Files
Gregtech-New-Bastards/.minecraft/config/gendustry/overrides/tuning.cfg
samsonsin 90b3575aea initial
2025-05-29 23:26:10 +02:00

193 lines
6.4 KiB
INI

cfg Machines {
cfg MutagenProducer {
Enabled = Yes
MaxReceivedEnergy = 150
PowerUseRate = 0.0005
MjPerItem = 200000
MaxStoredEnergy = 1000000
ActivationEnergy = 25
TankSize = 10000 // Output tank size in milibuckets
}
cfg Mutatron {
Enabled = Yes
MaxReceivedEnergy = 150
PowerUseRate = 0.001
MjPerItem = 2000000
MaxStoredEnergy = 2000000
ActivationEnergy = 10
TankSize = 10000 // Output tank size in milibuckets
MutagenPerItem = 5000 // Mutagen use per run, in milibuckets
LabwareConsumeChance = 100 // Chance that the Genetic Labware will be consumed, 0-100
DegradeChanceNatural = 30 // Chance of natural princesses to become artificial when mutating, 0-100
DeathChanceArtificial = 80 // Chance of artificial princesses to be killed when mutating, 0-100
SecretMutationChance = 10 // Chance that secret mutation will be selected over a normal one, 0-100
// Has no effect if only secret mutations are present
}
cfg MutatronAdv {
Enabled = Yes
MaxReceivedEnergy = 500
PowerUseRate = 0.00125
MjPerItem = 200000
MaxStoredEnergy = 2000000
ActivationEnergy = 20
TankSize = 10000 // Output tank size in milibuckets
MutagenPerItem = 2500 // Mutagen use per run, in milibuckets
LabwareConsumeChance = 100 // Chance that the Genetic Labware will be consumed, 0-100
DegradeChanceNatural = 10 // Chance of natural princesses to become artificial when mutating, 0-100
DeathChanceArtificial = 50 // Chance of artificial princesses to be killed when mutating, 0-100
SecretMutationChance = 20 // Chance that secret mutation will be selected over a normal one, 0-100
// Has no effect if only secret mutations are present
}
cfg Sampler {
Enabled = Yes
MaxReceivedEnergy = 150
PowerUseRate = 0.001
MjPerItem = 20000
MaxStoredEnergy = 100000
ActivationEnergy = 10
LabwareConsumeChance = 100 // Chance that the Genetic Labware will be consumed, 0-100
}
cfg Imprinter {
Enabled = Yes
MaxReceivedEnergy = 250
PowerUseRate = 0.0005
MjPerItem = 120000
MaxStoredEnergy = 400000
ActivationEnergy = 20
LabwareConsumeChance = 100 // Chance that the Genetic Labware will be consumed, 0-100
DeathChanceNatural = 20 // Chance of natural princesses or queen to be killed when imprinting, 0-100
DeathChanceArtificial = 40 // Chance of artificial princesses or queen to be killed when imprinting, 0-100
}
cfg IndustrialApiary {
Enabled = Yes
MaxReceivedEnergy = 100
MaxStoredEnergy = 100000
ActivationEnergy = 0
BaseMjPerTick = 15 // Base run cost in MJ/t, before any modifiers
}
cfg Extractor {
Enabled = Yes
MaxReceivedEnergy = 500
PowerUseRate = 0.001
MjPerItem = 120000
MaxStoredEnergy = 400000
ActivationEnergy = 40
TankSize = 5000 // Output tank size in milibuckets
LabwareConsumeChance = 50 // Chance that the Genetic Labware will be consumed, 0-100
}
cfg Liquifier {
Enabled = Yes
MaxReceivedEnergy = 1000
PowerUseRate = 0.002
MjPerItem = 50000
MaxStoredEnergy = 100000
ActivationEnergy = 20
TankSize = 5000 // Output tank size in milibuckets
}
cfg Transposer {
Enabled = Yes
MaxReceivedEnergy = 500
PowerUseRate = 0.002
MjPerItem = 80000
MaxStoredEnergy = 100000
ActivationEnergy = 20
LabwareConsumeChance = 20 // Chance that the Genetic Labware will be consumed, 0-100
}
cfg Replicator {
Enabled = Yes
MaxReceivedEnergy = 500
PowerUseRate = 0.001
MjPerItem = 350000
MaxStoredEnergy = 800000
ActivationEnergy = 50
DNATankSize = 10000 // Liquid DNA tank size, in milibuckets
DNAPerItem = 5000 // Liquid DNA use per run, in milibuckets
ProteinTankSize = 50000 // Protein tank size, in milibuckets
ProteinPerItem = 5000 // Protein use per run, in milibuckets
MakePristineBees = False // Set to true to produce pristine bees
}
}
cfg Items {
cfg IndustrialGrafter {
Enabled = Yes
Charges = 500 // Number of blocks that a fully charged grafter can break
MjPerCharge = 750 // Cost of a single broken block in MJ
AOE = 2 // Radius from the central block, 1 = 3x3x3, 2 = 5x5x5 and so on
SaplingModifier = 100 // Modifier for chance to get sapling, 100 is equal to a vanila grafter
}
cfg IndustrialScoop {
Enabled = Yes
Charges = 750 // Number of blocks that a fully charged grafter can break
MjPerCharge = 10 // Cost of a single broken block in MJ
SilktouchCharges = 20 // Cost of silktouch harvesting
}
}
cfg Power {
RF_MJ_Ratio = 10 // 10 RF = 1 MJ
EU_MJ_Ratio = 2.5 // 5 EU = 2 MJ
cfg EU {
Enabled = Y
// 1 = LV, 2 = MV, 3 = HV, 4 = EV etc.
SinkTier = 4
}
cfg RF {
Enabled = Y
}
cfg RedstoneCharging {
Enabled = Y // This enables charging powered items in a normal crafting grid by using redstone dust
RedstoneValue = 2500 // MJ per redstone dust (blocks are x9)
}
}
cfg Genetics {
cfg MutatronOverrides {
// Keys are species UID
// Values are: ENABLED/DISABLED/REQUIREMENTS
// ENABLED will allow that mutation without checking requirements (this is the default)
// DISABLED will disallow that mutation in the mutatron
// REQUIREMENTS will check normal breeding requirements (only valid for bee species)
"forestry.speciesLeporine" = REQUIREMENTS
"forestry.speciesMerry" = REQUIREMENTS
"forestry.speciesTipsy" = REQUIREMENTS
"forestry.speciesTricky" = REQUIREMENTS
"extrabees.species.chad" = REQUIREMENTS
"gregtech.bee.speciesCosmicneutronium" = DISABLED
"gregtech.bee.speciesInfinitycatalyst" = DISABLED
"gregtech.bee.speciesInfinity" = DISABLED
"gregtech.bee.speciesAmericium" = DISABLED
"gregtech.bee.speciesEuropium" = DISABLED
"gregtech.bee.speciesKevlar" = REQUIREMENTS
"gregtech.bee.speciesDrake" = REQUIREMENTS
}
}