Files
Gregtech-New-Bastards/.minecraft/config/angermod.cfg

118 lines
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INI

# Configuration file
##########################################################################################################
# block-break-anger
#--------------------------------------------------------------------------------------------------------#
# Breaking blocks in the Nether or End angers the resident mobs.
##########################################################################################################
block-break-anger {
# Breaking certain blocks will anger mobs. [default: false]
B:enabled=true
# Define all Blocks here where Enderman should become angry when you break them. [default: [gregtech:gt.blockores]]
S:endBlacklist <
gregtech:gt.blockores2
>
# The range at which endermen will get angered by broken blocks in the End. [range: 2 ~ 128, default: 16]
I:endermanAggroRange=16
# Define all Blocks here where Zombie Pigmen should become angry when you break them. [default: [gregtech:gt.blockores]]
S:netherBlacklist <
gregtech:gt.blockores2
>
# The range at which zombie pigmen will get angered by broken blocks in the Nether. [range: 2 ~ 128, default: 16]
I:pigmanAggroRange=16
}
##########################################################################################################
# friendly-animal-revenge
#--------------------------------------------------------------------------------------------------------#
# Eating animal-based food angers those animals.
##########################################################################################################
friendly-animal-revenge {
# If the food eaten by the player contains these keywords, all CHICKENS around will become angry (or flee) [default: [chicken], [egg]]
S:chickenFoodTrigger <
chicken
egg
>
# If the food eaten by the player contains these keywords, all COWS around will become angry (or flee) [default: [beef]]
S:cowFoodTrigger <
beef
>
# If set to true, sheep will attack/flee if you eat mutton, pigs if you eat pork,... The attack/flee is based on additional mods you have installed. [default: false]
B:enabled=true
# If the food eaten by the player contains these keywords, all PIGS around will become angry (or flee) [default: [pork]]
S:pigFoodTrigger <
pork
>
# [range: 2 ~ 128, default: 16]
I:revengeRadius=16
# If the food eaten by the player contains these keywords, all SHEEP around will become angry (or flee) [default: [mutton]]
S:sheepFoodTrigger <
mutton
>
}
##########################################################################################################
# kamikaze
#--------------------------------------------------------------------------------------------------------#
# Killed mobs have a chance to explode.
##########################################################################################################
kamikaze {
# If the player is using one of these items, entities will not explode if they are killed. [default: [flint]]
S:butcherItems <
gt.metatool.01.34
gt.metatool.01.36
canesword
daggerOfSacrifice
glass_sacrificial_dagger
glass_dagger_of_sacrifice
>
# Chance, in percent, how often a Kamikaze event will happen. [range: 0 ~ 100, default: 5]
I:chance=10
# If set to true, the kamikaze event will cause terrain damage (but will still follow the 'mobGriefing' gamerule) [default: false]
B:doTerrainDamage=false
# Killed passive mobs have a chance to explode unless killed with the right tool. [default: false]
B:enabled=true
}
##########################################################################################################
# spawn-protection
#--------------------------------------------------------------------------------------------------------#
# Players cannot be damaged immediately after respawning or crossing dimensions.
##########################################################################################################
spawn-protection {
# New / respawned players will be ignored by monsters until they attack something, move, or their timer runs out. [default: false]
B:enabled=true
# The maximum number of seconds a player will be protected from damage if he is just standing still and doing nothing. [range: 1 ~ 2048, default: 10]
I:maxDuration=90
# The number of blocks the player is able to move away from their initial spawn location before their protection fades. [range: 1 ~ 2048, default: 5]
I:moveTolerance=5
# Set items here which change players invulnerability to prevent this mod from conflicting with them. You will notice those, as they will spam the console with *protection fades* messages. [default: [EMT:BaseBaubles]]
S:protectionAffectingItems <
EMT:BaseBaubles
>
}