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Gregtech-New-Bastards/.minecraft/config/archaicfix.cfg
samsonsin 90b3575aea initial
2025-05-29 23:26:10 +02:00

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# Configuration file
general {
# When true, the Phosphor backport is enabled. Disabling is not recommended as it will generally add lag. [default: true]
B:enablePhosphor=true
# Disable spawn chunks [default: false]
B:disableSpawnChunks=false
# Force all mixins to be loaded and the cache to be cleared. This saves RAM, but may reveal bugs in mods' mixin configs. Based on MemoryLeakFix. [default: false]
B:clearMixinCache=false
# Show block registry name and meta value in F3, similar to 1.8+. [default: false]
B:showBlockDebugInfo=false
# Fix vanilla issues with entities spawned as part of structures not being marked persistent (e.g. MC-108664) [default: true]
B:fixEntityStructurePersistence=true
# Remove JourneyMap debug feature. [default: false]
B:removeJourneymapDebug=false
# Prevent entities outside a certain distance from being ticked. This does not affect tile entities, and is essentially another view distance slider. [default: false]
B:optimizeEntityTicking=false
# Replace the regional difficulty calculation with a TMCW-style one that increases with playtime, not time per chunk. [default: false]
B:betterRegionalDifficulty=false
# Allow entities to be hit through grass, instead of breaking the grass plant [default: true]
B:enableHitThroughGrassFix=true
# Disable Food Plus' update message. [default: true]
B:disableFoodPlusUpdates=true
# Fix the client leaking memory by holding on to skins and player instances that aren't needed. [default: true]
B:fixSkinMemoryLeak=true
# Print a stacktrace when cascading worldgen occurs. Use only for development as this will add more lag in game. [default: false]
B:logCascadingWorldgenStacktrace=false
# Show memory usage during game load. [default: true]
B:showSplashMemoryBar=true
# Optimize vanilla's ID-to-object map. [default: true]
B:optimizeObjectIntIdentityMap=true
# Fix MC-1406. [default: true]
B:fixPlacementFlicker=true
# Attempt to fix hanging in SP when logging in. [default: true]
B:fixLoginRaceCondition=true
# Reduce lag caused by item entities [default: true]
B:itemLagReduction=true
# EXPERIMENTAL: Replace the Thaumcraft hashing implementation. This really hasn't been tested and probably breaks everything. [default: false]
B:betterThaumcraftHashing=false
# Squared distance outside which most entities aren't ticked, default is 64 blocks. [range: -2147483648 ~ 2147483647, default: 4096]
I:optimizeEntityTickingDistance=4096
# Only show GT6 tooltip data when Shift is pressed. [default: true]
B:hideGT6TooltipDataBehindKey=true
# Log when cascading worldgen occurs. [default: true]
B:logCascadingWorldgen=false
# What the maximum render distance should be if raiseMaxRenderDistance is enabled. [range: 16 ~ 128, default: 32]
I:newMaxRenderDistance=32
# Increase the amount of armor mobs wear on average. From TMCW. [default: false]
B:increaseMobArmor=false
# EXPERIMENTAL: Cache matching crafting recipes to avoid needing to scan the whole list each time. [default: false]
B:cacheRecipes=false
# Increase the maximum render distance if OptiFine and FastCraft are not installed. [default: false]
B:raiseMaxRenderDistance=false
# Use a faster and asynchronous implementation of creative search. [default: true]
B:asyncCreativeSearch=true
# Prevents buttons from showing a yellow text color when hovered, as was done in 1.14+. [default: false]
B:enableNewButtonAppearance=false
# Replace tall grass texture with modern version. [default: false]
B:modernizeTextures=false
# [default: true]
B:hideDownloadingTerrainScreen=true
# When true, dropped items will always render as though fancy graphics are enabled. [default: false]
B:forceFancyItems=false
# Disable OptiFine's version checker. [default: true]
B:disableOFVersionCheck=true
# Fix instances of cascading worldgen in vanilla Minecraft. Turn this option off if you require 100% seed parity. [default: true]
B:fixVanillaCascadingWorldgen=true
# List of entities to ignore for entity ticking optimization. [default: [Wither], [EnderDragon]]
S:optimizeEntityTickingIgnoreList <
Wither
EnderDragon
>
# Cap the integrated server render distance at a minimum of 8 chunks, and adjust despawn ranges so mobs will always despawn properly on low render distances. [default: true]
B:fixMobSpawnsAtLowRenderDist=true
# Distance in chunks at which blocks are ticked, the default value of 0 means to use the render distance. [range: -2147483648 ~ 2147483647, default: 0]
I:optimizeBlockTickingDistance=0
# Fix instances of cascading worldgen in Mekanism. [default: true]
B:fixMekanismCascadingWorldgen=true
# Fix the 'TickNextTick list out of synch' error. [default: true]
B:fixTickListSynchronization=true
# Make sure entities don't spawn inside blocks that would make them suffocate. Off by default because it might reduce the number of passive entities that spawn during worldgen. [default: false]
B:preventEntitySuffocationWorldgen=false
# Clean up LaunchClassLoader cache. [default: true]
B:clearLaunchLoaderCache=true
# Add the Let's Encrypt root certificates to the default trust store. [default: false]
B:enableLetsEncryptRoot=false
# Allow 65000 block updates to be performed per tick, rather than 1000. [default: true]
B:increaseBlockUpdateLimit=true
# Fix TileEntity unloading being laggy. [default: true]
B:fixTEUnloadLag=true
}