107 lines
4.9 KiB
INI
107 lines
4.9 KiB
INI
# Configuration file
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##########################################################################################################
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# game_of_light
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#--------------------------------------------------------------------------------------------------------#
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# Regulates "Game of Light" minigame.
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##########################################################################################################
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game_of_light {
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# It represents the number of attempts the player has to beat the game successfully. [range: 1 ~ 2147483647, default: 3]
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I:attempt_count=3
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# At which stage should the playfield become a full 3x3 pattern?
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# Set 0 to disable and keep the 4-block size; set 1 to always start with 3x3. [range: 0 ~ 4, default: 2]
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I:expand_field_at_stage=2
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# Enables or disables structure exploding on max failed attempts. [default: true]
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B:explode_on_fail=true
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# Enables or disables structure filling with lava on max failed attempts. [default: true]
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B:lava_on_fail=true
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# Regulates how many digits should be randomly chosen and shown at game-start. [range: 1 ~ 2147483647, default: 2]
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I:start_digit_amount=2
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# How long does it take to timeout a game? Value is in seconds.
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# If player has been inactive for given time, the game will go to sleep. The next player can start the game from the beginning. [range: 10 ~ 2147483647, default: 30]
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I:timeout=30
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# How likely this game is chosen compared to other games. The higher this value is, the more likely this game is chosen. Set to 0 to turn this off. [range: 0 ~ 2147483647, default: 1]
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I:weight=1
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# Enables or disables structure filling with zombies on max failed attempts. [default: true]
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B:zombies_on_fail=true
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##########################################################################################################
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# stage_1
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#--------------------------------------------------------------------------------------------------------#
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# Regulates characteristics of stage 1.
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##########################################################################################################
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stage_1 {
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# Amount of time (in ticks; 20 ticks = 1s) for which the symbol will be displayed. [range: 2 ~ 40, default: 24]
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I:display_time=24
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# If true, the pattern will randomize on each round in this stage. [default: false]
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B:randomize_sequence=false
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# Round count required to complete this stage and unlock leveled reward. [range: 1 ~ 256, default: 5]
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I:round_count=5
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}
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##########################################################################################################
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# stage_2
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#--------------------------------------------------------------------------------------------------------#
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# Regulates characteristics of stage 2.
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##########################################################################################################
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stage_2 {
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# Amount of time (in ticks; 20 ticks = 1s) for which the symbol will be displayed. [range: 2 ~ 40, default: 16]
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I:display_time=16
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# If true, the pattern will randomize on each round in this stage. [default: false]
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B:randomize_sequence=false
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# Round count required to complete this stage and unlock leveled reward. [range: 1 ~ 256, default: 5]
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I:round_count=5
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}
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##########################################################################################################
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# stage_3
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#--------------------------------------------------------------------------------------------------------#
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# Regulates characteristics of stage 3.
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##########################################################################################################
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stage_3 {
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# Amount of time (in ticks; 20 ticks = 1s) for which the symbol will be displayed. [range: 2 ~ 40, default: 12]
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I:display_time=12
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# If true, the pattern will randomize on each round in this stage. [default: false]
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B:randomize_sequence=false
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# Round count required to complete this stage and unlock leveled reward. [range: 1 ~ 256, default: 5]
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I:round_count=5
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}
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##########################################################################################################
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# stage_4
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#--------------------------------------------------------------------------------------------------------#
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# Regulates characteristics of stage 4.
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##########################################################################################################
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stage_4 {
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# Amount of time (in ticks; 20 ticks = 1s) for which the symbol will be displayed. [range: 2 ~ 40, default: 12]
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I:display_time=12
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# If true, the pattern will randomize on each round in this stage. [default: true]
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B:randomize_sequence=true
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# Round count required to complete this stage and unlock leveled reward. [range: 1 ~ 256, default: 5]
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I:round_count=5
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}
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}
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