190 lines
10 KiB
INI
190 lines
10 KiB
INI
# Configuration file
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##########################################################################################################
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# biomes
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#--------------------------------------------------------------------------------------------------------#
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# Biome ID and weight settings. These do not disable the respective blocks, go to blocksitems.cfg to disable their blocks. Nether biomes can currently only be enabled via experiments.cfg
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##########################################################################################################
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biomes {
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# Set to -1 to disable the generation of Basalt Deltas. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 203]
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I:basaltDeltasID=240
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# How likely the Basalt Deltas biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
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I:basaltDeltasWeight=10
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# Set to -1 to disable the generation of Crimson Forests. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 200]
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I:crimsonForestID=241
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# How likely the Crimson Forest biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
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I:crimsonForestWeight=10
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# How likely the Nether Wastes biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 30]
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I:netherWastesWeight=30
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# Set to -1 to disable the generation of Soul Sand Valleys. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 202]
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I:soulSandValleyID=242
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# How likely the Soul Sand Valley biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
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I:soulSandValleyWeight=10
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# Set to -1 to disable the generation of Warped Forests. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 201]
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I:warpedForestID=243
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# How likely the Warped Forest biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
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I:warpedForestWeight=10
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}
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##########################################################################################################
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# client
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#--------------------------------------------------------------------------------------------------------#
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# Client-side only effects.
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##########################################################################################################
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client {
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# Heart Damage Indicator [default: true]
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B:enableDmgIndicator=true
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}
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##########################################################################################################
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# generation
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#--------------------------------------------------------------------------------------------------------#
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# Generation settings.
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##########################################################################################################
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generation {
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# What dimensions should we ban amethyst geodes from generating in?
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I:amethystDimensionBlacklist <
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>
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# Treat the amethyst dimension blacklist as a whitelist instead, so geodes will ONLY generate in those dimensions, instead of excluding those dimensions from generation. [default: false]
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B:amethystDimensionBlacklistAsWhitelist=true
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# Max Y level amethyst geodes should attempt to generate at [range: 6 ~ 245, default: 46]
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I:amethystMaxY=46
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# Use a namespaced ID, + optionally meta (max 15) to choose the block that makes up the middle layer of amethyst geodes.
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# If the chosen block does not exist then amethyst geodes will not generate. [default: etfuturum:calcite]
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S:amethystMiddleBlockID=etfuturum:calcite
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# Use a namespaced ID, + optionally meta (max 15) to choose the block that makes up the outer layer of amethyst geodes.
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# The outer layer was formerly "etfuturum:tuff" before it was changed in later 1.17 snapshots. Netherlicious smooth basalt is "netherlicious:BasaltBricks:6"
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# If the chosen block does not exist then amethyst geodes will not generate. [default: etfuturum:smooth_basalt]
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S:amethystOuterBlockID=etfuturum:smooth_basalt
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# How rare should amethyst geodes be? 1/x chance per chunk, 1 means a geode attempts to appear every chunk [range: 1 ~ 127, default: 53]
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I:amethystRarity=53
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# 0 = Budding amethyst cannot be obtained at all even with silk touch. When using this option, attempting to push them using a piston will break it.
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# 1 = Budding amethyst will drop if you use a silk touch pickaxe.
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# 2 = Budding amethyst does not need silk touch, just a pickaxe. [range: 0 ~ 2, default: 0]
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I:buddingAmethystMode=0
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# How rare should cherry trees be? 1/x chance per chunk, 1 means a tree attempts to appear every chunk. 0 = no cherry trees. They will spawn in mountain-type biomes. [range: 0 ~ 127, default: 72]
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I:cherryTreeRarity=72
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# Max vein size for copper ore blocks in a cluster [range: 0 ~ 64, default: 8]
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I:copperClusterSize=8
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# The max vein size for the second, typically bigger debris veins, which generate from Y 8 to 22 [range: 0 ~ 64, default: 3]
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I:debrisMax=3
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# If deepslateGenerationMode is set to 1, this value is used to determine how big the clusters are. Otherwise this value is unused. [range: 0 ~ 128, default: 64]
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I:deepslateClusterSize=64
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# If 0, deepslate replaces all stone below the specified value, with a shattering effect near the top similar to bedrock. If 1, it generates in clusters using the deepslate cluster settings. -1 disables Et Futurum deepslate generation entirely. [range: -1 ~ 1, default: 0]
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I:deepslateGenerationMode=0
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# The dimensions the deepslate layer (deepslate generation mode 0) should not spawn in. Does nothing if other deepslate generation modes are used.
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I:deepslateLayerDimensionBlacklist <
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0
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# Treat the deepslate layer dimension blacklist as a whitelist instead, so it will ONLY generate in those dimensions, instead of excluding those dimensions from generation. [default: false]
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B:deepslateLayerDimensionBlacklistAsWhitelist=true
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# How high up deepslate and tuff goes. If deepslateGenerationMode is 0, all stone up to this y level (with a scattering effect a few blocks before then) are replaced with deepslate. If it's 1, the patches can generate to that Y level. [range: 0 ~ 255, default: 22]
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I:deepslateMaxY=22
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# Whether or not Deepslate will overwrite dirt (Only works when deepslate generation mode is set to 0) [default: true]
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B:deepslateReplacesDirt=true
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# Whether or not Deepslate will overwrite granite, diorite, andesite (Only works when deepslate generation mode is set to 0) [default: true]
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B:deepslateReplacesStones=true
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# Can ancient debris generate next to air? [default: false]
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B:enableAirDebris=false
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# [default: true]
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B:enableAmethystGeodes=false
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# Replaces coarse dirt in biomes it (dirt:1) generates in such as shattered savannas or mesa plateaus. [default: true]
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B:enableCoarseDirtReplacement=true
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# Generate 20 more veins of gold ore from Y 32 to Y 80 in any Mesa biome. [default: true]
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B:enableExtraMesaGold=false
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# [default: true]
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B:enableFossils=true
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# Generates extra mineshafts in mesa biomes up to y80. If fences are enabled, dark oak wood is used. [default: true]
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B:enableMesaMineshaft=true
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# Note: Ocean monuments currently do not have guardians [default: true]
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B:enableOceanMonuments=false
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# Use a namespaced ID, + optionally meta (max 3) to choose the block that makes up fossils. The max meta is 3 because the rotations will change the meta. North/South is the meta + 4 and East/West is + 8.
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# Netherlicious bone block is "netherlicious:BoneBlock" and UpToDate bone block is "uptodate:bone_block".
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# If the chosen block does not exist then fossils will not generate. If Netherlicious is installed, its bone block will be used if this is set to "etfutrum:bone_block" and Et Futurum Requiem bone blocks are disabled. [default: etfuturum:bone]
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S:fossilBlockID=etfuturum:bone
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# The dimension IDs of the dimensions the fossil structures should not spawn in. Fossils will also not spawn in any dimension that is not an instance of WorldProviderSurface
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I:fossilDimensionBlacklist <
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>
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# Treat the fossil dimension blacklist as a whitelist instead, so fossils will ONLY generate in those dimensions, instead of excluding those dimensions from generation. [default: false]
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B:fossilDimensionBlacklistAsWhitelist=true
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# Max vein size for magma blocks in a cluster [range: 0 ~ 64, default: 33]
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I:maxMagmaPerCluster=33
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# Max vein size for nether gold ore blocks in a cluster [range: 0 ~ 64, default: 10]
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I:maxNetherGoldPerCluster=10
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# Max vein size for Granite/Andesite/Diorite blocks in a cluster [range: 0 ~ 64, default: 32]
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I:maxStonesPerCluster=32
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# The max vein size for the first, typically smaller debris veins which generate from Y 8 to 119 [range: 0 ~ 64, default: 2]
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I:smallDebrisMax=2
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# Max vein size for tuff blocks in a cluster [range: 0 ~ 64, default: 32]
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I:tuffClusterSize=32
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}
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##########################################################################################################
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# miscellaneous
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#--------------------------------------------------------------------------------------------------------#
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# For things that affect the world but don't belong in any other category.
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##########################################################################################################
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miscellaneous {
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# Enables the old husk spawning logic. Instead of replacing 80% of zombies exposed to the sky in the right biomes, they'll reduce the spawn rate of normal zombies and spawn anywhere in the correct biomes.
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# OptiFine breaks the sky-exposure behavior so this option will be forced on when OptiFine is detected. [default: false]
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B:oldHuskSpawning=false
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# Enables the old stray spawning logic. Instead of replacing 80% of skeletons exposed to the sky in the right biomes, they'll reduce the spawn rate of normal skeletons and spawn anywhere in the correct biomes.
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# OptiFine breaks the sky-exposure behavior so this option will be forced on when OptiFine is detected. [default: false]
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B:oldStraySpawning=false
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# Replace old Brewing Stands/Enchanting Tables/Daylight Sensors/Beacons with new one on the fly.
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# -1 = Disabled, no conversion even if the replacement tile entities are on
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# 0 = Convert the vanilla tile entities to their Et Futurum versions
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# 1 = Convert Et Futurum replacement tile entities back to default ones. Useful if you want to turn those off. [range: -1 ~ 1, default: 0]
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I:tileReplacementMode=0
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}
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