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Gregtech-New-Bastards/.minecraft/config/IguanaTinkerTweaks/MaterialOverride.cfg
samsonsin 90b3575aea initial
2025-05-29 23:26:10 +02:00

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# Configuration file
##########################################################################################################
# info
#--------------------------------------------------------------------------------------------------------#
# Copy the desired materials you want to change from the defaults file into this file and adapt the stats.
#
# Mining Levels:
# 0 - §700-Stone
# 1 - §601-Copper
# 2 - §802-Iron
# 3 - §f03-Tin
# 4 - §c04-Redstone
# 5 - §d05-Obsidian
# 6 - §406-Ardite
# 7 - §307-Cobalt
# 8 - §508-Manyullyn
# 9 - §508-Manyullyn§d+
# 10 - 10
#
# Stonebound and Jagged are both in the 'shoddy' property. A positive number is stonebound, a negative number jagged.
#
# XP Amount is a multiplier on the XP needed to make a tool of this materia level up. For example, 2 makes it take
# twice as long to level up. .5 makes it take half as long. A tool made of multiple materials averages the growth
# rate using the geometric mean. (NOT the arethmatic mean!)
#
# Possible Colors:
# black
# dark_blue
# dark_green
# dark_aqua
# dark_red
# dark_purple
# gold
# gray
# dark_gray
# blue
# green
# aqua
# red
# light_purple
# yellow
# white
# obfuscated
# bold
# strikethrough
# underline
# italic
# reset
#
##########################################################################################################
" info" {
# Fills this file with the default values, not altering changed values.
B:fillWithDefault=false
# Removes all entries that correspond to the default values. Will likely fail with some materials because floats are derp.
B:removeDefaultValues=false
}
##########################################################################################################
# materials
#--------------------------------------------------------------------------------------------------------#
# Insert materials to change here
##########################################################################################################
materials {
}