Files
Gregtech-New-Bastards/.minecraft/config/RTG/biomes/enhancedbiomes.cfg
samsonsin 90b3575aea initial
2025-05-29 23:26:10 +02:00

7437 lines
487 KiB
INI

# Configuration file
biome {
enhancedbiomes {
alpinemountains {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
alpinemountainsedge {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
alpinemountainsm {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
alpinetundra {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
aspenforest {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
aspenhills {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
badlands {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
basin {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
blossomhills {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
blossomwoods {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
borealarchipelago {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
borealforest {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
borealplateau {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
borealplateaum {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
carr {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
clayhills {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
clearing {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
coldborealforest {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
coldcypressforest {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
coldfirforest {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
coldpineforest {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
creekbed {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
cypressforest {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
desertarchipelago {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
ephemerallake {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
ephemerallakeedge {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
fens {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
firforest {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
floweryarchipelago {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
forestedarchipelago {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
forestedmountains {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
forestedvalley {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
frozenarchipelago {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
glacier {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
grassyarchipelago {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
icesheet {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
kakadu {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
lake {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
lowhills {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
mangroves {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
marsh {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
meadow {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
meadowm {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
mountainousarchipelago {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
mountains {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
mountainsedge {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
oakforest {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
oasis {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
pineforest {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
pineforestarchipelago {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
plateau {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
polardesert {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
prairie {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
rainforest {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
rainforestvalley {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
reddesert {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
riparianzone {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
rockydesert {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
rockyhills {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
roofedshrublands {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
sahara {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
sandstonecanyon {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
sandstonecanyon2 {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
sandstoneranges {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
sandstonerangesm {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
scree {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
scrub {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
shield {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
shrublands {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
silverpineforest {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
silverpinehills {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
snowydesert {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
snowyplateau {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
snowyranges {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
snowywastelands {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
steppe {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
stonecanyon {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
stonecanyon2 {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# [default: true]
B:"RTG Decoration: Logs"=true
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
tropicalarchipelago {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
tundra {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
volcano {
# [default: true]
B:"Allow Villages"=true
# [default: true]
B:"Allow Volcanoes"=true
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
volcanom {
# [default: true]
B:"Allow Villages"=true
# [default: true]
B:"Allow Volcanoes"=true
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
wastelands {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
woodlandfield {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
woodlandhills {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
woodlandlake {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
woodlandlakeedge {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
woodlands {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
xericsavanna {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
xericshrubland {
# [default: true]
B:"Allow Villages"=true
# [default: false]
B:"Allow Volcanoes"=false
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1
# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Cobble Block"=
# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Cobble Block Meta"=
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Cliff Stone Block"=
# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Cliff Stone Block Meta"=
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Filler Block"=
# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Filler Block Meta"=
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
S:"RTG Surface: Top Block"=
# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
S:"RTG Surface: Top Block Meta"=
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
B:"Use RTG Decorations"=true
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
B:"Use RTG Surfaces"=true
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
}
}