126 lines
5.1 KiB
INI
126 lines
5.1 KiB
INI
# Configuration file
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dimension_ids {
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I:Anubis=92
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I:Horus=93
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I:Maahes=91
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I:Mehen=95
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I:Neper=90
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I:Seth=94
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}
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general {
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# Default tier for AmunRa planets and moons [range: 0 ~ 1000, default: 3]
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I:default_tier=9
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# If ores should be generated on planets/moons [default: false]
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B:generateOres=false
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# Multiplier for the oxygen production of the hydroponics unit [range: 1.4E-45 ~ 3.4028235E38, default: 1.0]
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S:hydroponicsFactor=5.0
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}
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motherships {
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# Bodies which should not be orbitable by motherships [default: ]
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S:bodiesNoOrbit <
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>
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# Maximal tier which can be reached from a mothership. Motherships will pretty much ignore the tier system otherwise. [range: 1 ~ 2147483647, default: 10]
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I:maxMothershipTier=10
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# Maximal travel time (in ticks) for a mothership. Destinations with a longer travel time are unreachable. 24000 = one Overworld day [range: 1 ~ 2147483647, default: 24000]
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I:maxMothershipTravelTime=24000
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# A factor to be multiplied onto the fuel usages of mothership engines. Higher values = higher fuel usage [range: 1.4E-45 ~ 3.4028235E38, default: 1.0]
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S:mothershipFuelFactor=1.0
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# If greater than zero, overrides the mothership's mass. If zero, the mass will be calculated based on the blocks used to build the mothership. [range: 0 ~ 2147483647, default: 0]
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I:mothershipMass=1500
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# ID for the Mothership World Provider [range: -2147483648 ~ 2147483647, default: -39]
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I:mothershipProviderID=-39
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# A factor to be multiplied onto the mothership speed. Higher values = faster motherships. [range: 1.4E-45 ~ 3.4028235E38, default: 1.0]
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S:mothershipSpeedFactor=1.0
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# Maximal amount of motherships one single player can have. Set to -1 to remove the restriction. [range: -1 ~ 1000, default: -1]
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I:numMothershipsPerPlayer=-1
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# This fluid can be used by Ion Thrusters [default: liquidnitrogen]
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S:validIonThrusterCoolant=xenon
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# This fluid can be used by Jet Engines [default: fuel]
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S:validJetEngineFuel=naquadah based liquid fuel mkii
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}
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rendering {
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# Additional bodies to render with a colored aura, or set the aura of a specific star.
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# The bodies in here will be considered stars on motherships as well.
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# Format: '<bodyName>:<r>/<g>/<b>' with the colors as floats between 0 and 1.
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# Example: 'myPlanet:1/0.6/0.1' [default: [tbn36b:0/0.1/1], [selpin:0/0.1/1], [tbn36a:1/0/0], [centaurib:1/0.7/0.8], [vega:0.8/0.8/1], [sirius:0.6/0.8/1], [siriusb:1/1/1], [dark:0.1/0.1/0.1], [kapteyn:0.70/0.1/0.1]]
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S:additionalSuns <
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tbn36b:0/0.1/1
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selpin:0/0.1/1
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tbn36a:1/0/0
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centaurib:1/0.7/0.8
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vega:0.8/0.8/1
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sirius:0.6/0.8/1
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siriusb:1/1/1
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dark:0.1/0.1/0.1
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kapteyn:0.70/0.1/0.1
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CentauriA:0.9411765/0.8627451/0.8627451
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Barnarda:1/0.5647059/0.19607843
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TCetiA:1/0.7607843/0.7058824
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Vega:0.5882353/0.8352941/1
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>
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# Names of bodies to be considered asteroid belts. These values are automatically added to skyRenderExclude, so it is not necessary to add them to both. [default: [okblekbelt], [saturnrings]]
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S:asteroidBelts <
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okblekbelt
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saturnrings
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kuiperbelt
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BarnardaAsteroids
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TCetiAsteroids
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VegaAsteroids
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VegaAsteroids2
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>
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# Number of speed lines to display while in transit. A lower number might improve performance, while a higher might look nicer. [range: 0 ~ 2147483647, default: 400]
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I:mothershipStarLines=400
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# Approximate number of asteroids drawn in the sky when 'orbiting' an asteroid belt. [range: 0 ~ 2147483647, default: 600]
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I:numAsteroids=600
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# Bodies to render with rings.
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# The format is: <bodyName>:<gapStart>:<gapEnd>:<Mod_Asset_Prefix>:<textureName>.
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# The 'gapStart' and 'gapEnd' is the number of pixels from the left or the top to the start of the gap for the planet and the end, respectively.
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# Example: 'uranus:8:20:galacticraftcore:textures/gui/celestialbodies/uranusRings.png' [default: [barnarda5:171:301:galaxyspace:textures/gui/celestialbodies/barnardaRings.png], [barnarda6:177:305:galaxyspace:textures/gui/celestialbodies/barnardaRings2.png], [appleapachia:8:20:extendedplanets:textures/gui/celestialbodies/appleapachiaRings.png]]
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S:planetsWithRings <
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barnarda5:171:301:galaxyspace:textures/gui/celestialbodies/barnardaRings.png
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barnarda6:177:305:galaxyspace:textures/gui/celestialbodies/barnardaRings2.png
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appleapachia:8:20:extendedplanets:textures/gui/celestialbodies/appleapachiaRings.png
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>
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# Names of bodies to exclude from rendering in the sky, for reasons other than being asteroid belts [default: ]
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S:skyRenderExclude <
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>
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}
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schematics {
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# ID of the Shuttle schematics GUI, must be unique. 0-7 are used by Galacticraft already. [range: 8 ~ 2147483647, default: 8]
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I:shuttleGuiId=8
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# ID of the Shuttle schematics, must be unique. 0-5 are used by Galacticraft already. [range: 6 ~ 2147483647, default: 11]
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I:shuttleSchematicsId=11
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}
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villages {
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# If true, robot villages will have advanced solar collectors, storage clusters and heavy wires
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B:UseAdvancedMachines=true
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}
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