botania:quartzSlabBlazeHalf.name=Blaze Quartz Slab
|
||
tile.botania:quartzSlabBlazeFull.name=Blaze Quartz Slab
|
||
tile.botania:quartzStairsBlaze.name=Blaze Quartz Stairs
|
||
tile.botania:blockLavenderQuartz.name=Block of Lavender Quartz
|
||
tile.botania:chiseledLavenderQuartz.name=Chiseled Lavender Quartz Block
|
||
tile.botania:pillarLavenderQuartz.name=Pillar Lavender Quartz Block
|
||
tile.botania:quartzSlabLavenderHalf.name=Lavender Quartz Slab
|
||
tile.botania:quartzSlabLavenderFull.name=Lavender Quartz Slab
|
||
tile.botania:quartzStairsLavender.name=Lavender Quartz Stairs
|
||
tile.botania:blockRedQuartz.name=Block of Redquartz
|
||
tile.botania:chiseledRedQuartz.name=Chiseled Redquartz Block
|
||
tile.botania:pillarRedQuartz.name=Pillar Redquartz Block
|
||
tile.botania:quartzSlabRedHalf.name=Redquartz Slab
|
||
tile.botania:quartzSlabRedFull.name=Redquartz Slab
|
||
tile.botania:quartzStairsRed.name=Redquartz Stairs
|
||
tile.botania:blockElfQuartz.name=Block of Elven Quartz
|
||
tile.botania:chiseledElfQuartz.name=Chiseled Elven Quartz Block
|
||
tile.botania:pillarElfQuartz.name=Pillar Elven Quartz Block
|
||
tile.botania:quartzSlabElfHalf.name=Elven Quartz Slab
|
||
tile.botania:quartzSlabElfFull.name=Elven Quartz Slab
|
||
tile.botania:quartzStairsElf.name=Elven Quartz Stairs
|
||
tile.botania:blockSunnyQuartz.name=Block of Sunny Quartz
|
||
tile.botania:chiseledSunnyQuartz.name=Chiseled Sunny Quartz Block
|
||
tile.botania:pillarSunnyQuartz.name=Pillar Sunny Quartz Block
|
||
tile.botania:quartzSlabSunnyHalf.name=Sunny Quartz Slab
|
||
tile.botania:quartzSlabSunnyFull.name=Sunny Quartz Slab
|
||
tile.botania:quartzStairsSunny.name=Sunny Quartz Stairs
|
||
tile.botania:dreamwood0.name=Dreamwood
|
||
tile.botania:dreamwood1.name=Dreamwood Planks
|
||
tile.botania:dreamwood2.name=Mossy Dreamwood Planks
|
||
tile.botania:dreamwood3.name=Framed Dreamwood
|
||
tile.botania:dreamwood4.name=Pattern Framed Dreamwood
|
||
tile.botania:dreamwood5.name=Glimmering Dreamwood
|
||
tile.botania:livingwood0Stairs.name=Livingwood Stairs
|
||
tile.botania:livingwood0Slab.name=Livingwood Slab
|
||
tile.botania:livingwood0SlabFull.name=Livingwood Slab
|
||
tile.botania:livingwood1Stairs.name=Yaşayanodun Ahşabı Merdivenleri
|
||
tile.botania:livingwood1Slab.name=Yaşayanodun Ahşabı Basamağı
|
||
tile.botania:livingwood1SlabFull.name=Yaşayanodun Ahşabı Basamağı
|
||
tile.botania:livingrock0Stairs.name=Yaşayantaş Merdivenleri
|
||
tile.botania:livingrock0Slab.name=Yaşayantaş Basamağı
|
||
tile.botania:livingrock0SlabFull.name=Yaşayantaş Basamağı
|
||
tile.botania:livingrock1Stairs.name=Yaşayantaş Tuğla Basamağı
|
||
tile.botania:livingrock1Slab.name=Yaşayantaş Tuğla Basamağı
|
||
tile.botania:livingrock1SlabFull.name=Yaşayantaş Tuğla Basamağı
|
||
tile.botania:dreamwood0Stairs.name=Dreamwood Stairs
|
||
tile.botania:dreamwood0Slab.name=Dreamwood Slab
|
||
tile.botania:dreamwood0SlabFull.name=Dreamwood Slab
|
||
tile.botania:dreamwood1Stairs.name=Dreamwood Plank Stairs
|
||
tile.botania:dreamwood1Slab.name=Dreamwood Plank Slab
|
||
tile.botania:dreamwood1SlabFull.name=Dreamwood Plank Slab
|
||
tile.botania:conjurationCatalyst.name=Conjuration Catalyst
|
||
tile.botania:prismarine0.name=Prismarine
|
||
tile.botania:prismarine1.name=Prismarine Bricks
|
||
tile.botania:prismarine2.name=Dark Prismarine
|
||
tile.botania:prismarine0Stairs.name=Prismarine Stairs
|
||
tile.botania:prismarine0Slab.name=Prismarine Slab
|
||
tile.botania:prismarine0SlabFull.name=Prismarine Slab
|
||
tile.botania:prismarine1Stairs.name=Prismarine Brick Stairs
|
||
tile.botania:prismarine1Slab.name=Prismarine Brick Slab
|
||
tile.botania:prismarine1SlabFull.name=Prismarine Brick Slab
|
||
tile.botania:prismarine2Stairs.name=Dark Prismarine Stairs
|
||
tile.botania:prismarine2Slab.name=Dark Prismarine Slab
|
||
tile.botania:prismarine2SlabFull.name=Dark Prismarine Slab
|
||
tile.botania:seaLamp.name=Sea Lantern
|
||
tile.botania:miniIsland0.name=Floating White Flower
|
||
tile.botania:miniIsland1.name=Floating Orange Flower
|
||
tile.botania:miniIsland2.name=Floating Magenta Flower
|
||
tile.botania:miniIsland3.name=Floating Light Blue Flower
|
||
tile.botania:miniIsland4.name=Floating Yellow Flower
|
||
tile.botania:miniIsland5.name=Floating Lime Flower
|
||
tile.botania:miniIsland6.name=Floating Pink Flower
|
||
tile.botania:miniIsland7.name=Floating Gray Flower
|
||
tile.botania:miniIsland8.name=Floating Light Gray Flower
|
||
tile.botania:miniIsland9.name=Floating Cyan Flower
|
||
tile.botania:miniIsland10.name=Floating Purple Flower
|
||
tile.botania:miniIsland11.name=Floating Blue Flower
|
||
tile.botania:miniIsland12.name=Floating Brown Flower
|
||
tile.botania:miniIsland13.name=Floating Green Flower
|
||
tile.botania:miniIsland14.name=Floating Red Flower
|
||
tile.botania:miniIsland15.name=Floating Black Flower
|
||
tile.botania:tinyPotato.name=Minik Patates
|
||
tile.botania:spawnerClaw.name=Life Imbuer
|
||
tile.botania:reedBlock.name=Reed Block
|
||
tile.botania:reedBlock0Stairs.name=Reed Stairs
|
||
tile.botania:reedBlock0Slab.name=Reed Slab
|
||
tile.botania:reedBlock0SlabFull.name=Reed Slab
|
||
tile.botania:thatch.name=Thatch
|
||
tile.botania:thatch0Stairs.name=Thatch Stairs
|
||
tile.botania:thatch0Slab.name=Thatch Slab
|
||
tile.botania:thatch0SlabFull.name=Thatch Slab
|
||
tile.botania:customBrick0.name=Hellish Brick
|
||
tile.botania:customBrick1.name=Soul Brick
|
||
tile.botania:customBrick2.name=Frosty Brick
|
||
tile.botania:customBrick3.name=Roof Tile
|
||
tile.botania:customBrick0Stairs.name=Hellish Brick Stairs
|
||
tile.botania:customBrick1Stairs.name=Soul Brick Stairs
|
||
tile.botania:customBrick2Stairs.name=Frosty Brick Stairs
|
||
tile.botania:customBrick3Stairs.name=Roof Tile Stairs
|
||
tile.botania:customBrick0Slab.name=Hellish Brick Slab
|
||
tile.botania:customBrick0SlabFull.name=Hellish Brick Slab
|
||
tile.botania:customBrick1Slab.name=Soul Brick Slab
|
||
tile.botania:customBrick1SlabFull.name=Soul Brick Slab
|
||
tile.botania:customBrick2Slab.name=Frosty Brick Slab
|
||
tile.botania:customBrick2SlabFull.name=Frosty Brick Slab
|
||
tile.botania:customBrick3Slab.name=Roof Tile Slab
|
||
tile.botania:customBrick3SlabFull.name=Roof Tile Slab
|
||
tile.botania:customBrick4.name=Azulejo
|
||
tile.botania:customBrick5.name=Azulejo
|
||
tile.botania:customBrick6.name=Azulejo
|
||
tile.botania:customBrick7.name=Azulejo
|
||
tile.botania:customBrick8.name=Azulejo
|
||
tile.botania:customBrick9.name=Azulejo
|
||
tile.botania:customBrick10.name=Azulejo
|
||
tile.botania:customBrick11.name=Azulejo
|
||
tile.botania:customBrick12.name=Azulejo
|
||
tile.botania:customBrick13.name=Azulejo
|
||
tile.botania:customBrick14.name=Azulejo
|
||
tile.botania:customBrick15.name=Azulejo
|
||
tile.botania:enderEyeBlock.name=Ender Overseer
|
||
tile.botania:starfield.name=Starfield Creator
|
||
tile.botania:rfGenerator.name=Mana Fluxfield
|
||
tile.botania:elfGlass.name=Alfglass
|
||
tile.botania:brewery.name=Botanical Brewery
|
||
tile.botania:manaGlass.name=Efsun Camı
|
||
tile.botania:terraPlate.name=Terrestrial Agglomeration Plate
|
||
tile.botania:redStringContainer.name=Red Stringed Container
|
||
tile.botania:redStringDispenser.name=Red Stringed Dispenser
|
||
tile.botania:redStringFertilizer.name=Red Stringed Nutrifier
|
||
tile.botania:redStringComparator.name=Red Stringed Comparator
|
||
tile.botania:redStringRelay.name=Red Stringed Spoofer
|
||
tile.botania:redStringInterceptor.name=Red Stringed Interceptor
|
||
tile.botania:manaFlame.name=Mana Flash
|
||
tile.botania:prism.name=Mana Prism
|
||
tile.botania:dirtPath.name=Trodden Dirt
|
||
tile.botania:enchantedSoil.name=Enchanted Soil
|
||
tile.botania:dirtPath0Slab.name=Trodden Dirt Slab
|
||
tile.botania:dirtPath0SlabFull.name=Trodden Dirt Slab
|
||
tile.botania:biomeStoneA0.name=Metamorphic Forest Stone
|
||
tile.botania:biomeStoneA1.name=Metamorphic Plains Stone
|
||
tile.botania:biomeStoneA2.name=Metamorphic Mountain Stone
|
||
tile.botania:biomeStoneA3.name=Metamorphic Fungal Stone
|
||
tile.botania:biomeStoneA4.name=Metamorphic Swamp Stone
|
||
tile.botania:biomeStoneA5.name=Metamorphic Desert Stone
|
||
tile.botania:biomeStoneA6.name=Metamorphic Taiga Stone
|
||
tile.botania:biomeStoneA7.name=Metamorphic Mesa Stone
|
||
tile.botania:biomeStoneA8.name=Metamorphic Forest Cobblestone
|
||
tile.botania:biomeStoneA9.name=Metamorphic Plains Cobblestone
|
||
tile.botania:biomeStoneA10.name=Metamorphic Mountain Cobblestone
|
||
tile.botania:biomeStoneA11.name=Metamorphic Fungal Cobblestone
|
||
tile.botania:biomeStoneA12.name=Metamorphic Swamp Cobblestone
|
||
tile.botania:biomeStoneA13.name=Metamorphic Desert Cobblestone
|
||
tile.botania:biomeStoneA14.name=Metamorphic Taiga Cobblestone
|
||
tile.botania:biomeStoneA15.name=Metamorphic Mesa Cobblestone
|
||
tile.botania:biomeStoneB0.name=Metamorphic Forest Stone Bricks
|
||
tile.botania:biomeStoneB1.name=Metamorphic Plains Stone Bricks
|
||
tile.botania:biomeStoneB2.name=Metamorphic Mountain Stone Bricks
|
||
tile.botania:biomeStoneB3.name=Metamorphic Fungal Stone Bricks
|
||
tile.botania:biomeStoneB4.name=Metamorphic Swamp Stone Bricks
|
||
tile.botania:biomeStoneB5.name=Metamorphic Desert Stone Bricks
|
||
tile.botania:biomeStoneB6.name=Metamorphic Taiga Stone Bricks
|
||
tile.botania:biomeStoneB7.name=Metamorphic Mesa Stone Bricks
|
||
tile.botania:biomeStoneB8.name=Chiseled Metamorphic Forest Stone Brick
|
||
tile.botania:biomeStoneB9.name=Chiseled Metamorphic Plains Stone Brick
|
||
tile.botania:biomeStoneB10.name=Chiseled Metamorphic Mountain Stone Brick
|
||
tile.botania:biomeStoneB11.name=Chiseled Metamorphic Fungal Stone Brick
|
||
tile.botania:biomeStoneB12.name=Chiseled Metamorphic Swamp Stone Brick
|
||
tile.botania:biomeStoneB13.name=Chiseled Metamorphic Desert Stone Brick
|
||
tile.botania:biomeStoneB14.name=Chiseled Metamorphic Taiga Stone Brick
|
||
tile.botania:biomeStoneB15.name=Chiseled Metamorphic Mesa Stone Brick
|
||
tile.botania:biomeStoneA0Stairs.name=Metamorphic Forest Stone Stairs
|
||
tile.botania:biomeStoneA1Stairs.name=Metamorphic Plains Stone Stairs
|
||
tile.botania:biomeStoneA2Stairs.name=Metamorphic Mountain Stone Stairs
|
||
tile.botania:biomeStoneA3Stairs.name=Metamorphic Fungal Stone Stairs
|
||
tile.botania:biomeStoneA4Stairs.name=Metamorphic Swamp Stone Stairs
|
||
tile.botania:biomeStoneA5Stairs.name=Metamorphic Desert Stone Stairs
|
||
tile.botania:biomeStoneA6Stairs.name=Metamorphic Taiga Stone Stairs
|
||
tile.botania:biomeStoneA7Stairs.name=Metamorphic Mesa Stone Stairs
|
||
tile.botania:biomeStoneA8Stairs.name=Metamorphic Forest Cobblestone Stairs
|
||
tile.botania:biomeStoneA9Stairs.name=Metamorphic Plains Cobblestone Stairs
|
||
tile.botania:biomeStoneA10Stairs.name=Metamorphic Mountain Cobblestone Stairs
|
||
tile.botania:biomeStoneA11Stairs.name=Metamorphic Fungal Cobblestone Stairs
|
||
tile.botania:biomeStoneA12Stairs.name=Metamorphic Swamp Cobblestone Stairs
|
||
tile.botania:biomeStoneA13Stairs.name=Metamorphic Desert Cobblestone Stairs
|
||
tile.botania:biomeStoneA14Stairs.name=Metamorphic Taiga Cobblestone Stairs
|
||
tile.botania:biomeStoneA15Stairs.name=Metamorphic Mesa Cobblestone Stairs
|
||
tile.botania:biomeStoneB0Stairs.name=Metamorphic Forest Stone Brick Stairs
|
||
tile.botania:biomeStoneB1Stairs.name=Metamorphic Plains Stone Brick Stairs
|
||
tile.botania:biomeStoneB2Stairs.name=Metamorphic Mountain Stone Brick Stairs
|
||
tile.botania:biomeStoneB3Stairs.name=Metamorphic Fungal Stone Brick Stairs
|
||
tile.botania:biomeStoneB4Stairs.name=Metamorphic Swamp Stone Brick Stairs
|
||
tile.botania:biomeStoneB5Stairs.name=Metamorphic Desert Stone Brick Stairs
|
||
tile.botania:biomeStoneB6Stairs.name=Metamorphic Taiga Stone Brick Stairs
|
||
tile.botania:biomeStoneB7Stairs.name=Metamorphic Mesa Stone Bricks Stairs
|
||
tile.botania:biomeStoneA0Slab.name=Metamorphic Forest Stone Slab
|
||
tile.botania:biomeStoneA1Slab.name=Metamorphic Plains Stone Slab
|
||
tile.botania:biomeStoneA2Slab.name=Metamorphic Mountain Stone Slab
|
||
tile.botania:biomeStoneA3Slab.name=Metamorphic Fungal Stone Slab
|
||
tile.botania:biomeStoneA4Slab.name=Metamorphic Swamp Stone Slab
|
||
tile.botania:biomeStoneA5Slab.name=Metamorphic Desert Stone Slab
|
||
tile.botania:biomeStoneA6Slab.name=Metamorphic Taiga Stone Slab
|
||
tile.botania:biomeStoneA7Slab.name=Metamorphic Mesa Stone Slab
|
||
tile.botania:biomeStoneA8Slab.name=Metamorphic Forest Cobblestone Slab
|
||
tile.botania:biomeStoneA9Slab.name=Metamorphic Plains Cobblestone Slab
|
||
tile.botania:biomeStoneA10Slab.name=Metamorphic Mountain Cobblestone Slab
|
||
tile.botania:biomeStoneA11Slab.name=Metamorphic Fungal Cobblestone Slab
|
||
tile.botania:biomeStoneA12Slab.name=Metamorphic Swamp Cobblestone Slab
|
||
tile.botania:biomeStoneA13Slab.name=Metamorphic Desert Cobblestone Slab
|
||
tile.botania:biomeStoneA14Slab.name=Metamorphic Taiga Cobblestone Slab
|
||
tile.botania:biomeStoneA15Slab.name=Metamorphic Mesa Cobblestone Slab
|
||
tile.botania:biomeStoneB0Slab.name=Metamorphic Forest Stone Brick Slab
|
||
tile.botania:biomeStoneB1Slab.name=Metamorphic Plains Stone Brick Slab
|
||
tile.botania:biomeStoneB2Slab.name=Metamorphic Mountain Stone Brick Slab
|
||
tile.botania:biomeStoneB3Slab.name=Metamorphic Fungal Stone Brick Slab
|
||
tile.botania:biomeStoneB4Slab.name=Metamorphic Swamp Stone Brick Slab
|
||
tile.botania:biomeStoneB5Slab.name=Metamorphic Desert Stone Brick Slab
|
||
tile.botania:biomeStoneB6Slab.name=Metamorphic Taiga Stone Brick Slab
|
||
tile.botania:biomeStoneB7Slab.name=Metamorphic Mesa Stone Bricks Slab
|
||
tile.botania:biomeStoneA0SlabFull.name=Metamorphic Forest Stone Slab
|
||
tile.botania:biomeStoneA1SlabFull.name=Metamorphic Plains Stone Slab
|
||
tile.botania:biomeStoneA2SlabFull.name=Metamorphic Mountain Stone Slab
|
||
tile.botania:biomeStoneA3SlabFull.name=Metamorphic Fungal Stone Slab
|
||
tile.botania:biomeStoneA4SlabFull.name=Metamorphic Swamp Stone Slab
|
||
tile.botania:biomeStoneA5SlabFull.name=Metamorphic Desert Stone Slab
|
||
tile.botania:biomeStoneA6SlabFull.name=Metamorphic Taiga Stone Slab
|
||
tile.botania:biomeStoneA7SlabFull.name=Metamorphic Mesa Stone Slab
|
||
tile.botania:biomeStoneA8SlabFull.name=Metamorphic Forest Cobblestone Slab
|
||
tile.botania:biomeStoneA9SlabFull.name=Metamorphic Plains Cobblestone Slab
|
||
tile.botania:biomeStoneA10SlabFull.name=Metamorphic Mountain Cobblestone Slab
|
||
tile.botania:biomeStoneA11SlabFull.name=Metamorphic Fungal Cobblestone Slab
|
||
tile.botania:biomeStoneA12SlabFull.name=Metamorphic Swamp Cobblestone Slab
|
||
tile.botania:biomeStoneA13SlabFull.name=Metamorphic Desert Cobblestone Slab
|
||
tile.botania:biomeStoneA14SlabFull.name=Metamorphic Taiga Cobblestone Slab
|
||
tile.botania:biomeStoneA15SlabFull.name=Metamorphic Mesa Cobblestone Slab
|
||
tile.botania:biomeStoneB0SlabFull.name=Metamorphic Forest Stone Brick Slab
|
||
tile.botania:biomeStoneB1SlabFull.name=Metamorphic Plains Stone Brick Slab
|
||
tile.botania:biomeStoneB2SlabFull.name=Metamorphic Mountain Stone Brick Slab
|
||
tile.botania:biomeStoneB3SlabFull.name=Metamorphic Fungal Stone Brick Slab
|
||
tile.botania:biomeStoneB4SlabFull.name=Metamorphic Swamp Stone Brick Slab
|
||
tile.botania:biomeStoneB5SlabFull.name=Metamorphic Desert Stone Brick Slab
|
||
tile.botania:biomeStoneB6SlabFull.name=Metamorphic Taiga Stone Brick Slab
|
||
tile.botania:biomeStoneB7SlabFull.name=Metamorphic Mesa Stone Bricks Slab
|
||
tile.botania:petalBlock0.name=White Petal Block
|
||
tile.botania:petalBlock1.name=Orange Petal Block
|
||
tile.botania:petalBlock2.name=Magenta Petal Block
|
||
tile.botania:petalBlock3.name=Light Blue Petal Block
|
||
tile.botania:petalBlock4.name=Yellow Petal Block
|
||
tile.botania:petalBlock5.name=Lime Petal Block
|
||
tile.botania:petalBlock6.name=Pink Petal Block
|
||
tile.botania:petalBlock7.name=Gray Petal Block
|
||
tile.botania:petalBlock8.name=Light Gray Petal Block
|
||
tile.botania:petalBlock9.name=Cyan Petal Block
|
||
tile.botania:petalBlock10.name=Purple Petal Block
|
||
tile.botania:petalBlock11.name=Blue Petal Block
|
||
tile.botania:petalBlock12.name=Brown Petal Block
|
||
tile.botania:petalBlock13.name=Green Petal Block
|
||
tile.botania:petalBlock14.name=Red Petal Block
|
||
tile.botania:petalBlock15.name=Black Petal Block
|
||
tile.botania:corporeaIndex.name=Corporea Index
|
||
tile.botania:corporeaFunnel.name=Corporea Funnel
|
||
tile.botania:endStoneBrick0.name=End Stone Bricks
|
||
tile.botania:endStoneBrick1.name=Chiseled End Stone Brick
|
||
tile.botania:endStoneBrick2.name=Ender Bricks
|
||
tile.botania:endStoneBrick3.name=Pillar Ender Bricks
|
||
tile.botania:endStoneBrick0Slab.name=End Stone Brick Slab
|
||
tile.botania:endStoneBrick0SlabFull.name=End Stone Brick Slab
|
||
tile.botania:endStoneBrick0Stairs.name=End Stone Brick Stairs
|
||
tile.botania:endStoneBrick2Slab.name=Ender Brick Slab
|
||
tile.botania:endStoneBrick2SlabFull.name=Ender Brick Slab
|
||
tile.botania:endStoneBrick2Stairs.name=Ender Brick Stairs
|
||
tile.botania:mushroom0.name=White Shimmering Mushroom
|
||
tile.botania:mushroom1.name=Orange Shimmering Mushroom
|
||
tile.botania:mushroom2.name=Magenta Shimmering Mushroom
|
||
tile.botania:mushroom3.name=Light Blue Shimmering Mushroom
|
||
tile.botania:mushroom4.name=Yellow Shimmering Mushroom
|
||
tile.botania:mushroom5.name=Lime Shimmering Mushroom
|
||
tile.botania:mushroom6.name=Pink Shimmering Mushroom
|
||
tile.botania:mushroom7.name=Gray Shimmering Mushroom
|
||
tile.botania:mushroom8.name=Light Gray Shimmering Mushroom
|
||
tile.botania:mushroom9.name=Cyan Shimmering Mushroom
|
||
tile.botania:mushroom10.name=Purple Shimmering Mushroom
|
||
tile.botania:mushroom11.name=Blue Shimmering Mushroom
|
||
tile.botania:mushroom12.name=Brown Shimmering Mushroom
|
||
tile.botania:mushroom13.name=Green Shimmering Mushroom
|
||
tile.botania:mushroom14.name=Red Shimmering Mushroom
|
||
tile.botania:mushroom15.name=Black Shimmering Mushroom
|
||
tile.botania:pump.name=Mana Pump
|
||
tile.botania:doubleFlower10.name=Tall Mystical White Flower
|
||
tile.botania:doubleFlower11.name=Tall Mystical Orange Flower
|
||
tile.botania:doubleFlower12.name=Tall Mystical Magenta Flower
|
||
tile.botania:doubleFlower13.name=Tall Mystical Light Blue Flower
|
||
tile.botania:doubleFlower14.name=Tall Mystical Yellow Flower
|
||
tile.botania:doubleFlower15.name=Tall Mystical Lime Flower
|
||
tile.botania:doubleFlower16.name=Tall Mystical Pink Flower
|
||
tile.botania:doubleFlower17.name=Tall Mystical Gray Flower
|
||
tile.botania:doubleFlower20.name=Tall Mystical Light Gray Flower
|
||
tile.botania:doubleFlower21.name=Tall Mystical Cyan Flower
|
||
tile.botania:doubleFlower22.name=Tall Mystical Purple Flower
|
||
tile.botania:doubleFlower23.name=Tall Mystical Blue Flower
|
||
tile.botania:doubleFlower24.name=Tall Mystical Brown Flower
|
||
tile.botania:doubleFlower25.name=Tall Mystical Green Flower
|
||
tile.botania:doubleFlower26.name=Tall Mystical Red Flower
|
||
tile.botania:doubleFlower27.name=Tall Mystical Black Flower
|
||
tile.botania:doubleFlower18.name=Tall Mystical White Flower
|
||
tile.botania:doubleFlower19.name=Tall Mystical Orange Flower
|
||
tile.botania:doubleFlower110.name=Tall Mystical Magenta Flower
|
||
tile.botania:doubleFlower111.name=Tall Mystical Light Blue Flower
|
||
tile.botania:doubleFlower112.name=Tall Mystical Yellow Flower
|
||
tile.botania:doubleFlower113.name=Tall Mystical Lime Flower
|
||
tile.botania:doubleFlower114.name=Tall Mystical Pink Flower
|
||
tile.botania:doubleFlower115.name=Tall Mystical Gray Flower
|
||
tile.botania:doubleFlower28.name=Tall Mystical Light Gray Flower
|
||
tile.botania:doubleFlower29.name=Tall Mystical Cyan Flower
|
||
tile.botania:doubleFlower210.name=Tall Mystical Purple Flower
|
||
tile.botania:doubleFlower211.name=Tall Mystical Blue Flower
|
||
tile.botania:doubleFlower212.name=Tall Mystical Brown Flower
|
||
tile.botania:doubleFlower213.name=Tall Mystical Green Flower
|
||
tile.botania:doubleFlower214.name=Tall Mystical Red Flower
|
||
tile.botania:doubleFlower215.name=Tall Mystical Black Flower
|
||
tile.botania:stone0.name=Andesite
|
||
tile.botania:stone1.name=Basalt
|
||
tile.botania:stone2.name=Diorite
|
||
tile.botania:stone3.name=Granite
|
||
tile.botania:stone4.name=Polished Andesite
|
||
tile.botania:stone5.name=Polished Basalt
|
||
tile.botania:stone6.name=Polished Diorite
|
||
tile.botania:stone7.name=Polished Granite
|
||
tile.botania:stone8.name=Andesite Bricks
|
||
tile.botania:stone9.name=Basalt Bricks
|
||
tile.botania:stone10.name=Diorite Bricks
|
||
tile.botania:stone11.name=Granite Bricks
|
||
tile.botania:stone12.name=Chiseled Andesite Brick
|
||
tile.botania:stone13.name=Chiseled Basalt Brick
|
||
tile.botania:stone14.name=Chiseled Diorite Brick
|
||
tile.botania:stone15.name=Chiseled Granite Brick
|
||
tile.botania:stone0Stairs.name=Andesite Stairs
|
||
tile.botania:stone1Stairs.name=Basalt Stairs
|
||
tile.botania:stone2Stairs.name=Diorite Stairs
|
||
tile.botania:stone3Stairs.name=Granite Stairs
|
||
tile.botania:stone8Stairs.name=Andesite Brick Stairs
|
||
tile.botania:stone9Stairs.name=Basalt Brick Stairs
|
||
tile.botania:stone10Stairs.name=Diorite Brick Stairs
|
||
tile.botania:stone11Stairs.name=Granite Brick Stairs
|
||
tile.botania:stone0Slab.name=Andesite Slab
|
||
tile.botania:stone1Slab.name=Basalt Slab
|
||
tile.botania:stone2Slab.name=Diorite Slab
|
||
tile.botania:stone3Slab.name=Granite Slab
|
||
tile.botania:stone8Slab.name=Andesite Brick Slab
|
||
tile.botania:stone9Slab.name=Basalt Brick Slab
|
||
tile.botania:stone10Slab.name=Diorite Brick Slab
|
||
tile.botania:stone11Slab.name=Granite Brick Slab
|
||
tile.botania:stone0SlabFull.name=Andesite Slab
|
||
tile.botania:stone1SlabFull.name=Basalt Slab
|
||
tile.botania:stone2SlabFull.name=Diorite Slab
|
||
tile.botania:stone3SlabFull.name=Granite Slab
|
||
tile.botania:stone8SlabFull.name=Andesite Brick Slab
|
||
tile.botania:stone9SlabFull.name=Basalt Brick Slab
|
||
tile.botania:stone10SlabFull.name=Diorite Brick Slab
|
||
tile.botania:stone11SlabFull.name=Granite Brick Slab
|
||
tile.botania:blazeBlock.name=Blaze Lamp
|
||
tile.botania:corporeaInterceptor.name=Corporea Interceptor
|
||
tile.botania:corporeaCrystalCube.name=Corporea Crystal Cube
|
||
tile.botania:incensePlate.name=Incense Plate
|
||
tile.botania:hourglass.name=Hovering Hourglass
|
||
tile.botania:ghostRail.name=Spectral Rail
|
||
tile.botania:sparkChanger.name=Spark Tinkerer
|
||
tile.botania:root.name=Living Root
|
||
tile.botania:felPumpkin.name=Fel Pumpkin
|
||
tile.botania:cocoon.name=Cocoon of Caprice
|
||
tile.botania:lightRelay0.name=Luminizer
|
||
tile.botania:lightRelay1.name=Detector Luminizer
|
||
tile.botania:lightLauncher.name=Luminizer Launcher
|
||
tile.botania:livingrock0Wall.name=Livingrock Wall
|
||
tile.botania:livingwood0Wall.name=Livingwood Wall
|
||
tile.botania:dreamwood0Wall.name=Dreamwood Wall
|
||
tile.botania:prismarine0Wall.name=Prismarine Wall
|
||
tile.botania:reedBlock0Wall.name=Reed Block Wall
|
||
tile.botania:biomeStoneA0Wall0.name=Metamorphic Forest Cobblestone Wall
|
||
tile.botania:biomeStoneA0Wall1.name=Metamorphic Plains Cobblestone Wall
|
||
tile.botania:biomeStoneA0Wall2.name=Metamorphic Mountain Cobblestone Wall
|
||
tile.botania:biomeStoneA0Wall3.name=Metamorphic Fungal Cobblestone Wall
|
||
tile.botania:biomeStoneA0Wall4.name=Metamorphic Swamp Cobblestone Wall
|
||
tile.botania:biomeStoneA0Wall5.name=Metamorphic Desert Cobblestone Wall
|
||
tile.botania:biomeStoneA0Wall6.name=Metamorphic Taiga Cobblestone Wall
|
||
tile.botania:biomeStoneA0Wall7.name=Metamorphic Mesa Cobblestone Wall
|
||
tile.botania:stone0Wall0.name=Andesite Wall
|
||
tile.botania:stone0Wall1.name=Basalt Wall
|
||
tile.botania:stone0Wall2.name=Diorite Wall
|
||
tile.botania:stone0Wall3.name=Granite Wall
|
||
tile.botania:manaBomb.name=Manastorm Charge
|
||
tile.botania:buriedPetals0=Buried White Petal
|
||
tile.botania:buriedPetals0.name=Buried White Petal
|
||
tile.botania:buriedPetals1.name=Buried Orange Petal
|
||
tile.botania:buriedPetals2.name=Buried Magenta Petal
|
||
tile.botania:buriedPetals3.name=Buried Light Blue Petal
|
||
tile.botania:buriedPetals4.name=Buried Yellow Petal
|
||
tile.botania:buriedPetals5.name=Buried Lime Petal
|
||
tile.botania:buriedPetals6.name=Buried Pink Petal
|
||
tile.botania:buriedPetals7.name=Buried Gray Petal
|
||
tile.botania:buriedPetals8.name=Buried Light Gray Petal
|
||
tile.botania:buriedPetals9.name=Buried Cyan Petal
|
||
tile.botania:buriedPetals10.name=Buried Purple Petal
|
||
tile.botania:buriedPetals11.name=Buried Blue Petal
|
||
tile.botania:buriedPetals12.name=Buried Brown Petal
|
||
tile.botania:buriedPetals13.name=Buried Green Petal
|
||
tile.botania:buriedPetals14.name=Buried Red Petal
|
||
tile.botania:buriedPetals15.name=Buried Black Petal
|
||
tile.botania:cacophoniumBlock.name=Cacophonium Block
|
||
tile.botania:bellows.name=Manatide Bellows
|
||
tile.botania:bifrost.name=Temporary Bifrost Block
|
||
tile.botania:bifrostPerm.name=Bifrost Block
|
||
tile.botania:pavement0.name=White Portuguese Pavement
|
||
tile.botania:pavement1.name=Black Portuguese Pavement
|
||
tile.botania:pavement2.name=Blue Portuguese Pavement
|
||
tile.botania:pavement3.name=Red Portuguese Pavement
|
||
tile.botania:pavement4.name=Yellow Portuguese Pavement
|
||
tile.botania:pavement5.name=Green Portuguese Pavement
|
||
tile.botania:pavement0Stairs.name=White Portuguese Pavement Stairs
|
||
tile.botania:pavement1Stairs.name=Black Portuguese Pavement Stairs
|
||
tile.botania:pavement2Stairs.name=Blue Portuguese Pavement Stairs
|
||
tile.botania:pavement3Stairs.name=Red Portuguese Pavement Stairs
|
||
tile.botania:pavement4Stairs.name=Yellow Portuguese Pavement Stairs
|
||
tile.botania:pavement5Stairs.name=Green Portuguese Pavement Stairs
|
||
tile.botania:pavement0Slab.name=White Portuguese Pavement Slab
|
||
tile.botania:pavement0SlabFull.name=White Portuguese Pavement Slab
|
||
tile.botania:pavement1Slab.name=Black Portuguese Pavement Slab
|
||
tile.botania:pavement1SlabFull.name=Black Portuguese Pavement Slab
|
||
tile.botania:pavement2Slab.name=Blue Portuguese Pavement Slab
|
||
tile.botania:pavement2SlabFull.name=Blue Portuguese Pavement Slab
|
||
tile.botania:pavement3Slab.name=Red Portuguese Pavement Slab
|
||
tile.botania:pavement3SlabFull.name=Red Portuguese Pavement Slab
|
||
tile.botania:pavement4Slab.name=Yellow Portuguese Pavement Slab
|
||
tile.botania:pavement4SlabFull.name=Yellow Portuguese Pavement Slab
|
||
tile.botania:pavement5Slab.name=Green Portuguese Pavement Slab
|
||
tile.botania:pavement5SlabFull.name=Green Portuguese Pavement Slab
|
||
tile.botania:cellBlock.name=Cellular Block
|
||
tile.botania:gaiaHeadBlock.name=Gaia Guardian's Head
|
||
tile.botania:corporeaRetainer.name=Corporea Retainer
|
||
tile.botania:manaGlassPane.name=Efsun İnce Camı
|
||
tile.botania:elfGlassPane.name=Alfglass Pane
|
||
tile.botania:bifrostPermPane.name=Bifrost Pane
|
||
tile.botania:teruTeruBozu.name=Teru Teru Bozu
|
||
tile.botania:shimmerrock.name=Shimmerrock
|
||
tile.botania:shimmerrock0Slab.name=Shimmerrock Slab
|
||
tile.botania:shimmerrock0SlabFull.name=Shimmerrock Slab
|
||
tile.botania:shimmerrock0Stairs.name=Shimmerrock Stairs
|
||
tile.botania:shimmerwoodPlanks.name=Shimmerwood Planks
|
||
tile.botania:shimmerwoodPlanks0Slab.name=Shimmerwood Plank Slab
|
||
tile.botania:shimmerwoodPlanks0SlabFull.name=Shimmerwood Plank Slab
|
||
tile.botania:shimmerwoodPlanks0Stairs.name=Shimmerwood Plank Stairs
|
||
tile.botania:avatar.name=Livingwood Avatar
|
||
tile.botania:altGrass0.name=Dry Grass
|
||
tile.botania:altGrass1.name=Golden Grass
|
||
tile.botania:altGrass2.name=Vivid Grass
|
||
tile.botania:altGrass3.name=Scorched Grass
|
||
tile.botania:altGrass4.name=Infused Grass
|
||
tile.botania:altGrass5.name=Mutated Grass
|
||
|
||
# FLOWER NAMES
|
||
tile.botania:flower..name=Botania Flower
|
||
# ^ This is the placeholder name for when no flower type is detected
|
||
# The two dots are not a typo
|
||
tile.botania:flower..reference=If you have this, it means something went wrong, you should report it
|
||
|
||
tile.botania:flower.puredaisy.name=Pure Daisy
|
||
tile.botania:flower.puredaisy.reference=What color do you want to be?
|
||
tile.botania:flower.manastar.name=Efsun Yıldızı
|
||
tile.botania:flower.manastar.reference=Wish upon a star
|
||
|
||
# - GENERATING
|
||
tile.botania:flower.daybloom.name=Daybloom
|
||
tile.botania:flower.daybloom.reference=A Sting of light
|
||
tile.botania:flower.daybloomDecor.name=Daybloom Motif
|
||
tile.botania:flower.daybloomDecor.reference=A Sting of light
|
||
tile.botania:flower.daybloomPrime.name=Daybloom Primus
|
||
tile.botania:flower.daybloomPrime.reference=You should not have this on you
|
||
tile.botania:flower.endoflame.name=Endoflame
|
||
tile.botania:flower.endoflame.reference=Squirting Lag
|
||
tile.botania:flower.hydroangeas.name=Hydroangeas
|
||
tile.botania:flower.hydroangeas.reference=Just friendly crustaceans
|
||
tile.botania:flower.hydroangeasDecor.name=Hydroangeas Motif
|
||
tile.botania:flower.hydroangeasDecor.reference=Just friendly crustaceans
|
||
tile.botania:flower.thermalily.name=Thermalily
|
||
tile.botania:flower.thermalily.reference=A Scarlet Rose indeed
|
||
tile.botania:flower.nightshade.name=Nightshade
|
||
tile.botania:flower.nightshade.reference=Ghastly signature
|
||
tile.botania:flower.nightshadePrime.name=Nightshade Primus
|
||
tile.botania:flower.nightshadePrime.reference=You should not have this on you
|
||
tile.botania:flower.nightshadeDecor.name=Nightshade Motif
|
||
tile.botania:flower.nightshadeDecor.reference=Ghastly signature
|
||
tile.botania:flower.arcanerose.name=Rosa Arcana
|
||
tile.botania:flower.arcanerose.reference=Ten blue orbs in the corner
|
||
tile.botania:flower.munchdew.name=Munchdew
|
||
tile.botania:flower.munchdew.reference=Nommy nommy the art teacher
|
||
tile.botania:flower.entropinnyum.name=Entropinnyum
|
||
tile.botania:flower.entropinnyum.reference=Magical girls are an option
|
||
tile.botania:flower.kekimurus.name=Kekimurus
|
||
tile.botania:flower.kekimurus.reference=This flower is a lie
|
||
tile.botania:flower.gourmaryllis.name=Gourmaryllis
|
||
tile.botania:flower.gourmaryllis.reference=Fuyukai Desu
|
||
tile.botania:flower.narslimmus.name=Narslimmus
|
||
tile.botania:flower.narslimmus.reference=What's this? It's all sticky
|
||
tile.botania:flower.spectrolus.name=Spectrolus
|
||
tile.botania:flower.spectrolus.reference=Profiting off Hate
|
||
tile.botania:flower.dandelifeon.name=Dandelifeon
|
||
tile.botania:flower.dandelifeon.reference=C'est la vie
|
||
tile.botania:flower.rafflowsia.name=Rafflowsia
|
||
tile.botania:flower.rafflowsia.reference=Trap Hole Nightmare
|
||
|
||
# - FUNCTIONAL
|
||
tile.botania:flower.bellethorn.name=Bellethorne
|
||
tile.botania:flower.bellethorn.reference=world's end, girl's rondo
|
||
tile.botania:flower.bellethornChibi.name=Bellethorne Petite
|
||
tile.botania:flower.bellethornChibi.reference=world's end, girl's rondo
|
||
tile.botania:flower.dreadthorn.name=Dreadthorne
|
||
tile.botania:flower.dreadthorn.reference=Plan C
|
||
tile.botania:flower.heiseiDream.name=Heisei Dream
|
||
tile.botania:flower.heiseiDream.reference=Heisei heisei kowarete
|
||
tile.botania:flower.tigerseye.name=Tigerseye
|
||
tile.botania:flower.tigerseye.reference=The palmtop tiger
|
||
tile.botania:flower.jadedAmaranthus.name=Jaded Amaranthus
|
||
tile.botania:flower.jadedAmaranthus.reference=A couple died for this
|
||
tile.botania:flower.orechid.name=Orechid
|
||
tile.botania:flower.orechid.reference=I seed what you did there
|
||
tile.botania:flower.orechidIgnem.name=Orechid Ignem
|
||
tile.botania:flower.orechidIgnem.reference=Red like roses
|
||
tile.botania:flower.fallenKanade.name=Fallen Kanade
|
||
tile.botania:flower.fallenKanade.reference=I'm not an Angel
|
||
tile.botania:flower.exoflame.name=Exoflame
|
||
tile.botania:flower.exoflame.reference=Wearing her black ribbons
|
||
tile.botania:flower.agricarnation.name=Agricarnation
|
||
tile.botania:flower.agricarnation.reference=Wear on the 25th of april
|
||
tile.botania:flower.agricarnationChibi.name=Agricarnation Petite
|
||
tile.botania:flower.agricarnationChibi.reference=Wear on the 25th of april
|
||
tile.botania:flower.hopperhock.name=Hopperhock
|
||
tile.botania:flower.hopperhock.reference=It all funnels into it
|
||
tile.botania:flower.hopperhockChibi.name=Hopperhock Petite
|
||
tile.botania:flower.hopperhockChibi.reference=It all funnels into it
|
||
tile.botania:flower.tangleberrie.name=Tangleberrie
|
||
tile.botania:flower.tangleberrie.reference=No frying pans allowed
|
||
tile.botania:flower.jiyuulia.name=Jiyuulia
|
||
tile.botania:flower.jiyuulia.reference=Flügel der Freiheit
|
||
tile.botania:flower.rannuncarpus.name=Rannuncarpus
|
||
tile.botania:flower.rannuncarpus.reference=That's handy
|
||
tile.botania:flower.rannuncarpusChibi.name=Rannuncarpus Petite
|
||
tile.botania:flower.rannuncarpusChibi.reference=That's handy
|
||
tile.botania:flower.hyacidus.name=Hyacidus
|
||
tile.botania:flower.hyacidus.reference=If you don't walk, it doesn't hurt
|
||
tile.botania:flower.pollidisiac.name=Pollidisiac
|
||
tile.botania:flower.pollidisiac.reference=Birds and bees
|
||
tile.botania:flower.clayconia.name=Clayconia
|
||
tile.botania:flower.clayconia.reference=Rupees not included
|
||
tile.botania:flower.clayconiaChibi.name=Clayconia Petite
|
||
tile.botania:flower.clayconiaChibi.reference=Rupees not included
|
||
tile.botania:flower.loonium.name=Loonium
|
||
tile.botania:flower.loonium.reference=Hold it up above your head
|
||
tile.botania:flower.daffomill.name=Daffomill
|
||
tile.botania:flower.daffomill.reference=Cook's Assistant
|
||
tile.botania:flower.vinculotus.name=Vinculotus
|
||
tile.botania:flower.vinculotus.reference=Totally an Extra Utils ripoff
|
||
tile.botania:flower.spectranthemum.name=Spectranthemum
|
||
tile.botania:flower.spectranthemum.reference=In the shell
|
||
tile.botania:flower.medumone.name=Medumone
|
||
tile.botania:flower.medumone.reference='Twas Hades all along
|
||
tile.botania:flower.marimorphosis.name=Marimorphosis
|
||
tile.botania:flower.marimorphosis.reference=U-MA-RU
|
||
tile.botania:flower.marimorphosisChibi.name=Marimorphosis Petite
|
||
tile.botania:flower.marimorphosisChibi.reference=U-MA-RU
|
||
tile.botania:flower.bubbell.name=Bubbell
|
||
tile.botania:flower.bubbell.reference=And whistle
|
||
tile.botania:flower.bubbellChibi.name=Bubbell Petite
|
||
tile.botania:flower.bubbellChibi.reference=And whistle
|
||
tile.botania:flower.solegnolia.name=Solegnolia
|
||
tile.botania:flower.solegnolia.reference=All your magnets are belong to us
|
||
tile.botania:flower.solegnoliaChibi.name=Solegnolia Petite
|
||
tile.botania:flower.solegnoliaChibi.reference=All your magnets are belong to us
|
||
|
||
# ITEM NAMES
|
||
item.botania:lexicon.name=Lexica Botania
|
||
item.botania:lexicon.bevo=Lexica Botana
|
||
item.botania:lexicon.saice=Lexica Botonia
|
||
item.botania:petal0.name=Mystical White Petal
|
||
item.botania:petal1.name=Mystical Orange Petal
|
||
item.botania:petal2.name=Mystical Magenta Petal
|
||
item.botania:petal3.name=Mystical Light Blue Petal
|
||
item.botania:petal4.name=Mystical Yellow Petal
|
||
item.botania:petal5.name=Mystical Lime Petal
|
||
item.botania:petal6.name=Mystical Pink Petal
|
||
item.botania:petal7.name=Mystical Gray Petal
|
||
item.botania:petal8.name=Mystical Light Gray Petal
|
||
item.botania:petal9.name=Mystical Cyan Petal
|
||
item.botania:petal10.name=Mystical Purple Petal
|
||
item.botania:petal11.name=Mystical Blue Petal
|
||
item.botania:petal12.name=Mystical Brown Petal
|
||
item.botania:petal13.name=Mystical Green Petal
|
||
item.botania:petal14.name=Mystical Red Petal
|
||
item.botania:petal15.name=Mystical Black Petal
|
||
item.botania:dye0.name=Floral White Powder
|
||
item.botania:dye1.name=Floral Orange Powder
|
||
item.botania:dye2.name=Floral Magenta Powder
|
||
item.botania:dye3.name=Floral Light Blue Powder
|
||
item.botania:dye4.name=Floral Yellow Powder
|
||
item.botania:dye5.name=Floral Lime Powder
|
||
item.botania:dye6.name=Floral Pink Powder
|
||
item.botania:dye7.name=Floral Gray Powder
|
||
item.botania:dye8.name=Floral Light Gray Powder
|
||
item.botania:dye9.name=Floral Cyan Powder
|
||
item.botania:dye10.name=Floral Purple Powder
|
||
item.botania:dye11.name=Floral Blue Powder
|
||
item.botania:dye12.name=Floral Brown Powder
|
||
item.botania:dye13.name=Floral Green Powder
|
||
item.botania:dye14.name=Floral Red Powder
|
||
item.botania:dye15.name=Floral Black Powder
|
||
item.botania:pestleAndMortar.name=Pestle and Mortar
|
||
item.botania:twigWand.name=Wand of the Forest
|
||
item.botania:manasteel.name=Efsun Çeliği Külçe
|
||
item.botania:manaPearl.name=Efsun İncisi
|
||
item.botania:manaDiamond.name=Efsun Elması
|
||
item.botania:lensNormal.name=Mana Lens
|
||
item.botania:lensSpeed.name=Mana Lens: Velocity
|
||
item.botania:lensSpeed.short=Velocity
|
||
item.botania:lensPower.name=Mana Lens: Potency
|
||
item.botania:lensPower.short=Potency
|
||
item.botania:lensTime.name=Mana Lens: Resistance
|
||
item.botania:lensTime.short=Resistance
|
||
item.botania:lensEfficiency.name=Mana Lens: Efficiency
|
||
item.botania:lensEfficiency.short=Verimlilik
|
||
item.botania:lensBounce.name=Mana Lens: Bounce
|
||
item.botania:lensBounce.short=Bounce
|
||
item.botania:lensGravity.name=Mana Lens: Gravity
|
||
item.botania:lensGravity.short=Gravity
|
||
item.botania:lensMine.name=Mana Lens: Bore
|
||
item.botania:lensMine.short=Bore
|
||
item.botania:lensDamage.name=Mana Lens: Damaging
|
||
item.botania:lensDamage.short=Damaging
|
||
item.botania:lensPhantom.name=Mana Lens: Phantom
|
||
item.botania:lensPhantom.short=Phantom
|
||
item.botania:lensMagnet.name=Mana Lens: Magnetizing
|
||
item.botania:lensMagnet.short=Magnetizing
|
||
item.botania:lensExplosive.name=Mana Lens: Entropic
|
||
item.botania:lensExplosive.short=Entropic
|
||
item.botania:lensInfluence.name=Mana Lens: Influence
|
||
item.botania:lensInfluence.short=Influence
|
||
item.botania:lensWeight.name=Mana Lens: Weight
|
||
item.botania:lensWeight.short=Weight
|
||
item.botania:lensPaint.name=Mana Lens: Paintslinger
|
||
item.botania:lensPaint.short=Paintslinger
|
||
item.botania:lensFire.name=Mana Lens: Kindle
|
||
item.botania:lensFire.short=Kindle
|
||
item.botania:lensPiston.name=Mana Lens: Force
|
||
item.botania:lensPiston.short=Force
|
||
item.botania:lensLight.name=Mana Lens: Flash
|
||
item.botania:lensLight.short=Flash
|
||
item.botania:lensWarp.name=Mana Lens: Warp
|
||
item.botania:lensWarp.short=Warp
|
||
item.botania:lensRedirect.name=Mana Lens: Redirective
|
||
item.botania:lensRedirect.short=Redirective
|
||
item.botania:lensFirework.name=Mana Lens: Celebratory
|
||
item.botania:lensFirework.short=Celebratory
|
||
item.botania:lensFlare.name=Mana Lens: Flare
|
||
item.botania:lensFlare.short=Flare
|
||
item.botania:rune0.name=Rune of Water
|
||
item.botania:rune1.name=Rune of Fire
|
||
item.botania:rune2.name=Rune of Earth
|
||
item.botania:rune3.name=Rune of Air
|
||
item.botania:rune4.name=Rune of Spring
|
||
item.botania:rune5.name=Rune of Summer
|
||
item.botania:rune6.name=Rune of Autumn
|
||
item.botania:rune7.name=Rune of Winter
|
||
item.botania:rune8.name=Rune of Mana
|
||
item.botania:rune9.name=Rune of Lust
|
||
item.botania:rune10.name=Rune of Gluttony
|
||
item.botania:rune11.name=Rune of Greed
|
||
item.botania:rune12.name=Rune of Sloth
|
||
item.botania:rune13.name=Rune of Wrath
|
||
item.botania:rune14.name=Rune of Envy
|
||
item.botania:rune15.name=Rune of Pride
|
||
item.botania:signalFlare.name=Signal Flare
|
||
item.botania:manaTablet.name=Efsun Tableti
|
||
item.botania:manaGun.name=Efsun Silahı
|
||
item.botania:compositeLens.name=Composite Mana Lens: %s %s
|
||
item.botania:manaCookie.name=Biscuit of Totality
|
||
item.botania:fertilizer.name=Floral Fertilizer
|
||
item.botania:grassSeeds0.name=Pasture Seeds
|
||
item.botania:grassSeeds1.name=Boreal Seeds
|
||
item.botania:grassSeeds2.name=Infestation Spores
|
||
item.botania:grassSeeds3.name=Dry Pasture Seeds
|
||
item.botania:grassSeeds4.name=Golden Pasture Seeds
|
||
item.botania:grassSeeds5.name=Vivid Pasture Seeds
|
||
item.botania:grassSeeds6.name=Scorched Pasture Seeds
|
||
item.botania:grassSeeds7.name=Infused Pasture Seeds
|
||
item.botania:grassSeeds8.name=Mutated Pasture Seeds
|
||
item.botania:livingwoodTwig.name=Livingwood Twig
|
||
item.botania:dirtRod.name=Rod of the Lands
|
||
item.botania:terraformRod.name=Rod of the Terra Firma
|
||
item.botania:manaMirror.name=Efsun Aynası
|
||
item.botania:manasteelHelm.name=Efsun Çeliği Kask
|
||
item.botania:manasteelChest.name=Efsun Çeliği Göğüslük
|
||
item.botania:manasteelLegs.name=Efsun Çeliği Pantalon
|
||
item.botania:manasteelBoots.name=Efsun Çeliği Botlar
|
||
item.botania:manasteelPick.name=Efsun Çeliği Kazma
|
||
item.botania:manasteelShovel.name=Efsun Çeliği Kürek
|
||
item.botania:manasteelAxe.name=Efsun Çeliği Balta
|
||
item.botania:manasteelSword.name=Efsun Çeliği Kılıç
|
||
item.botania:manasteelShears.name=Efsun Çeliği Makas
|
||
item.botania:grassHorn0.name=Horn of the Wild
|
||
item.botania:grassHorn1.name=Horn of the Canopy
|
||
item.botania:grassHorn2.name=Horn of the Covering
|
||
item.botania:terrasteel.name=Dünyevi Çelik Külçe
|
||
item.botania:terrasteelHelm.name=Dünyevi Çelik Kask
|
||
item.botania:terrasteelChest.name=Dünyevi Çelik Göğüslük
|
||
item.botania:terrasteelLegs.name=Dünyevi Çelik Pantalon
|
||
item.botania:terrasteelBoots.name=Dünyevi Çelik Botlar
|
||
item.botania:terraSword.name=Terra Blade
|
||
item.botania:tinyPlanet.name=Tiny Planet
|
||
item.botania:manaRing.name=Band of Mana
|
||
item.botania:auraRing.name=Band of Aura
|
||
item.botania:manaRingGreater.name=Greater Band of Mana
|
||
item.botania:auraRingGreater.name=Greater Band of Aura
|
||
item.botania:travelBelt.name=Soujourner's Sash
|
||
item.botania:knockbackBelt.name=Tectonic Girdle
|
||
item.botania:icePendant.name=Snowflake Pendant
|
||
item.botania:lavaPendant.name=Pyroclast Pendant
|
||
item.botania:lifeEssence.name=Gaia Spirit
|
||
item.botania:goldenLaurel.name=Golden Laurel Crown
|
||
item.botania:redstoneRoot.name=Redstone Root
|
||
item.botania:magnetRing.name=Ring of Magnetization
|
||
item.botania:waterRing.name=Ring of Chordata
|
||
item.botania:miningRing.name=Ring of the Mantle
|
||
item.botania:reachRing.name=Ring of Far Reach
|
||
item.botania:terraPick.name=Terra Shatterer
|
||
item.botania:divaCharm.name=Charm of the Diva
|
||
item.botania:flightTiara.name=Flügel Tiara
|
||
item.botania:enderDagger.name=Soulscribe
|
||
item.botania:quartz0.name=Smokey Quartz
|
||
item.botania:quartz1.name=Mana Quartz
|
||
item.botania:quartz2.name=Blaze Quartz
|
||
item.botania:quartz3.name=Lavender Quartz
|
||
item.botania:quartz4.name=Redquartz
|
||
item.botania:quartz5.name=Elven Quartz
|
||
item.botania:quartz6.name=Sunny Quartz
|
||
item.botania:elementium.name=Elementium Ingot
|
||
item.botania:pixieDust.name=Pixie Dust
|
||
item.botania:dragonstone.name=Dragonstone
|
||
item.botania:waterRod.name=Rod of the Seas
|
||
item.botania:elementiumHelm.name=Elementium Helmet
|
||
item.botania:elementiumChest.name=Elementium Chestplate
|
||
item.botania:elementiumLegs.name=Elementium Leggings
|
||
item.botania:elementiumBoots.name=Elementium Boots
|
||
item.botania:elementiumPick.name=Elementium Pickaxe
|
||
item.botania:elementiumShovel.name=Elementium Shovel
|
||
item.botania:elementiumAxe.name=Elementium Axe
|
||
item.botania:elementiumSword.name=Elementium Sword
|
||
item.botania:elementiumShears.name=Elementium Shears
|
||
item.botania:openBucket.name=Extrapolated Bucket
|
||
item.botania:spawnerMover.name=Life Aggregator
|
||
item.botania:pixieRing.name=Great Fairy Ring
|
||
item.botania:superTravelBelt.name=Globetrotter's Sash
|
||
item.botania:rainbowRod.name=Rod of the Bifrost
|
||
item.botania:tornadoRod.name=Rod of the Skies
|
||
item.botania:fireRod.name=Rod of the Hells
|
||
item.botania:vineBall.name=Vine Ball
|
||
item.botania:slingshot.name=Livingwood Slingshot
|
||
item.botania:manaBottle.name=Mana in a Bottle
|
||
item.botania:prismarineShard.name=Prismarine Shard
|
||
item.botania:laputaShard.name=Shard of Laputa
|
||
item.botania:virus0.name=Necrodermal Virus
|
||
item.botania:virus1.name=Nullodermal Virus
|
||
item.botania:skyDirtRod.name=Rod of the Highlands
|
||
item.botania:placeholder.name=Crafting Placeholder
|
||
item.botania:manasteelHelmReveal.name=Açığa Vuran Efsun Çeliği Kask
|
||
item.botania:terrasteelHelmReveal.name=Açığa Vuran Dünyevi Çelik Kask
|
||
item.botania:elementiumHelmReveal.name=Elementium Helmet of Revealing
|
||
item.botania:itemFinder.name=The Spectator
|
||
item.botania:superLavaPendant.name=Crimson Pendant
|
||
item.botania:enderHand.name=Hand of Ender
|
||
item.botania:glassPick.name=Vitreous Pickaxe
|
||
item.botania:spark.name=Spark
|
||
item.botania:sparkUpgrade0.name=Spark Augment: Dispersive
|
||
item.botania:sparkUpgrade1.name=Spark Augment: Dominant
|
||
item.botania:sparkUpgrade2.name=Spark Augment: Recessive
|
||
item.botania:sparkUpgrade3.name=Spark Augment: Isolated
|
||
item.botania:diviningRod.name=Rod of the Plentiful Mantle
|
||
item.botania:gravityRod.name=Rod of the Shaded Mesa
|
||
item.botania:regenIvy.name=Timeless Ivy
|
||
item.botania:manaInkwell.name=Botanurgist's Inkwell
|
||
item.botania:vial0.name=Managlass Vial
|
||
item.botania:vial1.name=Alfglass Flask
|
||
item.botania:brewVial.name=Vial of %s (%s)
|
||
item.botania:brewFlask.name=Flask of %s (%s)
|
||
item.botania:bloodPendant.name=Tainted Blood Pendant
|
||
item.botania:redString.name=Red String
|
||
item.botania:missileRod.name=Rod of the Unstable Reservoir
|
||
item.botania:holyCloak.name=Cloak of Virtue
|
||
item.botania:unholyCloak.name=Cloak of Sin
|
||
item.botania:craftingHalo.name=Assembly Halo
|
||
item.botania:autocraftingHalo.name=Manufactory Halo
|
||
item.botania:blackLotus0.name=Black Lotus
|
||
item.botania:blackLotus1.name=Blacker Lotus
|
||
item.botania:dreamwoodTwig.name=Dreamwood Twig
|
||
item.botania:monocle.name=Manaseer Monocle
|
||
item.botania:clip.name=Lens Clip
|
||
item.botania:cobbleRod.name=Rod of the Depths
|
||
item.botania:smeltRod.name=Rod of the Molten Core
|
||
item.botania:worldSeed.name=World Seed
|
||
item.botania:spellCloth.name=Spellbinding Cloth
|
||
item.botania:thornChakram0.name=Thorn Chakram
|
||
item.botania:thornChakram1.name=Flare Chakram
|
||
item.botania:overgrowthSeed.name=Overgrowth Seed
|
||
item.botania:craftPattern0.name=Crafting Pattern #1: 1x1
|
||
item.botania:craftPattern1.name=Crafting Pattern #2: 2x2
|
||
item.botania:craftPattern2.name=Crafting Pattern #3: 1x2
|
||
item.botania:craftPattern3.name=Crafting Pattern #4: 2x1
|
||
item.botania:craftPattern4.name=Crafting Pattern #5: 1x3
|
||
item.botania:craftPattern5.name=Crafting Pattern #6: 3x1
|
||
item.botania:craftPattern6.name=Crafting Pattern #7: 2x3
|
||
item.botania:craftPattern7.name=Crafting Pattern #8: 3x2
|
||
item.botania:craftPattern8.name=Crafting Pattern #9: Donut
|
||
item.botania:gaiaIngot.name=Gaia Spirit Ingot
|
||
item.botania:ancientWill0.name=Will of Ahrim
|
||
item.botania:ancientWill1.name=Will of Dharok
|
||
item.botania:ancientWill2.name=Will of Guthan
|
||
item.botania:ancientWill3.name=Will of Torag
|
||
item.botania:ancientWill4.name=Will of Verac
|
||
item.botania:ancientWill5.name=Will of Karil
|
||
item.botania:corporeaSpark0.name=Corporea Spark
|
||
item.botania:corporeaSpark1.name=Master Corporea Spark
|
||
item.botania:enderAirBottle.name=Ender Air Bottle
|
||
item.botania:livingwoodBow.name=Livingwood Bow
|
||
item.botania:crystalBow.name=Crystal Bow
|
||
item.botania:cosmetic0.name=Black Bowtie
|
||
item.botania:cosmetic1.name=Black Tie
|
||
item.botania:cosmetic2.name=Red Glasses
|
||
item.botania:cosmetic3.name=Puffy Scarf
|
||
item.botania:cosmetic4.name=Engineer Goggles
|
||
item.botania:cosmetic5.name=Eyepatch
|
||
item.botania:cosmetic6.name=Wicked Eyepatch
|
||
item.botania:cosmetic7.name=Red Ribbons
|
||
item.botania:cosmetic8.name=Pink Flower Bud
|
||
item.botania:cosmetic9.name=Polka-Dotted Bows
|
||
item.botania:cosmetic10.name=Blue Butterfly
|
||
item.botania:cosmetic11.name=Cat Ears
|
||
item.botania:cosmetic12.name=Witch Pin
|
||
item.botania:cosmetic13.name=Devil Tail
|
||
item.botania:cosmetic14.name=Kamui Eye
|
||
item.botania:cosmetic15.name=Googly Eyes
|
||
item.botania:cosmetic16.name=Four-Leafed Clover
|
||
item.botania:cosmetic17.name=Clock Eye
|
||
item.botania:cosmetic18.name=Unicorn Horn
|
||
item.botania:cosmetic19.name=Devil Horns
|
||
item.botania:cosmetic20.name=Hyper Plus
|
||
item.botania:cosmetic21.name=Botanist Emblem
|
||
item.botania:cosmetic22.name=Ancient Mask
|
||
item.botania:cosmetic23.name=Eerie Mask
|
||
item.botania:cosmetic24.name=Alien Antenna
|
||
item.botania:cosmetic25.name=Anaglyph Glasses
|
||
item.botania:cosmetic26.name=Orange Shades
|
||
item.botania:cosmetic27.name=Groucho Glasses
|
||
item.botania:cosmetic28.name=Thick Eyebrows
|
||
item.botania:cosmetic29.name=Lusitanic Shield
|
||
item.botania:cosmetic30.name=Tiny Potato Mask
|
||
item.botania:cosmetic31.name=Questgiver Mark
|
||
item.botania:manaString.name=Mana Infused String
|
||
item.botania:swapRing.name=Ring of Correction
|
||
item.botania:flowerBag.name=Flower Pouch
|
||
item.botania:shroomBag.name=Mushroom Pouch
|
||
item.botania:phantomInk.name=Phantom Ink
|
||
item.botania:poolMinecart.name=Minecart with Mana Pool
|
||
item.botania:pinkinator.name=The Pinkinator
|
||
item.botania:infiniteFruit.name=The Fruit of Grisaia
|
||
item.botania:kingKey.name=Key of the King's Law
|
||
item.botania:flugelEye.name=Eye of the Flügel
|
||
item.botania:thorRing.name=Ring of Thor
|
||
item.botania:odinRing.name=Ring of Odin
|
||
item.botania:lokiRing.name=Ring of Loki
|
||
item.botania:aesirRing.name=Ring of the Aesir
|
||
item.botania:dice.name=Dice of Fate
|
||
item.botania:keepIvy.name=Resolute Ivy
|
||
item.botania:blackHoleTalisman.name=Black Hole Talisman
|
||
item.botania:recordGaia1.name=Scathed Music Disc
|
||
item.botania:recordGaia2.name=Scathed Music Disc
|
||
item.botania:temperanceStone.name=Stone of Temperance
|
||
item.botania:incenseStick.name=Incense Stick
|
||
item.botania:terraAxe.name=Terra Truncator
|
||
item.botania:manasteelNugget.name=Efsun Çeliği Parçası
|
||
item.botania:terrasteelNugget.name=Dünyevi Çelik Parçası
|
||
item.botania:elementiumNugget.name=Elementium Nugget
|
||
item.botania:root.name=Living Root
|
||
item.botania:pebble.name=Pebble
|
||
item.botania:waterBowl.name=Bowl of Water
|
||
item.botania:obedienceStick.name=Floral Obedience Stick
|
||
item.botania:cacophonium.name=Cacophonium
|
||
item.botania:slimeBottle.name=Slime in a Bottle
|
||
item.botania:starSword.name=Starcaller
|
||
item.botania:exchangeRod.name=Rod of the Shifting Crust
|
||
item.botania:magnetRingGreater.name=Greater Ring of Magnetization
|
||
item.botania:thunderSword.name=Thundercaller
|
||
item.botania:manaweaveCloth.name=Manaweave Cloth
|
||
item.botania:manaweaveHelm.name=Manaweave Cowl
|
||
item.botania:manaweaveChest.name=Manaweave Robe Top
|
||
item.botania:manaweaveLegs.name=Manaweave Robe Bottom
|
||
item.botania:manaweaveBoots.name=Manaweave Boots
|
||
item.botania:santaweaveHelm.name=Santaweave Cowl
|
||
item.botania:santaweaveChest.name=Santaweave Robe Top
|
||
item.botania:santaweaveLegs.name=Santaweave Robe Bottom
|
||
item.botania:santaweaveBoots.name=Santaweave Boots
|
||
item.botania:gaiaHead.name=Gaia Guardian's Head
|
||
item.botania:sextant.name=Worldshaper's Sextant
|
||
item.botania:speedUpBelt.name=Planestrider's Sash
|
||
item.botania:baubleBox.name=Bauble Case
|
||
item.botania:manaPowder.name=Efsun Tozu
|
||
|
||
# BREW NAMES
|
||
botania.brew.fallback=Fallback
|
||
botania.brew.speed=Fleetfeet
|
||
botania.brew.strength=Vigor
|
||
botania.brew.haste=Adrenaline
|
||
botania.brew.healing=Mending
|
||
botania.brew.jumpBoost=Upsurging
|
||
botania.brew.regen=Revitalization
|
||
botania.brew.regenWeak=Restoration
|
||
botania.brew.resistance=Fortitude
|
||
botania.brew.fireResistance=Magmaskin
|
||
botania.brew.waterBreathing=Gills
|
||
botania.brew.invisibility=Cloaking
|
||
botania.brew.nightVision=Owlsight
|
||
botania.brew.absorption=Shielding
|
||
botania.brew.soulCross=Crossed Souls
|
||
botania.brew.featherFeet=Feather Feet
|
||
botania.brew.emptiness=Vanity's Emptiness
|
||
botania.brew.bloodthirst=Crimson Shade
|
||
botania.brew.overload=Overload
|
||
botania.brew.allure=Marine Allure
|
||
botania.brew.warpWard=Sane Thoughts
|
||
botania.brew.clear=Absolution
|
||
|
||
# POTION NAMES
|
||
botania.potion.soulCross=Soul Cross
|
||
botania.potion.featherFeet=Feather Feet
|
||
botania.potion.emptiness=Emptiness
|
||
botania.potion.bloodthirst=Bloodthirst
|
||
botania.potion.allure=Allure
|
||
botania.potion.clear=Absolution
|
||
|
||
# GUI TEXT
|
||
botania.gui.lexicon.header=Lexica Botania, %s Edition Table of Contents
|
||
botania.gui.lexicon.wip=(This entry is a Work In Progress. It's not even its final form)
|
||
|
||
# MUSIC DISCS
|
||
item.record.botania:gaia1.desc=Kain Vinosec - Endure Emptiness
|
||
item.record.botania:gaia2.desc=Kain Vinosec - Fight For Quiescence
|
||
|
||
# BANNER NAMES
|
||
item.banner.botania_flower.black=Black Mystical Flower
|
||
item.banner.botania_flower.red=Red Mystical Flower
|
||
item.banner.botania_flower.green=Green Mystical Flower
|
||
item.banner.botania_flower.brown=Brown Mystical Flower
|
||
item.banner.botania_flower.blue=Blue Mystical Flower
|
||
item.banner.botania_flower.purple=Purple Mystical Flower
|
||
item.banner.botania_flower.cyan=Cyan Mystical Flower
|
||
item.banner.botania_flower.silver=Light Gray Mystical Flower
|
||
item.banner.botania_flower.gray=Gray Mystical Flower
|
||
item.banner.botania_flower.pink=Pink Mystical Flower
|
||
item.banner.botania_flower.lime=Lime Mystical Flower
|
||
item.banner.botania_flower.yellow=Yellow Mystical Flower
|
||
item.banner.botania_flower.lightBlue=Light Blue Mystical Flower
|
||
item.banner.botania_flower.magenta=Magenta Mystical Flower
|
||
item.banner.botania_flower.orange=Orange Mystical Flower
|
||
item.banner.botania_flower.white=White Mystical Flower
|
||
|
||
item.banner.botania_lexicon.black=Black Lexicon
|
||
item.banner.botania_lexicon.red=Red Lexicon
|
||
item.banner.botania_lexicon.green=Green Lexicon
|
||
item.banner.botania_lexicon.brown=Brown Lexicon
|
||
item.banner.botania_lexicon.blue=Blue Lexicon
|
||
item.banner.botania_lexicon.purple=Purple Lexicon
|
||
item.banner.botania_lexicon.cyan=Cyan Lexicon
|
||
item.banner.botania_lexicon.silver=Light Gray Lexicon
|
||
item.banner.botania_lexicon.gray=Gray Lexicon
|
||
item.banner.botania_lexicon.pink=Pink Lexicon
|
||
item.banner.botania_lexicon.lime=Lime Lexicon
|
||
item.banner.botania_lexicon.yellow=Yellow Lexicon
|
||
item.banner.botania_lexicon.lightBlue=Light Blue Lexicon
|
||
item.banner.botania_lexicon.magenta=Magenta Lexicon
|
||
item.banner.botania_lexicon.orange=Orange Lexicon
|
||
item.banner.botania_lexicon.white=White Lexicon
|
||
|
||
item.banner.botania_logo.black=Black Botania
|
||
item.banner.botania_logo.red=Red Botania
|
||
item.banner.botania_logo.green=Green Botania
|
||
item.banner.botania_logo.brown=Brown Botania
|
||
item.banner.botania_logo.blue=Blue Botania
|
||
item.banner.botania_logo.purple=Purple Botania
|
||
item.banner.botania_logo.cyan=Cyan Botania
|
||
item.banner.botania_logo.silver=Light Gray Botania
|
||
item.banner.botania_logo.gray=Gray Botania
|
||
item.banner.botania_logo.pink=Pink Botania
|
||
item.banner.botania_logo.lime=Lime Botania
|
||
item.banner.botania_logo.yellow=Yellow Botania
|
||
item.banner.botania_logo.lightBlue=Light Blue Botania
|
||
item.banner.botania_logo.magenta=Magenta Botania
|
||
item.banner.botania_logo.orange=Orange Botania
|
||
item.banner.botania_logo.white=White Botania
|
||
|
||
item.banner.botania_sapling.black=Black Tree
|
||
item.banner.botania_sapling.red=Red Tree
|
||
item.banner.botania_sapling.green=Green Tree
|
||
item.banner.botania_sapling.brown=Brown Tree
|
||
item.banner.botania_sapling.blue=Blue Tree
|
||
item.banner.botania_sapling.purple=Purple Tree
|
||
item.banner.botania_sapling.cyan=Cyan Tree
|
||
item.banner.botania_sapling.silver=Light Gray Tree
|
||
item.banner.botania_sapling.gray=Gray Tree
|
||
item.banner.botania_sapling.pink=Pink Tree
|
||
item.banner.botania_sapling.lime=Lime Tree
|
||
item.banner.botania_sapling.yellow=Yellow Tree
|
||
item.banner.botania_sapling.lightBlue=Light Blue Tree
|
||
item.banner.botania_sapling.magenta=Magenta Tree
|
||
item.banner.botania_sapling.orange=Orange Tree
|
||
item.banner.botania_sapling.white=White Tree
|
||
|
||
item.banner.botania_tiny_potato.black=Black Potato Face
|
||
item.banner.botania_tiny_potato.red=Red Potato Face
|
||
item.banner.botania_tiny_potato.green=Green Potato Face
|
||
item.banner.botania_tiny_potato.brown=Brown Potato Face
|
||
item.banner.botania_tiny_potato.blue=Blue Potato Face
|
||
item.banner.botania_tiny_potato.purple=Purple Potato Face
|
||
item.banner.botania_tiny_potato.cyan=Cyan Potato Face
|
||
item.banner.botania_tiny_potato.silver=Light Gray Potato Face
|
||
item.banner.botania_tiny_potato.gray=Gray Potato Face
|
||
item.banner.botania_tiny_potato.pink=Pink Potato Face
|
||
item.banner.botania_tiny_potato.lime=Lime Potato Face
|
||
item.banner.botania_tiny_potato.yellow=Yellow Potato Face
|
||
item.banner.botania_tiny_potato.lightBlue=Light Blue Potato Face
|
||
item.banner.botania_tiny_potato.magenta=Magenta Potato Face
|
||
item.banner.botania_tiny_potato.orange=Orange Potato Face
|
||
item.banner.botania_tiny_potato.white=White Potato Face
|
||
|
||
item.banner.botania_spark_dispersive.black=Black Dispersive Symbol
|
||
item.banner.botania_spark_dispersive.red=Red Dispersive Symbol
|
||
item.banner.botania_spark_dispersive.green=Green Dispersive Symbol
|
||
item.banner.botania_spark_dispersive.brown=Brown Dispersive Symbol
|
||
item.banner.botania_spark_dispersive.blue=Blue Dispersive Symbol
|
||
item.banner.botania_spark_dispersive.purple=Purple Dispersive Symbol
|
||
item.banner.botania_spark_dispersive.cyan=Cyan Dispersive Symbol
|
||
item.banner.botania_spark_dispersive.silver=Light Gray Dispersive Symbol
|
||
item.banner.botania_spark_dispersive.gray=Gray Dispersive Symbol
|
||
item.banner.botania_spark_dispersive.pink=Pink Dispersive Symbol
|
||
item.banner.botania_spark_dispersive.lime=Lime Dispersive Symbol
|
||
item.banner.botania_spark_dispersive.yellow=Yellow Dispersive Symbol
|
||
item.banner.botania_spark_dispersive.lightBlue=Light Blue Dispersive Symbol
|
||
item.banner.botania_spark_dispersive.magenta=Magenta Dispersive Symbol
|
||
item.banner.botania_spark_dispersive.orange=Orange Dispersive Symbol
|
||
item.banner.botania_spark_dispersive.white=White Dispersive Symbol
|
||
|
||
item.banner.botania_spark_dominant.black=Black Dominant Symbol
|
||
item.banner.botania_spark_dominant.red=Red Dominant Symbol
|
||
item.banner.botania_spark_dominant.green=Green Dominant Symbol
|
||
item.banner.botania_spark_dominant.brown=Brown Dominant Symbol
|
||
item.banner.botania_spark_dominant.blue=Blue Dominant Symbol
|
||
item.banner.botania_spark_dominant.purple=Purple Dominant Symbol
|
||
item.banner.botania_spark_dominant.cyan=Cyan Dominant Symbol
|
||
item.banner.botania_spark_dominant.silver=Light Gray Dominant Symbol
|
||
item.banner.botania_spark_dominant.gray=Gray Dominant Symbol
|
||
item.banner.botania_spark_dominant.pink=Pink Dominant Symbol
|
||
item.banner.botania_spark_dominant.lime=Lime Dominant Symbol
|
||
item.banner.botania_spark_dominant.yellow=Yellow Dominant Symbol
|
||
item.banner.botania_spark_dominant.lightBlue=Light Blue Dominant Symbol
|
||
item.banner.botania_spark_dominant.magenta=Magenta Dominant Symbol
|
||
item.banner.botania_spark_dominant.orange=Orange Dominant Symbol
|
||
item.banner.botania_spark_dominant.white=White Dominant Symbol
|
||
|
||
item.banner.botania_spark_isolated.black=Black Isolated Symbol
|
||
item.banner.botania_spark_isolated.red=Red Isolated Symbol
|
||
item.banner.botania_spark_isolated.green=Green Isolated Symbol
|
||
item.banner.botania_spark_isolated.brown=Brown Isolated Symbol
|
||
item.banner.botania_spark_isolated.blue=Blue Isolated Symbol
|
||
item.banner.botania_spark_isolated.purple=Purple Isolated Symbol
|
||
item.banner.botania_spark_isolated.cyan=Cyan Isolated Symbol
|
||
item.banner.botania_spark_isolated.silver=Light Gray Isolated Symbol
|
||
item.banner.botania_spark_isolated.gray=Gray Isolated Symbol
|
||
item.banner.botania_spark_isolated.pink=Pink Isolated Symbol
|
||
item.banner.botania_spark_isolated.lime=Lime Isolated Symbol
|
||
item.banner.botania_spark_isolated.yellow=Yellow Isolated Symbol
|
||
item.banner.botania_spark_isolated.lightBlue=Light Blue Isolated Symbol
|
||
item.banner.botania_spark_isolated.magenta=Magenta Isolated Symbol
|
||
item.banner.botania_spark_isolated.orange=Orange Isolated Symbol
|
||
item.banner.botania_spark_isolated.white=White Isolated Symbol
|
||
|
||
item.banner.botania_spark_recessive.black=Black Recessive Symbol
|
||
item.banner.botania_spark_recessive.red=Red Recessive Symbol
|
||
item.banner.botania_spark_recessive.green=Green Recessive Symbol
|
||
item.banner.botania_spark_recessive.brown=Brown Recessive Symbol
|
||
item.banner.botania_spark_recessive.blue=Blue Recessive Symbol
|
||
item.banner.botania_spark_recessive.purple=Purple Recessive Symbol
|
||
item.banner.botania_spark_recessive.cyan=Cyan Recessive Symbol
|
||
item.banner.botania_spark_recessive.silver=Light Gray Recessive Symbol
|
||
item.banner.botania_spark_recessive.gray=Gray Recessive Symbol
|
||
item.banner.botania_spark_recessive.pink=Pink Recessive Symbol
|
||
item.banner.botania_spark_recessive.lime=Lime Recessive Symbol
|
||
item.banner.botania_spark_recessive.yellow=Yellow Recessive Symbol
|
||
item.banner.botania_spark_recessive.lightBlue=Light Blue Recessive Symbol
|
||
item.banner.botania_spark_recessive.magenta=Magenta Recessive Symbol
|
||
item.banner.botania_spark_recessive.orange=Orange Recessive Symbol
|
||
item.banner.botania_spark_recessive.white=White Recessive Symbol
|
||
|
||
item.banner.botania_fish.black=Black Fish
|
||
item.banner.botania_fish.red=Red Fish
|
||
item.banner.botania_fish.green=Green Fish
|
||
item.banner.botania_fish.brown=Brown Fish
|
||
item.banner.botania_fish.blue=Blue Fish
|
||
item.banner.botania_fish.purple=Purple Fish
|
||
item.banner.botania_fish.cyan=Cyan Fish
|
||
item.banner.botania_fish.silver=Light Gray Fish
|
||
item.banner.botania_fish.gray=Gray Fish
|
||
item.banner.botania_fish.pink=Pink Fish
|
||
item.banner.botania_fish.lime=Lime Fish
|
||
item.banner.botania_fish.yellow=Yellow Fish
|
||
item.banner.botania_fish.lightBlue=Light Blue Fish
|
||
item.banner.botania_fish.magenta=Magenta Fish
|
||
item.banner.botania_fish.orange=Orange Fish
|
||
item.banner.botania_fish.white=White Fish
|
||
|
||
item.banner.botania_axe.black=Black Axe
|
||
item.banner.botania_axe.red=Red Axe
|
||
item.banner.botania_axe.green=Green Axe
|
||
item.banner.botania_axe.brown=Brown Axe
|
||
item.banner.botania_axe.blue=Blue Axe
|
||
item.banner.botania_axe.purple=Purple Axe
|
||
item.banner.botania_axe.cyan=Cyan Axe
|
||
item.banner.botania_axe.silver=Light Gray Axe
|
||
item.banner.botania_axe.gray=Gray Axe
|
||
item.banner.botania_axe.pink=Pink Axe
|
||
item.banner.botania_axe.lime=Lime Axe
|
||
item.banner.botania_axe.yellow=Yellow Axe
|
||
item.banner.botania_axe.lightBlue=Light Blue Axe
|
||
item.banner.botania_axe.magenta=Magenta Axe
|
||
item.banner.botania_axe.orange=Orange Axe
|
||
item.banner.botania_axe.white=White Axe
|
||
|
||
item.banner.botania_hoe.black=Black Hoe
|
||
item.banner.botania_hoe.red=Red Hoe
|
||
item.banner.botania_hoe.green=Green Hoe
|
||
item.banner.botania_hoe.brown=Brown Hoe
|
||
item.banner.botania_hoe.blue=Blue Hoe
|
||
item.banner.botania_hoe.purple=Purple Hoe
|
||
item.banner.botania_hoe.cyan=Cyan Hoe
|
||
item.banner.botania_hoe.silver=Light Gray Hoe
|
||
item.banner.botania_hoe.gray=Gray Hoe
|
||
item.banner.botania_hoe.pink=Pink Hoe
|
||
item.banner.botania_hoe.lime=Lime Hoe
|
||
item.banner.botania_hoe.yellow=Yellow Hoe
|
||
item.banner.botania_hoe.lightBlue=Light Blue Hoe
|
||
item.banner.botania_hoe.magenta=Magenta Hoe
|
||
item.banner.botania_hoe.orange=Orange Hoe
|
||
item.banner.botania_hoe.white=White Hoe
|
||
|
||
item.banner.botania_pickaxe.black=Black Pickaxe
|
||
item.banner.botania_pickaxe.red=Red Pickaxe
|
||
item.banner.botania_pickaxe.green=Green Pickaxe
|
||
item.banner.botania_pickaxe.brown=Brown Pickaxe
|
||
item.banner.botania_pickaxe.blue=Blue Pickaxe
|
||
item.banner.botania_pickaxe.purple=Purple Pickaxe
|
||
item.banner.botania_pickaxe.cyan=Cyan Pickaxe
|
||
item.banner.botania_pickaxe.silver=Light Gray Pickaxe
|
||
item.banner.botania_pickaxe.gray=Gray Pickaxe
|
||
item.banner.botania_pickaxe.pink=Pink Pickaxe
|
||
item.banner.botania_pickaxe.lime=Lime Pickaxe
|
||
item.banner.botania_pickaxe.yellow=Yellow Pickaxe
|
||
item.banner.botania_pickaxe.lightBlue=Light Blue Pickaxe
|
||
item.banner.botania_pickaxe.magenta=Magenta Pickaxe
|
||
item.banner.botania_pickaxe.orange=Orange Pickaxe
|
||
item.banner.botania_pickaxe.white=White Pickaxe
|
||
|
||
item.banner.botania_shovel.black=Black Shovel
|
||
item.banner.botania_shovel.red=Red Shovel
|
||
item.banner.botania_shovel.green=Green Shovel
|
||
item.banner.botania_shovel.brown=Brown Shovel
|
||
item.banner.botania_shovel.blue=Blue Shovel
|
||
item.banner.botania_shovel.purple=Purple Shovel
|
||
item.banner.botania_shovel.cyan=Cyan Shovel
|
||
item.banner.botania_shovel.silver=Light Gray Shovel
|
||
item.banner.botania_shovel.gray=Gray Shovel
|
||
item.banner.botania_shovel.pink=Pink Shovel
|
||
item.banner.botania_shovel.lime=Lime Shovel
|
||
item.banner.botania_shovel.yellow=Yellow Shovel
|
||
item.banner.botania_shovel.lightBlue=Light Blue Shovel
|
||
item.banner.botania_shovel.magenta=Magenta Shovel
|
||
item.banner.botania_shovel.orange=Orange Shovel
|
||
item.banner.botania_shovel.white=White Shovel
|
||
|
||
item.banner.botania_sword.black=Black Sword
|
||
item.banner.botania_sword.red=Red Sword
|
||
item.banner.botania_sword.green=Green Sword
|
||
item.banner.botania_sword.brown=Brown Sword
|
||
item.banner.botania_sword.blue=Blue Sword
|
||
item.banner.botania_sword.purple=Purple Sword
|
||
item.banner.botania_sword.cyan=Cyan Sword
|
||
item.banner.botania_sword.silver=Light Gray Sword
|
||
item.banner.botania_sword.gray=Gray Sword
|
||
item.banner.botania_sword.pink=Pink Sword
|
||
item.banner.botania_sword.lime=Lime Sword
|
||
item.banner.botania_sword.yellow=Yellow Sword
|
||
item.banner.botania_sword.lightBlue=Light Blue Sword
|
||
item.banner.botania_sword.magenta=Magenta Sword
|
||
item.banner.botania_sword.orange=Orange Sword
|
||
item.banner.botania_sword.white=White Sword
|
||
|
||
# LEXICON CATEGORIES
|
||
botania.category.basics=Basics and Mechanics
|
||
botania.category.mana=Efsun İdaresi
|
||
botania.category.functionalFlowers=Functional Flora
|
||
botania.category.generationFlowers=Generating Flora
|
||
botania.category.devices=Natural Apparatus
|
||
botania.category.tools=Mystical Items
|
||
botania.category.baubles=Baubles and Accessories
|
||
botania.category.ender=Ender Artefacts
|
||
botania.category.alfhomancy=Alfhomancy
|
||
botania.category.misc=Miscellaneous
|
||
|
||
# LOCALIIZATIONS WITHOUT MODID
|
||
item.aesirRing.name=Ring of the Aesir
|
||
item.ancientWill.name=Will
|
||
item.auraRing.name=Band of Aura
|
||
item.auraRingGreater.name=Greater Band of Aura
|
||
item.autocraftingHalo.name=Manufactory Halo
|
||
item.baubleBox.name=Bauble Case
|
||
item.blackHoleTalisman.name=Black Hole Talisman
|
||
item.blackLotus.name=Black Lotus
|
||
item.bloodPendant.name=Tainted Blood Pendant
|
||
item.brewFlask.name=Flask
|
||
item.brewVial.name=Vial
|
||
item.cacophonium.name=Cacophonium
|
||
item.clip.name=Lens Clip
|
||
item.cobbleRod.name=Rod of the Depths
|
||
item.corporeaSpark.name=Corporea Spark
|
||
item.cosmetic.name=Cosmetic
|
||
item.craftingHalo.name=Assembly Halo
|
||
item.craftPattern.name=Crafting Pattern
|
||
item.crystalBow.name=Crystal Bow
|
||
item.dice.name=Dice of Fate
|
||
item.dirtRod.name=Rod of the Lands
|
||
item.divaCharm.name=Charm of the Diva
|
||
item.diviningRod.name=Rod of the Plentiful Mantle
|
||
item.dye.name=Floral Powder
|
||
item.elementiumAxe.name=Elementium Axe
|
||
item.elementiumBoots.name=Elementium Boots
|
||
item.elementiumChest.name=Elementium Chestplate
|
||
item.elementiumHelm.name=Elementium Helmet
|
||
item.elementiumHelmReveal.name=Elementium Helmet of Revealing
|
||
item.elementiumLegs.name=Elementium Leggings
|
||
item.elementiumPick.name=Elementium Pickaxe
|
||
item.elementiumShears.name=Elementium Shears
|
||
item.elementiumShovel.name=Elementium Shovel
|
||
item.elementiumSword.name=Elementium Sword
|
||
item.enderDagger.name=Soulscribe
|
||
item.enderHand.name=Hand of Ender
|
||
item.exchangeRod.name=Rod of the Shifting Crust
|
||
item.fertilizer.name=Floral Fertilizer
|
||
item.fireRod.name=Rod of the Hells
|
||
item.flightTiara.name=Flügel Tiara
|
||
item.flowerBag.name=Flower Pouch
|
||
item.flugelEye.name=Eye of the Flügel
|
||
item.gaiaHead.name=Gaia Guardian's Head
|
||
item.glassPick.name=Vitreous Pickaxe
|
||
item.goldenLaurel.name=Golden Laurel Crown
|
||
item.grassHorn.name=Horn of the Wild
|
||
item.grassSeeds.name=Seeds
|
||
item.gravityRod.name=Rod of the Shaded Mesa
|
||
item.holyCloak.name=Cloak of Virtue
|
||
item.icePendant.name=Snowflake Pendant
|
||
item.incenseStick.name=Incense Stick
|
||
item.infiniteFruit.name=The Fruit of Grisaia
|
||
item.itemFinder.name=The Spectator
|
||
item.keepIvy.name=Resolute Ivy
|
||
item.kingKey.name=Key of the King's Law
|
||
item.knockbackBelt.name=Tectonic Girdle
|
||
item.laputaShard.name=Shard of Laputa
|
||
item.lavaPendant.name=Pyroclast Pendant
|
||
item.lens.name=Mana Lens
|
||
item.lexicon.name=Lexica Botania
|
||
item.livingwoodBow.name=Livingwood Bow
|
||
item.lokiRing.name=Ring of Loki
|
||
item.magnetRing.name=Ring of Magnetization
|
||
item.magnetRingGreater.name=Greater Ring of Magnetization
|
||
item.manaBottle.name=Mana in a Bottle
|
||
item.manaCookie.name=Biscuit of Totality
|
||
item.manaGun.name=Mana Blaster
|
||
item.manaInkwell.name=Botanurgist's Inkwell
|
||
item.manaMirror.name=Mana Mirror
|
||
item.manaResource.name=Mana Resource
|
||
item.manaRing.name=Band of Mana
|
||
item.manaRingGreater.name=Greater Band of Mana
|
||
item.manasteelAxe.name=Manasteel Axe
|
||
item.manasteelBoots.name=Manasteel Boots
|
||
item.manasteelChest.name=Manasteel Chestplate
|
||
item.manasteelHelm.name=Manasteel Helmet
|
||
item.manasteelHelmReveal.name=Manasteel Helmet of Revealing
|
||
item.manasteelLegs.name=Manasteel Leggings
|
||
item.manasteelPick.name=Manasteel Pickaxe
|
||
item.manasteelShears.name=Manasteel Shears
|
||
item.manasteelShovel.name=Manasteel Shovel
|
||
item.manasteelSword.name=Manasteel Sword
|
||
item.manaTablet.name=Mana Tablet
|
||
item.manaweaveBoots.name=Santaweave Boots
|
||
item.manaweaveChest.name=Santaweave Robe Top
|
||
item.manaweaveHelm.name=Santaweave Cowl
|
||
item.manaweaveLegs.name=Santaweave Robe Bottom
|
||
item.miningRing.name=Ring of the Mantle
|
||
item.missileRod.name=Rod of the Unstable Reservoir
|
||
item.monocle.name=Manaseer Monocle
|
||
item.obedienceStick.name=Floral Obedience Stick
|
||
item.odinRing.name=Ring of Odin
|
||
item.openBucket.name=Extrapolated Bucket
|
||
item.overgrowthSeed.name=Overgrowth Seed
|
||
item.pestleAndMortar.name=Pestle and Mortar
|
||
item.petal.name=Mystical Petal
|
||
item.phantomInk.name=Phantom Ink
|
||
item.pinkinator.name=The Pinkinator
|
||
item.pixieRing.name=Great Fairy Ring
|
||
item.poolMinecart.name=Minecart with Mana Pool
|
||
item.quartz.name=Quartz
|
||
item.rainbowRod.name=Rod of the Bifrost
|
||
item.reachRing.name=Ring of Far Reach
|
||
item.recordGaia1.name=Scathed Music Disc
|
||
item.recordGaia2.name=Scathed Music Disc
|
||
item.regenIvy.name=Timeless Ivy
|
||
item.rune.name=Rune
|
||
item.sextant.name=Worldshaper's Sextant
|
||
item.shroomBag.name=Mushroom Pouch
|
||
item.signalFlare.name=Signal Flare
|
||
item.skyDirtRod.name=Rod of the Highlands
|
||
item.slimeBottle.name=Slime in a Bottle
|
||
item.slingshot.name=Livingwood Slingshot
|
||
item.smeltRod.name=Rod of the Molten Core
|
||
item.spark.name=Spark
|
||
item.sparkUpgrade.name=Spark Augment: Dispersive
|
||
item.spawnerMover.name=Life Aggregator
|
||
item.speedUpBelt.name=Planestrider's Sash
|
||
item.starSword.name=Starcaller
|
||
item.superLavaPendant.name=Crimson Pendant
|
||
item.superTravelBelt.name=Globetrotter's Sash
|
||
item.swapRing.name=Ring of Correction
|
||
item.temperanceStone.name=Stone of Temperance
|
||
item.terraAxe.name=Terra Truncator
|
||
item.terraformRod.name=Rod of the Terra Firma
|
||
item.terraPick.name=Terra Shatterer
|
||
item.terrasteelBoots.name=Terrasteel Boots
|
||
item.terrasteelChest.name=Terrasteel Chestplate
|
||
item.terrasteelHelm.name=Terrasteel Helmet
|
||
item.terrasteelHelmReveal.name=Terrasteel Helmet of Revealing
|
||
item.terrasteelLegs.name=Terrasteel Leggings
|
||
item.terraSword.name=Terra Blade
|
||
item.thornChakram.name=Thorn Chakram
|
||
item.thorRing.name=Ring of Thor
|
||
item.thunderSword.name=Thundercaller
|
||
item.tinyPlanet.name=Tiny Planet
|
||
item.tornadoRod.name=Rod of the Skies
|
||
item.travelBelt.name=Soujourner's Sash
|
||
item.twigWand.name=Wand of the Forest
|
||
item.unholyCloak.name=Cloak of Sin
|
||
item.vial.name=Managlass Vial
|
||
item.vineBall.name=Vine Ball
|
||
item.virus.name=Necrodermal Virus
|
||
item.waterBowl.name=Bowl of Water
|
||
item.waterRing.name=Ring of Chordata
|
||
item.waterRod.name=Rod of the Seas
|
||
item.worldSeed.name=World Seed
|
||
tile.alchemyCatalyst.name=Alchemy Catalyst
|
||
tile.alfheimPortal.name=Elven Gateway Core
|
||
tile.altar.name=Petal Apothecary
|
||
tile.altGrass.name=Grass
|
||
tile.avatar.name=Livingwood Avatar
|
||
tile.bellows.name=Manatide Bellows
|
||
tile.bifrost.name=Temporary Bifrost Block
|
||
tile.bifrostPerm.name=Bifrost Block
|
||
tile.bifrostPermPane.name=Bifrost Pane
|
||
tile.biomeStoneA.name=Metamorphic Forest Stone
|
||
tile.biomeStoneA0Slab.name=Metamorphic Forest Stone Slab
|
||
tile.biomeStoneA0SlabFull.name=Metamorphic Forest Stone Slab
|
||
tile.biomeStoneA0Stairs.name=Metamorphic Forest Stone Stairs
|
||
tile.biomeStoneA0Wall.name=Metamorphic Forest Cobblestone Wall
|
||
tile.biomeStoneA10Slab.name=Metamorphic Mountain Cobblestone Slab
|
||
tile.biomeStoneA10SlabFull.name=Metamorphic Mountain Cobblestone Slab
|
||
tile.biomeStoneA10Stairs.name=Metamorphic Mountain Cobblestone Stairs
|
||
tile.biomeStoneA11Slab.name=Metamorphic Fungal Cobblestone Slab
|
||
tile.biomeStoneA11SlabFull.name=Metamorphic Fungal Cobblestone Slab
|
||
tile.biomeStoneA11Stairs.name=Metamorphic Fungal Cobblestone Stairs
|
||
tile.biomeStoneA12Slab.name=Metamorphic Swamp Cobblestone Slab
|
||
tile.biomeStoneA12SlabFull.name=Metamorphic Swamp Cobblestone Slab
|
||
tile.biomeStoneA12Stairs.name=Metamorphic Swamp Cobblestone Stairs
|
||
tile.biomeStoneA13Slab.name=Metamorphic Desert Cobblestone Slab
|
||
tile.biomeStoneA13SlabFull.name=Metamorphic Desert Cobblestone Slab
|
||
tile.biomeStoneA13Stairs.name=Metamorphic Desert Cobblestone Stairs
|
||
tile.biomeStoneA14Slab.name=Metamorphic Taiga Cobblestone Slab
|
||
tile.biomeStoneA14SlabFull.name=Metamorphic Taiga Cobblestone Slab
|
||
tile.biomeStoneA14Stairs.name=Metamorphic Taiga Cobblestone Stairs
|
||
tile.biomeStoneA15Slab.name=Metamorphic Mesa Cobblestone Slab
|
||
tile.biomeStoneA15SlabFull.name=Metamorphic Mesa Cobblestone Slab
|
||
tile.biomeStoneA15Stairs.name=Metamorphic Mesa Cobblestone Stairs
|
||
tile.biomeStoneA1Slab.name=Metamorphic Plains Stone Slab
|
||
tile.biomeStoneA1SlabFull.name=Metamorphic Plains Stone Slab
|
||
tile.biomeStoneA1Stairs.name=Metamorphic Plains Stone Stairs
|
||
tile.biomeStoneA2Slab.name=Metamorphic Mountain Stone Slab
|
||
tile.biomeStoneA2SlabFull.name=Metamorphic Mountain Stone Slab
|
||
tile.biomeStoneA2Stairs.name=Metamorphic Mountain Stone Stairs
|
||
tile.biomeStoneA3Slab.name=Metamorphic Fungal Stone Slab
|
||
tile.biomeStoneA3SlabFull.name=Metamorphic Fungal Stone Slab
|
||
tile.biomeStoneA3Stairs.name=Metamorphic Fungal Stone Stairs
|
||
tile.biomeStoneA4Slab.name=Metamorphic Swamp Stone Slab
|
||
tile.biomeStoneA4SlabFull.name=Metamorphic Swamp Stone Slab
|
||
tile.biomeStoneA4Stairs.name=Metamorphic Swamp Stone Stairs
|
||
tile.biomeStoneA5Slab.name=Metamorphic Desert Stone Slab
|
||
tile.biomeStoneA5SlabFull.name=Metamorphic Desert Stone Slab
|
||
tile.biomeStoneA5Stairs.name=Metamorphic Desert Stone Stairs
|
||
tile.biomeStoneA6Slab.name=Metamorphic Taiga Stone Slab
|
||
tile.biomeStoneA6SlabFull.name=Metamorphic Taiga Stone Slab
|
||
tile.biomeStoneA6Stairs.name=Metamorphic Taiga Stone Stairs
|
||
tile.biomeStoneA7Slab.name=Metamorphic Mesa Stone Slab
|
||
tile.biomeStoneA7SlabFull.name=Metamorphic Mesa Stone Slab
|
||
tile.biomeStoneA7Stairs.name=Metamorphic Mesa Stone Stairs
|
||
tile.biomeStoneA8Slab.name=Metamorphic Forest Cobblestone Slab
|
||
tile.biomeStoneA8SlabFull.name=Metamorphic Forest Cobblestone Slab
|
||
tile.biomeStoneA8Stairs.name=Metamorphic Forest Cobblestone Stairs
|
||
tile.biomeStoneA9Slab.name=Metamorphic Plains Cobblestone Slab
|
||
tile.biomeStoneA9SlabFull.name=Metamorphic Plains Cobblestone Slab
|
||
tile.biomeStoneA9Stairs.name=Metamorphic Plains Cobblestone Stairs
|
||
tile.biomeStoneB.name=Metamorphic Forest Stone Bricks
|
||
tile.biomeStoneB0Slab.name=Metamorphic Forest Stone Brick Slab
|
||
tile.biomeStoneB0SlabFull.name=Metamorphic Forest Stone Brick Slab
|
||
tile.biomeStoneB0Stairs.name=Metamorphic Forest Stone Brick Stairs
|
||
tile.biomeStoneB1Slab.name=Metamorphic Plains Stone Brick Slab
|
||
tile.biomeStoneB1SlabFull.name=Metamorphic Plains Stone Brick Slab
|
||
tile.biomeStoneB1Stairs.name=Metamorphic Plains Stone Brick Stairs
|
||
tile.biomeStoneB2Slab.name=Metamorphic Mountain Stone Brick Slab
|
||
tile.biomeStoneB2SlabFull.name=Metamorphic Mountain Stone Brick Slab
|
||
tile.biomeStoneB2Stairs.name=Metamorphic Mountain Stone Brick Stairs
|
||
tile.biomeStoneB3Slab.name=Metamorphic Fungal Stone Brick Slab
|
||
tile.biomeStoneB3SlabFull.name=Metamorphic Fungal Stone Brick Slab
|
||
tile.biomeStoneB3Stairs.name=Metamorphic Fungal Stone Brick Stairs
|
||
tile.biomeStoneB4Slab.name=Metamorphic Swamp Stone Brick Slab
|
||
tile.biomeStoneB4SlabFull.name=Metamorphic Swamp Stone Brick Slab
|
||
tile.biomeStoneB4Stairs.name=Metamorphic Swamp Stone Brick Stairs
|
||
tile.biomeStoneB5Slab.name=Metamorphic Desert Stone Brick Slab
|
||
tile.biomeStoneB5SlabFull.name=Metamorphic Desert Stone Brick Slab
|
||
tile.biomeStoneB5Stairs.name=Metamorphic Desert Stone Brick Stairs
|
||
tile.biomeStoneB6Slab.name=Metamorphic Taiga Stone Brick Slab
|
||
tile.biomeStoneB6SlabFull.name=Metamorphic Taiga Stone Brick Slab
|
||
tile.biomeStoneB6Stairs.name=Metamorphic Taiga Stone Brick Stairs
|
||
tile.biomeStoneB7Slab.name=Metamorphic Mesa Stone Bricks Slab
|
||
tile.biomeStoneB7SlabFull.name=Metamorphic Mesa Stone Bricks Slab
|
||
tile.biomeStoneB7Stairs.name=Metamorphic Mesa Stone Bricks Stairs
|
||
tile.blazeBlock.name=Blaze Lamp
|
||
tile.brewery.name=Botanical Brewery
|
||
tile.buriedPetals.name=Buried Petal
|
||
tile.cacophoniumBlock.name=Cacophonium Block
|
||
tile.cellBlock.name=Cellular Block
|
||
tile.cocoon.name=Cocoon of Caprice
|
||
tile.conjurationCatalyst.name=Conjuration Catalyst
|
||
tile.corporeaCrystalCube.name=Corporea Crystal Cube
|
||
tile.corporeaFunnel.name=Corporea Funnel
|
||
tile.corporeaIndex.name=Corporea Index
|
||
tile.corporeaInterceptor.name=Corporea Interceptor
|
||
tile.corporeaRetainer.name=Corporea Retainer
|
||
tile.customBrick.name=Hellish Brick
|
||
tile.customBrick0Slab.name=Hellish Brick Slab
|
||
tile.customBrick0SlabFull.name=Hellish Brick Slab
|
||
tile.customBrick0Stairs.name=Hellish Brick Stairs
|
||
tile.customBrick1Slab.name=Soul Brick Slab
|
||
tile.customBrick1SlabFull.name=Soul Brick Slab
|
||
tile.customBrick1Stairs.name=Soul Brick Stairs
|
||
tile.customBrick2Slab.name=Frosty Brick Slab
|
||
tile.customBrick2SlabFull.name=Frosty Brick Slab
|
||
tile.customBrick2Stairs.name=Frosty Brick Stairs
|
||
tile.customBrick3Slab.name=Roof Tile Slab
|
||
tile.customBrick3SlabFull.name=Roof Tile Slab
|
||
tile.customBrick3Stairs.name=Roof Tile Stairs
|
||
tile.dirtPath.name=Trodden Dirt
|
||
tile.dirtPath0Slab.name=Trodden Dirt Slab
|
||
tile.dirtPath0SlabFull.name=Trodden Dirt Slab
|
||
tile.doubleFlower1.name=Tall Mystical Flower
|
||
tile.doubleFlower2.name=Tall Mystical Flower
|
||
tile.dreamwood.name=Dreamwood
|
||
tile.dreamwood0Slab.name=Dreamwood Slab
|
||
tile.dreamwood0SlabFull.name=Dreamwood Slab
|
||
tile.dreamwood0Stairs.name=Dreamwood Stairs
|
||
tile.dreamwood0Wall.name=Dreamwood Wall
|
||
tile.dreamwood1Slab.name=Dreamwood Plank Slab
|
||
tile.dreamwood1SlabFull.name=Dreamwood Plank Slab
|
||
tile.dreamwood1Stairs.name=Dreamwood Plank Stairs
|
||
tile.elfGlass.name=Alfglass
|
||
tile.elfGlassPane.name=Alfglass Pane
|
||
tile.enchantedSoil.name=Enchanted Soil
|
||
tile.enderEyeBlock.name=Ender Overseer
|
||
tile.endStoneBrick.name=End Stone Bricks
|
||
tile.endStoneBrick0Slab.name=End Stone Brick Slab
|
||
tile.endStoneBrick0SlabFull.name=End Stone Brick Slab
|
||
tile.endStoneBrick0Stairs.name=End Stone Brick Stairs
|
||
tile.endStoneBrick2Slab.name=Ender Brick Slab
|
||
tile.endStoneBrick2SlabFull.name=Ender Brick Slab
|
||
tile.endStoneBrick2Stairs.name=Ender Brick Stairs
|
||
tile.fakeAir.name=Fake Air
|
||
tile.felPumpkin.name=Fel Pumpkin
|
||
tile.floatingSpecialFlower.name=Floating Flower
|
||
tile.flower.name=Mystical Flower
|
||
tile.forestDrum.name=Drum
|
||
tile.forestEye.name=Eye of the Ancients
|
||
tile.gaiaHeadBlock.name=Gaia Guardian's Head
|
||
tile.ghostRail.name=Spectral Rail
|
||
tile.hourglass.name=Hovering Hourglass
|
||
tile.incensePlate.name=Incense Plate
|
||
tile.lightLauncher.name=Luminizer Launcher
|
||
tile.lightRelay.name=Luminizer
|
||
tile.livingrock.name=Livingrock
|
||
tile.livingrock0Slab.name=Livingrock Slab
|
||
tile.livingrock0SlabFull.name=Livingrock Slab
|
||
tile.livingrock0Stairs.name=Livingrock Stairs
|
||
tile.livingrock0Wall.name=Livingrock Wall
|
||
tile.livingrock1Slab.name=Livingrock Brick Slab
|
||
tile.livingrock1SlabFull.name=Livingrock Brick Slab
|
||
tile.livingrock1Stairs.name=Livingrock Brick Stairs
|
||
tile.livingwood.name=Livingwood
|
||
tile.livingwood0Slab.name=Livingwood Slab
|
||
tile.livingwood0SlabFull.name=Livingwood Slab
|
||
tile.livingwood0Stairs.name=Livingwood Stairs
|
||
tile.livingwood0Wall.name=Livingwood Wall
|
||
tile.livingwood1Slab.name=Livingwood Plank Slab
|
||
tile.livingwood1SlabFull.name=Livingwood Plank Slab
|
||
tile.livingwood1Stairs.name=Livingwood Plank Stairs
|
||
tile.manaBeacon.name=Unstable Beacon
|
||
tile.manaBomb.name=Manastorm Charge
|
||
tile.manaDetector.name=Mana Detector
|
||
tile.manaFlame.name=Mana Flash
|
||
tile.manaGlass.name=Managlass
|
||
tile.manaGlassPane.name=Managlass Pane
|
||
tile.manaVoid.name=Mana Void
|
||
tile.miniIsland.name=Floating Flower
|
||
tile.openCrate.name=Open Crate
|
||
tile.pavement.name=White Portuguese Pavement
|
||
tile.pavement0Slab.name=White Portuguese Pavement Slab
|
||
tile.pavement0SlabFull.name=White Portuguese Pavement Slab
|
||
tile.pavement0Stairs.name=White Portuguese Pavement Stairs
|
||
tile.pavement1Slab.name=Black Portuguese Pavement Slab
|
||
tile.pavement1SlabFull.name=Black Portuguese Pavement Slab
|
||
tile.pavement1Stairs.name=Black Portuguese Pavement Stairs
|
||
tile.pavement2Slab.name=Blue Portuguese Pavement Slab
|
||
tile.pavement2SlabFull.name=Blue Portuguese Pavement Slab
|
||
tile.pavement2Stairs.name=Blue Portuguese Pavement Stairs
|
||
tile.pavement3Slab.name=Red Portuguese Pavement Slab
|
||
tile.pavement3SlabFull.name=Red Portuguese Pavement Slab
|
||
tile.pavement3Stairs.name=Red Portuguese Pavement Stairs
|
||
tile.pavement4Slab.name=Yellow Portuguese Pavement Slab
|
||
tile.pavement4SlabFull.name=Yellow Portuguese Pavement Slab
|
||
tile.pavement4Stairs.name=Yellow Portuguese Pavement Stairs
|
||
tile.pavement5Slab.name=Green Portuguese Pavement Slab
|
||
tile.pavement5SlabFull.name=Green Portuguese Pavement Slab
|
||
tile.pavement5Stairs.name=Green Portuguese Pavement Stairs
|
||
tile.petalBlock.name=Petal Block
|
||
tile.pistonRelay.name=Force Relay
|
||
tile.pool.name=Mana Pool
|
||
tile.prism.name=Mana Prism
|
||
tile.prismarine.name=Prismarine
|
||
tile.prismarine0Slab.name=Prismarine Slab
|
||
tile.prismarine0SlabFull.name=Prismarine Slab
|
||
tile.prismarine0Stairs.name=Prismarine Stairs
|
||
tile.prismarine0Wall.name=Prismarine Wall
|
||
tile.prismarine1Slab.name=Prismarine Brick Slab
|
||
tile.prismarine1SlabFull.name=Prismarine Brick Slab
|
||
tile.prismarine1Stairs.name=Prismarine Brick Stairs
|
||
tile.prismarine2Slab.name=Dark Prismarine Slab
|
||
tile.prismarine2SlabFull.name=Dark Prismarine Slab
|
||
tile.prismarine2Stairs.name=Dark Prismarine Stairs
|
||
tile.pump.name=Mana Pump
|
||
tile.pylon.name=Mana Pylon
|
||
tile.quartzSlabBlazeFull.name=Blaze Quartz Slab
|
||
tile.quartzSlabBlazeHalf.name=Blaze Quartz Slab
|
||
tile.quartzSlabDarkFull.name=Smokey Quartz Slab
|
||
tile.quartzSlabDarkHalf.name=Smokey Quartz Slab
|
||
tile.quartzSlabElfFull.name=Elven Quartz Slab
|
||
tile.quartzSlabElfHalf.name=Elven Quartz Slab
|
||
tile.quartzSlabLavenderFull.name=Lavender Quartz Slab
|
||
tile.quartzSlabLavenderHalf.name=Lavender Quartz Slab
|
||
tile.quartzSlabManaFull.name=Mana Quartz Slab
|
||
tile.quartzSlabManaHalf.name=Mana Quartz Slab
|
||
tile.quartzSlabRedFull.name=Redquartz Slab
|
||
tile.quartzSlabRedHalf.name=Redquartz Slab
|
||
tile.quartzSlabSunnyFull.name=Sunny Quartz Slab
|
||
tile.quartzSlabSunnyHalf.name=Sunny Quartz Slab
|
||
tile.quartzStairsBlaze.name=Blaze Quartz Stairs
|
||
tile.quartzStairsDark.name=Smokey Quartz Stairs
|
||
tile.quartzStairsElf.name=Elven Quartz Stairs
|
||
tile.quartzStairsLavender.name=Lavender Quartz Stairs
|
||
tile.quartzStairsMana.name=Mana Quartz Stairs
|
||
tile.quartzStairsRed.name=Redquartz Stairs
|
||
tile.quartzStairsSunny.name=Sunny Quartz Stairs
|
||
tile.quartzTypeBlaze.name=Block of Blaze Quartz
|
||
tile.quartzTypeDark.name=Block of Smokey Quartz
|
||
tile.quartzTypeElf.name=Block of Elven Quartz
|
||
tile.quartzTypeLavender.name=Block of Lavender Quartz
|
||
tile.quartzTypeMana.name=Block of Mana Quartz
|
||
tile.quartzTypeRed.name=Block of Redquartz
|
||
tile.quartzTypeSunny.name=Block of Sunny Quartz
|
||
tile.redStringComparator.name=Red Stringed Comparator
|
||
tile.redStringContainer.name=Red Stringed Container
|
||
tile.redStringDispenser.name=Red Stringed Dispenser
|
||
tile.redStringFertilizer.name=Red Stringed Nutrifier
|
||
tile.redStringInterceptor.name=Red Stringed Interceptor
|
||
tile.redStringRelay.name=Red Stringed Spoofer
|
||
tile.reedBlock.name=Reed Block
|
||
tile.reedBlock0Slab.name=Reed Slab
|
||
tile.reedBlock0SlabFull.name=Reed Slab
|
||
tile.reedBlock0Stairs.name=Reed Stairs
|
||
tile.reedBlock0Wall.name=Reed Block Wall
|
||
tile.rfGenerator.name=Mana Fluxfield
|
||
tile.root.name=Living Root
|
||
tile.runeAltar.name=Runic Altar
|
||
tile.seaLamp.name=Sea Lantern
|
||
tile.shimmerrock.name=Shimmerrock
|
||
tile.shimmerrock0Slab.name=Shimmerrock Slab
|
||
tile.shimmerrock0SlabFull.name=Shimmerrock Slab
|
||
tile.shimmerrock0Stairs.name=Shimmerrock Stairs
|
||
tile.shimmerwoodPlanks.name=Shimmerwood Planks
|
||
tile.shimmerwoodPlanks0Slab.name=Shimmerwood Plank Slab
|
||
tile.shimmerwoodPlanks0SlabFull.name=Shimmerwood Plank Slab
|
||
tile.shimmerwoodPlanks0Stairs.name=Shimmerwood Plank Stairs
|
||
tile.shinyFlower.name=Glimmering Flower
|
||
tile.solidVine.name=Vine
|
||
tile.sparkChanger.name=Spark Tinkerer
|
||
tile.spawnerClaw.name=Life Imbuer
|
||
tile.specialFlower.name=Botania Flower
|
||
tile.spreader.name=Mana Spreader
|
||
tile.starfield.name=Starfield Creator
|
||
tile.stone0Slab.name=Andesite Slab
|
||
tile.stone0SlabFull.name=Andesite Slab
|
||
tile.stone0Stairs.name=Andesite Stairs
|
||
tile.stone0Wall.name=Andesite Wall
|
||
tile.stone10Slab.name=Diorite Brick Slab
|
||
tile.stone10SlabFull.name=Diorite Brick Slab
|
||
tile.stone10Stairs.name=Diorite Brick Stairs
|
||
tile.stone11Slab.name=Granite Brick Slab
|
||
tile.stone11SlabFull.name=Granite Brick Slab
|
||
tile.stone11Stairs.name=Granite Brick Stairs
|
||
tile.stone1Slab.name=Basalt Slab
|
||
tile.stone1SlabFull.name=Basalt Slab
|
||
tile.stone1Stairs.name=Basalt Stairs
|
||
tile.stone2Slab.name=Diorite Slab
|
||
tile.stone2SlabFull.name=Diorite Slab
|
||
tile.stone2Stairs.name=Diorite Stairs
|
||
tile.stone3Slab.name=Granite Slab
|
||
tile.stone3SlabFull.name=Granite Slab
|
||
tile.stone3Stairs.name=Granite Stairs
|
||
tile.stone8Slab.name=Andesite Brick Slab
|
||
tile.stone8SlabFull.name=Andesite Brick Slab
|
||
tile.stone8Stairs.name=Andesite Brick Stairs
|
||
tile.stone9Slab.name=Basalt Brick Slab
|
||
tile.stone9SlabFull.name=Basalt Brick Slab
|
||
tile.stone9Stairs.name=Basalt Brick Stairs
|
||
tile.storage.name=Resource Block
|
||
tile.terraPlate.name=Terrestrial Agglomeration Plate
|
||
tile.teruTeruBozu.name=Teru Teru Bozu
|
||
tile.thatch.name=Thatch
|
||
tile.thatch0Slab.name=Thatch Slab
|
||
tile.thatch0SlabFull.name=Thatch Slab
|
||
tile.thatch0Stairs.name=Thatch Stairs
|
||
tile.tinyPlanetBlock.name=Tiny Planet
|
||
tile.tinyPotato.name=Tiny Potato
|
||
tile.turntable.name=Spreader Turntable
|
||
tile.unstableBlock.name=Unstable Cube
|
||
|
||
# LEXICON ENTRIES
|
||
|
||
# - BASIC
|
||
# -- WELCOME TO BOTANIA
|
||
botania.entry.welcome=Welcome To Botania
|
||
botania.tagline.welcome=Welcome to the Hotel Botania
|
||
botania.page.welcome0=&oWelcome to Botania! I congratulate you on the fine choice of strapping a sapling and a book together, or just finding this tome in a chest. Whichever applies.<br>&oYou can navigate this book using the arrows at the bottom of this page, your mouse wheel or the arrow keys in your keyboard.
|
||
botania.page.welcome1=&oDespite its looks, Botania is in essence a "tech mod", by definition of requiring you to put to use ingenuity, thought and redstone to create and progress. It's good to keep that in mind.<br>&oOf course you'll also be rewarded with cool toys, blocks and equipment, if you're worried.
|
||
botania.page.welcome2=&oFor all intents and purposes, Botania is a mod that anybody who likes to play the game with the primary purpose of building cool things will likely enjoy. It is designed to be fully playable standalone, but is also playable with other mods.<br>&oExcluding a small few examples, everything in the mod is fully automatable using minecraft and its own features exclusively.
|
||
botania.page.welcome3=&oIf you happen to find yourself lost, try checking out the mod's Achievements or Challenges, both of which can be found on the left hand side of this book's main page.<br>&oThe book is laid out in a friendly way with a good amount of handy features, so before you start jumping in and playing, take a bit of time to familiarize yourself with what the various tidbits around the place do.
|
||
botania.page.welcome4=&oAfter this you'll be taken to a page where you can optionally start a tutorial that will teach you the basics of the mod in around ten minutes, give or take.<br>&oHowever, it teaches you only the very basics. So, after you got a good foothold on those concepts, further research is a good idea.
|
||
botania.page.welcome5=&oIf you're unsure as to what you want to learn about, hold SHIFT while browsing through the various categories to get a quick idea of what each thing is.<br>&oThe "Lexicon Index" category can be very helpful for searching, as it contains every entry in the book in one place.
|
||
botania.page.welcome6=&oAnd that's it for this introduction! You can move on to the tutorial now. I hope you enjoy playing with Botania as much as I enjoyed making it!<br>&o~Vazkii, the mod author<br><br>&oCarry on by pressing the "Back" button on the bottom. Your right mouse button or backspace key will have the same effect.
|
||
|
||
# -- TUTORIAL OF THE BASICS
|
||
botania.entry.tutorial=A Tutorial of the Basics
|
||
botania.tagline.tutorial=Get set up quickly
|
||
botania.page.tutorial0=While one could just go through the various entries in the book at their leisure, there's also a tutorial of sorts available. Clicking the buttons below will guide you through the basic concepts of Botania.<br>You can pick between an ingame guided tour of this book, or a short(-ish) video.
|
||
|
||
# -- GARDEN OF GLASS
|
||
botania.entry.gardenOfGlass=Garden of Glass
|
||
botania.tagline.gardenOfGlass=Your new challenge
|
||
botania.page.gardenOfGlass0=In the &2Garden of Glass&0 nobody can hear you scream.<br>You're alone in space.<br>How exciting.
|
||
botania.page.gardenOfGlass1=The &2Garden of Glass&0 is a skyblock mode for Botania. It's advised only for players who are somewhat experienced in the mod, but if you're new to it, you're more than welcome to try it out anyway.<br>Most of the mod functions the same, but some tweaks have been put in place to allow for the skyblock style game. They'll be listed in the following pages.
|
||
botania.page.gardenOfGlass2=After spawning in the &1Garden of Glass&0 you'll find &1Living Roots&0 below the landing area. These can be used to create &1Saplings&0 and &1Floral Fertilizer&0. They also work as &1Bone Meal&0. Shift-right clicking a &1Dirt&0 or &1Grass&0 block with an empty hand will have you rummage through the soil, finding some &1Pebbles&0, that can be converted into &1Cobblestone&0. Filling a &1Petal Apothecary&0 can be done with a &1Bowl&0 by clicking on a water block.
|
||
botania.page.gardenOfGlass3=Creating &1Saplings&0
|
||
botania.page.gardenOfGlass4=Creating &1Floral Fertilizer&0
|
||
botania.page.gardenOfGlass5=Creating &1Cobblestone&0
|
||
botania.page.gardenOfGlass6=Aside from that, some things in Botania are different to fit the Skyblock play: The &1Orechid&0 is easier to make, faster and much cheaper; The &1Cocoon of Caprice&0 and the &1Mana Spreader&0 have different recipes; the &1Blaze Lamp&0, which can be used to create &1Obsidian&0, uses powder instead of rods; melon or pumpkin seeds may drop from tall grass; floral fertilizer creates more per craft, and &1Sugar Canes&0 and &1Slimeballs&0 can be crafted.
|
||
botania.page.gardenOfGlass7=Creating &1Sugar Canes&0
|
||
botania.page.gardenOfGlass8=Creating &1Slimeballs&0
|
||
botania.page.gardenOfGlass9=A problem that one might face in this world is entering the &4Nether&0. Worry not, however, as &1Blaze Lamps&0, as mentioned previously, can create &1Obsidian&0. To get these lamps, creating &1Blazes&0 using &1Fel Pumpkins&0 might be a good investment.<br>Since there's no easily available &1Flint&0, opening the portal with a &1Fire Charge&0 will have to do.
|
||
botania.page.gardenOfGlass11=Aside from providing light, the &1Mana Flash&0 present in the starting area allows a player who has lost their &1Lexica Botania&0 to exchange a &1Sapling&0 for it, by right clicking with the &1Sapling&0 on the &1Mana Flame&0.<br>This can only be done if the player doesn't have a &1Lexica Botania&0 on them.
|
||
botania.page.gardenOfGlass12=Lastly, an &1End Portal&0 recipe
|
||
|
||
# -- LEXICA BOTANIA
|
||
botania.entry.lexicon=Lexica Botania
|
||
botania.tagline.lexicon=What you're reading right now, dummy
|
||
botania.page.lexicon0=The &1Lexica Botania&0 is the repository of all knowledge for all botany related matters. But you probably knew that already.<br>All information is stored here, as expected. For convenience, if a block happens to have an entry, it can be shift-right clicked with the &1Lexica Botania&0 to open that entry.
|
||
botania.page.lexicon3=Any entries typed in &oItalics&r are &4basic&0 entries, which contain the very basic knowledge required to play Botania. They should be prioritized over others, most of the sections contain one or more, so a good look through through them is a good idea.
|
||
botania.page.lexicon1=Crafting the &1Lexica Botania&0.
|
||
botania.page.lexicon2=The &1Lexica Botania&0's title can also be customized. By placing it in an &1Anvil&0 and renaming it, one can not only change its cover, but also the title.<br>The Edition of the lexica shown equates to the version of the &4Botania&0 you're running, and no, I don't care about the fourth wall.
|
||
|
||
# -- MYSTICAL FLOWERS
|
||
botania.entry.flowers=Mystical Flowers
|
||
botania.tagline.flowers=The roots of your studies
|
||
botania.page.flowers0=Around the world, you may stumble upon a large variety of Mystical Flora. Spotting these doesn't take much work as the flowers themselves emit a fair amount of shine.<br>They come in a total of &416 &0different colors.<br>It's also possible to grow these flowers using &1Floral Fertilizer&0 (read on).
|
||
botania.page.flowers1=Flowers as far as the eye can see...
|
||
botania.page.flowers2=These flowers can be plucked for &1Mystical Petals&0, that can be used for making magical instruments and plants alike.<br>Right clicking a petal on the ground will &4bury it&0, having it emit particles.<br>These petals can also be crushed into &1Floral Powder&0, which functions much alike any mundane piece of dye.
|
||
botania.page.flowers3=Plucking Petals off Flowers.
|
||
botania.page.flowers4=Crafting the &1Pestle and Mortar&0.
|
||
botania.page.flowers5=Grinding Petals into Powder.
|
||
botania.page.flowers6=Right clicking the &1Floral Powder&0 in any &1Wool&0 or &1Carpet&0 changes its color to the color of the powder.<br>By mixing the &1Floral Powder&0 with some &1Bone Meal&0, it's possible to create a different type of fertilizer. The &1Floral Fertilizer&0 will grow a small amount of &1Mystical Flowers&0 in the nearby vicinity, if you ever run low on them.
|
||
botania.page.flowers7=Making fertilizer (any powder colors work)
|
||
botania.page.flowers8=Using typical flower substances also works
|
||
botania.page.flowers10=There's also some taller variants of the typical &1Mystical Flowers&0, spread around the place. These can only be gathered with &1Shears&0, but can be used to obtain twice the amount of petals a normal flower would yield. They're a bit too big for dye, though.
|
||
botania.page.flowers12=Tall flower variants can be made manually by fertilizing a &1Mystical Flower&0 or a &1Buried Petal&0 with &1Bone Meal&0.<br>If you find yourself running low on a particular color, try burying a petal of that color and using &1Bone Meal&0 on it.
|
||
botania.page.flowers11=Prepare for trouble
|
||
botania.page.flowers9=Petals can also be made into blocks
|
||
|
||
# -- PETAL APOTHECARY
|
||
botania.entry.apothecary=Petal Apothecary
|
||
botania.tagline.apothecary=What you use to make flowers
|
||
botania.page.apothecary0=In order for a botanist to create plantlife that can do its bidding, one would need special means of infusing plants with mystical energy.<br>Luckily, the &1Petal Apothecary&0 does just that.
|
||
botania.page.apothecary1=The &1Petal Apothecary&0.
|
||
botania.page.apothecary2=This block, when placed in the world and given some water (by use of a &1Water Bucket&0), will accept any &1Mystical Petals&0 thrown at it, releasing their energies.<br>Once one has set the correct petals in, throwing some &1Seeds&0 in will finalize the proccess.<br>Tossing in the full bucket will also fill the recipient with water.
|
||
botania.page.apothecary3=Quite a few plants can be made using this method, for more information, read on the &4Functional Flora&0 and &4Generation Flora&0 sections of this Lexicon.<br>Shift-right clicking the &1Petal Apothecary&0 with an empty hand will remove the last item thrown in.
|
||
botania.page.apothecary4=Instead of &1Water&0, one can place &1Lava&0 in this block, if that is done, it'll serve as a brazier and incinerator, destroying any items that come in contact.<br>Furthermore, tossing in &1Vines&0 also gives the block an overgrown visual.
|
||
botania.page.apothecary7=&1Comparators&0 can detect whether the block has water or not.<br>Since the &1Petal Apothecary&0 can be filled by usage of a dropped &1Water Bucket&0, and &1Dispensers&0 can fill buckets, creating a system that can automatically refill the water in the dish shouldn't prove too difficult.
|
||
botania.page.apothecary6=A simple tip for those who want to squeeze the biggest efficiency out of every block is as follows, up to twenty seconds after crafting a flower in this block, right clicking it with an empty hand will pull the items from the inventory required for the recipe and put them into it for quick mass crafting. This only works if it has water.
|
||
botania.page.apothecary5=Crafting the &1Petal Apothecary&0.
|
||
|
||
# -- PURE DAISY
|
||
botania.entry.pureDaisy=Pure Daisy
|
||
botania.tagline.pureDaisy=Creator of Livingwood and Livingrock, among others
|
||
botania.page.pureDaisy0=The &1Pure Daisy&0 is not only the most basic, but also the most important flower a botanist can have.<br>This flower will purify any adjacent &1Wood&0 and &1Stone&0 blocks, as seen on the next page, into their purified counterparts, &1Livingwood&0 and &1Livingrock&0, which can be used for crafting.
|
||
botania.page.pureDaisy1=Just give it &4a minute&0 or so...
|
||
botania.page.pureDaisy2=&1Livingwood&0 can be turned into twigs
|
||
botania.page.pureDaisy4=A few other blocks can also be purified by placing them around the flower. While not as unique and essential as the living blocks, perhaps this might come in handy. This includes &1Netherrack&0 into &1Cobblestone&0, &1Soul Sand&0 into &1Sand&0, &1Ice&0 into &1Packed Ice&0 or &1Water&0 to &1Snow&0.
|
||
botania.page.pureDaisy3=White is bright and pure
|
||
|
||
# -- WAND OF THE FOREST
|
||
botania.entry.wand=Wand of the Forest
|
||
botania.tagline.wand=Your essential multitool
|
||
botania.page.wand0=The general multi-use tool for a botanist is the &1Wand of the Forest&0.<br>This wand, made by, effectively, strapping a pair of &1Mystical Petals&0 of any color to a few &1Livingwood Twigs&0, is required for a good amount of tasks.
|
||
botania.page.wand1=The wand has two modes, &4Bind Mode&0 and &4Function Mode&0. In &4Bind Mode&0 it can be shift-right clicked on a compatible block to select it. Shift-right clicking elsewhere binds the two blocks. In &4Function Mode&0 it'll simply not do that for shift-right clicking.<br>The two modes can be switched freely by shift-right clicking on air.
|
||
botania.page.wand2=If the wand isn't bound to anything, shift-right clicking a block allows it to be rotated around the axis of the side it's clicked on.<br>For example, clicking on the top of a &1Chest&0 rotates it around. Most blocks which can be rotated should work.
|
||
botania.page.wand3=The petals used determine the colors of the wand
|
||
|
||
# -- RUNIC ALTAR
|
||
botania.entry.runeAltar=Runic Altar
|
||
botania.tagline.runeAltar=Create runes for stronger flowers and items
|
||
botania.page.runeAltar21=Runic creation is a rather important complex in the advancement of the botanical magics. First and foremost, though, this type of crafting requires a decent knowledge of &4Mana Manipulation&0. Before proceeding further, a read through the important entries (those in &oItalics&r) on that section of the &1Lexica Botania&0 might prove enlightening.
|
||
botania.page.runeAltar0=&1Runes&0 are extremely important components of complex magical devices or flora.<br>In order to create these, one would require a &1Runic Altar&0.<br>To utilize this &1Runic Altar&0, start by placing, via either a right click or simply tossing, the components to the rune you want to create.
|
||
botania.page.runeAltar1=Proceed by pointing a &1Mana Spreader&0 to the altar so that &4Mana&0 transfer can occur.<br>It should be apparent when the altar has received enough &4Mana&0. When that happens, just drop a piece of &1Livingrock&0 on top of it, or right click with it, and use the wand on it again to collect your rune.
|
||
botania.page.runeAltar2=Crafting the &1Runic Altar&0.
|
||
botania.page.runeAltar3=A total of 16 &1Runes&0 exist.<br>The most basic and elementary runes are named after the &4Four Elements&0. The intermediate runes are named after the &4Four Seasons&0, and the most advanced runes are named after the &4Seven Deadly Sins&0. A separate &1Rune of Mana&0 also exists.
|
||
botania.page.runeAltar20=Sneaking and right-clicking the &1Runic Altar&0 with an empty hand while it's not accepting mana will remove the last item put into it.<br>Last but not least, attaching a &1Comparator&0 to it will emit signal strength &41&0 if the altar is accepting &4Mana&0 and signal strength &42&0 if it's ready to craft the rune.
|
||
botania.page.runeAltar22=Any runes used for recipes in the &1Runic Altar&0 function as catalysts, and will be given back upon completion of the rune recipe.<br>Similarly to the &1Petal Apothecary&0, right clicking this block with an empty hand after a recipe is complete will place back the items used for the last recipe for faster mass crafting.
|
||
botania.page.runeAltar4=The &1Rune of Water&0.
|
||
botania.page.runeAltar5=The &1Rune of Earth&0.
|
||
botania.page.runeAltar6=The &1Rune of Air&0.
|
||
botania.page.runeAltar7=The &1Rune of Fire&0.
|
||
botania.page.runeAltar8=The &1Rune of Spring&0.
|
||
botania.page.runeAltar9=The &1Rune of Summer&0.
|
||
botania.page.runeAltar10=The &1Rune of Autumn&0.
|
||
botania.page.runeAltar11=The &1Rune of Winter&0.
|
||
botania.page.runeAltar12=The &1Rune of Mana&0.
|
||
botania.page.runeAltar13=The &1Rune of Lust&0.
|
||
botania.page.runeAltar14=The &1Rune of Gluttony&0.
|
||
botania.page.runeAltar15=The &1Rune of Greed&0.
|
||
botania.page.runeAltar16=The &1Rune of Sloth&0.
|
||
botania.page.runeAltar17=The &1Rune of Wrath&0.
|
||
botania.page.runeAltar18=The &1Rune of Envy&0.
|
||
botania.page.runeAltar19=The &1Rune of Pride&0.
|
||
|
||
# -- TERRASTEEL
|
||
botania.entry.terrasteel=Dünyevi Çelik
|
||
botania.tagline.terrasteel=Powerful metal derived from Mana and nature
|
||
botania.page.terrasteel0=&1Terrasteel&0 is a complex magical alloy, infused with a great amount of &4Mana&0. Conjuring it proves not to be a small task. For starters, to create it, one would require a &1Terrestrial Agglomeration Plate&0, set on top of a checkerboard pattern of &1Lapis Lazuli Blocks&0 and &1Livingrock&0. &4Mana&0 would need to be provided to this block, &1Sparks&0 would be the most effective way.
|
||
botania.page.terrasteel1=Creating the plate
|
||
botania.page.terrasteel2=After the plate is set up and ready to receive &4Mana&0, tossing a single &1Manasteel Ingot, Mana Diamond and Mana Pearl&0 on top of it will begin the infusion.<br>Picking up any of the items will halt the infusion causing severe &4Mana Loss&0. The infusion uses half a &1Mana Pool&0 total to create a single piece of &4Terrasteel&0, multiple &1Sparks&0 would make it go faster, too.
|
||
botania.page.terrasteel3=Creating &1Terrasteel&0 (there's &1Livingrock&0 under the plate)
|
||
botania.page.terrasteel4=T.A. Plate
|
||
|
||
# -- BLACK LOTUS
|
||
botania.entry.blackLotus=Black Lotus
|
||
botania.tagline.blackLotus=Rare loot that can make mana
|
||
botania.page.blackLotus0=An elusive flower by the name of &1Black Lotus&0 is known to exist, however, it does not grow or reproduce. Where they can be found or come from is not known.<br>It is known, however, that it contains a strong amount of concentrated &4Mana&0, that can be released by putting it in contact with a &1Mana Pool&0 that already has some in it. Just tossing it would do.
|
||
|
||
# -- FLOWER POUCH
|
||
botania.entry.flowerBag=Flower Pouch
|
||
botania.tagline.flowerBag=A trusty pouch to hold your floral goodness
|
||
botania.page.flowerBag0=The laws of physics regarding one's &4Inventory&0 are somewhat skewed in this world. Thanks to that, carrying an array of different colors of flowers turns out to be a major hassle. Luckily, a &1Flower Pouch&0 takes care of all those issues. It can store up to one stack of each color of &1Mystical Flower&0, not only that but it'll passively catch any that enter the holder's inventory.
|
||
botania.page.flowerBag2=Items won't be added automatically to the pouch if that's the item being held.<br>Furthermore, shift-right clicking the pouch into a &1Chest&0 or other inventory will store the flowers it contains into said inventory.
|
||
botania.page.flowerBag1=Pull a copter out of it (any colors work)
|
||
|
||
# -- MUSHROOM POUCH
|
||
botania.entry.shroomBag=Mushroom Pouch
|
||
botania.tagline.shroomBag=A trusty pouch to hold your mushroom goodness
|
||
botania.page.shroomBag0=Similar to the &1Flower Pouch&0, the mushroom pouch will hold all of those pesky &1Mystical Mushrooms&0 that have been clogging up your inventory.<br>Remember the bag will not pick up items if you are holding it in your hand.<br>Furthermore, shift-right clicking the pouch into a &1Chest&0 or other inventory will store the flowers it contains into said inventory.
|
||
botania.page.shroomBag1=Any colors work
|
||
|
||
# -- WRAP
|
||
botania.entry.wrap=Wrap
|
||
botania.tagline.wrap=It's a wrap
|
||
botania.page.wrap0=It seems like the creator of this mod decided to add a weird game mechanic in the form of &1Wrap&0. I don't really know what it does, probably something bad. :/<br>What's this "Fourth Wall" you're talking about...?
|
||
|
||
# - MANA
|
||
# -- AN INTRODUCTION TO MANA
|
||
botania.entry.mIntro=An Introduction to Mana
|
||
botania.tagline.mIntro=Start off with Mana
|
||
botania.page.mIntro0=&4Mana&0 is an ethereal substance. In layman's terms, it is a form of &4mystical energy&0. Its sensorial existence is inconstant, and its color depends on the environment its put in.<br>Mastering &4Mana&0 is one of the most important skills a botanist needs to master.
|
||
botania.page.mIntro1=In order to create &4Mana&0, one would require a set of &4Generating Flowers&0 (read the respective section). This &4Mana&0 can be dispersed by utilizing &1Mana Spreaders&0 and stored in &1Mana Pools&0. &4Mana&0 can be used for a myriad of different things. For starters, it can be used for &4Functional Flowers&0 (read the respective section).
|
||
botania.page.mIntro2=To get started with mastering the art of &4Mana&0, one would start by learning how to use &1Dayblooms&0, &1Mana Spreaders&0 and &1Mana Pools&0.<br>These form a basic infrastructure for mana, which can be used for all sorts of purposes. Have a read at the &4Functional Flora&0 and &4Natural Apparatus&0 sections of this Lexicon.
|
||
|
||
# -- MANA SPREADER
|
||
botania.entry.spreader=Mana Spreader
|
||
botania.tagline.spreader=Your essential Mana transporter
|
||
botania.page.spreader0=The &1Mana Spreader&0 is the most important component in manipulating &4Mana&0.<br>This is the block that allows &4Mana&0 to travel from point A to point B. When this block is placed on the ground, it'll face one of 6 basic directions. By holding shift-right on it with a &1Wand of the Forest&0, one can orient it to the opposite of where it was clicked. It can be pointed to other blocks with a wand in &4Bind Mode&0.
|
||
botania.page.spreader1=Holding a &1Wand of the Forest&0
|
||
botania.page.spreader2=The &1Mana Spreader&0 has a small internal buffer of &4Mana&0, which will get filled by nearby &4Generating Flowers&0. This buffer can be viewed by looking at the &1Spreader&0 with a &1Wand of the Forest&0, as demonstrated in the last page.<br>Note that the block needs to be right clicked with a wand to get accurate and adequate values.
|
||
botania.page.spreader3=Holding a &1Wand of the Forest&0 displays a beam which shows where the spreader is pointing at. Hovering over it shows the target. The sparkle that's always shown is the point when &4Mana loss&0 starts to happen.<br>If the target of the spreader is a block that can contain &4Mana&0, and isn't full, the spreader will fire a &4Mana Burst&0, which will travel to the target, and pass the &4Mana&0 along to it.
|
||
botania.page.spreader4=The spreader only fires one burst at once, it'll only fire another one when the last one hits the target.<br>Furthermore, the bursts also start suffering &4mana loss&0 after a small amount of time. This can be seen in the beam, which becomes a lot thinner when this happens. There is also a small amount of &4mana loss&0 when a beam enters a spreader.
|
||
botania.page.spreader11=Applying a &4Redstone Signal&0 to the spreader will have it cease to function. Case better control is required, a &1Pulse Mana Spreader&0 is recommended, as it can fire bursts without a target block and works on redstone pulses.
|
||
botania.page.spreader5=Crafting the &1Mana Spreader&0
|
||
botania.page.spreader10=Right clicking the spreader with a piece of &1Wool&0 will sleeve it. Aside from making it look fancier, it'll also muffle the sound when a burst is shot, making it much less obnoxious when there's a large amount of spreaders in one area.<br>Right clicking with an empty hand will remove the sleeve.
|
||
|
||
# -- MANA POOL
|
||
botania.entry.pool=Mana Pool
|
||
botania.tagline.pool=Mana storage for the masses
|
||
botania.page.pool0=The &1Mana Pool&0 is, simply put, a storage of &4Mana&0.<br>Mana can be inserted into it by usage of a &1Mana Spreader&0, and any adjacent &1Mana Spreaders&0 will pull mana from it to increase their internal buffer automatically.<br>Any &4Functional Flowers&0 require a nearby &1Mana Pool&0 to draw power from.
|
||
botania.page.pool9=&1Mana Pools&0 come in two varieties, a weaker, &1Diluted&0 variety which only stores a very small amount of &4Mana&0, and a &1Normal&0 variety, which can store as much as a hundred times more than the dilluted one.<br>Whenever "Mana Pool" is refered elsewhere for scale, it refers to a normal one.
|
||
botania.page.pool1=Making a &1Mana Pool&0.
|
||
botania.page.pool10=Making a &1Diluted Mana Pool&0
|
||
botania.page.pool14=The &1Diluted Mana Pool&0 can be a useful tool for when one might want a small buffer for a flower or system that doesn't use much &4Mana&0, as the normal pool holds a very large amount of it. Thanks to that, &4Mana&0 readings for the normal pool won't be entirely accurate, due to the scale, it's normal that the displayed bar's size will increase very slowly.
|
||
botania.page.pool2=Tossing in some resources into a &1Mana Pool&0 will cause them to get infused with &4Mana&0, turning them into more powerful forms.<br>A few examples are &1Iron Ingots&0 or &1Mana Pearls&0.<br>&4Mana&0 reading for this block functions like the &1Mana Spreader&0. A &1Redstone Comparator&0 can also output a signal based on the contents.
|
||
botania.page.pool8=&1Manasteel&0 Ingots and other ingots based on it, can be converted into both blocks or nuggets through the normal conversion recipes.<br>For the artistic types, right clicking with any color of &1Floral Powder&0 in the pool will have it take its color, all sixteen colors are viable for decoration and/or easy labelling.
|
||
botania.page.pool3=Infusing &1Manasteel&0
|
||
botania.page.pool4=Infusing &1Mana Pearls&0
|
||
botania.page.pool5=Infusing &1Mana Diamonds&0
|
||
botania.page.pool6=Infusing &1Mana Powder&0
|
||
botania.page.pool11=Infusing &1Managlass&0, clear seamless glass.
|
||
botania.page.pool12=Infusing &1String&0
|
||
botania.page.pool13=Used &1Mana Infused String&0 to make &1Cobwebs&0
|
||
botania.page.pool7=A total space biscuit
|
||
|
||
# -- SPARKS
|
||
botania.entry.sparks=Sparks
|
||
botania.tagline.sparks=Simple and fast short-range Mana transporters
|
||
botania.page.sparks0=&1Sparks&0 are interesting entities. Created from a combination of raw energy and &4Mana&0, they have the ability to be placed on top of a few specific &4Mana&0 containing or accepting blocks, mainly, &1Mana Pools&0.<br>Some blocks have the ability to harness &4Mana&0 from &1Sparks&0, but the uses for them seem limited to a few blocks right now.
|
||
botania.page.sparks1=Placing a &1Spark&0 on top of a &1Mana Pool&0 and another on top of a block that can accept it will allow for the latter to remotely access the reservoirs of the &1Mana Pool&0 when needed, given it's not too far away.<br>To remove a &1Spark&0 simply shift-right click it with a &1Wand of the Forest&0. Regular right clicking shows which other &1Sparks&0 it can transfer to.
|
||
botania.page.sparks3=In the case that one might think that &1Sparks&0 are too obstrusive in their looks, one can use &1Phantom Ink&0 to turn the target &1Spark&0 highly translucent. This does not consume the ink.
|
||
botania.page.sparks2=&oholds up spork&r
|
||
|
||
# -- SPARK AUGMENTATION
|
||
botania.entry.sparkUpgrades=Spark Augmentation
|
||
botania.tagline.sparkUpgrades=Upgrade your Sparks to allow for better functionality
|
||
botania.page.sparkUpgrades0=As it seems, &1Sparks&0 are a bit more versatile than it was known previously. A variety of &1Augments&0 can be applied to them to enhance their abilities. It's to note that Augments can only be applied to &1Sparks&0 that lie on &1Mana Pools&0.<br>A &1Spark&0 can only have a single &1Augment&0 at any given time.
|
||
botania.page.sparkUpgrades1=Starting off, the &1Dispersive Augment&0 has the &1Spark&0 use up the &4Mana&0 in the pool below, to charge any nearby players' &4Mana&0 containing items.
|
||
botania.page.sparkUpgrades2=The &1Dominant Augment&0 will have the &1Spark&0 pull any &4Mana&0 from nearby non-augmented &1Sparks'&0 pools into its own, until it's completely full.
|
||
botania.page.sparkUpgrades3=The &1Recessive Augment&0 will have the &1Spark&0 output all of the &4Mana&0 in its pool into any nearby non-augmented or Dispersive &1Sparks'&0 pools until it's completely empty.
|
||
botania.page.sparkUpgrades4=Lastly, the &1Isolated Augment&0 will prevent the &1Spark&0 from interacting with any Dominant or Recessive &1Sparks&0, but still allow it to interact with blocks that can receive their &4Mana&0 through the &1Spark&0 network.
|
||
botania.page.sparkUpgrades5=Crafting the Augments
|
||
|
||
# -- MANA DISTRIBUTOR
|
||
botania.entry.distributor=Mana Distributor
|
||
botania.tagline.distributor=Equivalently distribute Mana between various pools
|
||
botania.page.distributor0=Any botanist will eventually reach a point where a single &1Mana Pool&0 setup is not enough.<br>The &1Mana Distributor&0 will fix all those issues. By placing it adjacently to a few &1Mana Pools&0 on its sides, when it receives &4Mana&0 through &4Mana Bursts&0 it'll equally spread it to the adjacent pools.
|
||
botania.page.distributor1=Crafting the distributor
|
||
|
||
# -- MANA VOID
|
||
botania.entry.manaVoid=Mana Void
|
||
botania.tagline.manaVoid=Destroys all mana that comes into it
|
||
botania.page.manaVoid0=The &1Mana Void&0 is, in layman's terms, the grave for &4Mana&0. Any &4Mana&0 shot into this block will simply vanish into the void, never to be seen again.<br>Placing one of these under a &1Mana Pool&0 allows the pool to always accept &4Mana&0, but disposing any it can't hold.
|
||
botania.page.manaVoid1=Even Chad from accounting?
|
||
|
||
# -- MANA FLUXFIELD
|
||
botania.entry.rfGenerator=Mana Fluxfield
|
||
botania.tagline.rfGenerator=Converts Mana into Redstone Flux
|
||
botania.page.rfGenerator0=By passing &4Mana&0 through a field of redstone energy, its state can change from a natural energy source to &4Redstone Flux&0.<br>Simply pointing a spreader at this block will have it shoot at it, converting the &4Mana&0 that lands on it into &4RF&0. It can then be pulled out with any &4RF&0 transporter.
|
||
botania.page.rfGenerator1=The bullet guys. I bit it.
|
||
|
||
# -- MANA LENSES
|
||
botania.entry.lens=Efsun Lensleri
|
||
botania.tagline.lens=Varied augmentations for your spreaders
|
||
botania.page.lens0=In order to upgrade the potential a &1Mana Spreader&0, one can apply &1Mana Lenses&0. The very basic mana lens does absolutely nothing.<br>Lenses can be &4dyed&0, in a workbench, all the 16 colors of the spectrum, or combined with a &1Mana Pearl&0 to create a &1Rainbow Lens&0. These will change the color of the burst.
|
||
botania.page.lens1=The basic lens, it doesn't do anything.
|
||
botania.page.lens2=&4Dyeing&0 lenses!
|
||
botania.page.lens3=&1Rainbow Lens&0 all the way
|
||
botania.page.lens4=But lenses are not only for fancy colors. One can upgrade them with all sorts of materials to create new lens which can do all sorts of effects on the &4Mana Bursts&0.<br>It's to take in mind that, if using a normal &1Mana Spreader&0, there needs to be a &4Mana&0 receiving block at the end for the burst to fire. A &1Pulse Mana Spreader&0 is recommended for some lenses.
|
||
botania.page.lens5=Sometimes, though, having a single &1Mana Lens&0 in a spreader just isn't enough sometimes. By combining two lenses with a &1Slimeball&0 in a crafting table, it's possible to unite them into one, and keep the effects of both.<br>The first lens used determines the visuals (texture and color). It's to note that some combinations will not work, nor will two lenses of the same type.
|
||
botania.page.lens6=The &1Velocity Lens&0 will drastically increase the speed at which a &4Mana Burst&0 travels, but not only does the beam start to lose its &4Mana&0 a lot faster, it can also carry a bit less.
|
||
botania.page.lens7=Velocity Lens
|
||
botania.page.lens8=The &1Potency Lens&0 will double the amount of &4Mana&0 a &4Mana Burst&0 can carry, however, the beam becomes slower and after it starts to lose mana it does so at a lot faster rate.
|
||
botania.page.lens9=Potency Lens
|
||
botania.page.lens10=The &1Resistance Lens&0 will significantly increase the amount of time the &4Mana Burst&0 can go without starting to lose &4Mana&0, but it makes it a a bit slower.
|
||
botania.page.lens11=Resistance Lens
|
||
botania.page.lens12=The &1Efficiency Lens&0 will decrease the amount of time it takes for the &4Mana Burst&0 to start losing its &4Mana&0, but when that happens, it does so at a lot slower rate.
|
||
botania.page.lens13=Efficiency Lens
|
||
botania.page.lens14=The &1Bounce Lens&0 will allow the &4Mana Burst&0 to bounce off walls, rather than dissipating on a collision.
|
||
botania.page.lens15=Bounce Lens
|
||
botania.page.lens16=The &1Gravity Lens&0 makes the &4Mana Burst&0 be attracted by the world's gravitational pull, thus moving in an arc. As compensation, it also slightly increases the time before &4Mana&0 loss starts to happen.
|
||
botania.page.lens17=Gravity Lens
|
||
botania.page.lens18=The &1Bore Lens&0 charges the &4Mana Burst&0 with the ability to break any blocks it comes into contact with, draining its own mana to do so.
|
||
botania.page.lens19=Bore Lens
|
||
botania.page.lens20=The &1Damaging Lens&0 charges the &4Mana Burst&0 with the power to damage any living beings it comes across, draining its own mana to do so.
|
||
botania.page.lens21=Damaging Lens
|
||
botania.page.lens22=The &1Phantom Lens&0 is an interesting one. By utilizing the &1Abstruse Platform&0 and its' properties, it's possible to make a lens that'll allow the &4Mana Burst&0 to pass through blocks. In doing so, the time it can stay without losing mana is decreased.
|
||
botania.page.lens23=Phantom Lens
|
||
botania.page.lens24=The &1Magnetizing Lens&0, as its name states, allows the &4Mana Burst&0 to magnetize, or home in, on any nearby blocks that can receive &4Mana&0. Doing so slightly decreases the speed of the burst.
|
||
botania.page.lens25=Magnetizing Lens
|
||
botania.page.lens26=The &1Entropic Lens&0 imbues the &4Mana Burst&0 with entropy, causing it to release its energy in the form of an explosion when it collides against something that can't receive &4Mana&0.
|
||
botania.page.lens27=Entropic Lens
|
||
botania.page.lens28=The &1Influence Lens&0 allows the &4Mana Burst&0 to have influence over any nearby &4dropped items&0, &4experience orbs&0 and even &4falling blocks&0, having them move in the exact same vector of motion as the burst itself.
|
||
botania.page.lens29=Influence Lens
|
||
botania.page.lens30=The &1Weight Lens&0 carries a strong burden on the &4Mana Burst&0, making any block hit by it, if there doesn't happen to be a block below it, fall, similarly to how &1Sand&0 and &1Gravel&0 do.
|
||
botania.page.lens31=Weight Lens
|
||
botania.page.lens32=The &1Kindle Lens&0 is infused with a burning spark, when it hits a block it'll set it on fire. It has the ability to both ignite and close &1Nether Portals&0. It doesn't seem to set any living beings on fire, though.
|
||
botania.page.lens33=Kindle Lens
|
||
botania.page.lens34=The &1Force Lens&0 acts as a &1Piston&0, when it hits a block that a piston can move, it'll do just so.
|
||
botania.page.lens35=Güç Lensi
|
||
botania.page.lens36=The &1Flash Lens&0, in contact with a block, creates a flame of the same color as the burst that caused it. The flame provides light and is purely decorative.<br>If it hits one of these flames, it puts it out instead.
|
||
botania.page.lens37=Flash Lens
|
||
|
||
# -- MANA TABLET
|
||
botania.entry.manaTablet=Efsun Tableti
|
||
botania.tagline.manaTablet=Taşınabilir Efsun Deposu
|
||
botania.page.manaTablet0=While using &1Mana Spreaders&0 to transport &4Mana&0 around is all well and good, there is also a way of doing it in a different manner.<br>The &1Mana Tablet&0 is a portable object which can carry &4Mana&0 on itself.<br>Not only that, but other items can also pull from it as they need it for their uses, making this an essential tool.
|
||
botania.page.manaTablet1=Tossing one of these on top of a &1Mana Pool&0 will allow for transport of &4Mana&0 between one and another.<br>Shift-right clicking the &1Mana Pool&0 with a &1Wand of the Forest&0 will change in which way the &4Mana&0 flows.<br>Lastly, unlike normal items, these will never despawn when dropped on the floor.
|
||
botania.page.manaTablet2=Don't put it on your pocket, it might bend
|
||
|
||
# -- MANA MIRROR
|
||
botania.entry.manaMirror=Efsun Aynası
|
||
botania.tagline.manaMirror=Remote Portable Mana Access
|
||
botania.page.manaMirror0=A &1Mana Mirror&0 is an alternative to &4Mana&0 containing items such as a &1Mana Tablet&0. It can be bound to a &1Mana Pool&0 in the world and items will pull out of the pool itself when needing &4Mana&0.<br>To bind a mirror to a pool, one would simply &4shift right-click&0 a pool with the mirror. The mirror can't put mana in or take mana out of pools in any other way.
|
||
botania.page.manaMirror1=Mirror mirror on the wall...
|
||
|
||
# -- MANA DETECTOR
|
||
botania.entry.manaDetector=Efsun Dedektörü
|
||
botania.tagline.manaDetector=Detects Mana Bursts and emits Redstone signals
|
||
botania.page.manaDetector0=A device like the &1Mana Detector&0 is capable to detect when a &4Mana Burst&0 starts flowing through it (the burst doesn't dissipate on collision with this block) and provide a redstone signal when that is the case.
|
||
botania.page.manaDetector1=Crafting the detector
|
||
|
||
# -- PULSE MANA SPREADER
|
||
botania.entry.redstoneSpreader=Pulse Mana Spreader
|
||
botania.tagline.redstoneSpreader=A spreader that fires on a Redstone pulse
|
||
botania.page.redstoneSpreader0=By combining a &1Mana Spreader&0 with a piece of &1Redstone&0, it's possible to create a &1Pulse Mana Spreader&0, which, as the name implies, fires when given a &4Redstone pulse&0, regardless of having a block in the end to put the &4Mana&0 or not.<br>It's to keep in note that this doesn't let the spreader shoot a burst until the last one dissipates or is absorbed.
|
||
botania.page.redstoneSpreader1=Just add redstone
|
||
|
||
# -- MANASTAR
|
||
botania.entry.manastar=Manastar
|
||
botania.tagline.manastar=A flower for classifying mana loss or income
|
||
botania.page.manastar0=The imprecise measurements of the &1Wand of the Forest&0 sometimes won't cut it for telling if you're turning a profit or loss in your &1Mana Pools&0.<br>Creating a &1Manastar&0 and placing it next to your pools will have it shine red if there's a loss or blue if there's a profit. The measurement happens every few seconds.
|
||
botania.page.manastar1=&rI'm a shooting star leaping through the skies&r.
|
||
|
||
# -- ELVEN MANA SPREADERS
|
||
botania.entry.dreamwoodSpreader=Elven Mana Spreaders
|
||
botania.tagline.dreamwoodSpreader=Harder, better, faster, stronger
|
||
botania.page.dreamwoodSpreader0=Simply put, &1Dreamwood&0 conducts &4Mana&0 better than &1Livingwood&0. Add in some adjustments like using &1Elementium&0 instead of &1Gold&0 and what you get is a &1Mana Spreader&0 that can conduct more &4Mana&0, faster and for more time without &4Mana loss&0.<br>On the negative side, it can't be turned into a &1Pulse Mana Spreader&0.
|
||
botania.page.dreamwoodSpreader1=Better spreaders, that's it
|
||
botania.page.dreamwoodSpreader2=By combining this already powerful spreader with a &1Gaia Spirit&0 and a &1Dragonstone&0 gem, one can create an even more potent variant. The &1Gaia Spreader&0 is within the top percentage of Mana Spreaders, with pretty much upgrades all round.<br>It's to note that these spreaders fire a larger payload at once and thus, might fire less often.
|
||
botania.page.dreamwoodSpreader3=ULTRA_SPREADER
|
||
|
||
# -- ELVEN MANA LENSES
|
||
botania.entry.elvenLenses=Elven Mana Lenses
|
||
botania.tagline.elvenLenses=Advanced Mana Lenses with new abilities
|
||
botania.page.elvenLenses0=The knowledge of mana handling methods of alfheim comes, of course, with an array of new &1Mana Lenses&0 that can be experimented with.<br>Unlike common overworld-y lenses, these are a bit more ubiquitous in their uses...
|
||
botania.page.elvenLenses1=First off, the &1Paintslinger Lens&0. This lens needs to be dyed one of the 16 colors of the spectrum to function. When a burst with its effect hits a colorable block (&1Wool, Stained Clay or Glass&0...) it'll turn any blocks connected, of the same type and color, into the color of the &4Mana Burst&0 itself. It seems to work with &4Sheep&0 too.
|
||
botania.page.elvenLenses2=Paintslinger Lens
|
||
botania.page.elvenLenses3=The &1Warp Lens&0 is an interesting one. A burst with its effect, when colliding with a &1Force Relay&0 will teleport to the end position of said &1Force Relay&0, maintaining its momentum. Furthermore, when it's used as a composite material to a &1Bore Lens&0 (the &1Bore Lens&0 must be visible) it'll make the lens not break &1Force Relays&0 or &1Pistons&0, as well as teleport any blocks to the spot where the burst was fired.
|
||
botania.page.elvenLenses4=Warp Lens
|
||
botania.page.elvenLenses5=The &1Redirective Lens&0 will only work when fired from a &1Mana Spreader&0. Any burst with its effect that would collide against a &1Mana Spreader&0, aside from the normal &4Mana&0 transfer interaction, also makes the spreader point towards the one that fired the burst.
|
||
botania.page.elvenLenses6=Redirective Lens
|
||
botania.page.elvenLenses7=The &1Celebratory Lens&0 functions much akin to the common &1Entropic Lens&0, however, instead of exploding, it creates a festive firework dyed the color of the burst.
|
||
botania.page.elvenLenses8=Celebratory Lens
|
||
botania.page.elvenLenses9=The &1Flare Lens&0 takes over a &1Mana Spreader&0's functionality, preventing it from firing any bursts. Instead, the spreader becomes a continuous particle burst of the color the lens is dyed, in the direction the spreader is firing.<br>There's surely plenty of decorative uses for this.
|
||
botania.page.elvenLenses10=Flare Lens
|
||
|
||
# -- MANA PRISM
|
||
botania.entry.prism=Mana Prism
|
||
botania.tagline.prism=Switch a Mana Burst's effective Lens on the fly
|
||
botania.page.prism0=The concept of &1Mana Lens&0 allows for the manipulation of the power convyed through &4Mana Bursts&0, the &1Mana Prism&0 works on that technology to allow a burst to have its lens effect switched on the fly.<br>Using a &1Spectral Platform&0 as a component, this block does not have a physical presence, entities and bursts can go through it as if it doesn't exist.
|
||
botania.page.prism1=Right clicking it with any variety of &1Mana Lens&0 sets the lens in the prism. Whenever a &4Mana Burst&0 goes through the prism, its color and effect will be set to that of the lens in the prism. Case the lens is not dyed, the burst will turn white.<br>Using any of the four basic lenses also increases the time the burst can go before losing &4Mana&0, allowing it to go further.
|
||
botania.page.prism2=It can also be turned off by the use of a redstone signal.
|
||
botania.page.prism3=Another pixel in the wall
|
||
|
||
# -- MANA ON RAILS
|
||
botania.entry.poolCart=Mana on Rails
|
||
botania.tagline.poolCart=This is not a web framework
|
||
botania.page.poolCart0=What could be an easier way to transport &4Mana&0 over large distances than attaching a &1Mana Pool&0 to a &1Minecart&0 and watch it do the merry-go-round? It's simple. Similarly to other types of carts, one can create a &1Minecart with Mana Pool&0 that can store and transport &4Mana&0 on rails.<br>Breaking the cart while there's any &4Mana&0 in it will waste the &4Mana&0, care should be taken with it.
|
||
botania.page.poolCart1=Transfering &4Mana&0 between the cart and a pool is done with a &1Mana Pump&0. It can face any of the four cardinal directions and will transfer &4Mana&0 between a pool adjacent to it and a cart with a pool on an rail opposite to the target pool.<br>The transfer rate is extremely fast due to the mechanical nature, so fast that overflow is possible, causing &4Mana Loss&0.
|
||
botania.page.poolCart2=The side of the pump where the &4Mana&0 will go towards is the pink one, &4Mana&0 is pulled from the blue side.<br>The pump can be turned off with redstone, and a &1Comparator&0 on it will output how much &4Mana&0 exists in the cart.<br>Lastly, a pool on a cart serves purely for transport, and can not receive, send, transfer or infuse any items with its &4Mana&0.
|
||
botania.page.poolCart3=I like trains
|
||
botania.page.poolCart4=This is not a pipe
|
||
|
||
# -- SPARK TINKERER
|
||
botania.entry.sparkChanger=Spark Tinkerer
|
||
botania.tagline.sparkChanger=Control augments on sparks with redstone
|
||
botania.page.sparkChanger0=The &1Spark Tinkerer&0 is a block with the ability to modify the &1Augments&0 placed on &1Sparks&0. Placing it adjacent to &1Mana Pools&0 or other blocks with a &1Spark&0 attached will connect it to those blocks.<br>Right clicking the &1Spark Tinkerer&0 with a &1Spark Augment&0 will put the augment in the block, it can be removed by right clicking again.
|
||
botania.page.sparkChanger1=When the &1Spark Tinkerer&0 gets a redstone signal it'll randomly pick a &1Spark&0, between all of those it's connected to that have a different augment from the one stored in it, and swap the augment in that &1Spark&0 with the one stored in the block.<br>The stored augment can be withdrawn or deposited with &1Hoppers&0 or other automation methods. &1Comparators&0 can read what augment is stored.
|
||
botania.page.sparkChanger2=Hahahaha, water fire...
|
||
|
||
# -- MANATIDE BELLOWS
|
||
botania.entry.bellows=Manatide Bellows
|
||
botania.tagline.bellows=Make Mana Pools' transferring and Furnaces faster
|
||
botania.page.bellows0=&1Manatide Bellows&0 are a simple device with the purpose of increasing the speed &1Mana Pools&0 output transfer rate.<br>Placing these bellows next to, and pointing towards, a &1Mana Pool&0 will increase the speed at which the pool outputs its &4Mana&0 into &1Mana Tablets&0 or other items. Multiple bellows will work at increasing further the transfer rate.
|
||
botania.page.bellows1=A slightly less interesting ability of the &1Manatide Bellows&0 is to stoke a &1Furnace&0's flames.<br>&1Manatide Bellows&0 can be utilized manually via a right click. Pointing the bellows towards an active &1Furnace&0 and manning them will increase the speed and efficiency at which the items in the &1Furnace&0 get smelted.
|
||
botania.page.bellows2=It is your duty to be stoked
|
||
|
||
# - FUNCTIONAL FLOWERS
|
||
# -- AN INTRODUCTION TO FUNCTION
|
||
botania.entry.fIntro=An Introduction to Function
|
||
botania.tagline.fIntro=Flowers that use mana for beneficial powers
|
||
botania.page.fIntro0=There are various places in which the &4Mana&0 a botanist generates can be put to use, one of them is an assortment of &4Functional Flowers&0.<br>These flowers will drain &4Mana&0 from a nearby &1Mana Pool&0 into themselves, in order to do whatever task they were created for.<br>It's to note that these can't receive power directly through &1Mana Spreaders&0.
|
||
botania.page.fIntro1=All &4Functional Flowers&0, alike the &4Generating Flowers&0 contain a small buffer of &4Mana&0.<br>Standard rules for &4Mana&0 reading apply, right clicking with a &1Wand of the Forest&0 will update the mana readings.
|
||
botania.page.fIntro2=It is important to keep in mind that these flowers memorize the &1Mana Pool&0 from which they should pull &4Mana&0 out of. They'll only pull from the nearest pool present at the time of the flower being placed (or the closest placed afterward, if none was present), and none other. It can be bound to another pool with a wand in &4Bind Mode&0.
|
||
botania.page.fIntro3=Lastly, some functional flowers utilize a &1Redstone Root&0 in their creation. If they do, the flower's effect can be toggled with a redstone signal.
|
||
botania.page.fIntro4=&1Redstone Root&0 for Redstone Control
|
||
|
||
# -- FLOWER SHRINKING
|
||
botania.entry.flowerShrinking=Flower Shrinking
|
||
botania.tagline.flowerShrinking=Smaller flowers with a smaller range
|
||
botania.page.flowerShrinking0=Some functional flowers have a bit too much reach. Sometimes one might not want that to be the case. Tossing one of those few flowers into a &1Mana Pool&0 with an &1Alchemy Catalyst&0 will, at the cost of some &4Mana&0, shrink it, making its radius smaller. Every other function remains the same.<br>This can also be done for passive generating flowers, turning them into decorative versions that don't decay.
|
||
botania.page.flowerShrinking1=Like a nendoroid
|
||
|
||
# -- MODULATING DELAY
|
||
botania.entry.flowerSpeed=Modulating Delay
|
||
botania.tagline.flowerSpeed=Changing how long flowers take to work
|
||
botania.page.flowerSpeed0=A problem with &4Functional Flowers&0 that interact with dropped items on the floor is making sure the items are interacted with in the right order.<br>Planting the relevant flowers under &1Podzol&0 will add a small delay before they can pick up items, allowing for a "priority" system of sorts. Planting a flower on &1Mycellium&0 will create a larger delay.
|
||
botania.page.flowerSpeed1=This system also extends to &1Floating Flowers&0, via the use of &1Boreal Seeds&0 and &1Infestation Spores&0.<br>Given two flowers with the same delay (or none), a &4Generating Flower&0 (e.g. &1Endoflame&0) will pick up an item before a &4Functional One&0. (e.g. &1Hopperhock&0). For two flowers of the same type, it's a secret to everybody.
|
||
|
||
# -- JADED AMARANTHUS
|
||
botania.entry.jadedAmaranthus=Jaded Amaranthus
|
||
botania.tagline.jadedAmaranthus=Creates more Mystical Flowers
|
||
botania.page.jadedAmaranthus0=Everyone likes flowers right? The &1Jaded Amaranthus&0 is made just for that purpose.<br>Feeding it with &4Mana&0 from &1Mana Pools&0 will have it quickly grow new &1Mystical Flowers&0 around it, in any spots it can.
|
||
botania.page.jadedAmaranthus1=&oIt was this or clematis.&r
|
||
botania.page.jadedAmaranthus2=&oWait a minute, did you just summon a bunch of flowers in one turn?<br>Yeah, so?<br>That's against the rules, isn't it?<br>Screw the rules, I have Mana!
|
||
|
||
# -- BELLETHRONE
|
||
botania.entry.bellethorne=Bellethorne
|
||
botania.tagline.bellethorne=Damages mobs
|
||
botania.page.bellethorne0=The &1Bellethorne&0 is a malevelous flower. By utilizing &4Mana&0 it slowly inflicts harm in any living beings (save for &4players&0) around it.
|
||
botania.page.bellethorne1=&oEvery rose has its thorn&r.
|
||
|
||
# -- DREADTHORNE
|
||
botania.entry.dreadthorne=Dreadthorne
|
||
botania.tagline.dreadthorne=Damages adult animals
|
||
botania.page.dreadthorne0=The &1Dreadthorne&0 is a slightly more specific counterpart to the &1Bellethrorne&0, by which, instead of all mobs around, it'll only hurt &4adult&0 animals and none else.
|
||
botania.page.dreadthorne1=&oNo Mr.Bond, I expect you to die&r.
|
||
|
||
# -- HEISEI DREAM
|
||
botania.entry.heiseiDream=Heisei Dream
|
||
botania.tagline.heiseiDream=Turns mobs against each other
|
||
botania.page.heiseiDream0=The &1Heisei Dream&0 will, by utilizing &4Mana&0, awaken feelings of anger and revenge in any nearby &4mobs&0, turning them against eachother.
|
||
botania.page.heiseiDream1=&oA pleasant era will murder people&r.
|
||
|
||
# -- TIGERSEYE
|
||
botania.entry.tigerseye=Tigerseye
|
||
botania.tagline.tigerseye=Scares and repels creepers
|
||
botania.page.tigerseye0=It's a known fact that &4Creepers&0 are terrified of &4cats&0.<br>The &1Tigerseye&0 exploits that very weakness, by emitting a feline aura, petrifying any nearby &4Creepers&0, preventing them from exploding. It also has the effect of making them run away from &4players&0.
|
||
botania.page.tigerseye1=&oRisin' up to the challenge of our rivals&r.
|
||
|
||
# -- ORECHID
|
||
botania.entry.orechid=Orechid
|
||
botania.tagline.orechid=Creates ores from stone
|
||
botania.page.orechid0=While going mining is all good, a renewable, sedentary, means of getting ore is due. The &1Orechid&0 will use &4Mana&0 to generate &4ores&0 in nearby &1Stone&0 blocks.<br>The ores it generates are random, but seem to be biased towards more common ores rather than rarer ones.
|
||
botania.page.orechid1=&oNot dragon poop&r.
|
||
|
||
# -- ORECHID IGNEM
|
||
botania.entry.orechidIgnem=Orechid Ignem
|
||
botania.tagline.orechidIgnem=Creates nether ores from netherrack
|
||
botania.page.orechidIgnem0=The &1Orechid&0 is a great flower. The ability to create raw ores with &4Mana&0 can be a great boon to any sedentary botanist's life. It, however, can't create ores from the &4Nether&0. Getting that sorted out is easy, by switching the petals a bit, it'll create &4Nether&0 ores in &1Netherrack&0 instead. The flower must be in the &4Nether&0 to work.
|
||
botania.page.orechidIgnem1=&oGetting hot in here&r.
|
||
|
||
# -- FALLEN KANADE
|
||
botania.entry.fallenKanade=Fallen Kanade
|
||
botania.tagline.fallenKanade=Powerful, short range regeneration
|
||
botania.page.fallenKanade0=The &1Fallen Kanade&0 is a flower with angelic properties, it'll use &4Mana&0 from nearby &4Mana Pools&0 in order to apply a regeneration effect to any &4players&0 nearby.
|
||
botania.page.fallenKanade0a=The &1Fallen Kanade&0 is a flower with angelic properties, it'll use &4Mana&0 from nearby &4Mana Pools&0 in order to apply a regeneration effect to any &4players&0 nearby.<br>Interestingly enough, &4Blood Mages&0 have been known to place odd hexes on their altars which cause this flower to malfunction, that might be something to keep in mind.
|
||
botania.page.fallenKanade1=&oHand Sonic, version four&r.
|
||
|
||
# -- EXOFLAME
|
||
botania.entry.exoflame=Exoflame
|
||
botania.tagline.exoflame=Ignites and speeds up Furnaces
|
||
botania.page.exoflame0=Unlike its generating counterpart, the &1Exoflame&0 utilizes &4Mana&0 with means to generate heat.<br>Any &1Furnaces&0 nearby to the &1Exoflame&0 will be fueled, and given a speed boost, for the cost of some &4Mana&0.
|
||
botania.page.exoflame1=&oBut we should be going nowhere fast&r.
|
||
|
||
# -- AGRICARNATION
|
||
botania.entry.agricarnation=Agricarnation
|
||
botania.tagline.agricarnation=Grows crops faster
|
||
botania.page.agricarnation0=The slow growth of crops is always a problem to feed the masses. The &1Agricarnation&0 is a flower that turns &4Mana&0 into a type of natural fertilizer, causing nearby plantlife to grow at a faster rate.
|
||
botania.page.agricarnation1=&oGrandola Vila Morena&r...
|
||
|
||
# -- HOPPERHOCK
|
||
botania.entry.hopperhock=Hopperhock
|
||
botania.tagline.hopperhock=Picks up items
|
||
botania.page.hopperhock0=The &1Hopperhock&0 will pick up items around it. Giving it &4Mana&0 is optional, but it'll increase its range.<br>Items picked up will be put in adjacent inventories (e.g. &1Chests&0). Placing &1Item Frames&0 on any of the inventories will specify which items can or can't go in them.
|
||
botania.page.hopperhock1=Any inventory which has no &1Item Frame&0 adjacent to it can accept any items, but labelled inventories will take priority.<br>The rule using to sort items can be changed by shift-right clicking the flower with a &1Wand of the Forest&0.
|
||
botania.page.hopperhock2=&oI guess I'll be talking my loli and leaving&r.
|
||
|
||
# -- TANGLEBERRIE
|
||
botania.entry.tangleberrie=Tangleberrie
|
||
botania.tagline.tangleberrie=Keeps mobs in
|
||
botania.page.tangleberrie0=The &1Tangleberrie&0 is a flower that, at the cost of a small amount of &4Mana&0, will keep any nearby animals or monsters within a circle ward, preventing them from getting out.
|
||
botania.page.tangleberrie1=&oTangled, brave and frozen&r.
|
||
|
||
# -- JIYUULIA
|
||
botania.entry.jiyuulia=Jiyuulia
|
||
botania.tagline.jiyuulia=Keeps mobs out
|
||
botania.page.jiyuulia0=The &1Jiyuulia&0 is a flower that, at the cost of a small amount of &4Mana&0, will keep any nearby animals or monsters at bay, protecting a circular area from them getting in.
|
||
botania.page.jiyuulia1=&oHR HD DT Masterpiece&r.
|
||
|
||
# -- RANNUNCARPUS
|
||
botania.entry.rannuncarpus=Rannuncarpus
|
||
botania.tagline.rannuncarpus=Places blocks down
|
||
botania.page.rannuncarpus0=Quite a handy flower indeed, the &1Rannuncarpus&0 will pick up any nearby blocks in dropped item form and place them in the world nearby. It, however, only places the blocks thrown at it on top of a specific block, to specify this block, place it right below the soil the flower is resting on.
|
||
botania.page.rannuncarpus1=Block items, such as &1Sugar Cane&0 will also work, but, much alike any other blocks, will only be placed in a location where they normally would be able to be placed.<br>Lastly, giving &4Mana&0 to the flower is optional, but it increases its range.
|
||
botania.page.rannuncarpus2=&oThe Sandpit of Yanille&r?
|
||
|
||
# -- HYACIDUS
|
||
botania.entry.hyacidus=Hyacidus
|
||
botania.tagline.hyacidus=Poisons mobs
|
||
botania.page.hyacidus0=For some reason, poison does not kill. The &1Hyacidus&0, to that, can be used to poison any nearby mobs, bringing them to their knees for a one hit kill after a bit.
|
||
botania.page.hyacidus1=&oSteel is immune&r.
|
||
|
||
# -- POLLIDISIAC
|
||
botania.entry.pollidisiac=Pollidisiac
|
||
botania.tagline.pollidisiac=Makes animals breed
|
||
botania.page.pollidisiac0=Animals love eating, that's all they seem to do, really. An interesting behaviour they show is that they only seem to want to eat things that are fed to them.<br>The &1Pollidisiac&0 will simply do that, at the cost of some mana, any appropriate nearby food items (&1Wheat&0, &1Carrots&0, etc) will be fed to the animals, putting them in a &obetter mood&r.
|
||
botania.page.pollidisiac1=&oHell's Kitchen&r.
|
||
|
||
# -- CLAYCONIA
|
||
botania.entry.clayconia=Clayconia
|
||
botania.tagline.clayconia=Creates clay from sand
|
||
botania.page.clayconia0=The &1Clayconia&0 is a simple flower, in essence. All it does is moisten nearby &1Sand&0, turning it into &1Clay&0, this process uses a decent amount of &4Mana&0, but nothing too insane.
|
||
botania.page.clayconia1=&oWhat a killer joke&r.
|
||
|
||
# -- LOONIUM
|
||
botania.entry.loonium=Loonium
|
||
botania.tagline.loonium=Conjures dungeon loot
|
||
botania.page.loonium0=Any weary adventurer knows that &4Dungeons&0 can hold valuable goodies. The &1Loonium&0 can, at the use of an extreme amount of &4Mana&0, materialize these items and drop them in the nearby vicinity.
|
||
botania.page.loonium1=&oTank Tank Heal Tank&r!
|
||
|
||
# -- DAFFOMILL
|
||
botania.entry.daffomill=Daffomill
|
||
botania.tagline.daffomill=Moves items with wind
|
||
botania.page.daffomill0=The &1Daffomill&0 works as a fan of sorts. It pushes, at the cost of a small amount of &4Mana&0, any items found in front of it.<br>Shift-right clicking it with a &1Wand of the Forest&0 changes the orientation. Where it's currently facing can be seen via the subtle wind particles it emits.
|
||
botania.page.daffomill1=&oWind Turbines? I'm a big fan&r.
|
||
|
||
# -- VINCULOTUS
|
||
botania.entry.vinculotus=Vinculotus
|
||
botania.tagline.vinculotus=Intercepts enderman teleportation
|
||
botania.page.vinculotus0=The &1Vinculotus&0 has the power to create a disturbance among any &4Enderman&0's teleportation powers within a fairly large radius around it. For a cost of &4Mana&0, whenever an &4Enderman&0 would teleport anywhere, instead, they're teleported to the location of the &1Vinculotus&0.
|
||
botania.page.vinculotus1=&oTouch this black lotus with your fingers&r.
|
||
|
||
# -- SPECTRANTHEMUM
|
||
botania.entry.spectranthemum=Spectranthemum
|
||
botania.tagline.spectranthemum=Teleports items
|
||
botania.page.spectranthemum0=Transporting items a long distance can be an arduous task. Water channels and &1Daffomills&0 won't cut it forever. The &1Spectranthemum&0, at the cost of &4Mana&0 wraps the fabric of reality of any dropped items that do not contain &4Mana&0 around it, teleporting them somewhere else in the world. After teleported once, another of these flowers can't be used on the same item.
|
||
botania.page.spectranthemum1=In order to specify where the items go, one would use a &1Wand of the Forest&0 in bind mode and bind the flower to a block somewhere, similarly to binding it to a pool. This only works within 12 blocks. In order to view what block the flower is bound to rather than the pool it's pulling &4Mana&0, one would sneak while looking at it with a wand.
|
||
botania.page.spectranthemum2=This flower is governed by the &4axiom of chunkloading&0, by which it'll not function on chunks not loaded. This topic is not addressed in full extent this lexicon.<br>&oRecommended Reading: "Chunks and Chicken", "Anchors of the World".
|
||
botania.page.spectranthemum3=&o(n)spooky(n+2)me&r.
|
||
|
||
# -- MEDUMONE
|
||
botania.entry.medumone=Medumone
|
||
botania.tagline.medumone=Freezes mobs
|
||
botania.page.medumone0=The &1Medumone&0 is a flower with the ability to completely halt a creature's movement.<br>While it receives &4Mana&0, it'll halt any nearby entities in their tracks with a powerful slowness effect, provided they are not players.
|
||
botania.page.medumone1=&oThose credits look fake&r...
|
||
|
||
# -- MARIMORPHOSIS
|
||
botania.entry.marimorphosis=Marimorphosis
|
||
botania.tagline.marimorphosis=Creates new stone types
|
||
botania.page.marimorphosis0=The &1Marimorphosis&0 is a flower that executes metamorphic transformations on nearby &1Stone&0 blocks. These blocks get metamorphised into one of 8 different types of &1Metamorphic Stone&0. All 8 types will generate, but the type(s) that generate more often depend on the biome. All of these can be used to make bricks, chiseled bricks, slabs, stairs and even &1Petal Apothecary&0 variants.
|
||
botania.page.marimorphosis1=The various flavours of &1Metamorphic Stone&0
|
||
botania.page.marimorphosis3=Colorful like a ClariS song
|
||
botania.page.marimorphosis2=&oThis flower is pretty gneiss&r.
|
||
|
||
# -- BUBBELL
|
||
botania.entry.bubbell=Bubbell
|
||
botania.tagline.bubbell=Makes underwater bubbles
|
||
botania.page.bubbell0=Building underwater is a no small task. Clearing air under the sea is incredibly troublesome and time consuming. Placing down a &1Bubbell&0 underwater and providing it with &4Mana&0 (preferably a priori) will have it start to create a dome of air which will keep water at bay. The dome has about twelve blocks of radius. &4Mana&0 is required constantly to keep it up and going.
|
||
botania.page.bubbell1=&oLike some casual game&r.
|
||
|
||
# -- SOLEGNOLIA
|
||
botania.entry.solegnolia=Solegnolia
|
||
botania.tagline.solegnolia=Creates spaces where the Ring of Magnetization doesn't work
|
||
botania.page.solegnolia0=The &1Ring of Magnetization&0 is a rather handy tool for anyone digging or collecting. It does, however, fall into the problem that it picks up unwanted items near complex systems. The &1Solegnolia&0 disrupts the ring and prevents any items around it from being pulled towards a wearer of one, and any rings whose wearers stand inside the radius from picking items up. It does not require &4Mana&0.
|
||
botania.page.solegnolia1=On/Off
|
||
|
||
# - GENERATING FLOWERS
|
||
# -- AN INTRODUCTION TO GENERATION
|
||
botania.entry.gIntro=An Introduction to Generation
|
||
botania.tagline.gIntro=Flowers that consume resources to make mana
|
||
botania.page.gIntro0=&4Generating Mana&0 should be at the top of the priorities for any botanist. Luckily there's an array of &4Generating Flowers&0 willing to do the job.<br>These flowers, as their name shows, generate &4Mana&0, both passively and actively. Unless stated otherwise, all &4Generating Flowers&0 generate &4Mana&0 passively under certain circumstances.
|
||
botania.page.gIntro1=All &4Generating Flowers&0, alike the &4Functional Flowers&0 contain a small buffer of &4Mana&0.<br>Standard rules for &4Mana&0 reading apply, right clicking with a &1Wand of the Forest&0 will update the mana readings.<br>This mana will be stored in the closest &1Mana Spreader&0 around.
|
||
botania.page.gIntro2=It is important to keep in mind that these flowers memorize the &1Mana Spreader&0 into which they should put &4Mana&0 into. They'll only store into the nearest spreader present at the time of the flower being placed (or the closest placed afterward, if none was present), and none other. It can be bound to another spreader with a wand in &4Bind Mode&0.
|
||
|
||
# -- CAVEATS OF PASSIVE GENERATION
|
||
botania.entry.passiveGen=Caveats of Passive Generation
|
||
botania.tagline.passiveGen=It's free or it's good, pick one
|
||
botania.page.passiveGen0=The spectrum of &4Generating Flowers&0 can be arranged in two groups, &4Passive&0 and &4Active&0.<br>&4Passive Flowers&0 are those that simply create &4Mana&0 using a completely free resource, such as the sun, or water. &4Active Flowers&0 require some sort of resource to transform into &4Mana&0, be it renewable or not.
|
||
botania.page.passiveGen1=At the start of a botanist's career, only very basic and rudimentary &4Passive Flowers&0 are available, such as the &1Daybloom&0 or &1Nightshade&0.<br>These flowers are required to advance on to more potent and effective &4Active Flowers&0, but they should not be relied upon aside from being a stepping stone, as all &4Passive Flowers&0 will decay into a &1Dead Bush&0 after three days of work.
|
||
|
||
# -- PRIMUS LOCI
|
||
botania.entry.primusLoci=Primus Loci
|
||
botania.tagline.primusLoci=Rare flower patches with non-decaying flowers
|
||
botania.page.primusLoci0=Among one's travels, one might come across an unusual flower patch, with flowers resembling &1Dayblooms&0 and &1Nightshades&0.<br>This is called a &4Primus Locus&0, a rare occurence in the world, where two special generating flora, the &1Daybloom Primus&0 and &1Nightshade Primus&0 can appear.
|
||
botania.page.primusLoci1=These flowers act as normal &1Dayblooms&0 or &1Nightshades&0, however, they produce mana a little bit faster and do not decay, making them a great find for a fledgling botanist to set up camp around.<br>Primus flowers are incredibly fickle, and as such, attempting to move them off their natural resting place will kill them.
|
||
|
||
# -- DAYBLOOM
|
||
botania.entry.daybloom=Daybloom
|
||
botania.tagline.daybloom=Mana from the sky
|
||
botania.page.daybloom0=The &1Daybloom&0 is the most basic and rudimentary &4Generating Flower&0. Simply put, it performs a modified photosynthesis process, in order to transform sunlight into &4Mana&0.<br>The process is rather slow, but about half a dozen of these should get the job done, for now.
|
||
botania.page.daybloom1=&1Dayblooms&0 are classified as &4passive flowers&0, which means they will decay after some use.<br>They also produce feeble amounts of &4Mana&0 to begin with, so perhaps hastily upgrading to &1Endoflames&0 or other &1active flowers&0, once available, might be a good idea.
|
||
botania.page.daybloom2=&oStarting up a brand new day&r.
|
||
|
||
# -- NIGHTSHADE
|
||
botania.entry.nightshade=Nightshade
|
||
botania.tagline.nightshade=Mana from the moon
|
||
botania.page.nightshade0=The &1Nightshade&0 is the dark counterpart of the &1Daybloom&0, as it generates &4Mana&0 passively in any situation the &1Daybloom&0 can not, as long as it's nighttime.<br>Alike its shining counterpart, they are classified as &4passive flowers&0, and as such will decay.
|
||
botania.page.nightshade1=&oThe shadow of the day&r.
|
||
|
||
# -- ENDOFLAME
|
||
botania.entry.endoflame=Endoflame
|
||
botania.tagline.endoflame=Mana from fuel
|
||
botania.page.endoflame0=While the &1Daybloom&0 is all well and good, a botanist requires more effective means of generating &4Mana&0.<br>The &1Endoflame&0 does that exactly, it will absorb any combustible items or blocks dropped on the nearby vicinity (albeit only one at a time) and burn through them to passively generate mana while the fuel lasts.
|
||
botania.page.endoflame1=There's a few small caveats though, the &1Endoflame&0 will not burn anything that returns a byproduct, an example are &1Lava Buckets&0, that have empty &1Buckets&0 as a byproduct.<br>Furthermore, the flower can only hold fuel equivalent to that of four times a &1Block of Coal&0. If any individual fuel with longer burn time than that is used, it won't be put to full efficiency.
|
||
botania.page.endoflame3=As the &1Endoflame&0 is often a botanist's first foray into proper automatable &4Active Generating Flora&0, it would be best to not leave it to manual usage forever. As the flower requires dropped items, an &1Open Crate&0 (which you can find in the &4Natural Apparatus&0) section, and some sort of limiting mechanism (a timer or pressure plate) would be ideal for it.
|
||
botania.page.endoflame2=&oNot nitor&r.
|
||
|
||
# -- HYDROANGEAS
|
||
botania.entry.hydroangeas=Hydroangeas
|
||
botania.tagline.hydroangeas=Mana from water
|
||
botania.page.hydroangeas0=&1Hydroangeas&0 act as a liquid based passive generator. They will suck up any &1Still Water&0 in a 3x3 area around it, on the same height, creating &4Mana&0 from it. The amount they produce is comparable to that of an &1Endoflame&0. They also seem to function faster during &4Rain&0.<br>&1Hydroangeas&0 are classified as &4passive flowers&0 and as such will decay.
|
||
botania.page.hydroangeas2=A simple &1Hydroangeas&0 system
|
||
botania.page.hydroangeas1=&oFrom some Hyperdimension&r?
|
||
|
||
# -- THERMALILY
|
||
botania.entry.thermalily=Thermalily
|
||
botania.tagline.thermalily=Mana from lava
|
||
botania.page.thermalily0=The &1Thermalily&0 acts as a &1Lava&0 counterpart to the &1Hydroangeas&0. As expected, the flower will absorb &1Lava&0 around it, in the same height as it, to create &4Mana&0.<br>After absorbing the &1Lava&0, the flower will produce &4Mana&0 for around 45 seconds. After it stops, it needs a bit of time, around 5 minutes, to cool down, before it can absorb more &1Lava&0.
|
||
botania.page.thermalily2=The amount of &4Mana&0 the &1Thermalily&0 produces during its active period is extremely high, serving as a very functional flower for when a quick boost is needed.<br>During the "cooldown" period, if the flower were to absorb any &4Lava&0, it instead consumes it, generating no &4Mana&0 and having to wait 5 minutes from there to start over.
|
||
botania.page.thermalily3=While placing &1Lava&0 in the world is definitely possible via &1Dispensers&0, automatically gathering it and carrying it from the &4Nether&0 or deep underground is another story entirely.<br>As such, the &1Thermalily&0 is clasified as a "semi-automatable" flower.
|
||
botania.page.thermalily1=&o0108 Style&r.
|
||
|
||
# -- ROSA ARCANA
|
||
botania.entry.arcanerose=Rosa Arcana
|
||
botania.tagline.arcanerose=Mana from experience
|
||
botania.page.arcanerose0=&4Experience Points&0 are a form of magic of sorts. The &1Rosa Arcana&0 can tap into it and absorb the experience of players on the ground around it, turning it into &1Mana&0.<br>What the flower can not do, however, is absorb raw experience orbs from the floor. They must first be gathered by a player.
|
||
botania.page.arcanerose1=&oWhen this card is Summoned, toss a coin&r.
|
||
|
||
# -- MUNCHDEW
|
||
botania.entry.munchdew=Munchdew
|
||
botania.tagline.munchdew=Mana from leaves
|
||
botania.page.munchdew0=Generating the form of natural energy that is &4Mana&0 should be a pretty good process when done via other living materials. By using the &1Munchdew&0, any &1Leaves&0 near the flower will get munched up and converted into &4Mana&0.<br>It's to note that, though, no saplings or any other items will be dropped from the leaves.
|
||
botania.page.munchdew1=This flower outputs a hefty amount of mana per tree eaten.<br>However, after if finishes eating all the available leaves, when left without any, it'll take a break from doing so and will only be able to eat again after a bit over a minute.
|
||
botania.page.munchdew2=&oYou pay for dinner, Shibazaki&r.
|
||
|
||
# -- ENTROPINNYUM
|
||
botania.entry.entropinnyum=Entropinnyum
|
||
botania.tagline.entropinnyum=Mana from TNT
|
||
botania.page.entropinnyum0=In order to generate a blast of &4Mana&0, one might in fact, require a blast nearby. Igniting a block of &1TNT&0 in the near an &1Entropinnyum&0, if it doesn't fall in water, will have the latter absorb all the entropy generated by the blast into itself, creating a large amount of &4Mana&0 and nullifying any possible damage. Lastly, to absorb the explosion, the flower must not have any &4Mana&0 stored in it or the process will fail.
|
||
botania.page.entropinnyum1=&oCool guys don't look at explosions&r.
|
||
|
||
# -- KEKIMURUS
|
||
botania.entry.kekimurus=Kekimurus
|
||
botania.tagline.kekimurus=Mana from cake
|
||
botania.page.kekimurus0=&1Cake&0 is delicious, everyone loves it, flowers included.<br>The &1Kekimurus&0 is one of these &1Cake&0 aficionados, and will eat any it spots nearby, using its enriching nutrients to create &4Mana&0.
|
||
botania.page.kekimurus1=&otop kek&r
|
||
|
||
# -- GOURMARYLLIS
|
||
botania.entry.gourmaryllis=Gourmaryllis
|
||
botania.tagline.gourmaryllis=Mana from food
|
||
botania.page.gourmaryllis0=The &1Gourmaryllis&0 is one hungry flower. It'll eat up any food in a small area around it, and turn it into &4Mana&0.<br>There's a catch, though, it can only digest a single food at any given time, the &4Mana&0 is created when it's done. Any other food it finds, it'll also devour, but not create any mana from it.
|
||
botania.page.gourmaryllis1=The amount of time it takes to digest a delicacy depends on its nutritional value, in layman's terms, the amount of food points it restores.<br>So, a &1Steak&0 will take four seconds to digest, a &1Carrot&0 will take two, a loaf of &1Bread&0 will take two and a half, so on.
|
||
botania.page.gourmaryllis2=The amount of &4Mana&0 created also makes use of this value, but in a way where the more nutritious the food is, the more efficient it is. For example, a single &1Steak&0 will produce more &1Mana&0 than two &1Carrots&0, both absolutely and per second.
|
||
botania.page.gourmaryllis3=&oA hot pot for our new residents&r.
|
||
|
||
# -- NARSLIMMUS
|
||
botania.entry.narslimmus=Narslimmus
|
||
botania.tagline.narslimmus=Mana from slime
|
||
botania.page.narslimmus0=There's some sort of unbeknownst power in the universe that creates &1Slimes&0 at seemingly random spots. &4Slime Chunks&0, they call it. The &1Narslimmus&0 is a flower that has the ability to tap into that energy. If placed down near a &1Slime&0 created by that power, it'll destroy it, collecting all the &4Mana&0 generated by the entropy. The larger the &1Slime&0, the more &4Mana&0 is created. It also makes a bit of a sticky mess.
|
||
botania.page.narslimmus1=&oStick around, would ye&r?
|
||
|
||
# -- SPECTROLUS
|
||
botania.entry.spectrolus=Spectrolus
|
||
botania.tagline.spectrolus=Mana from wool
|
||
botania.page.spectrolus0=The &1Spectrolus&0 is a flower that's particularly fond of the various tones of &1Wool&0. It'll absorb any and all &1Wool&0 blocks dropped nearby and create &4Mana&0 from them.<br>There's a caveat though. It's picky as to what colors it wants. Starting at white, after it absorbs one piece of &1Wool&0, it'll rotate to the next color in the spectrum.
|
||
botania.page.spectrolus1=While it consumes all &1Wool&0 around, it'll only create any mana if its of the color it wants, so haphazardly tossing &1Wool&0 at it is a wasteful strategy.<br>The color it'll absorb properly next can be seen by hovering over the flower with a &1Wand of the Forest&0.
|
||
botania.page.spectrolus2=&oTaste the Rainbow&r.
|
||
|
||
# -- RAFFLOWSIA
|
||
botania.entry.rafflowsia=Rafflowsia
|
||
botania.tagline.rafflowsia=Mana from flowers
|
||
botania.page.rafflowsia0=Once upon a time, the peasants of the nation found joy in planting enormous fields of &1Dayblooms&0, &1Nightshades&0 and &1Hydroangeas&0. The lowly citizens relished in the free intake of &4Mana&0 provenient of the various elements.<br>They were happy with their ignorance.
|
||
botania.page.rafflowsia1=One day, however, the plebians woke up to their prized gardens withered away, all of their hard work turned into &1Dead Bushes&0.<br>Revolted at the betrayal of their Gods, the men and women of the nation exclaimed in a single voice: "Passive flowers are useless now!"
|
||
botania.page.rafflowsia2=Or so they believed. Soon enough, ingenious sages of the nobility would find out the recipe for a flower that can make use of these so said, deprecated flowers.<br>This flower was, therefore, dubbed the &1Rafflowsia&0.
|
||
botania.page.rafflowsia3=The &1Rafflowsia&0 functions in a matter similar to the &1Kekimurus&0, with any sort of &4passive flowers&0, as in, it'll find any nearby placed on the floor and destroy them, creating &4Mana&0.<br>However, there are diminishing returns applied to this procedure, for the most effective usage, the same type of flower should not be destroyed multiple times in a row.
|
||
botania.page.rafflowsia4=&oA New Dawn, you could say&r.
|
||
|
||
# -- DANDELIFEON
|
||
botania.entry.dandelifeon=Dandelifeon
|
||
botania.tagline.dandelifeon=Mana from life
|
||
botania.page.dandelifeon_w=Warning: This feature is experimental.<br>It may, and probably will change in the future. Do not get too attached to it.
|
||
botania.page.dandelifeon0=The &1Dandelifeon&0 is a flower not recommended for those faint of heart.<br>While it's possibly the strongest available generating flower within the botanist's toolbelt, it's also one of the less straightforward to put to work.
|
||
botania.page.dandelifeon1=This flower makes use of a cellular automata known as &4Conway's Game of Life&0. The area for this procedure is a 25x25 square centered around the &1Dandelifeon&0 itself.<br>While the flower has a redstone signal, twice every second it'll step the game once.
|
||
botania.page.dandelifeon2=The game is executed with the concept of &4Cells&0. The 25x25 area can be seen as a grid of 25 by 25 cells<br>Cells may be live or dead, live if the block in that position is a &1Cellular Block&0 (read on) or dead if it's anything else. &4Neighbours&0 are the eight blocks in the same plane around any one cell.
|
||
botania.page.dandelifeon3=Every step of the game, the following transitions might happen: &41)&0 Any live cell with fewer than two or more than three live neighbours dies. &42)&0 Any live cell with exactly two or three live neigbours lives on. &43)&0 Any dead cell with exactly three live neigbours becomes a live cell.
|
||
botania.page.dandelifeon4=All of the transitions happen at the same time.<br>Aside from those, a few additional rules not present in a typical simulation of &4Conway's Game of Life&0 are also present in the &1Dandelifeon&0 procedures, listed in the following pages.
|
||
botania.page.dandelifeon5=All cells have an age, starting at zero. Whenever a cell lives on, by having two or three neighbours, its age inreases by one. Whenever a dead cell becomes a live cell, the age of the new live cell is equal to the age of the oldest neighbour, plus one. Any cells older than sixty generations will die during the next step.
|
||
botania.page.dandelifeon6=Second off, the 3x3 zone centered around the &1Dandelifeon&0 itself is not habitable by cells. Any live cells that would exist in that area are turned into &4Mana&0 instead. The older the cell that would be created, the more &4Mana&0 it makes. Age zero cells produce no &4Mana&0.
|
||
botania.page.dandelifeon10=Whenever any live cells are absorbed by the 3x3 zone in the center, all other cells in the board die.<br>A few other restrictions apply to cells, such as having two different &1Dandelifeon&0 flowers affect the same cell will kill it. Lastly, any cell will die if moved by any other means than the &1Dandelifeon&0 itself.
|
||
botania.page.dandelifeon7=&1Cellular Blocks&0 are crafted with &1Cactus&0, &1Carrots&0 and &1Potatoes&0, and are extremely fragile, they may not be picked once placed down or moved by &1Pistons&0 and may not be created (through having 3 live neighbours on a dead cell) on any block that isn't air.<br>If not within the range of a &1Dandelifeon&0 they work as normal building blocks.
|
||
botania.page.dandelifeon8=&oCellCraft^2&r.
|
||
botania.page.dandelifeon9=Creating &1Cellular Blocks&0
|
||
|
||
# - NATURAL APPARATUS
|
||
# -- MANA PYLON
|
||
botania.entry.pylon=Efsun Kolonu
|
||
botania.tagline.pylon=Enchantment booster
|
||
botania.page.pylon0=A &1Mana Pylon&0 is a structure that can pull energies from the earth and use them to power enchanting processes.<br>For one, setting one adjacent to an &1Enchanting Table&0 as if it was a &1Bookshelf&0 will drastically increase the power it can convey, just 2 of these are enough for it to reach &4Level 30&0.
|
||
botania.page.pylon1=&oYou must construct additional pylons!&r
|
||
|
||
# -- MANA ENCHANTING
|
||
botania.entry.manaEnchanting=Enchanting with Mana
|
||
botania.tagline.manaEnchanting=Using mana to enchant your tools
|
||
botania.page.manaEnchanting0=By utilizing the magical power emitted from &1Mana Pylons&0, a structure that can enchant items with books without consuming them can be created, called the &1Mana Enchanter&0.<br>Constructing one of these requires a fair amount of space and materials alike.
|
||
botania.page.manaEnchanting1=To construct the &1Mana Enchanter&0, one requires, as well as fair amount of space, 17 &1Obsidian&0 blocks, 10 &1Mystical Flowers&0 of any color, 6 &1Mana Pylons&0 and a &1Lapis Lazuli Block&0.<br>The instructions on how to assemble this structure are in the following pages.
|
||
botania.page.manaEnchanting2=Mana Enchanter
|
||
botania.page.manaEnchanting5=After the construct is done, right click the Lapis block with a &1Wand of the Forest&0 and the enchanter should form.<br>In order to utilize the enchanter, one would place (via right click) the item to be enchanted in the enchanter itself and drop &1Enchanted Books&0 inside the circle around it.
|
||
botania.page.manaEnchanting6=Items that are already enchanted can't be placed in the enchanter.<br>To start the enchanting, right click the enchanter with a &1Wand of the Forest&0. It'll scan the books around, and once it's done, a spell circle of sorts will appear around it, indicating the books can be safely picked up again.
|
||
botania.page.manaEnchanting7=After the enchanting begins, the enchanter will require &4Mana&0.<br>It can be fed via one of two ways, either via &4Mana Bursts&0 or nearby &1Sparks&0, by placing a &1Spark&0 on top of the enchanter. The later being much faster.
|
||
botania.page.manaEnchanting8=When enough &4Mana&0 is gathered, the enchanting process will finalize, and the enchantments will be applied to the item.<br>The amount of &4Mana&0 required depends on the rarity of the enchantments being applied, their level, and the total amount of enchantments.<br>If any book has more than one enchantment, only the first will be accounted for.
|
||
botania.page.manaEnchanting9=During the enchanting process, the item can not be removed, but it can after the process has been completed.<br>Note that if at any point, any component of the construct is removed, it'll revert to its original &1Lapis Lazuli Block&0 form.
|
||
|
||
# -- SPREADER TURNTABLE
|
||
botania.entry.turntable=Spreader Turntable
|
||
botania.tagline.turntable=Spin spreaders around
|
||
botania.page.turntable0=The &1Spreader Turntable&0, as its name implies, can turn &1Mana Spreaders&0 around and around. Placing a spreader above the turntable will rotate it, given that a redstone signal isn't applied.<br>To change the speed of the turntable, right click with a &1Wand of the Forest&0, shift-right clicking will invert the movement.
|
||
botania.page.turntable1=You spin me right round
|
||
|
||
# -- ALCHEMISING WITH MANA
|
||
botania.entry.manaAlchemy=Alchemising with Mana
|
||
botania.tagline.manaAlchemy=Turn A into B. Exchange may or may not be equivalent
|
||
botania.page.manaAlchemy0=&4Mana&0 is an extremely volatile substance, to a point that its complete properties and abilities are unknown.<br>One of them is known, though, by attaching an &1Alchemy Catalyst&0, created with a mixture of otherworldly materials to the bottom of a &1Mana Pool&0, it enables the pool to perform &4Alchemy&0.
|
||
botania.page.manaAlchemy1=Creating the &1Catalyst&0
|
||
botania.page.manaAlchemy2=&1Rotten Flesh&0 to &1Leather&0
|
||
botania.page.manaAlchemy3=Various types of &1Wood&0
|
||
botania.page.manaAlchemy4=Various types of &1Saplings&0
|
||
botania.page.manaAlchemy5=Breaking down &1Glowstone Blocks&0
|
||
botania.page.manaAlchemy6=Breaking down &1Quartz Blocks&0
|
||
botania.page.manaAlchemy7=Creating &1Chiseled Stone Bricks&0
|
||
botania.page.manaAlchemy8=Further freezing &1Snow&0 into &1Ice&0
|
||
botania.page.manaAlchemy9=Converting between &1Vines&0 and &1Lilypads&0
|
||
botania.page.manaAlchemy10=Various breeds of &1Fish&0
|
||
botania.page.manaAlchemy11=Transmuting &1Seeds&0 and &1Crops&0
|
||
botania.page.manaAlchemy12=Purifying &1Poisonous Potatoes&0
|
||
botania.page.manaAlchemy13=Conjuring &1Nether Wart&0
|
||
botania.page.manaAlchemy14=Converting between &1Gunpowder&0 and &1Flint&0
|
||
botania.page.manaAlchemy15=Making &1Name Tags&0
|
||
botania.page.manaAlchemy16=Splitting &1Wool&0 into &1String&0
|
||
botania.page.manaAlchemy17=Converting between &1Slimeballs&0 and &1Cactus&0
|
||
botania.page.manaAlchemy18=Creating &1Ender Pearls&0
|
||
botania.page.manaAlchemy19=Converting between &1Glowstone&0 and &1Redstone&0
|
||
botania.page.manaAlchemy20=Breaking &1Cobblestone&0 into &1Sand&0
|
||
botania.page.manaAlchemy21=Breaking &1Hardened Clay&0 into &1Red Sand&0
|
||
botania.page.manaAlchemy22=Breaking down &1Clay&0 and &1Bricks&0
|
||
botania.page.manaAlchemy23=Making &1Coarse Dirt&0
|
||
botania.page.manaAlchemy24=Transmuting &1Tall Grass&0 types
|
||
botania.page.manaAlchemy25=Transmuting mundane flowers
|
||
|
||
# -- BOTANICAL BREWERY
|
||
botania.entry.brewery=Botanical Brewery
|
||
botania.tagline.brewery=Create brews, more effective potions
|
||
botania.page.brewery0=Given the versatility of &4Mana&0, the fact that it can be used to conjure some sort of &4Potions&0 comes to nobody's surprise. &4Brews&0 are a variant of &4Potions&0, to put it simply. They're created using &4Mana&0 and a set of ingredients.<br>Unlike &4Potions&0, &4Brews&0 have defined recipes, and each vial contains multiple doses.
|
||
botania.page.brewery1=In order to create &4Brews&0 one would require a &1Botanical Brewery&0, &1Vials&0 and of course, the reagents defined in the recipe.<br>The &4Mana&0 functions as the both the solvent and energy source and is given through &4Mana Bursts&0, simply pointing a &1Mana Spreader&0 at the &1Brewery&0 will work just fine.
|
||
botania.page.brewery2=Crafting the &1Botanical Brewery&0
|
||
botania.page.brewery3=Crafting &1Vials&0
|
||
botania.page.brewery4=Working the &1Botanical Brewery&0 is rather simple. First off, to add an item, right click with it on the block or toss it.<br>Start off by adding the &1Vial&0, which will get set on the top of the brewery. Proceed by adding all the required ingredients. Once a &4Brew&0 can be created with the ingredients in the brewery, &4Mana&0 will start flowing, just wait a bit after that.
|
||
botania.page.brewery5a=A simple brew, it mimics a &1Potion of Swiftness&0, when taken, it has a similar effect, giving the individual a &4Speed II&0 effect.
|
||
botania.page.brewery5b=Gotta go fast
|
||
botania.page.brewery6a=A simple brew, it mimics a &1Potion of Strength&0, when taken, it has a similar effect, giving the individual a &4Strength II&0 effect.
|
||
botania.page.brewery6b=Hodor
|
||
botania.page.brewery7a=A simple brew, it mimics a &1Potion of Haste&0, when taken, it has a similar effect, giving the individual a &4Haste II&0 effect.
|
||
botania.page.brewery7b=Full of C9H13NO3
|
||
botania.page.brewery8a=A simple brew, it mimics a &1Potion of Healing&0, when taken, it has a similar effect, giving the individual an &4Instant Health II&0 effect.
|
||
botania.page.brewery8b=He pulled a Truesilver, GG
|
||
botania.page.brewery9a=A simple brew, it mimics a &1Potion of Leaping&0, when taken, it has a similar effect, giving the individual a &4Jump Boost II&0 effect.
|
||
botania.page.brewery9b=I got jumps, isn't that what the kids say?
|
||
botania.page.brewery10a=A simple brew, it mimics a &1Potion of Regeneration&0, when taken, it has a similar effect, giving the individual a &4Regeneration II&0 effect.
|
||
botania.page.brewery10b=Good reaction to simochi
|
||
botania.page.brewery17a=A simple brew, it mimics a &1Potion of Regeneration&0, when taken, it has a similar effect, giving the individual a &4Regeneration&0 effect, albeit for longer than the previous brew.
|
||
botania.page.brewery17b=I guess she was just more resilient
|
||
botania.page.brewery11a=A simple brew, it mimics a &1Potion of Resistance&0, when taken, it has a similar effect, giving the individual a &4Resistance II&0 effect.
|
||
botania.page.brewery11b=Can't touch this
|
||
botania.page.brewery12a=A simple brew, it mimics a &1Potion of Fire Resistance&0, when taken, it has a similar effect, giving the individual a &4Fire Resistance&0 effect.
|
||
botania.page.brewery12b=He isn't a true dragon, fire can't kill a dragon
|
||
botania.page.brewery13a=A simple brew, it mimics a &1Potion of Water Breathing&0, when taken, it has a similar effect, giving the individual a &4Water Breathing&0 effect.
|
||
botania.page.brewery13b=Under the sea, under the sea
|
||
botania.page.brewery14a=A simple brew, it mimics a &1Potion of Invisibility&0, when taken, it has a similar effect, giving the individual a &4Invisibility&0 effect.
|
||
botania.page.brewery14b=Pretend you have Incursio
|
||
botania.page.brewery15a=A simple brew, it mimics a &1Potion of Night Vision&0, when taken, it has a similar effect, giving the individual a &4Night Vision&0 effect.
|
||
botania.page.brewery15b=Does it come with a silence?
|
||
botania.page.brewery16a=A simple brew, it mimics a &1Potion of Absorption&0, when taken, it has a similar effect, giving the individual a &4Absorption IV&0 effect.
|
||
botania.page.brewery16b=You're gonna catch a cold
|
||
|
||
# -- BREWING FLASKS
|
||
botania.entry.flasks=Brewing Flasks
|
||
botania.tagline.flasks=Bigger brew containers
|
||
botania.page.flasks0=&1Alfglass&0 seems to be more maleable than the typical &1Managlass&0 used for &1Vials&0. A &1Flask&0, made with &1Alfglass&0 is the typical elven container for &4Brews&0, and can contain 6 doses of one, rather than the 4 a &1Vial&0 does.
|
||
botania.page.flasks1=While the ingredient cost to brew something in a &1Flask&0 is smaller, the &4Mana&0 cost is double that of a regular &1Vial&0.<br>Lastly, given that the bottleneck of a &1Flask&0 is larger than that of a &1Vial&0, the contents can be consumed faster.
|
||
botania.page.flasks2=Get one under the bridge
|
||
|
||
# -- COMPLEX BREWING
|
||
botania.entry.complexBrews=Complex Brews
|
||
botania.tagline.complexBrews=Stronger brews with new effects
|
||
botania.page.complexBrews0=Apart from the standard, run of the mill &1Brews&0 that don't pass from mimics of the &1Potions&0 that can be made in a &1Brewing Stand&0 there's also some more complex brews which apply either a combination of effects or new, beneficial effects altogether.
|
||
botania.page.complexBrews1a=A brew that applies both positive and negative effects. Taking it leaves the affected individual in a state of power, but also vulnerability.
|
||
botania.page.complexBrews1b=96 Herblore
|
||
botania.page.complexBrews2a=An entity affected with this brew's effect will regain HP whenever they slay any other creature.
|
||
botania.page.complexBrews2b=It predates the set
|
||
botania.page.complexBrews3a=An entity affected with this brew's effect will be completely immune to any fall damage.
|
||
botania.page.complexBrews3b=And I call it magic
|
||
botania.page.complexBrews4a=This brew casts an aura of emptiness around any entity that has its effect. In a 128 block radius, mobs will not be allowed to spawn naturally.
|
||
botania.page.complexBrews4b=Close the floodgates
|
||
botania.page.complexBrews5a=This brew casts an aura of emptiness around any entity that has its effect. In a 64 block radius, mobs will be allowed to spawn regardless of light or other conditions. This won't work with &1Emptiness&0.
|
||
botania.page.complexBrews5b=Shall we pray for a miracle?
|
||
botania.page.complexBrews6a=A player affected with this brew's effect will have much higher proficiency at fishing and will catch fish and other loot twice as fast.
|
||
botania.page.complexBrews6b=Maybe you'll catch a Chris
|
||
botania.page.complexBrews7a=When drank, this brew will clear all potion effects on the player, negative or otherwise.
|
||
botania.page.complexBrews7b=Absolute sooooooul
|
||
|
||
# -- BREW INCENSES
|
||
botania.entry.incense=Brew Incenses
|
||
botania.tagline.incense=Brews on an area of effect
|
||
botania.page.incense0=&4Brews&0 can provide a great variety of effects when in liquid form. They, however, don't last long, and take up inventory space. Utilizing &1Incense Sticks&0 instead of flasks mitigates that problem, these can be infused with &4Brew&0 effects just like a normal flask would, but take around ten times as much &4Mana&0 to do so.
|
||
botania.page.incense1=An &1Incense Stick&0 can be placed on an &1Incense Plate&0 by right clicking on it, a simple click with a &1Flint and Steel&0 will light it up. Once lit, the stick can not be retrieved.<br>A single stick of incense will burn for sixty times as long as as the liquid counterpart before needing to be replaced.
|
||
botania.page.incense2=&1Incense Plates&0 that are burning &1Incense Sticks&0 will provide the effects of the &4Brew&0 infused in the stick to any players on a 30 block radius of the plate.<br>Not all &4Brews&0 can be infused into &1Incense Sticks&0, for example, &4Instant Health&0 or &1Absorption&0 can't, nor can any with more than one effect.
|
||
botania.page.incense5=For the incense lovers who are also automation junkies, the &1Incense Plate&0 can receive items through &1Hoppers&0 or other input. It'll output a &1Comparator&0 signal of 1 when it has a stick and 2 when it's burning it.<br>Lastly, if a &4Mana Burst&0 with a &1Kindle Lens&0 hits the plate while there's a stick on it, it'll start burning it.
|
||
botania.page.incense3=Incense is wincense
|
||
botania.page.incense4=I can incense it
|
||
|
||
# -- EYE OF THE ANCIENTS
|
||
botania.entry.forestEye=Eye of the Ancients
|
||
botania.tagline.forestEye=Animal detector
|
||
botania.page.forestEye0=As the Ancients who used to watch over the world always looked for the living beings on it, this block, the &1Eye of the Ancients&0, will do just that.<br>By attaching a &1Comparator&0 next to it, it'll send out a redstone signal equivalent to the amount of animals it can find.
|
||
botania.page.forestEye1=The counting only starts at 2, so, with 2 animals around, it'd output a signal of strength 1, with 3 animals, of strength 2 and so on.<br>Lastly, the time has worn down the sight of the Ancients, so this block can only see animals in about 6 blocks in any direction.
|
||
botania.page.forestEye2=Now you see me...
|
||
|
||
# -- OPEN CRATE
|
||
botania.entry.openCrate=Open Crate
|
||
botania.tagline.openCrate=A simple device to drop things
|
||
botania.page.openCrate0=Sometimes devices like &1Droppers&0 or &1Dispensers&0 aren't precise or fast enough. A simple solution is to make a crate and punch a hole in the bottom.<br>Yeah, it's that simple. The &1Open Crate&0 accepts items from &1Hoppers&0 or any other means of inserting items, and obviously, drops them directly below it.
|
||
botania.page.openCrate1=Depending on the situation, items can be inserted into the open crate with a &1Hopper&0, &1Hopperhock&0 or &1Dropper&0.<br>A little interesting effect the &1Open Crate&0 can do is that, when given a redstone signal, any items it drops are prevented from being caught by flowers like the &1Hopperhock&0, &1Rannuncarpus&0 or &1Pollidisiac&0 for around ten seconds more than usual.
|
||
botania.page.openCrate2=A super crate box
|
||
|
||
# -- DRUM OF THE WILD
|
||
botania.entry.forestDrum=Drum of the Wild
|
||
botania.tagline.forestDrum=Harvest crops and uproot grass with mana bursts
|
||
botania.page.forestDrum0=The &1Drum of the Wild&0 is, in layman's terms, the percussion counterpart of the &1Horn of the Wild&0. It serves the exact same purpose as the handheld horn, but is placed in world.<br>To trigger a beat and break nearby foliage, one would fire a &4Mana Burst&0 at the drum.
|
||
botania.page.forestDrum1=It's to note that the drum does not store mana, hence, in order to trigger it, a &1Pulse Mana Spreader&0 or a &1Mana Blaster&0 is required.
|
||
botania.page.forestDrum2=But if you close your eyes...
|
||
|
||
# -- ABSTRUSE PLATFORM
|
||
botania.entry.platform=Abstruse Platform
|
||
botania.tagline.platform=Disguisable platform you can fall down in
|
||
botania.page.platform0=By laying &1Livingwood&0 on a very specific format it's possible to create a platform of sorts, that only has a physical body for whoever is on top of it and isn't sneaking. For anyone else, it's like it's not there. &4Mana Bursts&0 will always travel through it without any trouble.<br>It's also possible to camouflage this block as any other simple block by simply right clicking it.
|
||
botania.page.platform2=Right clicking a platform with a block in it with a &1Wand of the Forest&0 will change all connected platforms with no block set to them to the block on the one clicked. Shift-right clicking removes all blocks.
|
||
botania.page.platform1=It would be Ethereal but the name was taken
|
||
|
||
# -- CONJURING WITH MANA
|
||
botania.entry.manaConjuration=Conjuring with Mana
|
||
botania.tagline.manaConjuration=Duplicate your resources with mana
|
||
botania.page.manaConjuration0=Similar to the ability to &4Alchemise with Mana&0, a catalyst also exists for &4Conjuration&0, the magic of materializing resources from magical energy only. The mechanism works in a similar way to the &1Alchemy Catalyst&0 where one tosses an item into the pool with the catalyst below.
|
||
botania.page.manaConjuration1=Creating the catalyst
|
||
botania.page.manaConjuration2=Conjuring &1Redstone&0
|
||
botania.page.manaConjuration3=Conjuring &1Glowstone&0
|
||
botania.page.manaConjuration4=Conjuring &1Quartz&0
|
||
botania.page.manaConjuration5=Conjuring &1Coal&0
|
||
botania.page.manaConjuration6=Conjuring &1Snow&0
|
||
botania.page.manaConjuration7=Conjuring &1Netherrack&0
|
||
botania.page.manaConjuration8=Conjuring &1Soul Sand&0
|
||
botania.page.manaConjuration9=Conjuring &1Gravel&0
|
||
botania.page.manaConjuration10=Conjuring &1Leaves&0
|
||
botania.page.manaConjuration11=Conjuring &1Grass&0
|
||
|
||
# -- SPECTRAL PLATFORM
|
||
botania.entry.spectralPlatform=Spectral Platform
|
||
botania.tagline.spectralPlatform=Disguisable platform with no solid body
|
||
botania.page.spectralPlatform0=The &1Spectral Platform&0 isn't more than an &1Abstruse Platform&0 with no physical body whatsoever. Whereas the &1Abstruse Platform&0 would have a physical body in some cases, the &1Spectral Platform&0 lets anything go through it, regardless of their position.
|
||
botania.page.spectralPlatform1=This reminds me of a Puzzle
|
||
|
||
# -- DRUM OF THE GATHERING
|
||
botania.entry.gatherDrum=Drum of the Gathering
|
||
botania.tagline.gatherDrum=Shear sheep and milk cows with mana bursts
|
||
botania.page.gatherDrum0=The &1Drum of the Gathering&0 is, in short terms, a &1Drum of the Wild&0 for livestock.<br>When a &4Mana Burst&0 collides with it, it'll shear any &4Sheep&0 around with grown fleece. Any &4Cows&0, with &1Empty Buckets&0 below them will have their milk transfered to the buckets.
|
||
botania.page.gatherDrum1=Tap your lands
|
||
|
||
# -- CRAFTY CRATE
|
||
botania.entry.craftCrate=Crafty Crate
|
||
botania.tagline.craftCrate=A way to craft automatically
|
||
botania.page.craftCrate0=As the name suggests, the &1Crafty Crate&0 is a counterpart to the &1Open Crate&0 with the ability to assemble items into other items similarly to a &1Crafting Table&0.<br>Like a &1Crafting Table&0, it has a 9 slot inventory, which can be filled with items in the pattern of a recipe.
|
||
botania.page.craftCrate1=The items go in from left to right and top to bottom (illustration further in this entry), to that, there's a special item, named the &1Crafting Placeholder&0, which, when placed in, counts as an empty slot in the recipe. This is used to allow for recipes with gaps (eg, furnace, chest, pickaxe...) to also be doable.
|
||
botania.page.craftCrate2=Creating the placeholder
|
||
botania.page.craftCrate3=To finish the recipe, one of two things can be done.<br>First off, filling every of the 9 slots with either recipe components or placeholders will instantly eject the result, the placeholders and any leftovers (e.g. buckets when making cake), this is the most straightforward method.
|
||
botania.page.craftCrate4=Right clicking the crate with a &1Wand of the Forest&0 (remember: &1Dispensers&0 can do this) will attempt at crafting with whatever is inside the crate and eject it.<br>If this fails all the items inside are simply ejected with no crafting procedure done.
|
||
botania.page.craftCrate7=Attaching a &1Comparator&0 to the crate will have it emit a signal equal to the amount of items inside the crate, which can be an extremely valuable asset in creating mechanisms with it.
|
||
botania.page.craftCrate5=An example of crafting a &1Diamond Pickaxe&0
|
||
botania.page.craftCrate6=Made in Portugal
|
||
botania.page.craftCrate8=The &1Crafty Crate&0 can also be augmented with patterns. A pattern locks specific slots in the recipe, disallowing items from going into those slots and making them count as if there were placeholders there.<br>There's only a few basic patterns, which can be applied by right clicking on the crate (this doesn't consume them).
|
||
botania.page.craftCrate9=9 different patterns
|
||
|
||
# -- HOVERING HOURGLASS
|
||
botania.entry.hourglass=Hovering Hourglass
|
||
botania.tagline.hourglass=A simple timer, using the sands of time
|
||
botania.page.hourglass0=The ability to count time is an essential one to anyone who wishes to develop any redstonic contraptions. A single timer, however, can take a up both a lot of space and be slow in general. The &1Hovering Hourglass&0 is a simple, accurate, sand based timer. As the name implies, it's a hourglass that hovers and turns by itself.
|
||
botania.page.hourglass1=The hourglass contains an inventory, in which up to a stack of &1Sand&0, &1Red Sand&0 or &1Soul Sand&0 can be added via a right click. Right clicking again removes it. The sand will then fall from one of the chambers into another, and when is done, release a single redstone pulse and turn over, starting the process again.
|
||
botania.page.hourglass2=The amount of time for each pulse is dependent on how much and what type of sand is in the chamber. &1Sand&0 will count for one second per block, &1Red Sand&0 ten seconds per and &1Soul Sand&0 one minute per. Sand types can't be mixed. The time for each pulse can be seen by hovering over the block with a &1Wand of the Forest&0.
|
||
botania.page.hourglass3=Note that the sand is added all at once, so the size of the stack to be added needs to be set in the inventory.<br>Sand can't be added to the hourglass after it already has some in, trying to do so will end up removing the sand there instead. The sand in the block can be taken and added by &1Hoppers&0 or other methods.
|
||
botania.page.hourglass4=Right clicking the block with a &1Wand of the Forest&0 locks (and unlocks) it. When locked, sand can't be added or removed, just in case someone right clicks it on accident.<br>If a &4Mana Burst&0 collides with the block, it'll stop the flow of sand and pause the timer, colliding again continues it.
|
||
botania.page.hourglass5=The sands of time
|
||
|
||
# -- SPECTRAL RAIL
|
||
botania.entry.ghostRail=Spectral Rail
|
||
botania.tagline.ghostRail=Send minecarts flying
|
||
botania.page.ghostRail0=Using a &1Spectral Platform&0 as a &1Rail&0 component gives some interesting abilities to a &1Minecart&0 that passes through it: when launched off the rail, the cart will float for a bit, it'll also be able to pass through walls.<br>This effect stops if the cart lands on a rail or collides with any variant of &1Dreamwood&0.
|
||
botania.page.ghostRail1=Spirit Tracks, you could say
|
||
|
||
# -- DRUM OF THE CANOPY
|
||
botania.entry.canopyDrum=Drum of the Canopy
|
||
botania.tagline.canopyDrum=Destroy leaves en masse with mana bursts
|
||
botania.page.canopyDrum0=The &1Drum of the Canopy&0 is like the &1Drum of the Wild&0 in that it is the percussion counterpart of the &1Horn of the Canopy&0. It serves the exact same purpose as the handheld horn, but is placed in world.<br>All the functionality is similar to the &1Drum of the Wild&0
|
||
botania.page.canopyDrum1=The Pinking Drum
|
||
|
||
# -- COCOON OF CAPRICE
|
||
botania.entry.cocoon=Cocoon of Caprice
|
||
botania.tagline.cocoon=Hatch your own animals
|
||
botania.page.cocoon0=A cocoon is usually a symbol of change, of evolution.<br>Creating a &1Cocoon of Caprice&0 and placing it down will slowly evolve the rudimentary contents inside it into a &1Baby Animal&0. More often than not the animal hatched will be a farm animal, but on rare ocasions, different animals such as &1Wolves&0 or &1Horses&0 may be created.
|
||
botania.page.cocoon1=Speculation says that giving the cocoon &1Emeralds&0 influences the outcome towards something a bit different.<br>What could come out of such experiment is anyone's guess, really.
|
||
botania.page.cocoon2=New World, Perfect World
|
||
|
||
# -- MANASTORM CHARGE
|
||
botania.entry.manaBomb=Manastorm Charge
|
||
botania.tagline.manaBomb=Manastorm Charge go BOOM. BOOM BOOM. BOOMBOOMBOOMBOOMBOOMBOOM
|
||
botania.page.manaBomb0=Putting together some &1TNT&0 and a &1Gaia Spirit&0 creates a &1Manastorm Charge&0, a type of explosive, per se. Ignited with a &1Mana Burst&0, the charge will create an unstable &1Manastorm Epicenter&0, which will, over time, spawn supercharged &1Mana Bursts&0, that explode on contact with other blocks.<br>Needless to say, only a maniac would unleash such a force near anything they care about.
|
||
botania.page.manaBomb1=Prepare to face the mighty...
|
||
|
||
# -- TERU TERU BOZU
|
||
botania.entry.teruTeruBozu=Teru Teru Bozu
|
||
botania.tagline.teruTeruBozu=Weather control and cuteness overload
|
||
botania.page.teruTeruBozu0=&1Teru Teru Bozu&0 are known as amulets that can ward away bad weather. Simply creating one of these and placing it in the world will decrease the amount of time that &1Rain&0 or &1Snowstorms&0 will last. During bad weather, right clicking one with a &1Sunflower&0 or tossing said flower at it will have the sun come back. Attaching a &1Redstone Comparator&0 to one of these allows for it to detect bad weather.
|
||
botania.page.teruTeruBozu1=Too spoopy
|
||
|
||
# -- LIVINGWOOD AVATAR
|
||
botania.entry.avatar=Livingwood Avatar
|
||
botania.tagline.avatar=Rod effects in a block
|
||
botania.page.avatar0=Carving some &1Livingwood&0 and combining it with a &1Mana Diamond&0 heart creates an apparatus known as the &1Livingwood Avatar&0. By itself, this block doesn't do anything, aside from looking reasonably pretty.<br>However, giving it a &4Rod&0 can enable it to cast varied magic, depending on which one is given. At the cost of &4Mana&0, from a spreader, of course.
|
||
botania.page.avatar1=Not all &4Rods&0 fit this criteria. Any that do, however, will have an explanation of what they can do when given to a &1Livingwood Avatar&0 on their entry.<br>A few examples of some rods that will work are the &1Rod of the Skies&0, &1Rod of the Hells&0 and &1Rod of the Plentiful Mantle&0.
|
||
botania.page.avatar2=But is it an anime?
|
||
|
||
# -- FEL PUMPKIN
|
||
botania.entry.felPumpkin=Fel Pumpkin
|
||
botania.tagline.felPumpkin=A pumpkin that can spawn blazes
|
||
botania.page.felPumpkin0=A &1Fel Pumpkin&0 is a demented infusion of a &1Pumpkin&0 with the fel spirits of slain monsters. This vile pumpkin can be placed atop two &1Iron Bars&0, in a similar fashion to a &1Snow Golem&0, to spawn a &1Blaze&0.<br>&1Blazes&0 spawned with this method drop a fairly reasonable amount of &1Blaze Powder&0 instead of a small serving of &1Blaze Rods&0.
|
||
botania.page.felPumpkin1=Nerfing warlocks again
|
||
|
||
# - MYSTICAL INSTRUMENTS
|
||
# -- MANA BLASTER
|
||
botania.entry.manaBlaster=Efsun Silahı
|
||
botania.tagline.manaBlaster=Portable Mana Spreader, with lenses!
|
||
botania.page.manaBlaster0=The &1Mana Blaster&0 is like a portable &1Mana Spreader&0, while shaped like a pistol for easy handling, it's not exactly a firearm, as much as it is just a portable spreader.<br>By utilizing &4Mana&0 from &4Mana carrying items&0 in the holder's inventory, it can shoot a mana burst wherever one is looking.
|
||
botania.page.manaBlaster1=This burst is a bit different from the one fired from speaders, as it's faster, but carries only three quarters of the mana a spreader burst would. There's also a short cooldown period after firing the blaster until another burst can be shot.
|
||
botania.page.manaBlaster2=&1Mana Lenses&0 also function with the blaster. To attach one to it, put them side by side on a crafting table, to remove it, simply place the &1Mana Blaster&0 back on the crafting grid.<br>If the shooter has a &1Haste&0 effect present on their person, the speed at which they can fire the blaster also increases.
|
||
botania.page.manaBlaster3=We need more dakka
|
||
|
||
# -- PASTURE SEEDS
|
||
botania.entry.grassSeeds=Pasture Seeds
|
||
botania.tagline.grassSeeds=Seeds to create Grass, Podzol and Mycelium
|
||
botania.page.grassSeeds0=Watching grass spread is seldom a fun activity. By infusing some &1Tall Grass&0 with &4Mana&0, it's possible to create &1Pasture Seeds&0, which will grow grass in any barren area, via a simple right click on dirt.<br>Other types of foliage can also be grown, such a &1Podzol&0 or &1Mycellium&0 with alternate seeds.
|
||
botania.page.grassSeeds1=&1Pasture Seeds&0 for grass
|
||
botania.page.grassSeeds2=&1Boreal Seeds&0 for podzol
|
||
botania.page.grassSeeds3=&1Infestation Spores&0 for mycelium
|
||
botania.page.grassSeeds4=An additional six types of &1Pasture Seeds&0 can be created, for alternative grass types with various textures.<br>These spread to dirt like normal and can sustain any plant a block of grass can. Similarly, they may only be picked up with &4Silk Touch&0. However, they do not decay back into dirt if there's a block above them.
|
||
botania.page.grassSeeds5=The alternate &1Pasture Seeds&0
|
||
|
||
# -- ROD OF THE LANDS
|
||
botania.entry.dirtRod=Rod of the Lands
|
||
botania.tagline.dirtRod=A rod to create dirt
|
||
botania.page.dirtRod0=The &1Rod of the Lands&0 is a rather simple tool; by utilizing &4Mana&0 from the user's inventory (via a &1Mana Tablet&0 or others), it can materialize and place a &1Dirt&0 block down.<br>For the same &4Mana&0 cost, this item can provide &1Dirt&0 to the &1Rod of the Shifting Crust&0.
|
||
botania.page.dirtRod1=The Dirty Stick
|
||
|
||
# -- TERRA FIRMA ROD
|
||
botania.entry.terraformRod=Rod of the Terra Firma
|
||
botania.tagline.terraformRod=A rod to terraform
|
||
botania.page.terraformRod0=While digging away at dirt with a shovel is definitely functional, flattening huge tracts of land can get somewhat tortuous at times.<br>By utilizing the &1Rod of the Terra Firma&0, it's possible to terraform in a quick and environmental friendly manner.
|
||
botania.page.terraformRod1=This rod, will, at the cost of some &4Mana&0 from the user's inventory, flatten the land to the level you are standing. For this to happen, charge it by &4holding right-click&0 and, slowly but surely, the nearby terrain will be flattened to your level, either by placing &1Dirt&0 or by removing blocks.
|
||
botania.page.terraformRod2=Note that blocks removed by the rod are non-recuperable. The terrain will adapt to the changes as best as it can, up to a distance limit, to avoid cuts in hills and the like, for this, the flattening will work in the terrain's natural look.<br>Lastly, the rod will cease to function whatsoever below sea level.
|
||
botania.page.terraformRod3=Quite a justicar
|
||
|
||
# -- MANASTEEL EQUIPMENT
|
||
botania.entry.manaGear=Efsun Çeliği Ekipman
|
||
botania.tagline.manaGear=Iron-tier equipment that repairs itself with Mana
|
||
botania.page.manaGear0=&1Manasteel&0, like other metals, can be shaped into tools and armor alike.<br>Tools or armor crafted from this material will share their properties with &1Iron&0, albeit somewhat superior in enchantability and durability. Whenever a &1Manasteel&0 item is to take damage, if there's &4Mana&0 available in the inventory (such as a &1Mana Tablet&0), it'll use that instead.
|
||
botania.page.manaGear10=Some pieces of the toolset have an ability when right clicked. The &1Pickaxe&0 will place a torch from the user's inventory, the &1Axe&0 will do the same for a sapling and the &1Shovel&0 will till the earth, similarly to a hoe.<br>A detail to keep in mind is that &1Shears&0 made of mana materials will trigger tripwire, unlike iron ones.
|
||
botania.page.manaGear1=&1Efsun Çeliği Kazma&0
|
||
botania.page.manaGear2=&1Efsun Çeliği Kürek&0
|
||
botania.page.manaGear3=&1Efsun Çeliği Balta&0
|
||
botania.page.manaGear4=&1Efsun Çeliği Makas&0
|
||
botania.page.manaGear5=&1Efsun Çeliği Kılıç&0
|
||
botania.page.manaGear6=&1Efsun Çeliği Kask&0
|
||
botania.page.manaGear7=&1Efsun Çeliği Göğüslük&0
|
||
botania.page.manaGear8=&1Efsun Çeliği Pantalon&0
|
||
botania.page.manaGear9=&1Efsun Çeliği Botlar&0
|
||
|
||
# -- HORN OF THE WILD
|
||
botania.entry.grassHorn=Horn of the Wild
|
||
botania.tagline.grassHorn=Reap all grass and crops around you
|
||
botania.page.grassHorn0=Clearing out &1Tall Grass&0 by hand can definitely be a nuisance.<br>Simply blowing the &1Horn of the Wild&0 will quickly cause any nearby vegetation to uproot, leaving behind drops as if it had been broken by hand.<br>With some modifications, the horn can be modified to break leaves or snow instead.
|
||
botania.page.grassHorn1=Crafting the horn
|
||
botania.page.grassHorn2=Modifying to break &1Leaves&0
|
||
botania.page.grassHorn3=Modifying to break &1Snow&0
|
||
|
||
# -- TERRASTEEL ARMOR
|
||
botania.entry.terrasteelArmor=Dünyevi Çelik Zırh
|
||
botania.tagline.terrasteelArmor=Diamond-tier armor with Manasteel properties
|
||
botania.page.terrasteelArmor0=Armor made out of &1Terrasteel&0, much like its &1Manasteel&0 counterpart, can utilize &4Mana&0 from the inventory instead of taking damage.<br>This armor, however, has properties more like &1Diamond&0 instead of &1Iron&0.
|
||
botania.page.terrasteelArmor1=The &1Terrasteel Helmet&0
|
||
botania.page.terrasteelArmor2=The &1Terrasteel Chestplate&0
|
||
botania.page.terrasteelArmor3=The &1Terrasteel Leggings&0
|
||
botania.page.terrasteelArmor4=The &1Terrasteel Boots&0
|
||
|
||
# -- TERRA BLADE
|
||
botania.entry.terraSword=Terra Blade
|
||
botania.tagline.terraSword=A sword that fires a beam that damages mobs
|
||
botania.page.terraSword0=The &1Terra Blade&0, crafted from &1Terrasteel Ingots&0, is a sword infused with natural strength. Not only does it par with a &1Diamond Sword&0 in terms of strength and it uses &4Mana&0 from the inventory like &1Manasteel Tools&0, but when swung, there's a chance for it to create a beam that will deal as much damage as a melee hit.
|
||
botania.page.terraSword1=No Broken Hero Sword
|
||
|
||
# -- TERRA SHATTERER
|
||
botania.entry.terraPick=Terra Shatterer
|
||
botania.tagline.terraPick=Upgradable pickaxe with large area of effect powers
|
||
botania.page.terraPick0=The &1Terra Shatterer&0 is a tool that can amass insane quantities of mana on itself, due to the amount of &1Terrasteel&0 required for its creation.<br>The tool functions very much like a &1Mana Tablet&0, in that it can amass &4Mana&0 by being tossed on a &1Mana Pool&0. It can't give the &4Mana&0 back, though, so it doesn't function as a storage method.
|
||
botania.page.terraPick1=The amount of &4Mana&0 stored on the tool defines its &4Rank&0. Ranks go as follows: &4D&0, &4C&0, &4B&0, &4A&0, &4S&0, &4SS&0, with &4D&0 being the default rank.<br>The amount of &4Mana&0 required to advance from rank to rank increases as the rank does. To advance from &4D&0 to &4C&0, for example, it requires just a few seconds of exposition to a &1Mana Pool&0.
|
||
botania.page.terraPick2=To advance from rank &4C&0 to rank &4B&0, a full &1Mana Pool&0 is required, and the cost increases by a tenfold per rank from there on in, all the way to &4SS&0.<br>The rank of the tool does not change its speed, but instead, it increases the power of its &4Active Ability&0.<br>Toggling the tool's ability can be done via right click.
|
||
botania.page.terraPick3=While the tool is active, it enables it to break blocks in an extended area. At rank &4C&0 it's a small column, which increases to a square at rank &4B&0, that gets larger through the ranks. It's to note that the rank &4D&0 tool does not have the active ability.<br>Having the tool active consumes &4Mana&0 from its storage passively, even if not being used to mine.
|
||
botania.page.terraPick4=Lastly, the tool takes damage for every single block broken, so a good supply of &4Mana&0 in the wielder's inventory is a must for the higher ranks, as the tool does function like normal &1Manasteel Tools&0, in that it'll use &4Mana&0 instead of actually taking damage, given it's made of &1Terrasteel&0.<br>It also won't despawn like regular dropped items.
|
||
botania.page.terraPick5=WE'RE MINING IN THE DATABASE WOW WOW
|
||
|
||
# -- ROD OF THE SEAS
|
||
botania.entry.waterRod=Rod of the Seas
|
||
botania.tagline.waterRod=A rod to create water
|
||
botania.page.waterRod0=Similarly to its land counterpart, the &1Rod of the Seas&0 will, at the cost of some &4Mana&0, place down a &1Water&0 block wherever it's used on. Furthermore, it can also be used to refill a &1Petal Apothecary&0.
|
||
botania.page.waterRod1=Keep the Earth clean, it isn't Uranus
|
||
|
||
# -- ELEMENTIUM EQUIPMENT
|
||
botania.entry.elfGear=Elementium Equipment
|
||
botania.tagline.elfGear=Manasteel equivalent gear with special properties
|
||
botania.page.elfGear0=Similarly to other metals, as expected, &1Elementium&0 can, too, be shaped into tools and armor.<br>These pieces of equipment have a decent resistance to damage, about half of that of diamond, as well as the ability to drain &4Mana&0 to prevent damage.
|
||
botania.page.elfGear1=Each of the tools come with their own ability or power of sorts which makes them unique. The armor allows the wearer to, when hit, have a chance to spawn a &1Pixie&0 that goes after the attacker, dealing decent damage.<br>The more pieces of &1Elementium Armor&0 equipped, the higher the chance.
|
||
botania.page.elfGear2=Starting off, the &1Elementium Pickaxe&0 will destroy any &1Cobblestone&0, &1Dirt&0, &1Netherrack&0 and other mundane materials, leaving behind only the ores and fine resources.<br>Combining the &1Elementium Pickaxe&0 with a &1Terra Shatterer&0 in a crafting square allows for the latter to also get this power. This can't be undone.
|
||
botania.page.elfGear3=I can fit a shower in my pocket, screw cobble
|
||
botania.page.elfGear4=The &1Elementium Shovel&0 will, case the block dug is affected by gravity (&1Gravel&0, &1Sand&0, etc), dig all the blocks of that material above and/or below it, no more gravel falling while mining.
|
||
botania.page.elfGear5=Putting Things on Top of Other Things
|
||
botania.page.elfGear6=The &1Elementium Axe&0 doubles as a weapon, if used to strike the finishing blow to a &4Zombie&0, &4Skeleton&0, &4Creeper&0 or even another &4Player&0, it has a chance to decapitate them, leaving their severed head or skull behind.
|
||
botania.page.elfGear7=Off with their heads
|
||
botania.page.elfGear8=The &1Elementium Shears&0 hold the ability to, when held back like a bow, shear any nearby sheep with speed within a large area of effect centered on the holder.
|
||
botania.page.elfGear9=Nui? She's h-arm-less
|
||
botania.page.elfGear10=Lastly, the &1Elementium Sword&0 will increase the chance of a &4Pixie&0 spawning when hit (this holds true when no &1Elementium Armor&0 is worn) and increases the strength of any &4Pixies&0 spawned.
|
||
botania.page.elfGear11=The Lambent Light
|
||
botania.page.elfGear12=Fortuna on the Sixteenth Night
|
||
botania.page.elfGear13=When the Seagulls Cry Breakdown
|
||
botania.page.elfGear14=Good People Die
|
||
botania.page.elfGear15=The out of Infinity
|
||
|
||
# -- EXTRAPOLATED BUCKET
|
||
botania.entry.openBucket=Extrapolated Bucket
|
||
botania.tagline.openBucket=A bucket that destroys anything that comes inside
|
||
botania.page.openBucket0=By creating a bucket out of &1Elementium&0 one seems to notice an interesting feature. The liquids acquired by it simply vanish into the ether, never to be seen again. This seems like a great clean up tool.
|
||
botania.page.openBucket1=A Souvenir from Lewis
|
||
|
||
# -- ROD OF THE BIFROST
|
||
botania.entry.rainbowRod=Rod of the Bifrost
|
||
botania.tagline.rainbowRod=A rod to create rainbow bridges, and fancy building blocks
|
||
botania.page.rainbowRod0=&4Bifrost&0, the rainbow bridge that reaches between the world and the realm of the gods.<br>While this item, the &1Rod of the Bifrost&0 doesn't exactly do that, it allows the holder, via a right click and at the cost of some &4Mana&0, to create a rainbow bridge in the direction he or she is looking at.
|
||
botania.page.rainbowRod1=This bridge extends as far as a hundred blocks, and will vanish after about fifteen seconds.<br>Only one bridge can be created for any given &1Rod of the Bifrost&0 at a time, as soon as the old bridge vanishes, a new one can be created.
|
||
botania.page.rainbowRod6=This rod can be given to a &1Livingwood Avatar&0. When done so, it'll create a rainbow bridge in front of wherever it's looking, whenever a player tries to walk in that area.<br>This process uses &4Mana&0 from the avatar, and can be disabled by applying redstone to it.
|
||
botania.page.rainbowRod2=Going my way!! Cut open a path and go!
|
||
botania.page.rainbowRod3=&1Bifrost Blocks&0 for decoration
|
||
botania.page.rainbowRod4=Rainbow &1Shimmerrock&0
|
||
botania.page.rainbowRod5=Rainbow &1Shimmerwood Planks&0
|
||
botania.page.rainbowRod7=&1Fabulous Mana Pool&0! Stores as much as a normal one
|
||
|
||
# -- ROD OF THE SKIES
|
||
botania.entry.tornadoRod=Rod of the Skies
|
||
botania.tagline.tornadoRod=A rod to jump high in the sky
|
||
botania.page.tornadoRod0=The &1Rod of the Skies&0 is a magical instrument with the ability to propel one in the air at fast velocity for the cost of some &4Mana&0.<br>To do so, one would simply hold it like a bow and watch as their momentum increases.<br>The rod takes a small amount of time to recharge, but during that time it'll block any fall damage, keeping the user safe.
|
||
botania.page.tornadoRod2=This rod can be given to a &1Livingwood Avatar&0. When done so, any players near the avatar will be launched high in the air, as if they'd used the rod, whenever they jump.<br>This process uses &4Mana&0 from the avatar, and can be disabled by applying redstone it.
|
||
botania.page.tornadoRod1=A treasure from Lorule
|
||
|
||
# -- ROD OF THE HELLS
|
||
botania.entry.fireRod=Rod of the Hells
|
||
botania.tagline.fireRod=A rod to create circles of flame
|
||
botania.page.fireRod0=The &1Rod of the Hells&0 contains the essence of a burning flame, using it on the ground will create a circle of fire that burns anything inside it, for a decent cost of &4Mana&0.<br>The ring has a decent radius, and takes a small amount of time to fully propagate, it's to note that after that time it burns anything living in it, the caster included.
|
||
botania.page.fireRod2=This rod can be given to a &1Livingwood Avatar&0. When done so, it'll create a similar ring of flame that the rod creates when used.<br>This process uses &4Mana&0 from the avatar, and can be disabled by applying redstone to it.
|
||
botania.page.fireRod1=Through the fire and the flames
|
||
|
||
# -- VINE BALLS
|
||
botania.entry.vineBall=Vine Balls
|
||
botania.tagline.vineBall=Throwable vines you can climb like ladders
|
||
botania.page.vineBall0=&1Ladders&0 can't stand up on their own, they require something on their back, whereas &1Vines&0 don't. Normally, though, &1Vines&0 aren't strong enough for someone to climb them when they're freestanding.<br>By combining a few &1Vines&0, it's possible to create a ball that can be thrown, to create a climbable ladder of strong &1Vines&0 where it hits.
|
||
botania.page.vineBall1=It's also possible, by combining some materials such as &1Livingwood&0 or a &1Rune of Air&0 to create a slingshot that lets these &1Vine Balls&0 be shot while completely ignoring the force of gravity.
|
||
botania.page.vineBall2=This would be in Vineacraft...
|
||
botania.page.vineBall3=...if that actually existed.
|
||
botania.page.vineBall4=Oh, and you can make &1Moss Stone&0 too
|
||
|
||
# -- SHARD OF LAPUTA
|
||
botania.entry.laputaShard=Shard of Laputa
|
||
botania.tagline.laputaShard=Raise parts of your world as floating islands
|
||
botania.page.laputaShard0=Via a somewhat complex magic activation sequence, combining a few interesting resources, including &1Gaia Spirits&0 would allow one to create a shard that, when used on the ground, will lift an almost spherical area around that point up into the air.<br>This process consumes the shard and can take upwards of ten minutes depending on the mass of land.
|
||
botania.page.laputaShard2=The radius of the island creates start at 14 blocks, on other words, 28 blocks of diameter. It's possible to increase the size by upgrading the shard with additional &1Gaia Spirits&0, each one adds 1 block to the radius, or 2 to the diameter.
|
||
botania.page.laputaShard1=Look Shiro, Laputa exists!
|
||
botania.page.laputaShard3=Size does matter
|
||
|
||
# -- EQUESTRIAN VIRUS
|
||
botania.entry.virus=Equestrian Virus
|
||
botania.tagline.virus=Super high powered horses
|
||
botania.page.virus0=Through the mixing of some ingredients, a type of virus that can alter the genetic code of equestrian life can be made.<br>Using one of these viruses on a &1Horse&0 will alter its genetic code, turning it into either a &1Zombie&0 or &1Skeleton Horse&0. Not only will it do that, but it will vastly increase all the &1Horse&0's genetic attributes.
|
||
botania.page.virus1=No ponies here
|
||
botania.page.virus2=None here either
|
||
|
||
# -- ROD OF THE HIGHLANDS
|
||
botania.entry.skyDirtRod=Rod of the Highlands
|
||
botania.tagline.skyDirtRod=A rod to create dirt, in the sky
|
||
botania.page.skyDirtRod0=While the &1Rod of the Lands&0 is all well and good, being able to place &1Dirt&0 without something to hold it would be great.<br>The &1Rod of the Highlands&0 does just that, while maintaining the original power of the &1Rod of the Lands&0, it can also place &1Dirt&0 in mid air, for an increased &4Mana&0 cost.
|
||
botania.page.skyDirtRod1=Dirty Stick mk2
|
||
|
||
# -- VITREOUS PICKAXE
|
||
botania.entry.glassPick=Vitreous Pickaxe
|
||
botania.tagline.glassPick=A pickaxe with built-in silk touch for glass
|
||
botania.page.glassPick0=Placing down &1Glass&0 and having to break it again can be a heartbreaking experience. Luckily, by creating a &1Vitreous Pickaxe&0, one can gather the &1Glass&0 back by mining it with the pick, it's like cheap &4Silk Touch&0 for glass!
|
||
botania.page.glassPick1=Trapped inside with food
|
||
|
||
# -- ROD OF DIVINING
|
||
botania.entry.diviningRod=Rod of the Plentiful Mantle
|
||
botania.tagline.diviningRod=A rod to find ores
|
||
botania.page.diviningRod0=The &1Rod of the Plentiful Mantle&0 has the ability to divine in a decently large radius around the user to find any ores. These will shine for a little bit, allowing their location.<br>This process, obviously, requires a decent amount of &4Mana&0 from the user's inventory.
|
||
botania.page.diviningRod2=This rod can be given to a &1Livingwood Avatar&0. When done so, it'll show all nearby ores, as if it was used by a player. The colors, in this case, remain the same if the avatar isn't moved.<br>This process uses &4Mana&0 from the avatar, and can be disabled by applying redstone to it.
|
||
botania.page.diviningRod1=inb4 ee3
|
||
|
||
# -- ROD OF THE BLACK MESA
|
||
botania.entry.gravityRod=Rod of the Shaded Mesa
|
||
botania.tagline.gravityRod=A rod to lift and throw mobs
|
||
botania.page.gravityRod0=The &1Rod of the Shaded Mesa&0 is a powerful relic, legend says that the first of these devices was found atop a dark mesa, along with a crowbar.<br>To use this device, the user may right click and hold on a monster or item to pick it up. Releasing right click will drop the selected entity, while left click will fire it in a powerful burst.
|
||
botania.page.gravityRod1=This power does not come free, of course. It requires significant amounts of &4Mana&0 from the user's inventory.
|
||
botania.page.gravityRod2=bun pls
|
||
|
||
# -- TIMELESS IVY
|
||
botania.entry.regenIvy=Timeless Ivy
|
||
botania.tagline.regenIvy=Ivy that can be attached to items to have them regenerate durability
|
||
botania.page.regenIvy0=While &1Manasteel&0 or &1Elementium&0 tools have the ability to harness &4Mana&0 and use it to protect their bodies, other tools or armor don't have this property.<br>A handful of &1Timeless Ivy&0 can be attached on to virtually any item, allowing it to be repaired with &4Mana&0.
|
||
botania.page.regenIvy1=To apply it, one'd simply craft the tool in question alongside the ivy and 3 of an item that can be used to repair the tool in an anvil (eg. &1Diamonds&0 for a &1Diamond Pickaxe&0).<br>Due to not being in direct contact with the material, the amount of &4Mana&0 used by the ivy in comparison to &1Manasteel&0 is rather high.
|
||
botania.page.regenIvy2=Bring your Inferno Adze
|
||
|
||
# -- ROD OF THE ARCANE BARRAGE
|
||
botania.entry.missileRod=Rod of the Unstable Reservoir
|
||
botania.tagline.missileRod=A rod to pew pew
|
||
botania.page.missileRod0=The &1Rod of the Unstable Reservoir&0 is a rather powerful weapon against a large crowd of foes. Channeling its power will materialize countless arcane missiles that home in on targets at random, at a pretty hefty cost of &4Mana&0.
|
||
botania.page.missileRod2=This rod can be given to a &1Livingwood Avatar&0. When done so, it'll create missiles to attack nearby mobs, as if the rod is used normally.<br>This process uses &4Mana&0 from the avatar, and can be disabled by applying redstone to it.
|
||
botania.page.missileRod1=Zapzapzapzap
|
||
|
||
# -- ASSEMBLY HALO
|
||
botania.entry.craftingHalo=Assembly Halo
|
||
botania.tagline.craftingHalo=Portable crafting, fast or with a grid
|
||
botania.page.craftingHalo0=Carrying a &1Crafting Table&0 around generally can be troublesome. The &1Assembly Halo&0 acts not only as a portable &1Crafting Table&0 but as a quick crafting method. Having the item in hand displays a "halo" of recipes around the holder.<br>First off, right clicking on the &1Crafting Table&0 will open up a crafting interface.
|
||
botania.page.craftingHalo1=As long as the item is present in the inventory the last crafting recipe done will be stored in it.<br>Right clicking an empty slot of the halo will set the last recipe on it. Right clicking a slot with a recipe will try to do it using items from the inventory. Removing a recipe can be done through shift-left click.
|
||
botania.page.craftingHalo2=It has no taste if you cook it from the menu
|
||
|
||
# -- LENS CLIP
|
||
botania.entry.clip=Lens Clip
|
||
botania.tagline.clip=A Mana Blaster upgrade that lets it have multiple lenses
|
||
botania.page.clip0=While a formidable and versatile tool, the &1Mana Blaster&0's greatest downfall is the lack of an ability to store more than one &1Lens&0 at once. Not any more. The &1Lens Clip&0 will attach to a &1Mana Blaster&0 in a crafting grid and allow it to store up to 6 lenses rather than just one.<br>As they say, Russian Roulette is not the same without a gun...
|
||
botania.page.clip1=Adding and removing &1Lenses&0 works just as it did previously, with one detail. The lens will be added or removed in the slot that the clip is currently on.<br>To change this slot, simply shift-right click the &1Mana Blaster&0 in the air. This will also change which lens is selected, case there is one in that slot.
|
||
botania.page.clip2=Since we're dubbed by 4Kids we must make do without one
|
||
|
||
# -- ROD OF THE DEPTHS
|
||
botania.entry.cobbleRod=Rod of the Depths
|
||
botania.tagline.cobbleRod=A rod to create cobble
|
||
botania.page.cobbleRod0=The &1Rod of the Depths&0 acts pretty much as a variant to the the &1Rod of the Lands&0. It does exactly the same thing but with &1Cobblestone&0 for a bit of a higher price.<br>For the same &4Mana&0 cost, this item can provide &1Cobblestone&0 to the &1Rod of the Shifting Crust&0.
|
||
botania.page.cobbleRod1=It's cobbling time
|
||
|
||
# -- ROD OF THE MOLTEN CORE
|
||
botania.entry.smeltRod=Rod of the Molten Core
|
||
botania.tagline.smeltRod=A rod to smelt blocks
|
||
botania.page.smeltRod0=The &1Rod of the Molten Core&0 has the ability to expel heat provenient from the world's core. Holding it via right click and pointing at a block in the world that can be smelted into a different type of block will quickly turn it into that.<br>For some examples, &1Cobblestone&0 turns into &1Stone&0, &1Sand&0 into &1Glass&0, so on.
|
||
botania.page.smeltRod1=Stolen from Efreet
|
||
|
||
# -- WORLD SEED
|
||
botania.entry.worldSeed=World Seed
|
||
botania.tagline.worldSeed=A consumable that returns one to world spawn
|
||
botania.page.worldSeed0=The &1World Seed&0 is a piece of elemental energized matter containing the ability to return its user to the world spawn.<br>Case the person who is using it is farther than 24 blocks from the world's spawn point, using the seed, via right click, will instantly teleport them there, consuming the seed.
|
||
botania.page.worldSeed1=Where the heart is
|
||
|
||
# -- SPELLBINDING CLOTH
|
||
botania.entry.spellCloth=Spellbinding Cloth
|
||
botania.tagline.spellCloth=Cloth that can be combined to with items to remove enchants
|
||
botania.page.spellCloth0=Combining &1Wool&0 with some &4Mana&0 in the form of a &1Mana Pearl&0 allows for one to create a type of cloth that will absorb any &4Enchantments&0 it comes in contact with.<br>Combining the &1Spellbinding Cloth&0 with any enchanted item in a crafting table will remove all enchants from that item at the cost of some of the cloth's durability.
|
||
botania.page.spellCloth1=Oldest item in the book
|
||
|
||
# -- THORN CHAKRAM
|
||
botania.entry.thornChakram=Thorn Chakram
|
||
botania.tagline.thornChakram=Throwable vine weapon that bounces and poisons
|
||
botania.page.thornChakram0=The &1Thorn Chakram&0 is a thrown weapon made of &1Terrasteel&0 and plant matter. After thrown it'll pierce through enemies, damaging them and sometimes poisoning them, and bounce on blocks a few times before returning to the thrower, similarly to a boomerang.<br>Up to 6 &1Thorn Chakrams&0 can be stacked together, making them a versatile weapon for closed environments.
|
||
botania.page.thornChakram1=Spores and stingers
|
||
|
||
# -- FLARE CHAKRAM
|
||
botania.entry.fireChakram=Flare Chakram
|
||
botania.tagline.fireChakram=A burning Thorn Chakram
|
||
botania.page.fireChakram0=Some &1Blaze Powder&0 and &1Pixie Dust&0 does wonders when applied to a &1Thorn Chakram&0, this combination turns the already potent weapon into a &1Flame Chakram&0.<br>The &1Flame Chakram&0 works exactly the same as the original &1Thorn Chakram&0, the only difference being that it sets any living beings it touches aflame, and after all, you can't make bacon with some just some plants' thorns, can you?
|
||
botania.page.fireChakram1=As fire as fenn's mixtape
|
||
|
||
# -- OVERGROWTH SEED
|
||
botania.entry.overgrowthSeed=Overgrowth Seed
|
||
botania.tagline.overgrowthSeed=An elusive object that powers up flowers and prevents passive death
|
||
botania.page.overgrowthSeed0=An &1Overgrowth Seed&0 is an elusive item, which can be used to enchant a piece of &1Grass&0, via right clicking on it in the world, creating &1Enchanted Soil&0. Flowers that are rooted on this &1Enchanted Soil&0 will function at double the normal speed.<br>&4Passive flowers&0 planted on this soil won't get the speed boost, instead, they will simply not decay.
|
||
botania.page.overgrowthSeed1=There's one problem, though.<br>No known method of creating these exists. They have however, been allegedly spotted by historians in ancient structures and temples. Perhaps that would be a wise guess as to where to find these.
|
||
|
||
# -- LIVINGWOOD BOW
|
||
botania.entry.livingwoodBow=Livingwood Bow
|
||
botania.tagline.livingwoodBow=A stronger bow that regenerates using Mana
|
||
botania.page.livingwoodBow0=The &1Livingwood Bow&0 is, as the name describes, a bow made of &1Livingwood&0 strung with &1Mana Infused String&0. Due to its components, it will last for longer than a normal &1Bow&0. It'll also repair itself using &4Mana&0, similarly to &1Manasteel Tools&0.
|
||
botania.page.livingwoodBow1=Does it shoot airplanes?
|
||
|
||
# -- CRYSTAL BOW
|
||
botania.entry.crystalBow=Kristal Yay
|
||
botania.tagline.crystalBow=A faster bow that creates arrows from Mana
|
||
botania.page.crystalBow0=Crafted with &1Dragonstone&0, the &1Crystal Bow&0 is a ranged weapon with the capacity to generate arrows from &4Mana&0. Similarly to the &1Livingwood Bow&0, it'll repair using &4Mana&0 as well, but carrying &1Arrows&0 is not required as they are created through the magical energies.<br>Given the lightweight and flexible structure of the bow, it can also fire at a much increased velocity than a conventional wooden one.
|
||
botania.page.crystalBow1=The elves are roving
|
||
|
||
# -- STONE OF TEMPERANCE
|
||
botania.entry.temperanceStone=Stone of Temperance
|
||
botania.tagline.temperanceStone=A limiter for the power of a Terra Shatterer
|
||
botania.page.temperanceStone0=The &1Terra Shatterer&0 is able to destroy huge tracts of land when charged to its maximum potential, however, this might not always be the user's intent. A small, 3x3 tunnel might be more fitting in some cases. Having an active &1Stone of Temperance&0 in one's inventory will prevent their shatterer from breaking any more than a 3x3 area. This also affects the &1Terra Truncator&0. The stone can be toggled on and off by shift-right clicking.
|
||
botania.page.temperanceStone1=Don't lose it
|
||
|
||
# -- TERRA TRUNCATOR
|
||
botania.entry.terraAxe=Terra Truncator
|
||
botania.tagline.terraAxe=An axe that chops down whole trees. How inspired
|
||
botania.page.terraAxe0=The &1Terra Truncator&0 is a greataxe of premium quality achievable only with &1Terrasteel&0. When hitting a tree it'll take the whole thing down with speed, bringing all the logs and leaves along with it. Of course, this comes at a hefty cost of &4Mana&0.<br>This effect doesn't happen while sneaking or if the user has a &1Stone of Temperance&0.
|
||
botania.page.terraAxe1=It's not a Dead END
|
||
|
||
# -- FLORAL OBEDIENCE STICK
|
||
botania.entry.obedienceStick=Floral Obedience Stick
|
||
botania.tagline.obedienceStick=Mass binding flowers to a spot
|
||
botania.page.obedienceStick0=Nobody knows why, but attaching some &1Manasteel&0 to &1Livingwood Twigs&0 creates a stick type device that can make nearby flowers all bind towards a single focus point.<br>Dubbed the &1Floral Obedience Stick&0, right clicking with it on a &1Mana Spreader&0 or &1Mana Pool&0 in the world will bind all relevant nearby flowers to it.
|
||
botania.page.obedienceStick1=This is not a dumb new age hat
|
||
|
||
# -- SLIME IN A BOTTLE
|
||
botania.entry.slimeBottle=Slime in a Bottle
|
||
botania.tagline.slimeBottle=Slime chunk detector
|
||
botania.page.slimeBottle0=Placing some slime in an &1Elementium Container&0 seems to have an interesting effect on said slime. When in an area where &1Slimes&0 would naturally spawn underground, the inanimate blob of slime starts jumping for some odd reason.<br>This can definitely prove useful for harvesting slimeballs or setting up a &1Narslimmus&0 however.
|
||
botania.page.slimeBottle1=JUMPYDOLL
|
||
|
||
# -- ROD OF THE SHIFTING CRUST
|
||
botania.entry.exchangeRod=Rod of the Shifting Crust
|
||
botania.tagline.exchangeRod=A rod to change blocks
|
||
botania.page.exchangeRod0=&1Rod of the Shifting Crust&0 is a magical device with the ability to swap blocks in the world at very fast speeds. In order to achieve this, one must first select a block to swap with, this is done by shift-right clicking that block in the world.<br>After this block is selected, left clicking any other block in the world will swap it for that block, assuming it's present in the user's inventory.
|
||
botania.page.exchangeRod1=Right clicking on a block in the world will start a larger transformation, which will swap all highlighted blocks into the one selected. Obviously, these blocks do come from the user's inventory as well. Only proper, full size blocks can be used for this swap, so no flowers, torches or other shenenigans of the sort. Using this power does, naturally, require &4Mana&0 from the user's inventory.
|
||
botania.page.exchangeRod2=Other rods or devices can be used to extend the power of the &1Rod of the Shifting Crust&0.<br>For example, having a &1Rod of the Lands&0 in one's inventory provides the &1Rod of the Shifting Crust&0 with an endless supply of &1Dirt&0, assuming the &4Mana&0 cost for the &1Rod of the Lands&0' dirt conjuration is fulfilled.
|
||
botania.page.exchangeRod3=Bootlegged equal trade
|
||
|
||
# -- MANAWEAVE CLOTH
|
||
botania.entry.manaweave=Manaweave Cloth
|
||
botania.tagline.manaweave=Cloth armor that regenerates with mana and provides a boost to rod powers
|
||
botania.page.manaweave0=&1Manaweave Cloth&0 is a type of fabric with powerful ties to the primal energies contained in &4Mana&0.<br>Armor can be made of this cloth, &1Manaweave Robes&0, while they aren't very strong when it comes to raw resistance and strength, the robes make up for it with a powerful set bonus, making tools and rods cheaper to use, &4Mana&0 wise, and making the latter more powerful.
|
||
botania.page.manaweave1=Wearing the full set of &1Manaweave Robes&0 grants the wearer with increased proficiency when operating magical rods, increasing the power/range of them, or just their cost, for some of the more simpleton ones.<br>&1Manaweave Robes&0 can use &4Mana&0 from one's inventory to repair themselves, similarly to &1Manasteel Armor&0, but, due to their affinities with the primal energies, at a lower mana cost.
|
||
botania.page.manaweave2=Weaving the threads of mana
|
||
botania.page.manaweave3=Creating the Cowl
|
||
botania.page.manaweave4=Creating the Robe Top
|
||
botania.page.manaweave5=Creating the Robe Bottom
|
||
botania.page.manaweave6=Creating the Boots
|
||
|
||
# -- MANUFACTORY HALO
|
||
botania.entry.autocraftingHalo=Manufactory Halo
|
||
botania.tagline.autocraftingHalo=An Assembly Halo that crafts for you
|
||
botania.page.autocraftingHalo0=The &1Manufactory Halo&0 serves as a variation of the &1Assembly Halo&0. Aside from doing all that the &1Assembly Halo&0 can do, the &1Manufactory Halo&0 will automatically try to execute all of the assigned recipes if possible, as long as the item isn't being held.<br>This opens up a few potential uses, such as automatically compressing ores while mining.
|
||
botania.page.autocraftingHalo1=Halo Now Launcher
|
||
|
||
# -- WORLDSHAPER'S SEXTANT
|
||
botania.entry.sextant=Worldshaper's Sextant
|
||
botania.tagline.sextant=A tool to help create circles
|
||
botania.page.sextant0=In this cubic world, the art of creating circles often eludes many, to the point where they have to perform the unholy art of "tabbing out" in order to learn the procedures for creating one.<br>The &1Worldshaper's Sextant&0 is a simple tool to, you guessed it, aid in creating circles. To use the item, simply point at a block to set a center and look around to expand the radius.
|
||
botania.page.sextant1=While the item is being used, a blue circle will appear in the world, as a simple preview of where the circle will be placed. Upon letting go, a circle of fake &1Cobblestone&0 blocks will show up as your building guide.<br>Shift-right clicking with this item in hand resets or removes the circle.
|
||
botania.page.sextant2=You sketch a circle, filling you with determination
|
||
|
||
# - ENDER ARTEFACTS
|
||
# -- EXTRACTING ENDER AIR
|
||
botania.entry.enderAir=Extracting Ender Air
|
||
botania.tagline.enderAir=Throwable bottles that create End Stone
|
||
botania.page.enderAir0=The air present in the void of the &1End&0 seems to have some mutating properties. Right clicking with an empty &1Glass Bottle&0 while in the &1End&0 will capture some of that air, which can then later be tossed similarly to a splash potion, turning nearby &1Stone&0 on the landing point into &1End Stone&0.
|
||
|
||
# -- ENDER OVERSEER
|
||
botania.entry.enderEyeBlock=Ender Overseer
|
||
botania.tagline.enderEyeBlock=Look activated redstone detector
|
||
botania.page.enderEyeBlock0=The eyes of an &4Enderman&0 have an interesting sensitivity to being watched. A block out of these will simply output a &4redstone signal&0 if a player within a 64 block radius is looking directly at it.<br>Of course, wearing a &1Pumpkin&0 negates this effect.
|
||
botania.page.enderEyeBlock1=MY BRAND
|
||
|
||
# -- FORCE RELAY
|
||
botania.entry.pistonRelay=Force Relay
|
||
botania.tagline.pistonRelay=Remote piston extension
|
||
botania.page.pistonRelay0=It seems that infusing &1Pistons&0 with &4Mana&0 results in some interesting adverse effects.<br>This block tears the fabric of space, relaying any piston force applied to it to the block it's bound to.<br>To bind it to a block, right click it with a &1Wand of the Forest&0, and right click on the block you want to bind it to.
|
||
botania.page.pistonRelay1=To break the block, shift-right click it with a &1Wand of the Forest&0, any other means will destroy it.<br>Furthermore, this block is highly unstable, and may create uncanny effects, care is to be taken. It is also resistant to glue, both in pulling and pushing. This allows for a "frame" like setup.
|
||
botania.page.pistonRelay2=Infusing a &1Piston&0 with &4Mana&0.
|
||
|
||
# -- HAND OF ENDER
|
||
botania.entry.enderHand=Hand of Ender
|
||
botania.tagline.enderHand=Ender Chest access anywhere
|
||
botania.page.enderHand0=The &1Hand of Ender&0 allows the user to access the interdimensional ender field, on other words, their &1Ender Chest&0 inventory. This can be done anywhere by right clicking with the hand at the cost of some &4Mana&0.<br>Using the hand on another player will open up &otheir&r inventory instead, at a lot higher &4Mana&0 cost.
|
||
botania.page.enderHand0a=The &1Hand of Ender&0 allows the user to access the interdimensional ender field, on other words, their &1Ender Chest&0 inventory. This can be done anywhere by right clicking with the hand at the cost of some &4Mana&0.
|
||
botania.page.enderHand2=Furthermore, simply having a &1Hand of Ender&0 present in one's inventory, allows for the &1Rod of the Shifting Crust&0 to be provided with items from that player's &1Ender Chest&0, this comes at an increased &4Mana&0 cost compared to that of the normal use of the rod.
|
||
botania.page.enderHand1=Zezima hates him!
|
||
botania.page.enderHand1a=It's like the 4G of Ender Chests
|
||
|
||
# -- SOULSCRIBE
|
||
botania.entry.enderDagger=Soulscribe
|
||
botania.tagline.enderDagger=A dagger that cuts through endermen like butter
|
||
botania.page.enderDagger0=Those &4Endermen&0. They're the second more pesky thing since &4Creepers&0. I swear, the person who came up with them must have taken a &onotch&r too much of their drink.<br>However, by infusing a standard dagger with some of their energy, one can create the &1Soulscribe&0, a dagger that tears through &1Endermen&0 as if they were butter.
|
||
botania.page.enderDagger1=Due of the type of infusion, though, the dagger only lasts for a few kills, and the energy that radiates from it prevents the &1Manasteel&0 from gathering &4Mana&0 to avoid damage, like typical tools would. Still, all in the name of killing those monsters.
|
||
botania.page.enderDagger2=Strike my Soul
|
||
|
||
# -- LIFE IMBUER
|
||
botania.entry.spawnerClaw=Life Imbuer
|
||
botania.tagline.spawnerClaw=Power spawners with Mana, even if there's nobody around
|
||
botania.page.spawnerClaw0=&1Monster Spawners&0 are an interesting bunch. They have the ability to bring out life from thin air, but somehow, this only manifests when there's a player nearby.<br>This, of course, tends to be a rather limiting factor in the onslaught of any creatures that they can create.
|
||
botania.page.spawnerClaw1=By placing a &1Life Imbuer&0 on top of a &1Monster Spawner&0 and giving it a rather decent chunk of &4Mana&0 through a &1Mana Spreader&0, when there aren't any players in the nearby vicinity, the &4Mana&0 will power the spawner, just as if there were players around.
|
||
botania.page.spawnerClaw2=Something something shadow dragon
|
||
|
||
# -- RED STRING
|
||
botania.entry.redString=Red String
|
||
botania.tagline.redString=Remote inventories and other remote things
|
||
botania.page.redString0=Lore says the Gods tie a red string around the ankles of people who are supposed to affect each others lives. This led inventors to come up with a way of connecting blocks over the air, called, of course, &1Red String&0. Blocks created with this exquisite material can face in all 6 basic directions and bind to the first available and compatible block they can find, given a range.
|
||
botania.page.redString1=Each &4Red Stringed&0 block has a different criteria to what it'll bind to, but the distance in which they'll bind stays constant between the variations. The string can be viewed, if a block is bound, by holding a &1Wand of the Forest&0.<br>Blocks being in the way will not break the connection. Lastly, &1Red String&0 blocks can't be chained.
|
||
botania.page.redString2=Are you in a pinch?
|
||
botania.page.redString3=Starting off, the &1Red Stringed Container&0 will bind to any inventory (&1Chests&0, &1Furnaces&0, &1Hoppers&0, etc), items can be put into it using &1Hoppers&0 or any other means of insertion. The items will end up in the block it's bound to, and will enter from the same side as they were put on the &1Red Stringed Container&0 itself.
|
||
botania.page.redString4=The &1Red Stringed Container&0.
|
||
botania.page.redString5=The &1Red Stringed Dispenser&0 can be bound to &1Dispensers&0 or &1Droppers&0, it functions similarly to the &1Red Stringed Container&0 where items can also be placed in the bound block through it. When a redstone signal is given to it, the &1Dispenser&0 or &1Dropper&0 in the end will fire.
|
||
botania.page.redString6=The &1Red Stringed Dispenser&0.
|
||
botania.page.redString7=The &1Red Stringed Nutrifier&0 can be bound to any block that can be fertilized with &1Bone Meal&0. Using &1Bone Meal&0 on the block will fertilize the bound block instead.
|
||
botania.page.redString8=The &1Red Stringed Nutrifier&0.
|
||
botania.page.redString9=The &1Red Stringed Comparator&0 can be bound to any block whose status can be read with a &1Container&0, such as &1Chests&0, &1Mana Pools&0, &1Runic Altars&0, etc. Placing a &1Comparator&0 pointing outwards of this block will send the signal equal to the signal a &1Comparator&0 would send on the bound block.
|
||
botania.page.redString10=The &1Red Stringed Comparator&0.
|
||
botania.page.redString11=The &1Red Stringed Spoofer&0 is an interesting one. Any flower with an effect can be placed on it. The block will bind to any flowers or mushrooms. While there's a flower on top of the block, that flower will not do anything, but the bound block will take all of that flower's properties and work as if it was the flower itself.
|
||
botania.page.redString12=The &1Red Stringed Spoofer&0.
|
||
botania.page.redString13=Lastly, the &1Red Stringed Interceptor&0 will bind to any complex block (such as a &1Chest&0, &1Furnace&0, &1Petal Apothecary&0, etc). Whenever the block its bound to is right clicked by a player, the interceptor will emit a redstone pulse.
|
||
botania.page.redString14=The &1Red Stringed Interceptor&0.
|
||
|
||
# -- FLUGEL TIARA
|
||
botania.entry.flightTiara=Flügel Tiara
|
||
botania.tagline.flightTiara=The ability to fly... for a bit
|
||
botania.page.flightTiara0=The &4Flügel&0 were once a dominant species in the lands, now they're but a race past extinct, once created as godslayers, who possessed the ability of flight.<br>The usage of &1Gaia Spirits&0 allows for a small replica of their power, in the form of the &1Flügel Tiara&0, which, at the cost of &4Mana&0 allows for flight.
|
||
botania.page.flightTiara4=Not all is perfect with reproducing old technology though, the tiara has its flaws, that meaning it can't provide the power of flight constantly. If used for over thirty seconds without letting it recharge it'll stop being able to provide the power of flight.<br>A "flight bar" is displayed on the HUD to help monitor this.
|
||
botania.page.flightTiara5=In addition to simple flight, the tiara grants the wearer the ability to &4dash&0 and &4glide&0. Pressing the sprint key (CTRL by default) while flying, provided one isn't sprinting already, will start a dash, a quick speed boost in the direction the wearer's facing.<br>Dashes can only be done every 2 seconds.
|
||
botania.page.flightTiara6=Gliding allows one to gently descend to the ground while also covering a decent horizontal distance. It also prevents fall damage. To glide, one would simply sneak while falling.<br>Gliding can be executed even with an empty flight bar, but while gliding, the flight bar regenerates slower than normally.
|
||
botania.page.flightTiara1=Forty thousand books from another world
|
||
botania.page.flightTiara2=Combining the Tiara with a variety of Quartz species allows for it to create various different kinds of aesthetic wings, one for each style of quartz.<br>The recipes for the various types of quartz can be found in the &4Decorative Blocks&0 entry under &4Miscellaneous&0, &1Elven Quartz&0 is acquired by trading &1Nether Quartz&0 with the elves.
|
||
botania.page.flightTiara3=Adding Wings (they can be swapped any time)
|
||
|
||
# -- BASICS OF CORPOREA
|
||
botania.entry.corporea=Basics of Corporea
|
||
botania.tagline.corporea=A system to manage inventories
|
||
botania.page.corporea0=&4Corporea&0 is a magical system that utilizes the energy of the end and the empty space in the world to transport items from point A to point B instantly and without any connecting parts.<br>The system works through a variant of &1Sparks&0, &1Corporea Sparks&0. These share some similarities with normal &1Sparks&0 but also a fair few differences.
|
||
botania.page.corporea1=Starting off, they can go on top of any &4Inventory&0, like a &1Chest&0 or a &1Dispenser&0 as opposed to &4Mana Containers&0, secondly, there's two types of &1Corporea Sparks&0, the basic &1Corporea Spark&0 and the &1Master Corporea Spark&0. These sparks work in a network-like system, each &1Master Corporea Spark&0 designates a &4Corporea Network&0, in which any spark can communicate with other sparks present in it.
|
||
botania.page.corporea2=When a &1Corporea Spark&0 is placed or polled, each spark will poll any nearby sparks, adding them to the network designated by the single &1Master Corporea Spark&0 and also polling other nearby sparks, in a chain. While each individual spark can only reach a few blocks, combined, the entire network can go for a virtually infinite distance.
|
||
botania.page.corporea3=&1Corporea Sparks&0 have a view of the inventory directly below them, but can only access items from the top side. Each &1Corporea Spark&0 has the ability to view every other spark in the network and its contents, and the ability to request them as necessary, depending on the type of block below it.
|
||
botania.page.corporea4=It's to note that the &1Master Corporea Spark&0, while being part of the network, can not have the items in its inventory extracted from.<br>Futhermore, no requests for items in the network are ever done passively. Corporea does not have the ability to add new items to the network, those should be inserted physically through &1Hoppers&0 or other methods.
|
||
botania.page.corporea5=Similarly to normal &1Sparks&0, &1Corporea Sparks&0 have a method of augmentation, that being the ability to color them. While in the world, there's an icon floating around the spark that shows which color it has, this can be changed by right clicking on the spark with a piece of &1Floral Powder&0. These colors define networks. A spark may only be in the same network as another spark if the two have the same color.
|
||
botania.page.corporea6=The ability to color sparks allows for multiple different &4Corporea Networks&0 to be together in a close area, without interfering with each other.<br>Viewing the network and removing the spark works exactly the same as a normal spark. Lastly, having two &1Master Corporea Sparks&0 of the same color nearby, while possible, is a bad idea and will cause conflicts and odd behaviour.
|
||
botania.page.corporea7=Creating &1Corporea Sparks&0
|
||
botania.page.corporea8=And &1Master Corporea Sparks&0
|
||
|
||
# -- CORPOREA INDEX
|
||
botania.entry.corporeaIndex=Corporea Index
|
||
botania.tagline.corporeaIndex=Request items from a Corporea network via chat
|
||
botania.page.corporeaIndex0=The biggest ability of a &4Corporea Network&0 is the ability to vocally request items from it by name. The &1Corporea Index&0 is an ender-crystal like block that can interface with a given &4Corporea Network&0 by having a &1Corporea Spark&0 placed on top of it.<br>While in the world, approaching it will cause it to activate and show the radius in which it will stay activated.
|
||
botania.page.corporeaIndex1=While activated, the index will intercept any &4Chat Messages&0 sent by nearby players, taking them in as &4requests&0 and preventing them to be broadcasted to chat. From this, it'll request, from the network, items whose name matches the request. For example, writing "iron ingot" will have the index look through the network for a single &1Iron Ingot&0 and transport it towards itself, materializing it in the world.
|
||
botania.page.corporeaIndex2=Requests can be more complex than just a single item. For example "10 apples" will request, as described, 10 &1Apples&0. Writing "this" will search for items whose name equals the name of the item in the player's hand. Prepending or appending to a query "...", "~", "+" or "?" will turn it into a "contains" rather than "equals" query. So writing "iron..." will find all items that have "iron" in their name, for example.
|
||
botania.page.corporeaIndex3=The plural form of an item's name may only be used case it's a regular noun when it comes to the plural (suffixed by "-s", "-es" or "-ies"), the singular version works just as well for requests of multiple items, such as "10 apple".<br>"10 of this" requests 10 items whose name equals the item in the player's hand, as expected.
|
||
botania.page.corporeaIndex4=Examples of complex requests include "10 apples", "a stack of apples", "2 stacks of apples", "2 stacks and 20 apples", "half a stack of apples", "a dozen apples", and so on.<br>The index will also recognise more or less verbose forms of request, so "2x stacks and 20x of apples" is equal to "2 stack 2 apple" or "2 stacks + 2 apples".
|
||
botania.page.corporeaIndex5=Requesting with "all" or "every" will deliver every single item in the network that matches the criteria, so "all apples" will deliver all the apples in the network.<br>On the other side, requesting "count", "show", "display" or "tell" won't request any, but will tell the requester how many exist in the network.
|
||
botania.page.corporeaIndex8=While near a &1Corporea Index&0, if one is using &4NotEnoughItems&0, pressing C on an item in one's inventory (or NEI panel) will request 1 of said item.<br>Using SHIFT will instead request a full stack, CTRL will request half a stack and SHIFT+CTRL a quarter of a stack.
|
||
botania.page.corporeaIndex6=Lastly, while near a &1Corporea Index&0, writing part of an item's name and pressing TAB in the chat menu will autocomplete the item's name.
|
||
botania.page.corporeaIndex7=A certain magical one at that
|
||
|
||
# -- CORPOREA FUNNEL
|
||
botania.entry.corporeaFunnel=Corporea Funnel
|
||
botania.tagline.corporeaFunnel=Request items from a Corporea network via redstone
|
||
botania.page.corporeaFunnel0=A simpler block that utilizes the prospects of the &4Corporea Network&0 is the &1Corporea Funnel&0, when given access to a network through a &1Corporea Spark&0 on top, it'll pull a single item from the network when given a redstone signal.<br>This item is put into an inventory 1 or 2 blocks below it, or case one doesn't exist or is full, tossed into the world right above the funnel.
|
||
botania.page.corporeaFunnel1=The &1Corporea Funnel&0 may only pull items that match its filter, similarly to a &1Hopperhock&0, the filter is designated by items contained on &1Item Frames&0 placed on it. The item pulled is one of the various items in the frames at random.<br>Rotating the item changes how many will be requested at once, starting at 1, rotating once, twice and three times will pull 16, 32 and 64, respectively.
|
||
botania.page.corporeaFunnel2=Energistically applied
|
||
|
||
# -- CORPOREA INTERCEPTOR
|
||
botania.entry.corporeaInterceptor=Corporea Interceptor
|
||
botania.tagline.corporeaInterceptor=Intercept Corporea requests and send redstone signals
|
||
botania.page.corporeaInterceptor0=The &1Corporea Interceptor&0 does exactly as the name suggests, it intercepts corporea requests. First and foremost, &1Item Frames&0 with items need be attached around the block, these define what items will trigger the interceptor.<br>Whenever a request is fired to the corporea network, be it from an Index, Funnel, etc, and there's no items in the network that can fulfil it this block will be triggered.
|
||
botania.page.corporeaInterceptor1=Of course, the the block is only triggered if the item requested matches one of items in the &1Item Frames&0 about it. When the block is triggered it'll emit a short redstone pulse. This can be used to do all sorts of things, such as craft the required item using &1Crafty Crates&0 or light up a lamp indicating that the inventory for a resource is out.
|
||
botania.page.corporeaInterceptor2=So many automation prospects
|
||
|
||
# -- CORPOREA CRYSTAL CUBE
|
||
botania.entry.corporeaCrystalCube=Corporea Crystal Cube
|
||
botania.tagline.corporeaCrystalCube=View and request items from a Corporea network
|
||
botania.page.corporeaCrystalCube0=A seer usually looks through a crystal ball to see the future. Well, a corporea handler would look through a crystal cube to see the present. The &1Corporea Crystal Cube&0 acts as a visual medium to interact ith one's &4Corporea Network&0. Placing the block down and giving it a &1Corporea Spark&0 is the obvious first step to hooking it up to the network.
|
||
botania.page.corporeaCrystalCube1=When the block is connected, right clicking it with any sort of item will have it monitor that item, allowing someone who's looking at it see how many exist in the network. The display updates about once every second.<br>While there's an item selected, left clicking the block will request one of that item from the network. Shift-left clicking requests a whole stack.
|
||
botania.page.corporeaCrystalCube3=The &1Corporea Crystal Cube&0 can be used alongside a &1Redstone Comparator&0. This will output the amount of items of the type it's looking for in the system. The output value follows a logarithmic progression, or on layman's terms, every level requires twice as many of the item as the previous one, starting at 1. 0 items would be signal 0. 1 item for 1, 2 items for 2, 4 items for 3, 8 items for 4, 16 items for 5 and so on up to 15.
|
||
botania.page.corporeaCrystalCube2=I can see forever
|
||
|
||
# -- CORPOREA RETAINER
|
||
botania.entry.corporeaRetainer=Corporea Retainer
|
||
botania.tagline.corporeaRetainer=Memory for re-doing Corporea requests
|
||
botania.page.corporeaRetainer0=The &1Corporea Retainer&0 is an addon of sorts to the &1Corporea Interceptor&0. Placing one of these adjacent to an interceptor allows for the interceptor to pass along to it the original corporea request, if it's intercepted.<br>When this happens, the retainer remembers which corporea object in the network initiated the request as well as the contents of said request.
|
||
botania.page.corporeaRetainer1=Once the &1Corporea Retainer&0 receives a redstone signal after it's been informed of a request, it'll have the original requestor redo the exact same request. For example, a funnel might request &1Wooden Planks&0 from the network. An interceptor intercepts the request and passes a signal along to craft the planks. The retainer then gets a signal, allowing for the original funnel to redo the request and get its planks.
|
||
botania.page.corporeaRetainer2=As the &1Corporea Retainer&0 acts as an addon to the interceptor, it can use it to interact with the network, thus not needing a spark itself.<br>The retainer can only hold on to one request at a time, and will not accept another until the last one is fulfilled. A &1Redstone Comparator&0 can read if there's a request to be done or not.
|
||
botania.page.corporeaRetainer3=The nemesis of a goldfish
|
||
|
||
# -- DECORATIVE END BLOCKS
|
||
botania.entry.endStoneDecor=Decorative End Blocks
|
||
botania.tagline.endStoneDecor=Some end-themed decoration
|
||
botania.page.endStoneDecor0=Similarly to other stone blocks, &1End Stone&0 can be converted into bricks and chiseled bricks, the bricks can be used as stairs or slabs just like normal &1Stone Bricks&0 would.<br>&1Ender Pearls&0 can be combined with the bricks to create &1Ender Brick&0 blocks, which can also can be used for stairs or slabs.
|
||
botania.page.endStoneDecor1=Making &1End Stone Bricks&0
|
||
botania.page.endStoneDecor2=Making &1Chiseled End Stone Bricks&0
|
||
botania.page.endStoneDecor3=&1Ender Bricks&0, Purpur is a silly name
|
||
botania.page.endStoneDecor4=Making &1Pillar Ender Bricks&0
|
||
|
||
# -- LIFE AGGREGATOR
|
||
botania.entry.spawnerMover=Life Aggregator
|
||
botania.tagline.spawnerMover=The ability to move spawners
|
||
botania.page.spawnerMover0=By arranging &1Dragonstone&0, &1Elementium&0 and &1Gaia Spirits&0 in a specific pattern, one can create a device that can contain the curious energies of a &1Monster Spawner&0 and materialize it in another point in space.<br>It's to note that the device will shatter after being used once.
|
||
botania.page.spawnerMover1=We got the spawner, but this isn't a won run yet
|
||
|
||
# -- RESOLUTE IVY
|
||
botania.entry.keepIvy=Resolute Ivy
|
||
botania.tagline.keepIvy=Ivy that can be attached to items to keep them after death
|
||
botania.page.keepIvy0=Everyone knows that before being ressurected, one's items splatter all over the ground, generally a massive nuisance. The fix for this is rather simple. By attaching a piece of &1Resolute Ivy&0 to an item through a crafting grid, that item will presist on one's inventory through death. The ivy will degenerate after that fact and will need to be applied again if one wishes to have the item survive another downfall.
|
||
botania.page.keepIvy2=There is, however, one restriction to the items in which this ivy can be attached to.<br>For &otechnical reasons&r, the ivy may not be attached to any item that, upon being used in a crafting table, gives something in return, such as &1Buckets of Water&0 or the &1Mortar and Pestle&0.
|
||
botania.page.keepIvy1=Because people die when they are killed
|
||
|
||
# -- BLACK HOLE TALISMAN
|
||
botania.entry.blackHoleTalisman=Black Hole Talisman
|
||
botania.tagline.blackHoleTalisman=Infinite storage of a block in a single slot
|
||
botania.page.blackHoleTalisman0=The void is a massive space full of... void, really. There's nothing there. But with some ingenuity, this space can be used to store items to your heart's content.<br>The &1Black Hole Talisman&0 utilizes powerful Gaia and Ender magic to allow for a virtually infinite quantity of a single type of block to be stored in this space.
|
||
botania.page.blackHoleTalisman1=Right clicking a block in the world will set the talisman to store that type of block. This can only be done if the talisman is empty. Next off, shift-right clicking the talisman in the air will enable or disable it. Whilst enabled and in the user's inventory it'll absorb any blocks of the type into it.<br>Placing the item in a crafting grid allows one to extract stacks of the blocks in it.
|
||
botania.page.blackHoleTalisman2=While the talisman has any contents in it, the blocks in it can be placed as if they were normal blocks stored in the inventory via a simple right click with it.<br>Right clicking an inventory will try to fill it with the blocks stored in the talisman. Lastly, the talisman can provide the &1Rod of the Shifting Crust&0 with the blocks it contains.
|
||
botania.page.blackHoleTalisman3=Like a Rageki but twice as fun
|
||
|
||
# -- LUMINIZER TRANSPORT
|
||
botania.entry.luminizerTransport=Luminizer Transport
|
||
botania.tagline.luminizerTransport=Fly through the skies
|
||
botania.page.luminizerTransport0=&1Luminizers&0 serve as a simple way to transport players and other living things of the sort by having them ride on trails of light.<br>&1Luminizers&0 can be placed in the world as blocks. A &1Luminizer&0, in order to work properly needs to be bound to another one. This can be done with the &1Wand of the Forest&0 in bind mode. Right clicking a &1Luminizer&0 will transport the clicker into the &1Luminizer&0 it's bound to.
|
||
botania.page.luminizerTransport1=&1Luminizers&0 have a range of twenty blocks each, but can be chained to create longer and more complex paths.<br>The connection between two &1Luminizers&0 goes only one way, unless the binding is explicitly done both ways. If the connection does go both ways, an endless loop is created, though.<br>Furthermore, multiple &1Luminizers&0 can target the same one as an endpoint.
|
||
botania.page.luminizerTransport2=Luminize to the future
|
||
botania.page.luminizerTransport3=Adding some redstone to a &1Luminizer&0 creates a &1Detector Luminizer&0. For all intents and purposes, it functions just like a regular &1Luminizer&0, however, it sends out a &4redstone pulse&0 every time something passes through it or reaches it as an endpoint.
|
||
botania.page.luminizerTransport4=Are you ready to draw?
|
||
botania.page.luminizerTransport5=While players can just right click the &1Luminizers&0, in order to get animals, dropped items, or other beings into the trails, a &1Luminizer Launcher&0 is required. This block needs to be placed down adjacent to &1Luminizers&0, and when it receives a &4redstone pulse&0, it'll randomly distribute all living beings and dropped items on top of it into all of the adjacent &1Luminizers&0, causing them to go on their merry way.
|
||
botania.page.luminizerTransport6=Let's believe it, open the flag
|
||
|
||
# -- STARCALLER
|
||
botania.entry.starSword=Starcaller
|
||
botania.tagline.starSword=A sword that calls upon fallen stars
|
||
botania.page.starSword0=The &1Starcaller&0 is a blade with the power to call upon the wrath of the stars, when swung, there's a chance for the blade to summon a falling star heading towards where the wielder is looking, this star will deal damage upon impact with any entities. Creating this sword proves to be no easy task, as it requires &1Ender Air&0 and a &1Terra Blade&0. Keep in mind that the process does wipe the enchantments on the sword used.
|
||
botania.page.starSword1=Caller, fury, whatever...
|
||
|
||
# -- THUNDERCALLER
|
||
botania.entry.thunderSword=Thundercaller
|
||
botania.tagline.thunderSword=A sword that calls upon thunder
|
||
botania.page.thunderSword0=The &1Thundercaller&0 is a dual pronged sword with the ability to conjure lightning. Created using a &1Terra Blade&0, &1Ender Air&0 and some other materials, the &1Thundercaller&0 scarifices the power of long range attacks to be able to zap multiple targets.<br>Attacks initiated with the &1Thundercaller&0 invoke upon chain lightning that homes on nearby hostile mobs, dealing decreasing damage per hit.
|
||
botania.page.thunderSword1=Blessed Blade of the Trade Chat
|
||
|
||
# - BAUBLES AND ACCESSORIES
|
||
# -- AN INTRODUCTION TO BAUBLES
|
||
botania.entry.bIntro=An Introduction to Baubles
|
||
botania.tagline.bIntro=Accessories that provide power
|
||
botania.page.bIntro0=&4Baubles&0, also commonly referred to as &4Trinkets&0 or &4Charms&0 are pieces of equipment which offer all sorts of different effects, when worn.<br>To equip them, one can press the &4B&0 (configurable) key. There's four slots, one &4Amulet&0 slot, two &4Ring&0 slots and one &4Belt&0 slot.
|
||
botania.page.bIntro1=The &4Baubles Screen&0
|
||
botania.page.bIntro2=It's to note that, if &4Thaumcraft&0 or any other mod that uses the baubles system is installed, this inventory will be shared between the various mods.
|
||
|
||
# -- COSMETIC BAUBLES
|
||
botania.entry.cosmeticBaubles=Cosmetic Baubles
|
||
botania.tagline.cosmeticBaubles=Accessories that don't provide power
|
||
botania.page.cosmeticBaubles0=A large selection of &1Cosmetic Baubles&0 is available to change or add style to any baubles a player has equipped. These can both be worn by themselves, on the amulet slot, or crafted alongside another &4Bauble&0 in a crafting grid to change the look of the bauble to the new &4Cosmetic Override&0. Removing &4Cosmetic Overrides&0 can be done through putting the bauble back in the crafting grid.
|
||
botania.page.cosmeticBaubles1=Creating these is done through an interesting method, weaving a specific color of petal around some &1Mana Infused String&0 creates an item. The type of item created doesn't seem to have anything to do with the color.<br>How this works really isn't too well known, it's like the person that came up with this didn't bother to use better materials or something, who knows.
|
||
botania.page.cosmeticBaubles2=They're cool
|
||
botania.page.cosmeticBaubles3=My desires are... unconventional
|
||
botania.page.cosmeticBaubles4=How unpleasant
|
||
botania.page.cosmeticBaubles5=It's cold in Kalos
|
||
botania.page.cosmeticBaubles6=Do they reveal anything?
|
||
botania.page.cosmeticBaubles7=Shut up Alexander and the Trajan
|
||
botania.page.cosmeticBaubles8=The eye has to be hidden
|
||
botania.page.cosmeticBaubles9=Not for bean sprouts
|
||
botania.page.cosmeticBaubles10=The best color
|
||
botania.page.cosmeticBaubles11=Tilting the umbrella too much
|
||
botania.page.cosmeticBaubles12=The Neighbours' Club
|
||
botania.page.cosmeticBaubles13=Nyaa
|
||
botania.page.cosmeticBaubles14=Don't get too ahead of yourself
|
||
botania.page.cosmeticBaubles15=Evil up!
|
||
botania.page.cosmeticBaubles16=Nudistoooooooooo
|
||
botania.page.cosmeticBaubles17=(insert reference here)
|
||
botania.page.cosmeticBaubles18=Lurk moar
|
||
botania.page.cosmeticBaubles19=I need your time
|
||
botania.page.cosmeticBaubles20=So rare
|
||
botania.page.cosmeticBaubles21=Oh hey, Loki
|
||
botania.page.cosmeticBaubles22=Challenge up!
|
||
botania.page.cosmeticBaubles23=Representing!
|
||
botania.page.cosmeticBaubles24=Reminds me of a puzzle
|
||
botania.page.cosmeticBaubles25=You've met with a terrible fate, haven't you?
|
||
botania.page.cosmeticBaubles26=Thanks for the gold stranger
|
||
botania.page.cosmeticBaubles27=Woah, colors
|
||
botania.page.cosmeticBaubles28=Who the hell do you think I am?
|
||
botania.page.cosmeticBaubles29=Nothing suspicious here, nope
|
||
botania.page.cosmeticBaubles30=I can fly with these
|
||
botania.page.cosmeticBaubles31=Not actually part of spain
|
||
botania.page.cosmeticBaubles32=Now you too can believe
|
||
botania.page.cosmeticBaubles33=Get on the treadmill, angbadang
|
||
|
||
# -- TINY PLANET
|
||
botania.entry.tinyPlanet=Tiny Planet
|
||
botania.tagline.tinyPlanet=Send Mana bursts flying around you
|
||
botania.page.tinyPlanet0=The &1Tiny Planet&0 is a &4Bauble&0 with gravitational proprieties, while equipped, the &1Tiny Planet&0 will pull any nearby &4Mana Bursts&0 towards the wearer, having them orbit around him or her.<br>By increasing its mass with some &1Stone&0, it can also be placed in world, for the same effect.
|
||
botania.page.tinyPlanet1=Clearly from rebirth
|
||
botania.page.tinyPlanet2=More of a planet than Pluto
|
||
|
||
# -- BAND OF MANA
|
||
botania.entry.manaRing=Efsun Şeridi
|
||
botania.tagline.manaRing=Yüzük-İçinde-Efsun-Tableti
|
||
botania.page.manaRing0=Combining a &1Mana Tablet&0 with some &1Manasteel&0 creates an easily worn &4Ring&0, that functions exactly similar to the tablet used to make it, but can be worn as a &4Bauble&0.<br>Using some &1Terrasteel&0 allows for an upgrade, which lets it store about four times as much &4Mana&0.
|
||
botania.page.manaRing1=Creating the ring
|
||
botania.page.manaRing2=Upgrading the ring
|
||
|
||
# -- BAND OF AURA
|
||
botania.entry.auraRing=Band of Aura
|
||
botania.tagline.auraRing=Passive Mana Generator in a Ring
|
||
botania.page.auraRing0=The &1Band of Aura&0 is a bit of a deviation from the typical &1Band of Mana&0, in which, instead of storing &4Mana&0, it slowly, while equipped, creates it and stores it into &4Mana&0 containing items in the wearer's inventory.<br>Using some &1Terrasteel&0 allows for an upgrade, which lets it generate &4Mana&0 at a significantly faster rate.
|
||
botania.page.auraRing1=Creating the ring
|
||
botania.page.auraRing2=Upgrading the ring
|
||
|
||
# -- SOUJOURNER'S SASH
|
||
botania.entry.travelBelt=Soujourner's Sash
|
||
botania.tagline.travelBelt=Go faster, jump higher and step better
|
||
botania.page.travelBelt0=Traversing terrain sometimes proves to be a hassle. The &1Soujourner's Sash&0 can be equipped in the &4Belt&0 slot, and when worn will increase the movement speed, jump height and resistance to fall damage of the wearer. This power comes at a small &4Mana&0 cost.<br>Lastly, if not sneaking, it also allows the wearer to walk over 1 block high gaps without jumping with ease.
|
||
botania.page.travelBelt1=...everell
|
||
|
||
# -- TECTONIC GIRDLE
|
||
botania.entry.knockbackBelt=Tectonic Girdle
|
||
botania.tagline.knockbackBelt=Prevent all knockback damage
|
||
botania.page.knockbackBelt0=By harnessing the forces of tectonic movement, the &1Tectonic Girdle&0, when worn, will negate any &4Knockback&0 applied to the wearer by outside attacks.
|
||
botania.page.knockbackBelt1=I'm the man who can't be moved
|
||
|
||
# -- SNOWFLAKE PENDANT
|
||
botania.entry.icePendant=Snowflake Pendant
|
||
botania.tagline.icePendant=Walk on water, by making ice
|
||
botania.page.icePendant0=The &1Snowflake Pendant&0 is a &4Bauble&0 that resonates freezing energy, while it's worn, any nearby still &1Water&0 blocks at foot level will be converted into &1Ice&0.<br>The &1Ice&0 will melt shortly afterward the wearer leaves the area. Lastly, this charm will not freeze any blocks if the wearer is sneaking or fully submerged.
|
||
botania.page.icePendant1=Do you want to build a snowman?
|
||
|
||
# -- PYROCLAST PENDANT
|
||
botania.entry.lavaPendant=Pyroclast Pendant
|
||
botania.tagline.lavaPendant=Fire resistance, somewhat
|
||
botania.page.lavaPendant0=The &1Pyroclast Pendant&0 is a &4Bauble&0 that absorbs low heat, while it's worn, if the wearer is caught on fire and is not directly standing on &1Fire&0, &1Lava&0 or anything else that can induce burning, they'll be extinguished.
|
||
botania.page.lavaPendant1=Hanako could have used one of these
|
||
|
||
# -- GOLDEN LAUREL CROWN
|
||
botania.entry.goldenLaurel=Golden Laurel Crown
|
||
botania.tagline.goldenLaurel=Immunity to death, once
|
||
botania.page.goldenLaurel0=One of the uses for &1Gaia Spririts&0 is to, grant a layer of immortality to one that uses them, while wearing a &1Golden Laurel Crown&0, if the wearer were to die, the crown will shatter, regenerating all of their health and giving them a short period of invincibility.
|
||
botania.page.goldenLaurel1=Given the theme, probably Viridi
|
||
|
||
# -- RING OF CHORDATA
|
||
botania.entry.waterRing=Ring of Chordata
|
||
botania.tagline.waterRing=Move super fast underwater
|
||
botania.page.waterRing0=The &1Ring of Chordata&0 allows the wearer to swim like a fish. While it's equipped, the wearer is bestowed with the ability to accelerate to a decent speed while underwater. It also gives the wearer good sight underwater and, if &4Mana&0 is present, at the cost of some of it, the ability to breathe indefinitely.
|
||
botania.page.waterRing1=Check out that fish AI
|
||
|
||
# -- RING OF THE MANTLE
|
||
botania.entry.miningRing=Ring of the Mantle
|
||
botania.tagline.miningRing=Mine faster with Haste
|
||
botania.page.miningRing0=The &1Ring of the Mantle&0 allows one to mine faster, while equipped and &4Mana&0 is present in the inventory, it'll give a &4Haste&0 effect to the wearer. Some &4Mana&0 is used while the wearer swings their arm or equipped item, be it for attacking, mining or just flailing.
|
||
botania.page.miningRing1=Diggy diggy hole
|
||
|
||
# -- RING OF MAGNETIZATION
|
||
botania.entry.magnetRing=Ring of Magnetization
|
||
botania.tagline.magnetRing=Pull items towards you
|
||
botania.page.magnetRing0=By turning a &1Magnetizing Lens&0 into a wearable ring, one can use it to magnetize nearby items. While equipped, this ring will make any nearby items magnetize towards the wearer if they're not sneaking. A notable feature of this piece is that it'll negate its effect for 5 seconds after the wearer tosses an item so as to not interfere with whatever means it was tossed for. A &1Solegnolia&0 can disrupt this ring's functionality.
|
||
botania.page.magnetRing1=How do they work?
|
||
botania.page.magnetRing2=Upgrading the ring for a larger range
|
||
|
||
# -- RING OF FAR REACH
|
||
botania.entry.reachRing=Ring of Far Reach
|
||
botania.tagline.reachRing=Reach farther, build farther
|
||
botania.page.reachRing0=Through the power of one's Pride, nothing is out of their reach. By wearing the &1Ring of Far Reach&0, the maximum distance the wearer can break, place or interact with blocks, as well as attack or interact with entities is increased by about three blocks.
|
||
botania.page.reachRing1=Fire and Blood
|
||
|
||
# -- CHARM OF THE DIVA
|
||
botania.entry.divaCharm=Charm of the Diva
|
||
botania.tagline.divaCharm=Charm mobs that attack you
|
||
botania.page.divaCharm0=The &1Charm of the Diva&0 blesses the wearer with the ability to have any attacked mob follow the attacker's will, and, case there are any nearby enemies, go after them instead. This process, of course, requires a bit of &4Mana&0 from the wearer's inventory in order to function.
|
||
botania.page.divaCharm1=You shall not disrespect Big Sister
|
||
|
||
# -- GREAT FAIRY RING
|
||
botania.entry.pixieRing=Great Fairy Ring
|
||
botania.tagline.pixieRing=Spawn more pixie friends (warning: friends might suicide spontaneously)
|
||
botania.page.pixieRing0=This ring works alongside the &1Elementium Armor&0, insight in the powers of it is advised before using this ring. When worn, the &1Great Fairy Ring&0 will increase the chance for a &4Pixie&0 to spawn when the wearer is hit, this still holds true case no &1Elementium Armor&0 is equipped.
|
||
botania.page.pixieRing1=We got square heads, big pointy caps
|
||
|
||
# -- GLOBETROTTER'S SASH
|
||
botania.entry.superTravelBelt=Globetrotter's Sash
|
||
botania.tagline.superTravelBelt=Gotta go fast
|
||
botania.page.superTravelBelt0=The &1Globetrotter's Sash&0 is, in layman's terms, an upgrade to then &1Soujourner's Sash&0, by using &1Gaia Spirits&0 and some Elven resources, this new belt allows the wearer to reach incredible speeds to which the &1Soujourner's Sash&0 doesn't stand a chance.
|
||
botania.page.superTravelBelt1=No time for guessing, follow my plan instead
|
||
|
||
# -- THE SPECTATOR
|
||
botania.entry.itemFinder=The Spectator
|
||
botania.tagline.itemFinder=Find items in chests, minecarts and villager trades
|
||
botania.page.itemFinder0=&1The Spectator&0 is a headband that allows the wearer to have a better perception of the world. While holding an item, any &4containers&0 (chests, minecarts, donkeys with chests, furnaces, etc...) that have an item of that type, &4dropped items&0 of that type, &4mobs&0 who have that item equipped &o(...)&r
|
||
botania.page.itemFinder1=&o(...)&r &4players&0 who have the item in their inventory and &4villagers&0 who want to trade either with or for that item will shine with a colorful glow, allowing them to be easily spotted.<br>While sneaking, all dropped items around the wearer will shine, regardless of the item.
|
||
botania.page.itemFinder2=Do you hear their voices?
|
||
|
||
# -- CRIMSON PENDANT
|
||
botania.entry.superLavaPendant=Crimson Pendant
|
||
botania.tagline.superLavaPendant=Full on fire and lava resistance
|
||
botania.page.superLavaPendant0=The &1Crimson Pendant&0 is, in simple terms, an upgraded counterpart to the &1Pyroclast Pendant&0, wearing it provides the wearer immunity to all fire and lava damage, instead of just extinguishing them.
|
||
botania.page.superLavaPendant1=Runner-up on Monolith Code
|
||
|
||
# -- TAINTED BLOOD PENDANT
|
||
botania.entry.bloodPendant=Tainted Blood Pendant
|
||
botania.tagline.bloodPendant=Crystalized brews in pendant form
|
||
botania.page.bloodPendant0=Messing around with the original source of the &4Potion&0 design, the Nether, seems to work fairly well at harnessing that very power.<br>The &1Tainted Blood Pendant&0 allows one to store a &4Brew&0 in a condensed, wearable state. Infusing this pendant with one and wearing it will apply the effect while it's worn, for the cost of &4Mana&0 depending on the power of the &4Brew&0.
|
||
botania.page.bloodPendant1=To infuse the pendant with a &4Brew&0 the normal procedure of infusing one on a &1Vial&0 is what's required. The cost increases by a tenfold, though.<br>However, the pendant will not accept any and all effects, a few don't seem to behave well, such as &4Instant Health&0 or &4Absorption&0. Lastly, &4Brews&0 with more than one effect will fail as well.
|
||
botania.page.bloodPendant2=I'll get Saber for sure
|
||
|
||
# -- CLOAKS OF JUDGEMENT
|
||
botania.entry.judgementCloaks=Cloaks of Judgement
|
||
botania.tagline.judgementCloaks=Cloaks of Virtue and Sin to judge opponents
|
||
botania.page.judgementCloaks0=The &1Cloaks of Judgement&0 are a pair of cloaks that can be worn instead of a belt (and thus, they go in the Belt slot). Their strength triggers when their wearer takes damage. After that, they'll go in a ten second recharge period in which their effects won't trigger.
|
||
botania.page.judgementCloaks1=The &1Cloak of Virtue&0 will, when active, block the full extent of a piece of damage taken. This does not apply to magic damage.<br>The &1Cloak of Sin&0 will damage all nearby hostile mobs for the same amount of damage that was taken.
|
||
botania.page.judgementCloaks2=A Holy Mantle
|
||
botania.page.judgementCloaks3=Taste Vengeance!
|
||
|
||
# -- MANASEER MONOCLE
|
||
botania.entry.monocle=Manaseer Monocle
|
||
botania.tagline.monocle=An essential tool for viewing flowers' radiuses
|
||
botania.page.monocle0=A handy accessory for one who requires a thorough window into where their &4Mana Bursts&0 are going is the &1Manaseer Monocle&0. Not only is it a rather fancy eyepiece but it also allows the wearer to see all nearby &4Mana Bursts&0, even if their line of sight towards them is blocked by something. More important, perhaps, is that when someone wearing this monocle looks at a flower they'll be able to see its functional radius.
|
||
botania.page.monocle2=As an added bonus, looking at redstone pieces with the &1Manaseer Monocle&0 worn will show info about them, expediting the process of creating redstonic contraptions.<br>The monocle can be used as a &4Cosmetic Override&0 to any other bauble. While in this state, all of its benefits are still provided, which allows for it to be used without taking up a slot.
|
||
botania.page.monocle1=Why hello there old chap
|
||
|
||
# -- RING OF CORRECTION
|
||
botania.entry.swapRing=Ring of Correction
|
||
botania.tagline.swapRing=Makes one always use the right tool for the job
|
||
botania.page.swapRing0=Switching tools is a pain. People often find themselves shoveling away at dirt with... a pick? Using the &1Ring of Correction&0 is a great way to, well, correct that.<br>While this ring is worn, the tool in hand will always be the right one for the block being broken, be it a pick, axe or shovel. This only works with tools that can use &4Mana&0.
|
||
botania.page.swapRing1=Use the right tools
|
||
|
||
# -- PLANESTRIDER'S SASH
|
||
botania.entry.speedUpBelt=Planestrider's Sash
|
||
botania.tagline.speedUpBelt=Speeds you up the more you walk
|
||
botania.page.speedUpBelt0=The &1Planestrider's Sash&0 works as an alternative to the &1Soujourner's Sash&0.<br>Unlike the aforementioned item, the &1Planestider's Sash&0 will not give the wearer a speed boost by default. However, when they walk, the sash will get more and more charged, enabling the wearer to go much faster than any other sash. Case one would stop, this bonus is reset.
|
||
botania.page.speedUpBelt1=If you go slow you're a Planeswalker
|
||
|
||
# -- BAUBLE CASE
|
||
botania.entry.baubleBox=Bauble Case
|
||
botania.tagline.baubleBox=A handy container to store your Baubles
|
||
botania.page.baubleBox0=Somtimes having too many &4Baubles&0 to pick from can be a real problem, as inventory space is limited. A better way would be to store all of these in a &1Bauble Case&0, a handy container for any &4Baubles&0.<br>The case's interface allows for quick switching of the current equipped baubles. The case can also store &4Mana&0 containing items like a &1Mana Tablet&0.
|
||
botania.page.baubleBox1=It could even be a boat!
|
||
|
||
# - ALFHOMANCY
|
||
# -- THE PORTAL TO ALFHEIM
|
||
botania.entry.aIntro=The Portal to Alfheim
|
||
botania.tagline.aIntro=The next step in the Journey...
|
||
botania.page.aIntro0=It's said that once, &4Elves&0 used to share the world with us &4Minecrafters&0. Due to unknown events, they would've been banished back to their own world, &4Alfheim&0.<br>Experimentation has been done in attempt to bridge the gap between the two worlds, and means of creating a portal that does just that have been devised.
|
||
botania.page.aIntro1=Creating this portal proves not to be an easy task, as quite a few exquisite resources are necessary. The requirements are as follows: 8 &1Livingwood&0 blocks, 3 &1Glimmering Livingwood&0 blocks, 1 &1Elven Gateway Core&0 (read on), 2 &1Mana Pools&0 and 2 &1Natura Pylons&0 (read on).
|
||
botania.page.aIntro2=Creating the &1Elven Gateway Core&0
|
||
botania.page.aIntro3=Creating &1Natura Pylons&0
|
||
botania.page.aIntro4=Alfheim Portal
|
||
botania.page.aIntro5=To open up the portal, simply right click the core with a &1Wand of the Forest&0.<br>The portal requires a substantial amount of &4Mana&0 deposited in both the pools to open up, after that, it'll slowly drain some to keep itself powered. If it runs out of &4Mana&0, the connection will be broken.
|
||
botania.page.aIntro6=The amount of &4Mana&0 required to open up the portal is orders of magnitude higher than that to keep it maintained, thus closing the portal to prevent &4Mana&0 loss is a poor strategy.<br>Furthermore, the link isn't strong enough to allow living beings to go through it, but it seems that &4items&0 can.
|
||
botania.page.aIntro7=The amount of information about &1Alfheim&0 stored in this lexicon is limited to this entry alone. Perhaps &4letting the&0 &4Elves have a look at it&0 might prove beneficial.<br>Perhaps they'd also return a good amount of knowledge of their mystical constructs.
|
||
|
||
# -- A MESSAGE FROM ELVEN GARDE
|
||
botania.entry.elfMessage=A Message from Elven Garde
|
||
botania.tagline.elfMessage=Definitely a message. Yup
|
||
botania.page.elfMessage0=
|
||
# ^ This is blank on purpose
|
||
botania.page.elfMessage1=&oGreetings. We noticed that our portal was opened via a link from another world. That's rather shocking news indeed. We thank you very much for providing us with a repository of the knowledge from your world, as to keep us up to date to what happened since we left it, it's been a while since then, it's good to see it's doing well.
|
||
botania.page.elfMessage2=&oAfter some discussion with the high council of Elven Garde, we have decided to cooperate with you. You see, reading through your "Lexica Botania" has shown us a good amount of resources from your world that we would be extremely keen as to get our hands on, as these are non-existent in our lands.
|
||
botania.page.elfMessage3=&oThe link you have managed to establish is rather weak, no living beings will be able to go through, as you already know. However, there's a positive side to this, the link strikes the fabric of time of both our worlds in a way where it doesn't keep them in sync, that's the reason why you received your book back so quickly.
|
||
botania.page.elfMessage4=&oWhen it comes to Mana and other magical energies, we are plenty stocked on them, so worry not about the portal closing on our end. Let's put this in prospect, in order for the advance of both our civilizations, we vow to accept a given set of resources from your world we lack in ours in exchange for resources you lack in yours.
|
||
botania.page.elfMessage5=&oWe have taken the liberty of assigning our best scribes to put together a great set of knowledge from our world we're willing to share, you can find it in your lexicon just as you'd find knowledge from yours. We hope you find it enlightening and that it encourages you to invest in our materials.
|
||
botania.page.elfMessage6=&oLast but not least, do keep in mind that if you decide to send something we have not vouched to trade for, we will assume it as a gift and keep it for ourselves, just as a forewarning. We look forward to exchanging resources with you.<br>Best Regards, the High Council of Elven Garde.
|
||
|
||
# -- THE RESOURCES OF ALFHEIM
|
||
botania.entry.elfResources=The Resources of Alfheim
|
||
botania.tagline.elfResources=What's beyond the gate
|
||
botania.page.elfResources0=&4Alfheim&0 contains a very varied amount of exquisite resources. Sadly though, most of them are extremely scarce and hard to come by due to competition between the various clans. The elves are interested in trading some materials, such as &1Dreamwood&0, &1Elementium&0, &1Pixie Dust&0 or &1Dragonstone&0, resources native to their lands.
|
||
botania.page.elfResources1=Trading for &1Dreamwood&0
|
||
botania.page.elfResources2=&1Dreamwood&0, similarly to &1Livingwood&0 can be turned into various &4Decorative Blocks&0, have a look through the &4Decorative Blocks&0 entry under &4Miscelaneous&0 for the recipes.
|
||
botania.page.elfResources10=&1Dreamwood Twigs&0
|
||
botania.page.elfResources3=Trading for &1Elementium&0
|
||
botania.page.elfResources4=Trading for &1Pixie Dust&0
|
||
botania.page.elfResources5=Trading for &1Dragonstone&0
|
||
botania.page.elfResources6=The &1Elves&0 are also quite keen on the white posh block from the &4Nether&0, &1Nether Quartz&0, the ones they have on their world are tinted green. This quartz works just like any other quartz, be it normal &1Nether Quartz&0 or any of the decorative variants you can find on the &4Decorative Blocks&0 entry under &4Miscelaneous&0.
|
||
botania.page.elfResources7=Trading for &1Elven Quartz&0
|
||
botania.page.elfResources8=Alfheim also has its own variant of &1Glass&0, in the form of &1Alfglass&0. Its look is rather light and its patterns are randomized depending on where it's placed.<br>Trading goes for &1Managlass&0.
|
||
botania.page.elfResources9=Trading for &1Alfglass&0
|
||
|
||
# -- RITUAL OF GAIA
|
||
botania.entry.gaiaRitual=Ritual of Gaia
|
||
botania.tagline.gaiaRitual=Summon the Guardian of Gaia for GREAT JUSTICE!
|
||
botania.page.gaiaRitual0=The &4Ritual of Gaia&0 is a procedure often enacted by the elves, which is the only way to acquire &1Gaia Spirits&0, which are essences of the power of the Goddess of Gaia herself.<br>This ritual required an &4Active&0 &1Beacon&0 with some &1Gaia Pylons&0 (read on) one level above the beacon as the altar, as well as a single &1Terrasteel Ingot&0 as a sacrifice.
|
||
botania.page.gaiaRitual1=Creating &1Gaia Pylons&0
|
||
botania.page.gaiaRitual2=Ritual of Gaia
|
||
botania.page.gaiaRitual3=To start the ritual, simply shift-right click the &1Beacon&0 block with a &1Terrasteel Ingot&0, take a step back and prepare to fight for your life. Good preparation is required, as the fight with the &4Guardian of Gaia&0 can be even harder than that of the &4Wither&0. Upon defeating the &4Guardian&0, one can collect their prize, a handful of &1Spirits of Gaia&0.
|
||
botania.page.gaiaRitual4=The common attire for this ritual is a set of Enchanted &1Elementium Armor&0, a &1Terra Blade&0 and a large assortment of &4Brews&0 and &4Baubles&0. The effect of the &1Beacon&0 is nullified during the battle, so that should be taken in mind.<br>The &1Guardian&0 has a massive health pool, so preparation in the form of &4Enchantments&0 and &4Brews&0 is a must!
|
||
botania.page.gaiaRitual5=The difficulty and rewards bestowed by the ritual depend on the amount of people participating. Executing the ritual with over five people might be a recipe for disaster due to the chaos created, so collaborative rituals of that scale shouldn't be attempted.<br>Lastly, staying away from the purple might be a good idea.
|
||
|
||
# -- RITUAL OF GAIA II
|
||
botania.entry.gaiaRitualHardmode=Ritual of Gaia II
|
||
botania.tagline.gaiaRitualHardmode=Pixie Boogaloo
|
||
botania.page.gaiaRitualHardmode0=One would think that combining two of the most powerful resources known to existance, in the form of &1Terrasteel&0 and &1Gaia Spirits&0 would create an unstoppable material. It seems that the material is very much stoppable, though. In fact, the two forces cancel eachother out when combined into an ingot, creating an utterly useless alloy.
|
||
botania.page.gaiaRitualHardmode1=This ingot, though, due to the concentrated energy and power in it, does allow for the summoning of a stronger &1Gaia Guardian&0, with more resistance, strength and speed.<br>For all of this, it also drops more &1Gaia Spirits&0 than normal, as well as a handful of goodies and rare treasure, making it a worthwhile foe.
|
||
botania.page.gaiaRitualHardmode2=Creating the &1Gaia Spirit Ingot&0.
|
||
|
||
# -- THE RELICS OF THE AESIR
|
||
botania.entry.relics=The Relics of the Aesir
|
||
botania.tagline.relics=A myth? Or reality?
|
||
botania.page.relics0=There's an old tale from the high clans of Alfheim. It says something among the lines of "The one who rolls the Dice of Fate is to be rewarded with the Gifts of the Gods". These so called &1Relics of the Aesir&0 are rumored to be unique and soulbound, by which only one will ever be awarded to any one individual and only they might use it.<br>But then again, it's probably just folklore.
|
||
|
||
# -- THE RELICS OF THE AESIR II
|
||
botania.entry.relicInfo=The Relics of the Aesir II
|
||
botania.tagline.relicInfo=They're real after all
|
||
botania.page.relicInfo0=It appears as if the speculated relics are, in fact, real. These items, materialized from rolls of the &1Dice of Fate&0 possess incredible powers, the fact that the dice is six-sided possibly indicates to the existance of six of these.<br>Relics seem to contain knowledge of who earned them, and thus giving someone else a relic that doesn't belong to them might be a poor idea.
|
||
botania.page.relicInfo1=According to the original texts, the same relic may not be awarded to any one person twice, so keeping the item safe is a priority. Perhaps something like &1Resolute Ivy&0 would be a good investment.<br>Interestingly enough, earning a relic also imparts upon this lexicon the knowledge on how to use it. How useful.
|
||
|
||
# -- THE FRUIT OF GRISAIA
|
||
botania.entry.infiniteFruit=The Fruit of Grisaia
|
||
botania.tagline.infiniteFruit=Endless supply of nourishment
|
||
botania.page.infiniteFruit0=The relic known as &1The Fruit of Grisaia&0 is bestowed with the power to eternally nourish the brave soul who earned it. It can be eaten similarly to any other piece of food, but instead of utilizing matter to feed, it uses &4Mana&0 from one's inventory.<br>Hope you like the taste of apple though.
|
||
|
||
# -- KEY OF THE KING'S LAW
|
||
botania.entry.kingKey=Key of the King's Law
|
||
botania.tagline.kingKey=Open the treasury
|
||
botania.page.kingKey0=The &1Key of the King's Law&0 is a powerful relic with the ability to materialize weapons at command. Holding right click with this key will summon a plenthora of varied weapons from... somewhere. Up to twenty weapons can be created at once. Releasing the grip on the key will launch all the weapons, one at a time, where the summoner is looking at, at high speed. These weapons will create an explosion on contact.
|
||
|
||
# -- EYE OF THE FLUGEL
|
||
botania.entry.flugelEye=Eye of the Flügel
|
||
botania.tagline.flugelEye=The true power of a Flügel
|
||
botania.page.flugelEye0=Unlike the fabricated &1Flügel Tiara&0, the &1Eye of the Flügel&0 contains primordial &4Flügel&0 magic. Magic strong enough, in fact, to harness the &4Flügels&0' ability to recall themselves to a place they've visited.<br>Shift-right clicking with this eye somewhere will bind it to that position. After that, holding right click for a while will recall the user back to the aforementioned location.
|
||
botania.page.flugelEye1=This teleportation ability not only costs &4Mana&0 but can not be executed across two different dimensions, sadly enough.<br>Aside from that, simply being in possession of an &1Eye of the Flügel&0 allows a wearer of the &1Flügel Tiara&0 to fly past the normal limits, at a higher cost, of course.
|
||
|
||
# -- RING OF THOR
|
||
botania.entry.thorRing=Ring of Thor
|
||
botania.tagline.thorRing=Because the Terra Shatterer wasn't strong enough
|
||
botania.page.thorRing0=One of the three mythic rings of the &4Aesir&0, the &1Ring of Thor&0, when worn, bestows upon the wearer the might of the Thunder God &4Thor&0. This power drastically increases the strength of area of effect mining with a &1Terra Shatterer&0.<br>This ring can be combined with the other two rings of the &4Aesir&0 in a crafting table to create the ultimate ring.
|
||
|
||
# -- RING OF LOKI
|
||
botania.entry.lokiRing=Ring of Loki
|
||
botania.tagline.lokiRing=The power to be here, and there, and over there too
|
||
botania.page.lokiRing0=One of the three mythic rings of the &4Aesir&0, the &1Ring of Loki&0 allows for the wearer to tap upon the Trickster God &4Loki&0 to effectively be in multiple places at once.<br>The setup for this ability requires, first and foremost, an empty hand. Shift-right clicking on a block with said empty hand while having the &1Ring of Loki&0 equipped begins the procedure.
|
||
botania.page.lokiRing1=Once the source block is selected, shift-right clicking on other blocks in the world will add them to the relative positions affected by this power. In order to finish the procedure, one would shift-right click the original block.<br>Shift-right clicking on one of the blocks that has been selected will remove it. To reset a completed selection, shift-right click the ground twice.
|
||
botania.page.lokiRing2=After the selection is complete, when looking around, one will notice multiple boxes in relative positions to the selected block. When a block is placed while sneaking, the placing action is mimicked on all of those positions, allowing for one to place a large amount of blocks at once. This ability also extends to destruction using the &1Terra Shatterer&0 or &1Terra Truncator&0.
|
||
botania.page.lokiRing3=Such a power does not come for free of course. Utilizing this ability costs &4Mana&0 from the user's inventory per each block placed. It's to note that the more blocks that are selected, the more expensive &4each placed block&0 becomes.<br>Lastly, this ring can be combined with the other two rings of the &4Aesir&0 in a crafting table to create the ultimate ring.
|
||
|
||
# -- RING OF ODIN
|
||
botania.entry.odinRing=Ring of Odin
|
||
botania.tagline.odinRing=Godlike resistance
|
||
botania.page.odinRing0=One of the three mythic rings of the &4Aesir&0, the &1Ring of Odin&0 grants its wearer the vitality and resistance of the Elder God &4Odin&0. As well as the addition of ten extra hearts of health, the &1Ring of Odin&0 protects the wearer from various kinds of elemental damage such as drowning, suffocation, fire or starvation. The ring can also be combined with the other two rings of the &4Aesir&0 in a crafting table to create the ultimate ring.
|
||
|
||
# -- ELVEN LORE - THE SHATTERING
|
||
botania.entry.elvenLore=Elven Lore - The Shattering
|
||
botania.tagline.elvenLore=Some lore on why we are where we are
|
||
botania.page.elvenLore0=It seems this section of the lexicon is just a bunch of pieces of paper. By the looks of them, they seem like they were taken from a document from the libraries of Elven Garde.<br>Their contents should contain historical knowledge, but doubtfully anything important to the studies of botany itself.
|
||
botania.page.elvenLore1=&oA few millennia have passed since The Shattering. The amount of us who actually know about what really happened that day is rather minute. Nidavellir broke down, and while the Dwarves' incredible resistance helped, a great part of their technology and civilization was eradicated. Muspelheim, what was (...)
|
||
botania.page.elvenLore2=&opreviously in the very opposite corner of the World Tree herself collided with Midgard, merging the two worlds in an apocalypse, eradicating any life remaining in that world. There's theories that state Hel was also involved in the event, although none were ever confirmed. Fissures in the ground of (...)
|
||
botania.page.elvenLore3=&oJotunheim opened all around, massacring a great portion of the Giants who lived there, its current status remains unknown. Niflheim seemed to stay in place, unlike Muspelheim, interestingly enough. Since it contained no known lifeforms, we can admit that damage is irrelevant. Lastly, ourselves, the (...)
|
||
botania.page.elvenLore4=&oelves of Alfheim, the damage on our world was somewhat split. The Salamander and Undine clans suffered a massive cut on their population, due to the unstableness of their volcanic and aquatic environments, respectively. Most of the Sylph were completely intact due to their extraordinary flight capabilities, the (...)
|
||
botania.page.elvenLore5=&oSpriggan also had fairly small scale consequences. During that time our civilization prospects were fairly weak and our choices of residence were mostly just huts made of Dreamwood, so, luckily, rebuilding was little of a chore. Allewyn, our emissary in Asgard witnessed this happening, everything happened faster (...)
|
||
botania.page.elvenLore6=&othan the birth of a Pixie. Thor shattering the Bifrost with Mjolnir, her command to evacuate all of the elven civilization residing in Midgard, luckily she was here unscathed, or at least that's what records say, regardless, a few millennia later, she's passed off long ago. Right now our major concern is the status of Midgard. (...)
|
||
botania.page.elvenLore7=&oThe collapse of the Bifrost broke any interaction between the various worlds, but the sheer quantity of Mana residues we have left behind will surely have lingered and infused the world with life all over again, be it animal, floral or fungal, natural or magical in essence. We hope it's enough to create intelligent life that can properly harness it though.
|
||
|
||
# - MISCLANEOUS
|
||
# -- UNSTABLE CUBE
|
||
botania.entry.unstableBlocks=Unstable Cubes
|
||
botania.tagline.unstableBlocks=Fancy accent blocks
|
||
botania.page.unstableBlocks0=Fiddling with highly powerful &4Mana&0 infused objects has lead to the creation of these strange cubes. They seem to emit some visual radiation in the form of colorful lightning, but it doesn't seem like it has any effects other than visual appeal.
|
||
botania.page.unstableBlocks1=They look fancy
|
||
botania.page.unstableBlocks2=And they come in all 16 colors
|
||
botania.page.unstableBlocks3=There's also a way of creating a different version of these that releases an extremely larger amount of energy, this time in the form of a beam towards the sky that extends into a cloud of sorts. This one also seems to be disableable via a &4Redstone Signal&0, it's called an &1Unstable Beacon&0, as it looks like one somehow.
|
||
botania.page.unstableBlocks4=Fireworks?
|
||
botania.page.unstableBlocks5=Combined entropy
|
||
botania.page.unstableBlocks6=It's also possible, by using the &1Unstable Beacons&0, to turn them into a manageable and portable utility, in the form of the &1Signal Flare&0.<br>This gun of sorts shoots a colored round into the sky that lasts a few seconds, it also stuns any nearby enemies for just as long.
|
||
botania.page.unstableBlocks7=Shoot in case of titan
|
||
|
||
# -- DECORATIVE BLOCKS
|
||
botania.entry.decorativeBlocks=Decorative Blocks
|
||
botania.tagline.decorativeBlocks=Just what it says, really
|
||
botania.page.decorativeBlocks0=Past functionality, quite a few decorative blocks are available to make your builds look better.<br>Starting off. It's possible to turn blocks of &1Livingrock&0 and &1Livingwood&0 into decorative blocks. Each of them features 4 different decorative variations.
|
||
botania.page.decorativeBlocks1=Livingrock bricks.
|
||
botania.page.decorativeBlocks2=Mossing the bricks
|
||
botania.page.decorativeBlocks3=Cracking the bricks
|
||
botania.page.decorativeBlocks4=Framing the bricks
|
||
botania.page.decorativeBlocks5=Turning wood into planks
|
||
botania.page.decorativeBlocks6=Mossing the planks
|
||
botania.page.decorativeBlocks7=Framing the planks
|
||
botania.page.decorativeBlocks8=Pattern planks
|
||
botania.page.decorativeBlocks9=Glimmering livingwood
|
||
botania.page.decorativeBlocks10=Carrying on, by combining &1Nether Quartz&0 with all sorts of other substances, it's possible to create a wide array of other decorative &1Quartz&0 blocks.<br>As expected, all these items can be crafted into all their decorative block counterparts just like regular &1Quartz&0 blocks are crafted.
|
||
botania.page.decorativeBlocks11=Smokey Quartz
|
||
botania.page.decorativeBlocks12=Mana Quartz
|
||
botania.page.decorativeBlocks13=Blaze Quartz
|
||
botania.page.decorativeBlocks14=Lavender Quartz
|
||
botania.page.decorativeBlocks15=Redquartz
|
||
botania.page.decorativeBlocks23=Sunny Quartz
|
||
botania.page.decorativeBlocks16=A few blocks can be organized in methods different than normal to create new building blocks, such as &1Reed Blocks&0, &1Thatch&0, &1Roof Tiles&0 and a few new &1Bricks&0.<br>All these also can be crafted into both stairs and slabs.
|
||
botania.page.decorativeBlocks17=Crafting &1Reed Blocks&0
|
||
botania.page.decorativeBlocks18=Crafting &1Thatch&0
|
||
botania.page.decorativeBlocks19=Crafting &1Roof Tiles&0
|
||
botania.page.decorativeBlocks20=Crafting &1Hellish Bricks&0
|
||
botania.page.decorativeBlocks21=Crafting &1Soul Bricks&0
|
||
botania.page.decorativeBlocks22=Crafting &1Frosty Bricks&0
|
||
|
||
# -- DISPENSER TWEAKS
|
||
botania.entry.dispenserTweaks=Dispenser Tweaks
|
||
botania.tagline.dispenserTweaks=Get more out of your dispensers
|
||
botania.page.dispenserTweaks0=&1Dispensers&0, among their normal abilities, can also plant all sorts of crops, from &1Seeds&0, &1Potatos&0 or &1Carrots&0 to even &1Nether Wart&0. The crop is planted in the block right in front of the dispenser.<br>The &1Dispensers&0 can also use the &1Wand of the Forest&0 for some specific tasks such as triggering a &1Runic Altar&0.
|
||
|
||
# -- GLIMMERING FLOWERS
|
||
botania.entry.shinyFlowers=Glimmering Flowers
|
||
botania.tagline.shinyFlowers=Shiny flowers and floating flowers
|
||
botania.page.shinyFlowers0=By combining your typical &1Mystical Flowers&0 with some &1Glowstone Dust&0, you can make them sparkle even brighter, and emit actual physical light, of the same brightness as a &1Glowstone Block&0.<br>With some &1Dirt&0 and &1Pasture Seeds&0 it's possible to turn them into a miniature floating island that will not only emit light, but also look very fancy indeed.
|
||
botania.page.shinyFlowers3=Combining any color of &1Floating Flower&0 with any flower that has an effect (any &4Functional or Generating Flower&0, etc) in a crafting table will join the two, allowing for both the look and properties of a &1Floating Flower&0 and the effects of the flower chosen in one block. Lastly, right clicking a floating flower in the world with any type of &1Pasture Seed&0 or a &1Snowball&0 will change its look.
|
||
botania.page.shinyFlowers1=Pretty Pretty Shiny Shiny
|
||
botania.page.shinyFlowers2=Like Laputa but (a lot) tinier
|
||
|
||
# -- PRISMARINE
|
||
botania.entry.prismarine=Prismarine
|
||
botania.tagline.prismarine=UFO Commander, we are the future
|
||
botania.page.prismarine0=&1Prismarine&0 is an interesting component and building block. Some scholars even go as far as to say it comes from &4the future&0.<br>To create it, one requires an &1Alchemy Catalyst&0. Simply tossing some &1Nether Quartz&0 into a &1Mana Pool&0 with the catalyst attached to it will get some of this material.
|
||
botania.page.prismarine1=There's various building blocks that can be created using the &1Prismarine Shards&0, to which all but the &1Sea Lantern&0 can be turned into their &1Stair&0 and &1Slab&0 variants.
|
||
botania.page.prismarine2=Creating &1Prismarine Shards&0
|
||
botania.page.prismarine3=Crafting &1Prismarine&0
|
||
botania.page.prismarine4=Crafting &1Prismarine Bricks&0
|
||
botania.page.prismarine5=Crafting &1Dark Prismarine&0
|
||
botania.page.prismarine6=Crafting the &1Sea Lantern&0
|
||
|
||
# -- NATURAL SHEDDING
|
||
botania.entry.shedding=Natural Shedding
|
||
botania.tagline.shedding=Things dropping other things
|
||
botania.page.shedding0=The living and unliving beings that inhabit our lands don't live in a static state. It's common for pieces of their body to fall out, or for them to drop things, or for them to extrude substances. The following pages list some such items that can come from such entities.
|
||
|
||
# -- TINY POTATO
|
||
botania.entry.tinyPotato=Tiny Potato
|
||
botania.tagline.tinyPotato=A potato friend for all of us
|
||
botania.page.tinyPotato0=It's a tiny potato, it believes in you, you can do the thing.<br>No really, that's it, by tossing a &1Potato&0 in a &1Mana Pool&0, the potato gains a little lively essence and happy feeling. It's a lively one, giving it a right click will make it even more so!<br>It can also be named in an &1Anvil&0.
|
||
botania.page.tinyPotato1=Put it on Kickstarter, it'll work
|
||
|
||
# -- HEAD CREATION
|
||
botania.entry.headCreating=Head Creation
|
||
botania.tagline.headCreating=Create any player's head
|
||
botania.page.headCreating0=A typical incantation of the Elves, combining a few resources and a &1Name Tag&0 allows for the creation of a replica of sorts of the head of the person described in the tag.<br>How it works isn't really known, but it seems to be possible to replicate it with a &1Runic Altar&0.
|
||
botania.page.headCreating2=A subset of the community has dedicated themselves to creating heads that serve as all sorts of decorations. Unlike any other page in this lexicon, clicking the &1View Online&0 button on the left of this page will take you to a website with a list of names that can be used for this purpose. Note, however, that this list is not affiliated with Botania in any way and is definitely not the only place to find these types of heads.
|
||
botania.page.headCreating1=Get your head in the game
|
||
|
||
# -- AZULEJO -- http://en.wikipedia.org/wiki/Azulejo
|
||
botania.entry.azulejo=Azulejos
|
||
botania.tagline.azulejo=Blue and white decorative tiles
|
||
botania.page.azulejo0=&1Azulejos&0 are a type of decorative block, simply put, they are tileable patterns of blue and white. To create them, one would simply mix a piece of &1Lapis Lazuli&0 with a &1Block of Quartz&0.<br>From there, placing it in the crafting grid allows for cycling between the twelve different patterns.
|
||
botania.page.azulejo1=The various patterns
|
||
botania.page.azulejo2=Crafting a block of &1Azulejo&0
|
||
botania.page.azulejo3=Cycling between the patterns
|
||
|
||
# -- STARFIELD CREATOR
|
||
botania.entry.starfield=Starfield Creator
|
||
botania.tagline.starfield=Create a starry sky
|
||
botania.page.starfield0=The &1Starfield Creator&0 does exactly as it says, by releasing elven energies into the air, if it's placed in the world, during night time it will create a starry sky that extends for a fair distance.
|
||
botania.page.starfield1=Twinkle twinkle
|
||
|
||
# -- TRODDEN DIRT
|
||
botania.entry.dirtPath=Trodden Dirt
|
||
botania.tagline.dirtPath=This dirt is for walking
|
||
botania.page.dirtPath0=&1Trodden Dirt&0 is a type of soil that works perfectly for the creation of natural looking artificial paths through landscape. Similarly to &1Farmland&0, it's slightly inset into the ground, walking on it also provides a small speed boost.
|
||
botania.page.dirtPath1=Follow the yellow dirt road
|
||
botania.page.dirtPath2=Also available in slabs
|
||
|
||
# -- SHIMMERING MUSHROOMS
|
||
botania.entry.mushrooms=Shimmering Mushrooms
|
||
botania.tagline.mushrooms=Touch fuzzy, but don't get dizzy
|
||
botania.page.mushrooms0=Sprinkling some &1Floral Powder&0 on &1Mushrooms&0 seems to have the interesting effect of them mutating into the respective color of powder, gaining a new shape and getting the ability to emit dim light. They don't seem to do anything besides look interesting.<br>These can also be seldom found deep underground in isolated patches.
|
||
botania.page.mushrooms1=They don't make you bigger
|
||
|
||
# -- PHANTOM INK
|
||
botania.entry.phantomInk=Phantom Ink
|
||
botania.tagline.phantomInk=Make your armor and baubles invisible
|
||
botania.page.phantomInk0=Having your beautiful skin and accessories under a set of metal armor is nobody's dream. It's bulky, flat, and worst of all, not fashionable!<br>Luckilly, by tinging this horrendous armor with &1Phantom Ink&0 in a crafting grid, the armor will be completely invisible, while still providing all of its benefits. This will only work with armor sets that can use &4Mana&0.
|
||
botania.page.phantomInk1=Who you gonna call?
|
||
|
||
# -- STONE ALCHEMY
|
||
botania.entry.stoneAlchemy=Stone Alchemy
|
||
botania.tagline.stoneAlchemy=Create new stone types
|
||
botania.page.stoneAlchemy0=Using an &1Alchemy Catalyst&0 proves to be a decently functional method of generating new types of &1Stone&0. Simple deal, tossing a piece of &1Stone&0 into the catalized pool will transform it into another in a cyle.<br>Similarly to &1Prismarine&0, some scholars admit that this technique came from the future. Stairs and slabs can be made from the rough and brick variants of these.
|
||
botania.page.stoneAlchemy1=Creating the stones
|
||
botania.page.stoneAlchemy2=Polish
|
||
botania.page.stoneAlchemy3=Brickage
|
||
botania.page.stoneAlchemy4=Chiseling
|
||
|
||
# -- BLAZE LIGHT
|
||
botania.entry.blazeBlock=Blaze Light
|
||
botania.tagline.blazeBlock=Compact blaze storage and a renewable obsidian source
|
||
botania.page.blazeBlock0=Smashing a bunch of blazing material together makes a usable decorative light block. A crude one, admittedly, but a source of light non the less.<br>Naturally, like a &1Block of Coal&0, the &1Blaze Light&0 can also be used to fuel furnaces and other fuel consumers alike. Putting it next to a &1Pure Daisy&0 converts it into &1Obsidian&0, strangely enough.
|
||
botania.page.blazeBlock1=0x1a4
|
||
|
||
# -- CHALLENGES
|
||
botania.entry.challenges=Challenges
|
||
botania.tagline.challenges=Challenge yourself
|
||
botania.page.challenges0=&1Challenges&0 are available in the &1Lexica Botania&0 by clicking the icon on the left of the landing page shaped like a cup. These, as the name says, challenge the player to create a mechanism using the features only available in &1Botania&0 and &1Minecraft&0 itself.<br>Of course, you can use items from other mods to complete them, but that's no fun.
|
||
botania.page.challenges1=All of the challenges are possible, of course. They just require some thinking and knowledge of the ins and outs of redstone and the &1Botania&0 mechanics themselves.<br>It's highly recommended that they're done without using features from external mods, as they have been created with that in mind, and aren't really challenges if you put down a block that solves them instantly.
|
||
botania.page.challenges2=The challenges aren't obligatory in any way, and do not provide any material reward. They're purely suggestions as to what &1Botania&0 can do, automation wise, and are but scratching the surface of that topic. Challenges need be marked completed manually.<br>It should be kept in mind that the boundaries of this world are one's imagination, so don't stop at the ideas in there!
|
||
|
||
# -- CACOPHONIUM
|
||
botania.entry.cacophonium=Cacophonium
|
||
botania.tagline.cacophonium=Mimic mob sounds
|
||
botania.page.cacophonium0=This interesting instrument, the &1Cacophonium&0, has the ability to mimic almost every living being's cries in nature, allowing for the "musician" to play them at will. Right clicking with it on an entity has the instrument learn its sound. It can then be played by holding right click.<br>Why anyone would ever want to make this, however, is beyond moral comprehension.
|
||
botania.page.cacophonium1=Hibike! Cacophonium
|
||
botania.page.cacophonium2=For maximum cacophony, the &1Cacophonium&0 can be shift-right clicked onto a &1Note Block&0, creating the ability to sound off animal or monster sounds on demand.<br>You monster.
|
||
|
||
# -- PORTUGUESE PAVEMENT
|
||
botania.entry.pavement=Portuguese Pavement
|
||
botania.tagline.pavement=Pavement for road building
|
||
botania.page.pavement0=&1Portuguese Pavement&0 is a type of building block designed to be used to create detailed roads. It comes in various colors, all of which can be turned into slabs and stairs.<br>For those with experience in the arts of multiparts and microblocks, these blocks provide a great looking method to create patterns.
|
||
botania.page.pavement1=These aren't slippery
|
||
|
||
# -- THAUMCRAFT INTEGRATION
|
||
botania.entry.tcIntegration=Thaumcraft Integration
|
||
botania.tagline.tcIntegration=Tidbits of integration with Thaumcraft
|
||
botania.page.tcIntegration0=Often enough, the paths of &4Botany&0 and &4Thaumaturgy&0 cross together. Mixing some of the artifacts mentioned in this book as well as any from the school of &5Thaumcraft&0 can allow for combinations of these to form.
|
||
botania.page.tcIntegration1=First and foremost, combining any of the &1Mana Metal&0 helms with a set of &1Goggles of Revealing&0 allows for a combination of both.<br>The protection and regenerability of the armor works alongside the Goggles' abilities, but the &4Vis&0 discount is lost.
|
||
botania.page.tcIntegration2=Helmets of Revealing (works with any Botania helm)
|
||
botania.page.tcIntegration3=Carrying on, &4Mana&0 can also serve as an interesting type of Ink. Infusing a set of black &1Scribing Tools&0 with &4Mana&0 from a &1Mana Pool&0 allows for them to use said &4Mana&0 as their source of color.<br>Refilling these tools works similarly to a &1Mana Tablet&0, done by tossing it on top of the pool. It's to note that the tools do not come pre-filled.
|
||
botania.page.tcIntegration4=Making the &1Botanurgist's Inkwell
|
||
botania.page.tcIntegration5=Next off, there's a few varied resources or constructs that can work as paraphernalia for an &1Infusion Altar&0, to lower its' instability, these come in the form of &1Glimmering Flowers, Floating Flowers and any variety of Pylons&0.
|
||
botania.page.tcIntegration6a=Perhaps insanity might not be the greatest tool in all of occasions. For those cases, a nice bath generally takes care of it. A brew might be a better format for such a task, though...
|
||
botania.page.tcIntegration6b=The official frowny face
|
||
|
||
# -- BUILDCRAFT INTEGRATION
|
||
botania.entry.bcIntegration=Buildcraft Integration
|
||
botania.tagline.bcIntegration=Gates for interaction with Botania
|
||
botania.page.bcIntegration0=Recent advances in piping technology have allowed &1Gates&0 to get a feel of the &4Mana&0 around them. A &1Gate&0 can now sense whether a &4Mana&0 container is empty, full or if it contains any mana.<br>&1Gates&0 can also use the &1Mana Detector&0 trigger to detect if a mana is passing by the pipe block. In addition, they can also sense when a &1Runic Altar&0 is ready to create runes.
|
||
|
||
# -- BANNER ADDITIONS
|
||
botania.entry.banners=Banner Additions
|
||
botania.tagline.banners=Lots of new banner patterns
|
||
botania.page.banners0=In the presence of the &1Banners&0 from the future, &1Botania&0 adds &415&0 new icons to them, which can be mixed and matched with the original patterns and icons.<br>The following items can be used alongside a dye in the crafting grid to add an icon to a &1Banner&0: &1All Iron Tools&0, &1Spark Augments&0, &1Raw Fish&0, &1Livingwood and Dreamwood Twigs&0, &1Lexica Botania&0, &1Terrasteel&0 and the &1Tiny Potato&0.
|
||
botania.page.banners1=Showcase of the various banners
|
||
|
||
# -- PREVNTING DECAY
|
||
botania.entry.preventingDecay=Preventing Decay
|
||
botania.tagline.preventingDecay=Preventing passive flowers' decay
|
||
botania.page.preventingDecay0=no |