83 lines
3.9 KiB
INI
83 lines
3.9 KiB
INI
# Configuration file
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general {
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# Allows players to craft after the wand in the GUI runs out of vis and is recharged by a Vis Charge Relay. [default: true]
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B:arcaneWorkbenchAllowRechargeCrafting=true
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# Fixes ghost items being crafted in the arcane workbench after the wand runs out of vis during a shift-click craft. [default: true]
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B:arcaneWorkbenchGhostItemFix=true
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# Prevents bugs related to multiple players opening an Arcane Workbench's GUI at the same time. [default: true]
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B:arcaneWorkbenchMultiContainer=true
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# Which metadata values of BlockCosmeticSolid are considered beacon base blocks. Default: 4 (Thaumium Block).
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I:beaconBlockMetadataValues <
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4
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>
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# Fixes several crashes with invalid candle metadata [default: true]
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B:candleMetadataCrash=true
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# Adds a safety check in case of a fake player not being castable to EntityPlayerMP. [default: true]
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B:crimsonRitesFakePlayerCheck=true
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# Prevents eldritch crabs, all taintacles, and thaumic slimes from attacking during their death animation. [default: true]
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B:deadMobsDontAttack=true
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# Enable beaconBlockMetadataValues? [default: true]
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B:enableBeaconBlockMetadataValues=true
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# Fixes a bug where you couldn't break blocks if you were holding the equal trade focus item. [default: true]
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B:equalTradeBreaksBlocks=true
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# Fixes several recipes to work with EFR versions of blocks, like trapdoors, if EFR is installed [default: true]
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B:fixEFRRecipes=true
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# Prevents players from putting on conflicting or out-of-order upgrades onto a focus by swapping the focus being modified during the upgrade process. [default: true]
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B:focalManipulatorForbidSwaps=true
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# Fixes a smelting duplication glitch with the Infernal Furnace [default: true]
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B:infernalFurnaceDupeFix=true
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# Calculate infusion stabilizers with integer math instead of floating-point math. This eliminates a rounding error that sometimes makes an infusion altar slightly less stable than it should be. Also corrects a logic error causing the Infusion Matrix to check the wrong coordinates for a symmetrical stabilizer. [default: true]
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B:integerInfusionMatrixMath=true
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# Add a safety check to several Thaumcraft items to prevent crashes when creating those items with invalid metadata. [default: true]
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B:itemMetadataFix=true
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# Fixes a theoretical bug where, if billions of bosses were spawned, only the golem boss would be able to spawn. [default: true]
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B:negativeBossSpawnCount=true
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# Unloaded nodes will regenerate based on game time, not real life time. [default: true]
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B:nodesRechargeInGameTime=true
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# Nodes will remember being drained, preventing rapidly loading, draining, then unloading nodes exploiting nodes' catch-up recharging. [default: true]
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B:nodesRememberBeingDrained=true
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# Fixes an issue with ores where they don't get rendered as normal blocks, not allowing you to push a redstone signal through them. [default: true]
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B:renderRedstoneFix=true
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# Fixes a crash with invalid shard metadata [default: true]
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B:shardMetadataCrash=true
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# Reduce the burn time of Thaumcraft's greatwood and silverwood slabs to match that of Minecraft's wooden slabs. [default: true]
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B:slabBurnTimeFix=true
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# Fixes a graphical error where focus effects would appear below the tip of a staff. [default: true]
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B:staffFocusEffectFix=true
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# Check the infusion matrix's center item more strictly. Prevents an exploit with infusion enchanting. [default: true]
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B:strictInfusionMatrixInputChecks=true
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# Remove gold coins from the gold nugget ore dictionary. [default: false]
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B:unOredictGoldCoin=false
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# Use Forge's fishing lists to determine what a fishing golem catches. [default: true]
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B:useForgeFishingLists=true
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# Adds a safety check to prevent warp effects from trying to send packets to fake players. [default: true]
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B:warpFakePlayerCheck=true
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}
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