753 lines
37 KiB
Plaintext
753 lines
37 KiB
Plaintext
# Misc
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gamerules=游戏模式
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serverutilities.lang.timer.shutdown=服务器在%s内关闭
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serverutilities.lang.killed_entities=已杀死 %d 个类型为“%s”的实体
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serverutilities.lang.kickme=你踢出了自己
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serverutilities.lang.upload_crash=上传崩溃报告
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serverutilities.lang.uploaded_crash=上传崩溃报告! %s
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serverutilities.lang.nickname_changed=昵称变更为 %s
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serverutilities.lang.nickname_reset=昵称修改为“%s”
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serverutilities.lang.unmuted=%s 已被解除静音
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serverutilities.lang.muted=%s 已被静音
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serverutilities.lang.fly_on=为 %s 开启飞行
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serverutilities.lang.fly_off=为 %s 关闭飞行
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serverutilities.lang.god_on=为 %s 开启上帝模式
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serverutilities.lang.god_off=为 %s 关闭上帝模式
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serverutilities.lang.heal=%s 已被治愈
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serverutilities.lang.permissions_dumped=%s 权限已成功转储到位于:%s 。
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serverutilities.disabled.config=在配置中被禁用
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serverutilities.disabled.server=在服务端被禁用
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serverutilities.navigator.button=显示Server Utilities区块声明叠加
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serverutilities.unsaved_changes.title=未保存的更改
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serverutilities.unsaved_changes=你有未保存的更改。你想要保存它们吗?
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serverutilities.command_overview=命令概述
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serverutilities.stat.time_afk=AFK时长
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serverutilities.stat.time_afk_percent=AFK时长百分比
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serverutilities.stat.time_active=实际游戏时长(不包含AFK)
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serverutilities.stat.dph=每小时死亡数
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serverutilities.stat.last_seen=最后在线
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serverutilities.stat.killed_by=死于%s
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serverutilities.stat.entities_killed=%ss死亡
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wip=仍在开发中!
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deprecated=该方法已被弃用,请使用 %s
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example=示例:
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click_here=[点击此处]
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feature_disabled=这个功能被禁用!
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feature_disabled_server=这个功能在服务器被禁用!
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error=错误:%s
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owner=组长:%s
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delete_item=你想要删除“%s”么?
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server_forced=服务器覆写了“%s”
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commands=命令
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my_permissions=我的权限
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all_permissions=所有权限
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key.categories.serverutilities=Server Utilities
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stand_still=请在传送前原地等待 %d 秒。
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stand_still_failed=因为你移动了!取消传送。
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teleporting=传送中……
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cooldown=冷却
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cant_use_now=现在无法使用!
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cant_use_now_cooldown=现在无法使用,冷却时间:%s
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action_bar=操作栏
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nothing_changed=无改变!
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player_must_be_online=玩家必须在线!
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serverutilities.task.cleanup_entity=移除%s耗时%d秒
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serverutilities.task.cleanup_hostiles=敌对生物
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serverutilities.task.cleanup_passives=友善生物
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serverutilities.task.cleanup_items=掉落物
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serverutilities.task.cleanup_experience=经验球
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serverutilities.task.cleanup_removed=从世界中移除了%s个实体
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serverutilities.lang.reload_server_button=重载服务端
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serverutilities.lang.reload_server=服务端重载耗时 %s
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serverutilities.lang.reload_client=您可以按 %s 以重载客户端
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serverutilities.lang.reload_failed=这些 ID 重载失败:
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serverutilities.lang.config_command.invalid_key=无法找到配置参数:“%s”!
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serverutilities.lang.config_command.set=“%s”已被设为 %s
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serverutilities.lang.add_fake_player.invalid_uuid=无效的 UUID!
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serverutilities.lang.add_fake_player.player_exists=玩家已经存在!
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serverutilities.lang.add_fake_player.added=假玩家 %s 被添加!
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serverutilities.select_fluid.gui=选择流体
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serverutilities.select_fluid.none=无
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serverutilities.select_item.list_mode=列出模式:%s
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serverutilities.select_item.list_mode.all=所有物品
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serverutilities.select_item.list_mode.inv=物品栏
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serverutilities.select_item.count=设置大小
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serverutilities.select_item.meta=设置Metadata
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serverutilities.select_item.nbt=编辑NBT
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serverutilities.select_item.caps=编辑功能
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serverutilities.select_item.display_name=设置显示名称
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serverutilities.select_team.gui=选择组
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serverutilities.world.dimension.overworld=主世界
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serverutilities.world.dimension.end=末地
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serverutilities.world.dimension.nether=下界
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# Config
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serverutilities=Server Utilities
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serverutilities.auto_shutdown=自动关服
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serverutilities.auto_shutdown.enabled_singleplayer=在单人游戏中启用
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serverutilities.auto_shutdown.times=关服时间
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serverutilities.afk=AFK
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serverutilities.afk_kicked=你将会在以下时间后被踢出:%s
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serverutilities.afk.enabled_singleplayer=在单人游戏中启用
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serverutilities.afk.notification_timer=通知计时器
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serverutilities.afk.log_afk=记录AFK
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serverutilities.server_info=服务器信息
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serverutilities.server_info.difficulty=难度
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serverutilities.server_info.admin_quick_access=管理员快速登录
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serverutilities.chat=聊天
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serverutilities.chat.add_nickname_tilde=为昵称添加波浪号
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serverutilities.chat.format=%s
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serverutilities.commands=命令
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serverutilities.login=登录
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serverutilities.login.enable_motd=允许服务器欢迎语
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serverutilities.login.enable_starting_items=启用初始物品
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serverutilities.login.enable_global_badges=启用全局徽章
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serverutilities.login.enable_event_badges=启用事件徽章
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serverutilities.login.motd=服务器欢迎语
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serverutilities.login.starting_items=初始物品
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serverutilities.world=世界
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serverutilities.world.blocked_claiming_dimensions=禁止声明区块的维度
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serverutilities.world.chunk_claiming=区块声明
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serverutilities.world.chunk_loading=区块加载
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serverutilities.world.safe_spawn=出生点保护
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serverutilities.world.spawn_area_in_sp=单人模式出生点区域
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serverutilities.world.spawn_radius=出生点范围
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serverutilities.world.spawn_dimension=出生点维度
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serverutilities.world.unload_erroring_chunks=卸载错误区块
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serverutilities.world.rtp_min_distance=最小 /rtp 距离
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serverutilities.world.rtp_max_distance=最大 /rtp 距离
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serverutilities.world.forced_spawn_dimension_time=强制出生点维度时间
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serverutilities.world.forced_spawn_dimension_weather=强制出生点维度天气
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serverutilities.world.disable_player_suffocation_damage=禁用玩家受到窒息伤害
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serverutilities.world.show_playtime=在左上角显示游玩时间
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serverutilities.world.players_sleeping=§f%s§6 睡下了。 %s/%s (%s%%)
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serverutiltiies.world.skip_night=§6起床了,阳光明媚……大家早上好!
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serverutilities.world.logging=记录中
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serverutilities.world.logging.include_creative_players=包括创造模式玩家
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serverutilities.world.logging.include_fake_players=包括假玩家
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serverutilities.world.logging.block_placed=方块已放置
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serverutilities.world.logging.block_broken=方块被破坏
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serverutilities.world.logging.item_clicked_in_air=物品对着空气点击
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serverutilities.ranks=权限组
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serverutilities.ranks.enabled=启用
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serverutilities.ranks.override_chat=覆盖聊天
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serverutilities.ranks.override_commands=覆盖命令
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serverutilities.ranks.crash_client_side_permissions=崩溃客户端权限
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serverutilities.ranks.load_from_config_folder=从配置文件夹加载
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serverutilities.ranks.print_command_errors=输出命令错误
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serverutilities.ranks.tags.default_player_rank=默认玩家权限组
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serverutilities.ranks.tags.default_op_rank=默认管理员权限组
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serverutilities.debugging.log_chunkloading=记录区块加载
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serverutilities.general.clientless_mode=无客户端模式
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serverutilities.general.replace_reload_command=替换 /reload 命令
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serverutilities.general.merge_offline_mode_players=合并离线模式玩家数据
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serverutilities.teams=组
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serverutilities.teams.autocreate_sp=单人游戏自动创建组
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serverutilities.teams.autocreate_mp=多人游戏自动创建组
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serverutilities.debugging=调试
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serverutilities.debugging.special_commands=特殊命令
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serverutilities.debugging.print_more_info=输出更多信息
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serverutilities.debugging.print_more_errors=输出更多错误
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serverutilities.debugging.log_network=记录网络 IO
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serverutilities.debugging.log_teleport=记录传送信息
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serverutilities.debugging.log_config_editing=记录配置修改
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serverutilities.debugging.dev_sidebar_buttons=仅开发模式的侧边栏按钮
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serverutilities.debugging.gui_widget_bounds=GUI 小按钮边界
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serverutilities.debugging.log_events=记录事件
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# Client Config
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serverutilities_client=客户端配置
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serverutilities_client.render_badges=显示徽章
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serverutilities_client.journeymap_overlay=启用旅行地图集成功能
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serverutilities_client.scan_items_whitelist=/scan_items Whitelist
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serverutilities_client.scan_items_blacklist=/scan_items Blacklist
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serverutilities_client.show_shutdown_timer=显示关机定时器
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serverutilities_client.shutdown_timer_start=关机定时器启动
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serverutilities_client.button_daytime=设置时间为白天
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serverutilities_client.button_nighttime=设置时间为黑夜
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serverutilities_client.item_ore_names=显示物品矿物词典名称
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serverutilities_client.item_ore_names.item_tooltip=矿物词典名称:
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serverutilities_client.item_nbt=显示物品 NBT
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serverutilities_client.sidebar_buttons=侧边栏位置
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serverutilities_client.sidebar_buttons_above_potion=在药水标签上层绘制按钮
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serverutilities_client.sidebar_placement=侧边栏放置
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serverutilities_client.notification_location=通知位置
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serverutilities_client.show_dotted_lines=在加载的区块上显示虚线
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# Notification Config
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serverutilities.notifications.config=通知配置
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serverutilities.notifications.last_received=最新通知
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serverutilities.notifications.chunk_modified=区块设置已变更
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serverutilities.notifications.chunk_modified.desc=当区块被声明/加载时通知
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serverutilities.notifications.chunk_changed=区块状态更新
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serverutilities.notifications.chunk_changed.desc=当进入已被声明的区块时通知
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serverutilities.notifications.cant_modify_chunk=无法修改此区块
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serverutilities.notifications.cant_modify_chunk.desc=当无法修改区块状态时通知
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serverutilities.notifications.teleport=传送中
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serverutilities.notifications.teleport.desc=当使用/home或/warp传送时通知
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serverutilities.notifications.teleport_warmup=传送即将开始...
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serverutilities.notifications.teleport_warmup.desc=传送前倒计时
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serverutilities.notifications.backup=备份中
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serverutilities.notifications.backup.desc=当备份开始/完成时通知
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serverutilities.notifications.config_changed=配置已修改
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serverutilities.notifications.config_changed.desc=通过指令更改配置文件时通知
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serverutilities.notifications.restart_timer=服务器即将重启...
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serverutilities.notifications.restart_timer.desc=服务器重启倒计时
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serverutilities.notifications.cleanup=清理实体中...
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serverutilities.notifications.cleanup.desc=当实体清理即将开始/结束时通知
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serverutilities.notifications.player_afk=玩家已进入AFK状态
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serverutilities.notifications.player_afk.desc=当玩家进入AFK状态时通知
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# Rank Config
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permission.serverutilities.badge=徽章
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permission.serverutilities.badge.tooltip=徽章(胸前的图标)。必须为 URL
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permission.serverutilities.homes.max=最大家数量
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permission.serverutilities.claims.max_chunks=最多可声明区块
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permission.serverutilities.claims.max_chunks.tooltip=玩家最多可声明区块的数量\n0 - 禁用
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permission.serverutilities.claims.blocked_dimensions=禁止声明区块的维度
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permission.serverutilities.claims.blocked_dimensions.tooltip=不允许声明区块维度
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permission.serverutilities.chunkloader.max_chunks=最多可加载区块
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permission.serverutilities.chunkloader.max_chunks.tooltip=玩家最多可加载区块的数量\n0 - 禁用
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permission.serverutilities.chunkloader.offline_timer=区块加载器离线计时器
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permission.serverutilities.chunkloader.offline_timer.tooltip=玩家离线后其区块依然加载的最大小时数\n0 - 禁用,其离线后直接卸载\n-1 - 区块永远加载
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permission.serverutilities.homes.cooldown=/home Cooldown Timer
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permission.serverutilities.warps.cooldown=/warp Cooldown Timer
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permission.serverutilities.tpa.cooldown=/tpa Cooldown Timer
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permission.serverutilities.spawn.cooldown=/spawn Cooldown Timer
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permission.serverutilities.back.cooldown=/back Cooldown Timer
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permission.serverutilities.rtp.cooldown=/rtp Cooldown Timer
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permission.serverutilities.homes.warmup=/home Warmup Timer
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permission.serverutilities.warps.warmup=/warp Warmup Timer
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permission.serverutilities.tpa.warmup=/tpa Warmup Timer
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permission.serverutilities.spawn.warmup=/spawn Warmup Timer
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permission.serverutilities.back.warmup=/back Warmup Timer
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permission.serverutilities.rtp.warmup=/rtp Warmup Timer
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permission.serverutilities.afk.timer=AFK 计时器
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permission.serverutilities.afk.timer.is_afk=%s 现在处于 AFK 状态
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permission.serverutilities.afk.timer.isnt_afk=%s 离开了 AFK 状态
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permission.serverutilities.chat.prefix.left.color=聊天前缀颜色
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permission.serverutilities.chat.prefix.base.color=聊天前缀颜色
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permission.serverutilities.chat.prefix.right.color=聊天前缀颜色
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permission.serverutilities.chat.name.color=聊天名称颜色
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permission.serverutilities.chat.suffix.left.color=聊天后缀颜色 [左]
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permission.serverutilities.chat.suffix.base.color=聊天后缀颜色 [基础]
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permission.serverutilities.chat.suffix.right.color=聊天后缀颜色 [右]
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permission.serverutilities.chat.text.color=聊天文本颜色
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permission.serverutilities.chat.prefix.left.text=聊天前缀文本
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permission.serverutilities.chat.prefix.base.text=聊天前缀文本
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permission.serverutilities.chat.prefix.right.text=聊天前缀文本
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permission.serverutilities.chat.suffix.left.text=聊天后缀文本 [左]
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permission.serverutilities.chat.suffix.base.text=聊天后缀文本 [基础]
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permission.serverutilities.chat.suffix.right.text=聊天后缀文本 [右]
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permission.serverutilities.claims.decay=区块声明淘汰计时器。在给定时间内不活跃后,组内的区块声明将被永久移除。
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permission.serverutilities.chunkloader.decay=区块加载淘汰计时器。在给定时间内不活跃后,组内保持加载的区块将被卸载,重新活跃之后将会重新加载。
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permission.default_op_rank=默认管理员权限组
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permission.default_player_rank=默认玩家权限组
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permission.parent=将继承其权限的权限组
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permission.power=已弃用,请参见优先级。
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permission.priority=如果一位玩家有多个权限组,则决定哪个权限组的权限优先。值越高 = 优先级越高
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# Player Settings
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player_config=我的服务器设置
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player_config.serverutilities.hide_team_notification=登录时隐藏组内通知
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player_config.serverutilities.chat_links=聊天链接
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player_config.serverutilities.disable_global_badge=禁用全局徽章
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player_config.serverutilities.render_badge=显示我的徽章
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player_config.serverutilities.enable_pvp=启用 PVP
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player_config.serverutilities.nickname=昵称
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player_config.serverutilities.afk=AFK 通知位置
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player_config.serverutilities.show_team_prefix=在聊天中展示队伍前缀
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player_config.serverutilities.show_team_prefix.info=§r向你的聊天消息加入[%s]作为前缀
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player_config.vanish=隐身设置
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player_config.vanish.interaction=交互
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player_config.vanish.chat=聊天
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player_config.vanish.damageother=伤害其他实体
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player_config.vanish.collision=碰撞箱
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player_config.vanish.sendconnectionmsg=发送进出消息
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player_config.vanish.containerreadonly=仅读取容器
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player_config.vanish.itemdropping=掉落物
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player_config.vanish.interaction.tooltip=切换在隐身状态下方块放置/破坏及实体交互相关功能
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player_config.vanish.chat.tooltip=切换在隐身状态下的聊天功能
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player_config.vanish.collision.tooltip=切换在隐身状态下与实体的碰撞的功能
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player_config.vanish.damageother.tooltip=切换在隐身状态下伤害其他实体的功能
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player_config.vanish.sendconnectionmsg.tooltip=切换隐身/出现时发送虚假出/进服务器消息的功能
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player_config.vanish.containerreadonly.tooltip=仅读取容器:不对其他玩家显示容器已打开
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player_config.vanish.itemdropping.tooltip=切换隐身状态下的掉落物
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# Team Settings
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team_config.serverutilities.display=显示
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team_config.serverutilities.display.color=颜色
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team_config.serverutilities.display.fake_player_status=假玩家级别
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team_config.serverutilities.display.fake_player_status.tooltip=确定假玩家将在何种成员级别下操作(采矿机、水泵、收割机等)
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team_config.serverutilities.display.title=标题
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team_config.serverutilities.display.title.tooltip=当你进入已声明区块时显示
|
||
team_config.serverutilities.display.desc=描述
|
||
team_config.serverutilities.display.desc.tooltip=显示在标题下
|
||
team_config.serverutilities.free_to_join=自由加入
|
||
team_config.serverutilities.free_to_join.tooltip=任何人无需邀请即可加入
|
||
team_config.serverutilities.blocks_edit=编辑方块所需的级别
|
||
team_config.serverutilities.blocks_interact=交互方块所需的级别
|
||
team_config.serverutilities.attack_entities=攻击实体所需的级别
|
||
team_config.serverutilities.use_items=使用物品所需的级别
|
||
team_config.serverutilities.explosions=在已声明区块中启用爆炸
|
||
team_config.serverutilities.endermen=Enable Endermen Interacting With Blocks in Claimed Chunks
|
||
team_config.serverutilities.fake_players=允许假玩家与方块进行交互
|
||
|
||
# Sidebar Buttons
|
||
sidebar_button=侧边栏按钮
|
||
sidebar_button.serverutilities.my_team=我的组
|
||
sidebar_button.serverutilities.my_team.tooltip=打开组管理的GUI
|
||
sidebar_button.serverutilities.settings=客户端设定
|
||
sidebar_button.serverutilities.settings.tooltip=编辑客户端设定
|
||
sidebar_button.serverutilities.notifications=通知
|
||
sidebar_button.serverutilities.admin_panel=管理面板
|
||
sidebar_button.serverutilities.chats=聊天
|
||
sidebar_button.serverutilities.chats.general=通用聊天
|
||
sidebar_button.serverutilities.chats.admin=管理员聊天
|
||
sidebar_button.serverutilities.chats.team=组员聊天
|
||
sidebar_button.serverutilities.leaderboards=排行榜
|
||
sidebar_button.serverutilities.toggle.gamemode=切换游戏模式
|
||
sidebar_button.serverutilities.toggle.gamemode.tooltip=在生存模式和创造模式间切换
|
||
sidebar_button.serverutilities.toggle.rain=切换天气
|
||
sidebar_button.serverutilities.toggle.rain.tooltip=在晴天和雨天间切换
|
||
sidebar_button.serverutilities.toggle.day=设置为白天
|
||
sidebar_button.serverutilities.toggle.day.tooltip=设置为白天
|
||
sidebar_button.serverutilities.toggle.night=设置为黑夜
|
||
sidebar_button.serverutilities.toggle.night.tooltip=设置为黑夜
|
||
sidebar_button.serverutilities.heal=治疗
|
||
sidebar_button.serverutilities.heal.tooltip=治疗玩家至满血,并消除玩家的着火效果
|
||
sidebar_button.serverutilities.server_info=服务器信息
|
||
sidebar_button.serverutilities.claimed_chunks=声明区块
|
||
sidebar_button.serverutilities.trash_can=垃圾桶
|
||
sidebar_button.serverutilities.trash_can.tooltip=打开一个垃圾桶。里面的物品会在关闭界面后消失,但它还在打开时物品会保留。
|
||
sidebar_button.serverutilities.mail=邮件
|
||
serverutilities.sidebar_button.reset=重置侧边栏
|
||
serverutilities.sidebar_button.reset.tooltip=重置侧边栏位置
|
||
|
||
serverutilities.admin_panel.file_browser=文件浏览器
|
||
serverutilities.admin_panel.crash_reports=查看崩溃报告
|
||
serverutilities.admin_panel.config=编辑配置
|
||
serverutilities.admin_panel.claimed_chunks=查看所有已声明区块
|
||
serverutilities.admin_panel.loaded_chunks=查看所有已加载区块
|
||
serverutilities.admin_panel.whitelist=编辑白名单
|
||
serverutilities.admin_panel.ops=编辑管理员
|
||
serverutilities.admin_panel.edit_world=编辑世界
|
||
serverutilities.admin_panel.ranks.player_ranks=玩家权限组
|
||
serverutilities.admin_panel.ranks.select_rank=选择权限组
|
||
serverutilities.admin_panel.edit_rank=编辑权限组
|
||
serverutilities.admin_panel.ranks.add_perm=添加权限
|
||
serverutilities.admin_panel.ranks.add_command=添加命令权限
|
||
serverutilities.admin_panel.ranks.cant_remove=默认权限组无法被移除!
|
||
serverutilities.admin_panel.ranks.delete_confirm=这将会永久删除权限组:%s。是否确定?
|
||
|
||
# Keys
|
||
key.serverutilities.nbt=编辑NBT
|
||
key.serverutilities.trash=垃圾桶
|
||
|
||
# Commands
|
||
commands.shutdown.usage=/shutdown
|
||
commands.inv.usage=/inv
|
||
commands.inv.view.usage=/inv view <player>
|
||
commands.inv.save.usage=/inv save <player> <id>
|
||
commands.inv.load.usage=/inv load <player> <id>
|
||
commands.inv.list.usage=/inv list
|
||
commands.warp.usage=/warp <warp>
|
||
commands.setwarp.usage=/setwarp <warp> <player>|{<x> <y> <z> [dim]}
|
||
commands.delwarp.usage=/delwarp <warp>
|
||
commands.home.usage=/home [list|list_all|home] [player]
|
||
commands.sethome.usage=/sethome [home]
|
||
commands.delhome.usage=/delhome [home]
|
||
commands.server_info.usage=/server_info
|
||
commands.loaded_chunks_list.usage=/loaded_chunks_list
|
||
commands.tpl.usage=/tpl (<x> <y> <z>) | ([who] <player>)
|
||
commands.trash_can.usage=/trash_can
|
||
commands.back.usage=/back
|
||
commands.spawn.usage=/spawn
|
||
commands.chunks.usage=/chunks
|
||
commands.chunks.claim.usage=/chunks claim
|
||
commands.chunks.unclaim.usage=/chunks unclaim
|
||
commands.chunks.load.usage=/chunks load
|
||
commands.chunks.unload.usage=/chunks unload [player]
|
||
commands.chunks.unclaim_all.usage=/chunks unclaim_all [dimension] [player]
|
||
commands.chunks.unload_all.usage=/chunks unload_all [dimension] [player]
|
||
commands.chunks.unclaim_everything.usage=/chunks unclaim_everything [dimension]
|
||
commands.chunks.unload_everything.usage=/chunks unload_everything [dimension]
|
||
commands.chunks.info.usage=/chunks info
|
||
commands.chunks.info.text=区块 %d:%d 在 %s: %s 中
|
||
commands.chunks.info.not_claimed=未声明
|
||
commands.chunks.claim_as.usage=/chunks claim_as <server team> [radius in chunks]
|
||
commands.chunks.claim_as.not_server_team=组 %s 不是服务器组!使用 /team create_server_team <name>
|
||
commands.kickme.usage=/kickme
|
||
commands.ranks.none=无
|
||
commands.ranks.usage=/ranks
|
||
commands.ranks.not_found=权限组 “%s” 未找到!
|
||
commands.ranks.create.usage=/ranks create <id> [parent]
|
||
commands.ranks.create.id_invalid=无效的组ID:“%s”。组ID只能包含数字和小写字母!
|
||
commands.ranks.create.id_exists=权限组 “%s” 已存在!
|
||
commands.ranks.create.added=已添加%s组!
|
||
commands.ranks.info.usage=/ranks info <rank|player>
|
||
commands.ranks.add.usage=/ranks add <rank|player> <rank>
|
||
commands.ranks.add.text=添加组 %s 作为组 %s 的父组
|
||
commands.ranks.remove.usage=/ranks remove <rank|player> [rank]
|
||
commands.ranks.remove.text=移除组 %s 作为组 %s 的父组
|
||
commands.ranks.get_permission.usage=/ranks get_permission <rank|player> <permission>
|
||
commands.ranks.get_permission.text=%s 为 %s 的权限 %s
|
||
commands.ranks.set_permission.usage=/ranks set_permission <rank> <permission> <true|false|value|none>
|
||
commands.ranks.set_permission.set=%s 对于 %s 的权限设为 %s
|
||
commands.ranks.delete.usage=/ranks delete <rank>
|
||
commands.ranks.delete.deleted=已移除 %s 组
|
||
commands.upload_crash_report.usage=/upload_crash_report <file>
|
||
commands.heal.usage=/heal [player]
|
||
commands.killall.usage=/killall [type] [dimension]
|
||
commands.nbtedit.usage=/nbtedit
|
||
commands.nbtedit.block.usage=/nbtedit block <x> <y> <z>
|
||
commands.nbtedit.entity.usage=/nbtedit entity <id>
|
||
commands.nbtedit.player.usage=/nbtedit player <player>
|
||
commands.nbtedit.item.usage=/nbtedit item
|
||
commands.nbtedit.tile_not_found=%s 不是有效的方块。
|
||
commands.tpa.usage=/tpa <player>
|
||
commands.tpaccept.usage=/tpaccept <player>
|
||
commands.tpdeny.usage=/tpdeny <player>
|
||
commands.nick.usage=/nick <name...>
|
||
commands.nickfor.usage=/nickfor <player> <name...>
|
||
commands.fly.usage=/fly
|
||
commands.cycle_block_state.usage=/cycle_block_state
|
||
commands.leaderboards.usage=/leaderboards [id]
|
||
commands.mute.usage=/mute <player>
|
||
commands.mute.muted=你已经被禁言!
|
||
commands.unmute.usage=/unmute <player>
|
||
commands.rec.usage=/rec
|
||
commands.rec.recording=%s 正在记录中!
|
||
commands.rec.not_recording=%s 已不在记录!
|
||
commands.ping.integrated_server=内置服务器
|
||
commands.ping.unknown=未知
|
||
commands.ping.ping=Ping %s
|
||
commands.backup.usage=/backup
|
||
commands.backup.start.usage=/backup start <file name>
|
||
commands.backup.stop.usage=/backup stop
|
||
commands.backup.getsize.usage=/backup getsize
|
||
commands.reload.usage=/reload [*|domain:*|domain:id]
|
||
commands.my_settings.usage=/my_settings <config id> [value]
|
||
commands.team.usage=/team
|
||
commands.team.settings.usage=/team settings <config id> [value]
|
||
commands.team.create.usage=/team create <id> [color]
|
||
commands.team.leave.usage=/team leave
|
||
commands.team.transfer_ownership.usage=/team transfer_ownership <player>
|
||
commands.team.kick.usage=/team kick <player>
|
||
commands.team.join.usage=/team join <team>
|
||
commands.team.status.usage=/team status <player> [set_status]
|
||
commands.team.status.set=%s的状态设置为%s
|
||
commands.team.status.cant_set=状态不能被设置!
|
||
commands.team.status_for.usage=/team status_for <team> <player> [set_status]
|
||
commands.team.status.invalid=无法找到状态 %s! 可用的状态: %s
|
||
commands.team.status.success=团队%2$s中%1$s的状态设置为%3$s
|
||
commands.team.status.failed=未能把团队%2$s中%1$s的状态设置为%3$s
|
||
commands.team.msg.usage=/team msg <message...>
|
||
commands.team.delete.usage=/team delete <team>
|
||
commands.team.request_invite.usage=/team request_invite <team>
|
||
commands.team.create_server_team.usage=/team create_server_team <id>
|
||
commands.team.info.usage=/team info <team>
|
||
commands.team.info.id=ID: %s
|
||
commands.team.info.uid=UID: %s
|
||
commands.team.info.owner=组长:%s
|
||
commands.team.info.members=成员:%s
|
||
commands.team.get.usage=/team get <player>
|
||
commands.team.list.usage=/team list
|
||
commands.team.list.teams=列出所有组 (%d):
|
||
commands.add_fake_player.usage=/add_fake_player <uuid> <name>
|
||
commands.god.usage=/god <player>
|
||
commands.rtp.usage=/rtp
|
||
commands.dump_chunkloaders.usage=/dump_chunkloaders
|
||
commands.dump_permissions.usage=/dump_permissions
|
||
commands.vanish.usage=/vanish
|
||
commands.vanish.toggle.usage=/vanish toggle <on|off>
|
||
commands.vanish.fakequit.usage=/vanish fakequit - 发送一个假的登出消息
|
||
commands.vanish.fakejoin.usage=/vanish fakejoin - 发送一个假的登入消息
|
||
commands.vanish.interact.usage=/vanish interact
|
||
commands.vanish.chat.usage=/vanish chat
|
||
commands.vanish.chat.desc=切换在隐身状态下的聊天功能
|
||
commands.vanish.collision.usage=/vanish collision
|
||
commands.vanish.damage_other.usage=/vanish damage_other
|
||
commands.vanish.send_connection_msg.usage=/vanish send_connection_msg
|
||
commands.vanish.container_read_only.usage=/vanish container_read_only
|
||
commands.vanish.item_dropping.usage=/vanish item_dropping
|
||
commands.vanish.check.usage=/vanish check
|
||
commands.vanish.check.true=你当前已经隐身!
|
||
commands.vanish.check.false=你当前§s没§r隐身!
|
||
commands.vanish.off=你不再隐藏!
|
||
commands.vanish.on=噗!你藏起来了!
|
||
commands.vanish.interact=隐身时交互
|
||
commands.vanish.chat=隐身时聊天
|
||
commands.vanish.collision=隐身时碰撞箱
|
||
commands.vanish.damage_other=隐身时伤害其他实体
|
||
commands.vanish.send_connection_msg=隐身时发送进出消息
|
||
commands.vanish.container_read_only=容器仅读取
|
||
commands.vanish.item_dropping=隐身时掉落物
|
||
commands.pregen.start.usage_server=/pregen start <x> <y> <半径>
|
||
commands.pregen.start.usage_client=/pregen start <x> <y> <半径> 或 /pregen <半径>
|
||
commands.pregen.stop.usage=/pregen stop
|
||
commands.pregen.progress.usage=/pregen progress
|
||
|
||
# Chunks
|
||
serverutilities.lang.chunks.cant_modify_chunk=无法修改此区块!
|
||
serverutilities.lang.chunks.unclaimed_all=取消声明所有区块
|
||
serverutilities.lang.chunks.chunk_claimed=区块已声明
|
||
serverutilities.lang.chunks.chunk_unclaimed=区块已取消声明
|
||
serverutilities.lang.chunks.chunk_loaded=区块已加载
|
||
serverutilities.lang.chunks.chunk_unloaded=区块已卸载
|
||
serverutilities.lang.chunks.unloaded_all=卸载所有区块
|
||
|
||
serverutilities.lang.chunks.unclaim_all=取消所有声明区块
|
||
serverutilities.lang.chunks.unclaim_all_dim=取消所有在 %s 的声明区块
|
||
serverutilities.lang.chunks.unclaim_all_q=取消所有声明的区块?
|
||
serverutilities.lang.chunks.unclaim_all_dim_q=取消声明 %s 中的所有区块?
|
||
serverutilities.lang.chunks.claims_invalid_dim=不能在此维度中声明区块
|
||
serverutilities.lang.chunks.claimed_count=声明的区块:%d / %s
|
||
serverutilities.lang.chunks.loaded_count=加载的区块:%d / %s
|
||
serverutilities.lang.chunks.claimed_area=已声明区域
|
||
serverutilities.lang.chunks.wilderness=野外
|
||
|
||
# Chunk Types
|
||
serverutilities.lang.chunks.upgrade.loaded=已加载区块
|
||
serverutilities.lang.chunks.upgrade.no_explosions=爆炸被禁用
|
||
serverutilities.lang.chunks.upgrade.no_pvp=盟友 PVP 被禁用
|
||
|
||
# Warps
|
||
serverutilities.lang.warps.set=传送点“%s”已设置!
|
||
serverutilities.lang.warps.del=传送点“%s”已删除!
|
||
serverutilities.lang.warps.not_set=未知的传送点:“%s”!
|
||
serverutilities.lang.warps.cooldown=使用传送点传送还需 %s!
|
||
serverutilities.lang.warps.tp=传送至 “%s”!
|
||
serverutilities.lang.warps.no_dp=你只能使用一次 /back!
|
||
serverutilities.lang.warps.no_pos_found=没有位置使用 /back!
|
||
serverutilities.lang.warps.cross_dim=你不能传送至其它维度!
|
||
serverutilities.lang.warps.warmup=请在传送前原地等待 %d 秒 [%d] 。
|
||
serverutilities.lang.warps.cancelled=因为你移动了!取消传送。
|
||
|
||
# Homes
|
||
serverutilities.lang.homes.set=家“%s”已设置!
|
||
serverutilities.lang.homes.del=家“%s”已删除!
|
||
serverutilities.lang.homes.not_set=未知的家:“%s”!
|
||
serverutilities.lang.homes.cooldown=使用 home 传送还需 %s!
|
||
serverutilities.lang.homes.limit=家数量已达到上限!
|
||
serverutilities.lang.homes.spectator=请先退出旁观模式!
|
||
|
||
# TPA
|
||
serverutilities.lang.tpa.from_to=%s -> %s
|
||
serverutilities.lang.tpa.request_received=%s 想要传送到你这,%s 来接受。
|
||
serverutilities.lang.tpa.request_sent=请求已经发送!
|
||
serverutilities.lang.tpa.no_request=%s 目前没有传送请求!
|
||
serverutilities.lang.tpa.cant_request=无法发送传送请求!
|
||
serverutilities.lang.tpa.request_expired=传送请求过期!
|
||
serverutilities.lang.tpa.request_accepted=传送请求已经接收!
|
||
|
||
# RTP
|
||
serverutilities.lang.rtp.fail=找不到有效的传送地点!
|
||
|
||
# Client Commands
|
||
commands.client_config.usage=/client_config
|
||
commands.shrug.usage=/shrug [text...]
|
||
commands.scan_items.usage=/scan_items
|
||
commands.print_item.usage=/print_item
|
||
|
||
# Forge
|
||
commands.tree_base.invalid_cmd=无效子命令 “%s”!
|
||
commands.tree_base.invalid_cmd.list_subcommands=无效子命令 “%s”!可用子命令:%s
|
||
commands.tree_base.available_subcommands=可用子命令:%s
|
||
|
||
# Backup
|
||
cmd.timer_backup=距下一次备份:%s
|
||
cmd.backup_start=服务器备份开始!
|
||
cmd.backup_stop=服务器备份停止!
|
||
cmd.backup_end_1=服务器备份在 %s 完成!
|
||
cmd.backup_end_2=服务器备份在 %s 完成!(%s)
|
||
cmd.backup_fail=世界保存失败!(%s)
|
||
cmd.backup_manual_launch=%s 启动了手动备份!
|
||
cmd.backup_already_running=正在备份中!
|
||
cmd.backup_not_running=备份未在运行!
|
||
cmd.backup_size=当前世界大小:%s,备份文件夹总大小:%s
|
||
serverutilities.gui.backup.title=恢复备份(%s)
|
||
serverutilities.gui.backup.button=备份
|
||
serverutilities.gui.backup.restore=恢复
|
||
serverutilities.gui.backup.restore_global=还原(使用全局数据)
|
||
serverutilities.gui.backup.error=恢复备份时发生错误!
|
||
serverutilities.gui.backup.delete_confirm=确认§c§l删除§r此备份?
|
||
serverutilities.gui.backup.restore_confirm=确认§a§l恢复§r此备份?
|
||
serverutilities.gui.backup.restore_global_confirm=您确定要对此备份进行(全局)还原吗?
|
||
serverutilities.gui.backup.restore_confirm_desc=这也将恢复全局世界相关数据。之前的数据将移动到“.minecraft/backups_before_restore”中
|
||
serverutilities.gui.backup.restore_global_confirm_desc=这也将恢复全局世界相关的数据,并将覆盖全局设置包含在备份中。之前的数据将移动到“.minecraft/backups_before_restore”中。
|
||
|
||
# Pause When Empty
|
||
cmd.pause_when_empty_updated=服务器属性‘pause-when-empty-seconds’(无玩家上线多少秒后暂停)设置为%d
|
||
cmd.pause_when_empty_mask=Ignoring 'pause-when-empty-seconds' for the next %d seconds. Set to 0 to cancel masking.
|
||
commands.pause_when_empty.set.usage=/pause_when_empty set <秒> (0为禁止)
|
||
commands.pause_when_empty.mask.usage=/pause_when_empty mask <seconds> (temporary: don't pause for the next x seconds from now)
|
||
|
||
# Gui
|
||
## Buttons
|
||
gui.accept=接受
|
||
gui.add=添加
|
||
gui.added=已添加
|
||
gui.remove=移除
|
||
gui.removed=已移除
|
||
gui.close=关闭
|
||
gui.open=打开
|
||
gui.saved=已保存
|
||
gui.loaded=已加载
|
||
gui.info=信息
|
||
gui.collapse_all=全部折叠
|
||
gui.expand_all=全部展开
|
||
gui.download=下载
|
||
gui.downloaded=已下载
|
||
gui.update=更新
|
||
gui.updated=已更新
|
||
gui.active=激活
|
||
gui.inactive=停用
|
||
gui.settings=设置
|
||
gui.rename=重命名
|
||
gui.search_box=搜索中……
|
||
gui.move=移动
|
||
gui.copy=复制
|
||
gui.paste=粘贴
|
||
gui.cut=剪切
|
||
|
||
## Labels
|
||
gui.other=其他
|
||
gui.server_forced=服务器强制加载:%s
|
||
gui.online=在线
|
||
gui.offline=离线
|
||
gui.whitelist=白名单
|
||
gui.blacklist=黑名单
|
||
gui.color=颜色
|
||
gui.downloading=下载中……
|
||
gui.infinite=无限
|
||
|
||
## Sides
|
||
facing.north=北
|
||
facing.south=南
|
||
facing.west=西
|
||
facing.east=东
|
||
|
||
relative_facing.bottom=底
|
||
relative_facing.top=顶
|
||
relative_facing.back=后
|
||
relative_facing.front=前
|
||
relative_facing.left=左
|
||
relative_facing.right=右
|
||
|
||
# Teams
|
||
serverutilities.lang.team.no_team=无组
|
||
serverutilities.lang.team.created=组“%s”已创建
|
||
serverutilities.lang.team.id_already_exists=ID 已经注册!
|
||
serverutilities.lang.team.id_invalid=ID 只能够包含小写的 a-z、_ 和 | 字符!
|
||
serverutilities.lang.team.deleted=组“%s”已删除
|
||
serverutilities.lang.team.member_left=%s 离开了你的组!
|
||
serverutilities.lang.team.member_joined=%s 加入了你的组!
|
||
serverutilities.lang.team.transferred_ownership=新的组长是 %s
|
||
serverutilities.lang.team.invited=已邀请 %s 到“%s”组
|
||
serverutilities.lang.team.invited_you=你被邀请加入“%s”,邀请者是 %s。点击这里加入!
|
||
serverutilities.lang.team.cancel_invite=取消邀请
|
||
serverutilities.lang.team.error.not_found=组“%s”没有找到!
|
||
serverutilities.lang.team.error.no_team=你必须在一个组里面才能这样做!
|
||
serverutilities.lang.team.error.must_leave=你必须离开你的组才能那样做!
|
||
serverutilities.lang.team.error.not_owner=你不是这个组的组长!
|
||
serverutilities.lang.team.error.not_member=%s 不是这个组的组员!
|
||
serverutilities.lang.team.error.already_member=%s 已是这个组的组员!
|
||
serverutilities.lang.team.error.must_transfer_ownership=你必须转让所有权!
|
||
serverutilities.lang.team.error.already_invited=%s 已被邀请!
|
||
serverutilities.lang.team.error.failed_to_join=不能加入这个组!
|
||
serverutilities.lang.team.permission.set=权限“%s”对于 %s 设置为 %s
|
||
serverutilities.lang.team.permission.owner=不能改变组长的权限!
|
||
serverutilities.lang.team.notification=你还没有加入或创建组!%s 来打开组队GUI,%s 来隐藏此信息。
|
||
serverutilities.lang.team.notification.hide=隐藏此信息
|
||
serverutilities.lang.team.chat_message=[组 %s] %s
|
||
|
||
team_action.serverutilities.select_team=选择想要加入的组
|
||
team_action.serverutilities.create_team=创建一个新的组
|
||
team_action.serverutilities.members=组员
|
||
team_action.serverutilities.allies=盟友
|
||
team_action.serverutilities.moderators=管理者
|
||
team_action.serverutilities.enemies=敌人
|
||
team_action.serverutilities.change_team=加入其他组
|
||
team_action.serverutilities.leave=离开组
|
||
team_action.serverutilities.leave.confirmation=警告!如果这样做,您可能会丢失任务进度和其他东西!
|
||
team_action.serverutilities.transfer_ownership=转让所有权
|
||
|
||
serverutilities.lang.team.gui.join_team=点击加入“%s”
|
||
serverutilities.lang.team.gui.request_invite=点击请求加入“%s”
|
||
serverutilities.lang.team.gui.members.invite=点击邀请至你的组
|
||
serverutilities.lang.team.gui.members.requesting_invite=有玩家正在请求加入组
|
||
serverutilities.lang.team.gui.members.deny_request=右击拒绝请求
|
||
serverutilities.lang.team.gui.members.cancel_invite=右击取消邀请
|
||
serverutilities.lang.team.gui.members.kick=右击踢出玩家
|
||
|
||
serverutilities.lang.team_status.enemy=敌对
|
||
serverutilities.lang.team_status.none=无
|
||
serverutilities.lang.team_status.requesting_invite=请求加入
|
||
serverutilities.lang.team_status.invited=邀请
|
||
serverutilities.lang.team_status.ally=结盟
|
||
serverutilities.lang.team_status.member=组员
|
||
serverutilities.lang.team_status.mod=管理者
|
||
serverutilities.lang.team_status.owner=组长
|
||
|
||
# Privacy Level
|
||
privacy=隐私
|
||
privacy.public=公共的
|
||
privacy.private=私有的
|
||
privacy.team=组
|
||
|
||
# Redstone Mode
|
||
redstone_mode=红石模式
|
||
redstone_mode.disabled=禁用
|
||
redstone_mode.active_high=强充能信号
|
||
redstone_mode.active_low=弱充能信号
|
||
redstone_mode.pulse=脉冲信号
|
||
|
||
# IO Mode
|
||
io_mode=IO 模式
|
||
io_mode.io=IO
|
||
io_mode.in=仅输入
|
||
io_mode.out=仅输出
|
||
io_mode.none=禁用
|
||
|
||
# Click Actions
|
||
click_action.cmd=命令
|
||
click_action.show_cmd=显示命令
|
||
click_action.url=打开 URL
|
||
click_action.file=打开文件
|
||
click_action.gui=打开 GUI
|
||
|
||
# Aurora
|
||
aurora=Server Utilities Aurora
|
||
aurora.port=端口
|
||
|
||
# JourneyMap
|
||
serverutilities.jm.own_team=你的组
|
||
serverutilities.jm.claim=双击一个空区块以声明。
|
||
serverutilities.jm.load_hint=双击一个已声明的区块以加载/卸载
|
||
serverutilities.jm.unclaim_hint=按 %s 以取消声明 |