493 lines
17 KiB
INI
493 lines
17 KiB
INI
# Configuration file
|
|
|
|
##########################################################################################################
|
|
# _enchants
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Info for all enchantments added by this mod. Set the id to -1 to disable any specific enchantment.
|
|
##########################################################################################################
|
|
|
|
_enchants {
|
|
I:pain_bow=160
|
|
|
|
# The amount of direct damage done by each level of the Pain enchant
|
|
D:pain_damage=1.34
|
|
I:pain_sword=161
|
|
I:plague_bow=162
|
|
I:plague_sword=163
|
|
I:poison_bow=164
|
|
|
|
# The level of poison inflicted by Poison enchant (used by poison skeletons) (min 1).
|
|
I:poison_lvl=2
|
|
|
|
# If true, poison inflicted by poison enchantment stacks
|
|
B:poison_stacks=true
|
|
I:poison_sword=165
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# _extra_spawning
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Weighted chances for each additional spawn. Set the weight to 0 to disable the spawn.
|
|
##########################################################################################################
|
|
|
|
_extra_spawning {
|
|
I:end_ender_creeper=1
|
|
I:nether_fire_creeper=10
|
|
I:overworld_ghast_mount=1
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# _general
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Spawn rates for each mob type and miscellaneous options.
|
|
##########################################################################################################
|
|
|
|
_general {
|
|
# Enable snark chat from mobs
|
|
B:chat_enabled=true
|
|
|
|
# Sets the chat range for snarky/super messages
|
|
I:chat_range=10
|
|
|
|
# Comma-separated list of each dimension to prevent this mod from replacing mobs in. Default is none.
|
|
S:dimension_blacklist=
|
|
|
|
# The maximum magnitude for random size scaling (scaling * 50% = max difference %). Setting this to 0 disables random size scaling. Default is +/-15%
|
|
D:random_scaling=0.3
|
|
|
|
# If true, the game will attempt to make a spawn egg for each special mob. Be warned, this will eat up 106 global entity ids. Default is false.
|
|
B:spawn_eggs=false
|
|
B:trolling=true
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# _mob_stats
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Additional options for mobs' stats, such as the chance for the mob to have a bow or to be unusually hostile.
|
|
##########################################################################################################
|
|
|
|
_mob_stats {
|
|
# (0 <= x <= 1) Chance that a skeleton will spawn as a baby. Default is 5%.
|
|
D:baby_skeleton_chance=0.05
|
|
|
|
# How many snowballs it takes to kill a blaze(does not account for cooldown or regen)
|
|
I:blaze_snowball_hits=4
|
|
|
|
# (0 <= x <= 1) Chance that a zombie pigman will spawn with a bow, if possible. Default is 25%.
|
|
D:bow_chance_pigzombie=0.25
|
|
|
|
# (0 <= x <= 1) Chance that a skeleton will spawn with a bow, if possible. Default is 95%.
|
|
D:bow_chance_skeleton=0.95
|
|
|
|
# (0 <= x <= 1) Chance that a wither skeleton will spawn with a bow, if possible. Default is 5%.
|
|
D:bow_chance_wither=0.05
|
|
|
|
# (0 <= x <= 1) Chance that a zombie will spawn with a bow, if possible. Default is 5%.
|
|
D:bow_chance_zombie=0.05
|
|
|
|
# How many snowballs it takes to kill a conflagration(does not account for cooldown or regen)
|
|
I:conflagration_snowball_hits=2
|
|
|
|
# (0 <= x <= 1) Chance that any creeper spawned during a thunderstorm will be charged. Default is 1%.
|
|
D:creeper_charge_chance=0.01
|
|
|
|
# (True/false) If true, endermen will pick up blocks and place them around randomly, as in vanilla. Default is true.
|
|
B:enderman_griefing=true
|
|
|
|
# (0 <= x <= 1) Chance that a cave spider will spawn aggressive in daylight. Default is 100%.
|
|
D:hostile_cavespiders=1.0
|
|
|
|
# (0 <= x <= 1) Chance that a zombie pigman will spawn already mad. Default is 5%.
|
|
D:hostile_pigzombies=0.05
|
|
|
|
# (0 <= x <= 1) Chance that a silverfish will spawn already calling for reinforcements. Default is 20%.
|
|
D:hostile_silverfish=0.2
|
|
|
|
# (0 <= x <= 1) Chance that a spider will spawn aggressive in daylight. Default is 10%.
|
|
D:hostile_spiders=0.1
|
|
|
|
# (0 <= x <= 1) Chance that a cave spider will spawn with a spitting attack. Default is 10%.
|
|
D:spit_chance_cavespider=0.1
|
|
|
|
# (0 <= x <= 1) Chance that a spider will spawn with a spitting attack. Default is 5%.
|
|
D:spit_chance_spider=0.05
|
|
|
|
# If true, tiny special slimes (including vanilla replacements) will be able to deal damage to players. Default is true.
|
|
B:tiny_slime_damage=true
|
|
|
|
# (0 <= x <= 1) Chance that a villager will be infected when killed by a zombie. Default is 100%.
|
|
D:villager_infection=1.0
|
|
|
|
# (True/false) If false, ghost spiders and faint ghasts will require line of sight to aggro, unlike their normal counterparts. Default is false.
|
|
B:xray_ghosts=false
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# blaze_rates
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Weighted chances for each mob subtype when a vanilla Blaze is spawned.
|
|
##########################################################################################################
|
|
|
|
blaze_rates {
|
|
# If this false, vanilla blazes will be replaced with similar Special Mobs versions if not "special".
|
|
B:_allow_vanilla=false
|
|
|
|
# Set this to false to disable all special blazes.
|
|
B:_special_blazes=true
|
|
I:_vanilla=20
|
|
I:cinder=1
|
|
I:conflagration=1
|
|
I:ember=1
|
|
I:hellfire=1
|
|
I:inferno=1
|
|
I:jolt=1
|
|
I:smolder=1
|
|
I:wildfire=1
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# cavespider_rates
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Weighted chances for each mob subtype when a vanilla Cave Spider is spawned.
|
|
##########################################################################################################
|
|
|
|
cavespider_rates {
|
|
# If this false, vanilla cavespiders will be replaced with similar Special Mobs versions if not "special".
|
|
B:_allow_vanilla=true
|
|
|
|
# Set this to false to disable all special cavespiders.
|
|
B:_special_cavespiders=true
|
|
I:_vanilla=3
|
|
I:baby=1
|
|
I:flying=1
|
|
I:mother=1
|
|
I:tough=1
|
|
I:web=1
|
|
I:witch=1
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# creeper_rates
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Weighted chances for each mob subtype when a vanilla Creeper is spawned.
|
|
##########################################################################################################
|
|
|
|
creeper_rates {
|
|
# If this false, vanilla creepers will be replaced with similar Special Mobs versions if not "special".
|
|
B:_allow_vanilla=true
|
|
|
|
# Set this to false to disable all special creepers.
|
|
B:_special_creepers=true
|
|
I:_vanilla=3
|
|
I:armor=1
|
|
I:dark=1
|
|
I:death=1
|
|
I:dirt=1
|
|
I:doom=1
|
|
I:drowning=1
|
|
I:ender=1
|
|
I:fire=1
|
|
I:gravel=1
|
|
I:gravity=1
|
|
I:jumping=1
|
|
I:lightning=1
|
|
I:mini=1
|
|
I:splitting=1
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# enderman_rates
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Weighted chances for each mob subtype when a vanilla Enderman is spawned.
|
|
##########################################################################################################
|
|
|
|
enderman_rates {
|
|
# If this false, vanilla endermen will be replaced with similar Special Mobs versions if not "special".
|
|
B:_allow_vanilla=true
|
|
|
|
# Set this to false to disable all special endermen.
|
|
B:_special_endermen=true
|
|
I:_vanilla=3
|
|
I:blinding=1
|
|
I:cursed=1
|
|
I:icy=1
|
|
I:lightning=1
|
|
I:mini=1
|
|
I:mirage=1
|
|
I:thief=0
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# ghast_rates
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Weighted chances for each mob subtype when a vanilla Ghast is spawned.
|
|
##########################################################################################################
|
|
|
|
ghast_rates {
|
|
# If this false, vanilla ghasts will be replaced with similar Special Mobs versions if not "special".
|
|
B:_allow_vanilla=true
|
|
|
|
# Set this to false to disable all special ghasts.
|
|
B:_special_ghasts=true
|
|
I:_vanilla=3
|
|
I:baby=1
|
|
I:faint=1
|
|
I:fighter=1
|
|
I:king=1
|
|
I:mini=1
|
|
I:queen=1
|
|
I:unholy=1
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# lavamonster_general
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# General and/or miscellaneous options for Lava Monsters.
|
|
##########################################################################################################
|
|
|
|
lavamonster_general {
|
|
# If true, lava monsters will have animated textures.
|
|
B:lavamonster_animated_texture=true
|
|
|
|
# The amount of armor lava monsters have.
|
|
I:lavamonster_armor=0
|
|
|
|
# Ticks a monster must wait after attacking before it can start winding up again.
|
|
I:lavamonster_attack_cooldown=60
|
|
|
|
# Number of fireballs shot with each attack.
|
|
I:lavamonster_attack_shots=3
|
|
|
|
# Ticks between each fireball shot in an attack.
|
|
I:lavamonster_attack_spacing=6
|
|
|
|
# Ticks it takes before a monster can start an attack.
|
|
I:lavamonster_attack_windup=60
|
|
|
|
# Lava monsters will only drop basic loot: coal and fire charges.
|
|
B:lavamonster_basic_loot=false
|
|
|
|
# Lava monsters on land cause fires. Enabling this makes it hard to get loot.
|
|
B:lavamonster_fires=false
|
|
|
|
# Maximum half-hearts to heal when standing in lava. Useful to keep infernals reasonable
|
|
I:lavamonster_heal_max=12
|
|
|
|
# Percent to heal when standing in lava
|
|
D:lavamonster_heal_percent=0.25
|
|
|
|
# Average ticks between heal attempts when the lava monster is standing in lava.
|
|
I:lavamonster_heal_time=60
|
|
|
|
# Lava monsters' maximum health.
|
|
D:lavamonster_health=24.0
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# lavamonster_spawning
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Options dictating the spawning algorithm for Lava Monsters.
|
|
##########################################################################################################
|
|
|
|
lavamonster_spawning {
|
|
# If true, lava monsters will spawn in the Nether.
|
|
B:lavamonster_Nether_spawn=true
|
|
|
|
# If true, lava monsters will not spawn above layer 16.
|
|
B:lavamonster_depth_hazard=false
|
|
|
|
# If true, lava monsters do not require a source block to spawn.
|
|
B:lavamonster_flowing_lava=false
|
|
|
|
# If true, lava monsters will be able to spawn in lava one block deep.
|
|
B:lavamonster_shallow_lava=false
|
|
|
|
# The chance for a lava monster spawn attempt to be tried in a chunk. Might not find lava anyways.
|
|
D:lavamonster_spawn_chance=0.5
|
|
|
|
# The number of ticks between each lava monster spawn attempt.
|
|
I:lavamonster_spawn_frequency=79
|
|
|
|
# The maximum number of lava monsters in the `area` in range of a player. Some could be further away.
|
|
I:lavamonster_spawn_max=4
|
|
|
|
# The radius of the `area` in chunks to spawn around the player. The area monsters can actually spawn is 1 less.
|
|
I:lavamonster_spawn_range=5
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# pigzombie_rates
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Weighted chances for each mob subtype when a vanilla Zombie Pigman is spawned.
|
|
##########################################################################################################
|
|
|
|
pigzombie_rates {
|
|
# If this false, vanilla pigzombies will be replaced with similar Special Mobs versions if not "special".
|
|
B:_allow_vanilla=true
|
|
|
|
# Set this to false to disable all special pigzombies.
|
|
B:_special_pigzombies=true
|
|
I:_vanilla=3
|
|
I:brutish=1
|
|
I:fishing=1
|
|
I:giant=1
|
|
I:hungry=0
|
|
I:plague=1
|
|
I:vampire=1
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# silverfish_rates
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Weighted chances for each mob subtype when a vanilla Silverfish is spawned.
|
|
##########################################################################################################
|
|
|
|
silverfish_rates {
|
|
# If this false, vanilla silverfishs will be replaced with similar Special Mobs versions if not "special".
|
|
B:_allow_vanilla=true
|
|
|
|
# Set this to false to disable all special silverfishs.
|
|
B:_special_silverfishs=true
|
|
I:_vanilla=3
|
|
I:blinding=1
|
|
I:fishing=1
|
|
I:flying=1
|
|
I:poison=1
|
|
I:tough=1
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# skeleton_rates
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Weighted chances for each mob subtype when a vanilla Skeleton is spawned.
|
|
##########################################################################################################
|
|
|
|
skeleton_rates {
|
|
# If this false, vanilla skeletons will be replaced with similar Special Mobs versions if not "special".
|
|
B:_allow_vanilla=true
|
|
|
|
# Set this to false to disable all special skeletons.
|
|
B:_special_skeletons=true
|
|
I:_vanilla=3
|
|
I:brutish=1
|
|
I:fire=1
|
|
I:gatling=1
|
|
I:giant=1
|
|
I:ninja=1
|
|
I:poison=1
|
|
I:sniper=1
|
|
I:spitfire=1
|
|
I:thief=0
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# slime_rates
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Weighted chances for each mob subtype when a vanilla Slime is spawned.
|
|
##########################################################################################################
|
|
|
|
slime_rates {
|
|
# If this false, vanilla slimes will be replaced with similar Special Mobs versions if not "special".
|
|
B:_allow_vanilla=true
|
|
|
|
# Set this to false to disable all special slimes.
|
|
B:_special_slimes=true
|
|
I:_vanilla=3
|
|
I:blackberry=1
|
|
I:blueberry=1
|
|
I:caramel=1
|
|
I:grape=1
|
|
I:lemon=1
|
|
I:strawberry=1
|
|
I:watermelon=1
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# spider_rates
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Weighted chances for each mob subtype when a vanilla Spider is spawned.
|
|
##########################################################################################################
|
|
|
|
spider_rates {
|
|
# If this false, vanilla spiders will be replaced with similar Special Mobs versions if not "special".
|
|
B:_allow_vanilla=true
|
|
|
|
# Set this to false to disable all special spiders.
|
|
B:_special_spiders=true
|
|
I:_vanilla=3
|
|
I:baby=1
|
|
I:desert=1
|
|
I:flying=1
|
|
I:ghost=1
|
|
I:giant=1
|
|
I:hungry=0
|
|
I:mother=1
|
|
I:pale=1
|
|
I:poison=1
|
|
I:small=1
|
|
I:tough=1
|
|
I:web=1
|
|
I:witch=1
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# witch_rates
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Weighted chances for each mob subtype when a vanilla Witch is spawned.
|
|
##########################################################################################################
|
|
|
|
witch_rates {
|
|
# If this false, vanilla witches will be replaced with similar Special Mobs versions if not "special".
|
|
B:_allow_vanilla=true
|
|
|
|
# Set this to false to disable all special witches.
|
|
B:_special_witches=true
|
|
I:_vanilla=3
|
|
I:domination=1
|
|
I:rage=1
|
|
I:shadows=1
|
|
I:undead=1
|
|
I:wilds=1
|
|
I:wind=0
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# zombie_rates
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Weighted chances for each mob subtype when a vanilla Zombie is spawned.
|
|
##########################################################################################################
|
|
|
|
zombie_rates {
|
|
# If this false, vanilla zombies will be replaced with similar Special Mobs versions if not "special".
|
|
B:_allow_vanilla=true
|
|
|
|
# Set this to false to disable all special zombies.
|
|
B:_special_zombies=true
|
|
I:_vanilla=3
|
|
I:brutish=1
|
|
I:fire=1
|
|
I:fishing=1
|
|
I:giant=1
|
|
I:hungry=0
|
|
I:plague=1
|
|
}
|
|
|
|
|