Files
Gregtech-New-Bastards/.minecraft/config/RTG/biomes/vanilla.cfg
samsonsin 90b3575aea initial
2025-05-29 23:26:10 +02:00

5111 lines
325 KiB
INI

# Configuration file
biome {
vanilla {
beach {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Palm Trees"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
birchforest {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# [default: ]
S:"RTG Surface: Mix Block"=
# [default: ]
S:"RTG Surface: Mix Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
birchforesthills {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# [default: ]
S:"RTG Surface: Mix Block"=
# [default: ]
S:"RTG Surface: Mix Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
birchforesthillsm {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
birchforestm {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# [default: ]
S:"RTG Surface: Mix Block"=
# [default: ]
S:"RTG Surface: Mix Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
coldbeach {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
coldtaiga {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
coldtaigahills {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
coldtaigam {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
deepocean {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# [default: ]
S:"RTG Surface: Mix Block"=
# [default: ]
S:"RTG Surface: Mix Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
desert {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
deserthills {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
desertm {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
extremehills {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# [default: ]
S:"RTG Surface: Mix Block"=
# [default: ]
S:"RTG Surface: Mix Block Meta"=
# [default: ]
S:"RTG Surface: Mix Filler Block"=
# [default: ]
S:"RTG Surface: Mix Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
extremehillsedge {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# [default: ]
S:"RTG Surface: Mix Block"=
# [default: ]
S:"RTG Surface: Mix Block Meta"=
# [default: ]
S:"RTG Surface: Mix Filler Block"=
# [default: ]
S:"RTG Surface: Mix Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
extremehillsm {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# [default: ]
S:"RTG Surface: Mix Block"=
# [default: ]
S:"RTG Surface: Mix Block Meta"=
# [default: ]
S:"RTG Surface: Mix Filler Block"=
# [default: ]
S:"RTG Surface: Mix Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
extremehillsplus {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# [default: ]
S:"RTG Surface: Mix Block"=
# [default: ]
S:"RTG Surface: Mix Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
extremehillsplusm {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# [default: ]
S:"RTG Surface: Mix Block"=
# [default: ]
S:"RTG Surface: Mix Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
flowerforest {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# [default: ]
S:"RTG Surface: Mix Block"=
# [default: ]
S:"RTG Surface: Mix Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
forest {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# [default: ]
S:"RTG Surface: Mix Block"=
# [default: ]
S:"RTG Surface: Mix Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
foresthills {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# [default: ]
S:"RTG Surface: Mix Block"=
# [default: ]
S:"RTG Surface: Mix Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
frozenocean {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# [default: ]
S:"RTG Surface: Mix Block"=
# [default: ]
S:"RTG Surface: Mix Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
frozenriver {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
icemountains {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# [default: ]
S:"RTG Surface: Mix Block"=
# [default: ]
S:"RTG Surface: Mix Block Meta"=
# [default: ]
S:"RTG Surface: Mix Filler Block"=
# [default: ]
S:"RTG Surface: Mix Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
iceplains {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
iceplainsspikes {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# 1/x chance that packed ice spikes/lakes will generate when they normally would.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to 0 to disable ice spikes.
# [range: 0 ~ 2147483647, default: 1]
I:"Packed Ice Spike/Lake Chance"=1
# [default: false]
B:"RTG Decoration: Ice Shrubs"=false
# [default: false]
B:"RTG Decoration: Ice Trees"=false
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
jungle {
# [default: true]
B:"Allow Villages"=true
# [default: true]
B:"Allow Volcanoes"=true
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Cactus"=true
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# [default: ]
S:"RTG Surface: Mix Block"=
# [default: ]
S:"RTG Surface: Mix Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: 72]
I:"Volcano Chance"=72
}
jungleedge {
# [default: true]
B:"Allow Villages"=true
# [default: true]
B:"Allow Volcanoes"=true
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: 72]
I:"Volcano Chance"=72
}
jungleedgem {
# [default: true]
B:"Allow Villages"=true
# [default: true]
B:"Allow Volcanoes"=true
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: 72]
I:"Volcano Chance"=72
}
junglehills {
# [default: true]
B:"Allow Villages"=true
# [default: true]
B:"Allow Volcanoes"=true
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Cactus"=true
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: 72]
I:"Volcano Chance"=72
}
junglem {
# [default: true]
B:"Allow Villages"=true
# [default: true]
B:"Allow Volcanoes"=true
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Cactus"=true
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: 72]
I:"Volcano Chance"=72
}
megasprucetaiga {
# [default: true]
B:"Allow Villages"=true
# [default: true]
B:"Allow Volcanoes"=true
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
megataiga {
# [default: true]
B:"Allow Villages"=true
# [default: true]
B:"Allow Volcanoes"=true
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
megataigahills {
# [default: true]
B:"Allow Villages"=true
# [default: true]
B:"Allow Volcanoes"=true
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
mesa {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
mesabryce {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
mesaplateau {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
mesaplateauf {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
mesaplateaufm {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
mesaplateaum {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
mushroomisland {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
mushroomislandshore {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
ocean {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# [default: ]
S:"RTG Surface: Mix Block"=
# [default: ]
S:"RTG Surface: Mix Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
plains {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
redwoodtaigahills {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
river {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
roofedforest {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Cobwebs"=true
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# [default: ]
S:"RTG Surface: Mix Block"=
# [default: ]
S:"RTG Surface: Mix Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
roofedforestm {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# [default: ]
S:"RTG Surface: Mix Block"=
# [default: ]
S:"RTG Surface: Mix Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
savanna {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# [default: ]
S:"RTG Surface: Mix Block"=
# [default: ]
S:"RTG Surface: Mix Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
savannam {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
savannaplateau {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
savannaplateaum {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
stonebeach {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
sunflowerplains {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
swampland {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
swamplandm {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
taiga {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
taigahills {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
taigam {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
}
}