2988 lines
66 KiB
INI
2988 lines
66 KiB
INI
# Configuration file
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adamantium {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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aeonsteel {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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alduorite {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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aluminium {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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alumite {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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amber {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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amethyst {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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angmallen {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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ardite {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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astralsilver {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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atlarus {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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avaritia_infinitymetal {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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avaritia_neutronium {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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bedrockium {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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beryllium {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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bismuth {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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bismuthbronze {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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blackbronze {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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blackplutonium {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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blacksteel {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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blaze {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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blueslime {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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bluesteel {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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bluetopaz {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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bone {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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brass {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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bronze {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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cactus {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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callistoice {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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carbon {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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carmot {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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celenegil {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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certusquartz {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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ceruclase {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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chrome {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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chrysotile {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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cobalt {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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|
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
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|
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# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
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I:Probability=1
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}
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cobaltbrass {
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# [range: 1 ~ 2147483647, default: 1]
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I:Amplifier=1
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# [range: 1 ~ 2147483647, default: 200]
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I:Duration=200
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|
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# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
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I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
conductiveiron {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
copper {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
cosmicneutronium {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
cupronickel {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
damascussteel {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
darkiron {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
darksteel {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
deepiron {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
desh {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
diamond {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
dogbearium {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
draconium {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
draconiumawakened {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
duralumin {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
duranium {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
electricalsteel {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
electrum {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
electrumflux {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
emerald {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
enderium {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
enderiumbase {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
energeticalloy {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
enhancedgalgadorian {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
epoxid {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
epoxidfiberreinforced {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
eximite {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
fierysteel {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
firestone {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
flint {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
force {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
galgadorian {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
garnetred {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
garnetyellow {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
gold {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
graniteblack {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
granitered {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
graphene {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
graphite {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
greensapphire {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
haderoth {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
heeendium {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
hepatizon {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
hsla {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
hsse {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
hssg {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
hsss {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
infinity {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
infinitycatalyst {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
infuscolium {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
infusedair {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
infusedearth {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
infusedentropy {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
infusedfire {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
infusedgold {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
infusedorder {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
infusedwater {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
inolashite {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
invar {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
iridium {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
iron {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
ironmagnetic {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
ironwood {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
jade {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
jasper {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
kanthal {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
knightmetal {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
lead {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
ledox {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
magicwood {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
magnalium {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
manganese {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
manyullyn {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
meteoriciron {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
meteoricsteel {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
molybdenum {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
mytryl {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
naquadah {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
naquadahalloy {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
naquadahenriched {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
naquadria {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
neodymium {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
neodymiummagnetic {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
netherquartz {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
netherrack {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
netherstar {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
neutronium {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
nichrome {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
nickel {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
nickelzincferrite {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
obsidian {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
olivine {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
opal {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
orichalcum {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
oriharukon {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
osmiridium {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
osmium {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
oureclase {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
palladium {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
paper {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
pigiron {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
plastic {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
platinum {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
plutonium {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
plutonium241 {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
polybenzimidazole {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
polycaprolactam {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
polyphenylenesulfide {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
polystyrene {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
polytetrafluoroethylene {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
polyvinylchloride {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
prometheum {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
pulsatingiron {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
quantium {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
queensgold {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
realgar {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
redsteel {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
redstonealloy {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
reinforced {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
rosegold {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
rubracium {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
ruby {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
samariummagnetic {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
sapphire {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
shadow {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
shadowiron {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
shadowsteel {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
silicone {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
silver {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
slime {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
soularium {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
stainlesssteel {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
steel {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
steeleaf {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
steelmagnetic {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
sterlingsilver {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
stone {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
styrenebutadienerubber {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
sunnarium {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
tanzanite {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
thaumium {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
thorium {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
tinalloy {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
titanium {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
topaz {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
trinium {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
tritanium {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
tungsten {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
tungstencarbide {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
tungstensteel {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
ultimet {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
unstableingot {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
uranium {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
uranium235 {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
vanadiumsteel {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
vibrantalloy {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
vinteum {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
void {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
vulcanite {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
vyroxeres {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
wood {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|
|
wroughtiron {
|
|
# [range: 1 ~ 2147483647, default: 1]
|
|
I:Amplifier=1
|
|
|
|
# [range: 1 ~ 2147483647, default: 200]
|
|
I:Duration=200
|
|
|
|
# Effect id (if negative gets applied to player) [range: -255 ~ 255, default: 0]
|
|
I:Effect=0
|
|
|
|
# Chance effect gets applied 1 in X [range: 1 ~ 2147483647, default: 1]
|
|
I:Probability=1
|
|
}
|
|
|
|
|