111 lines
3.3 KiB
INI
111 lines
3.3 KiB
INI
# Configuration file
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core {
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# Show java version in the debug hud [default: true]
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B:showJavaVersion=false
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# Show lwjgl version in the debug hud [default: true]
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B:showLwjglVersion=true
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}
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debug {
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# Print keyboard-related events to the log [default: false]
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B:printKeyEvents=false
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# Print mouse-related events to the log [default: false]
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B:printMouseEvents=false
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# Register an OpenGL debug handler that can log OpenGL errors and performance warnings [default: false]
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B:registerOpenGLLogger=false
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}
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input {
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# Allows AltGr use in Ctrl+key special key combinations (disables text character input handling when AltGr is pressed) [default: false]
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B:altGrEscapeCodes=false
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# Allow text character input when Ctrl+Left Alt are pressed (disables special escape code handling for this combination of keys) [default: false]
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B:ctrlAltText=false
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# Invert horizontal scrolling direction (respects invertScrollWheel) [default: false]
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B:invertHorizontalScroll=false
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# Invert scrolling direction [default: false]
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B:invertScrollWheel=false
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# Use raw (unaccelerated) mouse input [default: false]
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B:rawMouseInput=false
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# Scrolling speed multiplier [range: 0.05 ~ 20.0, default: 1.0]
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S:scrollSpeedMultiplier=1.0
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}
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mixin {
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# Force-enable the STB mixins even if FastCraft is present, may lead to a rapidly flashing screen and other visual artifacts [default: false]
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B:stbiIgnoreFastcraft=false
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# Use the faster stb_image-based texture loader [default: true]
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B:stbiTextureLoading=true
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# Use the much faster stb_rectpack-based texture stitcher [default: true]
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B:stbiTextureStitching=true
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}
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openalcontext {
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# Enable HRTF sound support [default: false]
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B:enableHRTF=false
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}
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openglcontext {
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# Enable KHR_debug in the OpenGL context for advanced debugging capabilities [default: false]
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B:debugContext=false
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# Make the framebuffer double-buffered (will cause visual artifacts if disabled) [default: true]
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B:doubleBuffer=true
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# Enable GL_KHR_no_error to use faster driver code, but which can cause memory corruption in case of OpenGL errors [default: false]
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B:noError=false
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# Make the framebuffer use the sRGB color space [default: false]
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B:srgb=false
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}
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window {
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# Should exclusive fullscreen mode replaced with borderless fullscreen mode [default: false]
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B:borderless=false
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# Windows-only - should borderless window have height increased by 1 to solve flickering on un-focusing [default: true]
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B:borderlessWindowsCompatibility=true
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# Start centered? [default: true]
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B:centered=true
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# OSX-only - identifier used to save and restore the window position and size [default: minecraft]
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S:cocoaFrameName=minecraft
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# Should the window have decorations (titlebar, border, close button) [default: true]
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B:decorated=true
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# Start focused? [default: true]
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B:focused=true
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# Start iconified? [default: false]
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B:iconified=false
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# Start maximized? [default: false]
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B:maximized=false
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# Linux-only - change the Wayland app id, which is used by your window manager to identify the running application [default: minecraft]
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S:waylandAppId=minecraft
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# Linux-only - change the X11 class name, which is used by your window manager to identify the running application [default: minecraft]
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S:x11ClassName=minecraft
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}
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