Files
Gregtech-New-Bastards/.minecraft/config/GalacticraftAmunRa.cfg
samsonsin 90b3575aea initial
2025-05-29 23:26:10 +02:00

126 lines
5.1 KiB
INI

# Configuration file
dimension_ids {
I:Anubis=92
I:Horus=93
I:Maahes=91
I:Mehen=95
I:Neper=90
I:Seth=94
}
general {
# Default tier for AmunRa planets and moons [range: 0 ~ 1000, default: 3]
I:default_tier=9
# If ores should be generated on planets/moons [default: false]
B:generateOres=false
# Multiplier for the oxygen production of the hydroponics unit [range: 1.4E-45 ~ 3.4028235E38, default: 1.0]
S:hydroponicsFactor=5.0
}
motherships {
# Bodies which should not be orbitable by motherships [default: ]
S:bodiesNoOrbit <
>
# Maximal tier which can be reached from a mothership. Motherships will pretty much ignore the tier system otherwise. [range: 1 ~ 2147483647, default: 10]
I:maxMothershipTier=10
# Maximal travel time (in ticks) for a mothership. Destinations with a longer travel time are unreachable. 24000 = one Overworld day [range: 1 ~ 2147483647, default: 24000]
I:maxMothershipTravelTime=24000
# A factor to be multiplied onto the fuel usages of mothership engines. Higher values = higher fuel usage [range: 1.4E-45 ~ 3.4028235E38, default: 1.0]
S:mothershipFuelFactor=1.0
# If greater than zero, overrides the mothership's mass. If zero, the mass will be calculated based on the blocks used to build the mothership. [range: 0 ~ 2147483647, default: 0]
I:mothershipMass=1500
# ID for the Mothership World Provider [range: -2147483648 ~ 2147483647, default: -39]
I:mothershipProviderID=-39
# A factor to be multiplied onto the mothership speed. Higher values = faster motherships. [range: 1.4E-45 ~ 3.4028235E38, default: 1.0]
S:mothershipSpeedFactor=1.0
# Maximal amount of motherships one single player can have. Set to -1 to remove the restriction. [range: -1 ~ 1000, default: -1]
I:numMothershipsPerPlayer=-1
# This fluid can be used by Ion Thrusters [default: liquidnitrogen]
S:validIonThrusterCoolant=xenon
# This fluid can be used by Jet Engines [default: fuel]
S:validJetEngineFuel=naquadah based liquid fuel mkii
}
rendering {
# Additional bodies to render with a colored aura, or set the aura of a specific star.
# The bodies in here will be considered stars on motherships as well.
# Format: '<bodyName>:<r>/<g>/<b>' with the colors as floats between 0 and 1.
# Example: 'myPlanet:1/0.6/0.1' [default: [tbn36b:0/0.1/1], [selpin:0/0.1/1], [tbn36a:1/0/0], [centaurib:1/0.7/0.8], [vega:0.8/0.8/1], [sirius:0.6/0.8/1], [siriusb:1/1/1], [dark:0.1/0.1/0.1], [kapteyn:0.70/0.1/0.1]]
S:additionalSuns <
tbn36b:0/0.1/1
selpin:0/0.1/1
tbn36a:1/0/0
centaurib:1/0.7/0.8
vega:0.8/0.8/1
sirius:0.6/0.8/1
siriusb:1/1/1
dark:0.1/0.1/0.1
kapteyn:0.70/0.1/0.1
CentauriA:0.9411765/0.8627451/0.8627451
Barnarda:1/0.5647059/0.19607843
TCetiA:1/0.7607843/0.7058824
Vega:0.5882353/0.8352941/1
>
# Names of bodies to be considered asteroid belts. These values are automatically added to skyRenderExclude, so it is not necessary to add them to both. [default: [okblekbelt], [saturnrings]]
S:asteroidBelts <
okblekbelt
saturnrings
kuiperbelt
BarnardaAsteroids
TCetiAsteroids
VegaAsteroids
VegaAsteroids2
>
# Number of speed lines to display while in transit. A lower number might improve performance, while a higher might look nicer. [range: 0 ~ 2147483647, default: 400]
I:mothershipStarLines=400
# Approximate number of asteroids drawn in the sky when 'orbiting' an asteroid belt. [range: 0 ~ 2147483647, default: 600]
I:numAsteroids=600
# Bodies to render with rings.
# The format is: <bodyName>:<gapStart>:<gapEnd>:<Mod_Asset_Prefix>:<textureName>.
# The 'gapStart' and 'gapEnd' is the number of pixels from the left or the top to the start of the gap for the planet and the end, respectively.
# Example: 'uranus:8:20:galacticraftcore:textures/gui/celestialbodies/uranusRings.png' [default: [barnarda5:171:301:galaxyspace:textures/gui/celestialbodies/barnardaRings.png], [barnarda6:177:305:galaxyspace:textures/gui/celestialbodies/barnardaRings2.png], [appleapachia:8:20:extendedplanets:textures/gui/celestialbodies/appleapachiaRings.png]]
S:planetsWithRings <
barnarda5:171:301:galaxyspace:textures/gui/celestialbodies/barnardaRings.png
barnarda6:177:305:galaxyspace:textures/gui/celestialbodies/barnardaRings2.png
appleapachia:8:20:extendedplanets:textures/gui/celestialbodies/appleapachiaRings.png
>
# Names of bodies to exclude from rendering in the sky, for reasons other than being asteroid belts [default: ]
S:skyRenderExclude <
>
}
schematics {
# ID of the Shuttle schematics GUI, must be unique. 0-7 are used by Galacticraft already. [range: 8 ~ 2147483647, default: 8]
I:shuttleGuiId=8
# ID of the Shuttle schematics, must be unique. 0-5 are used by Galacticraft already. [range: 6 ~ 2147483647, default: 11]
I:shuttleSchematicsId=11
}
villages {
# If true, robot villages will have advanced solar collectors, storage clusters and heavy wires
B:UseAdvancedMachines=true
}