11117 lines
985 KiB
Plaintext
11117 lines
985 KiB
Plaintext
#################################Quests#################################
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# Quest.0 - §d§3§2§1§lYour first night
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gtnh.quest0.name=§d§3§2§1§lВаша первая ночь
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gtnh.quest0.desc=Ваша первая задача - найти еду и ночлег. Ночи будут жестокими, потому что в этой сборке тёмная и жестокая ночь. Вероятно, было бы неплохо собрать немного еды сейчас...%n%n§lПримечание: вам не нужно хранить эту книгу, вы можете использовать тильду, чтобы открывать квесты без книги.%N§5§5§o§o§n§m§m§n§n§l§n§e§d§c§b§a§9§8§8§7§6§5§4§r%nМы также ведём вики которую можно найти по адресу§E§a§6§4https://gtnh.miraheze.org/wiki/Main_Page §rобязательно посмотрите её.
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# Quest.1 - §1§lWhere is the flint?
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gtnh.quest1.name=§1§lWhere is the flint?
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gtnh.quest1.desc=As you might have noticed, while collecting gravel, no flint dropped for you. Well, there is a... recipe for that. Look up flint in NEI and craft some!
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# Quest.2 - §1§lSticks 'n Stones
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gtnh.quest2.name=§1§lSticks 'n Stones
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gtnh.quest2.desc=This book has a built-in reading light, lucky you! Most probably you will read this text while you are waiting for the night to be over. Once it is, go out and collect some gravel and wood. Keep in mind that you need food, so look for Pam's Harvestcraft gardens. (And save some of the vegetables for seeds!)
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# Quest.3 - §1§lStorage for days
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gtnh.quest3.name=§1§lStorage for days
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gtnh.quest3.desc=Now that you've unlocked 3x3 crafting, it's about time to make some storage for your goods. Take some of your wood, and craft a chest. You will need 4 wood, 4 planks and 1 flint.
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# Quest.4 - §1§lMain Quests and Secondary Quests
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gtnh.quest4.name=§1§lMain Quests and Secondary Quests
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gtnh.quest4.desc=Now that you have made it this far notice the two new quests. See how these two quests look different? The quest with a crown is a main quest and is linked to other main quests by a thick line. You must complete the main quests to unlock the next tier. The other quest is an optional quest, and is not needed to unlock new tiers. However, optional quests often introduce you to useful items or processes.%n%nNot all main quests have a connecting line to guide you through your adventure because of book size. If there is not an obvious linked main quest at any point, try completing some of the other main quests available to you to progress.%n%nWhat are these coins? You can use them to purchase things in the Coins tab. In case you started in a bad biome, I'll give you enough coins to purchase some saplings.
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# Quest.5 - §1§lTools
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gtnh.quest5.name=§1§lTools
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gtnh.quest5.desc=Now that you've got a shelter, crafting table, and a place to store your items, you should make some tools. (Unless you'd like to continue punching trees with your bare hand...)%n%nNOTE: Make sure to use vanilla sticks, not Natura sticks.
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# Quest.6 - §1§lYou reap...
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gtnh.quest6.name=§1§lYou reap...
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gtnh.quest6.desc=You won't always get food rewards from this book, so it might be a good idea to take care of that problem. As you've created a hoe already, go and find some water nearby and make a field. With this modpack you can only make farmland within range of water. Let's trade some sticks for a carrot, so you can start your own farm.%n%nTo get other wheat, use a hoe on grass away from water. You'll get Witchery seeds too, save those for later. Start planting a cotton field, it's a key early game resource.
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# Quest.7 - §1§l...what you sow
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gtnh.quest7.name=§1§l...what you sow
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gtnh.quest7.desc=If you, by chance, did read the previous quest and planted the carrot I gave you, then you're fine. Meanwhile, you should turn some more fruits and vegetables into seeds, and increase the size of your farm to get a steady supply of food.
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# Quest.8 - §1§lGet that stone
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gtnh.quest8.name=§1§lGet that stone
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gtnh.quest8.desc=Look at you, with your shiny flint pickaxe! Time to mine some cobblestone. Yay! (And maybe you can improve this dirt-hut too...)
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# Quest.9 - §1§lFire, fire, Grandpa!
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gtnh.quest9.name=§1§lFire, fire, Grandpa!
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gtnh.quest9.desc=Time to burn some stuff, isn't it? You can't make charcoal in it, but you sure will find some usage for it soon(tm).
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# Quest.10 - §1§lRest in pieces
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gtnh.quest10.name=§1§lRest in pieces
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gtnh.quest10.desc=It's GLOPPing time! Go kill some pigs to gather meat. (And yes, they will drop cooked porkchops. Now isn't that useful...)
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# Quest.11 - §1§lSharpness: Over... 5...
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gtnh.quest11.name=§1§lSharpness: Over... 5...
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gtnh.quest11.desc=It's about time to craft something more useful: A sword!%n%nNow that you have a sword, you will get credit for monster kills in the Kill all the things tab. Watch out, monsters in this world will chew you up and spit you out!
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# Quest.12 - §1§lFluffy and red
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gtnh.quest12.name=§1§lFluffy and red
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gtnh.quest12.desc=Epic quest: Kill some sheep! (And try to get some wool, for a bed, obviously...)
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# Quest.13 - §1§lSO...TIRED...MUST...SLEEP...
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gtnh.quest13.name=§1§lSO...TIRED...MUST...SLEEP...
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gtnh.quest13.desc=Sleepy time, and the end of Tier 0. Congratulations, you've built your first hideout, and you should have a steady supply of food by now. See you again in tier 1!
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# Quest.14 - §3§5§lWhat is that...?
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gtnh.quest14.name=§3§5§lWhat is that...?
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gtnh.quest14.desc=You've seen a lot of trees, but there are a few that look really special. You are sure that these trees are much more than just wood to build your home with or used to get charcoal.%nThe best place to find them is in a Magical Forest, but if you can't find them there you can try a Garden or Cherry Wood Grove.%nIf you have trouble finding them, you can build a special compass in LV to help you locate the biomes.
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# Quest.15 - §2§lReady, set, go!
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gtnh.quest15.name=§2§lReady, set, go!
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gtnh.quest15.desc=You probably should have a home by now. A steady supply of food is a fundamental requirement at all times. Take this journal to keep track of the things you've eaten. You will have to travel far in this tier, better be prepared!
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# Quest.16 - §4§3§lBetter Tank... Iron Tank
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gtnh.quest16.name=§4§3§lBetter Tank... Iron Tank
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gtnh.quest16.desc=Storing more than 16 buckets of fluid in one tank? Sure! Just make an iron tank or upgrade the Buildcraft tank.%nDiamond tanks carry up to 64 buckets and obsidian ones are blast proof.
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# Quest.17 - §2§lSand: The Gathering
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gtnh.quest17.name=§2§lSand: The Gathering
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gtnh.quest17.desc=In a strange vision you saw a big structure which would allow you to make charcoal. Finally some torches! According to your calculations, you will need a lot of sand for that.
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# Quest.18 - §2§lBasic processing
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gtnh.quest18.name=§2§lBasic processing
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gtnh.quest18.desc=Most things are unavailable at the moment, so let's begin with something simple. Take some of your cobblestone and smelt it into regular stone. Since this modpack is evil, you'll need to use wood for that. How much fun is that?!
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# Quest.19 - §1§2§lMaceration v0.1 Alpha
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gtnh.quest19.name=§1§2§lMaceration v0.1 Alpha
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gtnh.quest19.desc=This fancy little device works (almost...) like a macerator. Some people say it's even better, since it does not require power, yay! You only need to craft one for this quest, but you probably should make some more if you can...
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# Quest.20 - §2§lGravel: The Gathering
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gtnh.quest20.name=§2§lGravel: The Gathering
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gtnh.quest20.desc=Your tools will eventually lose durability. You think it would be a good idea to collect more gravel in order to provide yourself with flint for more tools. Try searching near water.
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# Quest.21 - §2§lClay: The Gathering
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gtnh.quest21.name=§2§lClay: The Gathering
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gtnh.quest21.desc=While bored, you thought that it might be a good idea to take up pottery. You should go and find some clay, the riverbanks should have some.
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# Quest.22 - §2§lFinite water!?
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gtnh.quest22.name=§2§lFinite water!?
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gtnh.quest22.desc=Finite water is a problem, that's for sure. Last night, you had an idea. If you can drink cacti, you should also be able make water out of 8 cacti and use that for most recipes that require water. How cool is that? So what about another trade? 10 wood for... 3 cacti so you can setup a farm. Deal?%n%nTo automate the farm, place a string next to the cactus and a sand on top of the string. Now when the cactus grows, it will automatically break! You can stack this horizontally and vertically to make a very efficient cactus farm. Use water to redirect the cactus to a convenient pickup location or to above a hopper.%n%nFirst player to make a base running off of only cactus water gets a cape!
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# Quest.23 - §2§lSomething to carry liquids
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gtnh.quest23.name=§2§lSomething to carry liquids
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gtnh.quest23.desc=You tried to move water with your bare hands, which didn't work at all. Luckily, you remember how to make a bucket out of clay dust.%n%nPut it in a mortar to get small clay dust which can be crafted to clay dust.
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# Quest.24 - §1§2§lGetting (char)coal
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gtnh.quest24.name=§1§2§lGetting (char)coal
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gtnh.quest24.desc=It's time to get yourself some charcoal. For that, we're going to build a coke oven. Good that you just collected a lot of resources! (What a coincidence...)
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# Quest.25 - §2§lAnother brick in the wall
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gtnh.quest25.name=§2§lAnother brick in the wall
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gtnh.quest25.desc=Your vision becomes more clear, you'll need bricks for your first multiblock structure. You think that 104 bricks should be enough. However, the bricks you'll need are somewhat special. Make sure to craft the correct ones!
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# Quest.26 - §2§lForming press v0.1
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gtnh.quest26.name=§2§lForming press v0.1
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gtnh.quest26.desc=As you may have noticed, you cannot turn clay into bricks directly. Well, to be fair, it wasn't a good recipe anyway. You'll probably end up with something bread-shaped. So in order to make bricks, you need a form. Get yourself a knife (flint above a stick) and a blank pattern, and cut a brick sized piece out. It's as easy as that.
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# Quest.27 - Finally, some power
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gtnh.quest27.name=Finally, some power
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gtnh.quest27.desc=Now that you have a coke oven, you can start producing charcoal. The more, the better. Don't worry about the creosote oil; I have another deal for you...
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# Quest.28 - §2§lCopper sky, Iron curtain
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gtnh.quest28.name=§2§lCopper sky, Iron curtain
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gtnh.quest28.desc=With your newly acquired fuel source, you are now ready to process more advanced materials than stone or clay; Iron or copper, for example. Just in case you don't know, they spawn in rather large veins. Use the following quests to locate the most important veins.
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# Quest.29 - §2§lAnother fuel source
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gtnh.quest29.name=§2§lAnother fuel source
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gtnh.quest29.desc=Lignite and regular coal are the fuel sources you'll definitely need. The latter can be turned into coal coke, which is a superior fuel source to smelt your first large batch of ore.
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# Quest.30 - §2§lCopper
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gtnh.quest30.name=§2§lCopper
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gtnh.quest30.desc=Copper ingots can be created by smelting copper, chalcopyrite, or malachite ore.
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# Quest.31 - §2§lTin
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gtnh.quest31.name=§2§lTin
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gtnh.quest31.desc=Tin ingots can be created by smelting Tin, Cassiterite, or Cassiterite Sand ore. Tin and Cassiterite ores are only found at high altitudes, but Cassiterite Sand ore is plentiful near the surface.%n%n§5§4Tip: If you get lucky and find a high altitude Tin/Cassiterite vein, save one of the Cassiterite ore to find your Mica vein later on using the ore finder wand.
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# Quest.32 - §2§lBook parts
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gtnh.quest32.name=§2§lBook parts
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gtnh.quest32.desc=After you found a way to move water around, you had another brilliant idea: Paper! Paper is no longer made with sugarcane, you will now need wood pulp. You will need a lot of wood to craft wood pulp, so better grab your axe and go chop some trees.
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# Quest.33 - §2§lTinker-time
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gtnh.quest33.name=§2§lTinker-time
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gtnh.quest33.desc=While using your flint tools is fun in terms of killing pigs and cows, they are not very good, and can't be repaired. You discovered how to craft tools that could be repaired and upgraded, but for that you definitely need a more advanced crafting technique.%n%nIf you have to use wood other than oakwood to make your tables, you can convert them to the default oakwood type to complete this quest.
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# Quest.34 - §2§lAluminini...um...?
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gtnh.quest34.name=§2§lAluminini...um...?
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gtnh.quest34.desc=However it is spelled, you will need it. You can find it in chunks of gravel on the surface.%n%nUse as little as possible and save the rest for when you get a macerator in Steam age.
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# Quest.35 - §2§lMaking bronze
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gtnh.quest35.name=§2§lMaking bronze
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gtnh.quest35.desc=Now that you've found copper and tin, you should make yourself some bronze. Use your macer... mortar to grind up some copper and tin ingots, and mix them together!
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# Quest.36 - §2§lImportant tools
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gtnh.quest36.name=§2§lImportant tools
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gtnh.quest36.desc=In order to craft even basic machines, you'll need new tools. Most of them can be replaced by machines later. For now, you should become familiar with each of their recipes, as you will need a lot of these tools, starting today.%n%nYour new tools can also be used to make Railcraft water tanks, a very useful multiblock considering the finite water feature.%n%nYou want to make the non-electric versions of the screwdriver and wrench.
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# Quest.37 - §2§lGetting iron
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gtnh.quest37.name=§2§lGetting iron
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gtnh.quest37.desc=Iron can be found in multiple veins. %nMagnetite veins (y 30-180), %nchalcopyrite veins (y 5-60), %nand limonite veins (y 10-40) all contain iron ore.
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# Quest.38 - §2§lMaking better tools
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gtnh.quest38.name=§2§lMaking better tools
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gtnh.quest38.desc=With aluminium and copper, you can create a pretty durable material "Aluminum Brass", which can be used to cast better tools. These can be used to mine some more advanced ores.%n%nBut first you need a smeltery. See the Multiblock Goals chapter in this book, or find smeltery blocks in a village nearby.
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# Quest.39 - §2§lBetter storage
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gtnh.quest39.name=§2§lBetter storage
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gtnh.quest39.desc=While standard chests are good for your basic items and goods, they are not ideal for storing a large amount of ore. You should build yourself some barrels in order to keep things organized.
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# Quest.40 - §2§lYou shall proceed
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gtnh.quest40.name=§2§lYou shall proceed
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gtnh.quest40.desc=As you've gathered and crafted all materials and tools you need for your basic steam machinery, you may now proceed to the next tier. Keep in mind that you'll need mountains of resources in order to craft even the simplest things, so you probably should stock up on all ores in this tier. But that's up to you.%n%n§5§5As special reward your get a Holo-Glasses to look inside your inventories.
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# Quest.41 - §2§lDon't burn your fingers!
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gtnh.quest41.name=§2§lDon't burn your fingers!
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gtnh.quest41.desc=You have decided it's time to make some tasty pizza, but your fingers got burned badly. Reading an ancient cookbook you discovered a pair of magical items that would allow you to carry anything hot, even lava in a bucket.%n%n§6§5The gloves have to be placed in the Baubles ring slots of Thaumcraft.%n%n§rFor the protection effect, the hot item has to be in your active slot. I wonder if there is some way to carry more than a few buckets at a time?
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# Quest.42 - §2§r§2§lCow Tipper
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gtnh.quest42.name=§2§r§2§lCow Tipper
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gtnh.quest42.desc=Before you had to kill some pigs and sheep to complete quests. Now it's time to kill some cows and hopefully get some leather. If you are lucky and get a cow trophy you may never need to kill another cow in the future.
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# Quest.43 - Cotton, cotton and more cotton
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gtnh.quest43.name=Cotton, cotton and more cotton
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gtnh.quest43.desc=You find out that cotton is very useful, it can be used to make string, wool, and some other useful items too. Make a small cotton plantation to get tons of it.
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# Quest.44 - §3§lWelcome to Tier 1
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gtnh.quest44.name=§3§lWelcome to Tier 1
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gtnh.quest44.desc=Welcome, and well done so far! This tier is all about your first machines, getting more stuff from your ores and making bronze ingots in a more efficient manner.%n%nFor water, check out the Water Siding Tank multiblock in the Multiblock goals tab.%n%nTo connect up your boilers, be sure to provide water from the bottom. Wooden pipes are fine for this. Make sure you never run out of water - adding water to a hot boiler will cause it to explode!%n%nSteam will come out from the sides. Remember, steam is hot! It will destroy wooden pipes. And it can burn you if you walk on bronze pipes full of steam. Cover them with wooden planks or paper.%n%nAnd no, you can't automate it. Make an electric one if you want to do that.
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# Quest.45 - §6§lMultiblock tanks... Railcraft tanks
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gtnh.quest45.name=§6§lMultiblock tanks... Railcraft tanks
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gtnh.quest45.desc=576 buckets of fluid, that should be enough to store all the creosote you have accumulated thus far. If that isn't enough you can make this tank bigger. The smallest tanks are 3x4x3 while the biggest are 9x8x9.%n%nHint: Fluid will auto-output (without any pumps) if you place a valve on the bottom side of the tank. You can color the tank with Buildcraft paintbrushes and the GT spray can.%n%nUse only Buckets to move fluids because cells get destroyed.
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# Quest.46 - §3§lMore advanced alloys
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gtnh.quest46.name=§3§lMore advanced alloys
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gtnh.quest46.desc=Your smeltery does a great job mixing metals into alloys, but it's not very efficient, and limited in its complexity. You need something new, so why not put your steam to some use? The Alloy Smelter can make bronze for you directly, using ingots, dusts, or even nuggets. You can make a nugget mold as well to turn ingots into nuggets.%n%nIt might also come in handy when processing raw rubber. You should keep an eye on recipes to see when machines offer better options to make items...%n%n§4NOTE: Like all steam machines, the output port doubles as a steam outlet when recipes complete. It must not be blocked. Also, steam is hot, remember? Change the output side by whacking with a wrench. The 3x3 grid will show you which side the output will move to when you whack it.%n%nIf you try enabling item output, you'll see it comes out the same side as the steam outlet. How unfortunate! However you can still empty the machine by putting a hopper beneath it. %n%nWARNING: The Alloy Smelter recipes take a *lot* of steam. Do them one by one until you understand how fast you use steam, and how much you will need buffered. Large pipes are a decent "poor mans" buffer, and the boiler can hold quite a bit of steam, as well as the machine itself. Once you get a little further along, make a larger steam buffer with an iron or steel railcraft tank.
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# Quest.47 - §3§lUpgrade: High speed alloys
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gtnh.quest47.name=§3§lUpgrade: High speed alloys
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gtnh.quest47.desc=Like most machines, there is a more advanced version of the alloy smelter. Keep in mind that this machine uses a lot of steam, so you better get some more boilers first. (This quest is optional)
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# Quest.48 - §3§lA very important alloy
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gtnh.quest48.name=§3§lA very important alloy
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gtnh.quest48.desc=The most important alloy (until you reach a higher tier) is undoubtedly red alloy. Fortunately, you have an alloy smelter, so grab some redstone and combine it with copper to get yourself a handful of that. %n%nDon't confuse your bronze with your copper or else you'll be scratching your head.
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# Quest.49 - §3§lThe hell is that?
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gtnh.quest49.name=§3§lThe hell is that?
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gtnh.quest49.desc=In order to get more machines, you'll need pistons. But not those amateurish ones, you need special ones, and I shall guide you in the making of them.
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# Quest.50 - §3§lMacerator v1.0!
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gtnh.quest50.name=§3§lMacerator v1.0!
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gtnh.quest50.desc=Finally you are able to make a device that will replace your mortar. However, the "no-durability" feature of this device comes with a cost: You need 2 diamonds for the grinding heads.%n%nThe macerator will double your ore output. Put ores through it instead of smelting directly.%n%nNOTE: Remember, don't block the output port and don't stand behind it.
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# Quest.51 - §3§lExtracting stuff
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gtnh.quest51.name=§3§lExtracting stuff
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gtnh.quest51.desc=As you'll need rubber later to make cables from wires, you should get yourself a steam extractor. You can also use this machine to get more dyes from flowers, or process different fruits into juice.
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# Quest.52 - §3§4§3§lA clear view
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gtnh.quest52.name=§3§4§3§lA clear view
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gtnh.quest52.desc=Are you still living in your dirt hut/cobble hovel? How about letting in some sunlight? Grind up some sand and flint and craft some glass dust. Put it in your smeltery and pour it into a casting basin to make clear glass.%n%n§4Hint: In order to use it for recipes, you have to chisel it.
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# Quest.53 - §3§lHammer time v2
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gtnh.quest53.name=§3§lHammer time v2
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gtnh.quest53.desc=Using 6 ingots to craft a hammer seems pretty wasteful, as this tool has durability. How nice would it be to have a machine that does the same but without having durability and using three ingots to make two plates? Guess what, there is one! And you should totally get one.
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# Quest.54 - §4§3§lCompressing stuff
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gtnh.quest54.name=§4§3§lCompressing stuff
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gtnh.quest54.desc=This rather simple device does a very important job: compression. It's main function is to press 9 ingots into a block, but it's also useful for a variety of recipes, for example making firm tofu.
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# Quest.55 - §4§3§lUpgrade: A better compressor
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gtnh.quest55.name=§4§3§lUpgrade: A better compressor
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gtnh.quest55.desc=An updated version of the steam compressor. Uses more steam, but is almost twice as fast. (This quest is optional)
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# Quest.56 - §3§lUpgrade: Forge hammer
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gtnh.quest56.name=§3§lUpgrade: Forge hammer
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gtnh.quest56.desc=An updated version of the steam forge hammer. Uses more steam, but is almost twice as fast. (This quest is optional)
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# Quest.57 - §3§lUpgrade: Extractor
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gtnh.quest57.name=§3§lUpgrade: Extractor
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gtnh.quest57.desc=An updated version of the steam extractor. Uses more steam, but is almost twice as fast. You probably want to craft this, as the extractor does also extract your nerves... (This quest is optional)
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# Quest.58 - §3§lUpgrade: Better macerator
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gtnh.quest58.name=§3§lUpgrade: Better macerator
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gtnh.quest58.desc=An updated version of the steam macerator. Uses more steam, but is almost twice as fast. (This quest is optional)
|
||
|
||
# Quest.59 - §3§lSteam alternatives
|
||
gtnh.quest59.name=§3§lSteam alternatives
|
||
gtnh.quest59.desc=There is more than one way to get steam for your machines. This completely optional quest shows you some alternative methods for producing steam.
|
||
|
||
# Quest.60 - §3§lUpgrade: Coal boiler
|
||
gtnh.quest60.name=§3§lUpgrade: Coal boiler
|
||
gtnh.quest60.desc=This is basically just an upgrade to your current coal boiler, however it produces more than twice as much steam. Something you should consider building if you're planning to get some of the upgraded machines.
|
||
|
||
# Quest.61 - §3§lAnother use for Java, I mean Lava
|
||
gtnh.quest61.name=§3§lAnother use for Java, I mean Lava
|
||
gtnh.quest61.desc=With a more durable steel casing, you can use lava to make steam.
|
||
|
||
# Quest.62 - §3§lThe power of the sun
|
||
gtnh.quest62.name=§3§lThe power of the sun
|
||
gtnh.quest62.desc=The sun has quite a bit of power, so why not use it to produce steam? %n%nFill it with water on the bottom side to produce steam. Unlike the other boilers, this only outputs steam on the output port side.%n%n§4Hint: The solar boiler calcifies and becomes less efficient over time. It will heat up fast, so make sure you are ready with water.
|
||
|
||
# Quest.63 - §3§lUsing steam to cook things
|
||
gtnh.quest63.name=§3§lUsing steam to cook things
|
||
gtnh.quest63.desc=A rather slow process, but it's more efficient than using a regular furnace.
|
||
|
||
# Quest.64 - §3§lUpgrade: Better furnace
|
||
gtnh.quest64.name=§3§lUpgrade: Better furnace
|
||
gtnh.quest64.desc=An updated version of the steam furnace. Uses more steam, but is almost twice as fast. (This quest is optional)
|
||
|
||
# Quest.65 - §3§lBlastoff!
|
||
gtnh.quest65.name=§3§lBlastoff!
|
||
gtnh.quest65.desc=It's about time to make some steel. Look in the Multiblock Goals quest tab and build a Bricked Blast Furnace. Return here when you made at least 8 steel ingots.
|
||
|
||
# Quest.66 - §3§lTime for some logic
|
||
gtnh.quest66.name=§3§lTime for some logic
|
||
gtnh.quest66.desc=Good news! You are now able to advance to the next tier! Bad news: You still have to craft a lot of things before you can begin. Fear not mortal, I shall guide you!
|
||
|
||
# Quest.67 - §4§3§lWired, weird?!
|
||
gtnh.quest67.name=§4§3§lWired, weird?!
|
||
gtnh.quest67.desc=One of the very basic materials which you should memorize how to craft are wires and cables. Basically you just cut a plate into a wire with your wire cutter. Not very efficient, but there will be a better way later.
|
||
|
||
# Quest.68 - §3§lYour first electronic circuit
|
||
gtnh.quest68.name=§3§lYour first electronic circuit
|
||
gtnh.quest68.desc=Steam machines are quite stupid, they just do one thing over and over again. As you advance into the electrical age, you've decided that you want the machines to have more features, like automatic output in order to create some automation. For that, you need electronic circuits.
|
||
|
||
# Quest.69 - §3§lWire-Wrap
|
||
gtnh.quest69.name=§3§lWire-Wrap
|
||
gtnh.quest69.desc=Placing wires without insulation seems to be a bad idea. Now that you have an extractor to extract raw rubber out of sticky resin and an alloy smelter to further process it using sulfur, you should work on getting some insulating rubber sheets.
|
||
|
||
# Quest.70 - §3§lSteam-a-licious!
|
||
gtnh.quest70.name=§3§lSteam-a-licious!
|
||
gtnh.quest70.desc=You almost made it. One last crafting step is required in order to advance to Tier 2. Keep going!
|
||
|
||
# Quest.71 - §3§lBasic crafting: Motors
|
||
gtnh.quest71.name=§3§lBasic crafting: Motors
|
||
gtnh.quest71.desc=Motors are little devices that can turn electrical power into rotational energy. Very useful for all kind of machines, and not that difficult to craft. The pattern is always the same, only the materials change with tiers. For now you can use redstone to magnetize your iron rod. Later on you will build an Electromagnetic Polarizer.
|
||
|
||
# Quest.72 - §3§lBasic crafting: Rotors
|
||
gtnh.quest72.name=§3§lBasic crafting: Rotors
|
||
gtnh.quest72.desc=Rotors are also crafted using an identical pattern with different materials. A bit annoying to craft at the moment, but you don't need a lot of them anyway.
|
||
|
||
# Quest.73 - §3§lBasic crafting: Casings
|
||
gtnh.quest73.name=§3§lBasic crafting: Casings
|
||
gtnh.quest73.desc=All machines need a hull to keep their private parts together. Good news is: They are crafted in the same way for every tier, only the materials change.
|
||
|
||
# Quest.74 - §6§6§a§9§8§7§6§5§4§3§2§1§0§3§f§k§f§l§6§lYou are not prepared!!!
|
||
gtnh.quest74.name=§6§6§a§9§8§7§6§5§4§3§2§1§0§3§f§k§f§l§6§lYou are not prepared!!!
|
||
gtnh.quest74.desc=It's time for something really big: A smeltery! There's a lot to craft, so better gather some resources...%n%nThe aluminium oreberries can be planted on cropsticks, and macerated to get small quantites of aluminium for molds if you cannot find aluminium gravel.%n%nNote: The book says a 3x3 base, but you can make a smeltery with a smaller base. Taller/wider smelteries can do more items at one time, conserving fuel.
|
||
|
||
# Quest.75 - §6§lThe water dilemma
|
||
gtnh.quest75.name=§6§lThe water dilemma
|
||
gtnh.quest75.desc=Finite water is a problem. But fear not, there are solutions! I shall guide you to a steady supply of water. The Railcraft water siding tanks provides enough water to last the early game.%n%nThe humidity of a biome is very important and will increase the base fill rate.%n%nIf it is raining, the tank will fill much quicker.%n%nAt least one block of the water siding tank must see sky for the maximum output.%n%nThe best part is that you don't need a pump to extract water. Tanks and pipes placed next to it will be autofilled by the water siding tank.%n
|
||
|
||
# Quest.76 - §6§lTime to get some steel
|
||
gtnh.quest76.name=§6§lTime to get some steel
|
||
gtnh.quest76.desc=You need steel? Uhh... fine. Let's get busy...%n%nHint: The bricked blast furnace can share walls with other ones, just like most GT multi blocks. How will this affect the air quality though...%n%nIf you are short on Stone Dust, you can get more by macerating cobblestone.
|
||
|
||
# Quest.77 - §r§6§l§5§l§o§l§r§6§lEBF-Time
|
||
gtnh.quest77.name=§r§6§l§5§l§o§l§r§6§lEBF-Time
|
||
gtnh.quest77.desc=In order to get alumin(i)um ingots, you need an electric blast furnace. It's another very important step towards victory, so let's get started.%n%nGetting the Mica for the heating coils might be a little tricky...but you can use a substitute for the first tier of coils.%n%n§4(You need 2 LV hatches with 4A of 32V total, or 3 LV hatches with MOOOORE power if the multiblock is not fully repaired)%n%n§rA few recipes produce CO2/SO2 as fluid. You can put an output fluid hatch to the top layer of the EBF to collect it otherwise it gets auto voided. It depends on the muffler hatch how much fluid you can recover. Bart's Platinum Series recipes otuput fluids on the BOTTOM, so if you want to do Platinum Stuff later, remember that.%n%nMoron always says - Make Muffler Moint Mup. Or point up, anyways.%n%nIf you want a really fancy EBF, you can add more input fluid hatches and store different fluids in each one.%n%nThe EBF also has a heat adjustment of 100K for each power tier +/- MV. Basically, for CuNi Coils, with an LV Energy Hatch, the heat capacity is 1701K (-100), MV=1801K (no change), HV=1901K (+100), etc. Coils only set the base value.%n%nThis adjustment does not apply to the Volcanus or MEBF.%n%n§4If the pollution gets really bad, check in GT++ Multiblocks for a pollution scrubber, or upgrade your Muffler.%n
|
||
|
||
# Quest.78 - §6§lUpgrade #1: More heat - Kanthal Coils
|
||
gtnh.quest78.name=§6§lUpgrade #1: More heat - Kanthal Coils
|
||
gtnh.quest78.desc=Better materials need higher temperatures. You can just exchange the old coils with the new ones. Kanthal coils let you reach 2700 K. You can even reuse the old coils in other machines, how fancy is that!
|
||
|
||
# Quest.79 - §6§lUpgrade #2: Higher tier - Nichrome Coils
|
||
gtnh.quest79.name=§6§lUpgrade #2: Higher tier - Nichrome Coils
|
||
gtnh.quest79.desc=To reach the 3600k heat capacity of your EBF, so you can process high-tier materials like tungsten, you need nichrome heating coils.
|
||
|
||
# Quest.80 - §6§lCompress all the things
|
||
gtnh.quest80.name=§6§lCompress all the things
|
||
gtnh.quest80.desc=Martin's (DreamMasterXXL) favourite machine. Compress ALL the things! With explosives, of course. Boom today!%n%nNote: You might want to put this far from your living quarters, the pollution can get high really fast.
|
||
|
||
# Quest.81 - §6§lAt the end of...
|
||
gtnh.quest81.name=§6§lAt the end of...
|
||
gtnh.quest81.desc=...the universe everything freezes eventually. But waiting for the heat death of the universe might take too long. Therefore we present you the vacuum freezer. It should be good enough to cool your hot stuff. You will need a minimum of 16 frost proof machine casings, the rest depends on your setup.%n%nYou will need to make EV circuits in a cleanroom to build this machine.
|
||
|
||
# Quest.82 - §7§6§lAn unexpected Bonus
|
||
gtnh.quest82.name=§7§6§lAn unexpected Bonus
|
||
gtnh.quest82.desc=Because we're nice developers, we decided to add a little bonus if you happen to compress charcoal. Not only does it allow you to process more than 16 steel at a time (not in the bricked blast furnace), it also yields 10 times the burn time of a piece of charcoal. So one charcoal for free. This bonus only occurs on the first compression step. (But for fanciness, you should definitely get a quintuple one!)
|
||
|
||
# Quest.83 - §6§lHigh speed charcoal
|
||
gtnh.quest83.name=§6§lHigh speed charcoal
|
||
gtnh.quest83.desc=Sure, those coke ovens are nice, but they aren't even remotely fast enough to keep up with a large steam boiler. Luckily, there is an upgrade available! The creosote oil will not be produced, but the process will speed up dramatically. Who needs that nasty yellowish flammable stuff anyway...
|
||
|
||
# Quest.84 - §3§lWhere I can put all the liquids?
|
||
gtnh.quest84.name=§3§lWhere I can put all the liquids?
|
||
gtnh.quest84.desc=With your brand new alloy smelter you are able to combine two materials. What happens if you mix some obsidian dust and thickened glass? Obsidian glass, great. Your first tank that you can make would be a Buildcraft tank. This tank can carry up 16 buckets of a single fluid. It's possible to upgrade those tanks so they can hold up to 64 buckets.%nYou can also stack the tanks to increase capacity.
|
||
|
||
# Quest.85 - §6§lSmelt all the things stack wise...
|
||
gtnh.quest85.name=§6§lSmelt all the things stack wise...
|
||
gtnh.quest85.desc=...with this great invention! Uses power to smelt up to 2 stacks of items at once! Can't go any faster! %n%nHint: Parallel smelting depends on coils, consult your local doctor before use.
|
||
|
||
# Quest.86 - §6§lUpgrade #3: Upgrade tier 4 - Tungstensteel Coils
|
||
gtnh.quest86.name=§6§lUpgrade #3: Upgrade tier 4 - Tungstensteel Coils
|
||
gtnh.quest86.desc=To process more advanced materials like enderium, enriched naquadah or niobium-titanium you need more than 3600K. Time to upgrade your EBF... again.
|
||
|
||
# Quest.87 - §6§lSteel multiblock tanks
|
||
gtnh.quest87.name=§6§lSteel multiblock tanks
|
||
gtnh.quest87.desc=Do you want to have tanks that can hold double the amount of the iron ones? Go ahead and make a steel tank. All sizes allowed from 3x4x3 to 9x8x9 blocks (X and Z must be the same, and odd). Just like the iron tanks, the Buildcraft paintbrush and GT spray can colorize tanks for identification. Get started on that tank farm full of lube!%n%nHint: Fluid will auto-output (without any pumps) if you place a valve on the bottom side of the tank - valves cannot be on an edge!%n%nOnly use buckets or large fluid cells because 1000L GT cells get destroyed.
|
||
|
||
# Quest.88 - §5§r§5§lWelcome to Tier 2
|
||
gtnh.quest88.name=§5§r§5§lWelcome to Tier 2
|
||
gtnh.quest88.desc=Why, hello there! Seems you've made it into the electrical age. Don't be so quick to throw away your steam machines, you'll probably want to use them until you reach tier 3.%n%nTo make your life easier, you'll want to focus on getting a wiremill and bender first... once you suffer through making all the machine components.
|
||
|
||
# Quest.89 - §6§lMV Steam Turbine
|
||
gtnh.quest89.name=§6§lMV Steam Turbine
|
||
gtnh.quest89.desc=If you decide to use steam in MV tier then it's time to build a steam turbine.
|
||
|
||
# Quest.90 - §5§lDamn you, wire cutter!
|
||
gtnh.quest90.name=§5§lDamn you, wire cutter!
|
||
gtnh.quest90.desc=Enough is enough. No more wasting gazillions of ingots just for a couple of wires. Now that you have power, you should go for a wiremill!
|
||
|
||
# Quest.91 - §5§lYou're gonna hate this #1
|
||
gtnh.quest91.name=§5§lYou're gonna hate this #1
|
||
gtnh.quest91.desc=The first item you'll need a lot of. If you want to pull items out of chests or barrels you'll need one. %n%nHint: Goes pretty well with item pipes or GT machines, adjust with a screwdriver.%n%n§3PS: Covers have a Shift-Right-Click interface now!
|
||
|
||
# Quest.92 - §5§lYou're gonna hate this #4
|
||
gtnh.quest92.name=§5§lYou're gonna hate this #4
|
||
gtnh.quest92.desc=The fourth item you'll need a lot of, and is also a pain to craft. Arguably the most painful item ever. %n%n§4Hint: Works like a conveyor but can work with selected item slots, adjust with a screwdriver.
|
||
|
||
# Quest.93 - §5§lYou're gonna hate this #2
|
||
gtnh.quest93.name=§5§lYou're gonna hate this #2
|
||
gtnh.quest93.desc=The second item you'll need a lot. When you want to get fluid out of tanks you'll need one. %n%nHint: Attach to fluid pipes or GT machines. Adjust the direction and redstone behavior with a screwdriver. Place it on the side facing the tank or machine. When looking at a pipe or machine, you can use the grid to place it on a side already touching another thing. You can use the grid with a screwdriver to adjust a cover on that side as well.%n%nWhen a GT pipe or machine has any cover, including a pump cover, wrenching the machine back into an item keeps the cover on that machine. The cover stays with the machine in the same N S E W direction when it is placed down again. This way you can arrange pump and conveyor covers on a machine outside a tight spot and place it there. To remove covers, use the crowbar.%n%nIt can also be further upgraded into a fluid regulator that allows precise control of fluid transfer speed.%n%n§3PS: Covers have a Shift-Right-Click interface now!
|
||
|
||
# Quest.94 - §5§lElectric macerator
|
||
gtnh.quest94.name=§5§lElectric macerator
|
||
gtnh.quest94.desc=It is highly recommended to get one of these, as the efficiency in terms of coal/steam used to macerate something is a lot better when using EU.
|
||
|
||
# Quest.95 - §5§lYou're gonna hate this #3
|
||
gtnh.quest95.name=§5§lYou're gonna hate this #3
|
||
gtnh.quest95.desc=A piston, but more .. "electrical". The third item you are going to craft a lot of in the future.
|
||
|
||
# Quest.96 - §5§lSaving redstone
|
||
gtnh.quest96.name=§5§lSaving redstone
|
||
gtnh.quest96.desc=Tired of using 4 redstone for one magnetic iron rod? Well, good news for you! The polarizer doesn't need redstone, just a little bit of power. You don't need to attach this machine to a permanent power source, it runs fine on battery power.
|
||
|
||
# Quest.97 - §5§lAvengers, assemble!
|
||
gtnh.quest97.name=§5§lAvengers, assemble!
|
||
gtnh.quest97.desc=An absolute must have for fans of the movie. Oh, and to make all the things, of course.%n%n§4Hint: You can use the battery slot and other extra slot in the GUI to store unused configuration circuits.
|
||
|
||
# Quest.98 - §5§lNo more filing
|
||
gtnh.quest98.name=§5§lNo more filing
|
||
gtnh.quest98.desc=Why waste a full ingot to make a rod by using a tool which loses durability and takes even MORE ingots? With this little device, all your rod-needs shall be fulfilled (for now).
|
||
|
||
# Quest.99 - Bzzz... Whoom... (Defunct do not complete)
|
||
gtnh.quest99.name=Bzzz... Whoom... (Defunct do not complete)
|
||
gtnh.quest99.desc=Making some flawless crystals requires a precision laser engraver.%nAt MV level the precision laser engraver becomes more important.
|
||
|
||
# Quest.100 - §5§lPress all the things
|
||
gtnh.quest100.name=§5§lPress all the things
|
||
gtnh.quest100.desc=With the basic forming press you can make different food items, glass arrows and some Project Red components. %n%nAt MV/HV stage you can make rotors, various AE components and make copies of your molds and extruder shapes.
|
||
|
||
# Quest.101 - §5§lMjolnir!!! (electric forge hammer)
|
||
gtnh.quest101.name=§5§lMjolnir!!! (electric forge hammer)
|
||
gtnh.quest101.desc=Not really required, but it is a lot faster than the steam one and it can be automated. If you feel like ore washing is too slow, use this hammer. There are no recipes that require anything more than steam level to hammer something.
|
||
|
||
# Quest.102 - §5§lCutting things apart
|
||
gtnh.quest102.name=§5§lCutting things apart
|
||
gtnh.quest102.desc=An absolutely mandatory machine to have. It will cut rods into bolts, plates into casings, logs into planks, and all of that will be done with the highest possible efficiency. Totally worth it! %n%n§4Hint: Just add water. Later on lubricant will help it run faster.
|
||
|
||
# Quest.103 - §5§lGet ready for Tier 3
|
||
gtnh.quest103.name=§5§lGet ready for Tier 3
|
||
gtnh.quest103.desc=In order to proceed forward, you need to get aluminium. A lot of it. But for now, nine is enough to unlock this quest. Probably the best source for aluminium is clay or hardened clay from canyons, however you need an MV machine for that. So you need to find an alternative until you have enough dusts for your initial setup. Check back in your Tier 0.5 quests for hints.%nOnce you have the dusts, you will need to do the EBF quest in Multiblock Goals to turn the dusts into ingots.%nAlso check the Armor and Jetpacks tab for new unlocks.
|
||
|
||
# Quest.104 - §5§lYour magic progression
|
||
gtnh.quest104.name=§5§lYour magic progression
|
||
gtnh.quest104.desc=Now that you are able to produce aluminium, you may dig into magic. If you haven't unlocked basic thaumaturgy, try to find a silverwood and a greatwood sapling.
|
||
|
||
# Quest.105 - §5§lThe missing one
|
||
gtnh.quest105.name=§5§lThe missing one
|
||
gtnh.quest105.desc=It was once said... <basdxz> But ffs, add a plate bender to the LV tier book ...and then it popped into existence.
|
||
|
||
# Quest.106 - Your first automation
|
||
gtnh.quest106.name=Your first automation
|
||
gtnh.quest106.desc=Well, probably not the first, but definitely something big! You will need a cart assembler first.
|
||
|
||
# Quest.107 - Cart modules: Power Coal
|
||
gtnh.quest107.name=Cart modules: Power Coal
|
||
gtnh.quest107.desc=Your cart needs power, obviously. A cart can be powered via coal, solar, or lava. But for now you have to use a simple coal engine.
|
||
|
||
# Quest.108 - Automated (un-)loading
|
||
gtnh.quest108.name=Automated (un-)loading
|
||
gtnh.quest108.desc=You can fill and empty your cart manually, but it's a lot more convenient to automate item transfer, isn't it?
|
||
|
||
# Quest.109 - Cart modules: Farming
|
||
gtnh.quest109.name=Cart modules: Farming
|
||
gtnh.quest109.desc=Unfortunately, the basic farmer can't farm anything besides wheat, carrots and potatoes. It's not expensive at all, and probably the cheapest solution to give your automated food production a nice boost.
|
||
|
||
# Quest.110 - Cart modules: Storage
|
||
gtnh.quest110.name=Cart modules: Storage
|
||
gtnh.quest110.desc=A basic cart can't hold any items, so you need to attach special chests to it.
|
||
|
||
# Quest.111 - A simple cart
|
||
gtnh.quest111.name=A simple cart
|
||
gtnh.quest111.desc=In order to create or customize your cart you need a hull to attach your desired upgrades to. The wooden one can be used for really simple applications, but to farm wheat or wood, you need at least an iron one.%n%n§c§lWARNING: §r§cUnprotected carts can be knocked off their rails by lightning. Cover the area with glass to prevent carts from disappearing.%n%nAlso, make sure to keep your cart in one chunk, or use chunkloaders covering the whole area the cart works within. Loading/unloading chunks may cause carts to disappear or duplicate.
|
||
|
||
# Quest.112 - Cart modules: Wood cutter
|
||
gtnh.quest112.name=Cart modules: Wood cutter
|
||
gtnh.quest112.desc=The basic wood cutter will break after a while, but you never have to replace it. It can easily be repaired with diamonds.
|
||
|
||
# Quest.113 - §5§lBasic transport pipe
|
||
gtnh.quest113.name=§5§lBasic transport pipe
|
||
gtnh.quest113.desc=These pipes are rather simple and won't do anything on their own. But in combination with transfer nodes, you'll soon find out how great they are. Also, given the correct upgrades, they even surpass most other transfer systems.
|
||
|
||
# Quest.114 - §5§lBasic transport: Items
|
||
gtnh.quest114.name=§5§lBasic transport: Items
|
||
gtnh.quest114.desc=In order to transfer items, you need so called "nodes". There are some for pushing items into a pipe system, and later you'll have access to nodes that are able to pull items from attached inventories.
|
||
|
||
# Quest.115 - §5§lBasic transport: Fluids
|
||
gtnh.quest115.name=§5§lBasic transport: Fluids
|
||
gtnh.quest115.desc=Just like item nodes, liquid nodes transfer... liquids. But probably the best thing: They can all utilize the same transfer pipe!
|
||
|
||
# Quest.116 - §5§lAlloy smelter
|
||
gtnh.quest116.name=§5§lAlloy smelter
|
||
gtnh.quest116.desc=Upgrade your steam alloy smelter to an LV one.
|
||
|
||
# Quest.117 - §5§lGotta catch 'em all
|
||
gtnh.quest117.name=§5§lGotta catch 'em all
|
||
gtnh.quest117.desc=Sure, you can use wheat/potatoes/carrots to make animals follow you back to your base, but that can be tedious. A golden lasso is a proper solution for animal transportation.
|
||
|
||
# Quest.118 - §5§lBasic monster protection
|
||
gtnh.quest118.name=§5§lBasic monster protection
|
||
gtnh.quest118.desc=Spawning monsters in or near your base can be annoying. Especially if you happen to get infernal creepers. Luckily, there is a good way to prevent them from spawning at all.
|
||
|
||
# Quest.119 - §3§lA quite different storage
|
||
gtnh.quest119.name=§3§lA quite different storage
|
||
gtnh.quest119.desc=Regular chests can fill up rather quickly if you happen to collect mob drops like swords and/or armor. By using a cabinet, you can store up to 270 items of the same type. Also, it doesn't need a dolly - you can break it normally and it will retain contents. %nPerfect for storing ic2 crops, Forestry saplings, or bees!
|
||
|
||
# Quest.120 - §5§lProtect your base; Tier 1
|
||
gtnh.quest120.name=§5§lProtect your base; Tier 1
|
||
gtnh.quest120.desc=One needs proper protection for ones home. So why not get some turrets for safety? At the moment, 2 Turrets are available: "Potato" and "disposable item". I assume you can guess what they do and how they work...
|
||
|
||
# Quest.121 - §5§lPassive defence
|
||
gtnh.quest121.name=§5§lPassive defence
|
||
gtnh.quest121.desc=A more "passive" approach to base defence are walls and fences. But seriously, where is the fun in that?
|
||
|
||
# Quest.122 - §4§5§lTurret base
|
||
gtnh.quest122.name=§4§5§lTurret base
|
||
gtnh.quest122.desc=Turrets must be placed on top of a turret base. Only the player who initially placed the base can access and configure the turret. So don't worry about people taking your ammunition.
|
||
|
||
# Quest.123 - §5§lWho needs that dirt anyway
|
||
gtnh.quest123.name=§5§lWho needs that dirt anyway
|
||
gtnh.quest123.desc=You probably have a ton of items floating around in your base. So why not use them to kill your enemies?
|
||
|
||
# Quest.124 - §5§lDon't play with your food!
|
||
gtnh.quest124.name=§5§lDon't play with your food!
|
||
gtnh.quest124.desc=Use it to kill zombies instead. Does only a little damage, but hey, who cares?
|
||
|
||
# Quest.125 - §5§lUpgrading intensifies
|
||
gtnh.quest125.name=§5§lUpgrading intensifies
|
||
gtnh.quest125.desc=Your turrets probably need more space to hold more ammunition, so why not get an upgrade for that?
|
||
|
||
# Quest.126 - §6§lElectrolysing all the things
|
||
gtnh.quest126.name=§6§lElectrolysing all the things
|
||
gtnh.quest126.desc=Collected a lot of dusts since you started with macerating, washing and centrifuging ores? Until now you couldn't separate them. It's time to get all the pure and valuable materials out of them.
|
||
|
||
# Quest.127 - Project red beginning
|
||
gtnh.quest127.name=Project red beginning
|
||
gtnh.quest127.desc=Welcome to Project Red!%n%nThis quest will teach you the basics of Projectred and show you how to set up a Ghetto AE system.%n%nThe Ghetto AE system will be really useful for sorting all of your first items%n%nFirst of all there are different types of pipes: %n%nItem Transport pipes are the most basic pipes, classified as Null-logic. They don't do anything besides connect other pipes together.%nItem Transport pipes only have the ability to take items that enter it and pass them along to another connected pipe. They will NOT connect to inventories at all. In a junction where there is more than 1 possible direction, item payloads will travel in a randomly selected direction.%n %nRouted pipes are the most advanced. These pipes 'communicate' with one-another to form pipe networks, in order to allow for incredibly complicated demand driven systems, with absolutely no redstone circuitry required.%n %nPressurized pipes are pipes that use a pressure based routing system where the payload travels to the closest inventory that can accept it. Finding the closest inventory is influenced by both distance and Pressure Resistance Pipes (which, to the path finder, are 1000 blocks long), but the actual path that items take is only influenced by distance.%n%nHowever, in order to control the logic of the routed pipes you will need special circuit chips.
|
||
|
||
# Quest.128 - §6§lIO, IO, it's off to EnderIO we go
|
||
gtnh.quest128.name=§6§lIO, IO, it's off to EnderIO we go
|
||
gtnh.quest128.desc=You've probably used EnderIO before. It's quite useful for a lot of things. But a lot of stuff has changed here, so let's start from scratch.
|
||
|
||
# Quest.129 - §6§lMachine chassis
|
||
gtnh.quest129.name=§6§lMachine chassis
|
||
gtnh.quest129.desc=All EnderIO machines still require the basic chassis, and it's almost the same recipe as before; Except that you need plates instead of ingots. But that shouldn't be a problem at all...
|
||
|
||
# Quest.130 - §6§lPortable tanks
|
||
gtnh.quest130.name=§6§lPortable tanks
|
||
gtnh.quest130.desc=Until now, you had to use buildcraft tanks to carry liquids around. Which can be a pain to do. These little tanks from EnderIO are able to push and pull liquids by themselves, as they have a built-in pump which is powered by some magic energy source. How convenient.%n%n§4Just be careful, because it will eat water cells instead of returning them.%n%nPressurized tanks are twice as large.
|
||
|
||
# Quest.131 - §6§lSimple RF power: Solid
|
||
gtnh.quest131.name=§6§lSimple RF power: Solid
|
||
gtnh.quest131.desc=By simply burning coal as fuel, this machine produces RF power. Enough for a basic machine setup. This machine will also accept compressed and multiple-compressed blocks. Want to burn for 250+ days? Also, with double or octadic capacitors the output will increase and efficiency will improve. GT wiring can convert EU to RF, but not the other way around. Ender IO machines and GT cables and Wires can be left safely out in the rain. %n%nIt might be useful for Genetics machines since they consume excessive power when attached to GT wiring - Forestry and EnderIO machines work fine (except for the Thermionic Fabricator). Or use a Capacitor Bank.
|
||
|
||
# Quest.132 - §6§lSimple RF power: Liquids
|
||
gtnh.quest132.name=§6§lSimple RF power: Liquids
|
||
gtnh.quest132.desc=This generator requires both water as coolant, and a burnable liquid as fuel. The amount of power it produces depends on the type of liquid used.
|
||
|
||
# Quest.133 - §9§lThe power of enderman
|
||
gtnh.quest133.name=§9§lThe power of enderman
|
||
gtnh.quest133.desc=Elevators are nice, but they are limited to vertical teleportation, and their range is also somewhat limited. Travel anchors do not have that limitation. You can teleport from one anchor to any other within range. You can name them and even set them as private. They have a 2s cooldown.
|
||
|
||
# Quest.134 - §6§lConduits
|
||
gtnh.quest134.name=§6§lConduits
|
||
gtnh.quest134.desc=Probably the most awesome way to transport just anything in multiple different ways. Get some conduits of each type. Higher tiers of each exist.
|
||
|
||
# Quest.135 - §6§lYet another wrench
|
||
gtnh.quest135.name=§6§lYet another wrench
|
||
gtnh.quest135.desc=The Yeta Wrench is more than just a regular wrench. While holding it, you are able to switch between conduit types, eventually allowing you to remove one specific conduit type from a bundle of many. Ctrl-Mousewheel will switch modes, also Shift-Leftclick allows you to open the configuration interface even if you don't have access to that side of the conduit.
|
||
|
||
# Quest.136 - §6§lImproving conduits
|
||
gtnh.quest136.name=§6§lImproving conduits
|
||
gtnh.quest136.desc=Conduits on their own are pretty awesome, but you can do better. By using filters and speed upgrades, you gain even more control over what they do and how fast they work.
|
||
|
||
# Quest.137 - §6§lMaking things pretty
|
||
gtnh.quest137.name=§6§lMaking things pretty
|
||
gtnh.quest137.desc=While conduits on their own are already awesome, you can also hide them if you want. There are 2 types of facades, basic and hardened. While basic ones are simple and easy, the reinforced ones are able to withstand explosions and mining with tools. You have to use your Yeta Wrench to remove it.
|
||
|
||
# Quest.138 - §5§6§lCome to the dark side...
|
||
gtnh.quest138.name=§5§6§lCome to the dark side...
|
||
gtnh.quest138.desc=...we have cookies.
|
||
|
||
# Quest.139 - Luke, I'm your father
|
||
gtnh.quest139.name=Luke, I'm your father
|
||
gtnh.quest139.desc=With that dark steel you got, you may now craft yourself a new set of armor. While pretty basic at first, it can be upgraded later to unlock powerful features.
|
||
|
||
# Quest.140 - §6§lDark steel tools
|
||
gtnh.quest140.name=§6§lDark steel tools
|
||
gtnh.quest140.desc=There are also tools made of dark steel. Each of them can receive upgrades. Hold shift to get the tooltip which will explain what you need in order to upgrade them.%n%nThese tools can also be enchanted like vanilla tools.%n%nThe Ender will increase wither skull and ender pearl drops. It can be upgraded to teleport the player.%n%nDark shears can be empowered, and then will shear a large area, including leaves. Handy for clearing away that giant redwood! Maybe you will find other uses for it.%n%nThe axe, once empowered, can be recharged wirelessly while in farming station.%n%nThe pick? Well, it can mine cobalt I guess if you haven't gotten a tool capable of that yet. You could keep it around to use for base decorations if your normal pick is too fast, I supose.
|
||
|
||
# Quest.141 - §9§lVibrant Crystals
|
||
gtnh.quest141.name=§9§lVibrant Crystals
|
||
gtnh.quest141.desc=Vibrant capacitor banks also need this magical crystal. Armor and tools can be upgraded too.
|
||
|
||
# Quest.142 - §6§lBrewing liquids
|
||
gtnh.quest142.name=§6§lBrewing liquids
|
||
gtnh.quest142.desc=This machine is not only capable of brewing more powerful burnable liquids, it can also be used to brew nutrient distillation, which might have further usage soon(tm).
|
||
|
||
# Quest.143 - §6§lSmelting all-joy
|
||
gtnh.quest143.name=§6§lSmelting all-joy
|
||
gtnh.quest143.desc=This combination smelter allows you to produce fused quartz and quite clear glass of all variants.
|
||
|
||
# Quest.144 - §9§lAutomated crafting
|
||
gtnh.quest144.name=§9§lAutomated crafting
|
||
gtnh.quest144.desc=You know, yet another automated crafting solution...%nThe left grid sets the recipe. The center box on the left will show the output. The right item grid is where you place resources. The output products will show up on the right center box.%nThis machine supports automation.%nYou can upgrade the machine with a Double-Layer or Octadic capacitor to increase power usage and speed.
|
||
|
||
# Quest.145 - §6§lOre processing kind of...
|
||
gtnh.quest145.name=§6§lOre processing kind of...
|
||
gtnh.quest145.desc=The endless war between macerators and SAG mills rages on eternal, so why does it matter which one you choose?%n%nHV Macerators are still required for the final byproducts on many ore chains, but a SAG mill still shines through with%nupgraded grinding heads! SAG mills are perfect machine for getting the most from your ores without using bees and crops.%nYou can get bonus outputs with tungsten grinding heads, but that doesn't mean you can dupe materials (like ingots) with it.%n%nPlus for many of them you'll get the final output directly without any need for further processing. Handy for processing Redstone to get Chrome!%n%nIt's great for lead, copper, tin, silver, nickel, redstone, ruby, lapis, certus quartz, and malachite ores. Other ores will give you better outputs as well if you use a good enough head.%n%nEven coal, charcoal,bones, wheat, ender pearls, and charcoal non-ores will give bonus outputs.%n
|
||
|
||
# Quest.146 - §9§lTorture device
|
||
gtnh.quest146.name=§9§lTorture device
|
||
gtnh.quest146.desc=When the subjects don't want to cooperate.
|
||
|
||
# Quest.147 - H8N4C2O4 (Green) Rocket Fuel
|
||
gtnh.quest147.name=H8N4C2O4 (Green) Rocket Fuel
|
||
gtnh.quest147.desc=This is the final Rocket Fuel. With this, you can go anywhere. If you have the right rocket, of course.
|
||
|
||
# Quest.148 - §6§lTasty...
|
||
gtnh.quest148.name=§6§lTasty...
|
||
gtnh.quest148.desc=Yeah, that is... Well.. You are sure it will have an usage for something... some day... eventually... maybe...
|
||
|
||
# Quest.149 - §6§lFirewater
|
||
gtnh.quest149.name=§6§lFirewater
|
||
gtnh.quest149.desc=Not exactly what you think it is. Better to not consume that liquid. When used in the Combustion Generator, it will produce 80 RF/t.
|
||
|
||
# Quest.150 - §6§lHootch
|
||
gtnh.quest150.name=§6§lHootch
|
||
gtnh.quest150.desc=The lowest tier of renewable, burnable fluid. Generates 60 RF/t, but can be automated for "green" infinite power.
|
||
|
||
# Quest.151 - §6§lAutomated mob-farming
|
||
gtnh.quest151.name=§6§lAutomated mob-farming
|
||
gtnh.quest151.desc=Of course... zombies love that... disgusting liquid. While using a small amount per hit, he will attack everything that is within his range. That also includes players, so be careful. Rumors are there might be a weapon that will never break when used in this "machine"...
|
||
|
||
# Quest.152 - §6§lAnd it will never break
|
||
gtnh.quest152.name=§6§lAnd it will never break
|
||
gtnh.quest152.desc=By using an etheric sword, your killer joe will run.. forever. Proper enchantments are a requirement for it to be efficient, but that shouldn't be a problem.
|
||
|
||
# Quest.153 - §6§lSimple item transfer
|
||
gtnh.quest153.name=§6§lSimple item transfer
|
||
gtnh.quest153.desc=Translocators can only transfer items over a distance of 1 block. But they're quite cheap, and a good solution to build compact machine setups. They include a free simple item filter which can be enabled on the input or output side. And they support multiple inputs and outputs! Glowstone will make it transfer faster - try investigating other upgrades.
|
||
|
||
# Quest.154 - §6§lSimple fluid transfer
|
||
gtnh.quest154.name=§6§lSimple fluid transfer
|
||
gtnh.quest154.desc=Just like the item translocators, the fluid ones transfer... fluids. Same restrictions apply, 1 block distance. These can also be upgraded.
|
||
|
||
# Quest.155 - §6§lHarder, stronger, faster
|
||
gtnh.quest155.name=§6§lHarder, stronger, faster
|
||
gtnh.quest155.desc=No, actually not faster. But more durable than tier 1.
|
||
|
||
# Quest.156 - §6§lProtect your base: Tier 2
|
||
gtnh.quest156.name=§6§lProtect your base: Tier 2
|
||
gtnh.quest156.desc=Slightly better protection. Now with a real gun. No more wasting food.
|
||
|
||
# Quest.157 - §6§lTier 2 turret base
|
||
gtnh.quest157.name=§6§lTier 2 turret base
|
||
gtnh.quest157.desc=Nothing to see here. Proceed...
|
||
|
||
# Quest.158 - §6§lSometimes, a bullet will do
|
||
gtnh.quest158.name=§6§lSometimes, a bullet will do
|
||
gtnh.quest158.desc=They hit hard. You have been warned.
|
||
|
||
# Quest.159 - §6§lBurn them. Burn them all!
|
||
gtnh.quest159.name=§6§lBurn them. Burn them all!
|
||
gtnh.quest159.desc=Hmmm, crispy bacon. What would happen if you enable neutral mobs as targeting...?
|
||
|
||
# Quest.160 - §9§lTier 4§7
|
||
gtnh.quest160.name=§9§lTier 4§7
|
||
gtnh.quest160.desc=Your first hull as usual...
|
||
|
||
# Quest.161 - Paying the highest price
|
||
gtnh.quest161.name=Paying the highest price
|
||
gtnh.quest161.desc=When regular magic just isn't enough, you need something... stronger. Which is paid with blood. Your blood, and maybe others'.%n%nIn tier 1 you only need to place the blood altar. Plan for the configuration to grow in size up to 23x23 for a single altar.%n%nKeep in mind that you get less blood, and use more when crafting in GTNH. Plan for pain and frustration too.%n%nThe altar has a 10,000L blood tank, plus a 1,000L I/O buffer (you can pump in and out, but the rate is pitifully low at the start). Blood will flow to the I/O buffer until it's full, so be aware of that before your first craft.
|
||
|
||
# Quest.162 - §9§lDimensional goal: Moon
|
||
gtnh.quest162.name=§9§lDimensional goal: Moon
|
||
gtnh.quest162.desc=HV is the age where you should focus on reaching the Moon, as soon as possible. You will need titanium in large quantities. %n%n§4Hint: more info will be found in the Space Race quest tab.
|
||
|
||
# Quest.163 - §9§lI see everything
|
||
gtnh.quest163.name=§9§lI see everything
|
||
gtnh.quest163.desc=The inventory panel is an alternative to your (hopefully?) existing project red storage system. Just like project red, you have to connect every chest/barrel with an item conduit. In addition to that, you also have to install a "remote awareness" upgrade into every conduit side you want the panel to see.
|
||
|
||
# Quest.164 - Portable battery...
|
||
gtnh.quest164.name=Portable battery...
|
||
gtnh.quest164.desc=Using this binds it to you (expect to do that a lot), and consumes one heart while depositing 200LP in your 'soul network'. You can draw upon the soul network for anything that needs LP such as Alchemy or Rituals. If you want to automate it, you can put it into your altar for a 1:1 conversion of blood. %n%nThe highest tier orb you have bound will be considered the maximum limit to LP in your network, but you'll need to put it into the appropriately tiered altar to keep absorbing blood.
|
||
|
||
# Quest.165 - §9§lSoul eater
|
||
gtnh.quest165.name=§9§lSoul eater
|
||
gtnh.quest165.desc=Wouldn't it be great to actually make use of the intelligence or abilities a certain creature has? For example: enderman teleportation or brain capacity of a zombie for simple logic? (He doesn't use it anyway...) With this machine, you are able to bind a captured soul to an item, which can then be used in machines to improve their functionality.
|
||
|
||
# Quest.166 - §9§lA new alloy Soularium
|
||
gtnh.quest166.name=§9§lA new alloy Soularium
|
||
gtnh.quest166.desc=There are some... "Darker" uses for machines. Stuff that might be considered "magic". Anyway, for that you need a new alloy: Soularium.
|
||
|
||
# Quest.167 - §9§lExperience storage
|
||
gtnh.quest167.name=§9§lExperience storage
|
||
gtnh.quest167.desc=Dying is painful, isn't it? As your precious experience is lost. But fear not, there is a solution! By using an experience obelisk, you are now able to store all your collected experience in a safe location.
|
||
|
||
# Quest.168 - §9§lA soul vessel
|
||
gtnh.quest168.name=§9§lA soul vessel
|
||
gtnh.quest168.desc=The Soul Vial is used later in HV Ender IO machines. For now though you find it convenient to deal with....troublesome mobs. The Soul Vial is reuseable. Just right-click any living entity to steal its soul. Right click again to release it in the environment.%n%nThe possibilities swirl in your head...
|
||
|
||
# Quest.169 - §9§lThe creation of life
|
||
gtnh.quest169.name=§9§lThe creation of life
|
||
gtnh.quest169.desc=By utilizing large amounts of energy, you're able to re-activate those broken spawners you may have found in the past. If you haven't, you should get one of them now.
|
||
|
||
# Quest.170 - §9§lSpecific enchantments
|
||
gtnh.quest170.name=§9§lSpecific enchantments
|
||
gtnh.quest170.desc=Enchanting books is, just as it is for items, random. And that is annoying if you need a specific enchantment on your tool or armor. Now there is a way to actually select enchantments, for a price, obviously.
|
||
|
||
# Quest.171 - §9§lAlmost like steel
|
||
gtnh.quest171.name=§9§lAlmost like steel
|
||
gtnh.quest171.desc=Next-gen protection against nasty zombies, creepers and other "stuff".
|
||
|
||
# Quest.172 - §9§lProtect your base: Tier 3
|
||
gtnh.quest172.name=§9§lProtect your base: Tier 3
|
||
gtnh.quest172.desc=Now we're talking: Grenades! The next in big badda boom hardware.
|
||
|
||
# Quest.173 - §9§lTier 3 base
|
||
gtnh.quest173.name=§9§lTier 3 base
|
||
gtnh.quest173.desc=More storage, more power, and a lot more slots for possible upgrades.
|
||
|
||
# Quest.174 - §9§lThis is relatively useful
|
||
gtnh.quest174.name=§9§lThis is relatively useful
|
||
gtnh.quest174.desc=For... some things... maybe... At least it is fun to watch.
|
||
|
||
# Quest.175 - §9§lFire in the hole
|
||
gtnh.quest175.name=§9§lFire in the hole
|
||
gtnh.quest175.desc=Ah, there is nothing like an explosion and the certainty that your enemies have been blasted into tiny pieces.
|
||
|
||
# Quest.176 - §a§lTier 5
|
||
gtnh.quest176.name=§a§lTier 5
|
||
gtnh.quest176.desc=The main goal here is to get a tier 2 rocket, and reach Mars. You also might want to rethink your power setup, as more and more machines will be upgraded. This quest set will teach you about a couple of options you have regarding power production.%n%nMultiblock goals includes quests for the large gas turbine, large combustion engine, and multiblock ore drill.
|
||
|
||
# Quest.177 - *Poke*
|
||
gtnh.quest177.name=*Poke*
|
||
gtnh.quest177.desc=Time to get some blood. You will have to start with your own...%n%nYou get 100LP in the altar for each use.
|
||
|
||
# Quest.178 - It's storage time!
|
||
gtnh.quest178.name=It's storage time!
|
||
gtnh.quest178.desc=Now that you've reached the High Voltage age, you might consider starting to work on your applied energistics system. It might be small, and it might be tricky to power it at first, but it's really worth the effort. You should start by getting all 4 different inscriber patterns.
|
||
|
||
# Quest.179 - Find them all
|
||
gtnh.quest179.name=Find them all
|
||
gtnh.quest179.desc=There are a lot of asteroids on the surface, but there are more underground. In order to find those, you need a compass. The compass will only tell you the chunk has an asteroid in it, with your ancient ore finder wand, you can get a better idea where in the chunk the meteor is hiding.%n%nFor more details on AE2, check out https://tinyurl.com/GTNH-AE2
|
||
|
||
# Quest.180 - 16k Item Storage Cell
|
||
gtnh.quest180.name=16k Item Storage Cell
|
||
gtnh.quest180.desc=Middle tier storage cell, which can contain 16,384 bytes of storage. 16,384 bytes of storage can hold 2,032 stacks of a single item, or 1,040 stacks, while holding 63 different items. The 16k storage cell uses 128 bytes of data to store a single type. When placed inside a drive or chest will consume 1.5 ae/t. Must be in an ME Drive or ME chest to be usable. You can remove the 16k ME storage component by fully emptying the storage cell, and sneak clicking it in your hand.
|
||
|
||
# Quest.181 - Fluix Crystals
|
||
gtnh.quest181.name=Fluix Crystals
|
||
gtnh.quest181.desc=Not "flux"! Even if the color is the same. You need to add redstone and nether quartz to a charged certus crystal.
|
||
|
||
# Quest.182 - Applied Crafting
|
||
gtnh.quest182.name=Applied Crafting
|
||
gtnh.quest182.desc=Crafting can be a pain. So why not automate it? These can hold a single pattern each. However, if you place an ME interface against it, you can use it to craft any of the patterns in it. You can use multiple with the same MA, and given how expensive they are now, that might be a good idea. These do NOT require a channel, but do require network access.
|
||
|
||
# Quest.183 - Getting Your First Processors
|
||
gtnh.quest183.name=Getting Your First Processors
|
||
gtnh.quest183.desc=There are 3 different ways to make AE2 processors. First, there's the AE2 Inscribers, which are slow, hold one of each item at a time, require inputs (and output) from specific directions, but can be sped up with cards. Second, there's the Advanced Inscribers, which are similar, but allow stacking, and do not require specific dirctions. Lastly, there's GT Assemblers (and later the multiblock) which can be very fast, but require a fluid input, and consume more power. Get 8 of each one for now.
|
||
|
||
# Quest.184 - Cables
|
||
gtnh.quest184.name=Cables
|
||
gtnh.quest184.desc=To have access to your applied energistics network from your entire base, you'll need cables. A lot of them. For now, the basic ones will do, but eventually, you'll end up using dense cables and p2p channels. Glass and Covered cables are functionally identical, just different in looks. Each can carry 8 channels. Quartz fibers don't carry channels but can carry energy. This is useful for providing power from your main network to independant subnetworks.%n%nYou can also color your cables - cables with different colors will not connect, so those can be used to expand network capacity by running parallel cables. Only fluix colored cables connect to all other colors. Later it will probably be more efficient to use P2P channels to jam a bunch of channels into 1.%n%nAnchors are like covers, keeping things from connecting when you don't want them to.
|
||
|
||
# Quest.185 - Basic Terminals
|
||
gtnh.quest185.name=Basic Terminals
|
||
gtnh.quest185.desc=The ME Terminal is an interface which gives you access to an ME network's networked storage. It has the ability to sort and search, as well as filter by using a view cell.%n%nThe ME Crafting Terminal is the upgraded version of the ME terminal which has an integrated crafting grid with access to an ME network's networked storage.%n%nThe ME Interface Terminal gives remote access to all interface pattern slots on your network separated by which type of machine they are on. It will show the type of machine in the terminal, however you can name the ME interface in the inscriber or an anvil to alter the name displayed in the ME interface terminal. If you use Ender Chests to send stuff elsewhere to be processed a lot, this may help with reducing confusion. You can also search for a specific device.
|
||
|
||
# Quest.186 - §a§lDimensional goal: Mars
|
||
gtnh.quest186.name=§a§lDimensional goal: Mars
|
||
gtnh.quest186.desc=Mars has many new ores you need to find like tungsten, uranium and plutonium.
|
||
|
||
# Quest.187 - §a§k§l§r§a§lDimensional goal: Phobos
|
||
gtnh.quest187.name=§a§k§l§r§a§lDimensional goal: Phobos
|
||
gtnh.quest187.desc=A smaller goal, as the main goal is Mars. But you'll find different ores on this moon also.
|
||
|
||
# Quest.188 - §a§lDimensional goal: Deimos
|
||
gtnh.quest188.name=§a§lDimensional goal: Deimos
|
||
gtnh.quest188.desc=A smaller goal, as the main goal is Mars. But you'll find different ores on this moon also.
|
||
|
||
# Quest.189 - §a§lHEV Mark III protective system
|
||
gtnh.quest189.name=§a§lHEV Mark III protective system
|
||
gtnh.quest189.desc=Some things are dirty, and some things are even dangerous. You'll play with nasty stuff here, so better prepare yourself for the worst.%n%nSome items will give you a Radiation debuff without protection. How fast you get it depends on the item. Some items will give you enormous amounts of time with it, which will kill you because there is no way to get rid of it. %n%nOther items will give you a general sickness with many debuffs, but not Radiation. That can be removed the normal ways, Milk, Terrawart, Aqua bees, etc.
|
||
|
||
# Quest.190 - §a§lAppropriate power
|
||
gtnh.quest190.name=§a§lAppropriate power
|
||
gtnh.quest190.desc=Whether you used magic, steam, oil or biogas for power until now, you will run into problems as you advance to higher tiers. So you need to upgrade your power grid, at least for your blast furnaces. So let's start with something more powerful: A nuclear reactor!%n%n§4Hint:%nThe multiplier is set to 10x in this pack. That means your nuclear reactor is 10 times more efficient.%n%nFor some ideas on nuke setups, check out https://tinyurl.com/GTNH-Nukes
|
||
|
||
# Quest.191 - §a§lTier 2 fuel: Uranium
|
||
gtnh.quest191.name=§a§lTier 2 fuel: Uranium
|
||
gtnh.quest191.desc=Just "regular" uranium fuel, nothing special about it.
|
||
|
||
# Quest.192 - §a§lTier 3 fuel: MOX
|
||
gtnh.quest192.name=§a§lTier 3 fuel: MOX
|
||
gtnh.quest192.desc=Highly radioactive, the most powerful fuel rod you can get. Burns twice as fast as uranium, but produces massive amounts of power. Rumors are, that peaks up to 11k EU/t are possible...
|
||
|
||
# Quest.193 - §a§lTier 1 fuel: Thorium
|
||
gtnh.quest193.name=§a§lTier 1 fuel: Thorium
|
||
gtnh.quest193.desc=The weakest of all rods, but very easy to produce, very easy to keep cool and runs twice as long as uranium. A perfect "fission and forget" power source.%n%nHint:%nAfter they are used up you can recycle them to get Lutetium which is used for make americium in the fusion reactor.%nAmericium is needed for top tier materials later, so start stockpiling now. Plus, you get power!
|
||
|
||
# Quest.194 - §a§lMonitoring your reactor
|
||
gtnh.quest194.name=§a§lMonitoring your reactor
|
||
gtnh.quest194.desc=It's important to monitor your reactor (Or just fancy to have a big screen somewhere...). So now that you've gained knowledge about the available fuel rods, you can start to build yourself a power plant. Here is something to help you out.%n%nUse the sensor kit on the block you want to monitor, then put the sensor card in the display panel. Next select which lines of information you want to display.
|
||
|
||
# Quest.195 - §a§lIncreasing the capacity
|
||
gtnh.quest195.name=§a§lIncreasing the capacity
|
||
gtnh.quest195.desc=To unleash the full potential of your reactor, you have to attach six reactor chambers to it.
|
||
|
||
# Quest.196 - §a§lMove the heat
|
||
gtnh.quest196.name=§a§lMove the heat
|
||
gtnh.quest196.desc=Reactors heat up, well the rods do, so you need to "move the heat away" to somewhere else. You should get one of each, and try to figure out what each individual heat exchanger does, in order to figure out a good setup.
|
||
|
||
# Quest.197 - §a§lVenting heat
|
||
gtnh.quest197.name=§a§lVenting heat
|
||
gtnh.quest197.desc=You can't just move the heat around, eventually you need to get rid of it. Just like the exchangers, there are different types of vents, each of them has a certain usage you'll need to find out.
|
||
|
||
# Quest.198 - Double the fun
|
||
gtnh.quest198.name=Double the fun
|
||
gtnh.quest198.desc=Need even more power? Why not combine rods? Produces twice the amount of power (and heat, obviously) but only uses up one slot.
|
||
|
||
# Quest.199 - §a§lQuit exhaling dusts
|
||
gtnh.quest199.name=§a§lQuit exhaling dusts
|
||
gtnh.quest199.desc=The QED is used for stuff like the ender quarry (yay!) and advanced mob-protection.
|
||
|
||
# Quest.200 - §a§lAdvanced mob-protection
|
||
gtnh.quest200.name=§a§lAdvanced mob-protection
|
||
gtnh.quest200.desc=Like the chandelier, the magnum torch prevents monsters from spawning. However, its range is quite big, so a single one might be enough for your entire base.%n%n§4Don't forget, monsters can still follow you home!
|
||
|
||
# Quest.201 - §c§lAutomated mining
|
||
gtnh.quest201.name=§c§lAutomated mining
|
||
gtnh.quest201.desc=The QED enables you to assemble the most convenient device for mining: The ender quarry.%n%nAs 0lafe says, "This small black box is life-changing" and "Sympathy for the amount of dense obsidian plates you need."%n%nGuess you better get compressing!%n%n§4NOTE: It's best to place your quarry and markers on orevein boundaries. This way you start getting ores right away, especially from planets.
|
||
|
||
# Quest.202 - §c§lAccelerating things
|
||
gtnh.quest202.name=§c§lAccelerating things
|
||
gtnh.quest202.desc=If an ender quarry won't satisfy your needs for MOOORE. A speed upgrade is required.
|
||
|
||
# Quest.203 - Bundled AE channels
|
||
gtnh.quest203.name=Bundled AE channels
|
||
gtnh.quest203.desc=P2P tunnels. You will need a lot of them! These are fancy fluid/item pipes that will transport fluids or items from one "point" to "another". Items transported will not show up on crafting terminals etc, they just use the network as transport.%n%nThey can also pack up to 32 channels into 1 bundle and transport those to the destination p2p bus. Each P2P tunnel requires 1 free channel. The network carrying the P2P must be separate from the network with the channels. These P2P connections cannot be nested, but one transport cable can carry multiple P2P connections.%n%nGenerally, you'll want to have the first point be one side of an ME Controller block (remember you can add more!), and the other where your machines are.%n%nA nice online guide can be found at https://tinyurl.com/GTNH-AE2 under P2P tunnels.
|
||
|
||
# Quest.204 - Load and unload the rocket
|
||
gtnh.quest204.name=Load and unload the rocket
|
||
gtnh.quest204.desc=What use has an automated rocket, if you can't load and unload it with automation?
|
||
|
||
# Quest.205 - Cargo rocket: For the fun
|
||
gtnh.quest205.name=Cargo rocket: For the fun
|
||
gtnh.quest205.desc=No need to fly to distant planets on your own, just to grab ores.
|
||
|
||
# Quest.206 - §a§lTurning A into B with C
|
||
gtnh.quest206.name=§a§lTurning A into B with C
|
||
gtnh.quest206.desc=Molecular transforming at its finest! The most important recipe here is sunnarium.
|
||
|
||
# Quest.207 - §a§lTurret base tier 4
|
||
gtnh.quest207.name=§a§lTurret base tier 4
|
||
gtnh.quest207.desc=Even more range, power and upgrade slots.
|
||
|
||
# Quest.208 - §a§lProtect your base: Tier 4
|
||
gtnh.quest208.name=§a§lProtect your base: Tier 4
|
||
gtnh.quest208.desc=The small parts for the powerful turrets.
|
||
|
||
# Quest.209 - §a§lMake love, not war
|
||
gtnh.quest209.name=§a§lMake love, not war
|
||
gtnh.quest209.desc=For those who don't want to kill things. Just teleport them away, however this takes a large amount of power.
|
||
|
||
# Quest.210 - §a§lWhy grenades...
|
||
gtnh.quest210.name=§a§lWhy grenades...
|
||
gtnh.quest210.desc=...when you can use rockets? Yes, rockets! They search and destroy, and go off with a huge boom.
|
||
|
||
# Quest.211 - §a§lTier 4 fence and walls
|
||
gtnh.quest211.name=§a§lTier 4 fence and walls
|
||
gtnh.quest211.desc=Another upgrade for your walls. One more to go!
|
||
|
||
# Quest.212 - §a§lPulverize the Moon
|
||
gtnh.quest212.name=§a§lPulverize the Moon
|
||
gtnh.quest212.desc=Literally. You can grind the rock of most planets, to get a chance for higher tier metal dusts. Does consume quite a bit of power, but can really help you out.
|
||
|
||
# Quest.213 - §1§b§l§1§2§3§4§5§4§6§7§8§9§a§b§c§d§e§c§b§lTier 6
|
||
gtnh.quest213.name=§1§b§l§1§2§3§4§5§4§6§7§8§9§a§b§c§d§e§c§b§lTier 6
|
||
gtnh.quest213.desc=IV-Level. You will need tungstensteel for machines. Suggested planets and moons to visit: Mars, Phobos, Deimos. %n%nMake sure to get a set of Tungstensteel coils for your EBF.%n%nYou should've learned "how to gregtech" by now, if not go clean up the machine craters in your base...%n%nGT++ multiblock processing machines unlock at this tier. Make sure you have an Alloy Blast Smelter from EV tier ready to go.
|
||
|
||
# Quest.214 - §b§lThis is the end.... ?
|
||
gtnh.quest214.name=§b§lThis is the end.... ?
|
||
gtnh.quest214.desc=Basically the "end" of the conventional tiered game play. However! This is just the start of your journey, as you'll have access to even more powerful and awesome stuff. You have proven yourself worthy, and mastered the challenges up to this Tier. Congratulations!
|
||
|
||
# Quest.215 - §b§lOn your way to Asteriods and other Tier 3 DIMs
|
||
gtnh.quest215.name=§b§lOn your way to Asteriods and other Tier 3 DIMs
|
||
gtnh.quest215.desc=The next tier is defined as "Asteroids-Dimension" and "8192 EU/t machines". The machines now reached their full potential, and some asteroids may contain precious ores to improve your power generation.
|
||
|
||
# Quest.216 - §b§l"Clean" energy..?
|
||
gtnh.quest216.name=§b§l"Clean" energy..?
|
||
gtnh.quest216.desc=Finally, a reliable and powerful source of energy for your base. And why waste your time with a 2k generator? Go for a 8k one! %n%n§4Hint: It's probably a good idea to wear your hazmat suit before claiming your reward...
|
||
|
||
# Quest.217 - §b§lFinal choice: Personal Dimension
|
||
gtnh.quest217.name=§b§lFinal choice: Personal Dimension
|
||
gtnh.quest217.desc=Tired of mobs in your base? Want to build somewhere... different? Probably in a personal dimension? Then this is your chance. But choose wisely; You can only pick one option.
|
||
|
||
# Quest.218 - §b§lFinal choice: Loot
|
||
gtnh.quest218.name=§b§lFinal choice: Loot
|
||
gtnh.quest218.desc=Don't need a personal dimension, eh? Well, then you'll probably be happy with some extra loot. Choose wisely; You can only pick one.
|
||
|
||
# Quest.219 - §b§lAlmost unbreakable
|
||
gtnh.quest219.name=§b§lAlmost unbreakable
|
||
gtnh.quest219.desc=Probably not required any more, but you made so many walls. So why not to get the best ones?
|
||
|
||
# Quest.220 - §b§lProtect your base: Tier 5
|
||
gtnh.quest220.name=§b§lProtect your base: Tier 5
|
||
gtnh.quest220.desc=Tough materials, for tough weapons. Railguns, and lasers, and... stuff. I assume you want a lot of those soon.
|
||
|
||
# Quest.221 - §b§lTurret base Tier 5
|
||
gtnh.quest221.name=§b§lTurret base Tier 5
|
||
gtnh.quest221.desc=The last one, I promise. Used for the most powerful turrets available. You wonder if they might help you take out some more... "Dangerous" enemies?
|
||
|
||
# Quest.222 - §b§lPewPew!
|
||
gtnh.quest222.name=§b§lPewPew!
|
||
gtnh.quest222.desc=Requires no ammo, but still does a ton of damage. All you need to do is feed it power, a lot of power.
|
||
|
||
# Quest.223 - §b§lRailguns, what else
|
||
gtnh.quest223.name=§b§lRailguns, what else
|
||
gtnh.quest223.desc=Massive power, and a wonderful sound when they fire. I recommend to use upgrades to increase range and damage.
|
||
|
||
# Quest.224 - Strange things
|
||
gtnh.quest224.name=Strange things
|
||
gtnh.quest224.desc=You came across those weird trees, they seem to be more than just plants. You felt something... different. There is something going on, but you are not sure what exactly yet. But you're sure you'll find out very soon(tm).
|
||
|
||
# Quest.225 - Searching for answers
|
||
gtnh.quest225.name=Searching for answers
|
||
gtnh.quest225.desc=Last night you had a dream. A dimension, so strange and different, exactly like the sapling you found. You decided to go there and look for answers.%n%nFirst you need a portal crystal to open it up. And no, a diamond is not enough.
|
||
|
||
# Quest.226 - See the unseen
|
||
gtnh.quest226.name=See the unseen
|
||
gtnh.quest226.desc=Everything is made of 6 primal aspects. Those aspects can be combined to form compound aspects, but in the end, there are only 6. Like the infused shards you found. You noticed that those shards start to vibrate when you bring them next to something that is made of the respective aspect. Maybe you can create a device to actually "scan" items, and reveal their compounds? This could be very useful later on.
|
||
|
||
# Quest.227 - Tables to work on
|
||
gtnh.quest227.name=Tables to work on
|
||
gtnh.quest227.desc=Indeed, the idea with the bookshelf did work. Now you need a nice table to do some research on, and probably something to infuse items with vis while crafting. Maybe you should try to smite a table with your wand.
|
||
|
||
# Quest.228 - Tier 2 Sigils
|
||
gtnh.quest228.name=Tier 2 Sigils
|
||
gtnh.quest228.desc=With Reinforced Slates, you can make new sigils.
|
||
|
||
# Quest.229 - Infused stones
|
||
gtnh.quest229.name=Infused stones
|
||
gtnh.quest229.desc=This whole place here is filled with magic. No matter where you look at, it's just everywhere. You wonder what happens to regular stone if it's exposed to large amounts of magic for such a long time. Maybe it's time to go mining?
|
||
|
||
# Quest.230 - Your first wand
|
||
gtnh.quest230.name=Your first wand
|
||
gtnh.quest230.desc=You are sure that this place will give you all the answers you are looking for! To continue, you need something to handle the magic energy called "vis". Guess it's time to craft your first wand.
|
||
|
||
# Quest.231 - Tome of knowledge
|
||
gtnh.quest231.name=Tome of knowledge
|
||
gtnh.quest231.desc=All the things you've discovered so far, you need to write them down. But you are lazy, and you have a wand, so why not try a magical way to "write down" your research? You wonder if you could enchant a book with your wand, so that it will keep track of your progress... You should try that on a bookshelf!
|
||
|
||
# Quest.232 - Improving your wand
|
||
gtnh.quest232.name=Improving your wand
|
||
gtnh.quest232.desc=Your wand does a great job in storing and releasing vis as you please. However, those iron caps are... Weak. If you don't pay enough attention to it, it might hurt the node. Maybe you should try to improve it with caps made out of a more valuable material. Like.. gold, perhaps?
|
||
|
||
# Quest.233 - Getting shards
|
||
gtnh.quest233.name=Getting shards
|
||
gtnh.quest233.desc=Now that you found all six primal types of infused stone, you need to break those up in order to get the shards. The easiest way to do that, is to throw these stones in your Forge Hammer. Later when you have a Sifter, you can sift purified ores for more shards. An autoclave can turn shard dust into a shard. Maybe there is a magical way to do the same thing?
|
||
|
||
# Quest.234 - A "greater" wand
|
||
gtnh.quest234.name=A "greater" wand
|
||
gtnh.quest234.desc=While doing all your research and mining of these infused stones, you had an idea how to actually use the wood of a Greatwood tree to make a new wand. Actually, it turned out to be pretty simple, but you lacked one important thing back then: vis!. The vis makes sure the wood doesn't lose it's magical conductivity while forming the rod.
|
||
|
||
# Quest.235 - Better screws
|
||
gtnh.quest235.name=Better screws
|
||
gtnh.quest235.desc=Unfortunately, your aluminium screws don't work with the greatwood rod. Somehow, the wood seems to repel the material. Luckily, you already have a blast furnace, so you can get a better material than aluminium.
|
||
|
||
# Quest.236 - A more powerful "scale"
|
||
gtnh.quest236.name=A more powerful "scale"
|
||
gtnh.quest236.desc=The naga scales are weak, they can only hold a very limited amount of vis. You need a better, more powerful component to store vis in your wand. You've heard rumors about an evil wizard in the Twilight Forest. Maybe he has... something... that can be used?
|
||
|
||
# Quest.237 - "Stores 50 vis" wand
|
||
gtnh.quest237.name="Stores 50 vis" wand
|
||
gtnh.quest237.desc=Now combine your new wand, and be more powerful than before! You have a feeling, that this new wand will come in handy very soon(tm).%nMake sure you use the NEI 'U' command on the gold caps to find the correct GT:NH recipe for the wand.
|
||
|
||
# Quest.238 - Fuuuuuu...(sion)!
|
||
gtnh.quest238.name=Fuuuuuu...(sion)!
|
||
gtnh.quest238.desc=Your arcane table does a great job with infusing primal vis into items while crafting. However, you feel that there must be more. What if you could infuse items with all kinds of magic aspects? The possibilities are endless...
|
||
|
||
# Quest.239 - Yet another brick in the wall...
|
||
gtnh.quest239.name=Yet another brick in the wall...
|
||
gtnh.quest239.desc=A magical one this time. You are on your way to infusion, and you need 8 of those in total.
|
||
|
||
# Quest.240 - Essentia cooking
|
||
gtnh.quest240.name=Essentia cooking
|
||
gtnh.quest240.desc=In order to get essentia, you need to dissolve items. Obviously, you only want to dissolve those items you don't really need, and only those with essentia you need to craft things.%n%nMake sure you keep your furnace as empty as possible. If it fills up with essentia, it can cause a large TPS drop.
|
||
|
||
# Quest.241 - Not for soup
|
||
gtnh.quest241.name=Not for soup
|
||
gtnh.quest241.desc=At least not for edible soup, but for essentia slurry. Get yourself a Cauldron and give it a solid whack with your wand. Place the netherrack under the crucible and set it on fire with the flint and steel. Now you need to fill it with water (works with pipes too = auto refill)
|
||
|
||
# Quest.242 - Balanced shards sdrahs decnalaB
|
||
gtnh.quest242.name=Balanced shards sdrahs decnalaB
|
||
gtnh.quest242.desc=By combining all six primal aspects in a crucible, you are able to make balanced shards. They can be ground up into "Salis Mundus", an absolutely crucial thing to have, trust me!
|
||
|
||
# Quest.243 - Crystal clusters
|
||
gtnh.quest243.name=Crystal clusters
|
||
gtnh.quest243.desc=You, as a Thaumaturge, like shiny things. And what could be more shiny than a cluster made of those shards? You totally should get one of each.
|
||
|
||
# Quest.244 - The choice: Ignis
|
||
gtnh.quest244.name=The choice: Ignis
|
||
gtnh.quest244.desc=In exchange for 6 clusters, I will give you this node. May it serve you well. Oh, don't place it too close to another node, or it might start to drain vis...
|
||
|
||
# Quest.245 - The choice...
|
||
gtnh.quest245.name=The choice...
|
||
gtnh.quest245.desc=By now, you should've collected a few (or a lot) of locations for aura nodes to get vis from. You might also have noticed, that you probably are low on a certain aspect, like ordo or ignis. Well, good news. In exchange for some crystal clusters, I will give you one of my old nodes. They are all pale, but they will help you out. You may only choose one, so think twice before you make your decision.
|
||
|
||
# Quest.246 - The choice: Terra
|
||
gtnh.quest246.name=The choice: Terra
|
||
gtnh.quest246.desc=In exchange for 6 clusters, I will give you this node. May it serve you well. Oh, don't place it too close to another node, or it might start to drain vis...
|
||
|
||
# Quest.247 - The choice: Perditio
|
||
gtnh.quest247.name=The choice: Perditio
|
||
gtnh.quest247.desc=In exchange for 6 clusters, I will give you this node. May it serve you well. Oh, don't place it too close to another node, or it might start to drain vis...
|
||
|
||
# Quest.248 - The choice: Ordo
|
||
gtnh.quest248.name=The choice: Ordo
|
||
gtnh.quest248.desc=In exchange for 6 clusters, I will give you this node. May it serve you well. Oh, don't place it too close to another node, or it might start to drain vis...
|
||
|
||
# Quest.249 - The choice: Aqua
|
||
gtnh.quest249.name=The choice: Aqua
|
||
gtnh.quest249.desc=In exchange for 6 clusters, I will give you this node. May it serve you well. Oh, don't place it too close to another node, or it might start to drain vis...
|
||
|
||
# Quest.250 - The choice: Aer
|
||
gtnh.quest250.name=The choice: Aer
|
||
gtnh.quest250.desc=In exchange for 6 clusters, I will give you this node. May it serve you well. Oh, don't place it too close to another node, or it might start to drain vis...
|
||
|
||
# Quest.251 - Not just for decoration
|
||
gtnh.quest251.name=Not just for decoration
|
||
gtnh.quest251.desc=Sure, they look pretty, but they serve a much more important purpose: Channeling vast amounts of vis and essentia. This might be useful soon(tm).
|
||
|
||
# Quest.252 - This is the end...
|
||
gtnh.quest252.name=This is the end...
|
||
gtnh.quest252.desc=...of your apprenticeship. You have mastered all 6 primal aspects, you mastered the weak and strong infusion of essentia and vis, and you've already made your adept wand. But be warned, young one. The further you progress, the more darkness, and evil will tempt you to follow the forbidden ways of magic. I have seen things... weather changing, random teleportation, or even a Wither tearing its way into our universe right next to someone. Be careful, my friend...
|
||
|
||
# Quest.253 - Turning liquids into essentia
|
||
gtnh.quest253.name=Turning liquids into essentia
|
||
gtnh.quest253.desc=What a simple idea. So many people wasted tons of buckets just to get aqua from water, or sano from milk. Why didn't they just dissolve the liquid itself? Stupid ones...
|
||
|
||
# Quest.254 - Essentia filtering
|
||
gtnh.quest254.name=Essentia filtering
|
||
gtnh.quest254.desc=This nifty little device will filter out essentia. Once it has received a single unit of any type, it will only accept this type until it is completely empty. How convenient. You can place more than one on top of an alchemical furnace.
|
||
|
||
# Quest.255 - An alternative to torches
|
||
gtnh.quest255.name=An alternative to torches
|
||
gtnh.quest255.desc=And lava! It's an excellent magical heat source.
|
||
|
||
# Quest.256 - Not coal
|
||
gtnh.quest256.name=Not coal
|
||
gtnh.quest256.desc=Way better. To be fair, it's a waste to use coal itself, but it also works with charcoal and lignite dust. And it speeds up the dissolving of items in an alchemical furnace.
|
||
|
||
# Quest.257 - Save the squids, we must
|
||
gtnh.quest257.name=Save the squids, we must
|
||
gtnh.quest257.desc=A very convenient way to make PETA activists happy and get ink at the same time. %n%nHint: The essentia in those roses might be useful...
|
||
|
||
# Quest.258 - Infinite... lava?
|
||
gtnh.quest258.name=Infinite... lava?
|
||
gtnh.quest258.desc=Well, it does need some ignis centi-vis, but hey, it's free.
|
||
|
||
# Quest.259 - Infinite water!
|
||
gtnh.quest259.name=Infinite water!
|
||
gtnh.quest259.desc=The struggle is over. You finally discovered a way to get infinite amounts of water.
|
||
|
||
# Quest.260 - Adept thaumaturgy
|
||
gtnh.quest260.name=Adept thaumaturgy
|
||
gtnh.quest260.desc=I have mastered the basics. Master warned me about forbidden magic, but it sounds so promising. I think a bit of forbidden stuff can't hurt...
|
||
|
||
# Quest.261 - An awesome magic conductor
|
||
gtnh.quest261.name=An awesome magic conductor
|
||
gtnh.quest261.desc=These tears, WOW! I've never felt something so strong. Could it be? Could I use those to actually finalize my Silverwood wand?
|
||
|
||
# Quest.262 - An even better conductor?
|
||
gtnh.quest262.name=An even better conductor?
|
||
gtnh.quest262.desc=More... I want MOOORE! There must be something even stronger than the hydra. Something older, more ancient.
|
||
|
||
# Quest.263 - It doesn't work
|
||
gtnh.quest263.name=It doesn't work
|
||
gtnh.quest263.desc=I tried to combine the lich bones I had with this new wand rod. The result: A pile of ashes. It crumbled to dust within seconds. I need a better conductor. The hydra in the Twilight Forest has the ability to regrow an entire head! Her blood must contain a large amount of magic. I guess I need a bit of that for my next wand.
|
||
|
||
# Quest.264 - Obsidian rod
|
||
gtnh.quest264.name=Obsidian rod
|
||
gtnh.quest264.desc=By using obsidian and some earth clusters, I'm able to create a magical infused rod, that will slowly recharge its own terra vis.
|
||
|
||
# Quest.265 - Creating a better wand
|
||
gtnh.quest265.name=Creating a better wand
|
||
gtnh.quest265.desc=This greatwood wand is nice, but it can only store 50 vis. Not enough to move nodes. My tries to use silverwood failed, but I've come across other mundane materials that I could use to make a new wand core.
|
||
|
||
# Quest.266 - More durable screws
|
||
gtnh.quest266.name=More durable screws
|
||
gtnh.quest266.desc=Those stainless steel screws don't work on these rods. Due to the huge amounts of vis those wands can carry, the screws somehow "melt" away. I need a more durable material. I guess I will try titanium next.
|
||
|
||
# Quest.267 - Quartz rod
|
||
gtnh.quest267.name=Quartz rod
|
||
gtnh.quest267.desc=By using nether quartz and some order clusters, I'm able to create a magical infused rod, that will slowly recharge its own ordo vis.
|
||
|
||
# Quest.268 - Reed rod
|
||
gtnh.quest268.name=Reed rod
|
||
gtnh.quest268.desc=By using sugar cane and some air clusters, I'm able to create a magical infused rod, that will slowly recharge its own aer vis.
|
||
|
||
# Quest.269 - Blazing rod
|
||
gtnh.quest269.name=Blazing rod
|
||
gtnh.quest269.desc=By using a blaze rod and some fire clusters, I'm able to create a magical infused rod, that will slowly recharge its own ignis vis.
|
||
|
||
# Quest.270 - Icy rod
|
||
gtnh.quest270.name=Icy rod
|
||
gtnh.quest270.desc=By using hardened ice and some water clusters, I'm able to create a magical infused rod, that will slowly recharge its own aqua vis.
|
||
|
||
# Quest.271 - Bone rod
|
||
gtnh.quest271.name=Bone rod
|
||
gtnh.quest271.desc=Forbidden? Pah. I don't care about headaches. By using bone and entropy clusters, I'm able to create an infused rod, that will slowly recharge its own perditio vis.
|
||
|
||
# Quest.272 - Best wand caps ever
|
||
gtnh.quest272.name=Best wand caps ever
|
||
gtnh.quest272.desc=Of course! Thaumium! What could conduct vis better than... a magical metal?
|
||
|
||
# Quest.273 - She let go
|
||
gtnh.quest273.name=She let go
|
||
gtnh.quest273.desc=This blood seems pretty common, but she had advanced magic abilities. I'm sure I can use this as a medium.
|
||
|
||
# Quest.274 - Reactor material
|
||
gtnh.quest274.name=Reactor material
|
||
gtnh.quest274.desc=This stuff is interesting... Maybe I can use it as a wand conductor?
|
||
|
||
# Quest.275 - Centi-vis
|
||
gtnh.quest275.name=Centi-vis
|
||
gtnh.quest275.desc=Many advanced machines require vis in order to do what they're supposed to. But using a wand as some sort of battery to transfer vis from a node to your machine didn't work as expected. What if you could rip open a node?
|
||
|
||
# Quest.276 - Bring it home
|
||
gtnh.quest276.name=Bring it home
|
||
gtnh.quest276.desc=You probably have a nice collection of bookmarked nodes. But running around to recharge your wand(s) isn't really the way an adept thaumaturge should get his required vis. Moving nodes is not that hard, but without doubt, you need something to protect them from each other.
|
||
|
||
# Quest.277 - Automated wand-recharge
|
||
gtnh.quest277.name=Automated wand-recharge
|
||
gtnh.quest277.desc=So you found a way to gather nodes now. What about automated wand recharge? Wouldn't that be extremely convenient?
|
||
|
||
# Quest.278 - Centi-vis stuff
|
||
gtnh.quest278.name=Centi-vis stuff
|
||
gtnh.quest278.desc=You totally should get yourself some centi-vis things to transport and use the vis from stabilized nodes.
|
||
|
||
# Quest.279 - The dark realm
|
||
gtnh.quest279.name=The dark realm
|
||
gtnh.quest279.desc=We found the way... my precious. We found it! Only need 4 tasty eyes, and some magic to open the door. The secret door, they didn't see it. Hehehe! All the time. It was there... Aaaall the time!
|
||
|
||
# Quest.280 - They see me, they watch me
|
||
gtnh.quest280.name=They see me, they watch me
|
||
gtnh.quest280.desc=Eyes. Yes. Eyes! I need eyes, my precious. Not spidery ones, no. Nasty hairy things. Don't taste good. Eldritch eyes! I will rip those from their bodies.
|
||
|
||
# Quest.281 - Really (Really!) dark magic
|
||
gtnh.quest281.name=Really (Really!) dark magic
|
||
gtnh.quest281.desc=Fools. FOOLS I say! They know nothing! This book will guide me, yes. Yes it will, my precious. It will lead us to even more POWER!%n%nAvailable in your local bookstore, and also occasionally found on Crimson Knights and Crimson Clerics.
|
||
|
||
# Quest.282 - Secrets
|
||
gtnh.quest282.name=Secrets
|
||
gtnh.quest282.desc=I can feel it. Yess. Yeeeess. We will gain more power nigh. Nigh! Yes. My precious. The voices gave me a hint, there is a dimension filled with unbelievable sources of magic energy. I must go there. I must! The crimson people know the secret. I will rip them aparrrt.. They will tell me!%n%nNOTE: You might want to setup a spawner because you'll need to kill a lot of these.
|
||
|
||
# Quest.283 - Find the key
|
||
gtnh.quest283.name=Find the key
|
||
gtnh.quest283.desc=No, nooo! They have hidden it! Must find the keeey. Must find it! We need the tablet to open the door my precious.
|
||
|
||
# Quest.284 - The power of creation
|
||
gtnh.quest284.name=The power of creation
|
||
gtnh.quest284.desc=What... What am I doing here? Where am I?! What is this place?! Oh those headaches... (It seems that the pulsating pearl you just found cured your brain from... something. Something old, probably some kind of trap to keep away unworthy ones.)%n%n/iskamiunlocked will tell you if you have successfully unlocked Kami. If not, try researching the Thaumium Crowbar and the Cursed Spirits Blade.
|
||
|
||
# Quest.285 - Concentrated darkness
|
||
gtnh.quest285.name=Concentrated darkness
|
||
gtnh.quest285.desc=For some reason, you decided to infuse darkness into a seed. It appeared to be promising. For what? You don't know...
|
||
|
||
# Quest.286 - "Armor"
|
||
gtnh.quest286.name="Armor"
|
||
gtnh.quest286.desc=This new metal, it's so... appealing. You feel comfortable while holding it, so why not get yourself some armor? What could go wrong? It sure will protect you.
|
||
|
||
# Quest.287 - What could possibly go wrong?
|
||
gtnh.quest287.name=What could possibly go wrong?
|
||
gtnh.quest287.desc=256 essentia in one block! Now that is what I call storage. Does make weird sounds, but I guess it's nothing special...
|
||
|
||
# Quest.288 - Let's try this
|
||
gtnh.quest288.name=Let's try this
|
||
gtnh.quest288.desc=Mortals. Pah. What do they know about REAL power. The voices tell me I need to focus on alienis and tenebrae if I want to advance. So what about food?
|
||
|
||
# Quest.289 - An appropriate weapon
|
||
gtnh.quest289.name=An appropriate weapon
|
||
gtnh.quest289.desc=My new armor needs an appropriate weapon to go along with. I should make something to fire creatures of the nether at enemies!
|
||
|
||
# Quest.290 - Improved armor: Ninja style
|
||
gtnh.quest290.name=Improved armor: Ninja style
|
||
gtnh.quest290.desc=Time to get some decent armor. With this, those infernal monsters won't be as much of a pain as they are now.
|
||
|
||
# Quest.291 - Little helpers
|
||
gtnh.quest291.name=Little helpers
|
||
gtnh.quest291.desc=A state of the art thaumaturge doesn't work any more. He has little helpers. Golems can and will do all the things for you, just as you command them.
|
||
|
||
# Quest.292 - Slightly better
|
||
gtnh.quest292.name=Slightly better
|
||
gtnh.quest292.desc=Wood is somewhat better than straw. They are still to be considered weak, but an ideal little cutie for farms.
|
||
|
||
# Quest.293 - Sticks and stones...
|
||
gtnh.quest293.name=Sticks and stones...
|
||
gtnh.quest293.desc=...will break your bones! These guys are hard as rock (Insert audience laugh here) and will protect your claim as good as possible.
|
||
|
||
# Quest.294 - The best of all
|
||
gtnh.quest294.name=The best of all
|
||
gtnh.quest294.desc=Highly durable, can carry a lot of items and is considered the "top tier" golem. But you are sure there is more...%n%nYou'll need to chisel a thaumium block to get the right kind you need for the golem.
|
||
|
||
# Quest.295 - Essentia storage
|
||
gtnh.quest295.name=Essentia storage
|
||
gtnh.quest295.desc=Sure, you could just go with gazillions of jars, but it's way more convenient to store essentia in a chest or barrel. Isn't it?
|
||
|
||
# Quest.296 - The basic elements
|
||
gtnh.quest296.name=The basic elements
|
||
gtnh.quest296.desc=Of course you know where and how to get the basic essentia types. Do you..?
|
||
|
||
# Quest.297 - Essentia transmission
|
||
gtnh.quest297.name=Essentia transmission
|
||
gtnh.quest297.desc=What if... you could send essentia from a different location to your infusion matrix? You could finally get rid of all those jars around your altar. Also, there might be an additional use for those mirrors.%n%nYou have an intuition that a more energetic metal would allow for very interesting uses.
|
||
|
||
# Quest.298 - (Almost) automated essentia
|
||
gtnh.quest298.name=(Almost) automated essentia
|
||
gtnh.quest298.desc=By combining the essentia locus, the essentia mirror and an essentia aggregator, you are now able to transmit essentia from almost anywhere. Fancy essentia-storage facility incomming!
|
||
|
||
# Quest.299 - Essentia monitoring
|
||
gtnh.quest299.name=Essentia monitoring
|
||
gtnh.quest299.desc=Manually checking your jars can be tedious, especially if you want to infuse a bunch of stuff at once. Luckily, the essentia locus can help you with that, as it monitors all jars that have been targeted with a crystalline eye.
|
||
|
||
# Quest.300 - Cleaning the goo
|
||
gtnh.quest300.name=Cleaning the goo
|
||
gtnh.quest300.desc=As you do more and more infusions, you're getting tired of removing all the flux that's generated. The shovel of the purifier will help you cleaning up flux, and is a must-have.
|
||
|
||
# Quest.301 - One does not simply...
|
||
gtnh.quest301.name=One does not simply...
|
||
gtnh.quest301.desc=...play with magic. Be warned, these fires are very dangerous! But who doesn't want a patch of snow in the nether?%n%n<>4Fire spread is disabled in the configs of servers to prevent massive lag and world destruction.
|
||
|
||
# Quest.302 - Useful plant life
|
||
gtnh.quest302.name=Useful plant life
|
||
gtnh.quest302.desc=While regular plants are mostly used to make food, you are wondering if you could get some... "more useful" plant life going...
|
||
|
||
# Quest.303 - Pushing the limits
|
||
gtnh.quest303.name=Pushing the limits
|
||
gtnh.quest303.desc=Regular enchantments have a limit, like III for Fortune. Utilizing magic, you should be able to bypass that limitation, at least a tiny bit; Eventually creating enchantments like Fortune IV. It comes with limitations, but your book shall tell you more about those.
|
||
|
||
# Quest.304 - Enchanting like a pro
|
||
gtnh.quest304.name=Enchanting like a pro
|
||
gtnh.quest304.desc=Finally, a device where you can actually choose which enchantments you want to have. Powered by vis, it can create the most powerful combinations one could imagine.
|
||
|
||
# Quest.305 - Crying obsidian...
|
||
gtnh.quest305.name=Crying obsidian...
|
||
gtnh.quest305.desc=...it mourns the dead. This might come in handy for some cases. By placing 2 on top of each other, you're able to set your respawn point to that location, without the need for a bed. It's up to you to imagine the possibilities...
|
||
|
||
# Quest.306 - Useful trees
|
||
gtnh.quest306.name=Useful trees
|
||
gtnh.quest306.desc=Just like plants, there are trees that will attract various friendly and "not so friendly" creatures. (No warranty when placed in desolated biome!)
|
||
|
||
# Quest.307 - The Power of Gods
|
||
gtnh.quest307.name=The Power of Gods
|
||
gtnh.quest307.desc=The pearl you've found has some interesting effects on you. Not only are the voices almost gone, somehow it has also expanded your perception. You can "feel" the magic around you. This is definitely worth some further investigation.
|
||
|
||
# Quest.308 - The final goal
|
||
gtnh.quest308.name=The final goal
|
||
gtnh.quest308.desc=Thanks to your help I have managed to create the ultimate energy source: An encased wormhole that drains energy from a synthesized pocket universe, to the point when it reaches heat death. I have no use for it, so you may have it. Thank you for making my dream come true!
|
||
|
||
# Quest.309 - Shards of Opposite Worlds
|
||
gtnh.quest309.name=Shards of Opposite Worlds
|
||
gtnh.quest309.desc=This morning, you just wanted to facepalm yourself to death. During your past journeys, you have already seen strangely colored shards. But unlike the primal shards you use every day, these seem to contain the raw essence of their dimension. Heaven and Hell... so to speak. Two opposite worlds.
|
||
|
||
# Quest.310 - Unleashed the Power - Cowl
|
||
gtnh.quest310.name=Unleashed the Power - Cowl
|
||
gtnh.quest310.desc=To make use of your armor to the fullest extent, you'll have to unleash its hidden power. This is not an easy task; But it's worth the effort!
|
||
|
||
# Quest.311 - Unbreakable Cowl
|
||
gtnh.quest311.name=Unbreakable Cowl
|
||
gtnh.quest311.desc=It will never break. How convenient.
|
||
|
||
# Quest.312 - Unleashed the Power - Leggings
|
||
gtnh.quest312.name=Unleashed the Power - Leggings
|
||
gtnh.quest312.desc=To make use of your armor to its full extent, you'll have to unleash its hidden power. This is not an easy task; But it's well worth the effort!
|
||
|
||
# Quest.313 - Unbreakable Leggings
|
||
gtnh.quest313.name=Unbreakable Leggings
|
||
gtnh.quest313.desc=They will never break. How convenient.
|
||
|
||
# Quest.314 - Unleashed the Power - Robe
|
||
gtnh.quest314.name=Unleashed the Power - Robe
|
||
gtnh.quest314.desc=To make use of your armor to its full extent, you'll have to unleash its hidden power. This is not an easy task; But it's well worth the effort!
|
||
|
||
# Quest.315 - Unbreakable Robe
|
||
gtnh.quest315.name=Unbreakable Robe
|
||
gtnh.quest315.desc=It will never break. How convenient.
|
||
|
||
# Quest.316 - Infused Cloth
|
||
gtnh.quest316.name=Infused Cloth
|
||
gtnh.quest316.desc=By combining ichor with enchanted fabric, you've created something that could be compared to mithril. Light as wool, but durable like steel. Also, it conducts magic energy like nothing else you've seen before. This seems to be an excellent material for a new type of armor.
|
||
|
||
# Quest.317 - Unleashed the Power - Boots
|
||
gtnh.quest317.name=Unleashed the Power - Boots
|
||
gtnh.quest317.desc=To make use of your armor to its full extent, you'll have to unleash its hidden power. This is not an easy task; But it's well worth the effort!
|
||
|
||
# Quest.318 - Unbreakable Boots
|
||
gtnh.quest318.name=Unbreakable Boots
|
||
gtnh.quest318.desc=They will never break. How convenient.
|
||
|
||
# Quest.319 - Unbreakable Axe
|
||
gtnh.quest319.name=Unbreakable Axe
|
||
gtnh.quest319.desc=An axe made of your new metal will never break and will accept enchantments with ease. Something tells you there must be more...
|
||
|
||
# Quest.320 - Infused Thaumium
|
||
gtnh.quest320.name=Infused Thaumium
|
||
gtnh.quest320.desc=By combining ichor with some thaumium, the metal turned into something new; Something extremely durable but also soft. Its magic conductivity is incredible
|
||
|
||
# Quest.321 - Unbreakable Sword
|
||
gtnh.quest321.name=Unbreakable Sword
|
||
gtnh.quest321.desc=A sword made of your new metal will never break and will accept enchantments with ease. Something tells you there must be more...
|
||
|
||
# Quest.322 - Unbreakable Pickaxe
|
||
gtnh.quest322.name=Unbreakable Pickaxe
|
||
gtnh.quest322.desc=A pickaxe made of your new metal will never break and will accept enchantments with ease. Something tells you there must be more...
|
||
|
||
# Quest.323 - Unbreakable Shovel
|
||
gtnh.quest323.name=Unbreakable Shovel
|
||
gtnh.quest323.desc=A shovel made of your new metal will never break and will accept enchantments with ease. Something tells you there must be more...
|
||
|
||
# Quest.324 - Unleashed the Power - Sword
|
||
gtnh.quest324.name=Unleashed the Power - Sword
|
||
gtnh.quest324.desc=To make use of your tool to its full extent, you'll have to unleash its hidden power. This is not an easy task; But it's well worth the effort!
|
||
|
||
# Quest.325 - Unleashed the Power - Shovel
|
||
gtnh.quest325.name=Unleashed the Power - Shovel
|
||
gtnh.quest325.desc=To make use of your tool to its full extent, you'll have to unleash its hidden power. This is not an easy task; But it's well worth the effort!
|
||
|
||
# Quest.326 - Unleashed the Power - Axe
|
||
gtnh.quest326.name=Unleashed the Power - Axe
|
||
gtnh.quest326.desc=To make use of your tool to its full extent, you'll have to unleash its hidden power. This is not an easy task; But it's well worth the effort!
|
||
|
||
# Quest.327 - Unleashed the Power - Pickaxe
|
||
gtnh.quest327.name=Unleashed the Power - Pickaxe
|
||
gtnh.quest327.desc=To make use of your tool to its full extent, you'll have to unleash its hidden power. This is not an easy task; But it's well worth the effort!
|
||
|
||
# Quest.328 - Hold All the Foci
|
||
gtnh.quest328.name=Hold All the Foci
|
||
gtnh.quest328.desc=Hermione's first years bag.
|
||
|
||
# Quest.329 - Where Do the Items Go?
|
||
gtnh.quest329.name=Where Do the Items Go?
|
||
gtnh.quest329.desc=It's probably better not to ask...
|
||
|
||
# Quest.330 - Magical Waystones
|
||
gtnh.quest330.name=Magical Waystones
|
||
gtnh.quest330.desc=This can be used to go back to a Celestial Gateway if you have a bound Celestial Pearl in your hotbar. It will use the leftmost one in your hotbar, so you can carry multiple to travel around!
|
||
|
||
# Quest.331 - Why walk...
|
||
gtnh.quest331.name=Why walk...
|
||
gtnh.quest331.desc=...when you can teleport? This little device allows you to teleport around almost for free. Is it cheaty? Is it OP? Nope, it's a celestial gateway!%n%n10 can be set per device, so get creative! ...Unless you want to go to other Dims, which it can't do. But hey, faster travel around your base!
|
||
|
||
# Quest.332 - Fire burn and...
|
||
gtnh.quest332.name=Fire burn and...
|
||
gtnh.quest332.desc=In order to get started with your basic witchery needs, you need a witches oven. It requires anointing paste, which you will need an MV mixer to make.%n%nThe witches oven is used to get the most basic ingredients for your recipes - Fumes.%n%nThe oven is able to capture the by-products produced in the cooking process. Activating the oven to show the interface screen, you will see an additional slot to the right of the fuel slot. Clay jars must be placed in this slot. If there are clay jars present when something is cooked, there is a chance a by-product will be captured in one of the jars. These by-products are important ingredients in other recipes. If there are no clay jars in the oven when something is cooked, no by-products will be produced.%n%nUpgrading an Oven%n%nAn oven can be upgraded by placing either a Fume Funnel or a Filtered Fume Funnel to the left and right of it. Each Fume Funnel will increase the cooking speed by and additional 10 per cent (over a furnace) and increase the chance of a by-product being produced by and additional 25 per cent for a Fume Funnel or 30 per cent for a Filtered Fume Funnel.%nAn Oven can use at most two upgrades and they must have the same facing as the oven.%n%nA fully upgraded oven will therefore cook at 130 per cent speed (compared to a furnace) and have a chance of a by-product of 90 per cent.
|
||
|
||
# Quest.333 - Offerings
|
||
gtnh.quest333.name=Offerings
|
||
gtnh.quest333.desc=For all your offering needs. And of course, it looks fancy!%n%nAn altar is created by placing six altar blocks in a 2x3 pattern; you will know it is correct when a red cloth appears over the top of the altar.%n%nActivating the altar by right-clicking on it will bring up a screen showing how much power the altar has collected, how much it can collect and its current recharge rate. It is important to check that there is sufficient available power to perform a given rite or use a distillery or kettle recipe.%n%nThe maximum amount of power available is determined by how many natural items are in the vicinity of the altar: dirt, grass, trees, plants, etc. all contribute; stone and sand do not. The important thing is to have a diverse mix of different plants, trees and crops (plants from other mods are supported to an extent as well).%n%nCertain objects (or foci), placed onto an altar, will boost the focusing capabilities of an altar, either improving the amount of magic it can focus, the rate at which it replenishes or the range it can distribute power. Only one of each type of item (skull, chalice, etc.) will have an effect. There may also be other less savory foci that dark magic practitioners could make use of.
|
||
|
||
# Quest.334 - ...Cauldron bubble
|
||
gtnh.quest334.name=...Cauldron bubble
|
||
gtnh.quest334.desc=The second thing you'll need is a cauldron. It is used to craft most of the basic items, like mutandis.%n%nIt is made by placing a regular Cauldron in the world, and then using Anointing Paste on it.%n%nTo brew a potion, cast a ritual or create an item, the cauldron must first be filled with water. This can be achieved by using three buckets of water on it, pumping water into it using pipes, or by using a Dispenser containing a Brew of Endless Water.%n%nOnce a cauldron is full of water, it must boil. Lighting a fire beneath the cauldron is the only way for this to happen. Using a netherrack block will guarantee the fire does not go out, although if it does go out, it may be set to boil again without any consequences (unlike brewing in a Kettle!).%n%nWhen the water is boiling, ingredients may be added to the Cauldron (one after another), to create the desired effect. The book, Witches' Brews gives a complete overview of all ingredients and what they can do when added to a brew.
|
||
|
||
# Quest.335 - Don't touch the needle!
|
||
gtnh.quest335.name=Don't touch the needle!
|
||
gtnh.quest335.desc=While having not many recipes by itself, the few it has are rather important for your further witchery progression.
|
||
|
||
# Quest.336 - Probably usable for soup
|
||
gtnh.quest336.name=Probably usable for soup
|
||
gtnh.quest336.desc=But its main purpose is to brew potions and infusions.%n%nA kettle must be set up in the correct way, before it may be used. %n%nFirstly, a fire must be set under the kettle (netherrack is best for this, but wood will do just as well). %n%nNext the kettle must be filled by using a Water-filled Bucket on it. %n%nThirdly, each of the six ingredients for the brew or infusion must be thrown into the kettle, one at a time (the liquid will change color according to the recipe being used). %n%nFinally, a glass bottle must be used on the kettle to bottle the resulting brew, this must be done multiple times depending on the recipe.%n%nIt is important to keep the fire going constantly while the recipe is being prepared, otherwise it will be ruined. Swirls coming from the kettle is a sign all is well, black smoke (and brown liquid) indicates the brew is ruined. When a brew is ruined, the kettle must be emptied with a glass bottle, or just filled with more water, and the whole process repeated.%n%nWhen a brew is complete, the liquid will be the color of the resulting brew and will splutter (in addition to white swirls).%n%nSome recipes will require magical energy from a nearby Altar before they are bottled. If the brew is bottled when insufficient energy is available, the brew will be ruined. Black swirls coming from the Kettle is a good sign there is not enough power. A kettle must be within 14 (to 16) blocks of an Altar in order to obtain power from it (it can obtain power only from a single altar).
|
||
|
||
# Quest.337 - Don't shake it too much
|
||
gtnh.quest337.name=Don't shake it too much
|
||
gtnh.quest337.desc=Unlike nitroglycerin, this stuff doesn't explode. But you still shouldn't shake it too much...
|
||
|
||
# Quest.338 - Spirit coin transfer
|
||
gtnh.quest338.name=Spirit coin transfer
|
||
gtnh.quest338.desc=The Potion of Spirit can only made in the spirit world. Wondering how you can get your stuff like the Kettle, Spinning Wheel or Cauldron to the spirit world? Well you can bypass it probably on servers with the enderchests but for single player or a server without any enderchest you can transfer a few coins to the spirit world and buy some stuff. Don't claim the coins until you have already passed to the other side.%n%nYou have already collected a few coins in quests. Let's transfer them now and save it in a chest.%n%nIt's a repeatable quest so you can do it as long you have enough coins.
|
||
|
||
# Quest.339 - Circle magic
|
||
gtnh.quest339.name=Circle magic
|
||
gtnh.quest339.desc=For circle magic, you need... a circle, obviously. There are 4 types of chalk you can use, and you'll need all of them to proceed.
|
||
|
||
# Quest.340 - Portable power source
|
||
gtnh.quest340.name=Portable power source
|
||
gtnh.quest340.desc=By infusing a stone with fiery magic you can create an "Attuned Stone". These stones can be used to link non-magical devices to the magical currents present...
|
||
|
||
# Quest.341 - Flying OINKment
|
||
gtnh.quest341.name=Flying OINKment
|
||
gtnh.quest341.desc=You tried, it doesn't fly. And it also doesn't make any OINK sounds, sadly. But there might be some use for it...
|
||
|
||
# Quest.342 - Nimbus 1999
|
||
gtnh.quest342.name=Nimbus 1999
|
||
gtnh.quest342.desc=Not as good as its successor, the 2000'ish model, but still "somehow" useful...
|
||
|
||
# Quest.343 - Bloodlust: Refined evil
|
||
gtnh.quest343.name=Bloodlust: Refined evil
|
||
gtnh.quest343.desc=Refined good was out of stock, sorry.
|
||
|
||
# Quest.344 - Bloodlust: Witches hand
|
||
gtnh.quest344.name=Bloodlust: Witches hand
|
||
gtnh.quest344.desc=In case you don't like the infernal witches...
|
||
|
||
# Quest.345 - Bloodlust: Seeping shoes
|
||
gtnh.quest345.name=Bloodlust: Seeping shoes
|
||
gtnh.quest345.desc=Who needs an antidote? Now with free fertilizer!%n%nBe wise and trade with the demon before you kill em.
|
||
|
||
# Quest.346 - Bloodlust: Taglock kits
|
||
gtnh.quest346.name=Bloodlust: Taglock kits
|
||
gtnh.quest346.desc=Get a death protection poppet and get a stack of taglock kits. For all your trolling needs.
|
||
|
||
# Quest.347 - Bloodlust: Drop of luck
|
||
gtnh.quest347.name=Bloodlust: Drop of luck
|
||
gtnh.quest347.desc=Hard to get, even with that quest. But less of a grind...
|
||
|
||
# Quest.348 - Bloodlust: "Cain" sword
|
||
gtnh.quest348.name=Bloodlust: "Cain" sword
|
||
gtnh.quest348.desc=Serves 2 purposes: Style. And... ah, yeah... Something useful for vampires.
|
||
|
||
# Quest.349 - Be a vampire; Dress like a fancy person
|
||
gtnh.quest349.name=Be a vampire; Dress like a fancy person
|
||
gtnh.quest349.desc=Sometimes it can be troublesome to get fancy clothing. However, if you prove yourself worthy, you get a set for free.
|
||
|
||
# Quest.350 - A few more things...
|
||
gtnh.quest350.name=A few more things...
|
||
gtnh.quest350.desc=Ok, I think I have everything I need to assemble the device. Can you assist me with some additional materials? I need to update most of my machines, as these exotic components you got me damaged most of them already. Don't worry, I have a list here.%n%nMost of my circuits burned to a crisp while I was trying to measure the conductivity of these soul and life shards. I need better ones.%n%nGood lord, these mysterious crystals have eaten away my diamond grinding head! How could that happen? Can you get me a better one?%n%nDo you see that pile of chrome over there? No? Neither do I. Because the machine was VAPORIZED! Good that you gave me 2 singularities, the first one... Well... Just get me a better casing, would you?%n%nIt seems, that the stabilizers need... stabilizing... But I'm out of field generators. Can you help me with this?
|
||
|
||
# Quest.351 - Hello There!
|
||
gtnh.quest351.name=Hello There!
|
||
gtnh.quest351.desc=I've observed your progress, and I have to say, I'm impressed. I might need your help soon on a big project of mine.
|
||
|
||
# Quest.352 - Power. So much power!
|
||
gtnh.quest352.name=Power. So much power!
|
||
gtnh.quest352.desc=If only I could harness it... Well, hi there my friend. I need your help with a project of mine. I want to create an immense power source, but I have a few problems that I need to solve first. Will you help me? You will be rewarded.
|
||
|
||
# Quest.353 - A problem that matters
|
||
gtnh.quest353.name=A problem that matters
|
||
gtnh.quest353.desc=I need to open a wormhole. But for that, I need an immense gravitational field. One like those created upon the death of a massive star, a black hole. But I can't really "kill" a sun for this. I need to compress matter somehow... But... How? I think I may need a specialized machine for this, one that does not use explosions, as that won't get dense enough.
|
||
|
||
# Quest.354 - Now that matters!
|
||
gtnh.quest354.name=Now that matters!
|
||
gtnh.quest354.desc=Of course! The matter condenser! How come I didn't think of that?
|
||
|
||
# Quest.355 - I need a stabilizer
|
||
gtnh.quest355.name=I need a stabilizer
|
||
gtnh.quest355.desc=Opening the wormhole is one thing, but I need to stabilize it, so it doesn't harm anything. I guess I need something made of crystal. Why? Because I like it fancy. Find me a crystal-based, transparent material with immense power, would you?
|
||
|
||
# Quest.356 - Shiny!
|
||
gtnh.quest356.name=Shiny!
|
||
gtnh.quest356.desc=What in the world is this? This is amazing! I need more of these! They will be an amazing containment material for the wormhole!
|
||
|
||
# Quest.357 - I'm hungry
|
||
gtnh.quest357.name=I'm hungry
|
||
gtnh.quest357.desc=What... I work a lot! So get me some food please.
|
||
|
||
# Quest.358 - It needs a power plug...
|
||
gtnh.quest358.name=It needs a power plug...
|
||
gtnh.quest358.desc=Given the fact that I will be able to craft this device, it needs some kind of "plug" to get the power out. I need something to conduct immense amounts of power. I thought about superconductors, but they don't fit with the crystal casing material I have in mind. I need 2 different crystals, one for positive and one for negative charge.
|
||
|
||
# Quest.359 - Red and blue
|
||
gtnh.quest359.name=Red and blue
|
||
gtnh.quest359.desc=Really? A red and blue crystal? How awesome is that! I think I will need 8 of each color, just to be sure.
|
||
|
||
# Quest.360 - A casing
|
||
gtnh.quest360.name=A casing
|
||
gtnh.quest360.desc=I need something for the outer shell. Again, a crystal-based material would be best, because I like it shiny. I tested all crystals we know and none of them meet the requirements. I heard you have access to outer space? Can you try to find a suitable material while you're out there?
|
||
|
||
# Quest.361 - Fancy!
|
||
gtnh.quest361.name=Fancy!
|
||
gtnh.quest361.desc=Yes. Yes! That's it! Bring me more of this stuff! I probably need a lot of it...
|
||
|
||
# Quest.362 - Beyond imagination
|
||
gtnh.quest362.name=Beyond imagination
|
||
gtnh.quest362.desc=What is this? Draconium dust? I wonder if I could use this for something...
|
||
|
||
# Quest.363 - The power of dragons
|
||
gtnh.quest363.name=The power of dragons
|
||
gtnh.quest363.desc=Hey my friend. I got your sample, and I have to say, I'm amazed. This material has a lot of potential, but it's useless at the moment. I have an idea how to turn this into something useful, but I need you to help me with a few problems first.%n%nI need a good handful of that stuff for my research. Please get me some.
|
||
|
||
# Quest.364 - A hull
|
||
gtnh.quest364.name=A hull
|
||
gtnh.quest364.desc=First things first, we need a hull. I played around with your sample, and it seems that it reacts with every known material. It even attacks Iridium! It's completely harmless if it's in a box that is open, but as soon as I try to enclose it in something, poof. It breaks free. We need something stronger than iridium my friend.%n%nMaybe something from the core of a dead star....White dwarf won't be dense enough...Perhaps a Neutron Star? Hmmm...Yes, fetch me some ore from the core of a Neutron Star and we'll try some next steps.
|
||
|
||
# Quest.365 - Dense, denser, Neutronium
|
||
gtnh.quest365.name=Dense, denser, Neutronium
|
||
gtnh.quest365.desc=Now look at this. This stuff is incredibly dense. Maybe this material will be sufficiently strong?%n%nThis looks promising. Send me some samples, and I will try my luck.
|
||
|
||
# Quest.366 - Not a planet
|
||
gtnh.quest366.name=Not a planet
|
||
gtnh.quest366.desc=This place is interesting. Maybe I should try to find new materials here...%n%nWhat's that? Scanning shows some kind of new radioactive ore. Go and check it out, maybe hold some - with proper protection of course.
|
||
|
||
# Quest.367 - Successful.. Or not?
|
||
gtnh.quest367.name=Successful.. Or not?
|
||
gtnh.quest367.desc=Heh, neutronium. I didn't even know such a thing really exists. Unfortunately, the draconium dust was enclosed for... 5 seconds? But, it was a small success. %n%nOk let's travel to some planets and moons and look for the new material. I think we have to fly very far away for it.%n%nSomeplace dark, on a planet near the Kuiper Belt.
|
||
|
||
# Quest.368 - Black Plutonium
|
||
gtnh.quest368.name=Black Plutonium
|
||
gtnh.quest368.desc=This doesn't seem to be dense, but it's a material you haven't seen before. Maybe this could be the solution?%n%nBlack what? Huh, interesting. Send me some samples, I want to analyse it.
|
||
|
||
# Quest.369 - We have a hull
|
||
gtnh.quest369.name=We have a hull
|
||
gtnh.quest369.desc=Surprisingly, this material is able to contain the draconium dust. It could be the radiation. Good job my friend!
|
||
|
||
# Quest.370 - Draconium Dust core
|
||
gtnh.quest370.name=Draconium Dust core
|
||
gtnh.quest370.desc=I've created a first sample of what I shall call "Draconium Dust core". Not quite the result I expected to be honest, but see for yourself.
|
||
|
||
# Quest.371 - We need to control it
|
||
gtnh.quest371.name=We need to control it
|
||
gtnh.quest371.desc=The problem is that the immense power of this dust is released all at once. We need something to control the vast amount of energies. I noticed that the dust starts to glow when it gets near an aura node. Maybe Thaumaturgy has the solution?
|
||
|
||
# Quest.372 - The power of primals
|
||
gtnh.quest372.name=The power of primals
|
||
gtnh.quest372.desc=What else could control energies better than a focus of crystallized primal energy? With this little item, it should be possible to control the energies released from the dust.
|
||
|
||
# Quest.373 - Unforeseen consequences
|
||
gtnh.quest373.name=Unforeseen consequences
|
||
gtnh.quest373.desc=You haven't heard anything in a while from the technician. You have a feeling that something might have gone terrible wrong, so you went to his place to investigate. What you found was... nothing. A void. It seems that he tried to combine the pearl with the dust. What did he say? The dust reacts to aura nodes? Of course it does. It amplifies the energies by a thousand times. And giving it raw primal energy, good lord, what has he done. May he rest in peace...
|
||
|
||
# Quest.374 - I'm on my own now
|
||
gtnh.quest374.name=I'm on my own now
|
||
gtnh.quest374.desc=I need to continue my research. I still think that this primordial pearl is the key to control the dust, but I'm not sure how. Maybe the pearl is just too strong? I should try to use something that's similar, but less powerful. It reacts to vis, so maybe.. I should try to make a wand focus with that pearl. That way, I could channel vis into the dust without actually combining both.
|
||
|
||
# Quest.375 - An interesting material
|
||
gtnh.quest375.name=An interesting material
|
||
gtnh.quest375.desc=This metal has quite interesting properties. It seems that it has absorbed some of the energy that exists in the End. While ender pearls are quite fragile, this metal is a lot more durable. However, the absorbed energy is not enough to teleport things around. But you might find a solution for this.
|
||
|
||
# Quest.376 - Gross, what is that...
|
||
gtnh.quest376.name=Gross, what is that...
|
||
gtnh.quest376.desc=It's purple, and it smells like rotten eggs. But while staring at this unpleasant fluid, you had an idea. You can't reach the dust directly, but can you actually teleport something in and out the field? Might be worth a try.
|
||
|
||
# Quest.377 - An appropriate focus
|
||
gtnh.quest377.name=An appropriate focus
|
||
gtnh.quest377.desc=You've tried a lot, and nothing was quite enough to activate the dust. Until now. You finally found a focus that is able to transmit enough power to cause a heavy reaction with the dust, but not enough to cause problems.
|
||
|
||
# Quest.378 - Activated draconium dust
|
||
gtnh.quest378.name=Activated draconium dust
|
||
gtnh.quest378.desc=At least for a short period of time. The wand focus is powerful enough to activate the dust, but it will convert back to regular dust as soon as I stop feeding it with vis. If I only could contain it, surround it with a forcefield...
|
||
|
||
# Quest.379 - The strongest forcefield
|
||
gtnh.quest379.name=The strongest forcefield
|
||
gtnh.quest379.desc=In order to create a forcefield, I need to build myself a containment device. I will use only the best emitters I can afford. I will take no risks here.
|
||
|
||
# Quest.380 - Not what I expected...
|
||
gtnh.quest380.name=Not what I expected...
|
||
gtnh.quest380.desc=The outcome was... interesting. It did not explode, instead, the activated draconium dust generated a counter-field to mine! Unfortunately, the emitters could not stand the reverse energies, and melted. I was able to shut it off quick enough to save the machine casing (At least what's left from it...) And a couple of field generators.
|
||
|
||
# Quest.381 - Forcefield, second try
|
||
gtnh.quest381.name=Forcefield, second try
|
||
gtnh.quest381.desc=I came to the following conclusion: Draconium dust seems to react nicely with all kinds of magic energy, and seems to repel technology. So I need to find a way to create a forcefield with magic alone. There must be a way. This should be pretty similar to controlling dangerous nodes...
|
||
|
||
# Quest.382 - A magic force field
|
||
gtnh.quest382.name=A magic force field
|
||
gtnh.quest382.desc=While node stabilizers are too weak, you found a way to generate a strong containment field, generated by magic itself. You tried to use warded glass, but even the "frozen in spacetime" material could not resist the power of activated draconium dust. You decided to build another device, this time with your newest invention.%n%nThe vortex attenuator is powerful enough to negate even hungry nodes, and it also will be able to contain activated draconium dust.%n%nJust to be sure, I will add some amplifiers to it.
|
||
|
||
# Quest.383 - What the...?
|
||
gtnh.quest383.name=What the...?
|
||
gtnh.quest383.desc=The device works! It is able to fully contain and separate the draconium dust from everything around it! Unfortunately... It also prevents the vis from passing the barrier, which results in regular draconium dust... In a forcefield...
|
||
|
||
# Quest.384 - Looking for alternatives
|
||
gtnh.quest384.name=Looking for alternatives
|
||
gtnh.quest384.desc=It is frustrating. Either you are able to contain the dust but can't activate it, or, you activate it and it causes serious damage. Maybe you need to find answers somewhere else.%n%nDraconic... Like... Dragon?
|
||
|
||
# Quest.385 - Draconic... Like... Dragon?
|
||
gtnh.quest385.name=Draconic... Like... Dragon?
|
||
gtnh.quest385.desc=Maybe you where looking for the right things in the wrong place. As this dust obviously comes from dragons, the best thing to do now is to find answers in the dimension of dragons: The End.
|
||
|
||
# Quest.386 - Weird creatures
|
||
gtnh.quest386.name=Weird creatures
|
||
gtnh.quest386.desc=These ghosts are weird beings. But, I found this ectoplasm, which, by itself, seems to be pretty useless.
|
||
|
||
# Quest.387 - Activated teleport power
|
||
gtnh.quest387.name=Activated teleport power
|
||
gtnh.quest387.desc=By a random guess of yours, you combined molten ender pearls and a few more of these shards with an empty gem, and it turned blue. It is pulsating with power. You tried to use it on your containment device, and it seems to be able to bypass the force field, while keeping it intact that the same time. Sadly, it doesn't have enough power to let vis pass through. Maybe you can even further increase the gems power?
|
||
|
||
# Quest.388 - Arcane shards
|
||
gtnh.quest388.name=Arcane shards
|
||
gtnh.quest388.desc=While the normal world is based on vis and primal energy, the End seems to be quite different. This arcane shard is the crystallized form of this energy, just like the primal shards that you used so many times in the past. By pure randomness, you discovered that it reacts with the metal you've found.
|
||
|
||
# Quest.389 - Draconic evolution
|
||
gtnh.quest389.name=Draconic evolution
|
||
gtnh.quest389.desc=I found a way to combine technology and magic into something fantastic. A shiny blue emblem that emits immense amount of energy. I've decided to call it the draconic core. Make one for yourself!
|
||
|
||
# Quest.390 - Ichorium
|
||
gtnh.quest390.name=Ichorium
|
||
gtnh.quest390.desc=This new metal is quite expensive, and has an awesome hardness and is very resillient, to a point where mundane materials could never get.%nI think I can finally assemble the final frame.
|
||
|
||
# Quest.391 - Automated evolution
|
||
gtnh.quest391.name=Automated evolution
|
||
gtnh.quest391.desc=The machine is working pretty well, but it's tedious to fill in the reagents manually. But you have an idea, you could use a few basic components to fully automate the process.%n%nYou can use robot arms and conveyor belts to automate the input and output.%n%nObviously, you need to power the machines. A solar panel will do just fine.%n%nIn order to automate the catalyst, you need a few things. One golem will gather basic materials, while the second one will hunt creepers and ghasts for the more valuable ingredients.%n%nYou found a way to re-use the singularity, so you only need to get some sand. Luckily, the golem that works on the catalyst will be able to get glass too. He just needs a little additional motivation.%n%nYour golems need light, obviously. Also, it would be nice if there are some signal lamps that indicate the status of the process. Would it not?
|
||
|
||
# Quest.392 - Activated teleport gem
|
||
gtnh.quest392.name=Activated teleport gem
|
||
gtnh.quest392.desc=You are sure that you've just discovered the solution for your containment problem. This gem happily transmits vis on request, while keeping the containment field intact. What a great day!
|
||
|
||
# Quest.393 - You did it! But...
|
||
gtnh.quest393.name=You did it! But...
|
||
gtnh.quest393.desc=Now that you are able to contain the activated draconium dust for an infinite amount of time, you where able to assure the energy it releases. The readings are incredible. You have never seen such a power before. The only problem is, the machinery required to keep the dust in this state is too large to use it for crafting.%n%nYou noticed something that might help: The dust reacts to vis, but it needs a lot of it, therefore you require the animation focus. If you could find a catalyst, that you can mix the dust with, you could make the dust react with the vis from its surroundings instead of a direct beam.
|
||
|
||
# Quest.394 - A catalyst
|
||
gtnh.quest394.name=A catalyst
|
||
gtnh.quest394.desc=That's it. This catalyst contains all primal energies in a quite different form, a lot weaker than any node. However, in combination with the draconium dust, it amplifies the vis that's around it, which leads to a permanent activation. It still needs to be contained, but you don't need the direct vis beam any more.%n%nThe result is a compound, which still emits massive amounts of power, but is less destructive. It still attacks the neutronium, but I think if I can find a capsule-like container that has special properties, I could create a portable version of it.
|
||
|
||
# Quest.395 - Bulma would be proud
|
||
gtnh.quest395.name=Bulma would be proud
|
||
gtnh.quest395.desc=By combining a dimensional singularity with some glass cylinders and molten gold, I was able to create a miniature containment field within a very small area. Interesting enough, the new draconium blend amplifies the containment field from the inside. Once I fill the blend in the capsule, it immediately "seals" itself. I won't be able to remove or replace the dust any more, but I don't think I have to...%n%n%nThe perfect vessel for massive power!
|
||
|
||
# Quest.396 - The final steps
|
||
gtnh.quest396.name=The final steps
|
||
gtnh.quest396.desc=Now that I've found a way to stabilize the draconium dust and keep it safe in a small capsule, I just need to make a small container for it, so I can drain the energy on demand. Neutronium will serve very well, but I need a magic conductor. Thaumium works, but gets way too hot and void metal has a bad conductivity. I need to find a high tier magic metal that is extremly strong and resillient, to a point where mundane materials could never get.
|
||
|
||
# Quest.397 - Endless evolution
|
||
gtnh.quest397.name=Endless evolution
|
||
gtnh.quest397.desc=Using your machine, you can now craft infinite amounts of these cores. And since it would be gruesome to let your golem work just for one single core, you decided to only request cores in a large batch of 64. How nice of you.
|
||
|
||
# Quest.398 - Kill Baba Yaga
|
||
gtnh.quest398.name=Kill Baba Yaga
|
||
gtnh.quest398.desc=Baba Yaga is a witch (or one of a trio of sisters of the same name), who appears as a deformed and/or ferocious-looking elderly woman. She flies around in a mortar and wields a pestle. She dwells deep in the forest, in a hut usually described as standing on chicken legs, with a fence decorated with human skulls. Baba Yaga may help or hinder those that encounter or seek her out.
|
||
|
||
# Quest.399 - Kill Horned Huntsman
|
||
gtnh.quest399.name=Kill Horned Huntsman
|
||
gtnh.quest399.desc=A Horned Huntsman is a member of the Wild Hunt, a powerful entity created by the Horned God. If one is encountered, prepare for a hard fight, or better flee.
|
||
|
||
# Quest.400 - Kill Ender Dragon
|
||
gtnh.quest400.name=Kill Ender Dragon
|
||
gtnh.quest400.desc=The dragon must die. Long enough he destroyed those precious endstone blocks!
|
||
|
||
# Quest.401 - Kill Shade of Leonard
|
||
gtnh.quest401.name=Kill Shade of Leonard
|
||
gtnh.quest401.desc=Leonard is the demonic being who is rumored to have taught a cadre of German witches their trade, and often presided over their sabbats. A skilled coven with the witches cauldron can summon a Shade of the Demon according to the method described in the Witches' Brews book.
|
||
|
||
# Quest.402 - Kill Lord of Tormentum
|
||
gtnh.quest402.name=Kill Lord of Tormentum
|
||
gtnh.quest402.desc=A Lord of Torment is a mighty demonic being that is able to create prisons to torment its victims. Those foolish enough to summon one of these creatures must prepare for an arduous fight.
|
||
|
||
# Quest.403 - Kill Mog and Gulg
|
||
gtnh.quest403.name=Kill Mog and Gulg
|
||
gtnh.quest403.desc=Mog and Gulg are the god-like beings that hobgoblins worship. They may send their avatars to pay witches a visit who exploit their worship (with a statue of hobgoblin patron). Rumor has it that using a nether star may make them take immediate notice.
|
||
|
||
# Quest.404 - Kill Demon
|
||
gtnh.quest404.name=Kill Demon
|
||
gtnh.quest404.desc=Demons are powerful, evil beings who dwell in the infernal dimensions. To date, none have been seen roaming the Nether, where their minions: ghasts, blazes and their ilk seem to dominate. To meet a demon without a way to protect oneself is almost certain death. They are known to hit like a proverbial truck, and require a significant amount of damage to kill. Some demons have even been seen shooting fireballs! They are, of course, also immune to fire.
|
||
|
||
# Quest.405 - The power of infinity
|
||
gtnh.quest405.name=The power of infinity
|
||
gtnh.quest405.desc=You've mastered everything possible. And now it's time to give your equipment the final boost. The infinity egg is just the right addition to your altar. It's quite expensive, but well worth the cost.
|
||
|
||
# Quest.406 - Tier 3 Sigils
|
||
gtnh.quest406.name=Tier 3 Sigils
|
||
gtnh.quest406.desc=They're actually useful this time.
|
||
|
||
# Quest.407 - Tier 1 slates
|
||
gtnh.quest407.name=Tier 1 slates
|
||
gtnh.quest407.desc=The basic slates. Basically just stone with blood infused in it.%n%nYou can either pump the blood out, use buckets, or fill cells to get the blood for the cutting machine.
|
||
|
||
# Quest.408 - See all the things
|
||
gtnh.quest408.name=See all the things
|
||
gtnh.quest408.desc=It's quite difficult to see how much blood there is in your altar, or your personal blood network. This little device will solve that problem for you. Just a little prick in the finger, and everything will be revealed.%n%nYou can also make the sigil of sight when you have the alchemy set too.
|
||
|
||
# Quest.409 - Basic rune
|
||
gtnh.quest409.name=Basic rune
|
||
gtnh.quest409.desc=The Blood Rune is the basic rune that makes up blood altars, expect to make a lot of them.%n%nYou need 8 runes for your tier 2 altar. You can make new stuff with your upgraded altar.
|
||
|
||
# Quest.410 - Alchemy with blood
|
||
gtnh.quest410.name=Alchemy with blood
|
||
gtnh.quest410.desc=Not like "blood alchemy". You probably will need more than one later, but for now one is sufficient.%n%nPlace an orb in the slot to start crafting, using LP from your network. You'll need higher tier orbs to craft more complicated items.
|
||
|
||
# Quest.411 - Potion catalysts
|
||
gtnh.quest411.name=Potion catalysts
|
||
gtnh.quest411.desc=In order to manipulate potions you need catalysts. You then combine the ingredient you used to get the potion effect in with either a lengthening or power catalyst to increase the duration or the strength of the potion effect.
|
||
|
||
# Quest.412 - Simple alchemical things
|
||
gtnh.quest412.name=Simple alchemical things
|
||
gtnh.quest412.desc=Alchemy can be weird, and tedious. There are a lot of reagents and even more possible combinations. For now, and in order to get started, you need a couple of basic things.
|
||
|
||
# Quest.413 - Refilling your potions
|
||
gtnh.quest413.name=Refilling your potions
|
||
gtnh.quest413.desc=If empty, you don't have to throw the potion away. Just refill it.
|
||
|
||
# Quest.414 - Special potion flasks
|
||
gtnh.quest414.name=Special potion flasks
|
||
gtnh.quest414.desc=Regular glass phials are unable to hold these special potions you want. You need to imbue them with some blood from your altar.
|
||
|
||
# Quest.415 - Potion: Flight mode
|
||
gtnh.quest415.name=Potion: Flight mode
|
||
gtnh.quest415.desc=Just to give you an idea what is possible. Let's do a sample potion. Shall we? Get yourself a potion flask, a feather and one of your weak binding agents you made. Combine those in the chemistry set, and you'll get something that you'll probably want to keep for a while.
|
||
|
||
# Quest.416 - Simple, but powerful spells
|
||
gtnh.quest416.name=Simple, but powerful spells
|
||
gtnh.quest416.desc=The simple spell system is rather easy to setup, and can be done early on in your blood magic career.
|
||
|
||
# Quest.417 - Paradigm
|
||
gtnh.quest417.name=Paradigm
|
||
gtnh.quest417.desc=Paradigms shape your spell.
|
||
|
||
# Quest.418 - Spell foci
|
||
gtnh.quest418.name=Spell foci
|
||
gtnh.quest418.desc=There are nine basic elements and each has a focus, an item that represents them. You place this focus in your altar next to the spell table in order for your magic to flow through it and the paradigm.
|
||
|
||
# Quest.419 - Some examples
|
||
gtnh.quest419.name=Some examples
|
||
gtnh.quest419.desc=There are a LOT of spell combinations to discover, so just use trial and error!
|
||
|
||
# Quest.420 - Tier 4 Sigils
|
||
gtnh.quest420.name=Tier 4 Sigils
|
||
gtnh.quest420.desc=Are they useful? Maybe.
|
||
|
||
# Quest.421 - Tier 3 slates
|
||
gtnh.quest421.name=Tier 3 slates
|
||
gtnh.quest421.desc=...and even more blood.
|
||
|
||
# Quest.422 - Tier 2 slates
|
||
gtnh.quest422.name=Tier 2 slates
|
||
gtnh.quest422.desc=You need MOOORE. Imbue some slates with even more blood.
|
||
|
||
# Quest.423 - Apprentice orb
|
||
gtnh.quest423.name=Apprentice orb
|
||
gtnh.quest423.desc=Your tier 2 orb.
|
||
|
||
# Quest.424 - Magican's orb
|
||
gtnh.quest424.name=Magican's orb
|
||
gtnh.quest424.desc=Your tier 3 orb.
|
||
|
||
# Quest.425 - Elemental chalk
|
||
gtnh.quest425.name=Elemental chalk
|
||
gtnh.quest425.desc=Necessary for rituals. You can technically use these to make the rituals, but just make the diviner.
|
||
|
||
# Quest.426 - Sacrificial runes
|
||
gtnh.quest426.name=Sacrificial runes
|
||
gtnh.quest426.desc=Poking your finger might work for simple slates and runes, but getting enough blood for advanced stuff is tedious. With sacrificial runes you are able to increase the blood gain from mobs or yourself.%n%nThese increase the blood gain by 10% additively for each rune.
|
||
|
||
# Quest.427 - Tier 3 runes
|
||
gtnh.quest427.name=Tier 3 runes
|
||
gtnh.quest427.desc=The first rune increases the I/O from the altar's buffer by a multiplicative 20% rate, and the second increases your altar's capacity by 2000L. This also increases the size of the I/O buffer, which is always 10% of the altar.
|
||
|
||
# Quest.428 - Rituals made easy
|
||
gtnh.quest428.name=Rituals made easy
|
||
gtnh.quest428.desc=Now that you have access to elemental chalk, you can get yourself the basic ritual diviner. A convenient way to place simple but yet complex magical rituals. Shift-right-click to cycle between rituals
|
||
|
||
# Quest.429 - Powerful armor
|
||
gtnh.quest429.name=Powerful armor
|
||
gtnh.quest429.desc=A long way to go, and rather expensive, but a really powerful armor and well worth the effort.
|
||
|
||
# Quest.430 - Getting soul shards
|
||
gtnh.quest430.name=Getting soul shards
|
||
gtnh.quest430.desc=Enable your sword by Shift right-clicking and slay some enemies! Collect as many shards as possible. You will need a ton of them...
|
||
|
||
# Quest.431 - Bound armor
|
||
gtnh.quest431.name=Bound armor
|
||
gtnh.quest431.desc=Time to assemble your armor. You need to build the pattern with blocks as you would craft the armor in a crafting table. The soul forge must connect to the structure on at least 2 sides. Then, right click the forge block with an empty hand to craft the armor piece.
|
||
|
||
# Quest.432 - A bloodmage's sword
|
||
gtnh.quest432.name=A bloodmage's sword
|
||
gtnh.quest432.desc=Diamonds and emeralds are limited in their ability to store LP. With this sword, you are able to get the crystallized souls from your enemies. Time to go hunting.
|
||
|
||
# Quest.433 - Rituals
|
||
gtnh.quest433.name=Rituals
|
||
gtnh.quest433.desc=Time for some rituals. The most basic one you'll probably get first is the ritual of binding.%n%nThere are various rituals, some useful, some not. The other ones you're likely to care about are: Serenade of the Nether (if you don't like everburn urns), Ballad of Alchemy (for automating alchemy), Well of Suffering (for automating blood collection), Mark of the Falling Tower (summon a meteor filled with IV-tier ore), and the endgame Convocation of the Damned.
|
||
|
||
# Quest.434 - Bound tools: Pickaxe
|
||
gtnh.quest434.name=Bound tools: Pickaxe
|
||
gtnh.quest434.desc=Mining never was easier. Just right-click with this tool and all the stone is gone! Like all bound tools, this uses a massive amount of LP.
|
||
|
||
# Quest.435 - Bound tools: Shovel
|
||
gtnh.quest435.name=Bound tools: Shovel
|
||
gtnh.quest435.desc=Ever wanted to clear out a large terrain with dirt, gravel and sand? Why not let demons do it? This shovel, imbued with the soul of a demon will unleash the power by your will. But be warned: The demon you're about to summon with this is thirsty, and it costs a lot of LP to make use of it, so make sure your LP pool is full!
|
||
|
||
# Quest.436 - Bound tools: Axe
|
||
gtnh.quest436.name=Bound tools: Axe
|
||
gtnh.quest436.desc=Upon right click while activated, this axe will clear out any wood within a large area. Be warned: This uses a huge amount of LP. You might suffer from sudden death...
|
||
|
||
# Quest.437 - A true blood-mage
|
||
gtnh.quest437.name=A true blood-mage
|
||
gtnh.quest437.desc=Bloodmagic is fine, so is Thaumcraft. Why not combine both worlds?
|
||
|
||
# Quest.438 - Complex spell system
|
||
gtnh.quest438.name=Complex spell system
|
||
gtnh.quest438.desc=Unlike the simple spells with foci and paradigm, the complex spell system is incredibly...complex. There are way too much combinations to cover them here, so it's advised to look for the knowledge in other places. However, with the items from this quest, you are able to craft a simple mining spell.
|
||
|
||
# Quest.439 - Steam > Tier 2
|
||
gtnh.quest439.name=Steam > Tier 2
|
||
gtnh.quest439.desc=Three steam lootbags give a better one = Tier 2.
|
||
|
||
# Quest.440 - §1§lOak trees are not apple trees
|
||
gtnh.quest440.name=§1§lOak trees are not apple trees
|
||
gtnh.quest440.desc=Oak trees which give apples? Who the hell added this to minecraft? You found a way of combining an oak sapling and an apple to get an apple tree sapling. Try to plant one to get a permanent source of food.%n%nOnce you complete this quest, check out the rest of the Quest Tabs. A new one, Coins Coins Coins, has unlocked. Every few quests you want to look through all the quest tabs to make sure something new hasn't unlocked somewhere else! There are lots of tabs, so be sure to scroll down!
|
||
|
||
# Quest.441 - Basic > Steam
|
||
gtnh.quest441.name=Basic > Steam
|
||
gtnh.quest441.desc=Three basic lootbags give a better one = Steam.
|
||
|
||
# Quest.442 - §1§l"Backed" potatoes
|
||
gtnh.quest442.name=§1§l"Backed" potatoes
|
||
gtnh.quest442.desc=Eating raw potatoes isn't that healthy, as you might have noticed. Some potatoes are green and poisonous already. After you get a furnace you can make delicious baked potatoes as another food alternative. Put a baked potato on a stick to make it even more delicious.
|
||
|
||
# Quest.443 - Tier 2 > Tier 3
|
||
gtnh.quest443.name=Tier 2 > Tier 3
|
||
gtnh.quest443.desc=Three Tier 2 lootbags give a better one = Tier 3.
|
||
|
||
# Quest.444 - §1§lSoft mallet adventure
|
||
gtnh.quest444.name=§1§lSoft mallet adventure
|
||
gtnh.quest444.desc=You now have some melon slices or pumpkins but what can you do with them? Well just eat them or... use a mallet to get some seeds... OK, let's craft one. Perhaps you can use this mallet for some other things too.
|
||
|
||
# Quest.445 - Tier 3 > Tier 4
|
||
gtnh.quest445.name=Tier 3 > Tier 4
|
||
gtnh.quest445.desc=Three Tier 3 lootbags give a better one = Tier 4
|
||
|
||
# Quest.446 - §1§lShields UP
|
||
gtnh.quest446.name=§1§lShields UP
|
||
gtnh.quest446.desc=With a sword in one hand, what can you do with the other? Right, you need a shield. Let's make one.
|
||
|
||
# Quest.447 - Tier 4 > Tier 5
|
||
gtnh.quest447.name=Tier 4 > Tier 5
|
||
gtnh.quest447.desc=Three Tier 4 lootbags give a better one = Tier 5.
|
||
|
||
# Quest.448 - §1§lShield update
|
||
gtnh.quest448.name=§1§lShield update
|
||
gtnh.quest448.desc=Your wooden shield is very weak. So you look for a better one. Looks like you need some leather, so go and find some cows.
|
||
|
||
# Quest.449 - Tier 5 > Tier 6
|
||
gtnh.quest449.name=Tier 5 > Tier 6
|
||
gtnh.quest449.desc=Three Tier 5 lootbags give a better one = Tier 6.
|
||
|
||
# Quest.450 - §1§lYour first long range weapon
|
||
gtnh.quest450.name=§1§lYour first long range weapon
|
||
gtnh.quest450.desc=Since you can't make any vanilla bow before LV and Tinkers weapons are not in this Tier, you find a way to make a spear out of sticks, leather and a string. Get one because some infernal monsters are easier to kill with a long range weapon.
|
||
|
||
# Quest.451 - Trigger LoC
|
||
gtnh.quest451.name=Trigger LoC
|
||
gtnh.quest451.desc=Triggered by having a "Lamp of Cinders" in your inventory.
|
||
|
||
# Quest.452 - Trigger Singularity
|
||
gtnh.quest452.name=Trigger Singularity
|
||
gtnh.quest452.desc=Triggered by making a singularity.
|
||
|
||
# Quest.453 - Trigger Shard of Creation
|
||
gtnh.quest453.name=Trigger Shard of Creation
|
||
gtnh.quest453.desc=Triggered by making a "Shard of Creation".
|
||
|
||
# Quest.454 - Trigger Life and Soul Shard
|
||
gtnh.quest454.name=Trigger Life and Soul Shard
|
||
gtnh.quest454.desc=Triggered by making a "Life Shard" and a "Soul Shard".
|
||
|
||
# Quest.455 - Trigger Unknown Crystal
|
||
gtnh.quest455.name=Trigger Unknown Crystal
|
||
gtnh.quest455.desc=Triggered by finding a "Mysterious Crystal".
|
||
|
||
# Quest.456 - Trigger Life
|
||
gtnh.quest456.name=Trigger Life
|
||
gtnh.quest456.desc=Triggers the Life Canister Quest after a Wither death.
|
||
|
||
# Quest.457 - Trigger Pluto
|
||
gtnh.quest457.name=Trigger Pluto
|
||
gtnh.quest457.desc=Triggers if you have been on Pluto.
|
||
|
||
# Quest.458 - Trigger Primordial Pearl
|
||
gtnh.quest458.name=Trigger Primordial Pearl
|
||
gtnh.quest458.desc=Triggered by the Primordial Pearl.
|
||
|
||
# Quest.459 - Trigger Wand Focus Animation
|
||
gtnh.quest459.name=Trigger Wand Focus Animation
|
||
gtnh.quest459.desc=Triggers if you craft the Primordial Focus.
|
||
|
||
# Quest.460 - Trigger Vortex Attenuator
|
||
gtnh.quest460.name=Trigger Vortex Attenuator
|
||
gtnh.quest460.desc=Triggers after you craft a Vortex.
|
||
|
||
# Quest.461 - Trigger The End Dim
|
||
gtnh.quest461.name=Trigger The End Dim
|
||
gtnh.quest461.desc=Triggers if you arrived at The End.
|
||
|
||
# Quest.462 - Trigger Amorphic Catalyst
|
||
gtnh.quest462.name=Trigger Amorphic Catalyst
|
||
gtnh.quest462.desc=Triggers if you craft the Catalyst.
|
||
|
||
# Quest.463 - Runes tier 2
|
||
gtnh.quest463.name=Runes tier 2
|
||
gtnh.quest463.desc=The speed rune is the only tier 2 rune. The speed rune does what its name implies, provides an additive 20% increase to the processing speed of the blood altar.%n%nHOWEVER, this makes it much more difficult to actually craft anything, so don't use them unless you're sure you can craft the item.
|
||
|
||
# Quest.464 - The technician part 2
|
||
gtnh.quest464.name=The technician part 2
|
||
gtnh.quest464.desc=I will ask the technician about this stuff, but I need to reach a good reputation first. He is a busy man, and I don't want to be denied.
|
||
|
||
# Quest.465 - Trigger Neutronium Ore
|
||
gtnh.quest465.name=Trigger Neutronium Ore
|
||
gtnh.quest465.desc=Triggers if you get Neutronium Ore.
|
||
|
||
# Quest.466 - Trigger Black Plutonium Ore
|
||
gtnh.quest466.name=Trigger Black Plutonium Ore
|
||
gtnh.quest466.desc=Triggers if you find Black Plutonium.
|
||
|
||
# Quest.467 - Trigger Empty Void Capsule
|
||
gtnh.quest467.name=Trigger Empty Void Capsule
|
||
gtnh.quest467.desc=Triggers if you have a Void Capsule.
|
||
|
||
# Quest.468 - Trigger Ichorium Ingot
|
||
gtnh.quest468.name=Trigger Ichorium Ingot
|
||
gtnh.quest468.desc=Triggers if you get Ichorium Ingot.
|
||
|
||
# Quest.469 - §1§lCollecting some berries
|
||
gtnh.quest469.name=§1§lCollecting some berries
|
||
gtnh.quest469.desc=Are you now waiting for the carrots to grow? Go and find some berry bushes and berries. The berries are a good source of food and you can put these bushes around your house to make a wall. It should provide a good protection against all those monsters that want to come into your house and kill you.
|
||
|
||
# Quest.470 - §1§lBerry medley
|
||
gtnh.quest470.name=§1§lBerry medley
|
||
gtnh.quest470.desc=Hmmm... what can you do with all those berries? Just eating? You will see that they have a very low saturation Level. Let's plant the new berry bushes and mix the berries to make some better food.
|
||
|
||
# Quest.471 - §2§1§lFood variants
|
||
gtnh.quest471.name=§2§1§lFood variants
|
||
gtnh.quest471.desc=Maybe you noticed already that eating the same food too often is very boring and not healthy any more. Some food like tea leaf can be taken to the furnace and processed further. So take a break and drink a cup of tea. Maybe munch some tasty raisins as they are very nice.
|
||
|
||
# Quest.472 - §2§lYour first tool
|
||
gtnh.quest472.name=§2§lYour first tool
|
||
gtnh.quest472.desc=When your tinkers tables are ready you can craft your first tool. If you did not find a village yet you can only craft flint tools. Let's start with a pickaxe, an axe and a shovel. At this point swords are unobtainable since they need metals like iron or bronze which you will get at a later stage. In the meantime use your gregtech swords. Your new tools are weak at first but the more you use them the better they will get. They will level up to level 99 if you play long enough. Tool parts can be replaced for a bit of level XP, however the tool must be fully repaired first.
|
||
|
||
# Quest.473 - §2§lMaking a better sword
|
||
gtnh.quest473.name=§2§lMaking a better sword
|
||
gtnh.quest473.desc=Now it's time to make your first tinkers sword. First you have to make blade, hand guard, and tool rod cast forms. Melt some bronze in the smeltery and cast your tool parts. Tadaa... there is your first tinkers sword.
|
||
|
||
# Quest.474 - §2§k§l§l§r§2§lUpgrade 2.0
|
||
gtnh.quest474.name=§2§k§l§l§r§2§lUpgrade 2.0
|
||
gtnh.quest474.desc=Find iron, copper and tin ore. Very funny... How can you mine these with just a flint pickaxe? %nI have an idea; bring me all the stone you mined with your flint pickaxe and I will give you a better tool head in exchange.
|
||
|
||
# Quest.475 - §6§lUpgrade #4: Upgrade tier 5 - HSS-G Coils
|
||
gtnh.quest475.name=§6§lUpgrade #4: Upgrade tier 5 - HSS-G Coils
|
||
gtnh.quest475.desc=To process more advanced materials like HSS-E, HSS-S, naquadah or draconium you need more than 4500K. Time to upgrade your EBF to 5400k.
|
||
|
||
# Quest.476 - §6§lUpgrade #5: Upgrade tier 6 - Naquadah Coils
|
||
gtnh.quest476.name=§6§lUpgrade #5: Upgrade tier 6 - Naquadah Coils
|
||
gtnh.quest476.desc=To process more advanced materials like naquadah-alloy you need more than 5400K. Upgrade your EBF to 7200k to increase the heat.
|
||
|
||
# Quest.477 - §6§lUpgrade #6: Upgrade tier 7 - Naquadah Alloy Coils
|
||
gtnh.quest477.name=§6§lUpgrade #6: Upgrade tier 7 - Naquadah Alloy Coils
|
||
gtnh.quest477.desc=To process the more advanced materials like neutronium or fluxed-electrum you need more than 7200K. Upgrade your EBF to 9001k. (OVER 9000!!!)
|
||
|
||
# Quest.478 - §3§lFlint and steel
|
||
gtnh.quest478.name=§3§lFlint and steel
|
||
gtnh.quest478.desc=After you make steel you are able to craft flint and steel. I guess you want to travel to the Nether as soon as possible but be aware; the Nether is a very dangerous place.%nNote: The ball of moss gives a tinker's tool self-repair. But if the tool is completely broke, it will have to repair to full health before fixing the tool.
|
||
|
||
# Quest.479 - §3§m§l§m§4§3§lTHE NETHER
|
||
gtnh.quest479.name=§3§m§l§m§4§3§lTHE NETHER
|
||
gtnh.quest479.desc=Now more dangerous with extra hardcore infernal mobs. Have fun and take care. Be sure to bring a tough companion along to keep you alive. If you have no friends, why not make an Iron Golem and push it through first, or bring the materials for more along with you?%n%nAlso, *when* you die here, not if, your graves will spawn skeletons because of the darkness. Make sure you light up areas where you might die, and when recovering graves light up the area *first* so that you don't end up dying over and over and making a mess.%n%nWatch out for some mobs! They'll take minimal damage from any weapon that is not their weakness. So if you seem to not be doing much damage, you probably aren't! Think about other options to hurt/kill the monster.
|
||
|
||
# Quest.480 - §2§lMalachite
|
||
gtnh.quest480.name=§2§lMalachite
|
||
gtnh.quest480.desc=Another copper source is "malachite" which can be found between Y level 10 and 40. This vein contains more iron ore variants like "brown limonite", "yellow limonite" and "banded iron ore".%n%n§4Hint:%nTo see where a special ore can be found click the raw ore in nei and it will show you more details. Works with small ores too.
|
||
|
||
# Quest.481 - §l§2§lCreosote oil
|
||
gtnh.quest481.name=§l§2§lCreosote oil
|
||
gtnh.quest481.desc=I guess you already processed a bit of wood into charcoal and wonder what you can do with all this creosote oil?%nWell you can burn it in the normal furnace to cook your food or you can make more torches with it. Later in the LV age you probably should run combustion generators with it.
|
||
|
||
# Quest.482 - §2§lAnimal farms
|
||
gtnh.quest482.name=§2§lAnimal farms
|
||
gtnh.quest482.desc=Trying to get some leather or wool? You probably need to spend a lot of time hunting animals and traveling around, or you could simply make a farm to get a decent amount of leather, wool and meat. Make sure you don't put too many animals in the pen or they will overcrowd and kill each other (this happens to villagers as well).%n%nAnimals will prioritize moving towards grass blocks over any other blocks, and if there's no grass blocks around, lit blocks over dark blocks. You can encourage animals to stay in pens (or at least not crowd the edges) by removing grass from around both sides of the fence (and under!) and placing a torch in the center of the pen. For sheep that need the grass to eat (reduces time to mature and replaces sheared wool instantly), place it in the center of a cleared out area with a border of non-grass.%n%nAlso, large quantities can cause server lag, especially if they are bumping into each other a lot. So make sure you limit animals to no more than ~ 1 per block for small entities like chickens and 1 entity per 2 blocks for large entities like cows if playing MP.
|
||
|
||
# Quest.483 - §2§lGardener
|
||
gtnh.quest483.name=§2§lGardener
|
||
gtnh.quest483.desc=If you are wondering: Why do I never get seeds when destroying grass? You are right. Try to work with your new mattock on the grass blocks that do not have water anywhere nearby to find some seeds.
|
||
|
||
# Quest.484 - §1§lCan you hear the carrots grow?
|
||
gtnh.quest484.name=§1§lCan you hear the carrots grow?
|
||
gtnh.quest484.desc=Tired of waiting since your carrots grow sooooo slow?%nWell I got an idea, bone meal will help you grow food in seconds. Ok, chop down some trees and I will trade you some bone meal.
|
||
|
||
# Quest.485 - §2§lYou need MOOOOOOORE wood
|
||
gtnh.quest485.name=§2§lYou need MOOOOOOORE wood
|
||
gtnh.quest485.desc=It's time to feed your new coke oven with some wood to get more charcoal. You are looking for the most efficient way to plant trees. Try to find some spruce saplings and some jungle saplings. Both can be planted in a 2x2 grid to get bigger trees.
|
||
|
||
# Quest.486 - §2§lTanned leather
|
||
gtnh.quest486.name=§2§lTanned leather
|
||
gtnh.quest486.desc=You have found a way to make leather more durable and more resistant by further processing it. Make some bound leather from four pieces of leather, some strings and a woven cotton. Now you only have to hang it on a drying rack and wait about 10 minutes to get some tanned leather. Stockpile some for later.
|
||
|
||
# Quest.487 - §2§lNeed more space?
|
||
gtnh.quest487.name=§2§lNeed more space?
|
||
gtnh.quest487.desc=As you might know: tanned leather is more resistant and good enough for a backpack. Let's get a digger's backpack and a miner's backpack. Each pack holds different items. So use both for your first true back-packed mining experience.
|
||
|
||
# Quest.488 - §2§lYou need them all!
|
||
gtnh.quest488.name=§2§lYou need them all!
|
||
gtnh.quest488.desc=There are many more backpacks: Hunter, builder, forester...
|
||
|
||
# Quest.489 - §2§lBetter lunch bag
|
||
gtnh.quest489.name=§2§lBetter lunch bag
|
||
gtnh.quest489.desc=Your lunch bag is now so abused and rather old so it's time to get something better. Let's craft a lunch box which can hold way more food.
|
||
|
||
# Quest.490 - Horseback riding
|
||
gtnh.quest490.name=Horseback riding
|
||
gtnh.quest490.desc=Are you ready for a small trip? With your new lunch box, saddle, lead and of course a horse we can start a small journey. Be sure to make paths over water, horses don't like going over deep water.
|
||
|
||
# Quest.491 - §2§lSleeping outside
|
||
gtnh.quest491.name=§2§lSleeping outside
|
||
gtnh.quest491.desc=Carrying the bed with you all the time the looks very funny. Why don't you craft a sleeping bag to stay outside without placing a bed and changing your spawn point. This way if you die, you'll be right at home! Be warned: If you play on a server then you'd better sleep below Y level 128, as nights are very cold in the mountains...
|
||
|
||
# Quest.492 - §2§lSheep hairdresser
|
||
gtnh.quest492.name=§2§lSheep hairdresser
|
||
gtnh.quest492.desc=Killing sheep to get the wool is so ineffective. Making some shears would make sense if you need more wool.
|
||
|
||
# Quest.493 - §3§lWire Cutter v.0.2alpha
|
||
gtnh.quest493.name=§3§lWire Cutter v.0.2alpha
|
||
gtnh.quest493.desc=Small gears require a wire cutter to be made, so let's craft one.
|
||
|
||
# Quest.494 - §2§lRedstone
|
||
gtnh.quest494.name=§2§lRedstone
|
||
gtnh.quest494.desc=If you didn't find any Redstone veins yet, it is quite important to look for one now. Try your luck at Y level 5-40.
|
||
|
||
# Quest.495 - §3§lOh, shiny! (Not platinum!)
|
||
gtnh.quest495.name=§3§lOh, shiny! (Not platinum!)
|
||
gtnh.quest495.desc=To make your first macerator you need two diamonds, and to enter the Twilight Forest you need one. Finding a diamond vein would help you a lot. Go and look for one at Y level 5-20.
|
||
|
||
# Quest.496 - §3§lHow to make rubber
|
||
gtnh.quest496.name=§3§lHow to make rubber
|
||
gtnh.quest496.desc=Making rubber is now more complicated - you need raw rubber and sulfur. Finding a sulfur vein in the Nether seems like a good idea, doesn't it? Found on Y level 5-20. Later on you can get sulfur from chemicals like hydrogren sulfide or pyrite.%n%n§4Sphalerite will be important later for gallium and zinc.
|
||
|
||
# Quest.497 - §4§3§lLit way to get charred
|
||
gtnh.quest497.name=§4§3§lLit way to get charred
|
||
gtnh.quest497.desc=You have found an alternative way of making charcoal with a "charcoal pile igniter". %nGo and start getting massive amounts of charcoal.
|
||
|
||
# Quest.498 - §2§lXP usage?!
|
||
gtnh.quest498.name=§2§lXP usage?!
|
||
gtnh.quest498.desc=Exploring some dungeons or fighting mobs probably gave you a lot of XP. Better use it to get iron, copper, tin or other useful dusts before you die during the next fight.%n%nPlace your tank on the ground and a drain on top. Now you can fill it with XP.%n%nBy the way, you discovered that while the seared tank doesn't hold much, it doesn't lose contents when broken, and full tanks can stack. I wonder if that information is useful...
|
||
|
||
# Quest.499 - Diesel, creosote: Watch them BURN!
|
||
gtnh.quest499.name=Diesel, creosote: Watch them BURN!
|
||
gtnh.quest499.desc=You have almost made it. One last crafting step is required in order to advance to tier 2. Keep going!
|
||
|
||
# Quest.500 - First things first
|
||
gtnh.quest500.name=First things first
|
||
gtnh.quest500.desc=As usual. In order to get started with bees, you need a few basic things. Most importantly... a scoop. For this quest you want to make a GregTech scoop. Later you can make scoops using magic or even rechargeable scoops.
|
||
|
||
# Quest.501 - Go find some bees
|
||
gtnh.quest501.name=Go find some bees
|
||
gtnh.quest501.desc=The next thing to do: Find a few bee hives around the world. There are 11 mundane bees that can be found, of which 8 are located in the Overworld. Any kind of bee will work for this quest.
|
||
|
||
# Quest.502 - A new home
|
||
gtnh.quest502.name=A new home
|
||
gtnh.quest502.desc=Now that you've destroyed the poor bees homes, you should build them a new one. The humble Bee House will not let your bees mutate into new species. But you'll need the combs anyways for better housing. The production rate isn't too bad, but they cannot be automated.%n%nOne tip - Put some vanilla saplings near the Bee Houses. Bee Houses give a natural boost of 3x to pollination vs better housing. The bees will pollinate them and you might get lucky and start getting some Forestry tree crossbreeding. Stick with Oak and Birch trees, they'll give you a nice mix of starter Forestry trees.
|
||
|
||
# Quest.503 - Analyze them all
|
||
gtnh.quest503.name=Analyze them all
|
||
gtnh.quest503.desc=Every bee has multiple properties that define what the bee does, how it behaves in rain or at night, and a couple of other aspects. It is mandatory to keep track of those properties. This kit isn't very good since it doesn't give you information on their Inactive attributes, but waste not, want not.%n%nYou'll need to use paper to analyze each bee.
|
||
|
||
# Quest.504 - Scan or not to scan
|
||
gtnh.quest504.name=Scan or not to scan
|
||
gtnh.quest504.desc=In order to get into bee breeding, you need a way to see all the traits, active and inactive. You only want to breed so called "pure" bees; For those, both "Active" and "Inactive" traits are identical.
|
||
|
||
# Quest.505 - Top-Tier analyser
|
||
gtnh.quest505.name=Top-Tier analyser
|
||
gtnh.quest505.desc=The best you can get, for all your scanning and analysing needs.
|
||
|
||
# Quest.506 - To play god
|
||
gtnh.quest506.name=To play god
|
||
gtnh.quest506.desc=In order to continue with bees, to mutate and breed them as you like, you need mutagen. This greenish, smelly liquid needs to be refined from bacterial sludge that seems to be available only on Mars. You will be able to continue, once you've arrived there.%n%nIn the meantime you can start working with the Genetics mod, since we all know Gendustry is too easy... Check out the recipes and you will understand why you should look into the Genetics mod.
|
||
|
||
# Quest.507 - Upgraded home
|
||
gtnh.quest507.name=Upgraded home
|
||
gtnh.quest507.desc=The Bee House can be used to stabilize mutations, for example if you have successfully bred two different bees, but the passive traits are different from the active ones. %n%nTo actually breed those together to get a new species, you'll need something different - the Apiary. Building them will require a Carpenter and Impregnated frames, along with Seedoil and Creosote - quite a bit of industrialization! Or, if you're lucky, you can find a beekeeper villager to trade with for useful items. Maybe you can help the villagers *get lucky* to make more beekeeper villagers? If only Cupid and his bow were around...%n%nProduction rates in an empty Apiary are low - lower than a Bee House by quite a bit, in fact. But the Apiary has two big advantages - Frames, and Automation. You can now use your Untreated or Impregnated frames in here to boost output - and the boost is multiplied. So 3 x2 frames gives you 2 * 2 * 2 = 8x extra output!%n%nAlso, you should check the Slice and Splice tab for useful machines. The Acclimatiser can give very picky bees a much wider temperature or humidity tolerance without having to breed it into them.
|
||
|
||
# Quest.508 - Mutatron
|
||
gtnh.quest508.name=Mutatron
|
||
gtnh.quest508.desc=Mutations can be boring, they can be annoying, and most times, they are frustrating. With this machine, you will get a 100 percent pure bred mutation. If the combination of princess and drone can result in multiple mutations, the outcome is random. But who cares?%n%nYou can now upgrade your leftover Bees Advanced bags to Bees Expert in the last quest tab.
|
||
|
||
# Quest.509 - Genetic sampler
|
||
gtnh.quest509.name=Genetic sampler
|
||
gtnh.quest509.desc=With this machine, you can extract a random trait from any bee, sapling, butterfly or flower. The bee/sapling/butterfly/flower will be destroyed in this process. Each process requires an empty gene sample and some labware.
|
||
|
||
# Quest.510 - Diamondware
|
||
gtnh.quest510.name=Diamondware
|
||
gtnh.quest510.desc=Also known as labware. Be prepared. In order to do serious bee-work, you need stacks of diamonds. I'm not joking, stacks! Better start working on that diamond bee!
|
||
|
||
# Quest.511 - Genetic imprinter
|
||
gtnh.quest511.name=Genetic imprinter
|
||
gtnh.quest511.desc=With this powerful machine, you can inject gene samples, which allows you to alter any aspect of your bee/tree or butterfly. The gene sample (or pattern) will not be destroyed. The success rate is 100%, and one labware is consumed per injection.
|
||
|
||
# Quest.512 - Genetic transposer
|
||
gtnh.quest512.name=Genetic transposer
|
||
gtnh.quest512.desc=DNA samples of species and/or traits are pretty valuable. You always should keep at least one of each effect/trait/species you get your hand on in a chest somewhere safe. By using this machine, you are able to copy any DNA sample, for the cost of an empty serum vial and some labware.
|
||
|
||
# Quest.513 - Advanced mutatron
|
||
gtnh.quest513.name=Advanced mutatron
|
||
gtnh.quest513.desc=A more advanced version of the mutatron. It uses more energy to mutate a drone with a princess, but the mutation is a 100 percent success, and you can select which mutation you want to have. This machine is a must-have for high-tier bees.
|
||
|
||
# Quest.514 - Blank gene sample
|
||
gtnh.quest514.name=Blank gene sample
|
||
gtnh.quest514.desc=To get the various traits from a bee, you need a lot of power, labware and an empty gene sample. You don't need a lot of those, as you can just throw them in a furnace to remove remaining DNA of traits you don't need or want. %n%nIn the meantime you can start working with the Genetics mod, since we all know Gendustry is too easy... Genetics is used for bees, trees, and Botany flowers so it gets its own quest tab. Gendustry is really good for bees, but will require top tier equipment.
|
||
|
||
# Quest.515 - Genetic template
|
||
gtnh.quest515.name=Genetic template
|
||
gtnh.quest515.desc=Templates are used to combine multiple gene samples into one large batch. It can be used to apply multiple traits at once, but you can also replicate a bee from liquid DNA and protein, if you manage to fill all 13 traits in one template. These templates can also be copied, just like the small samples.
|
||
|
||
# Quest.516 - A rather cruel disposal
|
||
gtnh.quest516.name=A rather cruel disposal
|
||
gtnh.quest516.desc=You probably will end up with a lot of excess drones while doing bees. (Or saplings if you do trees). Instead of throwing them away, you could also turn them into... Something useful.
|
||
|
||
# Quest.517 - Arnie's blender
|
||
gtnh.quest517.name=Arnie's blender
|
||
gtnh.quest517.desc=They say, breakfast is the most important meal of the day. This machine turns raw meat into liquid protein, which is used to create bees from scratch.
|
||
|
||
# Quest.518 - And there shall be light
|
||
gtnh.quest518.name=And there shall be light
|
||
gtnh.quest518.desc=Out of princesses to inject traits to? Too lazy to find hives and get more bees? Not a problem. With this nifty little device, you can use a ton of power, liquid DNA and protein to create any bee you wish to have. The only drawback is: All bees will be ignoble, which means they will die after a random amount of cycles.
|
||
|
||
# Quest.519 - Only the Best: Temperature 3
|
||
gtnh.quest519.name=Only the Best: Temperature 3
|
||
gtnh.quest519.desc=On your way to awesome bees, you have to collect only the best traits available.
|
||
|
||
# Quest.520 - Only the Best: Humidity 3
|
||
gtnh.quest520.name=Only the Best: Humidity 3
|
||
gtnh.quest520.desc=On your way to awesome bees, you have to collect only the best traits available.
|
||
|
||
# Quest.521 - Only the Best: Fertility 4
|
||
gtnh.quest521.name=Only the Best: Fertility 4
|
||
gtnh.quest521.desc=On your way to awesome bees, you have to collect only the best traits available. Bees bees everywhere!
|
||
|
||
# Quest.522 - Highend species: Draconic
|
||
gtnh.quest522.name=Highend species: Draconic
|
||
gtnh.quest522.desc=On your way to awesome bees, you have to collect only the best traits available.
|
||
|
||
# Quest.523 - Highend species: Doctoral
|
||
gtnh.quest523.name=Highend species: Doctoral
|
||
gtnh.quest523.desc=On your way to awesome bees, you have to collect only the best traits available.
|
||
|
||
# Quest.524 - Only the Best: Speed Fastest
|
||
gtnh.quest524.name=Only the Best: Speed Fastest
|
||
gtnh.quest524.desc=On your way to awesome bees, you have to collect only the best traits available. Buzz buzz buzz, working hard and really buzzing!
|
||
|
||
# Quest.525 - Highend species: Silicon
|
||
gtnh.quest525.name=Highend species: Silicon
|
||
gtnh.quest525.desc=On your way to awesome bees, you have to collect only the best traits available.
|
||
|
||
# Quest.526 - Only the Best: Rain
|
||
gtnh.quest526.name=Only the Best: Rain
|
||
gtnh.quest526.desc=On your way to awesome bees, you have to collect only the best traits available. Beekeeping in the rain! Make sure to keep your GT machines covered!
|
||
|
||
# Quest.527 - Only the Best: Day and Night
|
||
gtnh.quest527.name=Only the Best: Day and Night
|
||
gtnh.quest527.desc=On your way to awesome bees, you have to collect only the best traits available. Bee working day and night, all night and all day long!
|
||
|
||
# Quest.528 - Only the Best: Cave
|
||
gtnh.quest528.name=Only the Best: Cave
|
||
gtnh.quest528.desc=On your way to awesome bees, you have to collect only the best traits available. Bees with Cave can work in housing that is covered - by more housing!
|
||
|
||
# Quest.529 - §5§lYou're gonna hate this #5
|
||
gtnh.quest529.name=§5§lYou're gonna hate this #5
|
||
gtnh.quest529.desc=The fifth item you'll need a lot of. For the microwave, the scanner, the precision laser engraver, etc.
|
||
|
||
# Quest.530 - §5§lYou're gonna hate this #6
|
||
gtnh.quest530.name=§5§lYou're gonna hate this #6
|
||
gtnh.quest530.desc=The sixth item you'll need a lot of. For the scanner and the seismic prospector.
|
||
|
||
# Quest.531 - §5§lScanning bees, crops and moooooore!
|
||
gtnh.quest531.name=§5§lScanning bees, crops and moooooore!
|
||
gtnh.quest531.desc=Automate your bee, sapling, or crop scanning. Later on, this machine gets very useful for scanning high tier machine parts for the assembly line research data or to fill data orbs with data for the UU matter production. Data sticks with raw prospecting data need a scanner too.
|
||
|
||
# Quest.532 - §5§lDiesel, oil or maybe creosote?
|
||
gtnh.quest532.name=§5§lDiesel, oil or maybe creosote?
|
||
gtnh.quest532.desc=You probably collected a ton of creosote and maybe even have built your first ELECTRIC blast furnace. Creosote will be a good fuel for the moment. So try to build a few of the combustion generators and use them besides steam as a secondary power source. Small generators will only use fuel if there is EU demand.%n%nTo extract the creosote from your coke ovens, you can use buckets or cells to do it by hand, or the TiCon faucet into GT fluid pipes, or an electric pump cover from You're Going to Hate This #2.
|
||
|
||
# Quest.533 - §4§5§lHydrogen, methane or some farts... (Natural gas)
|
||
gtnh.quest533.name=§4§5§lHydrogen, methane or some farts... (Natural gas)
|
||
gtnh.quest533.desc=Some centrifugal processes leave gases behind like hydrogen or methane. Centrifuge some brown and yellow limonite to get hydrogen or dump your unused food in a centrifuge to get methane gas. Wood will even give 60 mb per log. Maybe it's time to build a forestry tree farm. Or you can start refining oil into refinery gas or naphtha to burn.%n%nGas turbines produce half the pollution of combusion generators, but their fuels are generally not as efficient. Choice is up to you which power source you use.
|
||
|
||
# Quest.534 - §4§3§lPollution what....?
|
||
gtnh.quest534.name=§4§3§lPollution what....?
|
||
gtnh.quest534.desc=If you are running your bricked blast furnace for a long time you will sometimes get headaches, nausea and other weird effects. Yes this is pollution... from making so much steel. If you can collect some rubber sheets, I will trade you a complete hazmat suit.
|
||
|
||
# Quest.535 - §1§2§lRedstone, early game processing
|
||
gtnh.quest535.name=§1§2§lRedstone, early game processing
|
||
gtnh.quest535.desc=Are you wondering how to process redstone without a macerator? Well you can mine it with a gregtech hammer and get the crushed ore. Then use with the hammer in the crafting table to get some impure redstone dust. After this, fill a cauldron with water and drop the dust in it - CTRL-Q drops a whole stack but you will need a new iron bucket as the fired clay bucket just isnt fit for the task. You will get pure redstone dust for your red alloy ingots.
|
||
|
||
# Quest.536 - §3§lLow tier wires
|
||
gtnh.quest536.name=§3§lLow tier wires
|
||
gtnh.quest536.desc=Low tier wires like red alloy and tin can be made in a crafting table. Copper wire requires an alloy smelter. So let's make a mold for the rubber plates.
|
||
|
||
# Quest.537 - Time to kill (Witch)
|
||
gtnh.quest537.name=Time to kill (Witch)
|
||
gtnh.quest537.desc=Witches bring stitches because they are always infernal and very dangerous. Be careful since they throw potions at you.
|
||
|
||
# Quest.538 - §5§lBasic ore washer
|
||
gtnh.quest538.name=§5§lBasic ore washer
|
||
gtnh.quest538.desc=Macerating ores usually doubles the output. If you want MOOOOOOORE, craft an ore washer and wash out some rare materials.
|
||
|
||
# Quest.539 - §5§lRound and round and round...
|
||
gtnh.quest539.name=§5§lRound and round and round...
|
||
gtnh.quest539.desc=After purification of your ore dust, you can centrifuge it to get even more byproducts out of the dust.
|
||
|
||
# Quest.540 - §5§lA truly sharp saw blade
|
||
gtnh.quest540.name=§5§lA truly sharp saw blade
|
||
gtnh.quest540.desc=Combining cobalt brass and diamond dust makes a really sharp saw blade for your cutting machine.
|
||
|
||
# Quest.541 - §5§lA new alloy - Cobalt Brass
|
||
gtnh.quest541.name=§5§lA new alloy - Cobalt Brass
|
||
gtnh.quest541.desc=If you want to cut diamond blocks into plates, it's time to get a new alloy 'cobalt brass'.%nFirst you need to make brass out of zinc (only found in small ores in the Overworld, in Nether Sphalerite, or as a centrifuge byproduct from tin or tetrahedrite) and copper. Mix it with aluminium and cobalt dust (can be centrifuged from various materials) to get the cobalt brass dust.%n%nNow that you have come this far, we think that you are able to look up the ores that you need by yourself with the help of NEI.
|
||
|
||
# Quest.542 - §5§lWater and electricity, sounds fun and safe right?
|
||
gtnh.quest542.name=§5§lWater and electricity, sounds fun and safe right?
|
||
gtnh.quest542.desc=Using the power of water and electricity you can get even more out of your dusts.
|
||
|
||
# Quest.543 - §5§lC9H8O4...NaCl...H2O...
|
||
gtnh.quest543.name=§5§lC9H8O4...NaCl...H2O...
|
||
gtnh.quest543.desc=Want to make some cetane-boosted diesel, plastic or some chemical dyes? Then it's time to craft a chemical reactor.%n%n§4Hint: You can use the battery slot and other extra slot in the GUI to store unused configuration circuits.
|
||
|
||
# Quest.544 - §5§lCompact? Or is it?
|
||
gtnh.quest544.name=§5§lCompact? Or is it?
|
||
gtnh.quest544.desc=It is a compressor but that doesn't mean it is compact... %n%n§4Hint:%nIt is highly recommended to get one of these electric compressors, as the efficiency in terms of coal/steam used to compress something is a lot better when using EU.
|
||
|
||
# Quest.545 - §3§5§lSuction device... nice
|
||
gtnh.quest545.name=§3§5§lSuction device... nice
|
||
gtnh.quest545.desc=I hope you are not thinking about what I am thinking you are thinking about... %n%nHint:%nIt is highly recommended to get one of these, as the efficiency in terms of coal/steam used to extracting something is a lot better when using EU.
|
||
|
||
# Quest.546 - §5§lHello Baron, how is your black gold today?
|
||
gtnh.quest546.name=§5§lHello Baron, how is your black gold today?
|
||
gtnh.quest546.desc=During your travels you may have seen some of these huge oil spouts. Now it's time to go make a pump and put this black gold into tanks. Oil can be burned directly in a combustion generator or be refined for better fuels and crafting materials. %nMining pipes are needed for pumping the oil.%n%nBring a combustion generator with you to power the pump. Thanks to the advancement of technology the pumping machine can auto output on top.%n%nStacking multiple pumps makes them work faster. In that case, oil has to be removed from the bottom of the stack using a pump cover.%n%nTaller spouts have more oil! But for the LV pump, it is better to use the short spouts since it doesn't have much range. Save the taller spouts for MV pumps. %n%nThese are GT machines, so remember to protect them (and their power sources!) from rain on any side. Also, set a waypoint with Journeymap so you don't forget where you placed it!
|
||
|
||
# Quest.547 - §5§lYour oil is too Crude? Refine it!
|
||
gtnh.quest547.name=§5§lYour oil is too Crude? Refine it!
|
||
gtnh.quest547.desc=Burning oil in the combustion generator is a very inefficient way of producing power. Every bucket/cell of oil only gives you 20,000 EU. Time to try and refine it...
|
||
|
||
# Quest.548 - §5§lLight Sulfuric Fuel
|
||
gtnh.quest548.name=§5§lLight Sulfuric Fuel
|
||
gtnh.quest548.desc=The first step is to distill your oil into light sulfuric fuel, that has a burn value of 40,000 EU.
|
||
|
||
# Quest.549 - §5§lLight fuel
|
||
gtnh.quest549.name=§5§lLight fuel
|
||
gtnh.quest549.desc=By adding hydrogen to sulfuric light fuel in a chemical reactor you can produce some light fuel with the very high burn value of 305,000 EU.%n%nThe remaining hydrogen sulfide cells can be used later to produce some sulfuric acid for your TNT/iTNT or acid batteries.%n%nIn MV age you can make diesel out of light and heavy fuel.
|
||
|
||
# Quest.550 - §5§lH like Hydrogen... rest of the alphabet is too complicated...
|
||
gtnh.quest550.name=§5§lH like Hydrogen... rest of the alphabet is too complicated...
|
||
gtnh.quest550.desc=Centrifuge some brown or yellow limonite dust to get some hydrogen, or use an Electrolyser with some water to produce it in a fluid form.
|
||
|
||
# Quest.551 - §5§lHeavy Sulfuric fuel
|
||
gtnh.quest551.name=§5§lHeavy Sulfuric fuel
|
||
gtnh.quest551.desc=The second step is to distill your oil into heavy sulfuric fuel, that has a burn value of 40,000 EU.
|
||
|
||
# Quest.552 - §5§lHeavy fuel
|
||
gtnh.quest552.name=§5§lHeavy fuel
|
||
gtnh.quest552.desc=By adding hydrogen to sulfuric heavy fuel in a chemical reactor you can produce some heavy fuel with the burn value of 240,000 EU.%n%nThe remaining hydrogen sulfide cells can be used later to produce some sulfuric acid for your TNT/iTNT or acid batteries.%n%nIn MV age you can make diesel out of heavy and light fuel.
|
||
|
||
# Quest.553 - §6§lDiesel fuel
|
||
gtnh.quest553.name=§6§lDiesel fuel
|
||
gtnh.quest553.desc=Mixing your light and heavy fuel together gives you some diesel. You need the MV mixer for it. It burns very well in the combustion generator with a burn value of 480,000 EU per cell.
|
||
|
||
# Quest.554 - §5§lHey DJ, Mix it!
|
||
gtnh.quest554.name=§5§lHey DJ, Mix it!
|
||
gtnh.quest554.desc=The mixer is a very useful device. You can mix all kinds of fluids and items. Useful to prevent dust from falling to the ground when crafting - most mixer recipes give a slight boost over hand crafting!%n%n§4Hint: You can use the battery slot and other extra slot in the GUI to store unused configuration circuits.
|
||
|
||
# Quest.555 - §5§lN like nitrogen... Hide, alphabet strikes again!
|
||
gtnh.quest555.name=§5§lN like nitrogen... Hide, alphabet strikes again!
|
||
gtnh.quest555.desc=You can get some nitrogen by centrifuging... air. This process takes a long time, especially at the LV tier.
|
||
|
||
# Quest.556 - §6§lGlyceryl trini...... what?
|
||
gtnh.quest556.name=§6§lGlyceryl trini...... what?
|
||
gtnh.quest556.desc=Kids, today we will make some glyceryl trinitrate (aka Nitroglycerin) with some glycerol.%n - Chemistry 101
|
||
|
||
# Quest.557 - §9§lNITRO! (Cetane-boosted diesel)
|
||
gtnh.quest557.name=§9§lNITRO! (Cetane-boosted diesel)
|
||
gtnh.quest557.desc=720,000 EU per cell. Yes, yes, this is very good! Make some cetane-boosted diesel fuel and power your Combustion Engine with it.
|
||
|
||
# Quest.558 - §3§lWhat can I put all these items in?
|
||
gtnh.quest558.name=§3§lWhat can I put all these items in?
|
||
gtnh.quest558.desc=After you make your first steel you're able to craft the small backpack. In this bag you can put a lot of the stuff you want to carry around. With 36 slots it's a bit bigger than a small chest. Later you can make it even larger. You can put one on your back and set it to automatically pick up stuff. %n%n§4Check out the "Backpacks" control configuration "Open Backpacks" and remap it to a new key.%nThe key binding only works after the backpack is added to the back slot, which can be done using Shift+<Open Backpacks Key>.%n%n§4The maximum you can have in your inventory at once is 4.
|
||
|
||
# Quest.559 - §6§lLow pressure boiler tank
|
||
gtnh.quest559.name=§6§lLow pressure boiler tank
|
||
gtnh.quest559.desc=The low pressure boiler tank is the easiest way to store steam. The firebox needs this tank on top to produce steam. The bigger the boiler the slower it heats up, but it will produce more steam when heated up.%n%nExtract steam by attaching a pipe to the boiler tank.
|
||
|
||
# Quest.560 - §6§lRailcraft steam power
|
||
gtnh.quest560.name=§6§lRailcraft steam power
|
||
gtnh.quest560.desc=As an alternative way to make steam you can use the railcraft boilers. They require at least one firebox.%nMore than one size is possible: (1x1 mentioned above) 2x2 and 3x3. %n%nProvide water and coal to the firebox. Make sure you don't run out of water or...BOOM.%n%nEach boiler needs 1, 2 or 3 layers of tanks on top, equal to the size (1x1x1, 2x2x2, or 3x3x3).
|
||
|
||
# Quest.561 - §6§lLiquid fuelled firebox
|
||
gtnh.quest561.name=§6§lLiquid fuelled firebox
|
||
gtnh.quest561.desc=Cresosote oil into steam! After you make your first steel you are able to craft a liquid fueled firebox.%nDiesel, ethanol, creosote and biodiesel all work well here.
|
||
|
||
# Quest.562 - §6§lHigh pressure boiler tank
|
||
gtnh.quest562.name=§6§lHigh pressure boiler tank
|
||
gtnh.quest562.desc=After you make steel you are able to craft a high pressure boiler tank. The upgraded version increases the temperature and produces more steam than the low pressure version. It will take longer to warm up, so make sure to keep it well fed!%n%nExtract steam by attaching a pipe to the boiler tank.
|
||
|
||
# Quest.563 - §3§lBookshelves...? Ah forestry... Multiblock farms!
|
||
gtnh.quest563.name=§3§lBookshelves...? Ah forestry... Multiblock farms!
|
||
gtnh.quest563.desc=The bookshelf can only be made with wood planks, which are made in a compressor. Perhaps someone thinks this is a bit crazy...%n%n§4This will unlock the Forestry Worktable, a great tool for keeping your crafting from driving you insane.
|
||
|
||
# Quest.564 - Forestry Basic > Advanced
|
||
gtnh.quest564.name=Forestry Basic > Advanced
|
||
gtnh.quest564.desc=Three basic foresters lootbags give a better one = Advanced Foresters Lootbag.
|
||
|
||
# Quest.565 - Forestry Advanced > Expert
|
||
gtnh.quest565.name=Forestry Advanced > Expert
|
||
gtnh.quest565.desc=Three advanced foresters lootbags give a better one = Expert Foresters Lootbag.
|
||
|
||
# Quest.566 - Space Invaders Moon > Space Invaders Mars
|
||
gtnh.quest566.name=Space Invaders Moon > Space Invaders Mars
|
||
gtnh.quest566.desc=Three space invaders Moon lootbags give a better one = Space Invaders Mars Lootbag.
|
||
|
||
# Quest.567 - Space Invaders Mars > Space Invaders Asteroids
|
||
gtnh.quest567.name=Space Invaders Mars > Space Invaders Asteroids
|
||
gtnh.quest567.desc=Three space invaders Mars lootbags give a better one = Space Invaders Asteroids Lootbag.
|
||
|
||
# Quest.568 - Novice > Adept
|
||
gtnh.quest568.name=Novice > Adept
|
||
gtnh.quest568.desc=Three novice lootbags give a better one = Adept Lootbag.
|
||
|
||
# Quest.569 - Adept > Master
|
||
gtnh.quest569.name=Adept > Master
|
||
gtnh.quest569.desc=Three adept lootbags give a better one = Master Lootbag.
|
||
|
||
# Quest.570 - Master > Grandmaster
|
||
gtnh.quest570.name=Master > Grandmaster
|
||
gtnh.quest570.desc=Three master lootbags give a better one = Grandmaster Lootbag.
|
||
|
||
# Quest.571 - Grandmaster > Grandmaster Unique
|
||
gtnh.quest571.name=Grandmaster > Grandmaster Unique
|
||
gtnh.quest571.desc=Sixteen grandmaster lootbags give a better one = Grandmaster Unique Lootbag.
|
||
|
||
# Quest.572 - BM Novice > BM Adept
|
||
gtnh.quest572.name=BM Novice > BM Adept
|
||
gtnh.quest572.desc=Three BM novice lootbags give a better one = BM Adept Lootbag.
|
||
|
||
# Quest.573 - BM Adept > BM Master
|
||
gtnh.quest573.name=BM Adept > BM Master
|
||
gtnh.quest573.desc=Three BM adept lootbags give a better one = BM Master Lootbag.
|
||
|
||
# Quest.574 - Bee Basic > Advanced
|
||
gtnh.quest574.name=Bee Basic > Advanced
|
||
gtnh.quest574.desc=Three basic bee lootbags give a better one = Advanced Bee Lootbag.
|
||
|
||
# Quest.575 - Bee Advanced > Expert
|
||
gtnh.quest575.name=Bee Advanced > Expert
|
||
gtnh.quest575.desc=Three advanced bee lootbags give a better one = Expert Bee Lootbag.
|
||
|
||
# Quest.576 - Working table 2.0
|
||
gtnh.quest576.name=Working table 2.0
|
||
gtnh.quest576.desc=A manual crafting table which remembers the last nine used recipes. Left click one of the recipes shown in the right-hand side to automatically fill in the crafting grid. Right-click to lock a memorized recipe and prevent a newer recipe from bumping it off.%n%nResources need to go into the internal inventory. The crafting matrix is only a visual representation.%n%nThe Forestry worktable is super-useful, and can reduce the tedium of many common jobs because you can click-drag across a row of items, and it will use tools in its own inventory to continue crafting. Specifically:%nMaking torches with creosote - just drag-click all your buckets into the worktable%nMaking fresh water for Pam's - Same as above%nMaking fresh milk for Pam's - Same as above%nMaking clay bricks - a wooden form is automatically reused%nMaking concrete - not tested, but would probably make this easier too.
|
||
|
||
# Quest.577 - Forestry core block
|
||
gtnh.quest577.name=Forestry core block
|
||
gtnh.quest577.desc=This sturdy casing is the basis for almost all machines in Forestry, essentially being the forestry equivalent of a machine casing.
|
||
|
||
# Quest.578 - The carpenter
|
||
gtnh.quest578.name=The carpenter
|
||
gtnh.quest578.desc=The carpenter is similar to an automatic crafting table. It has an item input slot and a storage slot for the recipes. Some recipes need an additional fluid like water, creosote, honey or molten redstone. With the carpenter you can make farmblocks, woven backpacks, bee and tree analysers and many more.%n%nThe carpenter needs power to work. You can use a GT cable or a battery box to connect to the machine or make some forestry, railcraft or buildcraft RF engines.
|
||
|
||
# Quest.579 - §5§lMolten redstone?
|
||
gtnh.quest579.name=§5§lMolten redstone?
|
||
gtnh.quest579.desc=You heard that the carpenter needs some molten redstone for a few recipes. %nConverting redstone dust into a fluid requires a fluid extractor. Let's build one.
|
||
|
||
# Quest.580 - Thermionic fabricator
|
||
gtnh.quest580.name=Thermionic fabricator
|
||
gtnh.quest580.desc=The thermionic fabricator is used to craft electron tubes and stained glass. It requires redstone flux (RF) energy to run. It is your first machine made in the carpenter. Once warmed up, it needs to maintain a certain heat level to operate. The amount of power supplied will determine how much heat will be generated. If you do not supply enough power to maintain the current temperature it will slowly drop. It will continuously draw power, so disconnect it if you don't need it.
|
||
|
||
# Quest.581 - A Series of Tubes
|
||
gtnh.quest581.name=A Series of Tubes
|
||
gtnh.quest581.desc=Before you can craft your first farm block you need apatite tubes. Make some apatite rods first with a lathe, then use a forge hammer to join them into long apatite rods. You need golden bolts and a red alloy plate.%nPut some glass or sand into your thermionic fabricator and make your first tubes.
|
||
|
||
# Quest.582 - Your first multiblock farm
|
||
gtnh.quest582.name=Your first multiblock farm
|
||
gtnh.quest582.desc=The smallest farm you can build requires 36 farm blocks (3x4x3 - the largest is 5x4x5 or 100 farm blocks). For water input you need a valve, items go through the hatches, and to supply the farm with energy you need a gearbox. With the farm control block you can control which fields of your farm work by applying a redstone signal. Remember to put creosote in the carpenter when crafting the different farm blocks. If you need the farm to work faster, just add more gearboxes.%nYou can use Orchard mode to collect Pam foods and Natura products. You can even mix and match modes on the same farm - logging and collecting fruit from trees, for example.
|
||
|
||
# Quest.583 - Farm logic
|
||
gtnh.quest583.name=Farm logic
|
||
gtnh.quest583.desc=This chip is optional and more advanced. Farms can work without it. But if you want to configure your farm you will need one of them. For each circuit tier, you can configure 1/4 more of your farm. So if you want to do more than grow trees, you'll need them.
|
||
|
||
# Quest.584 - Change your farm circuit configuration
|
||
gtnh.quest584.name=Change your farm circuit configuration
|
||
gtnh.quest584.desc=The (forestry) soldering iron is a tool used for attaching electron tubes to circuit boards in order to manipulate how an electrical engine works or to program multiblock farms. As well as upgrading the squeezer or centrifuge.%nOnce electron tubes have been attached to a circuit board they cannot be removed, only replaced. The circuit board is automatically crafted as soon as the basic recipe requirements are met, so it's best practice to first place your electron tubes and then add the circuit board.%n%nThe soldering iron can also be used to remove the circuit board from electrical engines, multiblock farms, squeezers and centrifuges by opening the machine's GUI and left clicking with the soldering iron on the circuit board slot.
|
||
|
||
# Quest.585 - Heating coils
|
||
gtnh.quest585.name=Heating coils
|
||
gtnh.quest585.desc=Your thermionic fabricator needs heating coils to function. So combine some magnetized (requires polariser) steel rods with some copper wire and make some.
|
||
|
||
# Quest.586 - Welcome to forestry
|
||
gtnh.quest586.name=Welcome to forestry
|
||
gtnh.quest586.desc=Want to make some automated farms or work with bee and tree breeding? Want the Forestry Worktable for easy recipe access? Then this is the right chapter for you.%n%nForestry farms in Orchard mode will even fertilize, water and harvest IC2 crops on cropsticks.
|
||
|
||
# Quest.587 - §5§lMagnetize your rods
|
||
gtnh.quest587.name=§5§lMagnetize your rods
|
||
gtnh.quest587.desc=Magnetic steel rods need a polariser to craft. Make a few for your coils.%nMv Motors need the Polariser so better build them soon.
|
||
|
||
# Quest.588 - Finding Apatite
|
||
gtnh.quest588.name=Finding Apatite
|
||
gtnh.quest588.desc=It's now time to search for some ores. Apatite is the most important material in Forestry. You can make fertilizer, farm blocks and many other things. The vein is found between Y level 40-60.
|
||
|
||
# Quest.589 - Multiblock farm: Hatch
|
||
gtnh.quest589.name=Multiblock farm: Hatch
|
||
gtnh.quest589.desc=Farm hatch (Item pipe connectivity)%n%nYou can supply and extract items from the farm by using farm hatches that are connected to pipe systems. %n%nSupplying items%nThe farm hatch is clever enough to know which item goes where. If an item isn't appropriate for the farm's configuration, the hatch will simply reject it.%n%nExtracting items%nAny item that is harvested by the Multifarm is automatically ejected by the farm hatches into inventories or pipes. Pipes can be used to extract from other sides.
|
||
|
||
# Quest.590 - Multiblock farm: Valve
|
||
gtnh.quest590.name=Multiblock farm: Valve
|
||
gtnh.quest590.desc=Farm valve (Hydration)%n%nSome farms require water for hydration purposes. Although you can do it manually by supplying it through liquid containers (such as cans), you can also automate the process by using farm valves.%n%nBy connecting fluid pipes into the farm valve and supplying water, you can automatically fill the farm's water tank.
|
||
|
||
# Quest.591 - Multiblock farm: Control block
|
||
gtnh.quest591.name=Multiblock farm: Control block
|
||
gtnh.quest591.desc=Farm control%n%nYou can control which fields of your farm work by applying a redstone signal to the control block. You can either shut down the whole farm by applying a redstone signal from top or below or you can disable a specific side by applying a redstone signal on the matching side of the control block.
|
||
|
||
# Quest.592 - Multiblock farm: Gearbox
|
||
gtnh.quest592.name=Multiblock farm: Gearbox
|
||
gtnh.quest592.desc=Farm gearbox (Power)%nTo power your farm and have it automatically harvest crops, you will need at least one farm gearbox.%n%nFarm operations can be hastened with additional gearboxes.%n%nEach farm gearbox requires power. You can use either RF or EU.
|
||
|
||
# Quest.593 - Enhanced farm logic
|
||
gtnh.quest593.name=Enhanced farm logic
|
||
gtnh.quest593.desc=This chip is optional and more advanced than the basic one. The farms can work without them. However, if you want to configure your farm you will need one of them.
|
||
|
||
# Quest.594 - Refined farm logic
|
||
gtnh.quest594.name=Refined farm logic
|
||
gtnh.quest594.desc=This chip is optional and more advanced than the enhanced one. The farms can work without them. If you want to configure your farm even more you will need one of them.
|
||
|
||
# Quest.595 - Intricate farm logic
|
||
gtnh.quest595.name=Intricate farm logic
|
||
gtnh.quest595.desc=This chip is optional and more advanced than the refined one. The farms will work without them, but if you want to configure your farm even more you will need one of them.%n%nHint: The circuit assembler recipe is cheaper than the carpenter.
|
||
|
||
# Quest.596 - §3§k§l§1§2§3§lUpgrade of the upgrade of the...
|
||
gtnh.quest596.name=§3§k§l§1§2§3§lUpgrade of the upgrade of the...
|
||
gtnh.quest596.desc=It's upgrade time. Unlock redstone and obsidian level for your different tools.%n%nRemember, a fresh tool head starts at one level below. So you'll need to use it enough to level it up before you can mine at the proper level. Go strip-mine a mountain or something.
|
||
|
||
# Quest.597 - §5§lTetrahedrite, stibnite and copper
|
||
gtnh.quest597.name=§5§lTetrahedrite, stibnite and copper
|
||
gtnh.quest597.desc=Maybe you are wondering why you need tetrahedrite or stibnite. Well, antimony can be centrifuged out of it which is very useful for batteries in the LV Age.%nThe veins can be found between Y level 80-120.
|
||
|
||
# Quest.598 - §5§lAntimony
|
||
gtnh.quest598.name=§5§lAntimony
|
||
gtnh.quest598.desc=The most efficient way to get antimony for batteries is to centrifuge stibnite dust, the second most efficient way is to use tetrahedrite dust.
|
||
|
||
# Quest.599 - §5§lThermal centrifuge
|
||
gtnh.quest599.name=§5§lThermal centrifuge
|
||
gtnh.quest599.desc=A machine to get different byproducts out of your crushed and purified ore dust. This machine becomes very useful when you have reactors and want to recycle your depleted fuel rods. It's useful for tiny piles of Gallium out of crushed Zinc Ore for your Diodes needed in good circuits.%nLater on you can get Gallium out of centrifuged Sphalerite in the second macerator slot.%nIf you can't produce the 2A of LV power for this machine right now, wait until you get to MV and use transformers to power an LV version.
|
||
|
||
# Quest.600 - Hunger, no more
|
||
gtnh.quest600.name=Hunger, no more
|
||
gtnh.quest600.desc=The hunger is constantly following you, consuming you, never letting you rest. The world around you is full of nourishing fruits, vegetables and crafted meals. Use them to curb your insatiable hunger.
|
||
|
||
# Quest.601 - Building made easy
|
||
gtnh.quest601.name=Building made easy
|
||
gtnh.quest601.desc=Placing blocks by hand can be tedious. Wouldn't it be nice to be able to place blocks like "Another 9 here"? Well, good news. Get yourself some of the various building blocks, and I shall reward you with something nice.
|
||
|
||
# Quest.602 - Spatial distortions
|
||
gtnh.quest602.name=Spatial distortions
|
||
gtnh.quest602.desc=You detected a weird disturbance in the air around an enderman, I suggest you try to steal some of their pearls and research them.
|
||
|
||
# Quest.603 - Dimensional chest
|
||
gtnh.quest603.name=Dimensional chest
|
||
gtnh.quest603.desc=You've heard rumors, that the endermen had built laboratories in the End. To invent new machines and weapons in order to attack the Overworld. One of their inventions is a chest, which is somehow linked to all instances of itself. Go and try to find one of those.
|
||
|
||
# Quest.604 - §6§lRF Batteries
|
||
gtnh.quest604.name=§6§lRF Batteries
|
||
gtnh.quest604.desc=Basic Capacitors are RF batteries which can store the RF power you generate. You can put many blocks together to enlarge your total battery capacity - they will merge into one battery.%n%nYou can also change the mode of each face using your wire cutters instead of the GUI. One option is a nice display of input and output RF, but it has to be taller than it is wide.%n%nThese are great for interfacing with RF machines. GT wires will convert to RF, but they send a full amp packet no matter what. Enderio machines properly accept it, but others like Genetics do not and waste most of the packet.%n
|
||
|
||
# Quest.605 - Slay the Eyes!
|
||
gtnh.quest605.name=Slay the Eyes!
|
||
gtnh.quest605.desc=Find and kill Ender-Eyes, guarding the Defence Towers
|
||
|
||
# Quest.606 - Ender Guardians
|
||
gtnh.quest606.name=Ender Guardians
|
||
gtnh.quest606.desc=Well if you decided to grind then do it... Kill some of the guardians.
|
||
|
||
# Quest.607 - Slay the Dragon. (Again)
|
||
gtnh.quest607.name=Slay the Dragon. (Again)
|
||
gtnh.quest607.desc=If you're bored, you can resurrect the dragon. Or, you could find a chaos dragon, if you dare. Anyway, kill one of those, and you'll be well rewarded.
|
||
|
||
# Quest.608 - §2§3§5§lA lead about lead that leads to lead dust
|
||
gtnh.quest608.name=§2§3§5§lA lead about lead that leads to lead dust
|
||
gtnh.quest608.desc=The next step of making batteries is to collect some lead. Lead and galena veins can be found in the Twilight Forest at y levels 5 - 45.
|
||
|
||
# Quest.609 - §5§lBattery alloy
|
||
gtnh.quest609.name=§5§lBattery alloy
|
||
gtnh.quest609.desc=Mixing antimony and lead in the alloy smelter will give you some battery alloy.%nCombine it with some tin cable and voila there is your small battery hull.
|
||
|
||
# Quest.610 - Lead, galena and silver
|
||
gtnh.quest610.name=Lead, galena and silver
|
||
gtnh.quest610.desc=You can't find lead, galena or silver in the Overworld or the Nether. So it's time to explore the mysterious Twilight Forest a bit and find this vein at Y level 5 - 40.
|
||
|
||
# Quest.611 - §5§lSingle use battery: Mercury
|
||
gtnh.quest611.name=§5§lSingle use battery: Mercury
|
||
gtnh.quest611.desc=Mercury and acid batteries are single-use batteries. They are crafted fully charged but cannot be re-charged. Once their stored energy is depleted, they can be placed in an extractor to be converted back into small battery hulls.%n%nThey can be placed in the battery slot of any standard LV gregtech machine, in that case they will be depleted before the machine's internal EU storage. They can also be used in LV battery buffers.
|
||
|
||
# Quest.612 - §5§lSingle use battery: Acid
|
||
gtnh.quest612.name=§5§lSingle use battery: Acid
|
||
gtnh.quest612.desc=Mercury and acid Batteries are single-use batteries. They are crafted fully charged but cannot be re-charged. Once their stored energy is depleted, they can be placed in an extractor to be converted back into small battery hulls.%n%nThey can be placed in the battery slot in any standard LV gregtech machine, in that case they will be depleted before the machine's internal EU storage. They can also be used in LV battery buffers.
|
||
|
||
# Quest.613 - §5§lReusable battery: Sodium
|
||
gtnh.quest613.name=§5§lReusable battery: Sodium
|
||
gtnh.quest613.desc=Sodium, cadmium, and lithium batteries are rechargeable batteries. They are crafted without stored energy, but can be charged in any gregtech machine. If unneeded, they can be placed in an extractor and converted back into small battery hulls, but their contents are lost.
|
||
|
||
# Quest.614 - §5§lReusable battery: Cadmium
|
||
gtnh.quest614.name=§5§lReusable battery: Cadmium
|
||
gtnh.quest614.desc=Sodium, cadmium, and lithium batteries are rechargeable batteries. They are crafted without stored energy, but can be charged in any gregtech machine. If unneeded, they can be placed in an extractor and converted back into small battery hulls, but their contents are lost.
|
||
|
||
# Quest.615 - §5§lReusable battery: Lithium
|
||
gtnh.quest615.name=§5§lReusable battery: Lithium
|
||
gtnh.quest615.desc=Sodium, cadmium, and lithium batteries are rechargeable batteries. They are crafted without stored energy, but can be charged in any gregtech machine. If unneeded, they can be placed in an extractor and converted back into small battery hulls, but their contents are lost.
|
||
|
||
# Quest.616 - §5§lMercury
|
||
gtnh.quest616.name=§5§lMercury
|
||
gtnh.quest616.desc=Mercury can be centrifuged out of redstone. If you find some cinnabar ore in the redstone vein you can use that too.
|
||
|
||
# Quest.617 - §5§lFluid canner
|
||
gtnh.quest617.name=§5§lFluid canner
|
||
gtnh.quest617.desc=The fluid canner is a fundamental machine, since it is necessary to move fluids around, as well as for filling tin cells, glass bottles, buckets, and even batteries. Most cases you can use the small GT++ tanks instead.%n%nAnother interesting thing about the fluid canner is that it can be transformed into a raintank, by attaching a drain cover on its top (Any machine with a tank actually can be...).
|
||
|
||
# Quest.618 - §5§lSulfuric acid
|
||
gtnh.quest618.name=§5§lSulfuric acid
|
||
gtnh.quest618.desc=Combining sulfur trioxide and water in the chemical reactor will give you sulfuric acid for your single use acid batteries. If you have made some light or heavy fuel already maybe you have some spare hydrogen sulfide. If not, you can always make sulfuric acid with some sulfur and water in the chemical reactor.
|
||
|
||
# Quest.619 - §5§lBattery buffer
|
||
gtnh.quest619.name=§5§lBattery buffer
|
||
gtnh.quest619.desc=Batteries can be placed directly in machines. To recharge a battery you need a battery buffer. Buffers can also power an energy network. They come in different sizes: 1, 4, 9 and 16 slots. They can draw 2A and output 1A per battery inserted - watch your wire amperage!
|
||
|
||
# Quest.620 - §5§lIC2 Battery
|
||
gtnh.quest620.name=§5§lIC2 Battery
|
||
gtnh.quest620.desc=Some recipes require IC2 batteries. Fill your small battery hull with some molten redstone and you will get your RE-Battery. Molten cells will hurt you, so be careful.
|
||
|
||
# Quest.621 - §6§5§lHow to get sodium
|
||
gtnh.quest621.name=§6§5§lHow to get sodium
|
||
gtnh.quest621.desc=A second source for sodium is glauconite ore or glauconite sand. This type of ore vein can be found at Y level 20-50.
|
||
|
||
# Quest.622 - §5§lHow to get sodium/lithium
|
||
gtnh.quest622.name=§5§lHow to get sodium/lithium
|
||
gtnh.quest622.desc=Salt ore mixes can be found in the Overworld between Y level 50-70. Salt isn't only used to get sodium, it's an important ingredient in many pam's harvestcraft food recipes.%n%n§4Hint: Lepidolite and spodumene are good sources of lithium for your batteries.
|
||
|
||
# Quest.623 - §5§lA big meteorite
|
||
gtnh.quest623.name=§5§lA big meteorite
|
||
gtnh.quest623.desc=The best way to get rare earth is to find an applied energistics 2 meteorite and grind the blocks into dust. Maybe you completed the quest in the steam age and stored your crushed skystone somewhere? That dust can now be centrifuged into various byproducts like cadmium, neodymium, caesium, lanthanum, and yttrium.%n%n§4Hint: Redstone has rare earth as byproduct. Chalcopyrite (at HV level) and sphalherite (at LV level) have cadmium as byproduct.
|
||
|
||
# Quest.624 - §5§lBasic canner
|
||
gtnh.quest624.name=§5§lBasic canner
|
||
gtnh.quest624.desc=The canning machine is mainly used to fill tin cans with any kind of food (HV Tier), but it is useful for filling and emptying tin cells with other solid items than food, usually in the form of dust. It can also fill batteries with sulfur, mercury, cadmium, lithium or sodium.
|
||
|
||
# Quest.625 - §3§lPacking your tanks chests and barrels
|
||
gtnh.quest625.name=§3§lPacking your tanks chests and barrels
|
||
gtnh.quest625.desc=Packing your chests and barrels without spilling all the things (buildcraft(tm))? %nNo problem! Make a dolly and you can carry your full chests, barrels or storage drawers anywhere you want. But be warned, you will get a slowness debuff so hopefully you don't have to travel very far. Not portable buildcraft and iron tanks can moved so too without loosing fluids.%n%n§4PS Later on you can fly or make a traveller's belt to get around the debuff.
|
||
|
||
# Quest.626 - §5§lPortable mob spawners..? Cool!
|
||
gtnh.quest626.name=§5§lPortable mob spawners..? Cool!
|
||
gtnh.quest626.desc=Do you want to move the spawners around and build some cool mob farms? That will be no problem if you get the diamond dolly.
|
||
|
||
# Quest.627 - Grain bait
|
||
gtnh.quest627.name=Grain bait
|
||
gtnh.quest627.desc=Crafting some nice grain bait for your animal trap.
|
||
|
||
# Quest.628 - Fruit bait
|
||
gtnh.quest628.name=Fruit bait
|
||
gtnh.quest628.desc=Crafting some tasty fruit bait for your animal trap.
|
||
|
||
# Quest.629 - Veggie bait
|
||
gtnh.quest629.name=Veggie bait
|
||
gtnh.quest629.desc=Crafting some veggie bait for your animal trap.
|
||
|
||
# Quest.630 - Fish bait
|
||
gtnh.quest630.name=Fish bait
|
||
gtnh.quest630.desc=Crafting some fish bait for your fish trap.
|
||
|
||
# Quest.631 - Animal trapping
|
||
gtnh.quest631.name=Animal trapping
|
||
gtnh.quest631.desc=Tired of hunting for cows, zombies or sheep? You can build a trap and hope some animal or monster drops will be caught by the netting inside.
|
||
|
||
# Quest.632 - A fisherman's friend
|
||
gtnh.quest632.name=A fisherman's friend
|
||
gtnh.quest632.desc=Have you ever tried to catch a fish with your bare hands? It's time to craft a fishing rod and get some fish the easy way. Cast your fishing rod in some water and wait until the bobber dips below the surface. Then reel back in your line and hopefully you caught yourself something nice.
|
||
|
||
# Quest.633 - Fish trapping
|
||
gtnh.quest633.name=Fish trapping
|
||
gtnh.quest633.desc=Fishing can be very boring. Why not to automate it with a fish trap?
|
||
|
||
# Quest.634 - Wheat time
|
||
gtnh.quest634.name=Wheat time
|
||
gtnh.quest634.desc=It's time to plant some wheat to make some bread or to prepare grain bait for your animal traps.
|
||
|
||
# Quest.635 - Floury flurry
|
||
gtnh.quest635.name=Floury flurry
|
||
gtnh.quest635.desc=The first step in making bread is to macerate your wheat into flour with a mortar or a macerator.%n%nFlour can be used in many food recipes for different pam's harvestcraft foods.
|
||
|
||
# Quest.636 - First handmade bread
|
||
gtnh.quest636.name=First handmade bread
|
||
gtnh.quest636.desc=Baking your dough in a Furnace makes some tasty bread.%nYour first bread!
|
||
|
||
# Quest.637 - Do'h!
|
||
gtnh.quest637.name=Do'h!
|
||
gtnh.quest637.desc=Water and flour makes a dough or two...%nDough can be used in many different food recipes from pam's harvestcraft.%n%nDon't use the terrible NEI recipe, instead drop a stack of flour into a cauldron full of water. Celiacs beware!
|
||
|
||
# Quest.638 - Tasty toast
|
||
gtnh.quest638.name=Tasty toast
|
||
gtnh.quest638.desc=Smelt your bread again and you get some toast! Give's you more nutrition points, and unlocks more culinary potential!
|
||
|
||
# Quest.639 - §5§lSulfuric naphtha
|
||
gtnh.quest639.name=§5§lSulfuric naphtha
|
||
gtnh.quest639.desc=Another distillate you can make out of oil is sulfuric naphtha with a burn value of 40,000 EU per cell in the gas turbine.
|
||
|
||
# Quest.640 - §5§lLPG
|
||
gtnh.quest640.name=§5§lLPG
|
||
gtnh.quest640.desc=Centrifuging some Butane or Propane gives you LPG with a burn value of 320,000 EU, the same as naphtha. Also it is a way to get methane and eventually epichlorohydrin.
|
||
|
||
# Quest.641 - §5§lNaphtha
|
||
gtnh.quest641.name=§5§lNaphtha
|
||
gtnh.quest641.desc=You can process sulfuric naphtha to fluid naphtha which has a burn value of 320,000 EU in the gas turbine.%nNaphtha is also a base product for polyethylene and polycaprolactam - a great substitute for string.
|
||
|
||
# Quest.642 - §5§lSulfuric gas
|
||
gtnh.quest642.name=§5§lSulfuric gas
|
||
gtnh.quest642.desc=Another distillate for your gas turbine you can make out of oil is sulfuric gas with a burn value of 25,000 EU per cell.
|
||
|
||
# Quest.643 - §5§lRefinery gas
|
||
gtnh.quest643.name=§5§lRefinery gas
|
||
gtnh.quest643.desc=Refine your gas in a chemical reactor with hydrogen gas to give it a better burn value of 160,000 EU, and maybe use it to make methane gas.
|
||
|
||
# Quest.644 - §5§lMethane
|
||
gtnh.quest644.name=§5§lMethane
|
||
gtnh.quest644.desc=Distilling some "refinery gases" gives you some methane gas. There are many more ways to get methane.
|
||
|
||
# Quest.645 - Glider wings
|
||
gtnh.quest645.name=Glider wings
|
||
gtnh.quest645.desc=If for some reason you want to be able to jump down a cliff without getting the message "Player X fell from a high place". A great idea would be to find a way to soften your landing first. The hang glider should do that just fine.
|
||
|
||
# Quest.646 - §5§lElectrotine battery
|
||
gtnh.quest646.name=§5§lElectrotine battery
|
||
gtnh.quest646.desc=The electrotine battery is exclusively used in project red machines and the jetpack.%nElectrotine is a mixture of redstone and electrum dust.
|
||
|
||
# Quest.647 - Electrotine jetpack
|
||
gtnh.quest647.name=Electrotine jetpack
|
||
gtnh.quest647.desc=Your glider gets you to the ground safely but it does not have any method to get up. After you researched electrotine you discovered that it is powerful enough for your first jetpack.%nA diamond chestplate surrounded with 4 electrotine batteries is powerful enough to bring you up in the air.%n%nIt does not have a hover mode so you better take your glider with you. %n%nHint: This jetpack can't fly higher than Y level 128.
|
||
|
||
# Quest.648 - Refill your jetpack
|
||
gtnh.quest648.name=Refill your jetpack
|
||
gtnh.quest648.desc=GREAT.... you now have an empty jetpack.%nYou need 25 electrotine dust to completely fill it.%nLet's craft an electrotine generator and a charging bench to use the power of electrotine. %nYou will very quickly discover that, while it is fast and cheap, it's empty in the blink of an eye. Despite this, it is useful in combination with the hang glider to get into the air and to get away from hairy situations.
|
||
|
||
# Quest.649 - Coal steam jetpack
|
||
gtnh.quest649.name=Coal steam jetpack
|
||
gtnh.quest649.desc=Your coal jetpack needs coal and water to produce steam. After a short warm-up period you can go and take it for a ride. Keep in mind you will need your glider to make a soft landing.%n%nPut your jetpack on your back and hit Shift and the adventure backpacks action-key to start it.%n%nMax flying height for these jetpacks is the Y level of 185.%n%nVertical velocity decreases linearly with height after overcoming optimal height - 135 for jetpack and 100 for copter.
|
||
|
||
# Quest.650 - Copter jetpack
|
||
gtnh.quest650.name=Copter jetpack
|
||
gtnh.quest650.desc=The copter jetpack is the first jetpack with a hover mode. It is using all kind of different fuel types in buckets. %nBuckets of creosote, lava, oil, cetane, diesel,ethanol, and fuel will work.%nEquip your jetpack and hit Shift and the adventure backpacks action-key. You can also switch between hover and normal mode.%n%nMax flying height is limited to Y level 200. %n%nVertical velocity decreases linearly with height after overcoming optimal height - 135 for jetpack and 100 for copter.%n%n§3Dropped items will be pushed away from you, just like a helicopter pushes things away, so be careful in the End, or by cliffsides.
|
||
|
||
# Quest.651 - Electric jetpack
|
||
gtnh.quest651.name=Electric jetpack
|
||
gtnh.quest651.desc=Your first electrical jetpack. You need to hit the IC2 mode-switch key to toggle between normal mode and hover mode while holding down the jump key. When descending, remember to shut off hover mode or else you'll drain your jetpack.%n%nThe only limitation is that you can't fly higher than Y level 185.%n%nFor charging on the go, you can craft a charging crystal from ic2 charging components. You have to take the backpack out of the armor slot and put it in your hotbar and activate the charger by sneak-clicking. There are better models than this one old one I don't need any more. Look in NEI.%n%nLater on GT++ Charging Packs are belts that can charge everything in your inventory including armor. Check NEI for latest recipes.%n%nFinally, the GT++ wireless charger will charge everything in your inventory, including the jetpack, from your base at long ranges. A quest is unlocked once you finish your nanosuit. Just remember when you are off world or in the Nether that your jetpack isn't charging!
|
||
|
||
# Quest.652 - Fueled jetpack
|
||
gtnh.quest652.name=Fueled jetpack
|
||
gtnh.quest652.desc=This jetpack uses IC2 biogas and can fly up to Y level 245.%nYou can switch between hover and normal mode using the IC2 mode-switch key.%n%nYour jetpack can be (re-)fueled in the IC2 fluid canner with 30 buckets/cells worth of biogas.
|
||
|
||
# Quest.653 - Advanced electric jetpack
|
||
gtnh.quest653.name=Advanced electric jetpack
|
||
gtnh.quest653.desc=The advanced electric jetpack is an upgraded version of the electric jetpack.%nWhile worn in the chest armor slot and charged with EU, it allows the player to fly. It provides no armor protection, but will charge tools being used in the same manner as the advanced lappack from its 3.000.000 EU internal storage.%n%nThe advanced electric jetpack is limited to a maximum flying height of Y level 256.
|
||
|
||
# Quest.654 - Advanced nano chestplate
|
||
gtnh.quest654.name=Advanced nano chestplate
|
||
gtnh.quest654.desc=Combining the advanced electric jetpack and nanosuit yields you the advanced nano chestplate. Now you have the protection of the chestplate combined with the freedom of movement of the jetpack.
|
||
|
||
# Quest.655 - Gravi suit
|
||
gtnh.quest655.name=Gravi suit
|
||
gtnh.quest655.desc=The gravi chestplate is the ultimate quantum armor combined with a high powered jetpack. It also has hidden features that you need to discover while wearing the whole quantum armor.
|
||
|
||
# Quest.656 - §1§2§lIron shields
|
||
gtnh.quest656.name=§1§2§lIron shields
|
||
gtnh.quest656.desc=You have been using your hide shield long enough. After you make your first tools, grab a bit of iron ore and make a nice iron shield.
|
||
|
||
# Quest.657 - §2§lStone spear
|
||
gtnh.quest657.name=§2§lStone spear
|
||
gtnh.quest657.desc=Upgrade your wooden spear with a stone arrowhead and iron screws to a stone spear.%nThis spear has better durability than the wooden one.
|
||
|
||
# Quest.658 - §3§lIron spear
|
||
gtnh.quest658.name=§3§lIron spear
|
||
gtnh.quest658.desc=Upgrade your wooden spear with an iron arrowhead and two steel screws to an iron spear. %nThe iron spear has better durability than the stone variant.
|
||
|
||
# Quest.659 - §6§lDiamond spear
|
||
gtnh.quest659.name=§6§lDiamond spear
|
||
gtnh.quest659.desc=At MV Tier you can upgrade your iron spear to a diamond one. Get a diamond arrowhead, two stainless steel screws and a wooden spear.%nThis spear has superior durability.
|
||
|
||
# Quest.660 - §6§lDiamond shield
|
||
gtnh.quest660.name=§6§lDiamond shield
|
||
gtnh.quest660.desc=Your iron shield got very old. With a shield made from diamond plates you can maintain block for up to 5 seconds.
|
||
|
||
# Quest.661 - §5§lBow, arrows and quiver
|
||
gtnh.quest661.name=§5§lBow, arrows and quiver
|
||
gtnh.quest661.desc=Wow, your first handmade *ehm* machine made bow. You find out that you can put the bow in the mine and blade battlegears slots. Now it's time to make a quiver and maybe some arrows. %n%nTo place arrows in the quiver, put the quiver and the stack of arrows in a crafting grid. Make sure the Gameplay key Special is deconflicted. By default it is Z. When you have the bow selected, use Z to swap arrow slots in the quiver.%n%nWhile it seems like these might be worthless, these arrows do have special uses. You really want to share a cookies with friends, don't you?%n%nLet's go hunt a bit.
|
||
|
||
# Quest.662 - §5§lBasic arc furnace
|
||
gtnh.quest662.name=§5§lBasic arc furnace
|
||
gtnh.quest662.desc=The arc furnace is an alternative to smelting stuff back into components and making wrought iron. The recipes use oxygen and 3 amperes of power.
|
||
|
||
# Quest.663 - §5§lFaster steel production
|
||
gtnh.quest663.name=§5§lFaster steel production
|
||
gtnh.quest663.desc=A faster alternative to steel production is to use the arc furnace and smelt the iron ingots into wrought iron ingots. Then macerate them to dust and smelt them very fast in the EBF to steel. (Some might even dare arc furnacing the dust itself...)
|
||
|
||
# Quest.664 - §5§lLV battery buffer 9 slots
|
||
gtnh.quest664.name=§5§lLV battery buffer 9 slots
|
||
gtnh.quest664.desc=Upgrade your battery buffer to hold 9 batteries which allows max 9 ampere output.%nUseful for your EBF and the arc furnace.
|
||
|
||
# Quest.665 - Kitchenware
|
||
gtnh.quest665.name=Kitchenware
|
||
gtnh.quest665.desc=To cook some healthy food you need a few tools crafted first.%nSaucepan, %npot, %nrolling pin, %nmortar, %nmixing bowl, %nsoft mallet, %nskillet, %nknife...
|
||
|
||
# Quest.666 - Row, row, row your boat
|
||
gtnh.quest666.name=Row, row, row your boat
|
||
gtnh.quest666.desc=You live close to the water and don't have a boat?%nYou need wooden planks, slabs and a knife to craft one. (This is also quest id 666, be careful, something is going on.)
|
||
|
||
# Quest.667 - Trainspotting
|
||
gtnh.quest667.name=Trainspotting
|
||
gtnh.quest667.desc=The wooden tracks can be made without any machine. Functionally equivalent to normal rails, but with a lower maximum speed (for safety reasons).%n%nHint: You can use your wooden rails for Steve's carts farms.
|
||
|
||
# Quest.668 - Rubber boat
|
||
gtnh.quest668.name=Rubber boat
|
||
gtnh.quest668.desc=The rubber dinghy requires only a few rubber plates. Like the vanilla wooden boat, it will break and dismantle whenever it hits a surface, however instead of returning sticks and planks, it will return a damaged rubber dinghy, which can be re-crafted with two pieces of rubber back into a useable rubber dinghy!
|
||
|
||
# Quest.669 - Inflatable boot
|
||
gtnh.quest669.name=Inflatable boot
|
||
gtnh.quest669.desc=I meant to say boat... The inflatable boat is the first boat that doesn't break on impact with a solid block.
|
||
|
||
# Quest.670 - Carbon fiber boat
|
||
gtnh.quest670.name=Carbon fiber boat
|
||
gtnh.quest670.desc=Unlike all other boats, this amazing carbon fiber canoe is COMPLETELY INDESTRUCTIBLE!* This means that you can smash it into as many beaches, lily pads and alligators as you like, the carbon fiber canoe won't take a scratch!%n%nWarning: We are not held responsible for any damage caused by riding the carbon fiber canoe into a lava lake or the Void.%n%n*Therefore, warranty is NOT included.
|
||
|
||
# Quest.671 - Electric boat
|
||
gtnh.quest671.name=Electric boat
|
||
gtnh.quest671.desc=The electric boat works mostly like a vanilla boat, chugging through the water at a decent pace. It will hopefully drop itself once you crash, which is slightly nicer than the usual sticks. That's all well and good, but what if we utilize the electric engine? Wearing an energy storage device in your chestplate slot, like a batpack or energypack, will cause the boat to drain energy from it and propel you forward at supersonic speed! Doing this will consume about 100 EU per block traveled, so even a decent batpack won't last long!
|
||
|
||
# Quest.672 - Boat shape?
|
||
gtnh.quest672.name=Boat shape?
|
||
gtnh.quest672.desc=Really? Yes for the more advanced boats you need a new shape form.%nYou need to make an Extruder first to progress further.
|
||
|
||
# Quest.673 - §5§lLV extruder
|
||
gtnh.quest673.name=§5§lLV extruder
|
||
gtnh.quest673.desc=The extruder is not very useful in the LV age. But it will extrude your next tier of boat, make rubber sheets more efficiently, get you extra fluid cells, or make some Tinkers Construct tool parts.
|
||
|
||
# Quest.674 - Wooden rail variants
|
||
gtnh.quest674.name=Wooden rail variants
|
||
gtnh.quest674.desc=The wooden junction, wye and switch tracks need an assembling machine to craft. They allow you to join and switch to tracks going to different locations.%n%nNei not shows the right recipe on the first page. Switch a bit through the recipes to find the right one.
|
||
|
||
# Quest.675 - Switch lever
|
||
gtnh.quest675.name=Switch lever
|
||
gtnh.quest675.desc=The switch lever is the manual version of the switch motor, requiring a player to operate it instead of a redstone signal. %nIt is used in various signaling systems, mainly to change the way switch tracks and wye tracks work.
|
||
|
||
# Quest.676 - Crowbar
|
||
gtnh.quest676.name=Crowbar
|
||
gtnh.quest676.desc=The crowbar comes in a Railcraft and a gregtech variant. It is used to manipulate machines from railcraft, remove plates and any other covers (pumps, conveyor belts, etc.) from gregtech pipes and machines as well as breaking certain objects faster, such as tracks. This tool is also used to access certain inventories from Railcraft.%nHold a crowbar and shift + right click to attach carts. Click the starting cart then continue to click to add more carts to the link. Carts will act slower the more connections are made.%n%nThe crowbar can be used as a weapon, though it costs twice as much durability on attack (just like any other non weapon tool...).
|
||
|
||
# Quest.677 - Minecart
|
||
gtnh.quest677.name=Minecart
|
||
gtnh.quest677.desc=After you craft your first cart the journey can begin...%nWell, not really. You will need some kind of tracks first.%n%n§c§lWARNING: §r§cUnprotected carts can be knocked off their rails by lightning. Cover the area with glass to prevent carts from disappearing.%n%nAlso, make sure to keep your cart in one chunk, or use chunkloaders covering the whole area the cart works within. Loading/unloading chunks may cause carts to disappear or duplicate.
|
||
|
||
# Quest.678 - Fast Food > Slow Food
|
||
gtnh.quest678.name=Fast Food > Slow Food
|
||
gtnh.quest678.desc=Three fast food lootbags give a better one = Slow Food Lootbag. (Since when is slow food better?)
|
||
|
||
# Quest.679 - Slow Food > Haute Cuisine
|
||
gtnh.quest679.name=Slow Food > Haute Cuisine
|
||
gtnh.quest679.desc=Three slow food lootbags give a better one = Haute Cuisine Lootbag.
|
||
|
||
# Quest.680 - Haute Cuisine > Dessert
|
||
gtnh.quest680.name=Haute Cuisine > Dessert
|
||
gtnh.quest680.desc=Six haute cuisine lootbags give a better one = Dessert Lootbag.
|
||
|
||
# Quest.681 - Transportation Class 3 > Transportation Class 2
|
||
gtnh.quest681.name=Transportation Class 3 > Transportation Class 2
|
||
gtnh.quest681.desc=Three transportation class 3 lootbags give a better one = Transportation Class 2 Lootbag.
|
||
|
||
# Quest.682 - Transportation Class 2 > Transportation Class 1
|
||
gtnh.quest682.name=Transportation Class 2 > Transportation Class 1
|
||
gtnh.quest682.desc=Three transportation class 2 Lootbags give a better one = Transportation Class 1 Lootbag.
|
||
|
||
# Quest.683 - Wet dirt armor?
|
||
gtnh.quest683.name=Wet dirt armor?
|
||
gtnh.quest683.desc=If you don't have any armor, "mud armor" is better than nothing. Mud can be found in some wet biomes.
|
||
|
||
# Quest.684 - Wooden armor
|
||
gtnh.quest684.name=Wooden armor
|
||
gtnh.quest684.desc=If you can't find mud you can make very poor armor out of wood. Cutting down a few trees to make a set should do. You will need a soft mallet too, so save a few logs for that.
|
||
|
||
# Quest.685 - Armor 2.0
|
||
gtnh.quest685.name=Armor 2.0
|
||
gtnh.quest685.desc=Iron armor is much better than the leather armor. Especially when you have to go outside during the night.
|
||
|
||
# Quest.686 - Leather armor
|
||
gtnh.quest686.name=Leather armor
|
||
gtnh.quest686.desc=Killing some cows will give you enough leather to craft a complete set of leather armor. %n%nHint: You are able to dye this armor.
|
||
|
||
# Quest.687 - Bronze armor
|
||
gtnh.quest687.name=Bronze armor
|
||
gtnh.quest687.desc=Bronze armor has the same abilities as iron armor. Same durability, same protection and same enchantment capability.
|
||
|
||
# Quest.688 - "Nice to have" armor
|
||
gtnh.quest688.name="Nice to have" armor
|
||
gtnh.quest688.desc=The gold armor is a "nice to have" armor. The durability is very low but you look expensive when you wear it.
|
||
|
||
# Quest.689 - "Oh shiny" armor
|
||
gtnh.quest689.name="Oh shiny" armor
|
||
gtnh.quest689.desc=Diamond armor is the best armor in Vanilla Minecraft, but over here there are much better armors available.
|
||
|
||
# Quest.690 - Fancy armor
|
||
gtnh.quest690.name=Fancy armor
|
||
gtnh.quest690.desc=Not really better but fancy. The chain mail armor is made out of steel rings.
|
||
|
||
# Quest.691 - Armor 2.5
|
||
gtnh.quest691.name=Armor 2.5
|
||
gtnh.quest691.desc=The steel armor has more durability than the iron/bronze or chainmail armor.
|
||
|
||
# Quest.692 - Composite vest
|
||
gtnh.quest692.name=Composite vest
|
||
gtnh.quest692.desc=Combining the strength of advanced alloy plates with the steel chestplate makes your vest very hard. Now you have double the durability and increased armor points by 1.5.
|
||
|
||
# Quest.693 - §2§lFallen from the sky
|
||
gtnh.quest693.name=§2§lFallen from the sky
|
||
gtnh.quest693.desc=There are big meteors everywhere and you are wondering why you need to mine them now?%nSkystone is a good source of rare earth metals in the LV age. %nInside the meteor you can find a skystone chest containing some processor press plates. Save them for later, as they are really important. Plus the chest is nice, and can be placed underneath blocks and still opened.%n%nHint: If your all your surface meteors have been raided, put some skystone in your orefinder to find underground ones. Often there is a second meteor right next to the one on the surface!
|
||
|
||
# Quest.694 - §3§lOne Anvil... Better make that two!
|
||
gtnh.quest694.name=§3§lOne Anvil... Better make that two!
|
||
gtnh.quest694.desc=With your brand-new Compressor you are able to make some metal blocks for your new anvil. Better craft two anvils, one will be required for the forge hammer.%n%n§4With the anvil you can repair, rename and enchant armor and tools.%n
|
||
|
||
# Quest.695 - §6§o§1§2§3§r§r§r§r§r§r§3§4§r§o§7§7§8§9§9§5§3§1§0§r§o§m§k§c§e§l§r§1§1§r§6§lAutomation tier 1
|
||
gtnh.quest695.name=§6§o§1§2§3§r§r§r§r§r§r§3§4§r§o§7§7§8§9§9§5§3§1§0§r§o§m§k§c§e§l§r§1§1§r§6§lAutomation tier 1
|
||
gtnh.quest695.desc=Do you want to automate your smeltery because you are planning to make stacks of glass blocks? %nNo problem, craft a large bronze pipe and place it under the faucet. Make sure to connect the pipe to the faucet using a wrench. Now the molten fluid will flow inside the pipe. Under or next to the pipe you have to place the casting basins or tables.%nA hopper and a chest underneath would auto-output products from the casting blocks. %n%nNOTE: Faucets will output precisely 144L each activation if you toggle it off immediately. That's going to have some uses later on...
|
||
|
||
# Quest.696 - §6§lAutomation tier 2
|
||
gtnh.quest696.name=§6§lAutomation tier 2
|
||
gtnh.quest696.desc=You want a better automation than using pipes? Sure, craft a comparator and link it with redstone dust placed on the ground. The redstone needs to be adjacent to the faucet to activate the crafting process.
|
||
|
||
# Quest.697 - §6§l2x steel
|
||
gtnh.quest697.name=§6§l2x steel
|
||
gtnh.quest697.desc=Steel production is so slow. If you got enough bricks and clay, build a second BBF. Build it attached to the first one, so they can share a wall and you will save some bricks, clay and concrete.
|
||
|
||
# Quest.698 - §6§l4x steel
|
||
gtnh.quest698.name=§6§l4x steel
|
||
gtnh.quest698.desc=Not even two BBFs are fast enough...Can you figure out how to save the most bricks making 4?
|
||
|
||
# Quest.699 - §6§lWhy one coke oven when you can have ten?
|
||
gtnh.quest699.name=§6§lWhy one coke oven when you can have ten?
|
||
gtnh.quest699.desc=Your bricked blast furnace uses coal like hell and your steam boiler too? Well it's time to make more coke ovens and automate them a bit. Wooden fluid pipes and tin item pipes will help you reach your goal. You can use either faucets with restone clocking or LV pumps to empty the creosote. For the charcoal, hoppers are easy to get once you have an assembler.%n%nUnlike Gregtech multiblocks, coke ovens must have 1 space separating each oven.%n%nSearch NEI for a more efficient way to make coke oven bricks.%n%nUse a Steelwrench for tin item pipes to dismantle.
|
||
|
||
# Quest.700 - How dark can you go?
|
||
gtnh.quest700.name=How dark can you go?
|
||
gtnh.quest700.desc=Seriously, how dark can one be? You are sure the face in that crystal was nothing but imagination...
|
||
|
||
# Quest.701 - Ascended
|
||
gtnh.quest701.name=Ascended
|
||
gtnh.quest701.desc=You feel empowered, light, almost like a ghost.
|
||
|
||
# Quest.702 - Tier 5 slates
|
||
gtnh.quest702.name=Tier 5 slates
|
||
gtnh.quest702.desc=1023 Buckets of blood in one slate! How much more I can store, oh I wish I would know. Then I add one and check if it works. 1024 buckets of blood in one slate! ... ...
|
||
|
||
# Quest.703 - Powerful shards
|
||
gtnh.quest703.name=Powerful shards
|
||
gtnh.quest703.desc=The demons summoned are rather strong, but their souls contain immense power!
|
||
|
||
# Quest.704 - Tier 4 slates
|
||
gtnh.quest704.name=Tier 4 slates
|
||
gtnh.quest704.desc=Tier 4 slates: Getting close.
|
||
|
||
# Quest.705 - §3§lAccelerated plant growth
|
||
gtnh.quest705.name=§3§lAccelerated plant growth
|
||
gtnh.quest705.desc=Plants grow very slowly, you might've discovered that by now. So why you don't counter that? A watering can will come in handy very soon.
|
||
|
||
# Quest.706 - Ethereal chalk
|
||
gtnh.quest706.name=Ethereal chalk
|
||
gtnh.quest706.desc=Top tier chalk, for fancy wall paintings?
|
||
|
||
# Quest.707 - Archmage orb. Let them come!
|
||
gtnh.quest707.name=Archmage orb. Let them come!
|
||
gtnh.quest707.desc=Your tier 5 orb.
|
||
|
||
# Quest.708 - Master orb: Getting close
|
||
gtnh.quest708.name=Master orb: Getting close
|
||
gtnh.quest708.desc=Your tier 4 orb.
|
||
|
||
# Quest.709 - Elemental chalk II
|
||
gtnh.quest709.name=Elemental chalk II
|
||
gtnh.quest709.desc=Enhanced elemental chalk, to write "darker" runes than you're used to...
|
||
|
||
# Quest.710 - Tier 4 runes
|
||
gtnh.quest710.name=Tier 4 runes
|
||
gtnh.quest710.desc=Runes of Superior Capacity increase the Altar's size by 10% multiplicatively. If you have more than 14 of the lesser versions, it's more efficient to use these.%n%nRunes of the Orb increase the soul network size by 2% each. You'll need them later on.
|
||
|
||
# Quest.711 - Tier 5 runes
|
||
gtnh.quest711.name=Tier 5 runes
|
||
gtnh.quest711.desc=The final frontier: There are not many runes available. The acceleration rune reduces the tick time until the next buffer I/O interaction. It starts at 20, and is reduced by 1 for each rune, with the minimum being 1.
|
||
|
||
# Quest.712 - Advanced rituals
|
||
gtnh.quest712.name=Advanced rituals
|
||
gtnh.quest712.desc=More powerful rituals require dusk runes. With your new dusk chalk, you can enhance your ritual diviner to place those. Allowing you to perform a lot more rituals.
|
||
|
||
# Quest.713 - Highend rituals
|
||
gtnh.quest713.name=Highend rituals
|
||
gtnh.quest713.desc=The last rune so far, used for the most powerful rituals.
|
||
|
||
# Quest.714 - Convocation of the damned
|
||
gtnh.quest714.name=Convocation of the damned
|
||
gtnh.quest714.desc=Time to open a portal to the demons we're using all the time. What could possibly go wrong? (It is recommended to do this ritual on a planet, as the demon city will spread quite a bit...)%n%nIt's complicated to explain, so check a wiki for details on how to actually do it. Remember you need to have 15M LP, so you'll need 25 Runes of the Orb to start it. Also, you need the Alchemic Calcinator and the other tools in the upper left of the BM thaumcraft tab for working with the belljars.
|
||
|
||
# Quest.715 - Imbued spell upgrades
|
||
gtnh.quest715.name=Imbued spell upgrades
|
||
gtnh.quest715.desc=With these new shards you are able to craft the most powerful spell components. Maybe it's time to upgrade your mining spell?
|
||
|
||
# Quest.716 - §5§lFind some Certus Quartz
|
||
gtnh.quest716.name=§5§lFind some Certus Quartz
|
||
gtnh.quest716.desc=The Nether is full of different kinds of quartz. For the emitter and the sensor you will need to find some certus quartz.
|
||
|
||
# Quest.717 - §4§3§5§lGood Circuits
|
||
gtnh.quest717.name=§4§3§5§lGood Circuits
|
||
gtnh.quest717.desc=Good circuits are an improvement on basic circuits. They are a component of all MV gregtech machines. Be sure you build the electric blast furnace first, so you can process some aluminium dust into ingots.%n%n§4This will also open the Project Red tab, one of the early automation options.
|
||
|
||
# Quest.718 - §2§lMoron's Manual to Fecund Farms
|
||
gtnh.quest718.name=§2§lMoron's Manual to Fecund Farms
|
||
gtnh.quest718.desc=If you ever wanted to know how crop breeding works you are in the right place. Get some crops (the sticks) and some seeds from farming with a hoe or mattock. You can also place some plants and berries directly on crop sticks. Good plants to start with are flowers, wheat, cactus and sugarcane. %n%nMake a plot of farmland with your tool and place water in the middle. For now, make 3x1 plots, separated by a row of dirt or cobble. You want to be able to see the center of each column of 3x1 plots all at once, like this:%nFFFdddFFF%ndddFFFddd%nFFFdddFFF%ndddFFFddd%nFFFdWdFFF%ndddFFFddd%nFFFdddFFF%ndddFFFddd %nFFFdddFFF%nNow place crop sticks in each end of the 3x1 plot. Then place the seeds on the sticks and wait a bit.%n%nWhen they are almost fully grown you can put double crop sticks in the center spots by using crop sticks on already placed crop sticks. This center area can now grow new crops, even new species.%n%nWith some luck you might get a new unknown seed which can be scanned later.%n%nWeeds need to be removed with a trowel or spade otherwise your field will become overgrown by them.%n%nUsing 3x1 plots is easy and not much work. Check them every 5-10 minutes to remove weeds and gather new seeds. If you forget, you only lose one or two seeds. %n%nIf you find a really nice seed, you can do 3x3 or 5x5 plots with the nice seed in the middle and others next to it for crossing. But this requires more babysitting since weeds could destroy the whole field.%n%nDon't leave new crops in these intensive fields. Pull them out and hopefully get a seedbag. Put low stat seeds in production fields that don't require babysitting. Keep the high stat seeds for more crossing. %n%nCrossing happens when 2 or more almost mature crops are next to a double cropstick. There is a 90 percent change of getting the same species as the parents. The rest of the time will be a mutation. More details in the IC2 cropnalyzer quest.
|
||
|
||
# Quest.719 - First Breeding
|
||
gtnh.quest719.name=First Breeding
|
||
gtnh.quest719.desc=New plants have grown on your crop sticks. You can harvest the crop by right clicking it.%n%nLeft clicking with a seed bag will destroy the plant and replace it with the seedbag, so be careful. Collect 8 seeds of any kind.%n%nTo unlock the next quest, you will need the LV scanner.%n%nIf you haven't already, go back to Steam and build some Filing Cabinets. They make storing and moving large quantities of seeds a breeze. Plus they will properly sort the seeds based on name. To find a specific seed, type its name in the NEI search bar, and double click the bar so it highlights yellow. Now you can look through the Filing Cabinet and find the exact seedbag you want.
|
||
|
||
# Quest.720 - Weed II
|
||
gtnh.quest720.name=Weed II
|
||
gtnh.quest720.desc=Weeds, weeds, and more weeds. You get so many of them while cross breeding. %nNeed some biogas cells for your power production in exchange? Or maybe some glowstone to light up your fields?
|
||
|
||
# Quest.721 - Unknown seeds no more
|
||
gtnh.quest721.name=Unknown seeds no more
|
||
gtnh.quest721.desc=You have a lot of unknown seeds already. Use your scanner to scan all the seeds.%n %nSeeds can be planted again to breed better and more resilient crops.%n%nLater you can use your portable scanner to see the crop stats while still in the ground.%n%nGrowability depends on having dirt beneath your crop(4 max), biome (swampy is best, followed by jungle and mushroom - basically any humid or wet biome such as tropical rainforest or bayou), air quality (Up toY=124 and don't place a lot above/around your plants), hydration, and fertilizer. When the crop tier and plant stats get high enough, they will actually die without enough Growability.%n%nAs long as you water and fertilize them, you can pretty much grow crops anywhere, but as you improve the stats you have to optimize their environmental conditions.%n%nIf the Growth stat gets too high, greather than 24 or so, the plant will spread weeds onto neighbors.%n%nSome crops, such as Redwheat, require certain light levels to crossbreed or grow.
|
||
|
||
# Quest.722 - Speed up your plant growth
|
||
gtnh.quest722.name=Speed up your plant growth
|
||
gtnh.quest722.desc=To speed up the growth process a bit you can use a fertilizer. You will note, however, that bone meal no longer works. A bit of ash, apatite or calcite mixed with some water in a chemical reactor will give you the fertilizer you need. Apply by hand.
|
||
|
||
# Quest.723 - Potatos, Carrots, Pumpkins and Melons
|
||
gtnh.quest723.name=Potatos, Carrots, Pumpkins and Melons
|
||
gtnh.quest723.desc=Your seeds have three different values: Growth, gain, and resistance (GGR).%n%nThe only way to change a crop's GGR without 3rd party tools is through cross breeding. When two plants cross-breed, the resulting plant will have a GGR score that is between both "parent" plants' GGR. Sometimes it will also be a little bit higher or lower. Thus, to obtain high GGR scores you must go through numerous generations of crossbreeding.%n%nThe highest score for GGR is 31.
|
||
|
||
# Quest.724 - Weed
|
||
gtnh.quest724.name=Weed
|
||
gtnh.quest724.desc=Weed will show up from time to time on your crop sticks. Be careful and harvest the weed with your weed trowel before the whole field becomes overgrown with them and they destroy all your plants. Later you can make some weed Ex to destroy it.
|
||
|
||
# Quest.725 - Flower Power
|
||
gtnh.quest725.name=Flower Power
|
||
gtnh.quest725.desc=Growing dyes on crops sticks? Try to plant some flowers. If you cross breed Rose and Dandelion flowers you maybe get a new flower and new dyes with different colors.%n%nYou will need to plant 4 vanilla flowers to get them on a cropstick. They also don't plant unless they are in bright light.%n%nTo get "Rose Seeds" place poppies.
|
||
|
||
# Quest.726 - §5§lChemical rubber production
|
||
gtnh.quest726.name=§5§lChemical rubber production
|
||
gtnh.quest726.desc=A much more efficient way to make insulated cables is by making molten rubber in a chemical reactor which can be applied to a cable in the assembling machine. When you put both machines next to each other you can output the molten rubber directly to the assembling machine by clicking the fluid auto-output button on the chemical reactor. Make sure to set the correct side of the reactor as output side by wrenching it.
|
||
|
||
# Quest.727 - §1§2§lBetter than barrels
|
||
gtnh.quest727.name=§1§2§lBetter than barrels
|
||
gtnh.quest727.desc=While barrels offer a slot for a single item, drawers can have up to 4 slots each (holding 16 stacks per slot). Once you reach HV you can combine them with some ProjectRed pipes to set up a "ghetto ME storage system" (Tec2k17).%n%nJust watch out, they do come with some downsides. You won't be able to make them point up or down, and you can only acces the contents from the front (automation can use any side). %n%n§4Also, if placed on top of a hopper, they can bug out and void items when the hopper is full. THIS WILL EAT BACKPACKS! If you plan on that, use barrels or chests instead.
|
||
|
||
# Quest.728 - §2§lCompact Drawers
|
||
gtnh.quest728.name=§2§lCompact Drawers
|
||
gtnh.quest728.desc=They are very compact and add some fanciness to your glorious dirt base.
|
||
|
||
# Quest.729 - §2§lFraming Drawers
|
||
gtnh.quest729.name=§2§lFraming Drawers
|
||
gtnh.quest729.desc=Now you can really make some swaggy and even FANCIER drawers using this table, all you have to do is place some decorative blocks (works with almost ALL decorative blocks) and it will take their texture, the TOP left is the outer Square bottom left is for the front face and top right is for the borders.
|
||
|
||
# Quest.730 - §6§lBio Fuels
|
||
gtnh.quest730.name=§6§lBio Fuels
|
||
gtnh.quest730.desc=You are using steam, creosote, and possibly oil plus their by-products to generate Power. It's time to start with bio diesel. You can use wheat, sugarcane, apples, saplings or fish.%n%nBe sure you have a managed Forestry farm, Steve's Cart Farm, IC2 Crop Sticks with a harvester, or a lot of fish catchers because you need plenty of biomaterials for constant biodiesel production.%n%n§4Hint: Hazelnut is the ultimative source for biodiesel.
|
||
|
||
# Quest.731 - §6§lPlant balls
|
||
gtnh.quest731.name=§6§lPlant balls
|
||
gtnh.quest731.desc=The first step is to compress plantballs out of your wheat. Your LV compressor is too slow for it. I suggest crafting 4 MV compressors for the new bio diesel processing line.
|
||
|
||
# Quest.732 - §6§lPlant Mass
|
||
gtnh.quest732.name=§6§lPlant Mass
|
||
gtnh.quest732.desc=Macerate the plantballs down to plant mass for better processing. In the LV and MV tiers you get only one plant mass per, in HV tier you recieve two. IV macerator gives up to four of them with a chance of 50 percent and 25 percent.
|
||
|
||
# Quest.733 - §6§lBio Chaff
|
||
gtnh.quest733.name=§6§lBio Chaff
|
||
gtnh.quest733.desc=Plant mass needs to be centrifuged into bio chaff, the base material to make biomass. You need 1 or 2 MV centrifuges to run the new production line.
|
||
|
||
# Quest.734 - §6§lWay One: IC 2 Fluid Canner
|
||
gtnh.quest734.name=§6§lWay One: IC 2 Fluid Canner
|
||
gtnh.quest734.desc=The first way you get biomass out of bio chaff is to use the IC2 Fluid Canner. One bucket of water and one bio chaff gives one bucket of biomass. %n%n§4In MV Tier you can use the pyrolyze oven to do it in a more efficient way.
|
||
|
||
# Quest.735 - §6§lWay Two: Brewery
|
||
gtnh.quest735.name=§6§lWay Two: Brewery
|
||
gtnh.quest735.desc=If you are lucky and find some brewing stands or familiar enough with Thaumcraft to make one you can craft a brewery. You get 750mb of biomass out of 750mb water and 1 bio chaff. %n%n§4In MV tier you can use the pyrolyze oven to do it in a more efficient way.
|
||
|
||
# Quest.736 - §6§lFermented Biomass
|
||
gtnh.quest736.name=§6§lFermented Biomass
|
||
gtnh.quest736.desc=No Description
|
||
|
||
# Quest.737 - Can u eat those?
|
||
gtnh.quest737.name=Can u eat those?
|
||
gtnh.quest737.desc=No you can't eat them but you can add them to your routed pipes. Without chips routed pipes can't do anything on their own, chips also have a GUI to configure them which can be opened by right clicking. %nThere are 8 types of chips:%n%n-Item extractor chip can be used to send items from its inventory to responder, dynamic responder, terminator and overflow responder chips in a pipe network. %n%n-Item responder chip will request items from the extractor chips in your network which match the filter configured to the inventory connected to the responder chip. Chips with higher priority value will receive items first until the inventory is full then will be sent to other inventories with valid filters and remaining space.%n%n-Dynamic item responder chip will request items from the extractor chips in your network that match items inside the dynamic item responder connected inventory. This chip has to be in the same interface pipe as the item responder chip in order to work. Priority rules apply here as well. %n%n-Item overflow responder works exactly the same as the item responder chip, however it only accepts items that cannot go to an item responder chip, dynamic item responder chip, or item terminator chip. %n%n-Item terminator chip works as a backup for responder chips.%n%n-Item broadcaster chip will show you the inventory connected to the routed request pipe on the pipe network and can be used to retrieve items from it. They can also extract from the side you configure. %n%n-Item stock keeper chip will constantly check the network for items and pull them to its pipe. If the chip is set to pull when empty, it will only pull if the inventory next to it is empty, otherwise it will pull when there are less items in the inventory than configured in the chip.%n%n-Item crafting chips craft things. %n%n-Item crafting extension chips are placed inside the item crafting chips. Make sure you randomize the id.
|
||
|
||
# Quest.738 - Routed Pipes
|
||
gtnh.quest738.name=Routed Pipes
|
||
gtnh.quest738.desc=There are six types of routed pipes: %n%n-Junction pipe is used to form an intersection that will allow other routed pipes to communicate. %n%n-Interface pipe will connect to an inventory allowing you to extract or insert items, chips can be used to control the logic. %n%n-Request pipe will allow requesting only specific items to be send through pipes.%n%n-Firewall pipe can control which items can pass through them.
|
||
|
||
# Quest.739 - Ghetto ME System
|
||
gtnh.quest739.name=Ghetto ME System
|
||
gtnh.quest739.desc=Now that you are familiar with the mod it's time to organize items in your base a bit. These are the things you need in order to get a basic extract/insert system.%n%nFirst of all you will need a drawer controller. You can pick it from here or craft it yourself and place it down. Next to it add as much drawers as you want, and make sure they are touching each other or the controller.%n%nThe next step is to connect a routed interface pipe to your drawer controller. Take the item responder chip and configure it to filter mode: blacklist (this will allow you to get any items from your system) and add the chip to the routed interface pipe by right clicking on it. Don't forget the dynamic item responder.%n%nIn order to allow your system to be able to see items you need to add the item broadcast chip TO THE SAME ROUTED INTERFACE PIPE WHICH IS CONNECTED TO THE DRAWER CONTROLLER.%n%nThe last step is to connect a routed request pipe IN THE SAME NETWORK AS THE ROUTED INTERFACE PIPE and right click it to access the GUI. You can only extract items from it. In order to insert items simply right click them on the drawer controller. %n%nYou can find more complex tutorials on youtube for autocrafting.
|
||
|
||
# Quest.740 - §6§lExtrude all the things
|
||
gtnh.quest740.name=§6§lExtrude all the things
|
||
gtnh.quest740.desc=Now you hit the MV tier and it's time to get a better ratio when making sticks, pipes, wires, plates and many more parts. Most recipes use more than 32 EU/t so better make an MV extruder. After crafting the machine you need some extruder shapes for the different types of parts you want to make.%n%n§4Most of the Tinkers Gregworks tool parts are made in the extruder.
|
||
|
||
# Quest.741 - §5§3§lTool Forge
|
||
gtnh.quest741.name=§5§3§lTool Forge
|
||
gtnh.quest741.desc=Finally you get your first alumite. Now it's time to craft a tool forge for making bigger Tinkers tools.
|
||
|
||
# Quest.742 - §3§lOne Block mining is so Old School
|
||
gtnh.quest742.name=§3§lOne Block mining is so Old School
|
||
gtnh.quest742.desc=By making a hammer you are now able to mine a shaft of 3x3 blocks. You can use iron, steel, or alumite poured from the Smeltery, it doesn't need to be steel. Higher tier metals require the MV extruder. You'll need a hammer head,two large plates and a large rod for your hammer. Be careful in the Nether or you could be boiled in lava very quickly.
|
||
|
||
# Quest.743 - §3§lCutting a Tree log by log is so Old School
|
||
gtnh.quest743.name=§3§lCutting a Tree log by log is so Old School
|
||
gtnh.quest743.desc=By making a lumber axe you are now able to cut down the entire tree in one hit. You can use iron, steel, or alumite poured from the Smeltery, it doesn't need to be steel. Higher tier metals require the MV extruder. Don't forget your backpack when you are cutting a sacred oak tree down.
|
||
|
||
# Quest.744 - §3§lMining Dirt Block by Block is so Old School
|
||
gtnh.quest744.name=§3§lMining Dirt Block by Block is so Old School
|
||
gtnh.quest744.desc=By making an excavator you are now able to mine dirt in a 3x3 area. You can use iron, steel, or alumite poured from the Smeltery, it doesn't need to be steel. %nHigher tier metals require the MV extruder. Don't destroy your whole garden.
|
||
|
||
# Quest.745 - §5§lGlue
|
||
gtnh.quest745.name=§5§lGlue
|
||
gtnh.quest745.desc=If you centrifuge sticky resin, you get some glue. Glue is very useful in the creation of good circuit boards.
|
||
|
||
# Quest.746 - §6§lSilicon
|
||
gtnh.quest746.name=§6§lSilicon
|
||
gtnh.quest746.desc=Due to the chip production, silicon becomes a more important material. You can centrifuge it out of fullers earth, asbestos or redstone dust. The electric blast furnace is needed to make ingots. One ingot requires a temperature of 1687 K for 84 seconds at 120 EU/t using raw silicon. Using silicon dioxide and carbon dust, you can get an ingot in 12 seconds! Another time when it is wise to search NEI and not stop on the first recipe.
|
||
|
||
# Quest.747 - §5§lDiode
|
||
gtnh.quest747.name=§5§lDiode
|
||
gtnh.quest747.desc=Good circuits need diodes. There are two ways to craft them. Right now you have to use the Gallium Arsenide method with fine copper wires and molten glass. Later when you get an EBF you can use it to make silicon wafers to make even more. Once you have polyethylene you can use annealed copper wires to increase your output yet again. %n%nMake sure you check all the NEI recipes for advanced items instead of just using the first one you find.
|
||
|
||
# Quest.748 - §5§lEmpty Circuit Board
|
||
gtnh.quest748.name=§5§lEmpty Circuit Board
|
||
gtnh.quest748.desc=Good circuit boards require wooden pulp and refined glue to make phenolic circuit boards. By adding gold wire you can craft a good circuit board.
|
||
|
||
# Quest.749 - §6§lAre you Prepared for HV?
|
||
gtnh.quest749.name=§6§lAre you Prepared for HV?
|
||
gtnh.quest749.desc=Stainless steel will be the material for the HV Tier. There are two ways to process it. Mixing it by hand outputs 8 stainless steel dust.%n%nManganese can be found from ore veins with grossular ore, spessartine ore, pyrolusite ore and tantalite ore. Alternative sources are Garnet dusts from Garnet sands, or Almandine. If you get desperate, you can buy some ore from the Coins tab.%n%nChrome can be centrifuged out of manganese dust and ruby dust.
|
||
|
||
# Quest.750 - §6§lMolten Plastic
|
||
gtnh.quest750.name=§6§lMolten Plastic
|
||
gtnh.quest750.desc=Molten polyethylene can be made in a chemical reactor using ethylene, compressed air cells or oxygen - using oxygen gives a 50% boost. Use a mold for making plates in a fluid solidifier to make plastic sheets.
|
||
|
||
# Quest.751 - §6§lMixing Stainless Steel
|
||
gtnh.quest751.name=§6§lMixing Stainless Steel
|
||
gtnh.quest751.desc=Stainless steel will be the material for the HV Tier. There are two ways to process it. Mixing it in a mixer outputs 9 stainless steel dust each process.%n%nManganese can be found in ore veins together with grossular ore, spessartine ore, pyrolusite ore and tantalite ore.%n%nChrome can be centrifuged out of manganese dust and ruby dust.
|
||
|
||
# Quest.752 - §6§lSilicon Plate
|
||
gtnh.quest752.name=§6§lSilicon Plate
|
||
gtnh.quest752.desc=Advanced circuits require transistors, which are made out of silicon plates, fine tin wire and molten polyethylene.
|
||
|
||
# Quest.753 - §6§lStainless Steel EBF processing
|
||
gtnh.quest753.name=§6§lStainless Steel EBF processing
|
||
gtnh.quest753.desc=Stainless steel ingots are made in the electric blast furnace at a temperature of 1700K. %nIt takes 80 seconds at 480 EU/t or by adding oxygen gas 60 seconds at 480 EU/t.%n%n§4You need a miniumum of two MV energy hatches to power the EBF.
|
||
|
||
# Quest.754 - §6§lMV Energy Hatch
|
||
gtnh.quest754.name=§6§lMV Energy Hatch
|
||
gtnh.quest754.desc=Some materials like stainless steel require 480 EU/t. Your LV hatches are not good enough. Craft a minimum of two MV hatches to upgrade your electric blast furnace to HV.%nIf you not make some Ultra Low Power ICs go and make some wafers first.
|
||
|
||
# Quest.755 - §6§lBetter than Duct Tape
|
||
gtnh.quest755.name=§6§lBetter than Duct Tape
|
||
gtnh.quest755.desc=A soldering iron tool to remove the "burned out circuits" message is better than duct tape. %nThe soldering iron requires one soldering material item and 10,000 EU. Valid soldering materials are fine wires, rods, and ingots made from either tin, lead, or soldering alloy. The soldering iron will consume the first such material it finds in the player's inventory.%n%nIn order to "complete" the quest they will need to charge the soldering iron after you craft it.%n%nFor the other problems other tools are necessary.%n%nPossible problems Tool to fix%n"Pipe is loose." Wrench%n"Screws are missing." Screwdriver %n"Something is stuck." Soft mallet %n"Platings are dented." Hammer %n"Circuitry burned out." Soldering Iron %n"That doesn't belong there." Crowbar
|
||
|
||
# Quest.756 - §6§lLess Power loss
|
||
gtnh.quest756.name=§6§lLess Power loss
|
||
gtnh.quest756.desc=When you reach MV tier you can make your own duct tape in case you have to move your multiblock machines around. Duct tape will fix all maintenance problems in any multiblock machine.
|
||
|
||
# Quest.757 - §6§f§6§lRuby Electrolyzing
|
||
gtnh.quest757.name=§6§f§6§lRuby Electrolyzing
|
||
gtnh.quest757.desc=Ruby is a good source for electrolyzing to get chrome and aluminium. Your new MV electrolyzer gives you access to a lot of new recipes. Once you get low on Ruby, you can centrifuge Redstone to get more.%nAnother good source of aluminium and oxygen is red granite dusts. You can get those from red stonelillies in the Fishing Farming Cooking tab using ic2 crops.
|
||
|
||
# Quest.758 - §6§lMV Batteries
|
||
gtnh.quest758.name=§6§lMV Batteries
|
||
gtnh.quest758.desc=Better machines need some better batteries. Let's make some MV battery hulls for new batteries. Now it's up to you to make lithium, cadmium, sodium or acid batteries with these hulls.
|
||
|
||
# Quest.759 - §6§lMolten Polyethylene
|
||
gtnh.quest759.name=§6§lMolten Polyethylene
|
||
gtnh.quest759.desc=Polyethylene is made out of ethylene in a chemical reactor.%nMolten Polyethylene cells carry 144L, perfect for 1 ingot or plate. %nIf you want precise amounts, you can use a Volumetric Flask once you electrolyze some Boron from Borax.%n%nNotice some leftovers? Try using the plunger, or if you have the materials, you can use 12 ethylene cells and 84 oxygen cells to make exactly 125 cells of polyethylene.
|
||
|
||
# Quest.760 - §6§lClay Electrolyzing
|
||
gtnh.quest760.name=§6§lClay Electrolyzing
|
||
gtnh.quest760.desc=You found out that electrolyzing clay dust will give you silicon dust. There are plenty of stained clay blocks found in canyon and lush desert biomes or on mountains that can be pulverized to clay dust.
|
||
|
||
# Quest.761 - §6§lPowderbarrels
|
||
gtnh.quest761.name=§6§lPowderbarrels
|
||
gtnh.quest761.desc=Powderbarrels are twice as good as dynamite in the implosion compressor. Craft one stack.
|
||
|
||
# Quest.762 - §6§lTNT
|
||
gtnh.quest762.name=§6§lTNT
|
||
gtnh.quest762.desc=TNT is much more powerful than the powderbarrel but much harder to craft. There are LV and HV ways to craft. At LV you need heavy or light fuel to make some toluene which can be solidified to gelled toluene. Alternatively you can use sugar and plastic dust in a chemical reactor to make toluene more efficiently. Mix it with sulfuric acid to make TNT.%n%nThe HV way requires an oil cracking unit to make all kinds of cracked fuel or cracked naphta and a distillation tower to extract toluene from that.
|
||
|
||
# Quest.763 - §6§liTNT
|
||
gtnh.quest763.name=§6§liTNT
|
||
gtnh.quest763.desc=Industrial TNT is the HV variant of TNT. It explodes with more power, yet does not destroy blocks when it explodes.
|
||
|
||
# Quest.764 - §6§lDynamite
|
||
gtnh.quest764.name=§6§lDynamite
|
||
gtnh.quest764.desc=Dynamite is the most basic explosive you can use in the implosion compressor.%nMix some paper, string and glyceryl trinitrate in a chemical reactor to get dynamite.
|
||
|
||
# Quest.765 - §6§lTime to oil/fluid drill!
|
||
gtnh.quest765.name=§6§lTime to oil/fluid drill!
|
||
gtnh.quest765.desc=Pumps are nice but you're going to reach a point where you will want MOOOOOOOOOOOOORE oil. This multiblock will help with that but you will need to search for oil using a seismic prospector. You can find raw, light and heavy oil. There's also a chance to find natural gas.%n%nHigher tiers of power will drill faster. You need to upgrade the energy hatch corresponding to the power tier. %n%nLater you can upgrade the oil drilling rig so it extracts from more than one chunk at a time.%n%nYou need mining pipes in the machine controller block.%n%nThese are GT machines, so remember to protect them (and their power sources!) from rain on any side. Also, set a waypoint with Journeymap so you don't forget where you placed it!%n%nSpace dimensions can also have fluids beneath bedrock. For info, check the Space Quests tab.
|
||
|
||
# Quest.766 - §6§lLet's get crackin!
|
||
gtnh.quest766.name=§6§lLet's get crackin!
|
||
gtnh.quest766.desc=Cracking oil products like light and heavy fuel with the oil cracker is faster and more efficent than using a chemical reactor, producing 25 percent more output. Cracked products will result in additional by-products in the distillation tower. It is a smart idea to get this multiblock since you are going to need TONS of industrial TNT from Toluene for advanced tier rockets. %n%nThe 16 coils form 2 vertical rings of 8 on either side of the controller. The casings between the rings can be replaced with a hatch for steam/hydrogen input. Energy hatch and maintenance hatch can replace any of the casings. The input product hatch and output product hatch must replace one of the casings outside of the coils.%n%nHint: Only GT/Railcraft steam can be used, not ic2 steam.
|
||
|
||
# Quest.767 - §6§lAnalyzing the soil
|
||
gtnh.quest767.name=§6§lAnalyzing the soil
|
||
gtnh.quest767.desc=Tired of looking for ores by hand? Want to find deep oil that will last a long time? A seismic prospector will tell you the ores in the surrounding chunk in a handy book you can read, and also the oil in the oilfields beneath each 8x8 chunks.%n%nTo determine which kind of oil or gas there is in the chunk you need to scan the soil by right clicking an Advanced Seismic Prospector with 2 Powderbarrels, 4 Glyceryl Trinitate cells, 8 iTNT or 16 TNT. Make sure you wait a few seconds after placing the prospector before applying the explosives.%n%nThen use a Data Stick to extract the data by right clicking on it after the animation has finished.%n%nNow you need to put the analyzed data stick in a GT scanner. Then place it in the bottom right slot of the printer and add 3 paper in the top left slot and make sure you have at least 144 mb squid ink in it. (Only gregtech machines will work)%n%nAfter the process is done take the printed pages and combine it with a piece of leather in an assembling machine filled with at least 20 mb of refined glue. Don't assemble more than one book at time.%n%nTADA now you have a book with detailed info about the chunks you scanned.%n%nNote: Each oilfield is 8x8 chunks, and always on a by 8 chunk boundary. Within the field the amount can vary +- 25 percent. The amount reported in the book is the minimum and maximum per oilfield across all chunks in the field. The prospector reports on 3x3 oil fields at all tiers with the center oil field where the seismic prospector is located. Oil extraction rate depends on many factors, check the wiki for details. In general, anything above 300 is really good. The total amount in the chunk is complicated. %n%nOre locations are given as the center of the chunk. Ores that are marginal in that chunk may not be found in the center but on an edge. Look at where ores are located and determine the center of the vein. At higher tiers, it scans more chunks for ores.
|
||
|
||
# Quest.768 - §6§lYou smell like a distillery!
|
||
gtnh.quest768.name=§6§lYou smell like a distillery!
|
||
gtnh.quest768.desc=This bad boy will tremendously boost the by-products of your cracked fuel or pyrolyse oven. This way you can make industrial TNT, polyethylene, polytetrafluoroethylene and other plastics more efficiently. %n%nYou will also need this for your automated setups.%n%nYou will need to make EV circuits in a cleanroom to build this machine.%n%nFor hatches, you can choose your own tier. 1 MV energy does most of the useful recipes. 2 MV energy or 1 HV energy hatch will cover almost all the rest except pollution or acetone.%n%nYou will need 1 input hatch, and at least 5 output hatches. An output bus will capture any solid outputs.
|
||
|
||
# Quest.769 - §9§lPlaying with dust
|
||
gtnh.quest769.name=§9§lPlaying with dust
|
||
gtnh.quest769.desc=This machine will help you turn dust into crystals which you will need for high tier recipes.
|
||
|
||
# Quest.770 - §9§lAvengers, Assemble! 3
|
||
gtnh.quest770.name=§9§lAvengers, Assemble! 3
|
||
gtnh.quest770.desc=You know what this does. :D
|
||
|
||
# Quest.771 - §5§lDust to crystals
|
||
gtnh.quest771.name=§5§lDust to crystals
|
||
gtnh.quest771.desc=Use the autoclave to crystallize your dust. You can make raw carbon mesh out of carbon dust.
|
||
|
||
# Quest.772 - §9§lPrecision is required
|
||
gtnh.quest772.name=§9§lPrecision is required
|
||
gtnh.quest772.desc=You will use this a lot to make high tier circuits, and for other recipes
|
||
|
||
# Quest.773 - §6§lWay one: Raw carbon mesh
|
||
gtnh.quest773.name=§6§lWay one: Raw carbon mesh
|
||
gtnh.quest773.desc=This way of making carbon requires autoclaving 4 carbon dust. You can use polyethylene which gives you only 1 raw carbon fibre at LV tier, polytetrafluoroethylene gives you 2 at MV Tier or go for the best way: molten epoxid which yields 4 at HV Tier.
|
||
|
||
# Quest.774 - §6§lWay two: Bio Organic Mesh
|
||
gtnh.quest774.name=§6§lWay two: Bio Organic Mesh
|
||
gtnh.quest774.desc=If want to save the ecosystem you can autoclave 16 plantballs to get raw bio fiber with the following liquids:%n%n§4-Biomass 33% chance%n-Methanol 50% chance%n-Fuel 90% chance%n-Nitro-diesel 100% chance%n%n§rHowever, making carbon plates this way will require an electric blast furnace.
|
||
|
||
# Quest.775 - Carbon parts
|
||
gtnh.quest775.name=Carbon parts
|
||
gtnh.quest775.desc=These are the first parts you will need for your beloved nano armor.
|
||
|
||
# Quest.776 - Seeing things brighter
|
||
gtnh.quest776.name=Seeing things brighter
|
||
gtnh.quest776.desc=The nano helmet is a bit special. It will provide you with night vision as long as you have energy! Don't turn it on in bright areas or you'll be blinded!
|
||
|
||
# Quest.777 - Are those green diamonds?
|
||
gtnh.quest777.name=Are those green diamonds?
|
||
gtnh.quest777.desc=They may not be green diamonds but they are needed for your nano armor.
|
||
|
||
# Quest.778 - §7§6§lCarbon Plates
|
||
gtnh.quest778.name=§7§6§lCarbon Plates
|
||
gtnh.quest778.desc=Carbon plates are needed for the nano armor. Go check out the armor chapter.
|
||
|
||
# Quest.779 - Carbon skin
|
||
gtnh.quest779.name=Carbon skin
|
||
gtnh.quest779.desc=You can stop worrying about some mobs for now. This will help you survive a bit and will give you some of that SWAG. Your journey doesn't stop here traveller, as quantum armor awaits you!
|
||
|
||
# Quest.780 - §6§lOrganic Way
|
||
gtnh.quest780.name=§6§lOrganic Way
|
||
gtnh.quest780.desc=Bio carbon plates are made out of raw carbon mesh. Put it in the electric blast furnace to make carbon plates.
|
||
|
||
# Quest.781 - §6§lStill not enough charcoal?
|
||
gtnh.quest781.name=§6§lStill not enough charcoal?
|
||
gtnh.quest781.desc=This oven is the best way to get charcoal and creosote (x50 faster than Railcraft's coke oven) and other byproducts. You will need tons of bronze, iron and steel to build it, but it's worth it. Finally, it will be possible to dismantle the charcoal pit.%nWith Cupronickel coils the oven is a bit slower. Each coil tier speeds up the charcoal production.
|
||
|
||
# Quest.782 - §6§lMonocrystalline Silicon
|
||
gtnh.quest782.name=§6§lMonocrystalline Silicon
|
||
gtnh.quest782.desc=To make wafers, you need to make monocrystalline silicon first. The process takes 450 seconds and requires silicon dust and gallium arsenide dust in the electric blast furnace. You can make 16 wafers out of every boule.
|
||
|
||
# Quest.783 - §6§lWe need big toys
|
||
gtnh.quest783.name=§6§lWe need big toys
|
||
gtnh.quest783.desc=All your little turbines take up too much space? Are you running out of water? It is time to solve these problems. This large turbine can help you produce a tremendous amount of energy. It will also distill water for you, so you can use the same water again inside your large boiler. Don't forget to make a rotor for the turbine. %n%nMake sure you provide the optimal flow of steam using a fluid regulator. Don't exceed your dynamo hatch's EU rating, or it will explode! For HV you will probably want an IC2 fluid regulator. Above HV you can use the fluid regulator covers.%n%nTurbines with a small turbine durability below 75k have their recipes removed. Use NEI with the appropriate long rod to find assembler recipes that will work for you. Long magnalium for small turbines, long titanium for normal turbines, etc.%n%nPre-moon, the best rotors are small ardite or vibrant alloy.%n%nPost-moon, the best HV rotors are normal damascus or blue steel. Risk-takers can try ultimet but you must not provide optimal flow since it will give 517 EU/t, blowing up a single amp dynamo. Luckily turbines are now fully functional with multi-amp dynamos, so give those a try if you need extra amps!%n%nFor additional choices, see the Large Turbine Calculator in Discord.
|
||
|
||
# Quest.784 - §6§lIt's time to get more steam
|
||
gtnh.quest784.name=§6§lIt's time to get more steam
|
||
gtnh.quest784.desc=As soon as you have the ability to store energy in large quantities, it would be necessary to have a way to generate energy in large quantities. You need a large bronze boiler. But in order to make this boiler, you will need a mountain of bronze. This boiler produces 800 liters of steam per tick. This is enough to run 10 basic steam turbines.%n%nThe large boiler can use either water or distilled water. Water is consumed at a rate of 1L of water per 150L of steam.%n%nTo make a large boiler you must make a 3x3x5 structure with Bronze Pipe Casings in the center of the middle 3 levels. The lowest level must contain at least 1 or 2 input hatches, 1 or 2 input buses, 3 or 4 fireboxes, 1 muffler, and one maintenance hatch. The lowest level can not contain any plated bricks. All hatches, buses, and mufflers must have their back side touching a firebox. The output hatch can be placed on any of the upper 4 levels.
|
||
|
||
# Quest.785 - §6§lTransistor
|
||
gtnh.quest785.name=§6§lTransistor
|
||
gtnh.quest785.desc=For the next tier we need advanced circuits. To create some advanced circuits, you need some transistors.
|
||
|
||
# Quest.786 - §6§lSteam is never enough
|
||
gtnh.quest786.name=§6§lSteam is never enough
|
||
gtnh.quest786.desc=Now you can make advanced circuits, which means it's time to build a large steel boiler. This boiler is one and a half times more efficient than a bronze one, and that means we need 5 more steam turbines. Don't forget to monitor the water level!
|
||
|
||
# Quest.787 - §6§lMoooooore steam
|
||
gtnh.quest787.name=§6§lMoooooore steam
|
||
gtnh.quest787.desc=Stock up on titanium, it will be fun. A large titanium boiler produces 1600 litres of steam per tick. For this amount you need to choose the right rotors for your turbines. For example, 2 normal damascus steel rotors will be just right. Optimal flow for such rotor is 800 liters per tick. Make a fluid regulator in the assembler to control the flow rate. If you have more than one boiler, you will need to make calculations in order to select the appropriate rotors. Make sure your dynamo hatch is capable of accepting all the EU, or it will explode!
|
||
|
||
# Quest.788 - §6§lEven more steam? Are you sure?
|
||
gtnh.quest788.name=§6§lEven more steam? Are you sure?
|
||
gtnh.quest788.desc=This boiler is the most efficient source of steam. It allows you to produce as much as 2000 litres of steam per tick. If you need more, then build a dual or even quad boiler.
|
||
|
||
# Quest.789 - §9§lEnergy Crystals
|
||
gtnh.quest789.name=§9§lEnergy Crystals
|
||
gtnh.quest789.desc=Make energy crystals out of ruby and redstone dusts in the MV mixer. Energy crystals can store 1 million EU and work as an HV battery.
|
||
|
||
# Quest.790 - §9§lNano Crystal
|
||
gtnh.quest790.name=§9§lNano Crystal
|
||
gtnh.quest790.desc=Nano crystals are used for making the nano armor.
|
||
|
||
# Quest.791 - §6§lMV Precision Laser
|
||
gtnh.quest791.name=§6§lMV Precision Laser
|
||
gtnh.quest791.desc=Advanced circuits need an MV precision laser. Let's craft one.
|
||
|
||
# Quest.792 - §6§lSilicon Wafer
|
||
gtnh.quest792.name=§6§lSilicon Wafer
|
||
gtnh.quest792.desc=To create some silicon wafers, put the monocrystalline silicon boule in a cutting machine. It would be better to immediately make the MV version because you will need it later for RAM, IC's and other chips.
|
||
|
||
# Quest.793 - §6§lGood Integrated Circuits
|
||
gtnh.quest793.name=§6§lGood Integrated Circuits
|
||
gtnh.quest793.desc=Good circuits have three variants. For the advanced circuits you need the good integrated circuits.
|
||
|
||
# Quest.794 - §6§lIntegrated Circuit
|
||
gtnh.quest794.name=§6§lIntegrated Circuit
|
||
gtnh.quest794.desc=There are two variants of basic circuits. The basic circuit from IC2 or the integrated circuit which needs a circuit assembling machine to be made. The good integrated circuit needs two integrated circuits to be crafted.
|
||
|
||
# Quest.795 - §5§lBasic Circuit Assembler
|
||
gtnh.quest795.name=§5§lBasic Circuit Assembler
|
||
gtnh.quest795.desc=Advanced circuits require an LV circuit assembling machine. Basic ones can be made much more efficient with this machine. Let's craft one.
|
||
|
||
# Quest.796 - Sensor lens
|
||
gtnh.quest796.name=Sensor lens
|
||
gtnh.quest796.desc=The night vision goggles need special sensor lenses to work.
|
||
|
||
# Quest.797 - Advanced Heat Exchanger
|
||
gtnh.quest797.name=Advanced Heat Exchanger
|
||
gtnh.quest797.desc=The night vision goggles need advanced heat exchangers to work.
|
||
|
||
# Quest.798 - Iron capped Greatwood Wand
|
||
gtnh.quest798.name=Iron capped Greatwood Wand
|
||
gtnh.quest798.desc=Making a gold capped greatwood wand requires 30 vis, but your old wand's limit is 25. So first create an iron or copper capped greatwood wand reload it with 50 vis and then later on in the next quest create a gold capped greatwood wand.
|
||
|
||
# Quest.799 - Don't try to dive with it
|
||
gtnh.quest799.name=Don't try to dive with it
|
||
gtnh.quest799.desc=Combining a scuba helmet with a nano helmet in an assembling machine will give you a nano scuba helmet. You'd better not try to dive with it because you can't. It is a part of the new quantum suit helmet.
|
||
|
||
# Quest.800 - Plated Leggings - Better not try to wear it
|
||
gtnh.quest800.name=Plated Leggings - Better not try to wear it
|
||
gtnh.quest800.desc=Combining stainless steel platings with some nano leggings in the assembler gives you nano plated leggings. Better not try to wear them because you can't. They are part of the new quantum suit leggings.
|
||
|
||
# Quest.801 - Don't try to walk with it
|
||
gtnh.quest801.name=Don't try to walk with it
|
||
gtnh.quest801.desc=Combining some rubber boots with nano boots in the Assembler gives you Nano Rubber Boots. Better not try to put them on because you can't. They are part of the new quantum suit boots.
|
||
|
||
# Quest.802 - Iridium Plated
|
||
gtnh.quest802.name=Iridium Plated
|
||
gtnh.quest802.desc=Plating all your armor parts with iridium alloy casings gives them a better durability. Before you can wear these quantum armor parts you need to activate them with some quantum crystals.
|
||
|
||
# Quest.803 - Quantum Armor
|
||
gtnh.quest803.name=Quantum Armor
|
||
gtnh.quest803.desc=The quantum armor is a high tier and very durable armor with a lot of features like night vision, fall damage reduction and running very fast.
|
||
|
||
# Quest.804 - Quantum crystal
|
||
gtnh.quest804.name=Quantum crystal
|
||
gtnh.quest804.desc=The quantum crystal is needed to turn quantum armor parts into wearable quantum armor.
|
||
|
||
# Quest.805 - §a§lLapotron Dust
|
||
gtnh.quest805.name=§a§lLapotron Dust
|
||
gtnh.quest805.desc=Lapotron crystals require you to mix your energium dust with some lapis dust.
|
||
|
||
# Quest.806 - §a§lLapotron Crystal
|
||
gtnh.quest806.name=§a§lLapotron Crystal
|
||
gtnh.quest806.desc=With your new HV mixer you can make lapotron dust. Place it in an autoclave to make some raw lapotron crystals. With an EV assembler and advanced circuits you can make lapotron crystals which store up to 10 million EU.
|
||
|
||
# Quest.807 - §a§lQuantum Crystal
|
||
gtnh.quest807.name=§a§lQuantum Crystal
|
||
gtnh.quest807.desc=For your quantum armor you need some quantum crystals. Place a lapotron crystal in your precision laser to get a quantum crystal
|
||
|
||
# Quest.808 - §9§lMixing at HV Level
|
||
gtnh.quest808.name=§9§lMixing at HV Level
|
||
gtnh.quest808.desc=High Tier dusts need HV Mixer.
|
||
|
||
# Quest.809 - NASA Workbench aka Dire Crafting Table
|
||
gtnh.quest809.name=NASA Workbench aka Dire Crafting Table
|
||
gtnh.quest809.desc=The Avaritia 9x9 dire crafting table replaces the NASA workbench. It is required to craft all rockets and high tier equipment. First of all you need 81 crafting tables to make a double compressed crafting table, a few HV components, wafers and a crystal matrix. And yes, you do need that many nether stars.%n%n§3Hint: Check out the nether star recipe which uses null catalyst and salis mundus. Null catalyst can be duplicated by adding magma cream, blaze powder and a tiny pile of nether star dust.§r%n%n§3Also, if you're having trouble getting the wither skulls, you can make a Cleaver or the Skullfire Sword to help with that.
|
||
|
||
# Quest.810 - Rocket Tier 1
|
||
gtnh.quest810.name=Rocket Tier 1
|
||
gtnh.quest810.desc=After hours of hard work and a few stacks of TNT your first rocket is finally ready. But before you can go to the Moon you need to craft a few more things.
|
||
|
||
# Quest.811 - Tier 1 Schematic
|
||
gtnh.quest811.name=Tier 1 Schematic
|
||
gtnh.quest811.desc=Each rocket needs a construction plan. You can craft the first one using a data circuit and a compressed steel plate in a hv circuit assembler.
|
||
|
||
# Quest.812 - Tier 1 Heavy Duty Plates
|
||
gtnh.quest812.name=Tier 1 Heavy Duty Plates
|
||
gtnh.quest812.desc=Rockets require heavy duty plates for the main hull. Let's craft 37 of these plates out of compressed aluminium plates, compressed bronze plates and compressed steel plates.
|
||
|
||
# Quest.813 - Rocket Nose Cone
|
||
gtnh.quest813.name=Rocket Nose Cone
|
||
gtnh.quest813.desc=Every rocket needs a nose cone.
|
||
|
||
# Quest.814 - Rocket Fins
|
||
gtnh.quest814.name=Rocket Fins
|
||
gtnh.quest814.desc=Every rocket needs a few rocket fins.
|
||
|
||
# Quest.815 - Rocket Engine
|
||
gtnh.quest815.name=Rocket Engine
|
||
gtnh.quest815.desc=Every rocket needs a rocket engine. Better craft two, because the Moon lander needs one also.
|
||
|
||
# Quest.816 - Moon Lander
|
||
gtnh.quest816.name=Moon Lander
|
||
gtnh.quest816.desc=The Moon lander is required for a soft landing.%nYou will need an additional frequency module for hearing things on planets and a second seat for a Moon buggy you may build later.
|
||
|
||
# Quest.817 - Buggy Seat
|
||
gtnh.quest817.name=Buggy Seat
|
||
gtnh.quest817.desc=The buggy seat is part of the Moon lander and the Moon buggy.
|
||
|
||
# Quest.818 - Frequency Module
|
||
gtnh.quest818.name=Frequency Module
|
||
gtnh.quest818.desc=The frequency Module will help you hear sounds properly while in space (it's also used with the telemetry unit so that your buddies can keep track of you from your base, if you are playing with friends). You need it in your inventory and in the Moon lander.
|
||
|
||
# Quest.819 - Small Fuel Canister
|
||
gtnh.quest819.name=Small Fuel Canister
|
||
gtnh.quest819.desc=Every rocket needs fuel storage canisters. For the tier 1 rocket you need to craft two of them.
|
||
|
||
# Quest.820 - Rocket Launch Pad
|
||
gtnh.quest820.name=Rocket Launch Pad
|
||
gtnh.quest820.desc=Every rocket needs a launch pad. Build a 3x3 launch pad and place your rocket on top of it.%n%nMake sure you don't have any lightning warp effects or you'll be really sad - storms can also knock your rocket off, so make sure to not leave it alone.%n%n§c§cBefore liftoff, make sure you clear the airspace above you! Even clouds...%n%nBe sure to checkout https://gtnh.miraheze.org/wiki/Rockets for a Departure Checklist!
|
||
|
||
# Quest.821 - Gas 'Er Up
|
||
gtnh.quest821.name=Gas 'Er Up
|
||
gtnh.quest821.desc=To pump fuel into your rocket you need a fuel loader. Place it next to any side of the launch pad.%n%nYou can also power it with batteries, if you're worried about it draining your power, or don't want to set up the infrastructure.%n%n§3Rockets keep their fuel in them on landing now, so you don't need to take this with you anymore unless you want to go to multiple places in one trip. Or you didn't fill it all the way or something.
|
||
|
||
# Quest.822 - Oxygen Gear
|
||
gtnh.quest822.name=Oxygen Gear
|
||
gtnh.quest822.desc=Oxygen gear is used to attach oxygen tanks to the oxygen mask. This is absolutely vital for any astronaut.
|
||
|
||
# Quest.823 - Oxygen Mask
|
||
gtnh.quest823.name=Oxygen Mask
|
||
gtnh.quest823.desc=The oxygen mask is part of the system used to breathe on planets without oxygen, the others being oxygen gear and oxygen tanks.
|
||
|
||
# Quest.824 - Oxygen Tanks
|
||
gtnh.quest824.name=Oxygen Tanks
|
||
gtnh.quest824.desc=The Light oxygen tank is an oxygen storage tank that can hold up to 1000 units of air. It is used to provide a portable source of oxygen while in areas that do not have an oxygen source of their own.%n%nUsage:%nUp to two oxygen tanks can be worn at a time. To wear any type of oxygen tank, open your inventory and click on the Galacticraft tab at the top of the menu. Here you will see the available spots for your various types of equipment. Simply place your tank(s) in one of the slots with a grey picture of an oxygen tank. Other types of oxygen tanks are the medium oxygen tank, which holds twice the amount of oxygen as a light tank, and the heavy oxygen tank, which holds three times the amount of a light tank. I recommend making the medium tanks and using the light tanks as spares to return to base.
|
||
|
||
# Quest.825 - §2§lCopper Ore
|
||
gtnh.quest825.name=§2§lCopper Ore
|
||
gtnh.quest825.desc=Can be found between y levels 5 and 60 either as "Copper Ore" or "Chalcopyrite". Most of the time you'll find it together with "Iron" and "Pyrite".%n%n§4Hint:%nTo see where a special ore can be found click the raw ore in NEI and it will show you more details. Works with small ores too.
|
||
|
||
# Quest.826 - §2§lIron Ore
|
||
gtnh.quest826.name=§2§lIron Ore
|
||
gtnh.quest826.desc=With iron tools, you are able to mine most of the Overworld ores. I think you already found iron or magnetite. So bring me some ores and make some iron ingots out of them.%n%n§4Hint:%nTo see where a special ore can be found click the raw ore in nei and it will show you more details. Works with small ores too.
|
||
|
||
# Quest.827 - Rocket Fuel
|
||
gtnh.quest827.name=Rocket Fuel
|
||
gtnh.quest827.desc=For every flight the rocket needs some fuel. So refine some fuel for your rocket. %nYou can use use Cetane-Boosted Diesel for your T1 rocket, but you'll need something with more oomph for the later ones.%n%nFor the moon, a full rocket leaving from the OW should have enough fuel left to make it back. But you might want to take extra just in case.%n%nRocket Fuel usage is not based on either the destination or the type of fuel used, but instead the rocket itself, with higher tiers both storing more fuel, and consuming less.
|
||
|
||
# Quest.828 - Oxygen Collector
|
||
gtnh.quest828.name=Oxygen Collector
|
||
gtnh.quest828.desc=The oxygen collector is a block that gathers oxygen from leaves and farm plants to use in an oxygen bubble distributor, oxygen sealer, oxygen compressor, and other oxygen-reliant machines. If you plan to build a Moon base, which needs a continuous oxygen supply, you will need to build one.
|
||
|
||
# Quest.829 - Oxygen Compressor
|
||
gtnh.quest829.name=Oxygen Compressor
|
||
gtnh.quest829.desc=The oxygen compressor is used to fill empty or depleted oxygen tanks. Connect an oxygen pipe to the blue ring input side and a power source to the grey square input side. Place an oxygen tank in the bottom right slot and it will take oxygen from the input and place it into the tank.
|
||
|
||
# Quest.830 - Parachute
|
||
gtnh.quest830.name=Parachute
|
||
gtnh.quest830.desc=A parachute is used to prevent death upon re-entry into the Overworld's atmosphere. The parachute is an essential part of your journey to space. You should never journey into space without it. There will even be a warning if you try to launch without one on you.%n%nUse the assembler to save materials.
|
||
|
||
# Quest.831 - Advanced Wafers
|
||
gtnh.quest831.name=Advanced Wafers
|
||
gtnh.quest831.desc=The advanced wafer is used for more advanced machines such as the advanced solar panel or the Avaritia dire crafting table. It is also used in the creation of a space station.
|
||
|
||
# Quest.832 - Wafers
|
||
gtnh.quest832.name=Wafers
|
||
gtnh.quest832.desc=The basic wafer is used for creating basic machines such as the basic solar panel, the fuel loader, the energy storage module and the compressor.
|
||
|
||
# Quest.833 - Purge your warp
|
||
gtnh.quest833.name=Purge your warp
|
||
gtnh.quest833.desc=The warp you have accumulated over time is starting to become a problem. Making bath salts to clean off the warp is only a temporary solution. To truly get rid of it, you need something more powerful, a pure tear. If you collect a few things for me, I will give you one. Think wisely about using it, since it's a very long journey to unlock it through research.
|
||
|
||
# Quest.834 - §3§lCircuit Boards
|
||
gtnh.quest834.name=§3§lCircuit Boards
|
||
gtnh.quest834.desc=For every circuit you need a basic circuit board. Craft a coated circuit board and use copper wire to finish it.
|
||
|
||
# Quest.835 - §5§4§3§lResistor
|
||
gtnh.quest835.name=§5§4§3§lResistor
|
||
gtnh.quest835.desc=Every basic circuit needs two resistors to work
|
||
|
||
# Quest.836 - §5§lGallium Arsenide
|
||
gtnh.quest836.name=§5§lGallium Arsenide
|
||
gtnh.quest836.desc=The diode requires gallium arsenide and you may be wondering how to get gallium or arsenic this early in the game.%n%nSphalerite dust in an electrolyzer is the primary source of gallium at this tier. %nYou can also get gallium out of crushed zinc ore by using a thermal centrifuge. You can find the small zinc ores in the Overworld or the Nether at Y Level 80 - 210. To get additional crushed ore, use a Tinker's Construct tool with the Luck (Fortune) enchant on it - apply a lot of Lapis. %n%nYou can get arsenic from realgar small ores in the Nether at Y level 5 - 85. Centrifuge the dusts in a centrifuge. Other sources are Tinker's Construct cobalt ore in the nether and cobaltite ore in the Twilight Forest.%n%nYou need to level up your pickaxe to ardite or make an Ironwood Pickaxe to harvest cobalt ore.%n%nAnother nice way to get gallium and arsenic is with XP buckets in a crafting grid.%n%nMix those two dusts in a mixer to get gallium arsenic dust.%n%nIn the nether it is easier to use a GT miner near the ceiling to get all the ores you need.%n%nAnother source is cobaltite ore. You get arsenic out of it during electrolyzing but that requires MV Voltage.
|
||
|
||
# Quest.837 - §6§lILC and RAM
|
||
gtnh.quest837.name=§6§lILC and RAM
|
||
gtnh.quest837.desc=Advanced circuits need integrated logic circuits and random access memory chips.%nYou can get those by cutting the ILC and RAM wafers.
|
||
|
||
# Quest.838 - §6§lAdvanced Circuits
|
||
gtnh.quest838.name=§6§lAdvanced Circuits
|
||
gtnh.quest838.desc=For the next tier we need advanced circuits. To make an advanced circuit, you need good integrated circuits, RAM, an integrated logic circuit, and transistors.
|
||
|
||
# Quest.839 - §6§lHandle tiny piles like a K1ng
|
||
gtnh.quest839.name=§6§lHandle tiny piles like a K1ng
|
||
gtnh.quest839.desc=Don't you hate having to manually compress all those tiny piles ? Well, let me show you how to automate that. A combination of typefilter, chest buffer (or super buffer in HV) and packager frees you from that annoying task. The chestbuffer can hold up to 9 stacks of tiny piles and the super buffer can hold 256 stacks of tiny dusts, which is more than enough. You can set its mode with a screwdriver on the output side. Set it to 9 to export 9 tiny piles at a time and let the packager compress these into regular dusts.%n%nSuper buffers can be lag sources, so be careful to keep them as empty as possible. If you are using a multiblock packager, be sure to change the buffer from Stocking mode to Transfer Size mode.
|
||
|
||
# Quest.840 - §5§lButane and Propane
|
||
gtnh.quest840.name=§5§lButane and Propane
|
||
gtnh.quest840.desc=You can distill a lot of different gases out of your "refinery gases".%nMethane, butane, propane, helium and ethane.%n%n§4Hint:%nRefinery gas is not the best source for Propane and Butane. Better refine those out of naphtha.
|
||
|
||
# Quest.841 - §9§lTetranitromethane
|
||
gtnh.quest841.name=§9§lTetranitromethane
|
||
gtnh.quest841.desc=Bio diesel and diesel can be boosted using tetranitromethane. Ethenone and nitric acid are required to make tetranitromethane in a chemical reactor.
|
||
|
||
# Quest.842 - §6§lMethane Gas
|
||
gtnh.quest842.name=§6§lMethane Gas
|
||
gtnh.quest842.desc=Methane gas with a burn value of 104,000 EU per cell can be burned in the gas turbine.
|
||
|
||
# Quest.843 - §6§lMethanol
|
||
gtnh.quest843.name=§6§lMethanol
|
||
gtnh.quest843.desc=Methanol with a burn value of 84,000 EU per cell can be used to make biodiesel and other fluids. It's also used to make certain rocket fuels.
|
||
|
||
# Quest.844 - §6§lEthanol
|
||
gtnh.quest844.name=§6§lEthanol
|
||
gtnh.quest844.desc=Ethanol with a burn value of 192,000 EU per cell can be used to make biodiesel and other fluids.
|
||
|
||
# Quest.845 - §6§lBio Diesel Fuel
|
||
gtnh.quest845.name=§6§lBio Diesel Fuel
|
||
gtnh.quest845.desc=With ethanol or methanol and seed oil or fish oil you can make bio diesel. Burn value is 256,000 EU per cell. Diesel and bio diesel are needed for cetane-boosted diesel.%n%nYou get some glycerol as by-product. Save it so you can make glyceryl trinitrate for your dynamite or for your future epoxid production.
|
||
|
||
# Quest.846 - §6§lO like Oxygen
|
||
gtnh.quest846.name=§6§lO like Oxygen
|
||
gtnh.quest846.desc=Oxygen can be made in several different ways. Most commonly you'll either electrolyze it out of cassiterite sand, sugar from sugar canes or sugar beets, water, or various other oxygen-rich dusts, or centrifuge it from brown or yellow limonite dust.
|
||
|
||
# Quest.847 - §6§lEthylene
|
||
gtnh.quest847.name=§6§lEthylene
|
||
gtnh.quest847.desc=You can make ethylene many different ways%n%n- Ethanol and sulfuric acid in a Chemical Reactor %n- Ethanol in a Chemical Dehydrator%n- Distilling various gases (i.e. wood gas) in a Distillery%n- Cracking Naphtha, fuels or refinery gas with hydrogen or steam in the Chemical Reactor will work too. Check NEI or the Game Mechanics Spreadsheet at http://bit.ly/gtnh-datasheets for details
|
||
|
||
# Quest.848 - §6§lSeed Oil
|
||
gtnh.quest848.name=§6§lSeed Oil
|
||
gtnh.quest848.desc=To make some bio diesel you need seed oil or fish oil and mix that with ethanol or methanol. Seeds give seed oil and fish produce fish oil when placed in a fluid extractor.%n%n§4Pam's peanuts are a good seedoil source. Another option is Forestry Butternuts. Or you can use IC2 crops to get Rapeseed.
|
||
|
||
# Quest.849 - §6§f§6§lSodium Hydroxide
|
||
gtnh.quest849.name=§6§f§6§lSodium Hydroxide
|
||
gtnh.quest849.desc=Make some sodium hydroxide. You can make it out of sodium (or out of salt water once you reach EV).%n%n§5§4The by-product hydrogen can be burned in a gas turbine.
|
||
|
||
# Quest.850 - §6§lEthenone
|
||
gtnh.quest850.name=§6§lEthenone
|
||
gtnh.quest850.desc=Hopefully you saved some sulfuric acid during your fuel production. Together with acetic acid you can make ethenone.%nCraft an advanced chemical reactor to get access to more advanced recipes.%n%nSave the ethenone for HV, you will need it to make tetranitromethane for cetane boosted diesel.
|
||
|
||
# Quest.851 - §9§lNitric Acid
|
||
gtnh.quest851.name=§9§lNitric Acid
|
||
gtnh.quest851.desc=Nitric acid can be made out of water, oxygen and nitrogen dioxide.
|
||
|
||
# Quest.852 - §6§lAcetic Acid
|
||
gtnh.quest852.name=§6§lAcetic Acid
|
||
gtnh.quest852.desc=Acetic acid can be made out of oxygen and ethylene. Alternatively, it can be made out of biomass, wood vinegar or vinegar.
|
||
|
||
# Quest.853 - §9§lNitrogen Dioxide
|
||
gtnh.quest853.name=§9§lNitrogen Dioxide
|
||
gtnh.quest853.desc=To make nitrogen dioxide you need to combine oxygen gas and nitric oxide in a chemical reactor.
|
||
|
||
# Quest.854 - §9§lAmmonia
|
||
gtnh.quest854.name=§9§lAmmonia
|
||
gtnh.quest854.desc=Nitrogen and hydrogen... Ammonia.
|
||
|
||
# Quest.855 - §9§lNitric Oxide
|
||
gtnh.quest855.name=§9§lNitric Oxide
|
||
gtnh.quest855.desc=To make nitric oxide you need to combine oxygen and ammonia in a chemical reactor.
|
||
|
||
# Quest.856 - §9§l1,1-Dimethylhydrazine
|
||
gtnh.quest856.name=§9§l1,1-Dimethylhydrazine
|
||
gtnh.quest856.desc=To make 1,1-Dimethylhydrazine you need to combine some Hydrazine and Formaldehyde with Hydrogen along with a Formaldehyde Catalyst in a Chemical Plant.
|
||
|
||
# Quest.857 - §9§lFormaldehyde
|
||
gtnh.quest857.name=§9§lFormaldehyde
|
||
gtnh.quest857.desc=Combining Oxygen and Methanol along with a Formaldehyde Catalyst in a Chemical Plant produces some Formaldehyde.
|
||
|
||
# Quest.858 - §9§lChloramine
|
||
gtnh.quest858.name=§9§lChloramine
|
||
gtnh.quest858.desc=Combining hypochlorous acid and ammonia in a chemical reactor produces some chloramine.%nChloramine has no use at the moment but maybe later we will think of something.
|
||
|
||
# Quest.859 - §a§9§lHypochlorous Acid
|
||
gtnh.quest859.name=§a§9§lHypochlorous Acid
|
||
gtnh.quest859.desc=Hypochlorous acid requires water, chlorine and some mercury.%nIt can be burned in the Acid Generator.
|
||
|
||
# Quest.860 - §9§lTitanium finally
|
||
gtnh.quest860.name=§9§lTitanium finally
|
||
gtnh.quest860.desc=Rutile, chlorine and carbon dust makes Titaniumtetrachloride. Combining this with Magnesium in an HV EBF will give you hot Titanium ingots. Freeze those and you will get your first titanium.%nOn the Moon if you are lucky you can find Ilmenite ore which make the processing of Titanium a bit easier.
|
||
|
||
# Quest.861 - §a§lTungstensteel
|
||
gtnh.quest861.name=§a§lTungstensteel
|
||
gtnh.quest861.desc=Tungstensteel is needed for the next tier. Tungsten can be found on Mars or in Moon stone dust. Mix that with some steel dust. Smelt it at 3000K (requires nichrome coils) in an electric blast furnace.
|
||
|
||
# Quest.862 - §2§lYour first bow
|
||
gtnh.quest862.name=§2§lYour first bow
|
||
gtnh.quest862.desc=Since vanilla bows are only craftable in the assembling machine and mobs do not drop them very often you have to make a Tinkers bow. Wood would be the best material for now. So craft the bow limbs out of wood and the bow string out of strings. The arrow that has the most durability is bone, so craft the stick out of bone. It is much lighter but less durable than a regular arrow. Use a flint tip to make it repairable with flint.%n%n§4You can repair your bow the same way as all the other Tinkers tools. Arrows can be regained by repairing them or picking them up from the floor.
|
||
|
||
# Quest.863 - §2§lBronze javelin
|
||
gtnh.quest863.name=§2§lBronze javelin
|
||
gtnh.quest863.desc=The bronze javelin is a bit expensive and has only 7 throws, yet it is a good mid-range weapon. With one bronze ingot you can replenish your stack of javelins.
|
||
|
||
# Quest.864 - §2§lYour first flint throwing knife
|
||
gtnh.quest864.name=§2§lYour first flint throwing knife
|
||
gtnh.quest864.desc=Is the bone bow too expensive for your taste? Then make a flint throwing knife instead. You need flint and a stick to get 12 knives. The durability and the attack damage are very low but it still helps with killing mobs from a safe distance.
|
||
|
||
# Quest.865 - §1§lMonster trap
|
||
gtnh.quest865.name=§1§lMonster trap
|
||
gtnh.quest865.desc=If you're lucky you spawned in a sand or rainforest biome and find some quicksand. Collect a stack of the stuff, dig a small ditch and fill it with the quicksand to protect your "dirt base" home. Just don't fall in!
|
||
|
||
# Quest.866 - The transcontinental railroad
|
||
gtnh.quest866.name=The transcontinental railroad
|
||
gtnh.quest866.desc=All the different mining veins that have been found seem to be really far apart. One way to shorten the travel time is to create a railroad from your base to the different mines. Sadly this requires a large amount of both iron and creosote. Let's not forget to place the last symbolic rivet on one of your new train lines.
|
||
|
||
# Quest.867 - §3§lLapis, Lazurite, Sodalite, Calcite
|
||
gtnh.quest867.name=§3§lLapis, Lazurite, Sodalite, Calcite
|
||
gtnh.quest867.desc=In order to make your bricked blast furnace you need to find a lapis vine containing calcite.%nYou can find the vein in the overworld or the Twilight Forest at Y 20-50.
|
||
|
||
# Quest.868 - §1§2§3§lGypsum
|
||
gtnh.quest868.name=§1§2§3§lGypsum
|
||
gtnh.quest868.desc=To make bricks for the blast furnace you need concrete and gypsum. Gypsum can be found in a vein together with basaltic and granitic mineral sand, and fullers earth. Y 50-60 and only in the overworld.
|
||
|
||
# Quest.869 - §5§lSifting Machine
|
||
gtnh.quest869.name=§5§lSifting Machine
|
||
gtnh.quest869.desc=You need flawless or exquisite diamonds, emeralds, rubies or other gems? Well then it's time for you to make a Sifting Machine.%n%nYou can find small Zinc ores (look in NEI) or you can search the Nether for Sphalerite.%n%nYou'll need either an Ore Washer or Simple Ore Washer since the Sifter only takes purified ores.
|
||
|
||
# Quest.870 - §6§lSmelt all the things...
|
||
gtnh.quest870.name=§6§lSmelt all the things...
|
||
gtnh.quest870.desc=Smelting up to nine items at once? With a bit of steel you can make a railcraft Steam Oven. 2x2x2%n%nHint: All furnace recipes work just fine, but you cannot use it to make charcoal from wood.
|
||
|
||
# Quest.871 - §4§3§lMolds, molds, molds
|
||
gtnh.quest871.name=§4§3§lMolds, molds, molds
|
||
gtnh.quest871.desc=After you can make steel and have a tinkers smelter you have to make molds. Molds can be used in the alloy smelter and the fluid solidifier. You need them to make vacuum tubes, ingots, gears and more.
|
||
|
||
# Quest.872 - Maple Syrup
|
||
gtnh.quest872.name=Maple Syrup
|
||
gtnh.quest872.desc=You spent hours and hours to find some maple trees? Why not use your forest ranger coins to buy some syrup? Add some spruce saplings and plant some maple trees.
|
||
|
||
# Quest.873 - Seed Bags
|
||
gtnh.quest873.name=Seed Bags
|
||
gtnh.quest873.desc=Finding some special "pams harvest craft" seeds can be very difficult. With your farmer coins you can buy some seedbags.
|
||
|
||
# Quest.874 - Jetpack v.0.1 Alpha
|
||
gtnh.quest874.name=Jetpack v.0.1 Alpha
|
||
gtnh.quest874.desc=Do you like flying? Ok then, make a slimy bouncepad and enjoy the good view.
|
||
|
||
# Quest.875 - §3§lSlime Island Journey
|
||
gtnh.quest875.name=§3§lSlime Island Journey
|
||
gtnh.quest875.desc=Rubber trees are not the only source for raw rubber. Go and find a slimy island high in the sky. Slime balls and slime leaves give raw rubber too.%nMake some slime tree farms beside your rubber farm.%n%n§3Liquid slime is not allowed to be placed down, as it acts as a spawner, and can cause lag.
|
||
|
||
# Quest.876 - §6§lBring me my vat of polyethelyne!
|
||
gtnh.quest876.name=§6§lBring me my vat of polyethelyne!
|
||
gtnh.quest876.desc=Tired of using small cells to process chemicals? Build a Large Chemical Reactor and you can just pipe in and out fluids. Or use the glorious large fluid cells to deliver and remove fluids from the hatches. %n%nBe careful, if the output hatches are full, the reactor will void any extra products!%n%nSome of the old recipes can now be done simply in the LCR, btw.%n%nThe LCR also counts as a cleanroom for any cleanroom recipes.%n%nYou will also need:%n1 Maintenance Hatch%n1 Energy Hatch%n1 Input Bus%n5 Output Bus%n5 Input Hatch%n5 Output Hatch
|
||
|
||
# Quest.877 - Scepter with 75 vis capacity
|
||
gtnh.quest877.name=Scepter with 75 vis capacity
|
||
gtnh.quest877.desc=A scepter is crafted from a wand core, a primal charm, three wand caps, a twilight forest monster mob drop, and some screws. Any sort of core or cap may be used, but the caps must match each other. A scepter cannot hold a focus, but holds 150 percent as much vis as a wand with the same core, and gives an additional 5 percent discount for costs, beyond any discounts from its caps or the user's worn equipment.
|
||
|
||
# Quest.878 - Magic Staff Core
|
||
gtnh.quest878.name=Magic Staff Core
|
||
gtnh.quest878.desc=A staff requires an extra step for crafting: Two (matching) wand cores must be combined with a primal charm, and crystal clusters to produce a staff core. (While the recipes are all similar, each type of staff core requires a separate research topic to be learned.)
|
||
|
||
# Quest.879 - Primal Charm
|
||
gtnh.quest879.name=Primal Charm
|
||
gtnh.quest879.desc=With your new 50 vis wand you are able to make a Scepter which holds up to 75 vis.%nFirst you need some primal charms which cost 50 vis to craft.
|
||
|
||
# Quest.880 - Witch
|
||
gtnh.quest880.name=Witch
|
||
gtnh.quest880.desc=You feel lonely. What's cooking?
|
||
|
||
# Quest.881 - Pigmen
|
||
gtnh.quest881.name=Pigmen
|
||
gtnh.quest881.desc=You feel lonely. Do you want some bacon?
|
||
|
||
# Quest.882 - Blaze
|
||
gtnh.quest882.name=Blaze
|
||
gtnh.quest882.desc=You feel lonely. Let me warm you up a bit.
|
||
|
||
# Quest.883 - Magma Cube
|
||
gtnh.quest883.name=Magma Cube
|
||
gtnh.quest883.desc=You feel lonely, and bouncy.
|
||
|
||
# Quest.884 - Enderman
|
||
gtnh.quest884.name=Enderman
|
||
gtnh.quest884.desc=You feel lonely. Don't look me in the eyes!
|
||
|
||
# Quest.885 - Cave Spider
|
||
gtnh.quest885.name=Cave Spider
|
||
gtnh.quest885.desc=You feel lonely. Let me sing itsy-bitsy spider for you.
|
||
|
||
# Quest.886 - Ghast
|
||
gtnh.quest886.name=Ghast
|
||
gtnh.quest886.desc=You feel lonely. At least you're not a big cry-baby?
|
||
|
||
# Quest.887 - A Wizard's Staff has a Knob on the End
|
||
gtnh.quest887.name=A Wizard's Staff has a Knob on the End
|
||
gtnh.quest887.desc=Join the core with two wand caps, a twilight forest mob drop, and screws just as for making a wand. A staff cannot be used for crafting, but holds 250 percent as much vis as a corresponding wand. It can even serve as a backup weapon for melee. While it cannot receive weapon enchantments, its damage is decent, and it does not take damage with use (no durability bar).
|
||
|
||
# Quest.888 - Silverfish
|
||
gtnh.quest888.name=Silverfish
|
||
gtnh.quest888.desc=You feel lonely. Let me be as annoying as possible.
|
||
|
||
# Quest.889 - Magma Cube
|
||
gtnh.quest889.name=Magma Cube
|
||
gtnh.quest889.desc=You feel lonely. Wanna bounce?
|
||
|
||
# Quest.890 - §4§3§lBetter Tank... ULV Tank
|
||
gtnh.quest890.name=§4§3§lBetter Tank... ULV Tank
|
||
gtnh.quest890.desc=Next step is to store 32 buckets in a tank. The ULV Tank from Gt++ needs steel plates, iron plates, tin plates, a clay pipe, and a water bucket.
|
||
|
||
# Quest.891 - §5§lBetter Tank... LV Tank
|
||
gtnh.quest891.name=§5§lBetter Tank... LV Tank
|
||
gtnh.quest891.desc=Next step is to store 64 buckets in a tank. The LV Tank from Gt++ needs steel plates, iron plates, bronze plates, a huge clay pipe, and an LV pump.
|
||
|
||
# Quest.892 - §5§lBetter Tank... MV Tank
|
||
gtnh.quest892.name=§5§lBetter Tank... MV Tank
|
||
gtnh.quest892.desc=Next step is to store 128 buckets in a tank. The MV Tank from Gt++ needs steel plates, darksteel plates, bronze plates, a bronze pipe and an LV pump.
|
||
|
||
# Quest.893 - §6§lYou're gonna hate this #2 in MV too
|
||
gtnh.quest893.name=§6§lYou're gonna hate this #2 in MV too
|
||
gtnh.quest893.desc=The second item you'll need a lot of in MV tier. When you want to get fluid out of tanks you'll need one. %n%n§4Hint: Goes pretty well with fluid pipes or GT machines, adjust with a screwdriver. It can also be upgraded further into a fluid regulator which allows precise control of fluid transfer speed.
|
||
|
||
# Quest.894 - §6§lBetter Tank... HV Tank
|
||
gtnh.quest894.name=§6§lBetter Tank... HV Tank
|
||
gtnh.quest894.desc=Next step is to store 256 buckets in a tank. The HV Tank from Gt++ needs aluminium plates, darksteel plates, vacuum tubes, a steel pipe, and an MV pump.
|
||
|
||
# Quest.895 - §6§lYou're gonna hate this #1 in MV too
|
||
gtnh.quest895.name=§6§lYou're gonna hate this #1 in MV too
|
||
gtnh.quest895.desc=The first item you'll need a lot of in MV too. If you want to pull items out of chests or barrels you'll need one. %n%n§4Hint: Goes pretty well with item pipes or GT machines, adjust with a screwdriver.
|
||
|
||
# Quest.896 - §6§lYou're gonna hate this #3 in MV too
|
||
gtnh.quest896.name=§6§lYou're gonna hate this #3 in MV too
|
||
gtnh.quest896.desc=An electric piston for your MV machines. The third item you are going to craft a lot of in the future.
|
||
|
||
# Quest.897 - §6§lYou're gonna hate this #4 in MV too
|
||
gtnh.quest897.name=§6§lYou're gonna hate this #4 in MV too
|
||
gtnh.quest897.desc=The fourth item you'll need a lot of in MV, which is also a pain to craft. Arguably the most painful item ever. %n%n§4Hint: Works like a conveyor but can work with selected item slots. Adjust with a screwdriver.
|
||
|
||
# Quest.898 - §5§lSimple Ore Washer
|
||
gtnh.quest898.name=§5§lSimple Ore Washer
|
||
gtnh.quest898.desc=Too lazy to make an ore washer, yet bored with your non-automatable cauldron? Then the simple washer is the machine for you! It works reasonably fast and uses only 8eu max - make sure you don't provide too much voltage! Ok, so you do not get any byproducts, but who cares!
|
||
|
||
# Quest.899 - Paying the highest price
|
||
gtnh.quest899.name=Paying the highest price
|
||
gtnh.quest899.desc=A tier 2 blood altar needs 8 runes placed around the altar. Your new altar can hold more blood.
|
||
|
||
# Quest.900 - Don't look it in the eyes!
|
||
gtnh.quest900.name=Don't look it in the eyes!
|
||
gtnh.quest900.desc=Bad things may happen if this creature is allowed to stay alive. The ores in its cave are valuable anyway.
|
||
|
||
# Quest.901 - I don't even...
|
||
gtnh.quest901.name=I don't even...
|
||
gtnh.quest901.desc=Ok so there is this maze. And there are... minotaurs. But what in the world is a minoshroom?
|
||
|
||
# Quest.902 - A big ugly snake
|
||
gtnh.quest902.name=A big ugly snake
|
||
gtnh.quest902.desc=Required for your first wand and in general, an ugly creature.
|
||
|
||
# Quest.903 - Adventure time!
|
||
gtnh.quest903.name=Adventure time!
|
||
gtnh.quest903.desc=Stop him before he makes his wish at Prismos'!
|
||
|
||
# Quest.904 - Who you're gonna call?
|
||
gtnh.quest904.name=Who you're gonna call?
|
||
gtnh.quest904.desc=Phantom Busters! Or wait... Ah whatever. They drop good armor by the way.
|
||
|
||
# Quest.905 - The big fluffy crybaby
|
||
gtnh.quest905.name=The big fluffy crybaby
|
||
gtnh.quest905.desc=It flies, it makes funny sounds, and .. IT'S SO FLUFFY! Well, kill it.
|
||
|
||
# Quest.906 - Let her go
|
||
gtnh.quest906.name=Let her go
|
||
gtnh.quest906.desc=It seems the cold doesn't bother her. Committed crimes: None. But... you know... you have to progress somehow...%n%n§3PS: Keep going.
|
||
|
||
# Quest.907 - Yeti. Alpha, Yeti.
|
||
gtnh.quest907.name=Yeti. Alpha, Yeti.
|
||
gtnh.quest907.desc=Wanted: Alpha Yeti. Death. Committed crimes: Violently throwing ice at people, for no reason.
|
||
|
||
# Quest.908 - Secret: A nice....
|
||
gtnh.quest908.name=Secret: A nice....
|
||
gtnh.quest908.desc=Hey, you! I want that lamp. I have something for you in return. You don't need it anyways, do you?%n%n§3If you want the achievement, get that first.
|
||
|
||
# Quest.909 - Time to kill (Creeper)
|
||
gtnh.quest909.name=Time to kill (Creeper)
|
||
gtnh.quest909.desc=Who hasn't experienced this... You think nothing evil, mine a few diamonds, and suddenly, you wake up in your bed, all your items gone. Time to strike back!
|
||
|
||
# Quest.910 - Time to kill (Pigman)
|
||
gtnh.quest910.name=Time to kill (Pigman)
|
||
gtnh.quest910.desc="Zombie Pigman"? What the hell is going on with you zombies! Maybe you should encase your animals better at night...
|
||
|
||
# Quest.911 - Time to kill (Spiders)
|
||
gtnh.quest911.name=Time to kill (Spiders)
|
||
gtnh.quest911.desc=Eeeek! Wall climbing monsters, gross! Slay them. Quickly! Watch out for the witch spiders, they can give as good as they get.
|
||
|
||
# Quest.912 - Time to kill (Skeleton)
|
||
gtnh.quest912.name=Time to kill (Skeleton)
|
||
gtnh.quest912.desc=Arrows are nice, if you shoot them. If one hits you, well, bad things happen. %n%nHint: Arrows are an excellent source of telum.
|
||
|
||
# Quest.913 - Time to kill (Blaze)
|
||
gtnh.quest913.name=Time to kill (Blaze)
|
||
gtnh.quest913.desc=You should be careful with this task. Fire protection is highly recommended.
|
||
|
||
# Quest.914 - Time to kill (Zombie)
|
||
gtnh.quest914.name=Time to kill (Zombie)
|
||
gtnh.quest914.desc=Nobody knows who they are, or where they came from. They're just annoying at night, and too stupid to make a crafting table.
|
||
|
||
# Quest.915 - Time to kill (Enderman)
|
||
gtnh.quest915.name=Time to kill (Enderman)
|
||
gtnh.quest915.desc=Uh, fancy teleport pearls. You need them. All of them. Now!
|
||
|
||
# Quest.916 - Time to kill (Wither)
|
||
gtnh.quest916.name=Time to kill (Wither)
|
||
gtnh.quest916.desc=After collecting a couple of those wither skeleton heads, you feel like you could use some more action. So why not kill a wither? You'll need a ton of nether stars anyway...%n%nKill it twice for something nice.
|
||
|
||
# Quest.917 - Secret: The trade for life
|
||
gtnh.quest917.name=Secret: The trade for life
|
||
gtnh.quest917.desc=You have been busy my friend. I have something for you. Give me your hearts, and I will magically enhance them so you can actually use them.
|
||
|
||
# Quest.918 - Skeleton: Evolved
|
||
gtnh.quest918.name=Skeleton: Evolved
|
||
gtnh.quest918.desc=In order to advance to a higher tier and reach Mars, Deimos and Phobos, you need to make yourself a better rocket. There are rumors that an Evolved Skeleton hiding out on the Moon has schematics of such a device.
|
||
|
||
# Quest.919 - Creeper: Evolved
|
||
gtnh.quest919.name=Creeper: Evolved
|
||
gtnh.quest919.desc=Not that regular creepers are nasty enough, no. There is an evolved creeper boss! He is your key (Well he HAS a key...) to reach the next tier of planets (Asteroid Belt, Ceres, Io, Europa, Ganymede, Callisto).
|
||
|
||
# Quest.920 - Blaze: Evolved
|
||
gtnh.quest920.name=Blaze: Evolved
|
||
gtnh.quest920.desc=In order to proceed to Tier 4 Planets, the blaze boss needs to be killed. Find him in one of the dungeons on Ceres.
|
||
|
||
# Quest.921 - Ghast: Evolved
|
||
gtnh.quest921.name=Ghast: Evolved
|
||
gtnh.quest921.desc=Fluffy, fluffier, ghasts! And also big crybabies. This one hides in a dungeon on IO, and holds the key for Tier 5 planets.
|
||
|
||
# Quest.922 - Crystal Boss: Ayyy.. Wait, what?
|
||
gtnh.quest922.name=Crystal Boss: Ayyy.. Wait, what?
|
||
gtnh.quest922.desc=Seriously, a crystal boss? Anyway, it's your key to Tier 6 planets, and he lurks around on Enceladus.
|
||
|
||
# Quest.923 - Slime: Evolved
|
||
gtnh.quest923.name=Slime: Evolved
|
||
gtnh.quest923.desc=Totally looks like a thaumic slime to me. Don't you think so? Find this dude on Proteus.
|
||
|
||
# Quest.924 - Wolf:Evolved
|
||
gtnh.quest924.name=Wolf:Evolved
|
||
gtnh.quest924.desc=The final frontier... A... wolf that is not even an Iron Maiden fan?... What did you expect, a super boss? Heh. No. Budget was too tight...
|
||
|
||
# Quest.925 - Killing: Evolved
|
||
gtnh.quest925.name=Killing: Evolved
|
||
gtnh.quest925.desc=I guess you're good at killing things, huh? And if you got this far, maybe making things too? If you want to §oreally§r prove yourself though, head on over to the Endgame Goals tab.
|
||
|
||
# Quest.926 - Blood Altar Tier 3
|
||
gtnh.quest926.name=Blood Altar Tier 3
|
||
gtnh.quest926.desc=To make your altar more powerful you need to upgrade it. You need to build pillars two block high out of blood-soaked thaumium blocks and on top a block of glowstone on each pillar.%n%nPS: Go to a wiki to see how the structure looks, the pillars are the only change.
|
||
|
||
# Quest.927 - Blood Altar Tier 4
|
||
gtnh.quest927.name=Blood Altar Tier 4
|
||
gtnh.quest927.desc=If you want to make tier 4 slates you need a Tier 4 altar. This can be made like the tier 3 altar with pillars out of void-blood-soaked stones four blocks high and a blood brick on top of the pillars.
|
||
|
||
# Quest.928 - Blood Altar Tier 5
|
||
gtnh.quest928.name=Blood Altar Tier 5
|
||
gtnh.quest928.desc=If you want to make tier 5 slates you need a Tier 5 altar. This can be made with 4 beacons. Beacons have thaumcraft recipes and can be found in the thaumcraft book on the GTNH page.
|
||
|
||
# Quest.929 - Blood Altar Tier 6
|
||
gtnh.quest929.name=Blood Altar Tier 6
|
||
gtnh.quest929.desc=The highest tier of the blood altar is tier 6. You need pillars of blood-soaked ichorium 7 blocks high and on top the crystal cluster blocks made out of demon soul shards.
|
||
|
||
# Quest.930 - §5§lAuto Mining
|
||
gtnh.quest930.name=§5§lAuto Mining
|
||
gtnh.quest930.desc=A miner in LV age? Wow! This nifty machine will find ores for you. Place up to two stacks of mining pipes in the right slots. This machine needs 8 EU/t to work. The miner searches for ores in a 17x17 block work area (adjustable with a screwdriver). Now comes with 1 fortune bonus! Great for gathering additional small ores...%n%nDon't forget to cover it up! These are GT machines, so remember to protect them (and their power sources!) from rain on any side. And set a waypoint with Journeymaps so you don't forget where you placed it!
|
||
|
||
# Quest.931 - §6§lAuto Mining MV
|
||
gtnh.quest931.name=§6§lAuto Mining MV
|
||
gtnh.quest931.desc=The MV miner will find ores for you faster than the LV miner. Place up to two stacks of mining pipes in the right slots. This miner need 32 eu to work. The Miner searches ores in a 33x33 block area (adjustable with a screwdriver) and works two times faster than the LV variant. Comes with 2 fortune bonus, great for gathering small ores in the Nether.%nThese are GT machines, so remember to protect them (and their power sources!) from rain on any side. And set a waypoint with Journeymaps so you don't forget where you placed it!
|
||
|
||
# Quest.932 - §9§lAuto Mining HV
|
||
gtnh.quest932.name=§9§lAuto Mining HV
|
||
gtnh.quest932.desc=The HV miner will find ores for you faster than the MV miner. Place up to two stacks of mining pipes in the right slots. This miner needs 128 eu to work. The Miner searches ores in a 49x49 block area (three chunks wide, perfect for a chunkloader) and works two times faster than the MV variant. It also has a 3 fortune bonus, making it even better for small ores. Recommend taking some with you to the Moon to gather meteoric iron.
|
||
|
||
# Quest.933 - §6§lPower of the Sun
|
||
gtnh.quest933.name=§6§lPower of the Sun
|
||
gtnh.quest933.desc=Now its time to invest in some renewable energy. Let's start with solar panels. The basic one only gives 1 EU/t. Most GT machines can use them as covers. Be sure to put a glass layer above them in case it rains while you swap panels. You will still want to keep rain off the sides of the machine hull too.%n%n§4The Aluminium Iron plate needs an MV Forming Press.
|
||
|
||
# Quest.934 - §6§lPower of the Sun 8V
|
||
gtnh.quest934.name=§6§lPower of the Sun 8V
|
||
gtnh.quest934.desc=The next solar panel you can make is the ULV one. It generates 8 EU/t. Most gt machines can use them as covers.
|
||
|
||
# Quest.935 - §6§lPower of the Sun 1x1
|
||
gtnh.quest935.name=§6§lPower of the Sun 1x1
|
||
gtnh.quest935.desc=Put those single eu panels on a block to make them placeable in the world. Use an MV assembler to combine the panel with a ULV hull.
|
||
|
||
# Quest.936 - §a§lPower of the Sun at LV Level
|
||
gtnh.quest936.name=§a§lPower of the Sun at LV Level
|
||
gtnh.quest936.desc=The next solar panel you can make is the LV one. It generates 32 EU/t max. Most gt machines can use them as covers. First you need to produce a sunnarium item by using 10 million eu power.
|
||
|
||
# Quest.937 - §a§lPower of the Sun 1x1 LV
|
||
gtnh.quest937.name=§a§lPower of the Sun 1x1 LV
|
||
gtnh.quest937.desc=Put those 32 EU panels on a block to make them placeable in the world. Use an MV assembler to combine the panel with an LV hull, a battery, and a robot arm. Now this panel will clean itself!
|
||
|
||
# Quest.938 - §6§lAutomated Sticky Resin Farmer
|
||
gtnh.quest938.name=§6§lAutomated Sticky Resin Farmer
|
||
gtnh.quest938.desc=If you are tired of crafting tons of tree taps, how about a machine that uses power but never breaks? Let's craft an electric tree tap!
|
||
|
||
# Quest.939 - §6§lAutomated Farmer
|
||
gtnh.quest939.name=§6§lAutomated Farmer
|
||
gtnh.quest939.desc=Your hoe must be getting worn out by now. Why not craft an electric one which never breaks?
|
||
|
||
# Quest.940 - §6§lCleanroom
|
||
gtnh.quest940.name=§6§lCleanroom
|
||
gtnh.quest940.desc=If you want to make more advanced circuits you'll need a cleanroom. The cleanroom is a multiblock between 3x4x3 and 15x15x15 (WxHxD) blocks. Besides plascrete blocks for all edges you'll need a controller in the top center, filter machine casings for the rest of the top except edges, an energy and maintenance hatch , a reinforced door and three machine hulls. For now you can use MV tier.%n%nLet's build a 5x5x5 room. Expanding it vertically is easy to do, or you can make it wider and longer, as long as both X and Z match and are odd. Up to 5% of the plascrete blocks can be replaced with Reinforced Glass to see into the cleanroom and check on machines.%n%nYou can pass materials through the walls using Machine Hulls. You can pass 1A of power using Machine Hulls as well, or you can use Diodes to pass multiple amps through walls.%n%nJust be really careful when upgrading you machines. Be sure to remove the machine hulls and diodes and replace them with the new power tier, or else you will be very sad.%n%nIf the Cleanroom has maintenance issues, it will have a chance to void recipes needing a cleanroom. Monitor your cleanroom with a Hand Scanner, Industrial Information Panel, or using a Needs Maintenance Cover and a Redstone Powered Light or Howler Alarm.
|
||
|
||
# Quest.941 - §6§lA very useful Scanner
|
||
gtnh.quest941.name=§6§lA very useful Scanner
|
||
gtnh.quest941.desc=The portable scanner is a tool capable of showing advanced information about almost every block in the game. %nIn order to function, the tool needs to be charged first. It can hold up to 400k EU and accept 128 EU/t or less. This is MV tier.%n%nIt can scan crops, which shows more information than the cropnalyzer does. The crop, which was scanned in the world, will drop a scanned seed bag.%nIt can scan machines from GregTech, giving information about current progress, the stored energy, efficiency, problems and CPU-load - be sure to check the full chat window for additional details.%nFor any block in the game it scans, it gives information about its ID, Metadata, position in the world and hardness value.%nIt also gives information about pollution level in the chunk the scanned block belongs to.%nIn addition it shows when the cleanroom has reached its 100 percent efficieny level.
|
||
|
||
# Quest.942 - §3§lIt's a dirty job, and you're going to do it
|
||
gtnh.quest942.name=§3§lIt's a dirty job, and you're going to do it
|
||
gtnh.quest942.desc=The Plunger is used to clear liquids from pipes. It can also be used on a machine to remove up to 1000mb of fluid from its internal buffer. You don't have to wrench your machine and replace it. It can be crafted from a rod of the desired material and rubber sheets. %n%n§4Hint: Plunger deals 2.75 - 7.75 damage depending on the materials used.
|
||
|
||
# Quest.943 - §9§lPerforming chemical experiments at HV Level
|
||
gtnh.quest943.name=§9§lPerforming chemical experiments at HV Level
|
||
gtnh.quest943.desc=High tier chemical recipes like ammonia need an HV chemical reactor.
|
||
|
||
# Quest.944 - §6§lSuper Tank I
|
||
gtnh.quest944.name=§6§lSuper Tank I
|
||
gtnh.quest944.desc=Next step is to store 4000 buckets in a tank. The super tank I needs a hermetic casing made with Steel Plates and Large Plastic Fluid Pipe. The tank need 4 circuits, a pulsating iron plate and an MV pump. Now you can store the same amount of fluids a steel 5x5 Railcraft tank contains in a single block.
|
||
|
||
# Quest.945 - §2§lChad - A better way to make Paper
|
||
gtnh.quest945.name=§2§lChad - A better way to make Paper
|
||
gtnh.quest945.desc=Making paper out of wood pulp and water can be tedious and difficult. Why not macerate some sugar cane down to chads and press it with two stone plates to paper? Later on you can use the chemical bath for a even better ratio.
|
||
|
||
# Quest.946 - §1§lBamboo fence
|
||
gtnh.quest946.name=§1§lBamboo fence
|
||
gtnh.quest946.desc=Maybe you are lucky and start off in a bamboo forest.%nBamboo is a very useful tree since it grows really fast and when you place bamboo sticks they will grow and protect your base behind a 3 block tall wall.%nAlternatively, you can also use Berry Bushes.
|
||
|
||
# Quest.947 - §2§lPunji Sticks
|
||
gtnh.quest947.name=§2§lPunji Sticks
|
||
gtnh.quest947.desc=A early game protection moat can be made out of punji sticks. It hurts all mobs/players and additionally gives a slowness II potion effect. Make a trench around your base and put the punji sticks inside.
|
||
|
||
# Quest.948 - §3§lBetter than iron
|
||
gtnh.quest948.name=§3§lBetter than iron
|
||
gtnh.quest948.desc=Wrought Iron will become more important very soon when you have a bit of steel and are able to build high pressure steam machines. The material is much harder than iron, and you can make better tools with it too.%nTo make wrought iron, you need a tinkers smelter to melt some iron ingots down and cast nuggets; put these in a furnace to get wrought iron nuggets. With the compressor, you can compress the nuggets into ingots.%n%n§§§4§4§9§4Hint:%nCrushed or purified iron ore (not a mixed version like pyrite, look for Iron Ore in Chalcopyrite veins) can be smelted to iron nuggets directly. Or you can use an alloy smelter to turn iron ingots into nuggets faster than a smeltery. You can also use a saw to cut up iron ingots into nuggets.%n%nLater on, you can use an arc furnace to make wrought iron ingots directly.
|
||
|
||
# Quest.949 - Garden Bags
|
||
gtnh.quest949.name=Garden Bags
|
||
gtnh.quest949.desc=Finding some special "Pam's HarvestCraft" gardens can be very difficult. With your farmer coins you can buy some garden bags.
|
||
|
||
# Quest.950 - XP berries
|
||
gtnh.quest950.name=XP berries
|
||
gtnh.quest950.desc=And a few xp berries for cash.
|
||
|
||
# Quest.951 - §6§lFluid Solidifier
|
||
gtnh.quest951.name=§6§lFluid Solidifier
|
||
gtnh.quest951.desc=Use molds to make plates, sticks, bolts and many more item parts in the fluid solidifier.
|
||
|
||
# Quest.952 - §6§lBase too big? I've got a fix for you!
|
||
gtnh.quest952.name=§6§lBase too big? I've got a fix for you!
|
||
gtnh.quest952.desc=Keeping a base spread apart for pollution or explosion prevention can really wear you out. Try harvesting some Marble and centrifuging it into Calcite, and mix up some concrete in your Mixer. Next output it into a Fluid Solidifier with a block mold to make concrete blocks. You'll move faster on top of these blocks. They can even be turned into bricks to prevent unwanted spawns! Hint: 10 buckets of wet mix converts to exactly 160 blocks. These blocks can also be Chiseled into different varieties.
|
||
|
||
# Quest.953 - Stainless Steel Pipes
|
||
gtnh.quest953.name=Stainless Steel Pipes
|
||
gtnh.quest953.desc=Stainless steel pipes are much better than steel pipes. Like all high tier pipes (Titanium, Tungstensteel etc) you need a better wrench to deconstruct the pipes.
|
||
|
||
# Quest.954 - §6§lThe "Water Problems" are solved
|
||
gtnh.quest954.name=§6§lThe "Water Problems" are solved
|
||
gtnh.quest954.desc=Entering the HV age you found a way of making a water reservoir which solves the finite water problem. Craft it with some fused quartz glass, HV pumps, and cauldrons.
|
||
|
||
# Quest.955 - Piston
|
||
gtnh.quest955.name=Piston
|
||
gtnh.quest955.desc=Want some pistons? Buy some!
|
||
|
||
# Quest.956 - Bronze Fluid Pipes
|
||
gtnh.quest956.name=Bronze Fluid Pipes
|
||
gtnh.quest956.desc=Want some bronze fluid pipes? Buy some!
|
||
|
||
# Quest.957 - Magnetic Iron
|
||
gtnh.quest957.name=Magnetic Iron
|
||
gtnh.quest957.desc=Want some magnetic iron for motors? Buy some!
|
||
|
||
# Quest.958 - Tin Rotor
|
||
gtnh.quest958.name=Tin Rotor
|
||
gtnh.quest958.desc=Want some tin rotors? Buy some!
|
||
|
||
# Quest.959 - Iron Rods
|
||
gtnh.quest959.name=Iron Rods
|
||
gtnh.quest959.desc=Want some iron rods? Buy some!
|
||
|
||
# Quest.960 - Brass Rod
|
||
gtnh.quest960.name=Brass Rod
|
||
gtnh.quest960.desc=Want some brass rods? Buy some!
|
||
|
||
# Quest.961 - Certus Quartz
|
||
gtnh.quest961.name=Certus Quartz
|
||
gtnh.quest961.desc=Want some certus quartz? Buy some!
|
||
|
||
# Quest.962 - §5§lVroooooom...
|
||
gtnh.quest962.name=§5§lVroooooom...
|
||
gtnh.quest962.desc=Tired of standing around to collect all the drops and XP from your diamond spikes?%n%nMake yourself a vacuum hopper to suck up all the drops and XP. Feed the XP into a tank to store it.
|
||
|
||
# Quest.963 - Basic Circuit Board
|
||
gtnh.quest963.name=Basic Circuit Board
|
||
gtnh.quest963.desc=Want some basic circuit boards? Buy some!
|
||
|
||
# Quest.964 - Good Circuit Board
|
||
gtnh.quest964.name=Good Circuit Board
|
||
gtnh.quest964.desc=Want some good circuit boards? Buy some!
|
||
|
||
# Quest.965 - Vacuum Tubes
|
||
gtnh.quest965.name=Vacuum Tubes
|
||
gtnh.quest965.desc=Want some vacuum tubes? Buy some!
|
||
|
||
# Quest.966 - Resistors
|
||
gtnh.quest966.name=Resistors
|
||
gtnh.quest966.desc=Want some resistors? Buy some!
|
||
|
||
# Quest.967 - Diodes
|
||
gtnh.quest967.name=Diodes
|
||
gtnh.quest967.desc=Want some diodes? Buy some!
|
||
|
||
# Quest.968 - Wafers
|
||
gtnh.quest968.name=Wafers
|
||
gtnh.quest968.desc=Want some wafers? Buy some!
|
||
|
||
# Quest.969 - Transistors
|
||
gtnh.quest969.name=Transistors
|
||
gtnh.quest969.desc=Want some transistors? Buy some!
|
||
|
||
# Quest.970 - Ram Wafer
|
||
gtnh.quest970.name=Ram Wafer
|
||
gtnh.quest970.desc=Want some ram wafers? Buy some!
|
||
|
||
# Quest.971 - Integrated Logic Circuit Wafer
|
||
gtnh.quest971.name=Integrated Logic Circuit Wafer
|
||
gtnh.quest971.desc=Want some integrated logic circuit wafers? Buy some!
|
||
|
||
# Quest.972 - Oil
|
||
gtnh.quest972.name=Oil
|
||
gtnh.quest972.desc=Want some oil? Buy some!
|
||
|
||
# Quest.973 - Creosote Oil
|
||
gtnh.quest973.name=Creosote Oil
|
||
gtnh.quest973.desc=Want some creosote oil? Buy some!
|
||
|
||
# Quest.974 - Naphtha
|
||
gtnh.quest974.name=Naphtha
|
||
gtnh.quest974.desc=Want some naphtha? Buy some!
|
||
|
||
# Quest.975 - Methane
|
||
gtnh.quest975.name=Methane
|
||
gtnh.quest975.desc=Want some methane? Buy some!
|
||
|
||
# Quest.976 - Ethanol
|
||
gtnh.quest976.name=Ethanol
|
||
gtnh.quest976.desc=Want some ethanol? Buy some!
|
||
|
||
# Quest.977 - Oxygen
|
||
gtnh.quest977.name=Oxygen
|
||
gtnh.quest977.desc=Want some oxygen? Buy some!
|
||
|
||
# Quest.978 - Nitrogen
|
||
gtnh.quest978.name=Nitrogen
|
||
gtnh.quest978.desc=Want some nitrogen? Buy some!
|
||
|
||
# Quest.979 - Hydrogen
|
||
gtnh.quest979.name=Hydrogen
|
||
gtnh.quest979.desc=Want some hydrogen? Buy some!
|
||
|
||
# Quest.980 - Glue
|
||
gtnh.quest980.name=Glue
|
||
gtnh.quest980.desc=Want some glue? Buy some!
|
||
|
||
# Quest.981 - Lubricant
|
||
gtnh.quest981.name=Lubricant
|
||
gtnh.quest981.desc=Want some lubricant? Buy some!
|
||
|
||
# Quest.982 - Sulfuric Acid
|
||
gtnh.quest982.name=Sulfuric Acid
|
||
gtnh.quest982.desc=What some sulfuric acid? Buy some!
|
||
|
||
# Quest.983 - Engineering processor
|
||
gtnh.quest983.name=Engineering processor
|
||
gtnh.quest983.desc=Want some engineering processors? Buy some!
|
||
|
||
# Quest.984 - Silverwood Sapling
|
||
gtnh.quest984.name=Silverwood Sapling
|
||
gtnh.quest984.desc=Silverwood saplings are always rare to find. Want some? Buy some!
|
||
|
||
# Quest.985 - Time to kill (Ghast)
|
||
gtnh.quest985.name=Time to kill (Ghast)
|
||
gtnh.quest985.desc=They shoot you with explosive fireballs but they are weak when you hit them or knock the fireballs back with a weapon. Better upgrade your armor with fire and blast protection.%n%nSorry about the giant ghast Amancila, it can't be changed. %n%nYou'll need to kill 10.
|
||
|
||
# Quest.986 - Is this the End? No the END Dimension
|
||
gtnh.quest986.name=Is this the End? No the END Dimension
|
||
gtnh.quest986.desc=Your investigation into the pearls has shown you that the source of the disturbance seems to be coming out of the shimmering portals inside strongholds. You feel strangely drawn into its mysterious depths.%n%nHint: throwing Ender Eyes in the air in the Overworld will guide you to the nearest stronghold . From time to time Ender Eyes are destroyed in this process, so make extras.
|
||
|
||
# Quest.987 - §9§lUpgraded RF Batteries
|
||
gtnh.quest987.name=§9§lUpgraded RF Batteries
|
||
gtnh.quest987.desc=Capacitor Banks are upgraded RF batteries which can store the RF power you generate. You can put many blocks together to enlarge your total battery capacity.
|
||
|
||
# Quest.988 - §9§lBigger, Better, Chargier?
|
||
gtnh.quest988.name=§9§lBigger, Better, Chargier?
|
||
gtnh.quest988.desc=The Vibrant Capacitor Bank is the largest RF Battery for now. It can store 25 million RF in a single block. Putting many capacitor banks together will enlarge your total battery capacity.
|
||
|
||
# Quest.989 - §a§9§lVibrant alloy
|
||
gtnh.quest989.name=§a§9§lVibrant alloy
|
||
gtnh.quest989.desc=Vibrant alloy is a high tier EnderIO alloy made out of ender eye, energetic alloy and chrome dust. 3600k heating coils and a vacuum freezer are needed to make ingots.
|
||
|
||
# Quest.990 - §9§lEnergetic Alloy
|
||
gtnh.quest990.name=§9§lEnergetic Alloy
|
||
gtnh.quest990.desc=Energetic alloy is a new alloy from EnderIO made out of gold, conductive iron and black steel dust. Double-layer capacitors need it and it can be made in the electric blast furnace with tier 2 coils (2700K).
|
||
|
||
# Quest.991 - Dark Steel Armor basic upgrades
|
||
gtnh.quest991.name=Dark Steel Armor basic upgrades
|
||
gtnh.quest991.desc=In order to upgrade one armor item with basic upgrades, you need a vibrant crystal and 10 xp levels.
|
||
|
||
# Quest.992 - Go find some tropical bees
|
||
gtnh.quest992.name=Go find some tropical bees
|
||
gtnh.quest992.desc=Next you will need to find some tropical bees. The hives can be found in Jungle biomes. Be careful as these bees are very aggressive and can poison you. Collect the silky combs and extract some silk wisp from those in order to make some Apiarist's clothes. Try to get pristine bees. If you're having trouble finding them, you can use Nature's Compass to search for a specific biome.
|
||
|
||
# Quest.993 - Silky combs and Propolis
|
||
gtnh.quest993.name=Silky combs and Propolis
|
||
gtnh.quest993.desc=Collect silky combs and extract some silk wisp out of it in order to make some Apiarist's clothes.%nThis can take quite a bit of time.%nUse a GregTech or Forestry Centrifuge to get Silky Propolis.
|
||
|
||
# Quest.994 - The Centrifuge
|
||
gtnh.quest994.name=The Centrifuge
|
||
gtnh.quest994.desc=The Forestry Centrifuge is able to centrifuge up to 9 items out of bee combs. It uses RF energy.
|
||
|
||
# Quest.995 - Woven silk
|
||
gtnh.quest995.name=Woven silk
|
||
gtnh.quest995.desc=Centrifuge your silky propolis to get some silk wisp at a chance of 60 percent. Put 9 silk wisp in the Forestry carpenter or Gregtech assembler to get woven silk. %nThis fine fabric can be used for crafting Apiarist's Clothes or to upgrade your Forestry Backpacks to 45 slots.
|
||
|
||
# Quest.996 - Apiarist's Cloth
|
||
gtnh.quest996.name=Apiarist's Cloth
|
||
gtnh.quest996.desc=If you have collected 24 woven silk you can make a complete Apiarist's suit to be protected from bee stings and other bad bee effects. You can also use the suit parts to upgrade your EnderIO Dark Steel Armor.
|
||
|
||
# Quest.997 - Dark Steel Armor advanced upgrades
|
||
gtnh.quest997.name=Dark Steel Armor advanced upgrades
|
||
gtnh.quest997.desc=Your Dark Steel armor can be upgraded in various ways by combining it with various other items. You will need an anvil and a lot of XP.%n%nMake sure when making the potions to only do three at a time, so the NBT data matches.
|
||
|
||
# Quest.998 - §9§lDark Steel Tool and Weapon basic upgrades
|
||
gtnh.quest998.name=§9§lDark Steel Tool and Weapon basic upgrades
|
||
gtnh.quest998.desc=In order to upgrade a weapon or tool, you need a vibrant crystal and 10 xp levels.
|
||
|
||
# Quest.999 - §9§lDark Steel Tool and Weapon advanced upgrades
|
||
gtnh.quest999.name=§9§lDark Steel Tool and Weapon advanced upgrades
|
||
gtnh.quest999.desc=Your weapons and tools can be upgraded even more by adding capacitors and various other items.
|
||
|
||
# Quest.1000 - §9§lRF Solar Panel
|
||
gtnh.quest1000.name=§9§lRF Solar Panel
|
||
gtnh.quest1000.desc=It is possible to power RF machines with a solar panel. It outputs 10 RF/t. Perfect for low use RF machines.
|
||
|
||
# Quest.1001 - §9§lRF Solar Panel Tier 2
|
||
gtnh.quest1001.name=§9§lRF Solar Panel Tier 2
|
||
gtnh.quest1001.desc=The upgraded RF solar panel is much better. It outputs 40 RF/t.
|
||
|
||
# Quest.1002 - Enchanted Earth
|
||
gtnh.quest1002.name=Enchanted Earth
|
||
gtnh.quest1002.desc=Enchanted Earth makes saplings and seeds planted on it grow faster. When stacked on top of each other it has a chance to add ticks to the block above accumulating all the way to the top. This will randomly speed up growth a bit.
|
||
|
||
# Quest.1003 - §aPower of the Sun at MV Level
|
||
gtnh.quest1003.name=§aPower of the Sun at MV Level
|
||
gtnh.quest1003.desc=The next solar panel you can make is the MV one. It gives 128 EU/t max. Most GT machines can use them as covers. First you need to produce sunnarium out of 9 smaller sunnarium pieces.
|
||
|
||
# Quest.1004 - §a§lPower of the Sun 1x1 MV
|
||
gtnh.quest1004.name=§a§lPower of the Sun 1x1 MV
|
||
gtnh.quest1004.desc=Put those 128 EU panels on a block to make them placeable in the world. Use an HV assembler to combine the panel with an MV hull, a battery, and a robot arm. This panel doesn't need to be cleaned manually.
|
||
|
||
# Quest.1005 - §a§lIndium
|
||
gtnh.quest1005.name=§a§lIndium
|
||
gtnh.quest1005.desc=At EV Level you are able to make Indium for HV Solar Panels. Indium cannot be found in Ore form. It can only be made with an EV chemical reactor.%nFirst you need to make indium out of purified galena and sphalerite ore. Mix in some aluminium to get indium.
|
||
|
||
# Quest.1006 - §b§lPower of the Sun at HV Level
|
||
gtnh.quest1006.name=§b§lPower of the Sun at HV Level
|
||
gtnh.quest1006.desc=The next solar panel you can make is the HV one. It generates 512 EU/t max. Most GregTech machines can use them as covers. First you need to produce enriched sunnarium by mixing irradiated uranium and sunnarium. The Avaritia 9x9 dire crafting table is required to make this panel.
|
||
|
||
# Quest.1007 - §b§lPower of the Sun 1x1 HV
|
||
gtnh.quest1007.name=§b§lPower of the Sun 1x1 HV
|
||
gtnh.quest1007.desc=Put those 512 EU panels on a block to make them placeable in the world. Use an EV assembler to combine the panel with an HV hull, a battery, and a robot arm. This panel doesn't need to be cleaned manually.
|
||
|
||
# Quest.1008 - §3§lBooks
|
||
gtnh.quest1008.name=§3§lBooks
|
||
gtnh.quest1008.desc=Books can be found easily enough in villages or in the roguelike dungeons surface brick house.%nI'm sure they have a recipe too.%n%nNow glue on the other hand...or should I say horse? Try and get a horse inside a smeltery and feed it hay to keep it alive.%n%nOr you can wait until after you go to the Nether and get some sulfur. Either way.
|
||
|
||
# Quest.1009 - Fish trapping 2.0
|
||
gtnh.quest1009.name=Fish trapping 2.0
|
||
gtnh.quest1009.desc=Fishing can be very boring. Why not automate it with a fish trap?%nThis is your fish trap 2.0
|
||
|
||
# Quest.1010 - Fresh Water and Milk
|
||
gtnh.quest1010.name=Fresh Water and Milk
|
||
gtnh.quest1010.desc=Many cooking recipes need milk and water. Crafting it in the crafting table can be very tedious.%nIt is much easier using a Forestry worktable. Drag-click all your buckets into the worktable, and craft them all at once.
|
||
|
||
# Quest.1011 - §9§lFind Bauxite
|
||
gtnh.quest1011.name=§9§lFind Bauxite
|
||
gtnh.quest1011.desc=The main goal when you reach the Moon is to find some bauxite ore to make titanium for the EV machine tier. Some meteoric iron is required for your tier 2 rocket for reaching Mars so be sure to collect a stack from fallen meteors and small ores beneath the surface.
|
||
|
||
# Quest.1012 - §9§lRutile
|
||
gtnh.quest1012.name=§9§lRutile
|
||
gtnh.quest1012.desc=Rutile can be centrifuged or thermal centrifuged out of bauxite and ilmenite dust. %nElectrolyzing bauxite can extract even more rutile and putting ilmenite in the electric blast furnace can give some rutile too.
|
||
|
||
# Quest.1013 - §6§lSMD Circuit components
|
||
gtnh.quest1013.name=§6§lSMD Circuit components
|
||
gtnh.quest1013.desc=Surface-mount devices are more advanced circuits parts. They are needed for high tier circuits and are cheaper to craft than basic capacitors, transitors, diodes and resistors. You need an Advanced Assembler and some molten polyethylene.%n%nBe sure to check how much gallium you have available. It might not be worth it to use SMD diodes and resistors until you have a steady supply with an HV macerator, bees, or bauxite ore. Also look into IC2 crops to 4x your zinc, sphalerite, and bauxite.%n
|
||
|
||
# Quest.1014 - §9§lWorkstation Extreme Circuit
|
||
gtnh.quest1014.name=§9§lWorkstation Extreme Circuit
|
||
gtnh.quest1014.desc=The next tier of circuits are the extreme circuits. Workstation Circuits are the easiest one and are needed in EV Tier. Let's craft some.%n%nIn addition, you will need 16 Diodes, SMD or non-SMD.%n%nYou can make Blue Alloy with Silver and Electrotine in an Alloy Smelter. If you don't have Electrotine, you can make it from Redstone and Electrum in a Mixer. Have fun!
|
||
|
||
# Quest.1015 - §6§lEmpty Plastic Board
|
||
gtnh.quest1015.name=§6§lEmpty Plastic Board
|
||
gtnh.quest1015.desc=Plastic circuit boards require plastic Plate with Sulfuric Acid to make an Empty Board. By adding copper foil and Iron(III) Chloride or Sodium Persulfate you can craft a plastic circuit board.
|
||
|
||
# Quest.1016 - §9§lIntegrated Processor
|
||
gtnh.quest1016.name=§9§lIntegrated Processor
|
||
gtnh.quest1016.desc=There are three variants of good circuits. The good electronic circuit, the good integrated circuit and the integrated processor which needs an MV circuit assembling machine. The integrated processor requires a CPU, capacitors, transistors and resistors.%nA cleanroom is needed.%n%nYou will need in addtion 4 Resistors, 4 Capacitors and 4 Transistors. You can use SMD or non SMD versions.
|
||
|
||
# Quest.1017 - §9§lProcessor Assembly
|
||
gtnh.quest1017.name=§9§lProcessor Assembly
|
||
gtnh.quest1017.desc=Another variant of the advanced circuit from IC2 is the processor assembly.%nTwo Integrated Processors are needed in the MV circuit assembler recipe.%nThe recipe is a cleanroom recipe.%n%nIn addition you will need 8 Capacitors, SMD or non-SMD is fine.
|
||
|
||
# Quest.1018 - §9§lCentral Processing Unit
|
||
gtnh.quest1018.name=§9§lCentral Processing Unit
|
||
gtnh.quest1018.desc=Integrated Processors need central processing units. You can get these by cutting a ram wafer.%nA cleanroom is needed.
|
||
|
||
# Quest.1019 - §9§lSmall Coil
|
||
gtnh.quest1019.name=§9§lSmall Coil
|
||
gtnh.quest1019.desc=Processing assembly needs some small coils.
|
||
|
||
# Quest.1020 - §6§lIron (III) Chloride
|
||
gtnh.quest1020.name=§6§lIron (III) Chloride
|
||
gtnh.quest1020.desc=Iron(III) Chloride can be made by first making hydrochloric acid out of hydrogen and chlorine. Then combine this with some iron dust to make Iron(III) Chloride.%nYou can etch your board with it.
|
||
|
||
# Quest.1021 - §6§r§6§k§r§6§lSodium Persulfate
|
||
gtnh.quest1021.name=§6§r§6§k§r§6§lSodium Persulfate
|
||
gtnh.quest1021.desc=Sodium Persulfate can be made in the electrolyzer out of sodium bisulfate dust.%nSodium bisulfate is made out of sulfuric acid and salt in the chemical reactor.%nYou can etch your board with it.%nSave the hydrochloric acid for your future epoxid production.
|
||
|
||
# Quest.1022 - Magnetic Steel
|
||
gtnh.quest1022.name=Magnetic Steel
|
||
gtnh.quest1022.desc=Want some magnetic steel for motors? Buy some!
|
||
|
||
# Quest.1023 - Alu Rods
|
||
gtnh.quest1023.name=Alu Rods
|
||
gtnh.quest1023.desc=Want some alu rods? Buy some!
|
||
|
||
# Quest.1024 - Bronze Rotor
|
||
gtnh.quest1024.name=Bronze Rotor
|
||
gtnh.quest1024.desc=Want some bronze rotors? Buy some!
|
||
|
||
# Quest.1025 - Steel Fluid Pipes
|
||
gtnh.quest1025.name=Steel Fluid Pipes
|
||
gtnh.quest1025.desc=Want some steel fluid pipes? Buy some!
|
||
|
||
# Quest.1026 - Electrum Rods
|
||
gtnh.quest1026.name=Electrum Rods
|
||
gtnh.quest1026.desc=Want some electrum rods? Buy some!
|
||
|
||
# Quest.1027 - Flawless Emerald
|
||
gtnh.quest1027.name=Flawless Emerald
|
||
gtnh.quest1027.desc=Want some flawless emeralds? Buy some!
|
||
|
||
# Quest.1028 - Ender Pearl
|
||
gtnh.quest1028.name=Ender Pearl
|
||
gtnh.quest1028.desc=Want some ender pearls? Buy some!
|
||
|
||
# Quest.1029 - Magnetic Neodymium
|
||
gtnh.quest1029.name=Magnetic Neodymium
|
||
gtnh.quest1029.desc=Want some magnetic neodymium for motors? Buy some!
|
||
|
||
# Quest.1030 - Stainless Steel Rods
|
||
gtnh.quest1030.name=Stainless Steel Rods
|
||
gtnh.quest1030.desc=Want some stainless steel rods? Buy some!
|
||
|
||
# Quest.1031 - Steel rotor
|
||
gtnh.quest1031.name=Steel rotor
|
||
gtnh.quest1031.desc=Want some steel rotors? Buy some!
|
||
|
||
# Quest.1032 - Stainless Steel Fluid Pipes
|
||
gtnh.quest1032.name=Stainless Steel Fluid Pipes
|
||
gtnh.quest1032.desc=Want some stainless steel fluid pipes? Buy some!
|
||
|
||
# Quest.1033 - Chrome Rods
|
||
gtnh.quest1033.name=Chrome Rods
|
||
gtnh.quest1033.desc=Want some chrome rods? Buy some!
|
||
|
||
# Quest.1034 - Ender Eyes
|
||
gtnh.quest1034.name=Ender Eyes
|
||
gtnh.quest1034.desc=Want some ender eyes? Buy some!
|
||
|
||
# Quest.1035 - §5§lBe sure to get your armpits
|
||
gtnh.quest1035.name=§5§lBe sure to get your armpits
|
||
gtnh.quest1035.desc=Want to use all that delicious XP to raise your levels? Move the tank with XP above you and attach this convenient shower head to take the XP from the tank.
|
||
|
||
# Quest.1036 - Plastic Circuit Board
|
||
gtnh.quest1036.name=Plastic Circuit Board
|
||
gtnh.quest1036.desc=Want some plastic circuit boards? Buy some!
|
||
|
||
# Quest.1037 - Central Procesing Unit Wafer
|
||
gtnh.quest1037.name=Central Procesing Unit Wafer
|
||
gtnh.quest1037.desc=Want some central processing unit wafers? Buy some!
|
||
|
||
# Quest.1038 - Resistors SMD
|
||
gtnh.quest1038.name=Resistors SMD
|
||
gtnh.quest1038.desc=Want some SMD resistors? Buy some!
|
||
|
||
# Quest.1039 - Diodes SMD
|
||
gtnh.quest1039.name=Diodes SMD
|
||
gtnh.quest1039.desc=Want some SMD diodes? Buy some!
|
||
|
||
# Quest.1040 - Transistors SMD
|
||
gtnh.quest1040.name=Transistors SMD
|
||
gtnh.quest1040.desc=Want some SMD transistors? Buy some!
|
||
|
||
# Quest.1041 - Capacitor SMD
|
||
gtnh.quest1041.name=Capacitor SMD
|
||
gtnh.quest1041.desc=Want some SMD capacitors? Buy some!
|
||
|
||
# Quest.1042 - Logic processor
|
||
gtnh.quest1042.name=Logic processor
|
||
gtnh.quest1042.desc=Want some logic processors? Buy some!
|
||
|
||
# Quest.1043 - Chlorine
|
||
gtnh.quest1043.name=Chlorine
|
||
gtnh.quest1043.desc=Want some chlorine? Buy some!
|
||
|
||
# Quest.1044 - Iron (III) Chloride
|
||
gtnh.quest1044.name=Iron (III) Chloride
|
||
gtnh.quest1044.desc=Want some iron 3 chloride? Buy some!
|
||
|
||
# Quest.1045 - Sodium Persulfate
|
||
gtnh.quest1045.name=Sodium Persulfate
|
||
gtnh.quest1045.desc=Want some sodium persulfate? Buy some!
|
||
|
||
# Quest.1046 - Pyrochlore Ore
|
||
gtnh.quest1046.name=Pyrochlore Ore
|
||
gtnh.quest1046.desc=Can't find Pyrochlore ore because of an old worldgen? Buy some Ores.
|
||
|
||
# Quest.1047 - Forest Hive
|
||
gtnh.quest1047.name=Forest Hive
|
||
gtnh.quest1047.desc=Want some Forest Bees? Buy some!
|
||
|
||
# Quest.1048 - Deep Hive
|
||
gtnh.quest1048.name=Deep Hive
|
||
gtnh.quest1048.desc=Want some Attuned Bees? Buy some!
|
||
|
||
# Quest.1049 - Ender Hive
|
||
gtnh.quest1049.name=Ender Hive
|
||
gtnh.quest1049.desc=Want some Ender Bees? Buy some!
|
||
|
||
# Quest.1050 - Bees House
|
||
gtnh.quest1050.name=Bees House
|
||
gtnh.quest1050.desc=Want some bee houses? Buy some!
|
||
|
||
# Quest.1051 - Apiary
|
||
gtnh.quest1051.name=Apiary
|
||
gtnh.quest1051.desc=Want some Apiaries? Buy some!
|
||
|
||
# Quest.1052 - Impregnated Frames
|
||
gtnh.quest1052.name=Impregnated Frames
|
||
gtnh.quest1052.desc=Want some impregnated frames? Buy some!
|
||
|
||
# Quest.1053 - Infernal Hive
|
||
gtnh.quest1053.name=Infernal Hive
|
||
gtnh.quest1053.desc=Want some Infernal Bees? Buy some!
|
||
|
||
# Quest.1054 - Oblivion Hive
|
||
gtnh.quest1054.name=Oblivion Hive
|
||
gtnh.quest1054.desc=Want some Oblivion Bees? Buy some!
|
||
|
||
# Quest.1055 - Did you want to know your warp level?
|
||
gtnh.quest1055.name=Did you want to know your warp level?
|
||
gtnh.quest1055.desc=After a few forbidden researches your warp level has increased a bit. Do you want to know how much warp you have?%nCraft some litmus paper to print out the warp level.
|
||
|
||
# Quest.1056 - Meadow Hive
|
||
gtnh.quest1056.name=Meadow Hive
|
||
gtnh.quest1056.desc=Want some Meadows Bees? Buy some!
|
||
|
||
# Quest.1057 - Modest Hive
|
||
gtnh.quest1057.name=Modest Hive
|
||
gtnh.quest1057.desc=Want some Modest Bees? Buy some!
|
||
|
||
# Quest.1058 - Tropical Hive
|
||
gtnh.quest1058.name=Tropical Hive
|
||
gtnh.quest1058.desc=Want some Forest Bees? Buy some!
|
||
|
||
# Quest.1059 - Wintry Hive
|
||
gtnh.quest1059.name=Wintry Hive
|
||
gtnh.quest1059.desc=Want some Wintry Bees? Buy some!
|
||
|
||
# Quest.1060 - Marshy Hive
|
||
gtnh.quest1060.name=Marshy Hive
|
||
gtnh.quest1060.desc=Want some Marshy Bees? Buy some!
|
||
|
||
# Quest.1061 - Water Hive
|
||
gtnh.quest1061.name=Water Hive
|
||
gtnh.quest1061.desc=Want some Water Bees? Buy some!
|
||
|
||
# Quest.1062 - Rocky Hive
|
||
gtnh.quest1062.name=Rocky Hive
|
||
gtnh.quest1062.desc=Want some Rocky Bees? Buy some!
|
||
|
||
# Quest.1063 - Nether Hive
|
||
gtnh.quest1063.name=Nether Hive
|
||
gtnh.quest1063.desc=Want some Embittered Bees? Buy some!
|
||
|
||
# Quest.1064 - Curious Hive
|
||
gtnh.quest1064.name=Curious Hive
|
||
gtnh.quest1064.desc=Want some Mystical Bees? Buy some!
|
||
|
||
# Quest.1065 - Unusual Hive
|
||
gtnh.quest1065.name=Unusual Hive
|
||
gtnh.quest1065.desc=Want some Unusual Bees? Buy some!
|
||
|
||
# Quest.1066 - Resonating Hive
|
||
gtnh.quest1066.name=Resonating Hive
|
||
gtnh.quest1066.desc=Want some Sorcerous Bees? Buy some!
|
||
|
||
# Quest.1067 - Space Station
|
||
gtnh.quest1067.name=Space Station
|
||
gtnh.quest1067.desc=Here's an idea for your space station.%nYou can add up to four spin thrusters to your station to rotate it.%n%nDays on space stations last longer than on the overworld, so you can generate more solar power.
|
||
|
||
# Quest.1068 - Are you prepared?
|
||
gtnh.quest1068.name=Are you prepared?
|
||
gtnh.quest1068.desc=Are you prepared for the Moon?%nA few things will help you to live longer and prevent you from dying on the Moon.%nIf you die on the moon you will be returned to earth without your stuff. A Soulbind enchantment will keep an item with you when you die.%nGraves are placed at the location where you died.
|
||
|
||
# Quest.1069 - Oak, Spruce, Birch, Jungle Sapling
|
||
gtnh.quest1069.name=Oak, Spruce, Birch, Jungle Sapling
|
||
gtnh.quest1069.desc=You spawned in a desert and need Oak or Birch saplings? No problem! For five Forester Coins you can select which one you want to buy.
|
||
|
||
# Quest.1070 - Magic Feather
|
||
gtnh.quest1070.name=Magic Feather
|
||
gtnh.quest1070.desc=Let's craft some magical Map focuses to create a magical map which will help you find Twilight Monster Bosses.%nGo find some Raven feathers. You can get them by killing Ravens sitting on Obsidian Blocks in Twilight. Then you need some Torchberries and some Glowstone dust.
|
||
|
||
# Quest.1071 - Magic Map
|
||
gtnh.quest1071.name=Magic Map
|
||
gtnh.quest1071.desc=For the Magic map you need the magic map focus and a stack of paper. Please only use the map in the Twilight Forest. You can only get one map every 24 hours so be careful with it. Using the map in the Overworld or another dimension will lag the server.
|
||
|
||
# Quest.1072 - Moon arrival
|
||
gtnh.quest1072.name=Moon arrival
|
||
gtnh.quest1072.desc=I have a small present for you: a Talisman of Remedium which is very useful to persevere during the dark nights with all these monsters.%nFirst you have to prove you can survive on the moon by yourself. After mining some moon turf, dirt, and rock, you can have it.%n%nMake sure you check back in the HV questline for necessary ores you should gather while here.
|
||
|
||
# Quest.1073 - Naga
|
||
gtnh.quest1073.name=Naga
|
||
gtnh.quest1073.desc=Summon a Naga in the Twilight Forest.
|
||
|
||
# Quest.1074 - Lich
|
||
gtnh.quest1074.name=Lich
|
||
gtnh.quest1074.desc=Summon a Lich in the Twilight Forest.
|
||
|
||
# Quest.1075 - Minoshroom
|
||
gtnh.quest1075.name=Minoshroom
|
||
gtnh.quest1075.desc=Summon a Minoshroom in the Twilight Forest.
|
||
|
||
# Quest.1076 - Hydra
|
||
gtnh.quest1076.name=Hydra
|
||
gtnh.quest1076.desc=Summon a Hydra in the Twilight Forest.
|
||
|
||
# Quest.1077 - Knight Phantom
|
||
gtnh.quest1077.name=Knight Phantom
|
||
gtnh.quest1077.desc=Summon a Knight Phantom in the Twilight Forest.
|
||
|
||
# Quest.1078 - Ur Ghast
|
||
gtnh.quest1078.name=Ur Ghast
|
||
gtnh.quest1078.desc=Summon an Ur-Ghast in the Twilight Forest.
|
||
|
||
# Quest.1079 - Yeti
|
||
gtnh.quest1079.name=Yeti
|
||
gtnh.quest1079.desc=Summon a Yeti in the Twilight Forest.
|
||
|
||
# Quest.1080 - Snow Queen
|
||
gtnh.quest1080.name=Snow Queen
|
||
gtnh.quest1080.desc=Summon a Snow Queen in the Twilight Forest.
|
||
|
||
# Quest.1081 - §6§lMV Bending
|
||
gtnh.quest1081.name=§6§lMV Bending
|
||
gtnh.quest1081.desc=This Plate Bending Machine allows you to directly make double, triple or more compressed plates, which might be useful for your first rocket in HV Tier.
|
||
|
||
# Quest.1082 - §6§lMV Battery Buffers
|
||
gtnh.quest1082.name=§6§lMV Battery Buffers
|
||
gtnh.quest1082.desc=MV machines can internally hold 1 battery. But sometimes you need to store more power than that, or you want a whole powerline to share batteries. You can use a battery buffer to store large amounts of batteries. They come in different sizes like 1x, 4x, 9x and 16x.%nBuild a 4x buffer.
|
||
|
||
# Quest.1083 - §6§lMV Lithium Battery
|
||
gtnh.quest1083.name=§6§lMV Lithium Battery
|
||
gtnh.quest1083.desc=Better machines need some better batteries. Lithium is the best material to use when making batteries.
|
||
|
||
# Quest.1084 - §5§lLubricant
|
||
gtnh.quest1084.name=§5§lLubricant
|
||
gtnh.quest1084.desc=Using lubricant instead of water or distilled water in your cutting machines will increase the output or speed of the machines.%nYou can make lubricant out of oil, seed oil, fish oil or creosote in a distillery. If you are able to craft a brewery you can use talc and soapstone to get much more lubricant each cycle.%n%nLube cells are required to make low tier energy hatches, so stockpile a few cells and use the rest to make your cutting machine faster.
|
||
|
||
# Quest.1085 - §2§lMore Compact Storage
|
||
gtnh.quest1085.name=§2§lMore Compact Storage
|
||
gtnh.quest1085.desc=Now that you are starting to find more and more iron you feel your wood chests are too small to hold all the stuff you found and collected. Now it's time to upgrade your chests to iron chests. You can just build a new chest or upgrade the wood chest with a wood to iron chest upgrade item.
|
||
|
||
# Quest.1086 - Juice
|
||
gtnh.quest1086.name=Juice
|
||
gtnh.quest1086.desc=Most of your berries can be extracted to juice. This is a chance to get more food variants and the nutritional value is higher than eating the fruit directly.
|
||
|
||
# Quest.1087 - Potato Cakes
|
||
gtnh.quest1087.name=Potato Cakes
|
||
gtnh.quest1087.desc=Potatoes, onions, butter and a skillet make very tasty potato cakes.
|
||
|
||
# Quest.1088 - Fried Eggs
|
||
gtnh.quest1088.name=Fried Eggs
|
||
gtnh.quest1088.desc=So easy, skillet and an egg.... fried egg.
|
||
|
||
# Quest.1089 - Hearty Breakfast
|
||
gtnh.quest1089.name=Hearty Breakfast
|
||
gtnh.quest1089.desc=Let's now combine all the things together and make a healthy and very good breakfast.%nSome cooked meat, potato cakes, toast, fried egg and a tasty juice provide you with a very nourishing meal.%nYou can use any cooked meat and any fruit juice here.
|
||
|
||
# Quest.1090 - §5§lTry to dry out the Nether
|
||
gtnh.quest1090.name=§5§lTry to dry out the Nether
|
||
gtnh.quest1090.desc=Pumps can do more than pump oil and water. You can go to the nether and pump lava from the huge lava lakes too.%nDon't forget to bring some tanks or fluid cells with you. Once you reach HV lava can be centrifuged for gold, silver, tin, copper, and a little tungstate.%n%nThis is a good use for your LV pumps once you upgrade to MV pumps for oil.
|
||
|
||
# Quest.1091 - §5§lDiamond Tanks... Oh shiny
|
||
gtnh.quest1091.name=§5§lDiamond Tanks... Oh shiny
|
||
gtnh.quest1091.desc=After you build a cutting machine you can make some diamond plates for your new 64 buckets single block tank.
|
||
|
||
# Quest.1092 - §5§lNew source of Glowstone
|
||
gtnh.quest1092.name=§5§lNew source of Glowstone
|
||
gtnh.quest1092.desc=Find some glowflowers in the Nether and plant them in the Overworld. You will never need to go to the Nether and harvest glowstone again.
|
||
|
||
# Quest.1093 - §6§lDid you run low on Gold or Redstone?
|
||
gtnh.quest1093.name=§6§lDid you run low on Gold or Redstone?
|
||
gtnh.quest1093.desc=Did you run low on redstone and gold? No problem with your glowstone flower farm. You can centrifuge glowstone dust to redstone and gold dust.%nRedstone is also a good source of aluminium and chrome.
|
||
|
||
# Quest.1094 - §5§lDiamond Chests... Oh shiny
|
||
gtnh.quest1094.name=§5§lDiamond Chests... Oh shiny
|
||
gtnh.quest1094.desc=After you build a cutting machine you can make some diamond plates for your new big diamond chests.
|
||
|
||
# Quest.1095 - §2§lEven More Compact Storage
|
||
gtnh.quest1095.name=§2§lEven More Compact Storage
|
||
gtnh.quest1095.desc=If you found enough gold you can upgrade your chest to make it an even bigger inventory of 9x9. You can just build a new chest or upgrade the iron chest with a wood to gold chest upgrade item. You can use an assembler to make them a little easier.
|
||
|
||
# Quest.1096 - Scribing Tool
|
||
gtnh.quest1096.name=Scribing Tool
|
||
gtnh.quest1096.desc=To unlock your researches you need a scribing tool and paper. Better make two of them. One for your research table and one for researches. You also need some paper and ink.
|
||
|
||
# Quest.1097 - Bathing the warp effects away.
|
||
gtnh.quest1097.name=Bathing the warp effects away.
|
||
gtnh.quest1097.desc=Litmus paper tell you how high you warp level is, but how can you get rid of the nasty warp effects? Bath salt will help you by prohibiting warp effects for a short period. Just throw the salt into a 1x1 water hole and jump inside. You will feel relieved a bit after bathing.
|
||
|
||
# Quest.1098 - Bathing in a Spa. Automated Warp removing
|
||
gtnh.quest1098.name=Bathing in a Spa. Automated Warp removing
|
||
gtnh.quest1098.desc=Bathing in a spa will automate the process of temporary removing warp effects. Take the bath salt with you into the spa.
|
||
|
||
# Quest.1099 - Temp warp remover Soap
|
||
gtnh.quest1099.name=Temp warp remover Soap
|
||
gtnh.quest1099.desc=This soap is very special. It will remove temporary warp and has a small chance to also remove some normal warp, if you are lucky. Taking a bath first increases your chances.%n%nHint: You need to chisel your tallow block for the recipe to work.
|
||
|
||
# Quest.1100 - Enchanting Table 1.0
|
||
gtnh.quest1100.name=Enchanting Table 1.0
|
||
gtnh.quest1100.desc=Finally with your new wand and 50 stored vis you are able to build your own enchantment table. The recipe can be found on the GTNH Thaumcraft Page
|
||
|
||
# Quest.1101 - Division Sigil
|
||
gtnh.quest1101.name=Division Sigil
|
||
gtnh.quest1101.desc=Maybe you found a division sigil in a chest already. You have heard about some ritual to activate it.%n%nYou need an enchantment table, 8 redstone dust, a good sword and an animal you want to sacrifice at night. Catching and holding it with a Golden Lasso would be the easiest way. Check in LV for the Golden Lasso quest if you haven't completed it yet.%n%nPlace your enchantment table on a grass field and surround it with redstone dust.%nPrecisely at midnight place the animal on or near the table and kill it.%nOf course you also need to have your sigil on you.%nBe aware! Your actions will have consequences.
|
||
|
||
# Quest.1102 - Beacon
|
||
gtnh.quest1102.name=Beacon
|
||
gtnh.quest1102.desc=With your new wand you are able to create a beacon. The beacon recipe is found on the GTNH Thaumcraft Page. Activate it in your base to gain various positive effects.
|
||
|
||
# Quest.1103 - Cursed Earth
|
||
gtnh.quest1103.name=Cursed Earth
|
||
gtnh.quest1103.desc=Kill the monsters that spawn on the cursed earth. Use a shovel with the silk touch enchantment to dig up the cursed earth blocks. You will need these blocks for your mob spawner later.%n%nWhen setting up a mob spawner in the Nether using Cursed Earth, poor design can cause huge TPS issues.%n%nMake sure the Cursed Earth is not attached to anything from the Nether. For example, you can place it on top of marble, but the marble cannot touch anything in the nether (netherrack, brick, etc), and must be floating in the air.%n%nAlso, limit the Cursed Earth to 1 chunk max, with 2 block buffer to the chunk edge, including a wall.
|
||
|
||
# Quest.1104 - Silky Jewel
|
||
gtnh.quest1104.name=Silky Jewel
|
||
gtnh.quest1104.desc=It's time to craft some silky jewels for your tinkers tools. Lots of blocks you can easily grab with this tool.%n%nThe recipe can be found on the GTNH page after researching the enchantment table.
|
||
|
||
# Quest.1105 - Division Sigil Stable
|
||
gtnh.quest1105.name=Division Sigil Stable
|
||
gtnh.quest1105.desc=The second ritual will not be as easy as the first one. After this ritual your sigil will be stable enough to make stable unstable ingots which will not explode.%n%nThis ritual needs to be performed in The End dimension. %nThe ritual is performed by placing a Beacon in the centre of a flat area of at least 11x11, not necessarily End Stone. Then place a chest in each of the cardinal directions leaving 4 spaces empty between the chest and the Beacon. In each chest insert these specific contents:%n%nNorth: iron ingot, gold ingot and the other things listed in the task.%nSouth: The different Ore Blocks and the other things listed in the task.%nEast: The potions.%nWest: The Music disks.%n%nA spiral pattern of Redstone and String is then laid out around the beacon. At any time, Shift+Right-clicking the Beacon with an Activated Division Sigil in hand will show the building progress of the ritual.%n%nFinally, kill an Iron Golem while it stands within the ritual area to activate the process. If it works, there will be an explosion that destroys the beacon and chests, while every Enderman in the End vanishes. During the ritual, throngs of aggresive mobs imbued with Haste will begin spawning and attacking the Player who needs to kill 100 of them to complete the ritual. If the Player dies or leaves the dimension, the ritual will fail and will have to be started over. Once enough mobs have been killed, the first activated Sigil in the inventory will stabilize. The Pseudo-Inversion Sigil can be used an unlimited number of times, and dividing an Iron Ingot by Diamond will produce Mobius "Unstable-Stable" Ingot which does not explode, can be produced in any crafting interface and will stack up to 64.
|
||
|
||
# Quest.1106 - Blub blub blub.....
|
||
gtnh.quest1106.name=Blub blub blub.....
|
||
gtnh.quest1106.desc=The brewing stand is really important for brewing the various potions like night vision, healing, haste and jump. Toxic potions or splash potions can be created too. %nWith your basic wand you can create one.%n%nThe recipes can be found on the GTNH page in the Thaumonomicon.
|
||
|
||
# Quest.1107 - §4§3§lThe Iron Guy
|
||
gtnh.quest1107.name=§4§3§lThe Iron Guy
|
||
gtnh.quest1107.desc=Do you feel lonely? Need some extra protection in your base? Want to keep the pigmen off your back in the Nether?%nThey can do good amounts of damage and aggro enemies like the pigmen away from you. They can even take care of that pesky Vampire Pigman.%nCraft some Iron Golems and the monster problem inside your base will be gone.%n
|
||
|
||
# Quest.1108 - §3§lThe Cool Guy
|
||
gtnh.quest1108.name=§3§lThe Cool Guy
|
||
gtnh.quest1108.desc=Feeling lonely? Located far away from a smow biome?%nCraft a Snow Golem, and perhaps challenge him to a snow ball fight.
|
||
|
||
# Quest.1109 - Ohhh, Crunchy
|
||
gtnh.quest1109.name=Ohhh, Crunchy
|
||
gtnh.quest1109.desc=After many, many, hours of doing Thaumcraft research you found a way to craft pure tears. Ichorium purifies the nether star which sucks all the warp away. Be careful, as this may have a deadly end.
|
||
|
||
# Quest.1110 - Purge All Your Warp
|
||
gtnh.quest1110.name=Purge All Your Warp
|
||
gtnh.quest1110.desc=Did you ever have a dream where you could purge all your warp with no bad side effects? This purification talisman will let your dreams come true.%nDo not forget to wear it.
|
||
|
||
# Quest.1111 - A Chest for Bees
|
||
gtnh.quest1111.name=A Chest for Bees
|
||
gtnh.quest1111.desc=A chest for bees only. It can hold up to 125 different bees in one chest.
|
||
|
||
# Quest.1112 - Frames
|
||
gtnh.quest1112.name=Frames
|
||
gtnh.quest1112.desc=Untreated frames are the simplest frames. They do not work in bee houses, only in apiaries. You will need them to craft bee houses.%n%nThey increase the bee's performance. Each untreated frame will double a bee's productivity.
|
||
|
||
# Quest.1113 - Impregnated Frames
|
||
gtnh.quest1113.name=Impregnated Frames
|
||
gtnh.quest1113.desc=Impregnated Frames are even better than untreated Frames. %nEach frame doubles the bee's productivity. It has a longer durability than the untreated frame, but a shorter one compared to the proven frame.
|
||
|
||
# Quest.1114 - Proven Frame
|
||
gtnh.quest1114.name=Proven Frame
|
||
gtnh.quest1114.desc=Proven frames are much better than impregnated ones.%nEach frame doubles the bee's productivity. Out of the three Forestry frames (Untreated, Impregnated and Proven), the proven frame has the longest durability.%n%nYou can make them or purchase them from a villager. If you can't find a beekeeper, there are couple of different options to get one. Rescue a zombie villager, add doors to a village to get them to make kids, or perhaps use a cupid's bow and arrow...
|
||
|
||
# Quest.1115 - Moron's Guide to Taller Trees
|
||
gtnh.quest1115.name=Moron's Guide to Taller Trees
|
||
gtnh.quest1115.desc=Forestry trees have a variety of attributes. Once you get a tree with a useful attribute, you can breed that attribute into other tree species. This way you can get an ultimate tree that combines all the attributes you want - including the type of fruit! These breeding lines do not cover every option or even the best, but are great starts to get you into Forestry.%n%nIT IS RECOMMENDED YOU DO YOUR FORESTRY TREE BREEDING IN AN ENCLOSED AREA, OR UNDERGROUND. BUTTERFLIES ARE A KNOWN LAG SOURCE.%n%nFor faster tree breeding, enclose your trees so that butterflies cannot escape, and breed bees with better traits for area and pollination.%n%nYou can search the traits below in NEI. The recipe for the Gene Samples will show you all trees that provide that trait. The quests here show you the easiest ones to complete.%n%nGirth - The width of your tree. Wider trees have more leaves, but will also need more saplings to begin growing. All saplings must be the same species and girth. The sapling in the NW corner determines the stats of the new tree, and is where bone meal must be applied to mature the tree. Butternut already provides 2x2 girth.%n%nHeight - Controls how high the tree grows. Jungle trees are already Larger, but if you want Largest there is a guide to getting Cocobolo trees. There are rumors of rare villagers with Giant Sequoia saplings capable of reaching into the clouds...%n%nMaturation - The growth speed of a sapling into a tree. Important if you plan to cut it down right away for logs.%n%nSaplings(NEI: Fertility) - Chance of getting a sapling from a detroyed leaf. Balsa, a tree on the way to Cocobolo, has High number of saplings. Good for making into biomass or other uses.%n%nSappiness - The amount of biomass a sapling produces in the Fermenter. Boost Fermenter output more using honey or fruit juice. Blue Mahoe provides the highest sappiness, but Lemon and Plum are respectable.%n%nYield - Chances of getting a fruit from a destroyed leaf. Plum is the best here.%n%nFruit - Each fruit from various trees provides different advantages. Lemons are great sources of Fruit Juice but don't provide much Mulch for the fermenter. On the other hand, Plum is a mediocre source of Fruit Juice, but great for Mulch. The best seedoil nut is coconut, but butternut or hazelnut are good alternatives.%n%nWhen breeding these trees for quests, you will need to breed the species "pure", not a hybrid.
|
||
|
||
# Quest.1116 - Breed some cultivated bees
|
||
gtnh.quest1116.name=Breed some cultivated bees
|
||
gtnh.quest1116.desc=Common Princess and Foresty Drone can be bred to cultivated bees. %n%nCultivated bees have the shorest lifespan - this means they make great princesses to breed with your newly bred drones. The queen will die quickly, quickly giving genetic material to work with. Make sure the traits you want are kept!%n%nThey are also a Fast production bee, which means lots of honey combs for powering your Beealyzer or Treealyzer. %n%nCultivated Bees produce Honey Combs every 0.9 minutes. Note that production times are an approximation based on the bee's base production speed and the product's rarity. They do not reflect actual production time.%n%nMake sure your cultivated bees are pure with a Beealyzer or GT scanner.%n%nThe main bee breeding quests will require pure bees but you can use Ignoble or Pristine princesses.
|
||
|
||
# Quest.1117 - Breed some common bees
|
||
gtnh.quest1117.name=Breed some common bees
|
||
gtnh.quest1117.desc=To cross breed bees you need two different species of bees. One drone and one princess from different hives (Meadows and Forestry as an example)%nBee Houses do not allow crossbreeding. In an Apiary you can cross breed them to a new species. Certain frames will help this process. Shortening their lifespan means faster crosses. Increasing Mutation rate means getting rare bees quicker.%n%nCommon Bees produce Honey Combs every 2.2 minutes. Note that production times are an approximation based on the bee's base production speed and the product's rarity. They do not reflect actual production time. %n%nMake sure your bees are pure by checking their genetics with a Beealyzer or GT scanner.
|
||
|
||
# Quest.1118 - Breed some noble bees
|
||
gtnh.quest1118.name=Breed some noble bees
|
||
gtnh.quest1118.desc=Cross breeding common and cultivated bees can result in noble bees. %n%nNoble bees produce dripping combs every 3.8 minutes and honeydew. Note that production times are an approximation based on the bee's base production speed and the product's rarity. They do not reflect actual production time. %n%nYou've heard of a drunk beekeeper saying he has perfected a method of creating proven frames using Honeydew and a little magic. It might be worth your time to try experimenting yourself.
|
||
|
||
# Quest.1119 - Dripping Combs
|
||
gtnh.quest1119.name=Dripping Combs
|
||
gtnh.quest1119.desc=Your noble bees produce some dripping combs.%nA good source for honey, and if have a magical mind, honeydew for proven frames.
|
||
|
||
# Quest.1120 - Breed some majestic bees
|
||
gtnh.quest1120.name=Breed some majestic bees
|
||
gtnh.quest1120.desc=Cross breeding noble and cultivated bees can result in majestic bees.%n%nMajestic bees have a very important attribute - high fertility. They will leave 4 drones when they die. This means lots of genetic material for the next generation to work with.%n%nMajestic bees produce dripping combs every 1.5 minutes. Note that production times are an approximation based on the bee's base production speed and the product's rarity. They do not reflect actual production time.
|
||
|
||
# Quest.1121 - Breed some imperial bees
|
||
gtnh.quest1121.name=Breed some imperial bees
|
||
gtnh.quest1121.desc=Cross breeding noble and majestic bees can result in imperial bees.%n%nThese bees produce a Regeneration buff in their active area. You can probably find a use for this in case of...accidents.%n%nImperial bees produce dripping combs every 3.8 minutes and royal jelly every 5.1 minutes. Note that production times are an approximation based on the bee's base production speed and the product's rarity. They do not reflect actual production time. %n%nRoyal jelly is needed in making scented paneling for an Alveary - the third tier bee housing.%n%nYou can now start working towards the Master Registry in the To Grind, or Not to Grind tab.
|
||
|
||
# Quest.1122 - Royal Jelly
|
||
gtnh.quest1122.name=Royal Jelly
|
||
gtnh.quest1122.desc=Royal jelly is a honey bee secretion that is used in the nutrition of larvae, as well as adult queens. It is only produced by the imperial bee. It's production can be increased with proven frames or any other kind of frames except for the soul frame. Royal jelly is also useful because it can craft ambrosia, which fills 8 hunger points (4 full food icons) and gives Regeneration I for 40 seconds. Royal jelly is used to craft scented paneling which are required in the creation of alveary blocks.
|
||
|
||
# Quest.1123 - Alvearies
|
||
gtnh.quest1123.name=Alvearies
|
||
gtnh.quest1123.desc=The alveary is an advanced variant of the apiary. The alveary allows for combs to be produced faster due to its natural speed increase to production (as well as the ability to add up to six frames via the Extra Bees frame housings) and due to its ability to be modified by other blocks. %n%nIt is possible to adjust the internal temperature of the alveary using the alveary heater or alveary fan in order to accommodate bees that require hotter or colder climates.%n%nCertain bees will not produce their specialty items unless they are Jubilant. This requires matching their preferred Temperature/Humidity, without any genetic modifiers.%n%nIt is also possible to use mutators to increase chances of mutation, alveary lighting and alveary rain shield to allow bees without the nocturnal and tolerant flyer traits to work during the night and rain, respectively, and the swarmer to use excess royal jelly to create princesses that last for a limited number of generations.%n%nA submission station is recommended for quests with large amounts of items.
|
||
|
||
# Quest.1124 - Barrel Upgrades
|
||
gtnh.quest1124.name=Barrel Upgrades
|
||
gtnh.quest1124.desc=Are your cobblestone or dirt barrels filled to the brim? %nNo problem, upgrade them!
|
||
|
||
# Quest.1125 - Barrel Upgrades Tier 2
|
||
gtnh.quest1125.name=Barrel Upgrades Tier 2
|
||
gtnh.quest1125.desc=Are your upgraded cobblestone or dirt barrels full again? %nNo problem, upgrade them some more!
|
||
|
||
# Quest.1126 - §3§lAlumite
|
||
gtnh.quest1126.name=§3§lAlumite
|
||
gtnh.quest1126.desc=It's upgrade time again. You can make alumite like modpack Moron by mixing obsidian, steel and alumin(i)um in the smeltery, or you can be a GregTech hero and search NEI for an alternate recipe using dusts. Alumite pickaxes are able to mine ardite in the Nether.%n%nLeave the rest of your Alumite as liquid in your smeltery, you'll want it to make the Tool Forge. You need 16 ingots in the smeltery to make 2 Large Plates.
|
||
|
||
# Quest.1127 - §3§lReinforced X? Unbreakable
|
||
gtnh.quest1127.name=§3§lReinforced X? Unbreakable
|
||
gtnh.quest1127.desc=With your steel tool you are able to mine obsidian. Large obsidian plates give a reinforced modifier which increases the durability of your tool. %nReinforced level X makes a tool unbreakable.
|
||
|
||
# Quest.1128 - §4§3§lLapis? Lucky!
|
||
gtnh.quest1128.name=§4§3§lLapis? Lucky!
|
||
gtnh.quest1128.desc=Maybe you were lucky and received the luck modifier on your pickaxe. If not, you may still have an unused modifier on your pick so you can add some lapis lazuli. Or you can perhaps add another modifier by adding a diamond and a gold block to your pick and then add some lapis. %n%nYou can put the lapis lazuli in more than one slot in the tool station, use blocks to raise the luck level faster, and even use lapis blocks in the crafting station with your tool for maximum luck gain.
|
||
|
||
# Quest.1129 - §2§lRedstone? Haste!
|
||
gtnh.quest1129.name=§2§lRedstone? Haste!
|
||
gtnh.quest1129.desc=Mining and digging can be soooo slow. Get some redstone on your pick, shovel or axe to make it faster. You can use the Crafting Station to upgrade your tool 8 dust at a time. Later when you get a compressor you can use blocks to do 9 per block.
|
||
|
||
# Quest.1130 - §2§3§e§4§3§lExtra Modifier
|
||
gtnh.quest1130.name=§2§3§e§4§3§lExtra Modifier
|
||
gtnh.quest1130.desc=If you don't have an extra modifier on your tool you can easily add one.%nA gold block and a diamond are all you need.%nYou can add two more modifiers, but you need to figure out how yourself.
|
||
|
||
# Quest.1131 - §5§lArdite and Cobalt
|
||
gtnh.quest1131.name=§5§lArdite and Cobalt
|
||
gtnh.quest1131.desc=If you are done with all quests you can look for cobalt and ardite in the Nether. Remember, you need an electric blast furnace to process these materials before you can make tools with them. But you have heard rumors of a special wood only found in another land, a forest of twilight, that can make tools strong enough to mine them.
|
||
|
||
# Quest.1132 - §3§f§3§lNetherquartz? Sharpness
|
||
gtnh.quest1132.name=§3§f§3§lNetherquartz? Sharpness
|
||
gtnh.quest1132.desc=Your sword is too dull? Get some nether quartz to sharpen it again.%n%nIf you have lots of Certus quartz, 1 piece of Certus is equal to 24 Nether quartz.
|
||
|
||
# Quest.1133 - §3§lSubmission Station
|
||
gtnh.quest1133.name=§3§lSubmission Station
|
||
gtnh.quest1133.desc=Although many of the questing tasks can be submitted directly through your inventory (including liquids) sometimes you need a more automated solution. This is where the Object Submission Station (OSS) comes in handy. %nTasks supporting the OSS can be selected through the built in interface to enable its use. Once setup, liquids and items can be either piped in or dropped into the interface's input slot. It will not void items or liquids if no task is selected or if it has already been completed, however, making it relatively safe from accidental item/fluid deletion. Multiple OSS are also capable of taking on separate sub-tasks under the same quest simultaneously!
|
||
|
||
# Quest.1134 - §5§lLV Advanced Steam Boiler
|
||
gtnh.quest1134.name=§5§lLV Advanced Steam Boiler
|
||
gtnh.quest1134.desc=The LV Gt++ Steam Boiler is the next machine you can build to produce steam more efficiently than with the High Pressure Boiler.
|
||
|
||
# Quest.1135 - §5§lULV Transformer
|
||
gtnh.quest1135.name=§5§lULV Transformer
|
||
gtnh.quest1135.desc=To get your simple ore washer working you need a ULV Transformer. The Washer can only work with 8 EU. If you put more energy into it you get a big hole in your base.
|
||
|
||
# Quest.1136 - §5§lLossless LV Cables
|
||
gtnh.quest1136.name=§5§lLossless LV Cables
|
||
gtnh.quest1136.desc=How about losless 32 EU LV Cables ? Redstone alloy is a superconductor wire and will transfer your energy without any loss.%nRedalloy is a new alloy which requires an EBF. Mix redstone, silicon and coal by hand, or in the mixer for a better result.
|
||
|
||
# Quest.1137 - §9§lKinetic Power
|
||
gtnh.quest1137.name=§9§lKinetic Power
|
||
gtnh.quest1137.desc=The Kinetic Generator will transform mechanical energy into electricity. The EU output depends on the KU input. It is most commonly used together with a Kinetic Wind Generator, Kinetic Water Generator or a Kinetic Steam Generator.%n%nWhen placing a kinetic generator, any time, the "input" side is the side facing you. So you will place the kinetic generator, then the wind/water/steam gen, and then place a rotor inside. Power can be drawn from any side of the kinetic generator, up to the rated amount per side. %n%nNOTE: It now requires an Avaritia Dire Crafting Table and Titanium. Follow the quests in Space Race and get to the moon. Use NEI to find the recipe since Better Questing cannot show it.%n%nWARNING: Breaking a kinetic generator improperly will not return the generator. Use a GT wrench, and right-CLICK it. It should drop immediately. Try again if it just changed directions.
|
||
|
||
# Quest.1138 - §9§lKinetic Wind Power
|
||
gtnh.quest1138.name=§9§lKinetic Wind Power
|
||
gtnh.quest1138.desc=The Kinetic Wind Generator generates energy from wind power which varies randomly, although certain factors can change this. %nUnlike the Windmill, the Kinetic Wind Generator will require maintenance in the form of the Rotors. These are needed to run the Kinetic Wind Generator.%nOnce a Rotor is placed inside the GUI, the block is given sufficient space, and the current wind level is adequate for the current rotor, the Kinetic Wind Generator will begin to generate Kinetic Energy. %nThis can be converted into EU by using a Kinetic Generator attached to the correct face (the black circle).%nAbout Wind%nFirst off, the wind strength of a particular area is affected by 3 factors: Height, Weather, and Chance. The higher up in the world you are, the higher the wind level. Below y64, there is never enough wind to be used, and KWG's will not function at all. Weather will also give boosts; Rainy weather will give a 20% boost to normal wind levels, and stormy weather will give a 50% boost. The final factor of chance makes the wind strength vary randomly, however there is a limited range of variation.%nThe easiest way to check the current wind level in an area is by using a Windmeter.%nWind is strongest at around Y160, towards the build limit of Y255 there is very little wind, hence no point attempting to run Windmills that high.%nWhile inconvenient, the Wind Generator can run anywhere.%n%nYou will need to use NEI to see the recipe, since it use the Dire Crafting table. Make sure to put the items in the right place, or you will get a Water Generator instead.
|
||
|
||
# Quest.1139 - §9§lKinetic Water Power
|
||
gtnh.quest1139.name=§9§lKinetic Water Power
|
||
gtnh.quest1139.desc=The Kinetic Water Generator allows Kinetic Units to be produced via the movement of water in river and ocean biomes. As with the Kinetic Wind Generator, it requires either Gearbox Rotor. Search NEI for appropriate options.%n%nIf the Kinetic Water Generator's Rotor isn't entirely submerged in water, it will alert you there is "no room for the rotor". If the Kinetic Water Generator isn't placed in a river, ocean or deep ocean biome, it will alert you it "must be placed in a river or ocean biome". Check the Game Mechanics spreadsheet on Discord for a list of biomes and their tags.%n%nWhile inconvenient, the Water Generator runs more consistently.%n%nYou will need to use NEI to see the recipe, since it use the Dire Crafting table. Make sure to put the items in the right place, or you will get a Wind Generator instead.%n%n§4You can use Witchery to convert biomes.
|
||
|
||
# Quest.1140 - §c§9§lRotor
|
||
gtnh.quest1140.name=§c§9§lRotor
|
||
gtnh.quest1140.desc=The Kinetic Wind and Water Generators need Gearbox Rotors to function. They can be added and removed with standard automation. Higher tier rotors will last longer.
|
||
|
||
# Quest.1141 - §9§lWind Meter
|
||
gtnh.quest1141.name=§9§lWind Meter
|
||
gtnh.quest1141.desc=The Windmeter measures wind strength. It show's you on which height you can place your Wind Generator.
|
||
|
||
# Quest.1142 - §9§lHV Battery Buffers
|
||
gtnh.quest1142.name=§9§lHV Battery Buffers
|
||
gtnh.quest1142.desc=HV machines need battery buffers too. They come in different sizes like 1x, 4x, 9x and 16x.%nBuild a 1x and a 4x buffer for HV. %n%nYou can use the 1x with a transformer and run MV machines for a decent time. Or transform it twice to LV and run a bunch of LV machines for a long time. Useful when you want scanner near your bees or trees. Remember to cover them up or else rain will make you very unhappy.
|
||
|
||
# Quest.1143 - §9§lHV Batteries
|
||
gtnh.quest1143.name=§9§lHV Batteries
|
||
gtnh.quest1143.desc=Better machines need some better batteries. Let's make some HV battery hulls for new batteries. Now it's up to you to make lithium, cadmium, sodium or acid batteries with these hulls.
|
||
|
||
# Quest.1144 - §9§lHV Lithium Battery
|
||
gtnh.quest1144.name=§9§lHV Lithium Battery
|
||
gtnh.quest1144.desc=Better machines need some better batteries. Lithium is the best material to use when making batteries. Make sure to use the Assembler recipe with Polyethylene to save on resources.
|
||
|
||
# Quest.1145 - §9§lHV EV Tranformer
|
||
gtnh.quest1145.name=§9§lHV EV Tranformer
|
||
gtnh.quest1145.desc=Gregtech cables will not connect to IC2 machines so you need transformers to convert the energy. The best way is building two transformers and a battery buffer to store the generated energy in batteries or energy cells. The longer the cable the more energy will be lost at low tiers. So use high tier voltages when transporting energy over long distances.%n%nBe careful; IC2 machines do not care about rain but your GT machines will explode violently if exposed to water.%n%nIt is also important to transfer the power up, not down, to avoid explosions if the rotor generates more than 120 EU/t. It is not recommenend to use better rotors than the iron ones on HV tier.
|
||
|
||
# Quest.1146 - §2§lGT 6 styled Pipes
|
||
gtnh.quest1146.name=§2§lGT 6 styled Pipes
|
||
gtnh.quest1146.desc=Maybe you are wondering why the new pipes don't auto-connect anymore? This was changed to make the pipe smarter. You can now use a wrench to connect only the pipes you want. You don't need a plate or a foil to prevent pipes from connecting anymore.%n%nYou'll still want to cover hot pipes to prevent getting hurt!%n%nShift clicking on the end of a pipe will disable the fluid input on that side. This is super handy, for example, to prevent coal boilers from feeding back steam into water pipes. %n%nAlso, pipes now come with a shutter built in for free to reduce sloshing. Shift-rightclick with a wrench on the side you want prevent input.%n%nLarge or Huge fluid pipes can be a "poor man's" storage tank, holding large amounts on their own.%n%nFor machine outputs, including the boilers, and water siding tanks you will not need pumps. Other tanks will need pumps or Tinker's Construct faucets to move fluids.%n%nYou can put covers such as GT oak planks or plates on a pipe as well. Normally this prevents connections in that direction, but you can use a screwdriver to enable connections. This lets you make pipes that look nice going through walls.%n%n§4Hint: If you click one pipe onto the other they will auto-connect.
|
||
|
||
# Quest.1147 - §3§2§4§3§lGT 6 styled Wires and Cables
|
||
gtnh.quest1147.name=§3§2§4§3§lGT 6 styled Wires and Cables
|
||
gtnh.quest1147.desc=Maybe you are wondering why the new wires and cables don't auto-connect anymore? This was changed to make the wires and cables smarter. You have to use a wirecutter or soldering iron to connect the wires and cables on the side you want. No more burnt cables or wrongly connected wires and cables from now on. You can shift-rightclick to attach a cable on the side of a machine you cannot see, like attaching a cable to the bottom while looking at the front.%n%nHint: If you click one wire or cable on the other it will auto-connect. Cables and pipes can be painted to make sure you do not cross your MV line with your EV line, or dump hot lava into your plastic water pipes. No boom today.%n%nHa ha just kidding there is always a boom today!
|
||
|
||
# Quest.1148 - §6§lMV Machine hull
|
||
gtnh.quest1148.name=§6§lMV Machine hull
|
||
gtnh.quest1148.desc=The next tier of machine hull needs aluminium - a lot of aluminium. Keep your EBF running and make some aluminium.
|
||
|
||
# Quest.1149 - §5§lA new alloy - Magnalium
|
||
gtnh.quest1149.name=§5§lA new alloy - Magnalium
|
||
gtnh.quest1149.desc=You wonder why you need magnalium now? It's not for GT machines right now but for a material update for your crossbow.%nIt's a very good material in LV Tier. Go to the Twilight Forest and find an Olivine/Glauconite vein located at Y 10-40 or in the Overworld a Glauconite Soapstone mix located at Y 20-50 and a Granitic Mineral Vein in the Overworld Located at Y 50-60 (The Gypsum vein you will need for the Bricked Blast Furnace).%nWith your Ore Washer you can get Magnesium and Aluminium out of the Ores (Magnesite for Magnesium (marbel can be used too)and Fullers Earth for Aluminium) and mix it in the Alloy smelter to Magnalium.%nMagnesite gives 10 tiny piles of Magnesium each dust but fullers earth gives only a tiny pile of Aluminium.
|
||
|
||
# Quest.1150 - §5§lMagnalium Crossbow
|
||
gtnh.quest1150.name=§5§lMagnalium Crossbow
|
||
gtnh.quest1150.desc=Now its time to craft your Crossbow Limb and the Crossbow Body to upgrade your old Wooden Crossbow.
|
||
|
||
# Quest.1151 - §3§lWooden Crosbow
|
||
gtnh.quest1151.name=§3§lWooden Crosbow
|
||
gtnh.quest1151.desc=Now you are able to make a better long range weapon - a crossbow. Use wood for the the crossbow limb and the body and use obsidian (Reinforced III) for the tough binding. Normal strings for the bowstrings would be enough for now.%n%nAssemble the bow yourself on your tool forge.%n%n§4For upgrades:%n§5§4§3Redstone - Speed on the draw%nLapis - Fortune on kills%nMoss - Self-repair (this is not visible in NEI until you unlock it in the GTNH Thaumcraft tab)%n%n§6NOTE: Some mobs require damage from specific tools. IF YOU ARE SHOOTING AT SOMETHING AND IT IS NOT GETTING HURT, *RUN*. And then figure out what weapon might be best to kill it.
|
||
|
||
# Quest.1152 - §5§lFiery Bowstring
|
||
gtnh.quest1152.name=§5§lFiery Bowstring
|
||
gtnh.quest1152.desc=Why not upgrade your bowstring too? You got some from the last quest, but will need to find some more in the Nether by killing spiders. Craft some fiery bowstring with it.
|
||
|
||
# Quest.1153 - §5§lArdite Crossbow Body
|
||
gtnh.quest1153.name=§5§lArdite Crossbow Body
|
||
gtnh.quest1153.desc=To make your crossbow even better craft an ardite crossbow body. You received a few ardite ingots as reward before but will need to find ore in the Nether and process it in an Electric Blast Furnace.%nWith redstone you can make your bow faster. This requires a free modifier slot on your crossbow.%nDon't bother putting Nether Quartz on the crossbow, it only improves damage from whacking mobs over the head with it. Put the Nether Quartz on your bolts instead.
|
||
|
||
# Quest.1154 - §5§lMagnalium Crossbow Bolts
|
||
gtnh.quest1154.name=§5§lMagnalium Crossbow Bolts
|
||
gtnh.quest1154.desc=Magnalium bolts are much better than your old wooden bolts.%nYou can use nether quartz on the bolts to make them even better. %nThis requires a free modifier slot.%nExperiment with NEI to find other good bolt materials. %n%n§4To make it, you must use a Fluid Solidifer instead of the Tinker's casting table.%n%n§4You'll need to get the molten iron out of the smeltry and into the fluid solidifier, the GT molten iron won't work.
|
||
|
||
# Quest.1155 - §5§lBasic Fluid Solidifier
|
||
gtnh.quest1155.name=§5§lBasic Fluid Solidifier
|
||
gtnh.quest1155.desc=To get your molten fluids back to a solid state you need a fluid solidifier. This is handy for processing molten rubber directly from the chemical reactor. It is used for crossbow bolts as well.
|
||
|
||
# Quest.1156 - §3§lWooden Bolts
|
||
gtnh.quest1156.name=§3§lWooden Bolts
|
||
gtnh.quest1156.desc=Your crossbow need some ammo to shoot with. Let's craft some wooden bolts. For now, you can put either iron, alumite, or steel on the tip of your bolts using the Smeltery. For higher tier bolts and tips you will need to pump metals into a Fluid Solidifier with the correct tool rod inserted.%n%n§4For upgrades%n§3Nether or Certus Quartz - More damage%nMoss - Self-Repair (unlock in GTNH Thaumcraft tab)
|
||
|
||
# Quest.1157 - §3§lRubber Soft Mallet
|
||
gtnh.quest1157.name=§3§lRubber Soft Mallet
|
||
gtnh.quest1157.desc=Your wooden soft mallet breaks after a few uses. Now you can make a rubber mallet which is much more durable.
|
||
|
||
# Quest.1158 - Iron Wood
|
||
gtnh.quest1158.name=Iron Wood
|
||
gtnh.quest1158.desc=Ironwood is much harder and durable than rubber. Ideal for a soft mallet. Collect some liveroot, macerate it and mix the powder with iron and gold to create a new magical material.%n%nYou can make some unique armor with this material.
|
||
|
||
# Quest.1159 - Steeleaf
|
||
gtnh.quest1159.name=Steeleaf
|
||
gtnh.quest1159.desc=If you locate a labyrinth you may find steeleaf in chests inside if you are lucky.%nThis is the best material for a soft mallet, however a unique armor out of steeleaf would be an even better use for this material.
|
||
|
||
# Quest.1160 - §5§lEmpty Cells
|
||
gtnh.quest1160.name=§5§lEmpty Cells
|
||
gtnh.quest1160.desc=With your plate bender you are able to make empty cells. The circuit needs to be configured to 12 otherwise you will make foil. Once you have an LV Extruder, you can make cells directly from ingots.
|
||
|
||
# Quest.1161 - Redalloy Cable
|
||
gtnh.quest1161.name=Redalloy Cable
|
||
gtnh.quest1161.desc=Want some redalloy cable? Buy some!
|
||
|
||
# Quest.1162 - Tin Cable
|
||
gtnh.quest1162.name=Tin Cable
|
||
gtnh.quest1162.desc=Want some tin cable? Buy some!
|
||
|
||
# Quest.1163 - Copper Wire
|
||
gtnh.quest1163.name=Copper Wire
|
||
gtnh.quest1163.desc=Want some copper wires? Buy some!
|
||
|
||
# Quest.1164 - §9§lUniversal Macerator
|
||
gtnh.quest1164.name=§9§lUniversal Macerator
|
||
gtnh.quest1164.desc=One of the important machines in HV is the Universal Macerator. It has an additional output slot to get more materials when macerating ores.%n%n§4This is a key source of extra Gallium.
|
||
|
||
# Quest.1165 - Rubber Ingots
|
||
gtnh.quest1165.name=Rubber Ingots
|
||
gtnh.quest1165.desc=Want some rubber ingots? Buy some!
|
||
|
||
# Quest.1166 - §5§lQuartz and Quartzite Veins
|
||
gtnh.quest1166.name=§5§lQuartz and Quartzite Veins
|
||
gtnh.quest1166.desc=The Nether is full of different kinds of quartz. Go and find a quartzite and certus quartz vein. They are located between Y levels 80-120.
|
||
|
||
# Quest.1167 - §4§5§lLithium
|
||
gtnh.quest1167.name=§4§5§lLithium
|
||
gtnh.quest1167.desc=Lithium can be washed out of Lepidolite Ore or centrifuged out of Spodumene Ore. At MV you can electrolyze clay dust for it. Look for canyons to find hardened clay and macerate it for dust.
|
||
|
||
# Quest.1168 - §4§5§lSodium
|
||
gtnh.quest1168.name=§4§5§lSodium
|
||
gtnh.quest1168.desc=Sodium can be washed out of Glauconite Ore and Sand. It can also be electrolyzed out of salt.
|
||
|
||
# Quest.1169 - Bath Salt
|
||
gtnh.quest1169.name=Bath Salt
|
||
gtnh.quest1169.desc=Oh you feel so dirty. Go and take a bath.
|
||
|
||
# Quest.1170 - Bath Soap
|
||
gtnh.quest1170.name=Bath Soap
|
||
gtnh.quest1170.desc=Oh you feel so dirty. Get the soap and take a long hot bath to get rid of some of that nasty Warp.
|
||
|
||
# Quest.1171 - Damascus Steel Ingots
|
||
gtnh.quest1171.name=Damascus Steel Ingots
|
||
gtnh.quest1171.desc=Damascus Steel is very durable and useful for GT tools. Buy some.
|
||
|
||
# Quest.1172 - §5§lCheaper Annealed Production
|
||
gtnh.quest1172.name=§5§lCheaper Annealed Production
|
||
gtnh.quest1172.desc=It' s even faster and cheaper to make annealed copper in the arc furnace than in the electric blast furnace. Annealed copper is a very good material for cables in MV. It only loses 1 EU per block.
|
||
|
||
# Quest.1173 - Wrought Iron Ingots
|
||
gtnh.quest1173.name=Wrought Iron Ingots
|
||
gtnh.quest1173.desc=Whant some wrought iron ingots? Buy some!
|
||
|
||
# Quest.1174 - Steel Ingots
|
||
gtnh.quest1174.name=Steel Ingots
|
||
gtnh.quest1174.desc=Want some steel ingots? Buy some!
|
||
|
||
# Quest.1175 - Aluminium Ingots
|
||
gtnh.quest1175.name=Aluminium Ingots
|
||
gtnh.quest1175.desc=Want some aluminium ingots? Buy some!
|
||
|
||
# Quest.1176 - Stainless Steel Ingots
|
||
gtnh.quest1176.name=Stainless Steel Ingots
|
||
gtnh.quest1176.desc=Want some stainless steel ingots? Buy some!
|
||
|
||
# Quest.1177 - Thaumium cooking
|
||
gtnh.quest1177.name=Thaumium cooking
|
||
gtnh.quest1177.desc=Now it is time to cook your first thaumium ingots. After researching it you need iron ingots and praecantatio aspect to make it.
|
||
|
||
# Quest.1178 - Food 2.0
|
||
gtnh.quest1178.name=Food 2.0
|
||
gtnh.quest1178.desc=Forget everything you know about food and values. With your new canning machine you are able to fill tin cans with very nourishing food. This food can be consumed in milliseconds and makes you full and happy. And you can eat as much as you want without getting tired of the food.%nEating before you are starving restores saturation and conserves cans.
|
||
|
||
# Quest.1179 - §6§lEBF Infos
|
||
gtnh.quest1179.name=§6§lEBF Infos
|
||
gtnh.quest1179.desc=You can use a scanner to manually check how your EBF works, or you can make an information panel from nuclear control and always see the status. Make a GT sensor kit and use it on the EBF controller. Place the the sensor card in your info panel. Enable it with a redstone signal.%n%nThe GregTech sensor card can monitor Gregtech machines like the EBF, Turbines, and Pyrolyse ovens. This is handy for keeping an eye on maintenance issues for multiblocks.%n%nIf you want to put the panels far from the machines they are monitoring, you will need range upgrades.
|
||
|
||
# Quest.1180 - §6§lPassive Chunkloading
|
||
gtnh.quest1180.name=§6§lPassive Chunkloading
|
||
gtnh.quest1180.desc=Using the MV bender you can finally press dense plates. Let's craft some passive chunkloaders.%n3x3 chunks are loaded. You need coins or ender pearls to power the chunkloader. %nEnder pearls power personal anchors for 4 hours per pearl, and 1 hour in passive anchors . Personal anchors can also be powered with ender fragments for 1h. %n%n§4Personal anchors are loaded once the owner visits, and stays loaded while the player is logged in. %nPassive anchors are loaded once the owner visits, and stays loaded until the server resets.
|
||
|
||
# Quest.1181 - Minecart with Tank, Workbench or Furnace
|
||
gtnh.quest1181.name=Minecart with Tank, Workbench or Furnace
|
||
gtnh.quest1181.desc=You want to transport oil or other fluids, have a portable crafting table or a portable chest? Then you need to craft some minecarts with tanks, chests or crafting tables.
|
||
|
||
# Quest.1182 - Fluid loader and unloder
|
||
gtnh.quest1182.name=Fluid loader and unloder
|
||
gtnh.quest1182.desc=If you plan to automate the oil transport from your oil field far away, you need a fluid loader and unloader. A locking track will stop the train as long as oil is loaded or unloaded.
|
||
|
||
# Quest.1183 - Locomotive 0.1 Alpha
|
||
gtnh.quest1183.name=Locomotive 0.1 Alpha
|
||
gtnh.quest1183.desc=The furnace cart is a cheaper locomotive. Click with coal or charcoal on the cart and and it will start moving.
|
||
|
||
# Quest.1184 - Steam Locomotive
|
||
gtnh.quest1184.name=Steam Locomotive
|
||
gtnh.quest1184.desc=The steam locomotive is much better than the furnace cart. You can control the speed and the direction the locomotive will move. You need to put water and coal inside to make steam to power the locomotive.
|
||
|
||
# Quest.1185 - Electric Locomotive
|
||
gtnh.quest1185.name=Electric Locomotive
|
||
gtnh.quest1185.desc=Electric Locomotives are much better than steam ones. You need electric rail for it.
|
||
|
||
# Quest.1186 - Boost your speed
|
||
gtnh.quest1186.name=Boost your speed
|
||
gtnh.quest1186.desc=If you decide to not use a locomotive and drive with one or two carts only, you can use some booster tracks. Activate them with a lever or a redstone torch.
|
||
|
||
# Quest.1187 - The transcontinental railroad - high speed
|
||
gtnh.quest1187.name=The transcontinental railroad - high speed
|
||
gtnh.quest1187.desc=Did you ever dream of driving in a railcart at high speeds? Well your dreams can come true with the high speed tracks. Be careful though; you need to lower the speed when your rails change direction or when the track ends.
|
||
|
||
# Quest.1188 - The transcontinental railroad - blast proof
|
||
gtnh.quest1188.name=The transcontinental railroad - blast proof
|
||
gtnh.quest1188.desc=Railroads in the nether are dangerous. The reinforced tracks are blast proof. Hope you are blast proof too. %nYou can move 25% faster than with normal tracks.%n%nNei not shows the right recipe on the first page. Switch a bit through the recipes to find the right one.
|
||
|
||
# Quest.1189 - The transcontinental railroad electrical
|
||
gtnh.quest1189.name=The transcontinental railroad electrical
|
||
gtnh.quest1189.desc=Electrical tracks are used together with your electrical locomotive. You need to power the rails with energy.%n%nNei not shows the right recipe on the first page. Switch a bit through the recipes to find the right one.
|
||
|
||
# Quest.1190 - Electric feeder Unit
|
||
gtnh.quest1190.name=Electric feeder Unit
|
||
gtnh.quest1190.desc=To get your tracks electrified you need an electric feeding unit, shunting wires and some support frames. You can use an MFE or a transformer to get GT energy into the feeder unit.
|
||
|
||
# Quest.1191 - Magic "Staffter"
|
||
gtnh.quest1191.name=Magic "Staffter"
|
||
gtnh.quest1191.desc=It is also possible to create a bizarre hybrid of staff and scepter (sometimes called a "staffter"), by using a staff core instead of a wand core in the scepter recipe. The resulting device can neither hold a focus nor be placed in a crafting table, but it can still be used to activate constructs, or as a "vis battery" for Repair-enchanted equipment or Runic shielding.
|
||
|
||
# Quest.1192 - Aluminum berries
|
||
gtnh.quest1192.name=Aluminum berries
|
||
gtnh.quest1192.desc=And a few aluminum berries for cash.
|
||
|
||
# Quest.1193 - Gold berries
|
||
gtnh.quest1193.name=Gold berries
|
||
gtnh.quest1193.desc=And a few gold berries for cash.
|
||
|
||
# Quest.1194 - Iron berries
|
||
gtnh.quest1194.name=Iron berries
|
||
gtnh.quest1194.desc=And a few iron berries for cash.
|
||
|
||
# Quest.1195 - Copper berries
|
||
gtnh.quest1195.name=Copper berries
|
||
gtnh.quest1195.desc=And a few copper berries for cash.
|
||
|
||
# Quest.1196 - Tin berries
|
||
gtnh.quest1196.name=Tin berries
|
||
gtnh.quest1196.desc=And a few tin berries for cash.
|
||
|
||
# Quest.1197 - §d§lFusion reactor MK2 - bigger, better, fusor
|
||
gtnh.quest1197.name=§d§lFusion reactor MK2 - bigger, better, fusor
|
||
gtnh.quest1197.desc=Now that you have some Europium, put it to use by making a mk2 reactor. %n%nThis one will require the same block placement, but replaces LuV casings with fusion machine casings, superconducting coil blocks with fusion coil blocks, and uses ZPM tier hatches. %n%nThis reactor can handle recipes up to 320M EU at startup. In addition, if you perform a mk1 recipe on a mk2, you will overclock it. Fusion overclocking is different than normal GT. It will take 2x the power, but the recipe will go 2x faster.
|
||
|
||
# Quest.1198 - §d§lUpgrading the Reactor
|
||
gtnh.quest1198.name=§d§lUpgrading the Reactor
|
||
gtnh.quest1198.desc=A mark 2 is nice, but why not make a mark 3? %n%nIt will double the power needed per recipe, while cutting the processing time in half. %n%nThis time you will need UV or above hatches, as well as Fusion machine casing MK2s. This reactor can handle recipes up to 640M EU at startup. Each energy hatch is capable of providing up to 8192eu/t per energy hatch for the recipe. The reactor can take as little as 8192eu/t to run.
|
||
|
||
# Quest.1199 - §d§lMaking Americium
|
||
gtnh.quest1199.name=§d§lMaking Americium
|
||
gtnh.quest1199.desc=Before you can upgrade your reactor, you will need to get some americium. The recipe will look pretty expensive, but once you made the next tier of reactor, you will unlock a simpler and cheaper one. You will need at least 128 plates for the reactor casings, 9 to scan for the recipe, and 4 to build one.
|
||
|
||
# Quest.1200 - §d§l§f§c§lMaking power with your plasma
|
||
gtnh.quest1200.name=§d§l§f§c§lMaking power with your plasma
|
||
gtnh.quest1200.desc=Now that you have a reactor, it's time to utilize it. %n%nThe simplest plasma you can make for power is Helium plasma, but it also provides a lot of power. Deuterium is renewable from water, and you can get Helium-3 from Endstone.%n%nHowever, you will need a way to convert the plasma into EU. To do this you will need a large plasma turbine. This will also need a dynamo hatch that can handle the power you're outputting. For Helium plasma, you will want a LuV Buffered Dynamo or above.%n%n§4There are singleblock plasma generators, but they're waaay less efficient, so you probably don't want those.§r
|
||
|
||
# Quest.1201 - §a§b§c§d§e§f§d§l§l§c§lTurbine Time
|
||
gtnh.quest1201.name=§a§b§c§d§e§f§d§l§l§c§lTurbine Time
|
||
gtnh.quest1201.desc=Your fancy new Large Plasma Turbine will need a rotor to go inside of it. %n%nYou can make it out of any GT material, but the best right now is NORMAL Draconium. §4Always test in Creative first!§r%n%nYou can make turbines in 4 different sizes. The larger the turbine the more eu/t it will produce. However, the largest turbine isn't also the most efficient. Generally Large is the best. When using turbines be careful of flow rates. To find the optimal flow rate, you divide the optimal energy flow rate listed on the turbine, by the energy value for the plasma. Or use the spreadsheet to do it for you (there's a link in the main spreadsheet, which is linked to in discord). Make sure to use a fluid regulator set to this flow rate.
|
||
|
||
# Quest.1202 - I Put Fusion in Your Fusion so you Can Fusion While You Fusion
|
||
gtnh.quest1202.name=I Put Fusion in Your Fusion so you Can Fusion While You Fusion
|
||
gtnh.quest1202.desc=To make Oganesson for your Void Miners, you'll need to make Californium, to make that, you'll need Beryllium and Plutonium 239, all in the Reactor.%n%nSeriously consider replicating it after the first cell.
|
||
|
||
# Quest.1203 - §e§d§n§o§r§l§d§lTime for Another Reactor
|
||
gtnh.quest1203.name=§e§d§n§o§r§l§d§lTime for Another Reactor
|
||
gtnh.quest1203.desc=While one reactor is nice and all, why not make another? This time you can use the MK3 americium recipe to make it easier. %n%nCosting just 1 ingot of Plutonium, and 2 cells of hydrogen, this recipe is much easier and faster than the MK2 version. By making americium plasma, then putting it through a turbine, you will get americium in the liquid state. You will need at least 132 plates for the controller and the fusion machine casings.%n%nPlus, free power!
|
||
|
||
# Quest.1204 - §1§lCrafting time
|
||
gtnh.quest1204.name=§1§lCrafting time
|
||
gtnh.quest1204.desc=It's time to get yourself a 3x3 crafting area. Grab some flint and some wood, and build one!
|
||
|
||
# Quest.1205 - §3§lHoppers
|
||
gtnh.quest1205.name=§3§lHoppers
|
||
gtnh.quest1205.desc=Hoppers come in handy when you want to automate your machines. %nYou can input items via hoppers directly into GT pipes and you don't have to use a conveyor belt. %nHowever, the input rate is much slower, and the hopper must be beneath its source inventory.
|
||
|
||
# Quest.1206 - Light Fuel
|
||
gtnh.quest1206.name=Light Fuel
|
||
gtnh.quest1206.desc=Want some light fuel? Buy some!
|
||
|
||
# Quest.1207 - Heavy Fuel
|
||
gtnh.quest1207.name=Heavy Fuel
|
||
gtnh.quest1207.desc=Want some heavy fuel? Buy some!
|
||
|
||
# Quest.1208 - Cart modules: Power Solar
|
||
gtnh.quest1208.name=Cart modules: Power Solar
|
||
gtnh.quest1208.desc=Your cart needs power, obviously. A cart can be powered via coal, solar or lava. If you are able to make solar panels you can power your cart with the sun.
|
||
|
||
# Quest.1209 - Cart modules: Digging
|
||
gtnh.quest1209.name=Cart modules: Digging
|
||
gtnh.quest1209.desc=Want to automate digging for ores ? A drill head made out of iron is the cheapest alternative.
|
||
|
||
# Quest.1210 - Cart modules: Thermal Engine
|
||
gtnh.quest1210.name=Cart modules: Thermal Engine
|
||
gtnh.quest1210.desc=Your cart needs power, obviously. A cart can be powered via coal, solar or lava. Why not power your cart with lava?
|
||
|
||
# Quest.1211 - Cart modules: More Storage
|
||
gtnh.quest1211.name=Cart modules: More Storage
|
||
gtnh.quest1211.desc=After you craft side chests you can add more different chests to the cart. Some sides are reserved for tools so no chest can be placed there.
|
||
|
||
# Quest.1212 - §l§c§lStarting Fusion
|
||
gtnh.quest1212.name=§l§c§lStarting Fusion
|
||
gtnh.quest1212.desc=Now that your power needs are increasing, you need a way to keep up with demand. To generate over 1A ZPM with a single machine you have two options: solars, and fusion.%n%nWhile solars are simpler to set up, solars cap out at 524288 EU/t. Fusion can reach levels close to eight times that with the right setup. %n%nFor your first reactor, you will need a controller, 2-16 fluid input hatches, 1-16 fluid output hatches, and 16 energy hatches. All hatches have to be LuV tier or better. Each hatch provides 2048 EU/t for the recipe, and has a storage capacity of 10M eu. %n%nThis means you can do any fusion recipe that takes less than 32768 EU/t or less, and has a startup cost of 160M EU or less. Using more fluid hatches means you need less fusion casings. While this doesn't matter as much for the mk1 reactor, this principle helps tremendously with the higher reactor tiers.
|
||
|
||
# Quest.1213 - §b§9§d§l§b§c§lGetting Europium
|
||
gtnh.quest1213.name=§b§9§d§l§b§c§lGetting Europium
|
||
gtnh.quest1213.desc=To make a mk2 reactor, ender quarry, T5 rocket, unlock ZPM, or other things, you will need europium. Once you make a t5 rocket you will be able to find this as part of a very rare ore. Until then you need to produce it in the reactor. But it's probably not worth it to look for the ore anyway.
|
||
|
||
# Quest.1214 - Clockwork Engine
|
||
gtnh.quest1214.name=Clockwork Engine
|
||
gtnh.quest1214.desc=Producing RF Power by hand is a good idea for making one or two recipes in the Forestry machines. The turrets can be charged with it too.
|
||
|
||
# Quest.1215 - Bio Gas Engine
|
||
gtnh.quest1215.name=Bio Gas Engine
|
||
gtnh.quest1215.desc=Producing RF Power with Lava is possible with the Biogas engine. You need Water, Seedoil, Milk, Sap Cresote or FR Biomass in the other slot. The engine outputs 50RF/t depends on the fluid you put in.%n%nFuel /Lava / Usage Energy Ticks%nWater Constant 10 RF/t 1000%nFruit Juice Startup/Restart Only 10 RF/t 2500%nLiquid Honey Startup/Restart Only 20 RF/t 2500%nMilk Constant 10 RF/t 10000%nSeed Oil Startup/Restart Only 30 RF/t 2500%nBiomass Startup/Restart Only 50 RF/t 2500
|
||
|
||
# Quest.1216 - Peat fired Engine
|
||
gtnh.quest1216.name=Peat fired Engine
|
||
gtnh.quest1216.desc=Peat fired engines use Peat or Bituminous Peat to run. Peat burns for 5000 ticks and produces 10 RF every tick, 1 peat makes 0.66 Ash, so you get 2 Ash for burning 3 peat.%nBituminous Peat burns for 6000 ticks and produces 20 RF/tick.%n%nPeat Farms can be setup by using a managed farm with tin electron tubes. It is possible with a manual farm too.
|
||
|
||
# Quest.1217 - Copper, Tin, Bronze Tubes
|
||
gtnh.quest1217.name=Copper, Tin, Bronze Tubes
|
||
gtnh.quest1217.desc=Electron tubes are used to set farms to a special kind of crop and can be used in engines, alvearies and some crafting recipes.%n%nUse a soldering iron to attach an electron tube to a circuit board.
|
||
|
||
# Quest.1218 - Iron, Gold, Diamantine Tubes
|
||
gtnh.quest1218.name=Iron, Gold, Diamantine Tubes
|
||
gtnh.quest1218.desc=Electron tubes are used to set farms to a special kind of crop and can be used in engines, alvearies and some crafting recipes.%n%nUse a soldering iron to attach an electron tube to a circuit board.
|
||
|
||
# Quest.1219 - Rubberised, Obsidian, Lapis Tubes
|
||
gtnh.quest1219.name=Rubberised, Obsidian, Lapis Tubes
|
||
gtnh.quest1219.desc=Electron tubes are used to set farms to a special kind of crop and can be used in engines, alvearies and some crafting recipes.%n%nUse a soldering iron to attach an electron tube to a circuit board.
|
||
|
||
# Quest.1220 - Blaze, Endereyes, Emerald Tubes
|
||
gtnh.quest1220.name=Blaze, Endereyes, Emerald Tubes
|
||
gtnh.quest1220.desc=Electron tubes are used to set farms to a special kind of crop and can be used in engines, alvearies and some crafting recipes.%n%nUse a soldering iron to attach an electron tube to a circuit board.
|
||
|
||
# Quest.1221 - §9§lAdvanced Circuit Assembler
|
||
gtnh.quest1221.name=§9§lAdvanced Circuit Assembler
|
||
gtnh.quest1221.desc=More advanced circuits require an MV circuit assembling machine. Let's make one.
|
||
|
||
# Quest.1222 - §9§lAdvanced Circuit Assembler II
|
||
gtnh.quest1222.name=§9§lAdvanced Circuit Assembler II
|
||
gtnh.quest1222.desc=With your workstation circuits you can craft an HV circuit assembler. This is need for higher tier circuits.
|
||
|
||
# Quest.1223 - §b§a§lEV Circuits Assembler
|
||
gtnh.quest1223.name=§b§a§lEV Circuits Assembler
|
||
gtnh.quest1223.desc=An EV circuit assembler requires IV Circuits to craft. With this assembler you can make a lot more high tier circuits.
|
||
|
||
# Quest.1224 - Epoxid
|
||
gtnh.quest1224.name=Epoxid
|
||
gtnh.quest1224.desc=Epoxid is needed for your advanced Circuits boards. You need Sodium Hydroxide, Epichlorohydrin and Bispenol A to make it.
|
||
|
||
# Quest.1225 - §9§lIV Circuit Mainframe
|
||
gtnh.quest1225.name=§9§lIV Circuit Mainframe
|
||
gtnh.quest1225.desc=Mainframes are the first IV Circuits you can make in HV. Used for EV and IV machines and components.%n%nIn addition, you will need 16 Capacitors, SMD or non-SMD.%n%nOnce you get a reliable polyethylene setup, it will save a lot of resources to use SMD components.
|
||
|
||
# Quest.1226 - §6§lGlycerol
|
||
gtnh.quest1226.name=§6§lGlycerol
|
||
gtnh.quest1226.desc=Glycerol becomes important in creating epoxid in the next tiers. It is important for TNT production too. It is left over when producing bio diesel.
|
||
|
||
# Quest.1227 - §6§lHCL
|
||
gtnh.quest1227.name=§6§lHCL
|
||
gtnh.quest1227.desc=HCl becomes important for your epoxid production in HV/EV tier.
|
||
|
||
# Quest.1228 - §a§lEpichlorohydrin
|
||
gtnh.quest1228.name=§a§lEpichlorohydrin
|
||
gtnh.quest1228.desc=Epichlorohydrin is another product needed in your epoxid production. By now you should be experienced enough to figure out which path is best for your setup using NEI.
|
||
|
||
# Quest.1229 - §a§lPhenol
|
||
gtnh.quest1229.name=§a§lPhenol
|
||
gtnh.quest1229.desc=The easiest way is to get phenol out of heavy fuel. There are other ways, like getting it out of wood tar from a pyrolyse oven, isopropylbenzene and oxygen, or chlorobenzene and water.
|
||
|
||
# Quest.1230 - §a§lBisphenol A
|
||
gtnh.quest1230.name=§a§lBisphenol A
|
||
gtnh.quest1230.desc=To get Bisphenol A you need to combine Phenol, Acetone and HCl in a chemical reactor.
|
||
|
||
# Quest.1231 - §9§lYou gonna hate this 1-4 in HV
|
||
gtnh.quest1231.name=§9§lYou gonna hate this 1-4 in HV
|
||
gtnh.quest1231.desc=Pumps, pistons, conveyor Belts and robot arms are the most needed machine parts in HV. Go and craft one of each.
|
||
|
||
# Quest.1232 - §9§lYou gonna hate this 5 and 6 in HV
|
||
gtnh.quest1232.name=§9§lYou gonna hate this 5 and 6 in HV
|
||
gtnh.quest1232.desc=Some machines need emitters and sensors, like the analyzer or the circuit assembler.
|
||
|
||
# Quest.1233 - §9§lEnder Eyes
|
||
gtnh.quest1233.name=§9§lEnder Eyes
|
||
gtnh.quest1233.desc=Ender eyes are available at HV in the chemical reactor. Combine some ender pearls with blaze powder.
|
||
|
||
# Quest.1234 - §a§lEmpty Expoxid Board
|
||
gtnh.quest1234.name=§a§lEmpty Expoxid Board
|
||
gtnh.quest1234.desc=Epoxid circuit boards require epoxid plate, gold foil and sulfuric acid to make an empty board. By adding electrum foil and Iron(III) Chloride or Sodium Persulfate you can craft an epoxid or advanced circuit board.
|
||
|
||
# Quest.1235 - §9§lMicroprocessor LV
|
||
gtnh.quest1235.name=§9§lMicroprocessor LV
|
||
gtnh.quest1235.desc=The Microprocessor is the most highest tier way to craft an LV circuit, but you get 2 per recipe. It requires plastic board, a cleanroom, a cpu and a few smd components.
|
||
|
||
# Quest.1236 - §9§lCutting Machine HV
|
||
gtnh.quest1236.name=§9§lCutting Machine HV
|
||
gtnh.quest1236.desc=Nor, nand and other high tier chips require an HV cutting machine. This machine is also needed for cutting glowstone doped wafers.
|
||
|
||
# Quest.1237 - §a§9§lGlowstone Doped Monocrystalline Silicon
|
||
gtnh.quest1237.name=§a§9§lGlowstone Doped Monocrystalline Silicon
|
||
gtnh.quest1237.desc=To make more advanced wafers, you need to make glowstone dopped monocrystalline silicon first. The process takes 600 seconds and requires silicon dust and glowstone dust in the electric blast furnace. You can make 32 wafers out of every boule.%n%nUnfortunately, these boules seem to require higher heat than cupronickel coils can produce. You'll need to go to Multiblock Goals and get a cleanroom, vacuum freezer, and kanthal coils in order to make them.
|
||
|
||
# Quest.1238 - §9§lGlowstone Doped Wafer
|
||
gtnh.quest1238.name=§9§lGlowstone Doped Wafer
|
||
gtnh.quest1238.desc=To create some glowstone doped silicon wafers, place the monocrystalline glowstone doped silicon boule in a cutting machine. An HV version of the cutting machine is needed for future wafers and chips.%n%nYou will need to cut these wafers in a cleanroom.
|
||
|
||
# Quest.1239 - §9§lNor and Nand chips
|
||
gtnh.quest1239.name=§9§lNor and Nand chips
|
||
gtnh.quest1239.desc=The data stick requires nand chips. Nor chips are needed for more advanced circuits. You can get these by cutting nand and nor wafers.%nA cleanroom is required.
|
||
|
||
# Quest.1240 - Data Sticks
|
||
gtnh.quest1240.name=Data Sticks
|
||
gtnh.quest1240.desc=Data sticks are very important for seismic prospecting and for the assembly line in the LuV age. Go and craft a few data sticks.
|
||
|
||
# Quest.1241 - §a§lRadon
|
||
gtnh.quest1241.name=§a§lRadon
|
||
gtnh.quest1241.desc=Radon is used for quantum eyes, quantum stars and emitters and sensors in the EV machines. Try to find a Pitchblende vein first and/or recycle your plutonium and uranium from your reactor.%n%n§4This Vein can be found on Mars and Phobos.
|
||
|
||
# Quest.1242 - §b§a§lEV Chemical reactor
|
||
gtnh.quest1242.name=§b§a§lEV Chemical reactor
|
||
gtnh.quest1242.desc=An EV chemical reactor is required to get some indium or make your radon production much faster. If you already made a large chemical reactor use that instead.
|
||
|
||
# Quest.1243 - §a§lPitchblende
|
||
gtnh.quest1243.name=§a§lPitchblende
|
||
gtnh.quest1243.desc=In order to try running your nuclear reactor you need some uranium or plutonium fuel. Go and find a pitchblende vein on Mars at Y 30-60.
|
||
|
||
# Quest.1244 - §a§lScheelite, Tungstate
|
||
gtnh.quest1244.name=§a§lScheelite, Tungstate
|
||
gtnh.quest1244.desc=Tungstensteel is the material you need but first go find some scheelite and tungstate mix on Mars. Look at Y 20-60.
|
||
|
||
# Quest.1245 - §a§f§a§lYou gonna hate this 1-4 in EV
|
||
gtnh.quest1245.name=§a§f§a§lYou gonna hate this 1-4 in EV
|
||
gtnh.quest1245.desc=Pumps, pistons, conveyor belts and robot arms are the most needed machine parts in EV. Go and craft one of each.
|
||
|
||
# Quest.1246 - §a§lYou gonna hate this 5 and 6 in EV
|
||
gtnh.quest1246.name=§a§lYou gonna hate this 5 and 6 in EV
|
||
gtnh.quest1246.desc=Some machines need emitters and sensors, like the analyzer or the circuit assembler.
|
||
|
||
# Quest.1247 - §a§lQuantum Eye
|
||
gtnh.quest1247.name=§a§lQuantum Eye
|
||
gtnh.quest1247.desc=Quantum eyes are required in EV emitters and sensors. Just infuse your ender eye with radon to get one.
|
||
|
||
# Quest.1248 - §a§lNano Processor
|
||
gtnh.quest1248.name=§a§lNano Processor
|
||
gtnh.quest1248.desc=There are three variants of advanced circuits. The advanced electronic circuit, the processor assembly and the nanoprocessor. The Nanoprocessor needs an EV circuit assembling machine to be made. Use your epoxid boards for it.%nA cleanroom is required.
|
||
|
||
# Quest.1249 - §a§lNano CPU Wafer and Chip
|
||
gtnh.quest1249.name=§a§lNano CPU Wafer and Chip
|
||
gtnh.quest1249.desc=The Nano CPU Wafer is made out of a CPU Wafer with carbon fiber and molten glowstone in an EV chemical reactor. Cut it for nano CPU chips.%nA cleanroom is needed.
|
||
|
||
# Quest.1250 - §a§lNano Processor Array
|
||
gtnh.quest1250.name=§a§lNano Processor Array
|
||
gtnh.quest1250.desc=The nano processor array is an EV circuit. %nA cleanroom is needed.
|
||
|
||
# Quest.1251 - §a§lElite Nano Computer
|
||
gtnh.quest1251.name=§a§lElite Nano Computer
|
||
gtnh.quest1251.desc=The elite nano computer is an IV circuit.%nA cleanroom is needed.
|
||
|
||
# Quest.1252 - §a§lHV Chemical Bath
|
||
gtnh.quest1252.name=§a§lHV Chemical Bath
|
||
gtnh.quest1252.desc=An HV chemical bath or better is needed for the quantum eye.
|
||
|
||
# Quest.1253 - 16k Component
|
||
gtnh.quest1253.name=16k Component
|
||
gtnh.quest1253.desc=Second largest vanilla storage component, used to make 16k ME storage cells, or can be upgraded to make 64k ME storage components. Can be recovered from a crafted 16k ME storage cell by fully emptying the storage cell, and shift clicking it in your hand.
|
||
|
||
# Quest.1254 - 16k Crafting Storage
|
||
gtnh.quest1254.name=16k Crafting Storage
|
||
gtnh.quest1254.desc=Component of the crafting CPU which provides 16,384 bytes of storage for crafting.
|
||
|
||
# Quest.1255 - 64k Item Storage Cell
|
||
gtnh.quest1255.name=64k Item Storage Cell
|
||
gtnh.quest1255.desc=Highest tier storage cell, which can contain 65,536 bytes of storage. 65,536 bytes of storage can hold 8,128 stacks of a single item, or 4,160 stacks, while holding 63 different items. The 64k storage cell uses 512 bytes of data to store a single type. When placed inside a drive or chest will consume 2.0 ae/t. Must be in an ME drive or ME chest to be usable. You can remove the 64k ME storage component by fully emptying the storage cell, and sneak clicking it in your hand.
|
||
|
||
# Quest.1256 - 64k Component
|
||
gtnh.quest1256.name=64k Component
|
||
gtnh.quest1256.desc=Largest vanilla storage component, used to make 64k ME storage cells. Can be recovered from a crafted 64k ME storage cell by fully emptying the storage cell, and shift clicking it in your hand.
|
||
|
||
# Quest.1257 - 64k Crafting Storage
|
||
gtnh.quest1257.name=64k Crafting Storage
|
||
gtnh.quest1257.desc=Component of the crafting CPU which provides 65,536 bytes of storage for crafting.
|
||
|
||
# Quest.1258 - Wireless Booster
|
||
gtnh.quest1258.name=Wireless Booster
|
||
gtnh.quest1258.desc=The Wireless Booster is used to increase the range of the ME Wireless Access Point, and stack up to 64. The cost increases more the more you add, as such:%n%n16 Boosters%n Range: 80%n EU/t: 20%n%n32 Boosters%n Range: 197%n EU/t: 94.5%n%n48 Boosters%n Range: 348.5%n EU/t: 441.67%n%n64 Boosters%n Range: 528%n EU/t: 2050
|
||
|
||
# Quest.1259 - Filling Tanks
|
||
gtnh.quest1259.name=Filling Tanks
|
||
gtnh.quest1259.desc=Export bus for fluids only.
|
||
|
||
# Quest.1260 - Crafting Monitor
|
||
gtnh.quest1260.name=Crafting Monitor
|
||
gtnh.quest1260.desc=Component of the crafting CPU which displays the top level job and its current progress so you can monitor at a glance how your crafting jobs are progressing.
|
||
|
||
# Quest.1261 - §a§lNano Processor Mainframe
|
||
gtnh.quest1261.name=§a§lNano Processor Mainframe
|
||
gtnh.quest1261.desc=The nano processor mainframe is the cheapest LuV Circuit.%nA cleanroom is required.
|
||
|
||
# Quest.1262 - §a§lBattery Buffer x9
|
||
gtnh.quest1262.name=§a§lBattery Buffer x9
|
||
gtnh.quest1262.desc=EV battery buffer for up to nine batteries.
|
||
|
||
# Quest.1263 - §a§lBlue Steel
|
||
gtnh.quest1263.name=§a§lBlue Steel
|
||
gtnh.quest1263.desc=Your sunnarium batteries are made out of blue steel: a mixture of steel, black steel, brass and rose gold.
|
||
|
||
# Quest.1264 - §a§lEV Sunnarium Battery
|
||
gtnh.quest1264.name=§a§lEV Sunnarium Battery
|
||
gtnh.quest1264.desc=Your first EV sunnarium battery used in EV tier. You make it with the sunnarium you generated before.
|
||
|
||
# Quest.1265 - §a§lEV GT++ Batteries
|
||
gtnh.quest1265.name=§a§lEV GT++ Batteries
|
||
gtnh.quest1265.desc=A cheaper variant is the GT++ EV battery.
|
||
|
||
# Quest.1266 - §5§lLow Voltage Transformer
|
||
gtnh.quest1266.name=§5§lLow Voltage Transformer
|
||
gtnh.quest1266.desc=It's possible to run MV machines while still in LV age. Build a transformer and use 4 power sources 32 eu/t to power one 128 eu/t machine. You can change the mode of a transformer with a soft mallet. If the transformer is wired and loaded then DO NOT change the mode otherwise there probably will be a big explosion. Be careful when switching directions - better to break and replace than rotate with the wrench and blow up a line of machines.
|
||
|
||
# Quest.1267 - §6§lMedium Voltage Transformer
|
||
gtnh.quest1267.name=§6§lMedium Voltage Transformer
|
||
gtnh.quest1267.desc=It's possible to run HV machines while still in MV age. Build a transformer and use 4 power sources 128 eu/t to power one 512 eu/t machine. You can change the mode of a transformer with a soft mallet. If the transformer is wired and loaded then DO NOT change the mode otherwise there probably will be a big explosion.
|
||
|
||
# Quest.1268 - §6§lLV High-Amp Transformer
|
||
gtnh.quest1268.name=§6§lLV High-Amp Transformer
|
||
gtnh.quest1268.desc=If you need a transformer with more than 4 amperes you need a high amp transformer. You can input four 128 eu/t power sources and output 16 ampere at 32 eu/t.%nModes can be changed with a soft mallet.
|
||
|
||
# Quest.1269 - §6§lLow Voltage Power Transformer
|
||
gtnh.quest1269.name=§6§lLow Voltage Power Transformer
|
||
gtnh.quest1269.desc=If you need even more amps then craft a power tranformer with a max LV output of 64 amps. You can input sixteen 128 eu/t power sources and output 64 amps at 32 eu/t. Modes can be changed with a soft mallet.
|
||
|
||
# Quest.1270 - Time for a Spade
|
||
gtnh.quest1270.name=Time for a Spade
|
||
gtnh.quest1270.desc=Having a Weeding Trowel, Hoe and Shovel in your Inventory is painful when dealing with crops. Get the Spade - it combines these items, is unbreakable, and increases the chance of getting seeds from plants.%n%nBe careful! Right-clicking on a plant pulls it for seeds. Make sure to switch to Sense or your open hand to harvest.
|
||
|
||
# Quest.1271 - §9§lExtruder HV
|
||
gtnh.quest1271.name=§9§lExtruder HV
|
||
gtnh.quest1271.desc=The HV Extruder is needed to extrude tough metals like Tungstensteel and HSS.
|
||
|
||
# Quest.1272 - Wheaty juice
|
||
gtnh.quest1272.name=Wheaty juice
|
||
gtnh.quest1272.desc=The first step to brew beer or other alcoholic fluids is wheaty juice.
|
||
|
||
# Quest.1273 - §5§lBrewing, the Industrial Way
|
||
gtnh.quest1273.name=§5§lBrewing, the Industrial Way
|
||
gtnh.quest1273.desc=If you want brews or alcohol, I recommend you to build one of these. You might have noticed that you cannot build a brewing stand without Thaumcraft. But fear not, you can still find them in secret rooms on the first floor of some roguelike dungeons or ur-ghast towers. Better get searching...
|
||
|
||
# Quest.1274 - §5§lFerment your brew!
|
||
gtnh.quest1274.name=§5§lFerment your brew!
|
||
gtnh.quest1274.desc=What's better than lame brews? Alcoholic brews! Get one of these to make beer, rum or even vodka.
|
||
|
||
# Quest.1275 - Fake Jagermeister
|
||
gtnh.quest1275.name=Fake Jagermeister
|
||
gtnh.quest1275.desc=Jagermeister is a common drink in Germany, why don't you grab a bottle? This one seems to be a cheap fake tho...
|
||
|
||
# Quest.1276 - Korn and Doppelkorn
|
||
gtnh.quest1276.name=Korn and Doppelkorn
|
||
gtnh.quest1276.desc=Korn is german for wheat. That's why this special alcoholic brew is named like this. Doppelkorn means double-wheat.
|
||
|
||
# Quest.1277 - Sugarcanes
|
||
gtnh.quest1277.name=Sugarcanes
|
||
gtnh.quest1277.desc=Sugarcanes are a source of sugar, and therefore alcohol. If you want some rum or sugar, you'll need these.
|
||
|
||
# Quest.1278 - Vodka
|
||
gtnh.quest1278.name=Vodka
|
||
gtnh.quest1278.desc=Vodka is Russian for "small Water". It is a rather high proof alcoholic fluid.
|
||
|
||
# Quest.1279 - §6§lFirestone Ore/Dust
|
||
gtnh.quest1279.name=§6§lFirestone Ore/Dust
|
||
gtnh.quest1279.desc=Firestone ore is handy for some base building machines. Unforunately, it's in the nether...at the bottom of the lava ocean! Here are some tips for finding it%n%nFirestone can be mined with the GT miners, if you place it within range.%nFirestone only spawns in deep lava, at least 6 deep. It will only replace netherrack, so a fjord filled with soulsand won't have any. Can you think of ways to check the lava depth, and what's down there?%nNormally you can't see through lava, but if you enable nightvision on the nanosuit, you can see a short distance at the bottom. But how to prevent getting burned?%nAlternatively, if you keep your head at just the correct height above the lava and at the correct angle, you'll be able to see underneath it - surely there must be a hovering jetpack?%nFirestone ore and products will cause random fires to start nearby, so get it into a backpack quickly!
|
||
|
||
# Quest.1280 - The industrial way
|
||
gtnh.quest1280.name=The industrial way
|
||
gtnh.quest1280.desc=Making rum can be automated, but you need to follow this industrial way for it.
|
||
|
||
# Quest.1281 - Rum
|
||
gtnh.quest1281.name=Rum
|
||
gtnh.quest1281.desc=Rum. Yummy!
|
||
|
||
# Quest.1282 - The gathering: Sugar
|
||
gtnh.quest1282.name=The gathering: Sugar
|
||
gtnh.quest1282.desc=Stockpiling sugar might be a good idea if you have a sweet tooth. Or not?
|
||
|
||
# Quest.1283 - Honey for sugar.
|
||
gtnh.quest1283.name=Honey for sugar.
|
||
gtnh.quest1283.desc=Since honey contains a lot of sugar, it might be a good idea to get some honey.
|
||
|
||
# Quest.1284 - Wasps honey
|
||
gtnh.quest1284.name=Wasps honey
|
||
gtnh.quest1284.desc=Giant wasps can be found in the Nether. Quick! Sneak into their hive and steal some honey!
|
||
|
||
# Quest.1285 - §5§lDiamond Spikes
|
||
gtnh.quest1285.name=§5§lDiamond Spikes
|
||
gtnh.quest1285.desc=Diamond Spike damages mobs that touch any side of it other than the bottom. With +7 attack damage, the Spike does as much damage as a Diamond Sword. Mobs will not walk around the block, but will try to walk over it as if it were a regular solid block. Most explosions won't destroy the Spike because it has a very high blast resistance.%n%nThese can also be enchanted with all the enchantments a regular diamond sword would receive. This includes Looting and Sharpness, which function exactly as it does on a sword. Interestingly, mobs killed by the Diamond Spike will return experience as if killed by the player.
|
||
|
||
# Quest.1286 - Primal Shrooms
|
||
gtnh.quest1286.name=Primal Shrooms
|
||
gtnh.quest1286.desc=Primal shrooms allow you to refill wands easier before you can move nodes to your base.%nGo and find some Vishrooms in a magical forest biome. Try using a Nature's Compass. Or buy some using coins if no biome is close to your location.%n%n2 pumpkins and 4 entropy slivers are the perfect combo to make these.%n%nFor these to grow, they will need light.
|
||
|
||
# Quest.1287 - Vish Shroom
|
||
gtnh.quest1287.name=Vish Shroom
|
||
gtnh.quest1287.desc=Magic mushrooms whoooo!
|
||
|
||
# Quest.1288 - Hops, the source of beer
|
||
gtnh.quest1288.name=Hops, the source of beer
|
||
gtnh.quest1288.desc=If you don't want pure alcohol, but beer, get some hops by crossbreeding IC2 crops.
|
||
|
||
# Quest.1289 - §9§lHV Bender
|
||
gtnh.quest1289.name=§9§lHV Bender
|
||
gtnh.quest1289.desc=An HV Bender is going to be 4x faster than your LV Bender, but it also opens up an important recipe - Tin cans! %n%nWith this bender you can turn Tin Casings into Tin Cans. Using the Tin Cans with food in a Canner (LV is fine) will make Canned Food. This can stack up to 64, and will fully restore your shanks - no need to rotate food types any more! You will eat as much as you need with one click. One drawback is you will no longer get the Well Fed buff with its slight health regen bonus. Also, these cans don't fit in the lunch bag or lunch box so you don't need those any more.
|
||
|
||
# Quest.1290 - Imma Chargin' My...
|
||
gtnh.quest1290.name=Imma Chargin' My...
|
||
gtnh.quest1290.desc=Charged certus quartz is one of the basic components for a lot of AE recipes. Just mix some certus quartz and redstone dust to get charged certus quartz dust.%nUse the autoclave to make crystals. Or if you have lots of sodium, you can use the chemical reacto recipe. You can also make the charger to go directly from crystal to charged crystal, but it's not very fast. The charger can connect directly to a GT cable or a fluix cable from the bottom.
|
||
|
||
# Quest.1291 - Keeping your Network Happy
|
||
gtnh.quest1291.name=Keeping your Network Happy
|
||
gtnh.quest1291.desc=Helps with fluctuating power. Energy cells store up to 200,000 AE. They do not accept power directly but are used to buffer some power in an already existing ME network. Energy Cells do not use a channel.
|
||
|
||
# Quest.1292 - Storing Your ME Data
|
||
gtnh.quest1292.name=Storing Your ME Data
|
||
gtnh.quest1292.desc=A block designed to do one thing, store storage cells. This block holds 10 storage cells so you can tightly pack your storage into a very small space. ME drives show their contents and the storage cell status on the front of the drive face.%n%nRed - Indicates the storage cell is full.%nOrange - Indicates the storage cell cannot hold any more types, but it can store more items.%nGreen - Indicates the cell can hold more types, or more items.%nBlack - Indicates there is no channel, or power is offline.%n%nIt's important to note, that without an ME Network this block does nothing. It's only useful when combined with a way to input, and output items, and requires 2 AE/t power to function, and additional power for each storage cell stored inside it.%n%nAbout Priority: Many devices in AE2 have a priority setting, this determines what gets items first. This is useful in some situations, but not so much in others. Higher number = higher priority.
|
||
|
||
# Quest.1293 - Safety first!
|
||
gtnh.quest1293.name=Safety first!
|
||
gtnh.quest1293.desc=This storage cell housing is blast proof and stores only 3 cells.%n%n§4Also super buggy (graphically).
|
||
|
||
# Quest.1294 - Speeding Up Growth
|
||
gtnh.quest1294.name=Speeding Up Growth
|
||
gtnh.quest1294.desc=Used to accelerate the process of purifying crystals, which allows you to create pure certus quartz crystal, pure nether quartz crystal and pure fluix crystal. Must be powered by an ME Network via the sides with the +, and consumes a steady 8 ae/t while plugged in. Crystal Seeds must be in an adjacent water block to be affected - the seeds will shimmer more rapidly when in the presence of a powered crystal growth accelerator. These do not use a channel.
|
||
|
||
# Quest.1295 - Perfecting Crystal Growth
|
||
gtnh.quest1295.name=Perfecting Crystal Growth
|
||
gtnh.quest1295.desc=The crystal growth chamber is used for fast crystal growth, and it is possible to increase its speed by installing acceleration cards in an upgrade slot. It works more like a normal device, with the crystals growing in its internal inventory. Unlike the more primitive versions, it doesn't use power when not in use. It also doesn't use a channel.
|
||
|
||
# Quest.1296 - Purifying the Impure
|
||
gtnh.quest1296.name=Purifying the Impure
|
||
gtnh.quest1296.desc=The purified versions of Nether, Certus and Fluix crystals can be grown from seeds made in the assembler from crystal dust and sand.%n%nThey can be grown in-world for free by dropping them in water, or at a much faster rate in a GT Autoclave.%n%n§3Distilled water reduced the recipe time in the Autoclave by half.%n
|
||
|
||
# Quest.1297 - Dragon essense
|
||
gtnh.quest1297.name=Dragon essense
|
||
gtnh.quest1297.desc=Need some Dragon essense? Buy some!
|
||
|
||
# Quest.1298 - Wireless Setup
|
||
gtnh.quest1298.name=Wireless Setup
|
||
gtnh.quest1298.desc=Allows you to configure which users, and what permissions the users have with the ME System. By existing it enforces permissions on the usage of the system.%n%nThe security system does not prevent destructive tampering, removing cables / machines or breaking of drives. If you need to protect your system from physical vandalism you will need another form of physical security. This block provides network level security.%n%nThe player who places the ME security terminal has full control over the network and cannot exclude himself any rights. By adding a blank biometric card you define a default behavior for every player who has no biometric card registered.%n%nIn addition to security on the software layer, you can link up your wireless terminal with the network and access it wirelessly.%n%nIf you have one on your main network, your subnets may also need one to have access to your main network, but this is not always the case depending on how you set it up.%n%n%nThe ME Wireless Access Point wireless access via a wireless terminal. Range and power usage is determined based on the number of wireless boosters installed into the ME wireless access point. A network can have any number of ME wireless access points with any number of wireless boosters in each one, allowing you to optimize power usage and range by altering your setup.
|
||
|
||
# Quest.1299 - Dense Boys
|
||
gtnh.quest1299.name=Dense Boys
|
||
gtnh.quest1299.desc=Giving your network even more stability. Dense energy cells store AE energy up to 1.6 million units. They do not accept power directly but are used to buffer power in an already existing ME Network.
|
||
|
||
# Quest.1300 - ME in the Ether
|
||
gtnh.quest1300.name=ME in the Ether
|
||
gtnh.quest1300.desc=After you link up the wireless terminal in the ME security terminal, it grants portable access to the ME network. Put it into a charger to recharge it.%n%nHolds 1.6m AE in its battery and drains 1 AE/t for each block you are away from the nearest ME wireless access point.%n%nCharge your Wireless Terminals (and the successors) with an EIO Wireless Charger if you don't want to wait a century for them to charge.
|
||
|
||
# Quest.1301 - Annihilation and Formation
|
||
gtnh.quest1301.name=Annihilation and Formation
|
||
gtnh.quest1301.desc=Formation Core - a component which can convert energy back into matter.%nAnnihilation Core - a component which can convert matter into energy.%nGates all network I/O.
|
||
|
||
# Quest.1302 - Interfacing with Machines
|
||
gtnh.quest1302.name=Interfacing with Machines
|
||
gtnh.quest1302.desc=The ME Interface is the only component which can be used as a part, or as a Block. Crafting an ME interface in either form by itself produces the other form. The thin form is useful if you want to provide several different interfaces in a single block of physical space, but each will need its own channel. The block form lets multiple other blocks connect to a single ME interface, using only one channel for the interface. The ME Interface acts as an in between when working with pipes, tubes, networks, or machines from other mods.%n%n§3If you're using a resource pack and the interface's GUI doesn't show up properly, you'll need to delete the assets\\appliedenergistics2\\textures\\guis\\interface.png file in your resourcepack zip file.
|
||
|
||
# Quest.1303 - Interfacing with Inventories
|
||
gtnh.quest1303.name=Interfacing with Inventories
|
||
gtnh.quest1303.desc=The ME storage bus, when attached to another inventory block in the world lets you access that inventory via networked functions. This allows you to use chests, barrels, or other types of item storage in your networks.%n%nThe storage via the ME storage bus is bi-directional, it can both insert, or extract items from the inventory block it is attached to as long as the ME storage bus has its required channel.%n%nThe UI allows you to control which items are selected as storable items, this selection has no effect on what items can be extracted once they are in the storage.%n%nThe storage bus will function with nearly any inventory block, including ME Interfaces, Minefactory Reloaded DSUs, Factorization barrels, JABBA Barrels, and Better Storage crates. They can also be used to route items passively into Buildcraft pipes.%n%nIf you place a storage bus on an ME Interface the storage bus will be able to interact with the full conents of the target network, unless that interface is configured to store items inside itself, in which case it will see those stored items.
|
||
|
||
# Quest.1304 - Interfacing with Tanks
|
||
gtnh.quest1304.name=Interfacing with Tanks
|
||
gtnh.quest1304.desc=Storage bus for fluids only.
|
||
|
||
# Quest.1305 - For Fluid Recipes
|
||
gtnh.quest1305.name=For Fluid Recipes
|
||
gtnh.quest1305.desc=The ME Fluid Interface will also send liquids when crafting. You can add them to the recipe with buckets, cells, large cells, or even volumtric flasks. It will send the exact amount specified.%n%nIf sending to a GT machine like an Assembler which can accept items and fluids, use in fixture mode. If you want to use a multiblock, things get complicated. You can use fixture mode and use a machine hull to buffer the items and fluids and then extract them, or you can use block mode, have the front go to a chest or input bus, and the other side(s) send liquid. If it uses more than one fluid in the recipe, it will do those until finished, then move on to the items. If you're not doing a processing recipe, use the ME Fluid Assembler.
|
||
|
||
# Quest.1306 - Extracting Items From the Network
|
||
gtnh.quest1306.name=Extracting Items From the Network
|
||
gtnh.quest1306.desc=The ME export bus extracts items from the ME network's networked storage and places them into the inventory it faces. You must configure which items it will insert, leaving the configuration blank will result in nothing. The ME export bus will try to export any of the items on its list skipping over those it cannot fit into the destination. This is the functional opposite of the ME import bus.
|
||
|
||
# Quest.1307 - Dragon essense II
|
||
gtnh.quest1307.name=Dragon essense II
|
||
gtnh.quest1307.desc=Need some Dragon essense? Buy some!
|
||
|
||
# Quest.1308 - Inserting Items Into the Network
|
||
gtnh.quest1308.name=Inserting Items Into the Network
|
||
gtnh.quest1308.desc=Pulls items from the inventory it is pointed at and places them into the ME network's networked storage. You can specify which items it will pull out via the UI, else it tries to pull out any item in the adjacent inventory. The ME import bus will attempt to import any possible options, even if 1 or more of the configured items cannot be stored. This is the functional opposite of the ME export bus.%n%nWhen your machines are very fast, it's better to have them output directly into an ME interface instead, since that works instantly.
|
||
|
||
# Quest.1309 - Emptying Tanks
|
||
gtnh.quest1309.name=Emptying Tanks
|
||
gtnh.quest1309.desc=Import Bus for Fluids only.
|
||
|
||
# Quest.1310 - Something to put your Components in
|
||
gtnh.quest1310.name=Something to put your Components in
|
||
gtnh.quest1310.desc=An empty storage container, you can insert the vanilla AE2 storage cell parts into it to create a usable storage cell.%n%nYou can also craft it with the storage components when making to skip combining them.
|
||
|
||
# Quest.1311 - AE Tier 1 Item Storage
|
||
gtnh.quest1311.name=AE Tier 1 Item Storage
|
||
gtnh.quest1311.desc=The main processor for 1K and 4K cells.%n%nAs an alternative to storing items in ME, you can use a storage bus connected to other blocks. A common tactic is to connect to a bank of Compressed Chests or even a Drawer Controller in this way. This can help reduce the power requirements in your AE system.
|
||
|
||
# Quest.1312 - Automating Crafting
|
||
gtnh.quest1312.name=Automating Crafting
|
||
gtnh.quest1312.desc=Is a component of the crafting CPU multiblock. This particular block provides the CPU with no additional features, but can be used as a "filler" block and as a crafting ingredient for the crafting storage, monitor and co-processing units.
|
||
|
||
# Quest.1313 - 1k Item Storage Cell
|
||
gtnh.quest1313.name=1k Item Storage Cell
|
||
gtnh.quest1313.desc=Lowest tier storage cell, which can contain 1,024 bytes of storage. 1,024 bytes of storage can hold 127 stacks of a single item, or 65 stacks, while holding 63 different items. The 1k storage cell uses 8 bytes of data to store a single type. When placed inside a drive or chest will consume 0.5 ae/t. Must be in an ME drive or ME chest to be usable. You can remove the 1k ME storage component by fully emptying the storage cell, and sneak clicking it in your hand. The settings can be changed in the cell workbench.
|
||
|
||
# Quest.1314 - 1k Component
|
||
gtnh.quest1314.name=1k Component
|
||
gtnh.quest1314.desc=Smallest storage component, used to make 1k ME storage cells, or can be upgraded to make 4k ME storage components. Can be recovered from a crafted 1k ME storage cell by fully emptying the storage cell, and shift clicking it in your hand.
|
||
|
||
# Quest.1315 - 1k Crafting Storage
|
||
gtnh.quest1315.name=1k Crafting Storage
|
||
gtnh.quest1315.desc=Component of the crafting CPU which provides 1024 bytes of storage for crafting. The Crafting Storage blocks are the only necessary part. Each crafting CPU multiblock allows for a separate crafting job (this is different from from sub-tasks of the same job). The more items in the recipe and sub-recipes, the more crafting storage you'll need. Having one big and a couple small might be a good idea, but remember it will try to use the best one available first when you order a craft. They are also used when a crafting card requests a craft, so you'll need several separate ones if you intend to use those a lot. A crafting CPU multiblock uses only one channel, regardless of it's size. It must be square to form.
|
||
|
||
# Quest.1316 - 4k Item Storage Cell
|
||
gtnh.quest1316.name=4k Item Storage Cell
|
||
gtnh.quest1316.desc=Second tier storage cell, which can contain 4,096 bytes of storage. 4,096 bytes of storage can hold 508 stacks of a single item, or 260 stacks, while holding 63 different items. The 4k storage cell uses 32 bytes of data to store a single type. When placed inside a drive or chest will consume 1.0 ae/t. Must be in an ME drive or ME chest to be usable. You can remove the 4k ME storage component by fully emptying the storage cell, and sneak clicking it in your hand.
|
||
|
||
# Quest.1317 - 4k Component
|
||
gtnh.quest1317.name=4k Component
|
||
gtnh.quest1317.desc=Second smallest storage component, used to make 4k ME storage cells, or can be upgraded to make 16k ME storage components. Can be recovered from a crafted 4k ME storage cell by fully emptying the storage cell, and shift clicking it in your hand.
|
||
|
||
# Quest.1318 - 4k Crafting Storage
|
||
gtnh.quest1318.name=4k Crafting Storage
|
||
gtnh.quest1318.desc=Component of the crafting CPU which provides 4,096 bytes of storage for crafting.
|
||
|
||
# Quest.1319 - AE Tier 2 Item Storage
|
||
gtnh.quest1319.name=AE Tier 2 Item Storage
|
||
gtnh.quest1319.desc=The main processor for 16k and 64k cells.
|
||
|
||
# Quest.1320 - §6§lAdvanced Compressor
|
||
gtnh.quest1320.name=§6§lAdvanced Compressor
|
||
gtnh.quest1320.desc=The MV compressor is twice as fast as the LV one but uses 4x the power. I suggest crafting 4 MV compressors for the new biomass processing line.
|
||
|
||
# Quest.1321 - §6§lAdvanced Macerator
|
||
gtnh.quest1321.name=§6§lAdvanced Macerator
|
||
gtnh.quest1321.desc=The MV macerator is twice as fast as the LV one but uses 4x the power.
|
||
|
||
# Quest.1322 - §6§lAdvanced Centrifuge
|
||
gtnh.quest1322.name=§6§lAdvanced Centrifuge
|
||
gtnh.quest1322.desc=The MV centrifuge is twice as fast as the LV one but uses 4x the power.
|
||
|
||
# Quest.1323 - §5§6§lBiomass
|
||
gtnh.quest1323.name=§5§6§lBiomass
|
||
gtnh.quest1323.desc=Chose the IC2 or the gregtech way to make biomass. Water and BioChaff is needed.
|
||
|
||
# Quest.1324 - §6§lAdvanced Fluid Extractor
|
||
gtnh.quest1324.name=§6§lAdvanced Fluid Extractor
|
||
gtnh.quest1324.desc=The MV fluid extractor is twice as fast as the LV one but uses 4x the power.
|
||
|
||
# Quest.1325 - Dagger of Sacrifice
|
||
gtnh.quest1325.name=Dagger of Sacrifice
|
||
gtnh.quest1325.desc=Time to get more blood. Mobs are a good source for more blood. Transform your knife of sacrifice in your tier 2 altar into a dagger of sacrifice.
|
||
|
||
# Quest.1326 - Co-Processing
|
||
gtnh.quest1326.name=Co-Processing
|
||
gtnh.quest1326.desc=Component of the crafting CPU which provides additional item delivery from the CPU to the ME Interface for crafting.%n%nThis can be used to make more assemblers active in parallel for the job, and thus increase overall crafting speed. These only help if your setup has steps properly separated so the system can run multiple tasks in parallel, or even split the same pattern across multiple interfaces.
|
||
|
||
# Quest.1327 - Recipe Patterns
|
||
gtnh.quest1327.name=Recipe Patterns
|
||
gtnh.quest1327.desc=Save patterns onto these to do autocrafting. They go into molecular assemblers and ME interfaces.
|
||
|
||
# Quest.1328 - Pattern Terminal
|
||
gtnh.quest1328.name=Pattern Terminal
|
||
gtnh.quest1328.desc=A specialized version of the ME crafting terminal designed to encode blank patterns into encoded patterns.%n%nLets you browse the contents of your network like other terminals, but also contains an area for designing patterns. There are two modes for pattern encoding. Crafting patterns, and processing patterns. Processing patterns are designed for use with machines that do not use standard crafting recipes - such as furnaces, or other machines. To select between modes, click the button to the right of the interface: when it shows a standard crafting table, it will create crafting patterns, and when it shows a furnace, it will create processing patterns.%n%nFor crafting patterns ("Crafts..."), you specify the input crafting materials on a standard 3x3 crafting grid, and the output materials are determined automatically.%n%nFor processing patterns ("Creates..."), you specify the input materials and output materials, including quantity, by placing stacks of items in the interface. If a processing operation is not guaranteed to succeed (such as secondary products from some machines), it will not work correctly as a processing pattern.%n%nWhen designing crafting patterns you can click the output to extract a crafted item as long as you have the materials required to craft the item.%nDon't forget to enable oredict substitution where needed.
|
||
|
||
# Quest.1329 - ME in your Cleanroom
|
||
gtnh.quest1329.name=ME in your Cleanroom
|
||
gtnh.quest1329.desc=Wireless Connectors are a close range Quantum Network Bridge alternative.%nConnections are point-to-point - you can't connect more than 2 blocks together. Each block will use 10 + distance^2 AE/t. Does not work across dimensions. Power needs to be provided on only one side. Up to 32 channels can be transferred through the connection. Can connect directly to dense cables. The Wireless Connector itself does not use any channels.
|
||
|
||
# Quest.1330 - Ore Dictionary Output
|
||
gtnh.quest1330.name=Ore Dictionary Output
|
||
gtnh.quest1330.desc=The ME ore dictionary export bus will attempt to push the configured item/fluid [From the same ore dictionary] from the ME network into a machine or other input inventory. To configure an item/liquid, type in the item's name [e.g. if you want to export all ores put "ore*"]. The rate of export is very fast.
|
||
|
||
# Quest.1331 - To Link P2P Busses
|
||
gtnh.quest1331.name=To Link P2P Busses
|
||
gtnh.quest1331.desc=A small item that can be used to store, copy, and paste settings. Shift + right click on a configurable object to save the settings onto the memory card, then right click on any other block of the same type to paste the settings. Shift + right click on a non-configurable object (or the air) to clear. They are also used to link the input P2P tunnel to the corresponding output P2P tunnels. They can also link Vis Relays to compatible devices.
|
||
|
||
# Quest.1332 - Compressed Solar LV
|
||
gtnh.quest1332.name=Compressed Solar LV
|
||
gtnh.quest1332.desc=The power of the sun x10. This solar panel works like 10 regular ones, but costs only 9. How is this possible? Magic! NOTE: They give out GT EU. NO TRANSFORMER NEEDED!
|
||
|
||
# Quest.1333 - Essentia Generator: Potentia
|
||
gtnh.quest1333.name=Essentia Generator: Potentia
|
||
gtnh.quest1333.desc=Aren't you tired of voiding all that useless potentia essentia? Well here's the solution:%nA generator that consumes potentia and outputs GT EU NO TRANSFORMER NEEDED!
|
||
|
||
# Quest.1334 - Essentia Generator: Auram
|
||
gtnh.quest1334.name=Essentia Generator: Auram
|
||
gtnh.quest1334.desc=This Generator is quite tricky. It requires Auram Essentia, that isn't that common, but its output is nice.
|
||
|
||
# Quest.1335 - Infused Solars
|
||
gtnh.quest1335.name=Infused Solars
|
||
gtnh.quest1335.desc=Compressed Solar Panels can be infused with Aspects for certain additional features. Check them out and choose one of them.
|
||
|
||
# Quest.1336 - Double Compressed Solar
|
||
gtnh.quest1336.name=Double Compressed Solar
|
||
gtnh.quest1336.desc=100EU/t for 72x1EU/t Solars? Sounds like a good deal. Get one of these. They can be Infused as well.
|
||
|
||
# Quest.1337 - Even more Infused
|
||
gtnh.quest1337.name=Even more Infused
|
||
gtnh.quest1337.desc=You can infuse double or triple compressed solars as well.
|
||
|
||
# Quest.1338 - Full power
|
||
gtnh.quest1338.name=Full power
|
||
gtnh.quest1338.desc=Triple Compressed Solars. Yes, that's right. They are a bit more expensive than their lower counterparts, 576 Solars in total. But they give out 1,000 GT EU per tick and have no need to be cleaned. How so? Magic.
|
||
|
||
# Quest.1339 - Essentia Generator: Ignis
|
||
gtnh.quest1339.name=Essentia Generator: Ignis
|
||
gtnh.quest1339.desc=So, you got rid of the Potentia, maybe you don't want Ignis, but Potentia? Get this one to be able to burn Ignis.
|
||
|
||
# Quest.1340 - Essentia Generator: Arbor
|
||
gtnh.quest1340.name=Essentia Generator: Arbor
|
||
gtnh.quest1340.desc=When using magical plants to get Praecantatio Essentia, you'll end up with a couple dozen of Arbor Essentia jars. But no worries! This generator runs on Arbor! Awesome!
|
||
|
||
# Quest.1341 - Essentia Generator: Aer
|
||
gtnh.quest1341.name=Essentia Generator: Aer
|
||
gtnh.quest1341.desc=Sugarcanes to power...? This generator runs on Aer Essentia, it might not be as powerful as it's counterparts, but it's fuel is cheap.
|
||
|
||
# Quest.1342 - Essentia Generator: Lucrum
|
||
gtnh.quest1342.name=Essentia Generator: Lucrum
|
||
gtnh.quest1342.desc=This highly-warped, high-power Essentia generator is a lifesaver, when you run out of energy. Just toss some gold into your Arcane Furnace and burn the Lucrum you get.
|
||
|
||
# Quest.1343 - Works like in anime!
|
||
gtnh.quest1343.name=Works like in anime!
|
||
gtnh.quest1343.desc=You want to fly. Badly. So go and ductape wings!
|
||
|
||
# Quest.1344 - Angel Wings
|
||
gtnh.quest1344.name=Angel Wings
|
||
gtnh.quest1344.desc=Since you have access to better materials than cardboard now, you wanted to make wings. Angel wings.
|
||
|
||
# Quest.1345 - Secret-Angel-Assasin
|
||
gtnh.quest1345.name=Secret-Angel-Assasin
|
||
gtnh.quest1345.desc=Infusing your Wings with Nano-Technologies seems to be the next step, to further improve them and combine magic and technology.
|
||
|
||
# Quest.1346 - Dropped in Asgard, fallen to earth
|
||
gtnh.quest1346.name=Dropped in Asgard, fallen to earth
|
||
gtnh.quest1346.desc=You've heared rumors of a mighty weapon, dropped in Asgard and fallen to earth. Could this be the mystical Item?
|
||
|
||
# Quest.1347 - Repaired it!
|
||
gtnh.quest1347.name=Repaired it!
|
||
gtnh.quest1347.desc=Sadly enough, the hammer was broken. But you have the skills and the knowledge to repair it, don't you?
|
||
|
||
# Quest.1348 - Super-Mjollnir
|
||
gtnh.quest1348.name=Super-Mjollnir
|
||
gtnh.quest1348.desc=Addidional tweaks to your Mjollnir have changed it. Now you can summon Guardian Snowman to help you out!
|
||
|
||
# Quest.1349 - Electrogoggles
|
||
gtnh.quest1349.name=Electrogoggles
|
||
gtnh.quest1349.desc=As you wander with your Goggles of Revealing you noticed that they tend to break easy. So craft yourself some electric ones that just need to be charged again!
|
||
|
||
# Quest.1350 - Nano Goggles
|
||
gtnh.quest1350.name=Nano Goggles
|
||
gtnh.quest1350.desc=The #1 product for spies and wanna-be-spies. Nano-Goggles. Don't you want one of these too? But they are sold out? Craft some!
|
||
|
||
# Quest.1351 - Quantum Goggles
|
||
gtnh.quest1351.name=Quantum Goggles
|
||
gtnh.quest1351.desc=As you continue to progress, you notice that your black goggles don't match your nice white and shiny armor. You decide to get a pair of white ones.
|
||
|
||
# Quest.1352 - Goggles > 9000
|
||
gtnh.quest1352.name=Goggles > 9000
|
||
gtnh.quest1352.desc=This special pair of goggles recharges itself while you wander in sunlight. How convinient.
|
||
|
||
# Quest.1353 - Sparking Nitor...?
|
||
gtnh.quest1353.name=Sparking Nitor...?
|
||
gtnh.quest1353.desc=YELLOW! What an ugly color! I want PURPLE Nitor! Get me some and you'll receive something nice in exchange.
|
||
|
||
# Quest.1354 - Rechargeable Scribing Tools
|
||
gtnh.quest1354.name=Rechargeable Scribing Tools
|
||
gtnh.quest1354.desc=Are you tired of getting all the Ink for your scribing and you don't want to use your blood either? Get this Hi-Tech Scribing Device which will make your life much easier! Treat it like an LV machine - charge in any LV machine's battery slot, or in an LV battery buffer.
|
||
|
||
# Quest.1355 - Angel Wings - Ultra Force!
|
||
gtnh.quest1355.name=Angel Wings - Ultra Force!
|
||
gtnh.quest1355.desc=From ore to ingot, from nano to quantum, as you progress, your technology level increases, so should your wings as well.
|
||
|
||
# Quest.1356 - Angel Wings - Combine!
|
||
gtnh.quest1356.name=Angel Wings - Combine!
|
||
gtnh.quest1356.desc=The last step is to combine the quantum armor with your quantum wings.
|
||
|
||
# Quest.1357 - Electric Hoe-ing
|
||
gtnh.quest1357.name=Electric Hoe-ing
|
||
gtnh.quest1357.desc=While the Hoe of Growth breaks easily, we have a fix for you! Get this one and simply recharge it, when it's empty.
|
||
|
||
# Quest.1358 - EU->VIS
|
||
gtnh.quest1358.name=EU->VIS
|
||
gtnh.quest1358.desc=This device allows you to charge your wands using EU, but it costs 10kEU per Vis restored.
|
||
|
||
# Quest.1359 - Press and hold the B button to block!
|
||
gtnh.quest1359.name=Press and hold the B button to block!
|
||
gtnh.quest1359.desc=This Focus allows you to block any incoming damage. Sneak away if you're fighting an enemy too strong for you!
|
||
|
||
# Quest.1360 - Reactor Shielding 2.0
|
||
gtnh.quest1360.name=Reactor Shielding 2.0
|
||
gtnh.quest1360.desc=Shield Blocks - explosion proof - single use. Get a couple of these to shield your reactor!
|
||
|
||
# Quest.1361 - What the Heck...?
|
||
gtnh.quest1361.name=What the Heck...?
|
||
gtnh.quest1361.desc=You found a yellow-ish glowing ball. It might be useful later on.
|
||
|
||
# Quest.1362 - The One Ring.
|
||
gtnh.quest1362.name=The One Ring.
|
||
gtnh.quest1362.desc=So you found it. The One Ring, forged by a mighty Dark Wizard. A strange feeling tells you to put it on. The Ring seems to whisper to you as well...
|
||
|
||
# Quest.1363 - Trigger:Ring
|
||
gtnh.quest1363.name=Trigger:Ring
|
||
gtnh.quest1363.desc=No Description
|
||
|
||
# Quest.1364 - Trigger:Mjolnir
|
||
gtnh.quest1364.name=Trigger:Mjolnir
|
||
gtnh.quest1364.desc=No Description
|
||
|
||
# Quest.1365 - Trigger:Ballthingy
|
||
gtnh.quest1365.name=Trigger:Ballthingy
|
||
gtnh.quest1365.desc=No Description
|
||
|
||
# Quest.1366 - Ocean Bees
|
||
gtnh.quest1366.name=Ocean Bees
|
||
gtnh.quest1366.desc=Want some Ocean Bees? Since some servers don't provide ocean biomes, buy some!
|
||
|
||
# Quest.1367 - Upgrade your Forestry Backpack
|
||
gtnh.quest1367.name=Upgrade your Forestry Backpack
|
||
gtnh.quest1367.desc=With your woven silk you can upgrade your Forestry backpacks. Each Pack has 45 slots.%nYou need a carpenter, your old backpack and a bit of seed oil.%n%nIf the recipe is not working, put the bag in a crafting grid to reset additional nbt data.
|
||
|
||
# Quest.1368 - Lost in the Twilight Forest
|
||
gtnh.quest1368.name=Lost in the Twilight Forest
|
||
gtnh.quest1368.desc=If you stay in the Twilight Forest and your portal gets broken, you are stuck. Every 24h you are able to exchange some materials to get a new portal crystal to escape.
|
||
|
||
# Quest.1369 - Time to find some Amber
|
||
gtnh.quest1369.name=Time to find some Amber
|
||
gtnh.quest1369.desc=Every Thaumcraft Infused Stone vein has a bit of amber ore in it. Go and find some amber ore.
|
||
|
||
# Quest.1370 - Light it up!
|
||
gtnh.quest1370.name=Light it up!
|
||
gtnh.quest1370.desc=The arcane lamp creates additional light sources which acts like a Torch in a sphere with a radius of 16 blocks centered on it. This will include caves or other areas behind walls. That might be useful... One downside, it might put a light where one isn't wanted, like inside an EBF. %n%nWhen attached to the base of an arcane bore, the arcane lamp gains an additional ability: It will light up the tunnel that the bore digs.
|
||
|
||
# Quest.1371 - LOX and Bagels
|
||
gtnh.quest1371.name=LOX and Bagels
|
||
gtnh.quest1371.desc=The LOX canister is an alternate solution to refilling your oxygen tanks.%nTo make liquid oxygen you need 1 oxygen cells.%nPut this in the HV powered vacuum freeezer to get 1 cell of liquid oxygen.%nTransfer this liquid oxygen into a tank, and then into a LOX canister.%nTo refill your oxygen tanks just put the tank and the LOX canister in the crafting grid to transfer oxygen.%nEach LOX canister can fill 4 Heavy Oxygen Tanks, 6 Medium Oxygen Tanks, or 12 Light Oxygen Tanks. With a full stack you won't need to bring oxygen equipment with you.%n%nSo much Greggy!
|
||
|
||
# Quest.1372 - Wand Focus Fire
|
||
gtnh.quest1372.name=Wand Focus Fire
|
||
gtnh.quest1372.desc=The Wand Focus: Fire is a basic wand focus. When equipped to a wand, it will be able to spew a short-range cone of fire by holding down the right mouse button. Its base vis cost is 0.1 ignis per second.%n%nThis focus can be upgraded at the Focal Manipulator.
|
||
|
||
# Quest.1373 - Wand Focus Excavation
|
||
gtnh.quest1373.name=Wand Focus Excavation
|
||
gtnh.quest1373.desc=The Wand Focus: Excavation when equipped to a wand, will emit a green beam of light that will mine blocks of any hardness (except for blocks like Bedrock) from a distance.%nIts base vis cost is 0.15 terra per tick that it mines a block. It is also used in operating the Arcane Bore.%n%nThis focus can be upgraded at the Focal Manipulator.
|
||
|
||
# Quest.1374 - Wand Focus Shock
|
||
gtnh.quest1374.name=Wand Focus Shock
|
||
gtnh.quest1374.desc=The Wand Focus: Shock when equipped to a wand will shoot a bolt of lightning when the right mouse button is pressed. It homes in slightly to the nearest mob/player from where it is aimed. Its base vis cost is 0.25 air per cast.%n%nThis focus can be upgraded at the Focal Manipulator.
|
||
|
||
# Quest.1375 - Wand Focus Equal Trade
|
||
gtnh.quest1375.name=Wand Focus Equal Trade
|
||
gtnh.quest1375.desc=Wand Focus: Equal Trade is a wand focus added by Thaumcraft 4. It is used to switch out blocks in the world with blocks in the player's inventory. Shift right-clicking on a block with it equipped will attune the focus to the block, making it the substitute block. Left-clicking on another block will replace it with the substitute block. Right-clicking will transform a 3x3 area of blocks that the player can see (the focus will not affect blocks behind those). This range can be extended by using a Focal Manipulator. Each use costs 0.05 ordo 0.05 perditio and 0.05 terra.%n%nThis focus can be upgraded at the Focal Manipulator.
|
||
|
||
# Quest.1376 - Wand Focus Frost
|
||
gtnh.quest1376.name=Wand Focus Frost
|
||
gtnh.quest1376.desc=The Wand Focus: Frost when equipped to a wand will launch a ball of ice that can bounce off of blocks and mobs if their hardness is high enough. It will inflict Slowness on mobs, freeze water and solidify lava. Its base vis cost is 0.05 aqua 0.02 ignis and 0.02 perditio per cast.%n%nThis focus can be upgraded at the Focal Manipulator.
|
||
|
||
# Quest.1377 - Wand Focus Warding
|
||
gtnh.quest1377.name=Wand Focus Warding
|
||
gtnh.quest1377.desc=The Wand Focus: Warding can be used to make blocks invincible. To ward a block, right click on it with a wand or staff with this focus on it. This will make the block invincible until it is unwarded by right clicking it again with the wand. Take note that only the player who warded the block can unward it. %n%nWarded Blocks are completely indestructible and will produce particle effects similiar to runic shielding when the owner or another player tries to break it. Also, blocks that are affected by gravity(such as sand and gravel) will not fall when warded. Warded blocks cannot be affected by any outside influence such as redstone and pistons. If you attempt to ward glass, it will break the glass instead. There is a block known as warded glass available within the warded arcana research. The only way to break the warded block is via the owner right clicking with a wand in hand. Warding a block costs 0.1 aqua, 0.25 ordo and 0.25 terra.%n%nSpecial Note: Warded blocks emit light.%n%nThis focus can be upgraded at the Focal Manipulator.
|
||
|
||
# Quest.1378 - Wand Focus Portable Hole
|
||
gtnh.quest1378.name=Wand Focus Portable Hole
|
||
gtnh.quest1378.desc=The Wand Focus: Portable Hole when equipped to a wand will create a temporary 3x3 hole centered on the targeted block that will go 32 blocks. Some blocks cannot be passed through, such as Bedrock. Its base vis cost is air 0.1 and perditio 0.1 per cast.%n%nThis focus can be upgraded at the Focal Manipulator.
|
||
|
||
# Quest.1379 - Cart with Chunkloader
|
||
gtnh.quest1379.name=Cart with Chunkloader
|
||
gtnh.quest1379.desc=When transporting oil from long distances, a train is going to need a chunk loader. Craft one, and I'll give you a second one for free.
|
||
|
||
# Quest.1380 - Wand Focus Pech's Curse
|
||
gtnh.quest1380.name=Wand Focus Pech's Curse
|
||
gtnh.quest1380.desc=The Pech's Curse is a rare wand focus which cannot be crafted by the player. It can only be obtained from a Pech Thaumaturge -- either by trading, or by killing it for the drop. (If attacked, the Pech will use it against you!) Its vis cost per shot is 0.1 Perditio, 0.1 Terra and 0.1 Aqua.%n%nThe focus fires a small ball of energy with a bright bluish-green trail. This missile is affected by gravity, so the shots need to be "arced" to hit distant targets. When the shot hits a mob, it does one heart of damage and randomly inflicts one of several effects on the target: Poison, Weakness, or Slowness. A 5th-level upgrade to the focus can make it give all the effects at once.%n%nThis focus can be upgraded at the Focal Manipulator.
|
||
|
||
# Quest.1381 - Wand Focus Primal
|
||
gtnh.quest1381.name=Wand Focus Primal
|
||
gtnh.quest1381.desc=The Wand Focus: Primal will hurl an orb of primal energy while holding right-click with it equipped. The orb explodes on impact, and has a small chance to cause other effects, such as creating taint, or a node at the impact site. Its base vis cost changes every tick.%n%nThis focus can be upgraded at the Focal Manipulator.
|
||
|
||
# Quest.1382 - Pimp your Wand Focus
|
||
gtnh.quest1382.name=Pimp your Wand Focus
|
||
gtnh.quest1382.desc=The Manipulator requires both XP levels and centi-vis in order to upgrade foci. Each Focus can be upgraded a total of five times, with the level and vis cost increasing by 8 for each upgrade. Some upgrades can be applied only at certain levels (often only at level 3), and others have prerequisite upgrades. Some upgrades like Frugal and Potency can be applied multiple times. All upgrades are permanent, and there is currently no way to remove them.
|
||
|
||
# Quest.1383 - Advanced Node Stabilizer
|
||
gtnh.quest1383.name=Advanced Node Stabilizer
|
||
gtnh.quest1383.desc=The advanced node stabilizer acts like a normal node stabilizer but with key differences. It will still stop the node it affects from being drained but the node can now drain from other lesser nodes. It also has a higher chance to improve fading and unstable nodes. The downside is that any nodes it affects will have their recharge rates effectively reduced to nothing. They will recharge at an extremely reduced rate.
|
||
|
||
# Quest.1384 - Wand Focus Efreet's Flame
|
||
gtnh.quest1384.name=Wand Focus Efreet's Flame
|
||
gtnh.quest1384.desc=The Wand Focus: Efreet's Flame is a Wand Focus that smelts blocks like a Furnace would when pointed and fired at them. It shoots a beam similar to the Wand Focus: Excavation. Each usage consumes 0.45 Ignis and 0.12 Perditio%n%nThis focus can be upgraded at the Focal Manipulator.
|
||
|
||
# Quest.1385 - Wand Focus Dislocation
|
||
gtnh.quest1385.name=Wand Focus Dislocation
|
||
gtnh.quest1385.desc=Wand Focus: Dislocation allows the user to take and place any blocks, even Tile Entities and things usually unobtainable, like Aura Nodes and their energized counterparts.%nIt uses:%n5 Ordo + 5 Perditio + 1 Terra to take any solid block. %n25 Ordo + 25 Perditio + 5 Terra to take any block with tile entities (such as Chest). %n100 Ordo + 100 Perditio + 20 Terra to take Mob Spawner.%n%nThis focus can be upgraded at the Focal Manipulator.
|
||
|
||
# Quest.1386 - Wand Focus Mending
|
||
gtnh.quest1386.name=Wand Focus Mending
|
||
gtnh.quest1386.desc=The Wand Focus: Mending is a wand focus that will slowly mend the Caster's wounds by expending Vis. The Focus consumes 0.45 Aqua and 0.45 Terra per cast, healing half a heart (1 health).%n%nThis focus can be upgraded at the Focal Manipulator.
|
||
|
||
# Quest.1387 - Wand Focus Uprising
|
||
gtnh.quest1387.name=Wand Focus Uprising
|
||
gtnh.quest1387.desc=The Wand Focus: Uprising is a wand focus that propels the player in the direction they're facing. When used, the focus consumes 0.15 Aer per cast.%n%nThis focus can be upgraded at the Focal Manipulator.
|
||
|
||
# Quest.1388 - Wand Focus Disorientation
|
||
gtnh.quest1388.name=Wand Focus Disorientation
|
||
gtnh.quest1388.desc=The Wand Focus: Distortion can be equipped on any wand. It protects the caster from "ordinary" projectiles such as arrows, snowballs, and potions. The focus can be enabled by cycling through the foci currently in the player's inventory, which is done with the F-key. The focus consumes 0.04 Aer and 0.08 Ordo per tick from the Vis stored in the wand while in use.%n%nThis focus can be upgraded at the Focal Manipulator.
|
||
|
||
# Quest.1389 - Wand Focus Ender Rift
|
||
gtnh.quest1389.name=Wand Focus Ender Rift
|
||
gtnh.quest1389.desc=The Wand Focus: Ender Rift is a Wand Focus that opens the vanilla Ender Chest remotely when the player right-clicks with it. When used, the focus consumes 0.9 Ordo + 0.9 Perditio%n%nThis focus can be upgraded at the Focal Manipulator.
|
||
|
||
# Quest.1390 - Wand Focus Telekinesis
|
||
gtnh.quest1390.name=Wand Focus Telekinesis
|
||
gtnh.quest1390.desc=Wand Focus: Telekinesis is a wand focus that can move nearby objects such as dropped items, arrows etc. where you are pointing with the wand or towards you, if you hold Shift key while using it. Consumes 0.05 Aer + 0.05 Perditio per tick used.%n%nThis focus can be upgraded at the Focal Manipulator.
|
||
|
||
# Quest.1391 - Wand Focus Experience Drain
|
||
gtnh.quest1391.name=Wand Focus Experience Drain
|
||
gtnh.quest1391.desc=Wand Focus: Experience Drain will drain the player's experience at a rate of 15 xp per tick, restoring vis at a rather fast rate.%n%nThis focus can be upgraded at the Focal Manipulator.
|
||
|
||
# Quest.1392 - Wand Focus Shadow Beam
|
||
gtnh.quest1392.name=Wand Focus Shadow Beam
|
||
gtnh.quest1392.desc=Wand Focus: Shadowbeam shoots a beam of energy that is reflected by any block and damages everything it passes through. The beam travels a rather short distance though. Consumes 0.15 Aer + 0.25 Ordo + 0.25 Perditio per cast.%n%nThis focus can be upgraded at the Focal Manipulator.
|
||
|
||
# Quest.1393 - Wand Focus Tainted Storm
|
||
gtnh.quest1393.name=Wand Focus Tainted Storm
|
||
gtnh.quest1393.desc=Wand Focus: Tainted Storm can be equipped on any wand and will emit a stream of tainted particles which will damage anything in a short distance and inflict Taint Poison for 5 seconds. The focus will also debuff the caster with Flux Flu III for 10 seconds unless enchanted with Antibody. The foci can be enchanted with Frugal, Potency, Enlarge, Antibody and Corrosive. Each cast costs 0.1 Aqua + 0.1 Perditio%n%nThis focus can be upgraded at the Focal Manipulator.
|
||
|
||
# Quest.1394 - Wand Focus Tainted Shockwave
|
||
gtnh.quest1394.name=Wand Focus Tainted Shockwave
|
||
gtnh.quest1394.desc=Wand Focus: Tainted Shockwave will release a powerful shockwave around the caster which travels 15-20 blocks and will damage all mobs in the radius and push them back the same as a Knockback II enchantment. After using this foci the caster will be unable to use any other magic for 15 seconds. The foci can be enchanted with Frugal and Enlarge, each level of Enlarge will add 1 block to the shockwave radius. Each cast costs 10 Aqua + 5 Ordo + 10 Terra + 10 Perditio.%n%nThis focus can be upgraded at the Focal Manipulator.
|
||
|
||
# Quest.1395 - Wand Focus Vis Shard
|
||
gtnh.quest1395.name=Wand Focus Vis Shard
|
||
gtnh.quest1395.desc=Wand Focus: Vis Shard can be equipped on any wand. While equipped, it can be right-clicked to cast a homing projectile which deals 2-5 damage points. This projectile can bounce off of solid blocks. If the target is not hit in 10 seconds, the projectile disappears. This focus can be enchanted with Frugal, Potency and Persistent.%n%nThis focus can be upgraded at the Focal Manipulator.
|
||
|
||
# Quest.1396 - Wand Focus Dark Matter
|
||
gtnh.quest1396.name=Wand Focus Dark Matter
|
||
gtnh.quest1396.desc=Wand Focus: Dark Matter allows the player to cast the projectiles Eldritch Guardians cast. Can be upgraded with Potency, Frugal, Sanity, Diffusion and Corrosive. For each projectile cast the player will get Temporary Warp. This will not happen if the focus is enchanted with Sanity. Enchanting the focus with Diffusion will change its firing mode from single projectiles to short-range black gas which acts as a flamethrower.%n%nEach cast costs 0.2 Ignis + 0.2 Perditio. With Corrosive each cast will cost additionally 0.2 Aqua + 0.3 Ignis%n%nThis focus can be upgraded at the Focal Manipulator.
|
||
|
||
# Quest.1397 - Wand Focus Time
|
||
gtnh.quest1397.name=Wand Focus Time
|
||
gtnh.quest1397.desc=Wand Focus: Time can be equipped by any wand. When used during day, will set the time to dusk. When used during night, will set the time to sunrise. Each cast costs 10 of all primal aspects and will make the player unable to use any other foci for 30 seconds.%n%nThis focus can be upgraded at the Focal Manipulator.
|
||
|
||
# Quest.1398 - Wand Focus Meteorology
|
||
gtnh.quest1398.name=Wand Focus Meteorology
|
||
gtnh.quest1398.desc=Wand Focus: Meteorology can be equipped by any wand. When used during rain will stop rain, when used during sunny weather, will start rain. Each cast costs 10 of each primal aspect and will make the caster unable to use any other foci for 30 seconds.%n%nThis focus can be upgraded at the Focal Manipulator.
|
||
|
||
# Quest.1399 - Wand Focus Mage's Mace
|
||
gtnh.quest1399.name=Wand Focus Mage's Mace
|
||
gtnh.quest1399.desc=Wand Focus: Mage's Mace can be equipped by any wand and will boost attack damage up to 15 hearts. It can be enchanted with Frugal, Potency and Bloodlust. Each attack with this focus costs 0.5 Perditio.%n%nThis focus can be upgraded at the Focal Manipulator.
|
||
|
||
# Quest.1400 - Wand Focus Blink
|
||
gtnh.quest1400.name=Wand Focus Blink
|
||
gtnh.quest1400.desc=Wand Focus: Blink is a very powerful focus allowing to teleport whenever you click, as long as the destination is less then 50 blocks away from you. But, as there is no teleport cooldown, you can travel extremely fast with it. Consumes 3 Perditio per cast.%n%nThis focus can be upgraded at the Focal Manipulator.
|
||
|
||
# Quest.1401 - Infuse your Focus
|
||
gtnh.quest1401.name=Infuse your Focus
|
||
gtnh.quest1401.desc=Try to add Potency to your Shock Focus. At Level 3 you can add Chain Lightning or Shock Wave.
|
||
|
||
# Quest.1402 - Iridium screws
|
||
gtnh.quest1402.name=Iridium screws
|
||
gtnh.quest1402.desc=Chrome screws are nice, but they seem to break if too much vis channels through them. Get some Iridium screws.
|
||
|
||
# Quest.1403 - §9§lHV Steam Turbine
|
||
gtnh.quest1403.name=§9§lHV Steam Turbine
|
||
gtnh.quest1403.desc=If you decide to use steam in HV tier then it's time to build a steam turbine.
|
||
|
||
# Quest.1404 - §9§lSuperconductors 128 eu/t
|
||
gtnh.quest1404.name=§9§lSuperconductors 128 eu/t
|
||
gtnh.quest1404.desc=How about lossless 128 EU MV Wires ? Pentacadmiummagnesiumhexaoxide is a superconductor wire and will transfer your energy without any loss. Every Voltage now has a superconductor wire and a base wire with only a very small loss.%nMix cadmium, magnesium and oxygen in a mv mixer. Next te base dust needs an EBF with Kanthal Coils. A vacuum freezer is also required to cool it down. Make some MV Superconductor base Wires and use an assembler to combine these wires with Helium, Stainless Steel pipes and HV pumps to get your 128 eu/t superconductor wires.
|
||
|
||
# Quest.1405 - §9§lSuperconductors 512 eu/t
|
||
gtnh.quest1405.name=§9§lSuperconductors 512 eu/t
|
||
gtnh.quest1405.desc=How about lossless 512 EU HV Wires ? Titaniumonabariumdecacoppereikosaoxide is a superconductor wire and will transfer your energy without any loss. Every Voltage now has a superconductor wire and a base wire with only a very small loss.%nMix titanium, barium, copper and oxygen in an HV mixer. Next the base needs an EBF with Nichrome Coils. A vacuum freezer is also required to cool it down. Make some HV Superconductor base Wires and use an assembler to combine these wires with Helium, Titanium pipes and EV pumps to get your 512 eu/t superconductor wires.
|
||
|
||
# Quest.1406 - §a§lEV Assembler
|
||
gtnh.quest1406.name=§a§lEV Assembler
|
||
gtnh.quest1406.desc=An EV asembler is required to make some lapotron crystals. Other recipes are twice faster than with an HV assembler.
|
||
|
||
# Quest.1407 - §a§k§r§a§lEV Laser Engraver
|
||
gtnh.quest1407.name=§a§k§r§a§lEV Laser Engraver
|
||
gtnh.quest1407.desc=An EV precision laser is required to make quantum crystals. Other recipes are twice as fast than with an HV precision laser.
|
||
|
||
# Quest.1408 - §a§lSuperconductors 2048 eu/t
|
||
gtnh.quest1408.name=§a§lSuperconductors 2048 eu/t
|
||
gtnh.quest1408.desc=How about lossless 2048 EU EV Wires ? Uraniumtriplatinide is a superconductor wire and will transfer your energy without any loss. Every Voltage now has a superconductor wire and a base wire with only a very small loss.%nMix uranium 238 and platinum in an HV mixer. Next the base needs an EBF with Tungstensteel Coils. A vacuum freezer is also required to cool it down. Make some EV Superconductor base Wires and use an assembler to combine these wires with Nitrogen, Helium, Tungstensteel pipes and IV pumps to get your 2048 eu/t superconductor wires.
|
||
|
||
# Quest.1409 - §b§lSuperconductors 8192 eu/t
|
||
gtnh.quest1409.name=§b§lSuperconductors 8192 eu/t
|
||
gtnh.quest1409.desc=How about lossless 8192 EU IV wires? Vanadiumtriindinide is a superconductor wire and will transfer your energy without any loss. Every voltage now has superconductor wires and a base wire with only a very small EU/t loss.%n%nMix vanadium and indium in a HV mixer. Now you have the base dust, which needs an EBF with HSS-G coils, and a vacuum freezer to cool it down.%n%nMake some IV superconductor base wires and use an assembler to combine these wires with nitrogen, helium and niobiumtitanium pipes and an IV pump to get your 8192 EU/t superconductor wires.
|
||
|
||
# Quest.1410 - §b§lIV Mixer
|
||
gtnh.quest1410.name=§b§lIV Mixer
|
||
gtnh.quest1410.desc=An IV mixer is required to mixe niobiumtitanium and vanadiumgallium dust. Other recipes are twice faster than with an EV mixer.
|
||
|
||
# Quest.1411 - §9§lSome rare high tier metals
|
||
gtnh.quest1411.name=§9§lSome rare high tier metals
|
||
gtnh.quest1411.desc=Platinum, Palladium, Iridium and Osmium can be extracted with a chemical reaction with Chalcopyrite and Pentlandite using nitric acid. You don't have the technology to process them properly right now but later on you need large amounts of them. You can EBF Platinum now, but proper Platinum processing is EV, but you'll have to wait until IV to use the rest. Collecting a lot of it now might not be a great idea depending on how long that will be.%n%n§4A chemical bath also extracts Platinum from Nickel ore if you use Mercury. Time to head back to the Twilight Forest!
|
||
|
||
# Quest.1412 - §6§lAssembling Line
|
||
gtnh.quest1412.name=§6§lAssembling Line
|
||
gtnh.quest1412.desc=The assembling line (short form 'Ass Line') is a multiblock and important for high tier Components in LuV tier and above for Motors, Pistons, Robot Arms, Pumps and many more.%n%nThe machine can be 5-16 blocks long. The minimum length required depends on the number of components and fluids required by the recipe it's crafting. A length of 11 blocks will fit 80 percent of all recipes in GTNH.%nThe bottom layer must have on one outer side all the Input Hatches for fluids (4), in the bottom middle layer Input Busses for items(10), and on the end 1 Output Bus. Also on the bottom outer layer must be one Maintainance Hatch. The rest is Solid Steel Machine Casings.%n%nThe second layer on the outer sides left and right are Reinforced Glass and in the middle center Assembling Line Casing.%n%nThe third layer has on the left and right Grate Machine Casings and in the middle Assembler Machine Casings (Note the name change!). The Assembling Line control block and Data Access Hatch are on the opposite edge from the Input Hatches - not at the end with the Output Bus.%n%nThe fourth layer is a single line of Solid Steel Machine Casings in the middle(11), with two Energy Hatches for power. Once you have it built, you can replace the two IV energy hatches with 1 LuV energy hatch.%n%nAutomating the assline is God tier GTNH endgame. While it can be done with Enderio, it's easier to use SFM or OpenComputers.%n%nFor more details on using the Assembly Line, check out the wiki page https://tinyurl.com/GTNH-Assline
|
||
|
||
# Quest.1413 - §b§lYou gonna hate this 1-4 in IV
|
||
gtnh.quest1413.name=§b§lYou gonna hate this 1-4 in IV
|
||
gtnh.quest1413.desc=Pumps, pistons, conveyor belts and robot arms are the most needed machine parts in IV. Go and craft one of each.
|
||
|
||
# Quest.1414 - §b§lYou gonna hate this 5 and 6 in IV
|
||
gtnh.quest1414.name=§b§lYou gonna hate this 5 and 6 in IV
|
||
gtnh.quest1414.desc=Some machines need emitters and sensors, like the analyzer or the circuit assembler.
|
||
|
||
# Quest.1415 - §a§lPure Uranium Ores
|
||
gtnh.quest1415.name=§a§lPure Uranium Ores
|
||
gtnh.quest1415.desc=If you want pure uranium ores, you'll need to visit Deimos or Phobos to fetch it.
|
||
|
||
# Quest.1416 - §a§lMallard Rust Smelly
|
||
gtnh.quest1416.name=§a§lMallard Rust Smelly
|
||
gtnh.quest1416.desc=Or is it Alloy Blast Smelter? Well, that makes more sense. This multiblock creates the higher tier alloys needed for the more advanced GT++ multiblocks. It directly smelts into liquids. You can even melt down metals like Tungsten faster too! Until you get better coils for your EBF at least.
|
||
|
||
# Quest.1417 - §6§lCough cough - Something needs to be done about the smell
|
||
gtnh.quest1417.name=§6§lCough cough - Something needs to be done about the smell
|
||
gtnh.quest1417.desc=Birds falling out of the sky, fish dead and floating belly up in the rivers, acid rain melting the ground...Time to start picking up the trash and cleaning up the air. Small black steel turbines should be fine for now. You'll need two amps of steady power to keep the scrubber working.
|
||
|
||
# Quest.1418 - §c§9§a§lEU packets flowing everywhere...
|
||
gtnh.quest1418.name=§c§9§a§lEU packets flowing everywhere...
|
||
gtnh.quest1418.desc=...in my dreams. What if instead of having battery packs on every generator, we could centralize all the generation in one location? Put it away from the well travelled parts of the the base? Out in the country somewhere? Let the animals deal with the pollution. Anyways, let's start working on a Power Sub-Station to store EU and deliver it to our base.
|
||
|
||
# Quest.1419 - Who cares about a little cancer...
|
||
gtnh.quest1419.name=Who cares about a little cancer...
|
||
gtnh.quest1419.desc=...when it means you don't have to strip naked to recharge your nanosuit? %nThe Wireless Charger will keep your armor and tools charged up without having to put them into a battery buffer. %n%nIt will charge armor and tools at the tier and below.%n%nYou didn't want kids anyways...
|
||
|
||
# Quest.1420 - §9§lShake that booty...
|
||
gtnh.quest1420.name=§9§lShake that booty...
|
||
gtnh.quest1420.desc=...out of the purified ores. Anyways, a Large Sifter will increase your sifting rate significantly. What will you do with all these gems??
|
||
|
||
# Quest.1421 - Hulk Smash!
|
||
gtnh.quest1421.name=Hulk Smash!
|
||
gtnh.quest1421.desc=Mass destruction! Or at least, lots and lots of crushed ores. Build a maceration statck to keep up with all the ores you are getting.
|
||
|
||
# Quest.1422 - The rocks in the washer...
|
||
gtnh.quest1422.name=The rocks in the washer...
|
||
gtnh.quest1422.desc=...go round and round, all the live long day. A large orewashing plant gets your rocks nice and clean.
|
||
|
||
# Quest.1423 - Dancing in circles
|
||
gtnh.quest1423.name=Dancing in circles
|
||
gtnh.quest1423.desc=Spinning around, getting hot - sounds like a dance. Or a thermal centrifuge. Build a large thermal refinery to get the most out of your ores.%n%nYou can use Noise Hazard Signs instead of Thermal Processing Casings, as long as you have at least 8 Thermal Processing Casings.
|
||
|
||
# Quest.1424 - §9§lFind Ilmenite
|
||
gtnh.quest1424.name=§9§lFind Ilmenite
|
||
gtnh.quest1424.desc=Ilmenite will give a better amount of Titanium per Ore than Bauxite.%nThis Vein can be found on moon at Y Level 10-70.
|
||
|
||
# Quest.1425 - Calculation processor
|
||
gtnh.quest1425.name=Calculation processor
|
||
gtnh.quest1425.desc=Want some printed calculation circuits? Buy some!
|
||
|
||
# Quest.1426 - Find some Meteoric Iron
|
||
gtnh.quest1426.name=Find some Meteoric Iron
|
||
gtnh.quest1426.desc=To reach tier two planets like Mars or its moons Phobos and Deimos you need a better rocket. Your next goal is Tier two rocket plates which need meteoric Iron. %n%nYou will find small meteoric iron ore under the surface. Use a high tier miner or multiblock miner to get extra fortune on small ores. Small meteoric iron is only from Y=50-70, so try to find tall hills.%n%nMine the fallen meteors on the surface. Use your ears to listen to their impacts.
|
||
|
||
# Quest.1427 - Tier 2 Heavy Duty Plates
|
||
gtnh.quest1427.name=Tier 2 Heavy Duty Plates
|
||
gtnh.quest1427.desc=Rockets require heavy duty plates for the main hull. Let's craft 11 tier 2 heavy duty plates out of tier 1 plates and meteoric iron plates.%n%nYou'll need to make a couple of tungstensteel ingots to make these plates. You can process end stone or endstone dust, or macerate lunar rocks to get some.
|
||
|
||
# Quest.1428 - Tier 2 Schematic
|
||
gtnh.quest1428.name=Tier 2 Schematic
|
||
gtnh.quest1428.desc=Each rocket needs a construction plan. Scan it in a hv scanner and put the construction data on a data stick. The tier 2 rocket uses an elite circuit, a heavy duty plate tier 2, and the data stick in a hv circuit assembler.
|
||
|
||
# Quest.1429 - Rocket Tier 2
|
||
gtnh.quest1429.name=Rocket Tier 2
|
||
gtnh.quest1429.desc=After hours of hard work and tons of stacks of iTNT your second rocket is finally ready. But before you can go to Mars you need to craft a few more things.%n%nYou need to use RP-1 Rocket Fuel or better to fuel it.
|
||
|
||
# Quest.1430 - Recycle your rocket and save the Environment
|
||
gtnh.quest1430.name=Recycle your rocket and save the Environment
|
||
gtnh.quest1430.desc=Why not recycle your old Tier 1 rocket to get componets for your new tier 2 rocket? Put your old rocket in an arc furnace or plasma arc furnace to get back lots of materials.
|
||
|
||
# Quest.1431 - Booster
|
||
gtnh.quest1431.name=Booster
|
||
gtnh.quest1431.desc=The distance between Mars and Earth is much larger than to the Moon, so the rocket needs boosters to reach it.
|
||
|
||
# Quest.1432 - Mars Lander
|
||
gtnh.quest1432.name=Mars Lander
|
||
gtnh.quest1432.desc=The Mars lander is required for a soft landing.%nPut the Moon lander on a Parachute and surround it with airbags - that will do the trick. You hope.%n%nHint: Some times you can't loot or break the lander. Try to retrieve the contents with a hopper underneath.
|
||
|
||
# Quest.1433 - Moon Dungeon
|
||
gtnh.quest1433.name=Moon Dungeon
|
||
gtnh.quest1433.desc=While looking for the meteoric iron you will find a moon dungeon. Look for a deep hole that is not a crater with a bottom that is not moon rock - it will show you the way to the dungeon. Go and fight a few mobs before you have to kill the Boss Monster. It will drop the key for the chest with the schematics for tier 2 rockets.%n%nKill the Boss Monster again in a different dungeon if you want an extra tier 2 schematic to exchange for a moon buggy schematic.
|
||
|
||
# Quest.1434 - Moon Patrol
|
||
gtnh.quest1434.name=Moon Patrol
|
||
gtnh.quest1434.desc=Moving faster on the Moon or other planets surface will be fun. I'm sure it will be totally safe.
|
||
|
||
# Quest.1435 - Moon Buggy Schematic
|
||
gtnh.quest1435.name=Moon Buggy Schematic
|
||
gtnh.quest1435.desc=The moon buggy needs a construction plan. Scan it in a hv scanner and put the construction data on a data stick. The moon buggy circuit uses a EV-tiercircuit, a heavy duty plate tier 1, and the data stick in a ev circuit assembler.
|
||
|
||
# Quest.1436 - Fueling your Buggy
|
||
gtnh.quest1436.name=Fueling your Buggy
|
||
gtnh.quest1436.desc=The moon buggy needs gasoline to work. Build a 3x3 fueling pad, connect it with a fuel loader, and place the buggy on top.
|
||
|
||
# Quest.1437 - Bigger Oxygen Tanks
|
||
gtnh.quest1437.name=Bigger Oxygen Tanks
|
||
gtnh.quest1437.desc=The Medium oxygen tank is an oxygen storage tank that can hold up to 2000 units of air. It is used to provide a portable source of oxygen while in areas that do not have an oxygen source of their own.%n%nUsage:%nUp to two oxygen tanks can be worn at a time. To wear any type of oxygen tank, open your inventory and click on the Galacticraft tab at the top of the menu. Here you will see the available spots for your various types of equipment. Simply place your tank(s) in one of the slots with a grey picture of an oxygen tank. Other types of oxygen tanks are the medium oxygen tank, which holds twice the amount of oxygen as a light tank, and the heavy oxygen tank, which holds three times the amount of a light tank. I recommend making the medium tanks and using the light tanks as spares to return to base.
|
||
|
||
# Quest.1438 - Me glass cable
|
||
gtnh.quest1438.name=Me glass cable
|
||
gtnh.quest1438.desc=Want some ME glass cable? Buy some!
|
||
|
||
# Quest.1439 - Permanent Oxygen Systems
|
||
gtnh.quest1439.name=Permanent Oxygen Systems
|
||
gtnh.quest1439.desc=You decided to have a longer stay on the moon and look for a permanent oxygen setup to refill your outdoor gear and building a small Base.%n%nDon't forget to bring repair stuff for your tools and armor! Dream 2018!
|
||
|
||
# Quest.1440 - Oxygen Bubble Distributer
|
||
gtnh.quest1440.name=Oxygen Bubble Distributer
|
||
gtnh.quest1440.desc=The Oxygen Bubble Distributor takes oxygen from the Oxygen Collector, and makes an oxygen bubble providing an area to safely breathe in without needing Oxygen Gear. The bubble is a sphere surrounding the distributor and will go through walls (or any block). Alternatively, you can use an Oxygen Sealer (need compressed Desh Plates) to contain oxygen inside a room.
|
||
|
||
# Quest.1441 - Space torches
|
||
gtnh.quest1441.name=Space torches
|
||
gtnh.quest1441.desc=Normal torches won't work in space, only in the area within the oxygen bubble.%nOne solution is glowstone torches. You can also use other mods' lights and lamps. You'll probably want 3-5 stacks for mining veins.%nAnother is to use nightvision and a magnum torch or GregTech monster repellator to keep mobs away. These do not work on the official servers, instead claim and unclaim chunks.
|
||
|
||
# Quest.1442 - Compressed Steel Armor
|
||
gtnh.quest1442.name=Compressed Steel Armor
|
||
gtnh.quest1442.desc=The compressed steel armor has more durability than the steel armor.
|
||
|
||
# Quest.1443 - Compressed Desh Armor
|
||
gtnh.quest1443.name=Compressed Desh Armor
|
||
gtnh.quest1443.desc=The compressed desh armor has more durability than the compressed steel armor.
|
||
|
||
# Quest.1444 - Compressed Titan Armor
|
||
gtnh.quest1444.name=Compressed Titan Armor
|
||
gtnh.quest1444.desc=The compressed titan armor has more durability than the compressed steel armor.
|
||
|
||
# Quest.1445 - Moon Day and Night time
|
||
gtnh.quest1445.name=Moon Day and Night time
|
||
gtnh.quest1445.desc=The Moon's day-night cycle is 2h 40min long, equaling 8 Overworld days and it is linked to the Moon phases seen on the Overworld. The daytime on the moon lasts from a full moon to the next new moon (4 Overworld days, equaling 1h 20min) and, logically, the nighttime lasts from the new moon to the next full moon.%n%nSince the 1st Overworld night is full moon, you can safely land within the 1st 4 Overworld days, and then the next 4 Overworld days are more dangerous since hostile mobs will be able to spawn in the dark, and so on. If you miscount, the moon phases can tell you when it is daytime or nighttime on the moon. Full moon is the start of the moon day, new (or dark) moon is the start of the moon night.%n%nDuring the nighttime, the environment light levels go very low, allowing hostile mobs to spawn on the surface.
|
||
|
||
# Quest.1446 - Mars Dungeon
|
||
gtnh.quest1446.name=Mars Dungeon
|
||
gtnh.quest1446.desc=After hours you will find a Mars dungeon. A big hole will show you the way to the dungeon. Go and fight some mobs before you have to kill the Boss Monster. It will drop the key for the chest with the schematics for tier 3 rockets.%nIf you need the schematics for the astro miner or the cargo rocket, kill another Boss Monster and exchange the schematics.%nBefore you journey home make sure you fulfill the quest requirements in the EV tab.
|
||
|
||
# Quest.1447 - Astro Miner Schematic
|
||
gtnh.quest1447.name=Astro Miner Schematic
|
||
gtnh.quest1447.desc=The astro miner needs a construction plan. Scan it in a hv scanner and put the construction data on a data stick. The astro miner circuit uses a EV-tier circuit and a heavy duty plate tier 3 and the data stick.
|
||
|
||
# Quest.1448 - Tier 3 Schematic
|
||
gtnh.quest1448.name=Tier 3 Schematic
|
||
gtnh.quest1448.desc=Each rocket needs a construction plan. Scan it in a hv scanner and put the construction data on a data stick. The third tier schematic circuit uses an elite circuit and a heavy duty plate tier 3 and the data stick in a iv circuit assembler.
|
||
|
||
# Quest.1449 - Cargo Rocket Schematic
|
||
gtnh.quest1449.name=Cargo Rocket Schematic
|
||
gtnh.quest1449.desc=The Cargo Rocket has the capability to transport solid items between dimensions, and is a perfect way to transport items between dimensions without relying on Enderchests.%n%nThis rocket can be loaded with 2000 fuel points or 2 buckets of Rocket Fuel. The safe fuel level is 80 percent. %n%nYou can fill up the right slots with chests to increase the storage space to 36 and 54 slots.
|
||
|
||
# Quest.1450 - Astro Miner
|
||
gtnh.quest1450.name=Astro Miner
|
||
gtnh.quest1450.desc=The Astro Miner is an automatic mining vehicle which moves around, making tunnels and mining up everything it finds, and brings it all back to a base station where it docks. It is not player-rideable* so do not try and climb inside it!%n
|
||
|
||
# Quest.1451 - Astro Miner Base
|
||
gtnh.quest1451.name=Astro Miner Base
|
||
gtnh.quest1451.desc=To construct the dock, place 8 Astro Miner Base blocks in a cube, 2 blocks high, 2 blocks wide and 2 blocks deep. When the last of the base blocks is placed, it should automatically convert into an Astro Miner Base.
|
||
|
||
# Quest.1452 - Launch Controller
|
||
gtnh.quest1452.name=Launch Controller
|
||
gtnh.quest1452.desc=To use the Cargo Rocket at full capacity it is necessary to equip a Rocket Launch Pad, to send items, with:%n%nFuel Loader%nLaunch Controller%nCargo Loader%nAnd the receiving side with:%n%nFuel Loader%nLaunch Controller%nCargo Unloader%n%nIt is also possible to use Buildcraft pipes to transfer items into the Cargo loaders. Next step is to set up the Frequencies in both Launch Controllers (i.e. Set: A to target B, B to target A). Have a look at Launch Controller to setup the automated launch. The first time you have to right-click the Cargo rocket and press launch at the top right corner.%n%n§4The Launch Controller has been modified to provide additional functionality. If you launch from a Launch Pad with the Launch Controller set up properly, the countdown will be greatly reduced, and you will teleport directly to the receiving Launch Pad. It will use half the rocket's fuel up though.
|
||
|
||
# Quest.1453 - Tier 3 Heavy Duty Plates
|
||
gtnh.quest1453.name=Tier 3 Heavy Duty Plates
|
||
gtnh.quest1453.desc=Rockets require heavy duty plates for the main hull. Let's craft 38 tier 3 heavy duty plates out of tier 2 plates and desh plates.
|
||
|
||
# Quest.1454 - Rocket Tier 3
|
||
gtnh.quest1454.name=Rocket Tier 3
|
||
gtnh.quest1454.desc=After days of hard work and a hundred tons of stacks of iTNT your third rocket is finally ready. But before you can go to the Asteroids, Ceres or Jupiter Moons you need to craft a few more things.%n%nYou need to use Dense Hydrazine Rocket Fuel or better to fuel it.
|
||
|
||
# Quest.1455 - Fluix crystals
|
||
gtnh.quest1455.name=Fluix crystals
|
||
gtnh.quest1455.desc=Want some fluix crystals? Buy some!
|
||
|
||
# Quest.1456 - Tier 3 Lander
|
||
gtnh.quest1456.name=Tier 3 Lander
|
||
gtnh.quest1456.desc=The Tier 3 or Deep Space lander is required for a soft landing.%nPut the Mars lander in a desh cage.
|
||
|
||
# Quest.1457 - Heavy Rocket Nose Cone
|
||
gtnh.quest1457.name=Heavy Rocket Nose Cone
|
||
gtnh.quest1457.desc=Every rocket needs a nose cone. Tier 3 rocket needs a heavy nose cone.
|
||
|
||
# Quest.1458 - Heavy Rocket Engine
|
||
gtnh.quest1458.name=Heavy Rocket Engine
|
||
gtnh.quest1458.desc=Every rocket needs a rocket engine. A heavy one is needed in the tier 3 rocket.
|
||
|
||
# Quest.1459 - Heavy Rocket Fins
|
||
gtnh.quest1459.name=Heavy Rocket Fins
|
||
gtnh.quest1459.desc=Every rocket needs a few rocket fins. Tier 3 rockets need heavy ones.
|
||
|
||
# Quest.1460 - Medium Fuel Canister
|
||
gtnh.quest1460.name=Medium Fuel Canister
|
||
gtnh.quest1460.desc=Every rocket needs fuel storage canisters. For the tier 3 rocket you need to craft two small and two medium canisters.
|
||
|
||
# Quest.1461 - Just tell me what to scan already!
|
||
gtnh.quest1461.name=Just tell me what to scan already!
|
||
gtnh.quest1461.desc=Don't want to guess at what has what aspect? Just want to get to work? Then scan this stuff. The first set should be scanned in order. If any of them don't work, try scanning something else first (especially the lhird set). The last 5 are dummy aspects you can ignore.%n%nWatering Can%nTorch%nCoal%nGrass Block%nTrapdoor%nChest%nGlass Block%nPotion of Weakness%nChicken%nSoul Sand%nPaper%nRotten Flesh%nWheat%nFlint%nObsidian%n%nAsh Cloud%nAny Dye%nWool%nSpider Eye%nSnow%nMilk Bucket%nVanilla Hoe%nVanilla Pickaxe%nArrow%nVanilla Armor%nQuicksilver%nFence Gate %nIron Nugget%nGold%nZombie Brain%nEnder Pearl%nSlimeball%nTainted Anything. Try overfilling your cauldron to create flux goo to make the slimes (not in your base)%nEthereal Essence (any Aspect) from wisps OR Terra Wart%n%nAlumite Ingot%nPlatinum Ingot%nFine Copper Wire%nMagnetite Dust%nThorium Dust%nA Pig%nNetherrack%nGold Armor%nBed%nLead (not the metal)%nGhast Tear%nClock%nCrystal Matrix Ingot
|
||
|
||
# Quest.1462 - Thermal Cloth
|
||
gtnh.quest1462.name=Thermal Cloth
|
||
gtnh.quest1462.desc=Thermal Padding is a suite of garments made out of an advanced insulating material. The garments are able to keep a player from freezing to death in the cold environments of Outer Space. They are also able to keep the player from suffering heat exhaustion in an overly hot environment.%n%nThe temperature indicator on the Life Support HUD will show if the player is becoming too hot or too cold - as the temperature approaches dangerous levels, an "Invalid Thermal Protection" warning will be shown. On Mars and the Asteroids, simply wearing a full set of Thermal Padding should be enough to fix this.%n%n§3You'll also need some Silicon Rubber.
|
||
|
||
# Quest.1463 - Sleeping in Space
|
||
gtnh.quest1463.name=Sleeping in Space
|
||
gtnh.quest1463.desc=The Cryogenic Chamber is used to sleep on other planets and skip long nighttimes. It can be used at any time, even during the daytime, and in any dimension, including the Overworld.%n%nUsing the chamber during the daytime will skip the time to the next sunrise, except on the Asteroids dimension where the Sun is always locked on West.%n%nOnce the player has used the Cryogenic Chamber, there is a 300 seconds cool-down time before he can use the chamber again. Breaking and placing back the chamber or trying to use different chamber will not reset the cool-down time, unless by dying.%n%nThe chamber does not require energy to work.
|
||
|
||
# Quest.1464 - Arc Lamp
|
||
gtnh.quest1464.name=Arc Lamp
|
||
gtnh.quest1464.desc=The Arc Lamp is a very bright lamp. It is directional - meaning the light it casts is brighter in the direction it is facing. Its facing can be rotated using a Standard Wrench.%n%nIncluding the Arc Lamp the brightness of blocks which are close to light sources is:%n%nRedstone Torch: 3-6%nTorch: 9-12%nBlock of Glowstone: 10-13%nArc Lamp: 13-14%n%nThe Arc Lamp can light up a fairly large area - for example a whole room - at light level 14: it is almost as bright as full sunlight.%n%nThe Arc Lamp also has the interesting property of actively repelling mobs. Not only does its light prevent mobs from spawning nearby, but it is so bright that if a mob comes close to the Arc Lamp the mob will turn around and walk away again. This mob repellant effect is confirmed to work on : Zombies, Skeletons, Creepers, Evolved Zombies, Evolved Skeletons, Evolved Creepers. It may also work on other types of mobs (confirmation required). But it has no effect on Spiders (they are not afraid of sunlight either) or boss mobs.
|
||
|
||
# Quest.1465 - Air Lock
|
||
gtnh.quest1465.name=Air Lock
|
||
gtnh.quest1465.desc=Air Lock is an airtight door used to provide a passage between enclosed rooms and between an enclosed room and outer space. It is made from Air Lock Frames and one Air Lock Controller.%n%nThe air lock will keep air inside the room while it is closed. But when the air lock is open, the room is no longer sealed and oxygen gear must be worn until the air lock is closed. In environments with extreme temperatures, Thermal Padding must also be worn.
|
||
|
||
# Quest.1466 - Temperature Control
|
||
gtnh.quest1466.name=Temperature Control
|
||
gtnh.quest1466.desc=Ambient Thermal Controller is an item for use in the Oxygen Sealer to provide thermal protection in sealed spaces.%n%nAmbient Thermal Controller is useful in the dimensions too cold or too hot for players to survive without Thermal Padding.%n%nIt can be placed in the 3rd slot next to the energy and oxygen slots in a working Oxygen Sealer. Once the Ambient Thermal Controller is in the sealer, it will heat or cool the output oxygen according to the local environment, and then the player can safely take the thermal padding off in the sealed room.
|
||
|
||
# Quest.1467 - Oxygen Sealer
|
||
gtnh.quest1467.name=Oxygen Sealer
|
||
gtnh.quest1467.desc=The Oxygen Sealer is a machine that fills a room with oxygen (although the oxygen is generally not visible) up to around 800-1000 blocks (amount stacks with multiple sealers within close proximity) allowing the user to breathe without Oxygen Gear. Unlike the Oxygen Bubble Distributor, the Oxygen Sealer confines the oxygen to the room it is in. The sealer must be supplied with power and sufficient oxygen. See Oxygen Collector for supplying oxygen.%n%nThe sealer will only work in a room that is completely sealed off from outer space. This can be achieved with either a completely closed off room, or with an Air Lock. The sealer must have nothing above it to block its vents. It is designed to check for a proper seal about every 5 seconds, so be sure to give it time to seal.%n%nEach sealer requires at least 320 air points per second to work continuously or it will fail.
|
||
|
||
# Quest.1468 - Large Oxygen Tanks
|
||
gtnh.quest1468.name=Large Oxygen Tanks
|
||
gtnh.quest1468.desc=The Large oxygen tank is an oxygen storage tank that can hold up to 3000 units of air. It is used to provide a portable source of oxygen while in areas that do not have an oxygen source of their own.%n%nUsage:%nUp to two oxygen tanks can be worn at a time. To wear any type of oxygen tank, open your inventory and click on the Galacticraft tab at the top of the menu. Here you will see the available spots for your various types of equipment. Simply place your tank(s) in one of the slots with a grey picture of an oxygen tank. Other types of oxygen tanks are the medium oxygen tank, which holds twice the amount of oxygen as a light tank, and the heavy oxygen tank, which holds three times the amount of a light tank.
|
||
|
||
# Quest.1469 - Bacterial Sludge
|
||
gtnh.quest1469.name=Bacterial Sludge
|
||
gtnh.quest1469.desc=Bacterial Sludge is a fluid block that generates naturally on Mars.%n%nIt generates in the giant underground caves in Mars in small amounts.%n%nCollect it to produce mutagen for bees mutation in gendustry.
|
||
|
||
# Quest.1470 - Cavernous Vine
|
||
gtnh.quest1470.name=Cavernous Vine
|
||
gtnh.quest1470.desc=Cavernous Vine is a poisonous plant that grows naturally in the Mars underground. It grows from the ceiling down to the floor in the huge caves flooded with Bacterial Sludge, emits light and can trap mobs in it.%n%nAny mob that touches this plant will be poisoned, dragged up and lose health down to 1 health point (half a heart) while trapped in this plant. Mobs that are immune to poison, like Zombies and Skeletons, will not lose health.%n%nThey grow from the bottom face of a solid block down to 1 block away from the floor.%n%nCavernous vines can be broken by hand without taking damage or being poisoned but they will drop nothing. They can be obtained as an item using shears. Even picks with Silk Touch enchant will not obtain anything.%n%nOnce obtained, they can be replanted elsewhere and regrow, like cactus.
|
||
|
||
# Quest.1471 - Slimeling
|
||
gtnh.quest1471.name=Slimeling
|
||
gtnh.quest1471.desc=Slimeling is a utility mob that spawns from Slimeling Eggs found on Mars surface. It shares some features from vanilla wolves and mules: it can be tamable and attacks mobs that threaten its owners, and can be equipped with a special chest to transport items.%n%nAs an allied mob, Slimelings will actively help and follow the player-owner and will attempt to protect them. They can also have a neutral behavior, that is, they can attack if provoked or hurt by non-owners.%n%nItems that you can feed Slimelings with:%n%nBoat%nCooked fish%nGunpowder%nGold ingot%nRedstone repeater%nWooden door%n%nSlimelings can be equipped by their owners with a Slimeling Inventory Bag to transport items.
|
||
|
||
# Quest.1472 - Grapple
|
||
gtnh.quest1472.name=Grapple
|
||
gtnh.quest1472.desc=The Grapple is a grappling hook and rope which can be thrown by a player, and then used to swing the player in the direction it was thrown. Useful for reaching places that are otherwise too high to jump to, or traveling around the Asteroids.%n%nRight-click to aim the Grapple at a block you want to reach, similar to aiming a Bow. Release the right-click - similar to firing an arrow from a bow - to grapple yourself in that direction.%n%nFor best results, aim the Grapple at a point 1 or 2 blocks higher than the point you want to reach.%nIf there is no safe platform to land at that point, you can fall back down and you will take fall damage, so it takes some skill to use the Grapple safely.%nTake care using the Grapple near a Nether Portal, End Portal or at a low height (less than y = 30) on a Space Station. There can be strange consequences if it crosses into another dimension.
|
||
|
||
# Quest.1473 - Nice and comfortable - in space!
|
||
gtnh.quest1473.name=Nice and comfortable - in space!
|
||
gtnh.quest1473.desc=These thermal clothes will keep you nice and warm even in the coldest depths of outer space. Tier 3+ planets pretty much all require these.%n%n§3You'll also need some PBI.
|
||
|
||
# Quest.1474 - §a§lWant to join a band?
|
||
gtnh.quest1474.name=§a§lWant to join a band?
|
||
gtnh.quest1474.desc=Or at least play with drums? If you have extra Meteoric Iron after building your rocket and thermal padding, turn it into Meteoric Steel and use it to make some drums. These drums can hold 256 buckets even after breaking.
|
||
|
||
# Quest.1475 - §1§lCows are supposed to Moo!
|
||
gtnh.quest1475.name=§1§lCows are supposed to Moo!
|
||
gtnh.quest1475.desc=What the? You noticed sometimes when you kill something, even a cow or chicken, that it explodes! What madness! To stop it, use a proper GregTech Knife or Butchery Knife. Craft a flint GregTech knife with a stick and a piece of flint (hard to find on NEI page. Need to search a bit) and I will give you an old iron one to use once it wears out.
|
||
|
||
# Quest.1476 - §2§lAll the finest cuts of meat
|
||
gtnh.quest1476.name=§2§lAll the finest cuts of meat
|
||
gtnh.quest1476.desc=This knife is not going to work for slaughtering the hundreds of animals you will need for food and materials. Make yourself a GregTech Butchery Knife. It stops the explosions, and kills the cows much faster. Later when you get Stainless Steel, you can make a new one that will kill cows in one hit.%n%nNote: GT Tool damage is based on mining level.
|
||
|
||
# Quest.1477 - §6§lYou're gonna hate this #6 in MV too
|
||
gtnh.quest1477.name=§6§lYou're gonna hate this #6 in MV too
|
||
gtnh.quest1477.desc=The sixth item you'll need a lot of. For the scanner and the seismic prospector.
|
||
|
||
# Quest.1478 - §6§lYou're gonna hate this #5 in MV too
|
||
gtnh.quest1478.name=§6§lYou're gonna hate this #5 in MV too
|
||
gtnh.quest1478.desc=The fifth item you'll need a lot of. For the microwave, the scanner, the precision laser engraver, etc.
|
||
|
||
# Quest.1479 - Rubber Ring
|
||
gtnh.quest1479.name=Rubber Ring
|
||
gtnh.quest1479.desc=Want some rubber rings? Buy some!
|
||
|
||
# Quest.1480 - §a§lRadon Decay
|
||
gtnh.quest1480.name=§a§lRadon Decay
|
||
gtnh.quest1480.desc=Radon is used for quantum eyes, quantum stars and emitters and sensors in the EV machines. Try to find a Uranite vein first. %n%nYour washed Uranium 238 ore goes to the sifter and you get a small chance of Radon 226. It needs up to 4500 ticks or 75 mins to decay. So get used to your hazamit suit around base or sit and enjoy a few sunsets. Make sure to send it out for cleaning after you are done. After decaying you can electrolyze radon gas out of it.%n%n§4This Vein can be found on Phobos, Deimos or Ceres.
|
||
|
||
# Quest.1481 - §a§l4 x the power and heat
|
||
gtnh.quest1481.name=§a§l4 x the power and heat
|
||
gtnh.quest1481.desc=Need even more power? Why not combine dual rods? Produces twice the amount of power (and heat, obviously) but only uses up one slot.
|
||
|
||
# Quest.1482 - §5§6§lPortable prospecting tool
|
||
gtnh.quest1482.name=§5§6§lPortable prospecting tool
|
||
gtnh.quest1482.desc=Now that you have some tech, you've discovered a way to prospect for ores. This tool only has a chance at finding the ores in a chunk. If you are clever, you can use it to locate ores.%n%nUnfortunately, the tech to make it repairable or rechargeable doesn't work yet, so you'll have to make a new one each time it breaks. It does work better at higher tiers and lasts longer with better materials.%n%nAnd since it doesn't make a convenient book like the seismic prospector, you'll have to keep track on your own where the ores are found.%n%nIt can be hard to choose a good material for the Basic Prospector. Here are some good choices for you, the size searched, and their durability:%n%nArdite 5x5 - 4500%nDamascus 3x3 - 5600%nVanadiumsteel 3x3 - 8400%nVibrant Alloy 5x5 - 17700%nShadow 5x5 - 36000%n%nEach chunk successfully scanned costs 100 durability. Each failed chunk costs 25. The average for MV is ~55 per chunk when scanning a large area.%n%nGood luck.
|
||
|
||
# Quest.1483 - Really op food
|
||
gtnh.quest1483.name=Really op food
|
||
gtnh.quest1483.desc=You hear about Dezil's Marshmallow a really OP food which can be found from time to time in chests. What about I show you a way to cook this stuff yourself?%n%nAfter you mastered the flowing spirit in the dream dimension put a bit of flour, sugar, salis mundus and draconium dust in your IV Mixer. %nThe recipe starts when you give flowing spirit to it and gives you malformed slush, a very stinky and disgusting piece of...something. %n%nBe careful you'll get blindness II when holding it in your hand.
|
||
|
||
# Quest.1484 - Uncooked Slush
|
||
gtnh.quest1484.name=Uncooked Slush
|
||
gtnh.quest1484.desc=Next step is to form this slush a bit. Use a Mashmallows form and press it with your iv forming press. Remember to sterilize it after using.%n%nBe careful you'll get bindness and hunger II.
|
||
|
||
# Quest.1485 - §5§lBrittle but hits like a sledgehammer...
|
||
gtnh.quest1485.name=§5§lBrittle but hits like a sledgehammer...
|
||
gtnh.quest1485.desc=A Carbon crossbow limb is 1/3 the durability of the magnalium limb, but hits a lot harder and shoots a little faster. But you'll want to carry around a tinker table and extra ingots to repair it constantly, and watch that you don't break it in the middle of combat!
|
||
|
||
# Quest.1486 - Glowing Marshmallow
|
||
gtnh.quest1486.name=Glowing Marshmallow
|
||
gtnh.quest1486.desc=Next step is heating up your Marshmallow in a Electrc Blast Furnace at 4500k whit some radon gas and make it glow.%n%nNow you get a Paralysis II effect in addition to the others.
|
||
|
||
# Quest.1487 - Cooling your Marshmallow
|
||
gtnh.quest1487.name=Cooling your Marshmallow
|
||
gtnh.quest1487.desc=In the next step you cool your glowing Mashmallows in an HV Vacuum Freezer to make it more stable.%n%nYou still get Weakness II and Nausea II.
|
||
|
||
# Quest.1488 - Dezil's Marshmallow
|
||
gtnh.quest1488.name=Dezil's Marshmallow
|
||
gtnh.quest1488.desc=In the last step you need to infuse your Marshmallow with some epic food in the thaumcraft infusion altar. Before you can do it you need to unlock the research.%nWarp will be added.
|
||
|
||
# Quest.1489 - §c§lNow you really gonna hate this 1-4 in LuV
|
||
gtnh.quest1489.name=§c§lNow you really gonna hate this 1-4 in LuV
|
||
gtnh.quest1489.desc=Pumps, pistons, conveyor belts and robot arms are the most needed machine parts in LuV. Go and craft one of each with your new Assembly Line.
|
||
|
||
# Quest.1490 - §c§lNow you really gonna hate this 5 and 6 in LuV
|
||
gtnh.quest1490.name=§c§lNow you really gonna hate this 5 and 6 in LuV
|
||
gtnh.quest1490.desc=Some machines need emitters and sensors, like the analyzer or the circuit assembler.
|
||
|
||
# Quest.1491 - §b§lHSS-G
|
||
gtnh.quest1491.name=§b§lHSS-G
|
||
gtnh.quest1491.desc=After you can make Tungsten Steel upgrade your Electric Blast Furnace with new Coils you are able to make HSS-G Ingots. This ingot becomes very important in LuV tier.%n%n§4HSS-G is made out of tungstensteel, chrome, molydenum and vanadium dust.
|
||
|
||
# Quest.1492 - Plunger 2.0 The Hand Pump Replacement
|
||
gtnh.quest1492.name=Plunger 2.0 The Hand Pump Replacement
|
||
gtnh.quest1492.desc=What? Lost your hand pump already? Well here is a replacement. Well sure it costs a few coins too, don't be such a fumble fingers next time! What do you think I am, a hardware store?
|
||
|
||
# Quest.1493 - §c§lTier 7
|
||
gtnh.quest1493.name=§c§lTier 7
|
||
gtnh.quest1493.desc=LuV-Level. You will need Rhodium-Plated Palladium for machines. Suggested planets and moons to visit: Jupiter's Moon Io, Venus and Mercury. Machine parts will now require an Assembling Line - Check Multiblock Goals for details.
|
||
|
||
# Quest.1494 - §6§f§6§lStainless taking too long?
|
||
gtnh.quest1494.name=§6§f§6§lStainless taking too long?
|
||
gtnh.quest1494.desc=Time for a second blast furnace! %n%nYou can make ingots faster 3 ways - better coils, higher tier energy hatches, or adding more furnaces. It's probably time to add a second EBF to your base.%n%nMultiblock machines can share casings, mufflers, and input/output hatches/busses, but not maintenance hatches (you can share the auto ones though). You can share energy hatches, but only if you can suppy enough power to all machines it's a part of. So if you have two EBFs that both want MV power, and you use a MV energy hatch, it won't work, since neither will get enough power. This is almost never used, so don't worry about it. Also, don't share inputs on Processing Arrays, they won't work.%n%nRemember pollution will be very high with two EBFs active at once!%nWatch out for high pollution effects. Use the best mufflers available and don't place the EBFs in the same chunk as farmland or other high pollution machines like pyrolyze ovens and large boilers.%n%nYou can use whatever coils you have lying around, but you might want to start searching for Mica if you haven't found any yet.
|
||
|
||
# Quest.1495 - §1§lAll alone in the night
|
||
gtnh.quest1495.name=§1§lAll alone in the night
|
||
gtnh.quest1495.desc=If you are playing single player survival, updates mean having to reload default quests. Use the Default Load Block to do it for you without having to enter creative mode - you don't lose progress, but you'll have new quests to complete! Use the items to craft it, then place it and right-click.%n%nSorry, no rewards, other than the satisfaction of knowing it's you versus the world.
|
||
|
||
# Quest.1496 - §2§lHow the heck do I find ores?
|
||
gtnh.quest1496.name=§2§lHow the heck do I find ores?
|
||
gtnh.quest1496.desc=GregTech ore generation is based on veins. Veins are centered on orecenters, based on the chunk number. To find the chunk number, hit F3. In the X and Z lines you will see numbers like%nc: 3 (14)%nc: -2 (1)%n%nThe 3,-2 is the chunk's address. Ignore the negative sign. Now, the orecenters are located at 3N+1 chunks. So, 4,7 is an orecenter. 10,16. -22,19. Etc. %n%nProtip: to find out if a number is divisible by 3, add the digits and see if the sum is divisible by 3. So 86 = 8+6 = 14. So you need to go down 1 chunk or up 2 chunks so that you are on a 3N+1 chunk.%n%nFor reading all the way, I'll give you an ingot of iron.
|
||
|
||
# Quest.1497 - §2§lDigging deeper
|
||
gtnh.quest1497.name=§2§lDigging deeper
|
||
gtnh.quest1497.desc=Now that you know where to dig, dig all the way down to bedrock to find if there is a vein located there.%n%nNow, what if you know what you want but not where to find it? Our fancy bartimausnek developer has added a nifty feature to NEI that shows you where to find ores! Simply look for the oreblock in NEI, and click on it for info on where to find that ore.%n%nMake sure you look for the Gregtech variety of the ore.
|
||
|
||
# Quest.1498 - §2§lA dimension by any other name...
|
||
gtnh.quest1498.name=§2§lA dimension by any other name...
|
||
gtnh.quest1498.desc=Use this table to decode dimension names%n%nOW - Overworld%nNe - Nether%nTF - Twilight Forest%nEN - End%nVA - Vanilla End Asteroids%nEA - End Asteroids%nMo - Moon%nMa - Mars%nAs - Mars Asteroids%nBC - Barnard C%nBE - Barnard E%nBF - Barnard F%nCa - Callisto%nCA - Centauri A%nCe - Ceres%nDe - Deimos%nEn - Enceladus%nEu - Europa%nGa - Ganymeade%nHa - Haumea%nIo - Io%nKB - Kuiper Belt%nMM - Makemake%nMe - Mercury%nMi - Miranda%nOb - Oberon%nPh - Phobos%nPl - Pluto%nPr - Proteus%nTE - Tau Ceti E%nTi - Titan%nTr - Triton%nVB - Vega B%nVe - Venus%nDD - Deep Dark/Underdark%n
|
||
|
||
# Quest.1499 - §5§lChemical bath
|
||
gtnh.quest1499.name=§5§lChemical bath
|
||
gtnh.quest1499.desc=Wait, what? You want more byproducts from your ores? A cheaper way to make paper? Well, the chemical bath is perfect for you! %n%nYou'll have to provide liquids like mercury to extract different products like nickel, silver, copper, and platinum from ores. %n%nFor paper you'll only need some water and wood pulp. Maybe you'll find more uses for it!
|
||
|
||
# Quest.1500 - §1§lBetter Questing?
|
||
gtnh.quest1500.name=§1§lBetter Questing?
|
||
gtnh.quest1500.desc=If you need help with a quest, you can find the Quest ID by holding F3 + H together to get extended tooltips, and then Quest IDs will show in your questbook.%n%nIf you want to enable Hardcore Mode, open to LAN, enable cheats, then type %n%n§l/bq_admin hardcore%n§r%nIf you are using a personal server, you can do the command on the command line, without the /. Restart your client to leave LAN mode and disable cheats.%n%nYou only start with 3 lives, so best of luck. Additional life hearts are available in the Kill all the Things tab.%n%nFor quests to save properly, you must be online and logged into your Mojang account. Sorry, it's a limitation of Better Questing.
|
||
|
||
# Quest.1501 - §1§lBackup your stuff...
|
||
gtnh.quest1501.name=§1§lBackup your stuff...
|
||
gtnh.quest1501.desc=Single player? Please install your preferred backup mod, or use the command line to backup your game. Not sure which to use? §6AromaBackup for 1.7.10 §rworks pretty well.%n%nRemember though Journeymap and Thaumcraft Node Tracker information isn't included with AromaBackup, so you should backup your journeymap and tcnodetracker directories after exploration.%n%nWhile you're at it, check out our wiki at https://gtnh.miraheze.org/ for a list of mods you could add as well to further increase your playing experience. The wiki contains some really useful information and beginners guides you shouldn't miss if you're new to the modpack.
|
||
|
||
# Quest.1502 - §9§lTesla would be proud
|
||
gtnh.quest1502.name=§9§lTesla would be proud
|
||
gtnh.quest1502.desc=Tired of sticking your EnderIO items in the capacitor bank to charge it? Time to make a wireless charger.
|
||
|
||
# Quest.1503 - §6§lNobody wants an explosion...
|
||
gtnh.quest1503.name=§6§lNobody wants an explosion...
|
||
gtnh.quest1503.desc=...right? So when building multiblocks, make sure you%n%n1. Don't cross chunk boundaries with the multiblock.%n%n2. Don't rely on resources coming from outside the chunk to prevent explosions. In other words, make sure you source your water locally.%n%nAlso, if you haven't discovered it yet, Electric machines don't like getting rain or snow on them. They'll start fires, and those fires have a chance of causing an explosion. Stay safe out there!%n%nGood luck.
|
||
|
||
# Quest.1504 - §2§e§k§l§r§3§2§lDivine rod of the gods?
|
||
gtnh.quest1504.name=§2§e§k§l§r§3§2§lDivine rod of the gods?
|
||
gtnh.quest1504.desc=The ore finder rod takes some of the tedium out of finding an ore. You'll need to find some first to make it, but once you have it you can use ore blocks to find more ore. It only tells you if that specific ore is nearby. Later you will want to return with better digging tools and check every spot.%n%n§4Be sure to use your NEI skills to figure out which ore block is the best choice for your needs.%n%n§4Other basic ore blocks can be purchased from the Coins tab.%n%nTo use, shift click when looking at the ground to open inventory and put the ore block into the slot.%n%n§rAs you get close, you will see and hear a response from the ore finder tool. You will see the wand tilt down when it discovers a match. Watch out - it will respond to small ores as well as normal ores so Lapis and Redstone you will want to wait for large signal before digging. If it detects a large quantity of the ore you're looking for the wand will flip upside down completely. If you play with your sound on you will hear an obvious sound to notify you as well. The wand works in both your inventory and hotbar and you don't need to be actively holding it, though you get style points if you are holding it.%n%n§c§4You can craft magnetic iron rods by combining an iron rod with some redstone.%n%n§4Also, because of the magical nature of the wand, the ore is stored with the player, not the wand. If you want to give the wand to someone else, please remove the ore first.
|
||
|
||
# Quest.1505 - §2§lNot enough items - Now with bookmarks!
|
||
gtnh.quest1505.name=§2§lNot enough items - Now with bookmarks!
|
||
gtnh.quest1505.desc=More like too many items!%n%nHere are some tips for using NEI.%n%nWhen you have your inventory open, you can type the search terms in the text bar. Make sure your GUI size is set correctly, or you won't be able to see it. Double-click the bar to highlight any matching items in your inventory. Handy for searching that obsidian chest!%n%nEven better, you can use T to search nearby inventories, which will emit some particles. %n%nWe have also provided the special Y command to look for a machine in the world, in case you've forgotten where you placed that Advanced Circuit Assembler.%n%nWe now have an extra-fancy Bookmark feature! Default key is B, but can be changed in the NEI config window. Bookmarks will be on the left side of the inventory, and you can use R and U on the bookmarks to see the recipes or uses for that item.%n%nO will make the NEI information hide.
|
||
|
||
# Quest.1506 - §2§lNEI is more powerful than you imagine
|
||
gtnh.quest1506.name=§2§lNEI is more powerful than you imagine
|
||
gtnh.quest1506.desc=NEI has some really nice advanced features too.%n%nClick on an item to see the recipe to create it, and press Backspace to go back to the previous recipe. %n%nHold Shift to stop the oredict toggling items, and to show the oredict entries for the current item under your cursor.%n%nSearch using #oredict to find items that match that oredict; for example, #dyewhite will list all white dyes.%n%nSearch using @mod. to find all items from that mod; for example, @mod.gt++ will list all GT++ blocks.%n%nUse * (asterisk) as a wild card. For example large * fluid pipe will show you all the large fluid pipes.%n%nIt has more advanced features, you should check the web for details.
|
||
|
||
# Quest.1507 - §4§3§lMaking a list, checking it twice
|
||
gtnh.quest1507.name=§4§3§lMaking a list, checking it twice
|
||
gtnh.quest1507.desc=As your base grows, you're going to have a dozen different long term goals each with many steps. Build a clipboard to keep track of what you need to do.%n%n§4Hint: You can put the clipboard on a wall using Shift-Rightclick.
|
||
|
||
# Quest.1508 - §2§lA better crafting table
|
||
gtnh.quest1508.name=§2§lA better crafting table
|
||
gtnh.quest1508.desc=Tired of your stuff falling out of your crafting table every time you walk away? This fancy table from Tinker's Construct has slots to hold the items in your recipe. %n%nYou can use it to upgrade tools with 8 modifiers at a time. Very handy for additional speed or looting!%n%nWhen it is placed next to a vanilla chest, it will even show the chest's inventory in the crafting window. Single or double vanilla chests only please.%n%nCut it again for a sleek, low profile version.
|
||
|
||
# Quest.1509 - §9§lTravelocity!
|
||
gtnh.quest1509.name=§9§lTravelocity!
|
||
gtnh.quest1509.desc=A staff of traveling can get you really moving around your base.
|
||
|
||
# Quest.1510 - §5§lBiomes everywhere, but not the one you want?
|
||
gtnh.quest1510.name=§5§lBiomes everywhere, but not the one you want?
|
||
gtnh.quest1510.desc=Tired of searching all over the map for that Bamboo Forest or Tropical rainforest? Desperate for clay dust and need to find a Canyon biome?%n%n§4Nature's compass will lead you to the biome you are looking for, if it is within range.
|
||
|
||
# Quest.1511 - Humid and warm?
|
||
gtnh.quest1511.name=Humid and warm?
|
||
gtnh.quest1511.desc=Stop guessing what the humidity and temperature are for your biome. Use the habitat locator to get a reading on your current climate.
|
||
|
||
# Quest.1512 - Put the drones in a jar and shake it up
|
||
gtnh.quest1512.name=Put the drones in a jar and shake it up
|
||
gtnh.quest1512.desc=Once you get good effects from your bees, instead of just trashing the excessive drones, you can put them in collector's jars to get the effects anywhere in your base.%n%nHealing? XP? Poison?%n%nThe collector's jars can even be piped or connected to a conveyor so that drones last a long time.
|
||
|
||
# Quest.1513 - Magic frames
|
||
gtnh.quest1513.name=Magic frames
|
||
gtnh.quest1513.desc=Alternatively, you can try going through the Apimancy tree of your Thauminomicon to make Magic Frames. They're the core of magically endowed frames. They also have a special ability - no maximum production chance. Normal frames are ineffective once you reach 10x production but with magic frames you can keep going - just watch out, above 16x you'll be working your bees so hard they have a chance to degenerate into ignoble, or die outright. Frames to lower genetic decay will lower chances of this happening.
|
||
|
||
# Quest.1514 - Chocolate frame
|
||
gtnh.quest1514.name=Chocolate frame
|
||
gtnh.quest1514.desc=The chocolate frame can be used to increase production, but reduces lifetime. A shrewd beekeeper can use this to speed up mutation by using 3 in an apiary to kill off queens quickly.
|
||
|
||
# Quest.1515 - Are the bees buzzing, or screaming?
|
||
gtnh.quest1515.name=Are the bees buzzing, or screaming?
|
||
gtnh.quest1515.desc=Soul frames don't shorten the life of the bee as much as chocolate frames, but they greatly increase the chances of a mutation.
|
||
|
||
# Quest.1516 - Bees buzzing beyond the dark
|
||
gtnh.quest1516.name=Bees buzzing beyond the dark
|
||
gtnh.quest1516.desc=If even the soul frame takes too long for your taste, the oblivion frame will destroy a bee in a single bee tick (27s). Be careful using more than one, there are rumors it might harm your princesses...
|
||
|
||
# Quest.1517 - §9§lNeed a place for all those ores?
|
||
gtnh.quest1517.name=§9§lNeed a place for all those ores?
|
||
gtnh.quest1517.desc=How about a compressed chest from Avaritia? This 243 slot chest will hold contents when broken, so no need for slow-inducing dolly!
|
||
|
||
# Quest.1518 - §6§lAll the crops you could want
|
||
gtnh.quest1518.name=§6§lAll the crops you could want
|
||
gtnh.quest1518.desc=Tired of applying bonemeal or fertilizer by hand? A sprinkler can take water and boost your crop growth rate. Bonemeal or fertilizer will make it work even faster.%n%n§4Note that this sprinkler does not work with IC2 crops.
|
||
|
||
# Quest.1519 - §4§5§lPortable tanks too small?
|
||
gtnh.quest1519.name=§4§5§lPortable tanks too small?
|
||
gtnh.quest1519.desc=How about large steel fluid cells instead? Each holds 8, and they can stack to 64. Unfortunately, you have to load and unload them using GT machines, but hey, 512 buckets in a single slot is pretty good!
|
||
|
||
# Quest.1520 - §6§lLarge Aluminium Fluid Cells
|
||
gtnh.quest1520.name=§6§lLarge Aluminium Fluid Cells
|
||
gtnh.quest1520.desc=512 buckets in a stack not cutting it? Aluminium cells can hold 32 buckets per cell, and stack to 64. 2,048 buckets in a single stack? That's half a supertank!%n%nIf you're trying to get water, unfortunately the larger cells don't really work well with the RC Water Tanks, try moving the water to one of the gregtech or gt++ tanks such as the ultra low voltage fluid tank or super tank first. You need to at least match the capacity of the cell with the tank for them to be able to fill/empty them, the same for hatches.
|
||
|
||
# Quest.1521 - §9§lSeparating gems from the dust
|
||
gtnh.quest1521.name=§9§lSeparating gems from the dust
|
||
gtnh.quest1521.desc=The sifter runs so slow, you should make an HV sifter to get gems faster.
|
||
|
||
# Quest.1522 - §b§lNiobium-Titanium
|
||
gtnh.quest1522.name=§b§lNiobium-Titanium
|
||
gtnh.quest1522.desc=Niobium-Titanium becomes more important in LuV Tier. It needs a EV Mixer to mix and an Electric Blast Furnace with Tungsten Steel heating coils.
|
||
|
||
# Quest.1523 - Can't find those ores?
|
||
gtnh.quest1523.name=Can't find those ores?
|
||
gtnh.quest1523.desc=Having trouble locating some of the basic ores? Trade in some coins for oreblocks to use in the Ore Finder Wand.%n%nIf you are clever, you can use one oreblock to find a vein containing another oreblock to use to find another vein. For example, if you choose Redstone, you can use that to find Cinnabar, which can be used to find Thaumcraft Aspect Shard ores in the Twilight Forest. Experiment and find some combos!
|
||
|
||
# Quest.1524 - §6§lBetter bolts
|
||
gtnh.quest1524.name=§6§lBetter bolts
|
||
gtnh.quest1524.desc=Now that you are in MV and have an EBF, you can make new bolts with vanadiumsteel-tipped magnalium. Your enemies will tremble at your might.%n%nCheck "fletching" under NEI for fletching options.%n%nGood hunting!
|
||
|
||
# Quest.1525 - §a§lBest bolts?
|
||
gtnh.quest1525.name=§a§lBest bolts?
|
||
gtnh.quest1525.desc=That meteoric iron you found on the moon, when sent through the EBF, turns into this amazing meteoric steel, able to keep a fine edge. Put some on an Energetic Alloy tool rod to make an awesome bolt. Your next bolt you'll have to figure out yourself.%n%nFletching left as an exercise for the reader.
|
||
|
||
# Quest.1526 - §9§k§r§9§m§l§r§m§n§o§r§9§lBest crossbow?
|
||
gtnh.quest1526.name=§9§k§r§9§m§l§r§m§n§o§r§9§lBest crossbow?
|
||
gtnh.quest1526.desc=Energetic alloy has proven to be an amazing material. It's light weight and high stiffness makes it perfect for a crossbow limb. It is slightly slower to draw but still has amazing stopping power with its very high bolt speed. Durability is much improved over a carbon limb. %n%nThe material would also make an excellent bolt body. Perhaps you will find a suitable tip to match?
|
||
|
||
# Quest.1527 - §6§lCaging a demon - Wither killing chamber
|
||
gtnh.quest1527.name=§6§lCaging a demon - Wither killing chamber
|
||
gtnh.quest1527.desc=Ever wanted to trap a wither but the only option was non moveable bedrock? Now that you made dark steel you can get reinforced obsidian which is wither-proof. Useful for hand killing and even automation once you get a powered spawner supplying you with wither skeleton skulls.%n%n§4Hint: Unlike vanilla obsidian reinforced obsidian CAN be moved by pistons which might come in handy.
|
||
|
||
# Quest.1528 - §5§lPersonal Chunkloading
|
||
gtnh.quest1528.name=§5§lPersonal Chunkloading
|
||
gtnh.quest1528.desc=Let's craft some personal chunkloaders. 3x3 chunks are loaded. You need coins or ender pearls to power the chunkloader. %nEnder pearls power personal anchors for 4 hours per pearl, and 1 hour in passive anchors . Personal anchors can also be powered with ender fragments for 1h. %n%nPersonal anchors are loaded once the owner visits, and stays loaded while the player is logged in. %nPassive anchors are loaded once the owner visits, and stays loaded until the server resets.%n%nIf you are playing single player or on a private server, you can cheat in admin anchors or use FTB Utilities to control chunkloading.
|
||
|
||
# Quest.1529 - §9§lChunkloading
|
||
gtnh.quest1529.name=§9§lChunkloading
|
||
gtnh.quest1529.desc=With your hv assembler you can craft a world anchor.%n3x3 chunks are loaded. You need coins to power the chunkloader. %nPersonal anchors can be powered with ender pearls for 4 hours per pearl, passive anchors 1 hour per pearl. %n%n§4World anchors are always loaded, even after a server reset.%n%nCheck with server operators in case world anchors are disabled. On the official servers, world anchors are currently disabled to keep TPS high.
|
||
|
||
# Quest.1530 - Ceres Dungeon
|
||
gtnh.quest1530.name=Ceres Dungeon
|
||
gtnh.quest1530.desc=After hours and hours you will find a Ceres dungeon. A big hole will show you the way to the dungeon. Go and fight some mobs before you have to kill the Boss Monster. It will drop the key for the chest with the schematics for tier 4 rockets.%n%nThis will open the Planets Venus and Mercury and the Jupiter Moon Io.
|
||
|
||
# Quest.1531 - Tier 4 Schematic
|
||
gtnh.quest1531.name=Tier 4 Schematic
|
||
gtnh.quest1531.desc=Each rocket needs a construction plan. Scan it in a hv scanner and put the construction data on a data stick. The fourth tier schematic circuit uses an elite circuit and a heavy duty plate tier 4 and the data stick in a iv circuit assembler.
|
||
|
||
# Quest.1532 - Tier 4 Heavy Duty Plates
|
||
gtnh.quest1532.name=Tier 4 Heavy Duty Plates
|
||
gtnh.quest1532.desc=Rockets require heavy duty plates for the main hull. Let's craft 13 tier 4 heavy duty plates out of tier 3 plates and compressed ice plates.
|
||
|
||
# Quest.1533 - §b§lCallisto Trip
|
||
gtnh.quest1533.name=§b§lCallisto Trip
|
||
gtnh.quest1533.desc=Callisto Ice is the material you need for Tier 4 Rockets. Look at Y 40-60.
|
||
|
||
# Quest.1534 - §b§b§lEuropa Trip
|
||
gtnh.quest1534.name=§b§b§lEuropa Trip
|
||
gtnh.quest1534.desc=Ledox is the material you need for Tier 4 Rockets which can be find on Europa. Look at Y 55-65.
|
||
|
||
# Quest.1535 - Rocket Tier 4
|
||
gtnh.quest1535.name=Rocket Tier 4
|
||
gtnh.quest1535.desc=After weeks of hard work and a thousand stacks of iTNT your fourth rocket is finally ready. But before you can go to Io, Venus or Mercury you need to craft a few more things.%n%nYou need to use Dense Hydrazine Rocket Fuel or better to fuel it.
|
||
|
||
# Quest.1536 - §3§lI ain't afraid of no ghost!
|
||
gtnh.quest1536.name=§3§lI ain't afraid of no ghost!
|
||
gtnh.quest1536.desc=I've found a use for the Ectoplasm you can collect from spirits of the dead.%nIt makes a very useful glass that you can walk on, but mobs cannot. However, they think they can! So you can use this to create a moat around your base that drops mobs to the death in various ways, or just to shuttle them off somewhere else. Separate babies from mothers? Use it in a mob farm? Capture pigmen walking into the Overworld from you Nether portal? So many possibilities!
|
||
|
||
# Quest.1537 - §6§lBlack and Decker
|
||
gtnh.quest1537.name=§6§lBlack and Decker
|
||
gtnh.quest1537.desc=Tired of having to replace tools all the time? Now that stainless steel is available, it's time to make some electric versions of the screwdriver and wrench! Charge them up like a battery, and they will last much longer than normal versions of the tools.%n%n§4You can use lithium batteries, or if you are on a budget cadmium batteries instead. %n%nLater Vibrant Alloy will make excellent tools with great durability.
|
||
|
||
# Quest.1538 - §b§lCeres Trip
|
||
gtnh.quest1538.name=§b§lCeres Trip
|
||
gtnh.quest1538.desc=Sheldonite, Platinum and Palladium can be found on Ceres. Look at Y 5-30.%nYou can get also Iridium out of a high tier material you need later.
|
||
|
||
# Quest.1539 - §b§lQuantum Star
|
||
gtnh.quest1539.name=§b§lQuantum Star
|
||
gtnh.quest1539.desc=The emitter and the sensor in iv need a quantum star to craft. Put your netherstar in a hv chemical bath and infuse it with radon gas.
|
||
|
||
# Quest.1540 - §5§lMagnalium Source
|
||
gtnh.quest1540.name=§5§lMagnalium Source
|
||
gtnh.quest1540.desc=Magnesite the source of Magnesium can be found in Twilight Forest at Y 10-40. Fullers Earth can be found on the Overworld at Y 50-70. Marble dust can be used for magnesium dust also.
|
||
|
||
# Quest.1541 - Analyze your crops
|
||
gtnh.quest1541.name=Analyze your crops
|
||
gtnh.quest1541.desc=The cropnalyzer is a powered tool used to analyze IC2 crop seedbags. Charge it by placing it in an MV machine; recommended to put an MV battery in it as well to keep it full. To fully analyze a seed bag, you will need to put it through the cropnalyzer four times. If the crop is already planted, it is better to analyze it with the portable scanner instead of breaking it just to scan it - you have a chance of losing the seed every time you break it.%n%nThe cropnalyzer also has a feature called the IC2 Crop Calculator, where you can find the mix of outputs of breeding together any crops. To access the calculator, hit the IC2 side inventory key while holding the cropnalyzer. You can select any crop available and discover which crossbreeds have high chances.%n%nYou can choose up to four crops to breed together. Then click "process" and the bottom row will show the possible crossbreeding outputs, and their weights. You can use the + and - gui buttons to scroll through the row(s) of crops. You can also use a button in the GUI to sort the rows by tier or weight. You can invert the sorting by hitting the sorting button while holding shift.%n%nWhen trying to get a specific crop, you generally want to maximize its weight. But more specifically, you want to maximize the proportion of its weight out of all the weights. To determine the best crops to breed, look at their attributes. Parent crops that share more attributes with a crossbreed increase its chances. This means there are no benefits to breeding 3 or 4 identical crops together instead of 2, since all weights are increased evenly. %n%nUse the crops guide at https://tinyurl.com/GTNH-Crops for more details.%n%nTry a variety of combinations to get the crops you want. Often, breeding together two of the same crop is a surprisingly good option or even the best one. A large field of stickreeds has a good chance at making lots of valuable crosses.
|
||
|
||
# Quest.1542 - Crop automation
|
||
gtnh.quest1542.name=Crop automation
|
||
gtnh.quest1542.desc=The Crop-Matron is a LV machine that will monitor crops in a 9x9x3 area and automatically apply fertilizer, Weed-EX, and Water as needed. Water can be pumped in directly or use IC2 Universal water cells, normal cells aren't returned when they are used.%n%nThe Crop-Matron is rainproof, but make sure you cover up your power supply (you might find a fancy way to do this), or use an LV battery. A Lithium Ion will last about 2 hours.%n%nUse Weed-EX sparingly, since overuse will affect crops negatively. %n%nTilled dirt still requires a nearby water block to be hydrated as the Matron will only water the crop, not the soil. Try putting a lily pad on top so it isn't annoying to walk on, or using Garden Soil instead.%n%nYou'll need Stainless Steel to make the Crop Harvester.%n%nAs an alternative to the Crop Matron and Crop Harvester, you can make the Forestry Multifarm. It can also pick crops from cropsticks.
|
||
|
||
# Quest.1543 - Weed Ex
|
||
gtnh.quest1543.name=Weed Ex
|
||
gtnh.quest1543.desc=Weed-EX is used to prevent the growth of Weeds on empty Crop blocks at the cost of crop quality. Damage to the crop's quality is permanent and cannot be reversed, aside from complete removal.%n%nUsage:%nWhile holding Weed-Ex, right-click on a Crop to apply it. It can also be placed in a Crop-Matron to automatically apply it to your crops. Overuse will reduce crop quality, capping their stats at 10.
|
||
|
||
# Quest.1544 - §6§lFish Oil
|
||
gtnh.quest1544.name=§6§lFish Oil
|
||
gtnh.quest1544.desc=To make some bio diesel you need seed oil or fish oil and mix that with ethanol or methanol. Seeds give seed oil and fish produce fish oil when placed in a fluid extractor. %n%n§4There are rumors of a weird crop in the shape of a fish...%n%nOtherwise look under Fishing Farming Cooking tab for fish catching options.
|
||
|
||
# Quest.1545 - §6§lTime to ore drill!
|
||
gtnh.quest1545.name=§6§lTime to ore drill!
|
||
gtnh.quest1545.desc=Auto Miners are nice but you're going to reach a point where you will want MOOOOOOOOOOOOORE ores. This multiblock will help with that. It will also pre-macerate your ores and give you a little bonus crushed ores as well.%n%nHigher tiers of power will drill faster. You need to upgrade the energy hatch corresponding to the power tier. %n%nLater you can upgrade the ore drilling plant so it extracts from more than a 48 block radius. If you don't want to mine that far away, adjust the range with a screwdriver. Each tier of the controller also gives 1 bonus fortune for small ores starting at 4. At tier 3 you'll want to spread the wealth to multiple compressed chests!%n%nThe multiblock miners have been upgraded so that they will chunkload the area they dig in. They will NOT chunkload themselves, however. They will dig §odown§r in the chunk they're in like normal, and then dig §oup§r one chunk at a time in other chunks within its range.%n%nYou need mining pipes in the machine block and drilling fluid in the fluid hatch.%n%nYou'll need to make lots of Drilling Fluid. 64 is a tiny amount to get started with! Plan to make thousands of buckets! For this quest, you'll need to convert some IC2 cells to Universal Fluid Cells. Once the quest is done, you can convert them back.%n%nThese are GT machines, so remember to protect them (and their power sources!) from rain on any side. Also, set a waypoint with Journeymap so you don't forget where you placed it!%n%n§4Hint:%n§4If your miner needs to dig deeper than 64 blocks, you need to add a input bus filled with pipes.
|
||
|
||
# Quest.1546 - §2§lRare ores
|
||
gtnh.quest1546.name=§2§lRare ores
|
||
gtnh.quest1546.desc=Did you look for days to find Diamonds, Redstone, Tantalite, Certus Quartz or Mica?%n %nWell for a few mixes you can use different ores like Coal for Diamond Vein or Quarzite Ore for Certus Quartz Vein. Mica ore mix can be found if you have Cassiterite Ore (not the sand).%n%n§4Tetrahedrite in the nether can be found with copper ore.
|
||
|
||
# Quest.1547 - §6§lPress all the things in MV
|
||
gtnh.quest1547.name=§6§lPress all the things in MV
|
||
gtnh.quest1547.desc=With the mv forming press you can make aluminiun iron plates for solar panels and a few rotors blades for turbines.
|
||
|
||
# Quest.1548 - Input chest for Ghetto ME System
|
||
gtnh.quest1548.name=Input chest for Ghetto ME System
|
||
gtnh.quest1548.desc=To be able to put items into the Ghetto ME system you need just a few additional pipes.%nThe Extraction pipe should be connected to the chest you want to take items from.%nInside the Extraction pipe you need to put the Item Extraction chip, and configure it to blacklist if you want it to take all items from the chest.%n%nThe Routed Junction pipe is needed so the items inside the pipes know which direction to take, without this they will just fly around inside the pipes without knowing where to go.%nYou might also need some additional item transport pipes depending on your setup.
|
||
|
||
# Quest.1549 - §5§lPlunger 2.0 The Hand Pump
|
||
gtnh.quest1549.name=§5§lPlunger 2.0 The Hand Pump
|
||
gtnh.quest1549.desc=The new hand pump can remove fluids out of your machine input slots. The old plunger removes the fluid - only the hand pump can store it and drain it to a tank.%n%nUse your items in an LV assembler to craft your pump token, and then again to make the hand pump.%n%nWhen you tier up your assembler, you can make better hand pumps, up to EV.%n%n§cThis recipe requires Aluminium, which requires the EBF to make. But you can also find it in chests if you search around.
|
||
|
||
# Quest.1550 - More seed types
|
||
gtnh.quest1550.name=More seed types
|
||
gtnh.quest1550.desc=This fancy addon allows your cart to plant/harvest more seed types. If you got an MV+ centrifuge you might want to look at glow flowers for some free redstone and gold.
|
||
|
||
# Quest.1551 - More tree types
|
||
gtnh.quest1551.name=More tree types
|
||
gtnh.quest1551.desc=The standard wood cutter can only chop down (and replant) vanilla trees. If you want to use saplings from other mods however this addon will come in handy. Who knows - maybe you are tired of clicking rubber trees with a treetap.
|
||
|
||
# Quest.1552 - Further automation
|
||
gtnh.quest1552.name=Further automation
|
||
gtnh.quest1552.desc=If you want to load and unload a lot of different items from your cargo manager the pipes can get quite messy. The external distributor is a block you can place next to your cargo manager and it will help you to access different slots which you can specify in its GUI. Quite handy for pumping items in and out!
|
||
|
||
# Quest.1553 - Advanced detector rail
|
||
gtnh.quest1553.name=Advanced detector rail
|
||
gtnh.quest1553.desc=Now that you have a cargo manager you need a specific rail so that your cart can interact with it. Just place it next to the cargo manager, depending on the color of the side it is on you will have to adjust settings in the cargo manager GUI.
|
||
|
||
# Quest.1554 - Exhale of the horned one
|
||
gtnh.quest1554.name=Exhale of the horned one
|
||
gtnh.quest1554.desc=Exhale of the Horned One is an ingredient used in many recipes. It is acquired with a random chance when burning Oak saplings in an oven.
|
||
|
||
# Quest.1555 - Mutate your saplings
|
||
gtnh.quest1555.name=Mutate your saplings
|
||
gtnh.quest1555.desc=Mutandis is a mutagen that is used by witches and warlocks to mutate plants into other species. Simply use Mutandis on small plants, grass, flowers, saplings, etc. and it will be randomly converted to another plant. Mutandis cannot mutate multi-stage plants like wheat and cactus.%n%nMutating plants is the only way to acquire Rowan, Hawthorn and Alder saplings.%n%nMutandis has another interesting property when crafted with raw meat. It seems to mutate it into another type of raw meat. It even seems to have an effect on Rotten Flesh.%n%nSome recipes require Mutandis as an ingredient.%n%nMutandis can be upgraded to Mutandis Extremis to have an effect on a wider variety of plants.%n%nMutandis is made in a Witches' Cauldron using Mandrake Root, Exhale of the Horned One and an Egg.
|
||
|
||
# Quest.1556 - Use some Mouthwash of Olympus!
|
||
gtnh.quest1556.name=Use some Mouthwash of Olympus!
|
||
gtnh.quest1556.desc=The Breath of the Goddess is an ingredient used in many recipes. It is acquired with a random chance when burning Birch saplings in an oven.
|
||
|
||
# Quest.1557 - Mutated saplings
|
||
gtnh.quest1557.name=Mutated saplings
|
||
gtnh.quest1557.desc=Rowan saplings grow into Rowan trees when planted. Rowan trees can be harvested for Rowan logs and Rowan leaves (which yield more Rowan saplings). Rowan saplings cooked in an oven yield Wood Ash, and have a chance of producing a Whiff of Magic.%n%nRowan saplings can initially be acquired only by using Mutandis on another planted sapling (does not matter which type). Given the mutation of the sapling is random it may take a few goes before Rowan saplings appear.%n%nHawthorn saplings grow into Hawthorn trees when planted. Hawthorn trees can be harvested for Hawthorn logs and Hawthorn leaves (which yield more Hawthorn saplings). Hawthorn saplings cooked in an oven yield Wood Ash, and have a chance of producing Odour of Purity.%n%nHawthorn saplings can initially be acquired only by using Mutandis on another planted sapling (does not matter which type). Given the mutation of the sapling is random it may take a few goes before Hawthorn saplings appear.%n%nAlder saplings grow into Alder trees when planted. Alder trees can be harvested for Alder logs and Alder leaves (which yield more Alder saplings). Alder saplings cooked in an oven yield Wood Ash, and have a chance of producing Reek of Misfortune.%n%nAlder saplings can initially be acquired only by using Mutandis on another planted sapling (does not matter which type). Given the mutation of the sapling is random, it may take a few goes before Alder saplings appear.
|
||
|
||
# Quest.1558 - Whiff of Magic
|
||
gtnh.quest1558.name=Whiff of Magic
|
||
gtnh.quest1558.desc=A Whiff of Magic is an ingredient used in many recipes. It is acquired with a random chance when burning Rowan saplings in an oven.
|
||
|
||
# Quest.1559 - Odour of Purity
|
||
gtnh.quest1559.name=Odour of Purity
|
||
gtnh.quest1559.desc=Odour of Purity is an ingredient used in many recipes. It is acquired with a random chance when burning Hawthorn saplings in an oven.
|
||
|
||
# Quest.1560 - Witchery Seeds
|
||
gtnh.quest1560.name=Witchery Seeds
|
||
gtnh.quest1560.desc=To get Witchery seeds, use a hoe on grass blocks away from water. To open the rest of the questline, you will need to do Thaumcraft quests and research the Witchery tab in the Thaumonomicon.%n%nAccording to the legend, when the root of the Mandrake plant is dug up it screams and kills all who hear it. This is only partially true. A fully grown Mandrake may scream causing immense discomfort to those around. This is why it is best to harvest the Mandrake root at night when the plant is more likely to be dormant. The fully grown Mandrake can be harvested to obtain more Mandrake seeds and a Mandrake.%n%nBreaking a fully grown Mandrake plant will either yield Mandrake Root or the Mandrake may awaken and cause all sorts of mischief (and pain to the ears!).%n%nBelladonna seeds can be planted and eventually grow into the multistage belladonna plant. The fully grown belladonna plant can be harvested to obtain more Belladonna seeds and a Belladonna flower.%n%nSnowbell seeds can be planted and eventually grow into the multistage snowbell plant. The fully grown snowbell plant can be harvested to obtain more Snowbell seeds, snowballs and occasionally a Icy Needle.%n%nWater Artichoke seeds can be planted and eventually grow into the multistage Water Artichoke plant. The fully grown Water Artichoke plant can be harvested to obtain more Water Artichoke seeds and a Water Artichoke Globe.%n%nWater Artichoke seeds can only be planted on still water blocks.%n%nGarlic is a plantable crop that can be used to make tasty food, and to deal with vampires. Garlic can be obtained by breaking tall grass, although it has a very low drop chance. It may be planted on tilled farm land, and will grow in five stages. When full grown the plant may be harvested for up to three dropped garlic bulbs. Which may either be replanted, or used in a crafting recipe.%n%nGarlic bulbs can be used to make meaty stew, a particularly nourishing meal. It is also the main ingredient in making a Garlic Garland, a useful tool in warding off vampires. Finally, garlic can be used by witches in a Witches' Cauldron to make a vampire Weakening brew, and by Witch Hunters, to make vampire resistant armor.%n%nWolfsbane seeds can be planted and eventually grow into the multistage Wolfsbane plant. The fully grown Wolfsbane plant can be harvested to obtain more Wolfsbane seeds and the Wolfsbane flower.%n
|
||
|
||
# Quest.1561 - Purified Milk
|
||
gtnh.quest1561.name=Purified Milk
|
||
gtnh.quest1561.desc=Purified Milk is an antidote in a similar way to normal milk, although it only has a chance of working and will only remove a single status effect. It is advantageous because it can stack to 64 items.%n%nPurified Milk is an ingredient in the Brew of Sleeping.
|
||
|
||
# Quest.1562 - Brew of love
|
||
gtnh.quest1562.name=Brew of love
|
||
gtnh.quest1562.desc=The Brew of Love is a throwable potion that causes farm animals and villagers to get their luvin' on. When used on animals the effect is the same as if all hit animals were fed and their breeding cooldown is reset.%n%nIn the case of villagers, two (or more) must be hit by the same brew.%n%nThe Brew of Love may be thrown at a group of two or more enthralled zombies (created with a Brew of Raising or enthralled with the Infernal Infusion power), which will cause pairs of them to produce a baby zombie. It will also cause them to become a zombie villagers. Zombie villagers can be turned back to villagers either using the normal method, or by casting a Rite of Fertility.%n%nThe Brew of Love is created in a kettle using the recipe found in the book Witchcraft: Brews & Infusions. Into the pot, throw a Rose, a Golden Carrot, Whiff of Magic, a Lily Pad, a Water Artichoke Globe and Cocoa Beans.%n%nWear a Witches Hat (and/or robes) while brewing to get more brews than just three.
|
||
|
||
# Quest.1563 - Sleep well!
|
||
gtnh.quest1563.name=Sleep well!
|
||
gtnh.quest1563.desc=The Brew of Sleeping is the normal way for a Witch to enter the Spirit World. %n%nNeedless to say an unprepared witch will almost always experience a nightmare when they head to the spirit world this way. %nThe witch must drink the brew and then will fall into a deep sleep, leaving their body and items behind and entering the world of spirits.
|
||
|
||
# Quest.1564 - The Spirit world nightmare
|
||
gtnh.quest1564.name=The Spirit world nightmare
|
||
gtnh.quest1564.desc=The spirit world is an alternate reality that mirrors the Overworld in topography. When people dream they often end up in the spirit world without realizing it (often appearing as one of its many denizens). Powerful witches can create Brews of Sleeping that allow them to pass their awake consciousness into the Spirit World, leaving their bodies and gear behind.%n%nThe Spirit World is the only source of Wispy Cotton, Disturbed Cotton, and Mellifluous Hunger - the materials needed to make Dream Weavers. Also Brews of Flowing Spirit can only be made in the Spirit World.%n%nVery few things can pass into, or return from the Spirit World - keep this in mind when heading there (Icy Needle always stay in the inventory). Wispy Cotton, Disturbed Cotton, Mellifluous Hunger and Brews of Flowing Spirit can pass from the Spirit World to the Real World but not the other way.%n%nTwo important things to note: Circle magic does not function in the Spirit World; and Endermen cannot enter the Spirit World.
|
||
|
||
# Quest.1565 - Nights not dark anymore
|
||
gtnh.quest1565.name=Nights not dark anymore
|
||
gtnh.quest1565.desc=Hardcore darkness is a pain but now the night will be bright. Be careful the mobs are the same.
|
||
|
||
# Quest.1566 - Early bird gets the...nightmare?
|
||
gtnh.quest1566.name=Early bird gets the...nightmare?
|
||
gtnh.quest1566.desc=You wake up very early because of the nightmares following you in this dimension.%n%nYou weren't prepared for it. Let get some stuff first and enter a second time to get some wispy/disturbed cotton.%n%nIf you haven't unlocked your Brewing stand yet, you have to do it first. Look in the Novice Thaumaturge tab for the quest.
|
||
|
||
# Quest.1567 - Wake up early
|
||
gtnh.quest1567.name=Wake up early
|
||
gtnh.quest1567.desc=Your second visit was much more relaxing I guess. With night vision and flight potion you found a few wispy/disturbed cotton already. %n%nDisturbed Cotton can be spun into Tormented Twine. It cannot be replanted.
|
||
|
||
# Quest.1568 - Attuned stone
|
||
gtnh.quest1568.name=Attuned stone
|
||
gtnh.quest1568.desc=An attuned stone, is a diamond that has been infused with natural magic in a fiery medium. Attuned stones can be used to link non-magical devices to the magical currents present in the world, and are one of the main ingredients in crafting distilleries, kettles, altar foci and poppet shelves.%n%nThe other main use of attuned stones is to act as a portable power source for circle magic rites, when a nearby altar is not available. To act in such a way, the attuned stone must first be charged with a Rite of Charging.
|
||
|
||
# Quest.1569 - Reek of Misfortune
|
||
gtnh.quest1569.name=Reek of Misfortune
|
||
gtnh.quest1569.desc=Reek of Misfortune is an ingredient used in many recipes. It is acquired with a random chance when burning Alder saplings in an oven.
|
||
|
||
# Quest.1570 - Tormented Twine
|
||
gtnh.quest1570.name=Tormented Twine
|
||
gtnh.quest1570.desc=Tormented Twine is spun from Disturbed Cotton using a Spinning Wheel. It is an ingredient used to make Dream Catchers.%n%nIt is made in a Spinning Wheel using Disturbed Cotton, String and Reek of Misfortune.%n%nAn Altar must be nearby to power the spinning wheel.
|
||
|
||
# Quest.1571 - Distillery
|
||
gtnh.quest1571.name=Distillery
|
||
gtnh.quest1571.desc=A distillery used by a witch is a construct used for distilling magical ingredients. It is unlike a normal distillery, because it heats itself using energy obtained from a nearby altar. The distillery must be within about 14 - 16 blocks of an altar to draw power from it - a small icon is shown in the interface if no power is available.%n%nOne or two ingredients are distilled together and will result in up to four resulting materials. A supply of clay jars is also needed to capture the some or all of the distillates.%n%nA distillery is crafted using Iron Ingots, Gold Ingots, an Attuned Stone and Clay jars.
|
||
|
||
# Quest.1572 - Nightmare protection
|
||
gtnh.quest1572.name=Nightmare protection
|
||
gtnh.quest1572.desc=The Dream Weaver of Nightmares has two effects, firstly it will add a short weakness effect to a player when they wake up from a good nights sleep. Secondly, it will corrupt all other nearby dream weavers so that they have the opposite effect. If the dream weaver is itself corrupted by another nearby Dream Weaver of Nightmares, it will add a short blindness effect instead of nausea.%n%nThe Dream Weaver of Nightmares can also be used to fend off nightmares when a Brew of Sleeping is drunk. Having the Dream Weaver nearby will reduce the chance of a nightmare to 50 percent (this can be decreased further by other means!).
|
||
|
||
# Quest.1573 - Oil of vitriol
|
||
gtnh.quest1573.name=Oil of vitriol
|
||
gtnh.quest1573.desc=Oil of Vitriol is an ingredient produced in a distillery by using Foul Fume and Quicklime.
|
||
|
||
# Quest.1574 - Diamond Vapor
|
||
gtnh.quest1574.name=Diamond Vapor
|
||
gtnh.quest1574.desc=Diamond vapor is an ingredient made by distilling diamond in a distillery according to the recipe in the book, Witchcraft: Distilling, using a Diamond and Oil of Vitriol.
|
||
|
||
# Quest.1575 - Foul Fume
|
||
gtnh.quest1575.name=Foul Fume
|
||
gtnh.quest1575.desc=A foul fume (commonly known as sulfur dioxide) is an ingredient used in many recipes. It is acquired with a random chance when cooking vanilla food items (such as bread or raw meats) or jungle saplings in an oven.
|
||
|
||
# Quest.1576 - The Spirit world daytime
|
||
gtnh.quest1576.name=The Spirit world daytime
|
||
gtnh.quest1576.desc=Placing your Dream Weaver of Nightmares close to where you sleep and entering the Dream World again, you have a 50% chance now that it be will be Daylight. Try a few times if necessary.
|
||
|
||
# Quest.1577 - Wake up later
|
||
gtnh.quest1577.name=Wake up later
|
||
gtnh.quest1577.desc=Your third visit was much more relaxing I guess. In the daytime you can find a few wispy cotton, which are needed for futher progression. %n%nIt can be collected and replanted, but will only spread if planted in the Spirit World, on Dirt or Grass that is next to a pool of Flowing Spirit.%n%nPlanting Wispy Cotton nearby when using a Brew of Sleeping near to a Dream Weaver of Nightmares will further reduce the chance of a nightmare by 10 percent for each cotton plant (up to 2).%n%nWispy Cotton will remain in a players inventory when they return from the Spirit World.%n%n
|
||
|
||
# Quest.1578 - Fanciful Thread
|
||
gtnh.quest1578.name=Fanciful Thread
|
||
gtnh.quest1578.desc=Fanciful Thread is spun from Wispy Cotton using a Spinning Wheel. It is an ingredient used to make Dream Catchers.%n%nIt is made in a Spinning Wheel using Wispy Cotton, String and Odour of Purity.
|
||
|
||
# Quest.1579 - Better Nightmare Protection
|
||
gtnh.quest1579.name=Better Nightmare Protection
|
||
gtnh.quest1579.desc=The Charm of Fanciful Thinking is the only way to protect oneself from some of the worst effects a nightmare can throw at you. It just needs to be in a player's inventory for it to function.%n%nA Charm of Fanciful Thinking is crafted using Sticks and Fanciful Thread.
|
||
|
||
# Quest.1580 - Digging faster!
|
||
gtnh.quest1580.name=Digging faster!
|
||
gtnh.quest1580.desc=The Dream Weaver of Iron Arm will add a mining speed boost to a player when they wake up from a good nights sleep. If the dream weaver is corrupted by a nearby Dream Weaver of Nightmares, the weaver will instead add a mining speed slowdown effect to the player.
|
||
|
||
# Quest.1581 - Moving faster!
|
||
gtnh.quest1581.name=Moving faster!
|
||
gtnh.quest1581.desc=The Dream Weaver of Fleet Foot will add a speed boost to a player when they wake up from a good night's sleep. %n%nIf the dream weaver is corrupted by a nearby Dream Weaver of Nightmares, the weaver will instead add a slowdown effect to the player.
|
||
|
||
# Quest.1582 - Hunger no more!
|
||
gtnh.quest1582.name=Hunger no more!
|
||
gtnh.quest1582.desc=The Dream Weaver of Fasting will add a boost to the saturation of a player when they wake up from a good nights sleep, essentially meaning they will not get hungry for the duration of the effect. If the dream weaver is corrupted by a nearby Dream Weaver of Nightmares, the weaver will instead add a hunger effect to the player.
|
||
|
||
# Quest.1583 - Mellifluous Hunger
|
||
gtnh.quest1583.name=Mellifluous Hunger
|
||
gtnh.quest1583.desc=Mellifluous Hunger is an ingredient used in other recipes. It is dropped when a Nightmare is killed.
|
||
|
||
# Quest.1584 - Brew of flowing spirit
|
||
gtnh.quest1584.name=Brew of flowing spirit
|
||
gtnh.quest1584.desc=The Brew of Flowing Spirit captures the essence of the Spirit World in liquid form. It can only be brewed in the Spirit World!%n%nThe Brew can be thrown at the ground and the liquid will burst out (the source block can later be picked up in a bucket). Standing in the liquid will have a minor healing effect for most creatures. Demonic or undead creatures will be weakened. Nightmares standing in the liquid will lose their invulnerability effect!%n%nHaving a pool of flowing spirit near a Dream Weaver of Nightmares will decrease the chance of a nightmare by 10 percent for each source block (up to 3).
|
||
|
||
# Quest.1585 - We need another oven
|
||
gtnh.quest1585.name=We need another oven
|
||
gtnh.quest1585.desc=First of all you can't visit any other dim to get materials. Not the Twilight Forest, not the Nether or the End. Lets start with crafting a new oven and a stack of jars to start with some basic ingredients. For 100 Coins you can tranfer it to the Spirit Dim.
|
||
|
||
# Quest.1586 - More coins
|
||
gtnh.quest1586.name=More coins
|
||
gtnh.quest1586.desc=The second goal is to have a cauldron to make some mutandis but you need more coins anyways. %nYou have two options here - killing a few nightmares to get coins or selling some wispy cotton.%nYou need to switch a few times between dimensions to compress the coins first.
|
||
|
||
# Quest.1587 - Another Cauldron
|
||
gtnh.quest1587.name=Another Cauldron
|
||
gtnh.quest1587.desc=After we have enough coins we can craft the cauldron and transfer it with 200 coins to the spirit world.
|
||
|
||
# Quest.1588 - Nightmares
|
||
gtnh.quest1588.name=Nightmares
|
||
gtnh.quest1588.desc=Need more coins? Killing a few nightmares to get coins.
|
||
|
||
# Quest.1589 - Wispy Cotton
|
||
gtnh.quest1589.name=Wispy Cotton
|
||
gtnh.quest1589.desc=Need more coins? Selling wispy cotton for coins.
|
||
|
||
# Quest.1590 - Dreaming mutandis
|
||
gtnh.quest1590.name=Dreaming mutandis
|
||
gtnh.quest1590.desc=Go and find some chicken and eggs, brew some Exhale of the Horned One in your oven and plant some mandrake. Make a stack of mutadis to get some witchery tree saplings. Gravel hoes are good enough for planting stuff.
|
||
|
||
# Quest.1591 - Exhale of the dreaming horned one
|
||
gtnh.quest1591.name=Exhale of the dreaming horned one
|
||
gtnh.quest1591.desc=For later use do a few Exhale of the Horned One.
|
||
|
||
# Quest.1592 - Offerings in your dreams
|
||
gtnh.quest1592.name=Offerings in your dreams
|
||
gtnh.quest1592.desc=For all your offerings you'll need an altar too. The spinning wheel needs it also.%n400 coins are needed.
|
||
|
||
# Quest.1593 - Kettle for the Spirit World
|
||
gtnh.quest1593.name=Kettle for the Spirit World
|
||
gtnh.quest1593.desc=A kettle is needed in the spirit world too. For a fee of 300 coins you can transfer it.
|
||
|
||
# Quest.1594 - Spinning Your Dreams
|
||
gtnh.quest1594.name=Spinning Your Dreams
|
||
gtnh.quest1594.desc=You need the spinning wheel for the fanciful thread to finally make the Potion of Flowing Spirit. 600 coins are needed.
|
||
|
||
# Quest.1595 - Fanciful Thread
|
||
gtnh.quest1595.name=Fanciful Thread
|
||
gtnh.quest1595.desc=Fanciful Thread is spun from Wispy Cotton using a Spinning Wheel. It is an ingredient used to make the Potion of Flowing Spirit. This can be brewed only in the spirit world.
|
||
|
||
# Quest.1596 - Odour of Purity in dreams
|
||
gtnh.quest1596.name=Odour of Purity in dreams
|
||
gtnh.quest1596.desc=For later use do a few Odour of Purity.
|
||
|
||
# Quest.1597 - More Power now!
|
||
gtnh.quest1597.name=More Power now!
|
||
gtnh.quest1597.desc=The Dream Weaver of Intensity has two effects, firstly it will add a very short night vision effect (or blindness if corrupted by a nightmare) to a player when they wake up from a good nights sleep. Secondly, it will intensify all other nearby dream weavers so that they have either a stronger (but shorter lasting) effect or their duration is increased.
|
||
|
||
# Quest.1598 - §6§lAvengers, assemble! 2
|
||
gtnh.quest1598.name=§6§lAvengers, assemble! 2
|
||
gtnh.quest1598.desc=Time to make the MV variant of the assembler.
|
||
|
||
# Quest.1599 - §5§lNode upgrades
|
||
gtnh.quest1599.name=§5§lNode upgrades
|
||
gtnh.quest1599.desc=Nodes can take many upgrades. For now, try building a World Interaction Upgrade. With it, you can setup simple autocrafting. %n%nPut a WIU in a transfer node attached to a crafting table. On the other side of the table, the 3x3 area is now treated as a crafting grid. Place items in inventories on the other side and if they make a valid recipe, the WIU will craft it. To speed it up, you will need to wait until HV for stainless steel.
|
||
|
||
# Quest.1600 - Reed and resin
|
||
gtnh.quest1600.name=Reed and resin
|
||
gtnh.quest1600.desc=One of the first useful crops you'll get is Stickreed. It's fast growing, and can produce sticky resin and sugarcane (harvest before it reaches full maturity). It's also great for crossing with other crops to raise their stats.%n%nI'll trade you some fertilizer for 2 stacks of each.
|
||
|
||
# Quest.1601 - Metals from the Earth
|
||
gtnh.quest1601.name=Metals from the Earth
|
||
gtnh.quest1601.desc=With higher tier crops you can even increase your ore production. Mixing these fibers and leaves with crushed ores can quadruple your output, or you can convert them directly to tiny dusts. Later you can mix these materials to make purified ore with some UU matter.%n%nShow me your ability to get these metal crops and I'll give you some more fertilizer and some decent stat seedbags of rarer crops. Good source crops are essence berries or any of the oreberries.%n%nYou will need the proper oreblock beneath the crop to reach 100 percent maturity. For best growing conditions use dirt in between the oreblock and the crop.%n%nFor Ferru and Aurelia you will have to use a block of metal instead of a GT oreblock - a vanilla oreblock automined from the Twilight Forest will work. WAILA will tell you if the crop will accept the block you are using.
|
||
|
||
# Quest.1602 - Water water everywhere
|
||
gtnh.quest1602.name=Water water everywhere
|
||
gtnh.quest1602.desc=Even though you have to plant crops near the water, they don't actually get any hydration unless you apply water manually. Make a hydration cell and use it on your crops to increase their growth speed. %n%nYou can recycle empty cells in a centrifuge.
|
||
|
||
# Quest.1603 - Feeling a little like a noob...
|
||
gtnh.quest1603.name=Feeling a little like a noob...
|
||
gtnh.quest1603.desc=So could you grow me some essence berries so I can level up? You can plant the ones you get from the bushes, or breed up some.%n%nAs a reward, I'll give you a silly seed a friend of mine came up with. It will definitely keep you on your toes.
|
||
|
||
# Quest.1604 - I prefer to call it Canola
|
||
gtnh.quest1604.name=I prefer to call it Canola
|
||
gtnh.quest1604.desc=This crop is a great source of seed oil for your biodiesel needs.%n%nYou can try getting it from dandelions, cocoa, potatoes or lemons.
|
||
|
||
# Quest.1605 - Better than milk
|
||
gtnh.quest1605.name=Better than milk
|
||
gtnh.quest1605.desc=I haven't been feeling well lately. Would you grow me some Terrawarts? They are better than milk, since they only remove negative effects, and stack to 64. Really nice when fighting that Alchemist infernal!
|
||
|
||
# Quest.1606 - Sweet tooth
|
||
gtnh.quest1606.name=Sweet tooth
|
||
gtnh.quest1606.desc=Sugarcane or Reed not keeping up with your sugary needs? Sugar beets give 8 sugar per beet. Potatoes or carrots should easily give you sugar beets.%n%nHmm, now I want some candy. Give me some sugar from your beets. I'll share some with you.
|
||
|
||
# Quest.1607 - Swipe swipe
|
||
gtnh.quest1607.name=Swipe swipe
|
||
gtnh.quest1607.desc=Once you get some large fields, collecting the crops can be a real hassle. Make yourself the GT scythe, Sense, to make it 5x5 = 25 times easier.
|
||
|
||
# Quest.1608 - Annealead Copper Cable
|
||
gtnh.quest1608.name=Annealead Copper Cable
|
||
gtnh.quest1608.desc=Want some annealead copper cable? Buy some!
|
||
|
||
# Quest.1609 - Gold Cable
|
||
gtnh.quest1609.name=Gold Cable
|
||
gtnh.quest1609.desc=Want some gold cable? Buy some!
|
||
|
||
# Quest.1610 - Cupronickel 2x Wire
|
||
gtnh.quest1610.name=Cupronickel 2x Wire
|
||
gtnh.quest1610.desc=Want some cupronickel wires? Buy some!
|
||
|
||
# Quest.1611 - Electrum 4x Wire
|
||
gtnh.quest1611.name=Electrum 4x Wire
|
||
gtnh.quest1611.desc=Want some electrum wires? Buy some!
|
||
|
||
# Quest.1612 - §9§lFind Bastnasite, Monazita and Neodymium
|
||
gtnh.quest1612.name=§9§lFind Bastnasite, Monazita and Neodymium
|
||
gtnh.quest1612.desc=A lot of EV machine parts need Neodymium. Rare Earth is a good source but on the Moon you can find a vein with pure Neodymium ore.%n%n§4The Bastnasite is a great source of fluorine as well.%n%nThe vein can be found on moon at Y Level 20-40.
|
||
|
||
# Quest.1613 - §5§lSource of Nickel
|
||
gtnh.quest1613.name=§5§lSource of Nickel
|
||
gtnh.quest1613.desc=Garnierite, Nickel, Cobaltite, and Pentlandite, sources of Nickel, can be found in the Twilight Forest at Y 10-40. In MV you'll need tons of Nickel for Cupronickel.%n%nFind a Greatwood and Silverwood to unlock the Tier 0 quest What is That...? to open the Novice Thaumaturge tab and start your Twilight Forest adventure.%n%n§4Note: You can find small quantities of Pentlandite ore in the Overworld.
|
||
|
||
# Quest.1614 - §6§lChemical Dehydrator
|
||
gtnh.quest1614.name=§6§lChemical Dehydrator
|
||
gtnh.quest1614.desc=Dehydrate your grapes to raisins. Or make some Styrene, Benzene or Ethylene at MV. Either way, this device is a nice to have.%n%nIt also does the Drying Rack recipes as well.
|
||
|
||
# Quest.1615 - §9§lSynthetic Rubber
|
||
gtnh.quest1615.name=§9§lSynthetic Rubber
|
||
gtnh.quest1615.desc=Want to make some synthetic rubber like styrene-butadiene rubber?%nI'll show you a way you can get it. All you need is an Oil Cracker and a Distillation Tower. There are different ways to do it and this quest is only an example of how you can make it.%n%nFist step is to cracking your Naphtha with steam.
|
||
|
||
# Quest.1616 - Silver 2x Cable
|
||
gtnh.quest1616.name=Silver 2x Cable
|
||
gtnh.quest1616.desc=Want some silver cable? Buy some!
|
||
|
||
# Quest.1617 - Distillation
|
||
gtnh.quest1617.name=Distillation
|
||
gtnh.quest1617.desc=For the next steps you need a few fluids/gases like Benzene, Ethylene and Butadiene. Run your distillation tower a few cycles to get it.
|
||
|
||
# Quest.1618 - Copper Cable
|
||
gtnh.quest1618.name=Copper Cable
|
||
gtnh.quest1618.desc=Want some copper cable? Buy some!
|
||
|
||
# Quest.1619 - Rubber Sheet
|
||
gtnh.quest1619.name=Rubber Sheet
|
||
gtnh.quest1619.desc=Want some rubber sheets? Buy some!
|
||
|
||
# Quest.1620 - §9§lStyrene
|
||
gtnh.quest1620.name=§9§lStyrene
|
||
gtnh.quest1620.desc=To get Styrene you can use the chemical dehydrator or your large chemical reactor.
|
||
|
||
# Quest.1621 - §9§lEthylbenzene
|
||
gtnh.quest1621.name=§9§lEthylbenzene
|
||
gtnh.quest1621.desc=Putting Benzene and Ethylene in the Chemical Reactor gives you Ethylbenzene.
|
||
|
||
# Quest.1622 - §9§lRaw Styrene-Butadiene-Ruber
|
||
gtnh.quest1622.name=§9§lRaw Styrene-Butadiene-Ruber
|
||
gtnh.quest1622.desc=Next step is Raw Styrene-Butadiene Rubber. Mix your Butadiene, Styrene and Air (you can use oxygen as well) to make the dust. %n%n§4An HV chemical reactor is required.
|
||
|
||
# Quest.1623 - Let's get some pipes
|
||
gtnh.quest1623.name=Let's get some pipes
|
||
gtnh.quest1623.desc=First we're gonna need some pipes to connect everything. Do not use these pipes in junctions or the items will choose which path to go at random and you don't want that.
|
||
|
||
# Quest.1624 - Junctions
|
||
gtnh.quest1624.name=Junctions
|
||
gtnh.quest1624.desc=So how do we deal with junctions then? We use these pipes. They are smart and they will send everything where it needs to go, so if you make a junction make sure you put this pipe there.
|
||
|
||
# Quest.1625 - Interacting with stuff
|
||
gtnh.quest1625.name=Interacting with stuff
|
||
gtnh.quest1625.desc=That's all nice and all, but none of these pipes connect to chests and machines. What am I supposed to do with them?%n%nI'm glad you asked. You are going to need a special pipe for that. This is a pipe you need to use to connect to machines and chests. You'll have to set it up with chips that we'll make soon.
|
||
|
||
# Quest.1626 - Chips
|
||
gtnh.quest1626.name=Chips
|
||
gtnh.quest1626.desc=Now you need to make some chips to use in those interface pipes. These ones do not do anything but are needed as a material for crafting the others.%n%nNow would be a good time to look into IC2 crops to get all the dyes you will need for your advanced chips.
|
||
|
||
# Quest.1627 - Item responder chip
|
||
gtnh.quest1627.name=Item responder chip
|
||
gtnh.quest1627.desc=This chip also stores items in connected invetory. It designates a storage for items that are set in the filter of this chip. They do not actively request for items they only serve as a destination for items to go. You can open up the menu by rightclicking the chip. There you can set which items should it accept and the priority. Items will go to item responders with higher priority first.
|
||
|
||
# Quest.1628 - Item overflow chip
|
||
gtnh.quest1628.name=Item overflow chip
|
||
gtnh.quest1628.desc=This chip stores the items in connecting inventory. It designates a storage for items that have no other place to go. It is strongly recomended to have a default storage for items in every pipe system, otherwise bad stuff can happen. Best used with some large chest (diamond one for example).%n%nIt seems to have some bugs though, so don't craft more than one without testing it first.%n%nYou might have to just use a normal item responder and add the items you want routed back to you overflow spot.
|
||
|
||
# Quest.1629 - Dynamic item responder
|
||
gtnh.quest1629.name=Dynamic item responder
|
||
gtnh.quest1629.desc=Dynamic item responder chip behaves exatly like an item responder chip, but instead of you setting up which items it should accept, it looks in the chest what items are there and those items it will accept.
|
||
|
||
# Quest.1630 - Item extractor chip
|
||
gtnh.quest1630.name=Item extractor chip
|
||
gtnh.quest1630.desc=This chip will extract items from the connecting inventory. The extracted items then look for pipes with item responder chips where there's a free space they could go. If they don't find any they will go to the overflow default storage chest.%n%nIf you want it to extract everything leave the filter empty and set it to blacklist.
|
||
|
||
# Quest.1631 - Item broadcaster
|
||
gtnh.quest1631.name=Item broadcaster
|
||
gtnh.quest1631.desc=Item broadcaster is a chip that tells everyone in the pipe system what items it has in the connecting inventory and if anyone needs anything it will send it to them. Right click it to set the items it will transmit. If you leave it empty and set to blacklist it will transmit everything.%n%nDefinitely use one in combination with an item overflow chip on your default storage chest. That way overflow will end up in the chest, but will be useable by the rest of your system.
|
||
|
||
# Quest.1632 - Item stock keeper chip
|
||
gtnh.quest1632.name=Item stock keeper chip
|
||
gtnh.quest1632.desc=Item stock keeper looks at the connecting inventory and keeps item stocked in there. If the item is missing it will keep bothering item broadcasters every few seconds if they have the item and if they can send it. It's basically like an annoying child. %n%nIt is really useful though. Want a chest that will always have 64 cobble and dirt in it and if you take them they will get replaced? This guy is perfect for that job. It's great for keeping machines stocked. When stocking GT machines, the top left slot of the 3x3 is equal to the left slot of the machine. Want a chemical reactor that keeps 3 hydrogen cells ready to go to make ammonia, just add nitrogen? This is the chip for you.
|
||
|
||
# Quest.1633 - Crafting chip
|
||
gtnh.quest1633.name=Crafting chip
|
||
gtnh.quest1633.desc=Crafting chip does exactly what it says. It's not just for default crafting. You can use it with GT machines. Just put in the matrix that it should insert and the output is what it should extract. Great use for them is in combination with fluid canners or super tanks for filling cells. I would strongly recommend not overusing them. Wait untill you have access to AE2 for autocrafting stuff.
|
||
|
||
# Quest.1634 - Request pipe
|
||
gtnh.quest1634.name=Request pipe
|
||
gtnh.quest1634.desc=This pipe let's you request stuff from the system. It shows all items that are avaible thanks to broadcast chips and even stuff that can be crafted thanks to crafting chips.
|
||
|
||
# Quest.1635 - Simple storage system
|
||
gtnh.quest1635.name=Simple storage system
|
||
gtnh.quest1635.desc=Time to build a simple system to store your stuff. Place down the drawer controller and place the drawers around it. Connect the interface pipe to the drawer controller and put the dynamic item responder and broadcaster chips inside. Don't forget to set the broadcaster to transmit everything by leaving the filter empty and setting it to blacklist. Now you can request stuff from your storage and if you have a chest with a pipe and extractor chip everything you put inside will be sorted into the storage.
|
||
|
||
# Quest.1636 - Desulfuring oil automation
|
||
gtnh.quest1636.name=Desulfuring oil automation
|
||
gtnh.quest1636.desc=This quest line will show you how to automate desulfuring of oil products. Return here once you have unlocked the LV distillery quest and have some polyethylene plates.
|
||
|
||
# Quest.1637 - Storing the fluids
|
||
gtnh.quest1637.name=Storing the fluids
|
||
gtnh.quest1637.desc=First we should make some place to store all the fluids we'll use. 2 super tanks are required for this quest but you'll need one more later so it's better to build 3 right now.%n%nIf you're interested what they'll be used for:%n1 for oxygen%n1 for hydrogen%n1 for sulfuric acid
|
||
|
||
# Quest.1638 - Electrolyzing water
|
||
gtnh.quest1638.name=Electrolyzing water
|
||
gtnh.quest1638.desc=Now let's automate electrolyzing water into oxygen and hydrogen. You'll need hydrogen for tons of stuff including desulfurization, obtaining tungsten, and nitric acid production. Oxygen is also useful as I'm sure you noticed when making steel.%n%nHow to set it up:%n%nPlace the electrolyzer down and connect it to water and electricity. Place the 2 super tanks nearby. Set the electrolyzer to produce hydrogen gas and oxygen cells. Use normal GT fluid pipes to output the hydrogen gas into one super tank. That is now your hydrogen storage. Now connect interface pipes to all 3 machines.%n%nFor the electrolyzer put in item stock keeper set to keep 2 empty cells stored. Also put in extractor set to extract oxygen cells.%n%nNow for the oxygen storage put it item responder chip set to accept oxygen cells and extractor set to extract empty cells.%n%nNow put some empty cells inside your default storage chest and don't forget to have a broadcaster there.
|
||
|
||
# Quest.1639 - Desulfuring the oil
|
||
gtnh.quest1639.name=Desulfuring the oil
|
||
gtnh.quest1639.desc=Now it's time to start the actual desulfurization. Use a chemical reactor of your choice, fill it with sulfuric light fuel and hook it to power. Now connect an interface pipe to it. Put an item stock keeper inside set to store 4 hydrogen cells. Then put in item extractor set to extract Hydrogen sulfide and empty cell.%n%nGo to your hydrogen storage super tank and put in a crafting chip set to make one hydrogen cell from one empty cell.%n%nAnd that's all.
|
||
|
||
# Quest.1640 - Dealing with H2S
|
||
gtnh.quest1640.name=Dealing with H2S
|
||
gtnh.quest1640.desc=Now let's convert all that H2S into sulfuric acid. Hook up a chemical reactor to electricity, water and interface pipe. Put inside an item responder chip set to accept H2S cells and extract empty cells. Distill that diluted sulfuric acid in distillery and store it in super tank.%n%nCongratulations. You now have a completely automatic desulfuring of oil, automatic production of hydrogen and oxygen and you also store all that sulfuric acid.
|
||
|
||
# Quest.1641 - Small reward
|
||
gtnh.quest1641.name=Small reward
|
||
gtnh.quest1641.desc=Here's a small reward for making all those chips.
|
||
|
||
# Quest.1642 - Reward for desulfuring automation
|
||
gtnh.quest1642.name=Reward for desulfuring automation
|
||
gtnh.quest1642.desc=The greatest reward is having your stuff automated if you've done everything correctly, but here's a reward for making it this far.%n%nSome other setups to look at automating are making polyethylene and nitric acid. %n%nWith stock keeper chips you can always keep a set amount on-hand and when you pull out the cells to use elsewhere, your setup will automatically make more.
|
||
|
||
# Quest.1643 - §6§lThere can be only one...
|
||
gtnh.quest1643.name=§6§lThere can be only one...
|
||
gtnh.quest1643.desc=...so make them lose their heads. %n%nMake yourself a Cleaver with your tool forge and collect some wither skeleton skulls.%n%n§4If you have problems finding wither skeletons, once you get to HV you can put a powered skeleton spawner in the Nether.
|
||
|
||
# Quest.1644 - Salt for your salty mouth
|
||
gtnh.quest1644.name=Salt for your salty mouth
|
||
gtnh.quest1644.desc=Modpack too easy? Tired of all the quests making the game trivial? Hateposting in github about the noobs making steam too powerful? Well here's a quest for you to turn all those OP coins into salt.
|
||
|
||
# Quest.1645 - Now I feel bad...
|
||
gtnh.quest1645.name=Now I feel bad...
|
||
gtnh.quest1645.desc=...that I know creepers have hearts. Extract a few with your Arthana. You might want to add a few levels of Looting to get more drops.
|
||
|
||
# Quest.1646 - Rumplestiltskin!
|
||
gtnh.quest1646.name=Rumplestiltskin!
|
||
gtnh.quest1646.desc=Spinning hay into gold sounds like a fairy tale, but with your new magical spinning wheel you too can try tricking a queen into giving you their first born child.%n%nYou will need three for your witchwear, and can turn extra into gold nuggets in a furnace.
|
||
|
||
# Quest.1647 - Leather goddess of Robe-us
|
||
gtnh.quest1647.name=Leather goddess of Robe-us
|
||
gtnh.quest1647.desc=To make appropriate witchwear, you'll need to make some impregnated leather with your diamond vapor.
|
||
|
||
# Quest.1648 - The witch is back...
|
||
gtnh.quest1648.name=The witch is back...
|
||
gtnh.quest1648.desc=...and you're going to be in trouble. %n%nDress for success in your new Witches Hat and Robes. A girl has to look her best, so I'll give you a nice bag as reward.%n%nCheck NEI uses for impregnated leather for other accessories to your outfit.
|
||
|
||
# Quest.1649 - Books are for nerds...
|
||
gtnh.quest1649.name=Books are for nerds...
|
||
gtnh.quest1649.desc=...And sexy male librarians. And also smart witches who want to learn their way around. Craft the first group of Witchery books.
|
||
|
||
# Quest.1650 - Going to need a big hat...
|
||
gtnh.quest1650.name=Going to need a big hat...
|
||
gtnh.quest1650.desc=...to fit all this knowledge. Get some more books!
|
||
|
||
# Quest.1651 - A dark path to travel down...
|
||
gtnh.quest1651.name=A dark path to travel down...
|
||
gtnh.quest1651.desc=...but a path laden with power beyond imagination. Behold mortal, and be terrified!
|
||
|
||
# Quest.1652 - Sodium Sulfide
|
||
gtnh.quest1652.name=Sodium Sulfide
|
||
gtnh.quest1652.desc=Combine Sodium and Sulfur to get Sodium Sulfide.
|
||
|
||
# Quest.1653 - §5§lAkihabra
|
||
gtnh.quest1653.name=§5§lAkihabra
|
||
gtnh.quest1653.desc=Tired of talking one by one with every villager to determine their trades? A trading post will show you all available trades from villagers in the area. You'll need an Assembler to finish it up.
|
||
|
||
# Quest.1654 - §6§lAutomating power on/off
|
||
gtnh.quest1654.name=§6§lAutomating power on/off
|
||
gtnh.quest1654.desc=Once you have a GT boiler or Large Combusion Engine with a faster startup time, you can automate it to produce power on-demand. Use a machine controller cover on the controller (protip: You can put it on the bottom, or on the side next to a casing, casings will transmit redstone signal). %nWith a machine controller cover, you can use redstone to turn the machine on and off. This is handy if you don't want to use a soft hammer to disable a machine.%n %nThe best way to do that is with an RS latch. One input will turn the machine on, and one input will turn the machine off.%nUse a comparator attached to a valve to measure the steam level in your multiblock Iron or Steel Tank. Invert the signal to turn on your boiler when the steam level is low. When the steam level signal is high, turn your boiler off. Use a trail of redstone to lower the signal strength. Because of boiler/turbine warmup, try to set the ON strength to 30 percent of capacity and OFF strength to about 90 percent.%n%nRed alloy wire will hold a redstone signal for a longer distance.%n%nYou can use a Energy Detector Cover in Normal Electrical Storage (including batteries) mode to monitor the power in a battery buffer and use it to enable/disable generators in a similar way. Change mode using a screwdriver.%n%nYou can use MCCs on more than just generators though, you can use it on any multiblock. This is useful to prevent voiding of materials. If a non-GT++ multi is full, it'll void the items or liquid (GT++ ones will halt) and keep on truckin', potentially voiding huge amounts of materials. You'll want to use them in combination with Fluid or Item Detection Covers on the output hatch or bus.%n%nPS: You can use a Soldering Iron and Fine Soldering Alloy Wire to set the Redstone Output of a controller block to strong so it'll go through a casing (only casings!). Use with an activity detector.
|
||
|
||
# Quest.1655 - §9§lOne Dragon Egg is not enough Mr Bond
|
||
gtnh.quest1655.name=§9§lOne Dragon Egg is not enough Mr Bond
|
||
gtnh.quest1655.desc=Dragon eggs are very rare and only drop after a dragon's death. How about I show you a way to recreate this powerful item out of a monster spawn egg?%n%nLets start with step one. Using a mob spawn egg (your choice, you can purchase from the Coins tab if you do not have one), growth medium, and bacteria to create a bigger egg. This process needs one hour. %n%nBe sure your cleanroom is 100 percent clean or you will risk loosing the item.%n%nIf you have not been on Mars yet you have to wait until you can make mutagen for the next step. It is on the EV tab after visiting Mars.
|
||
|
||
# Quest.1656 - §a§lEgg mutation
|
||
gtnh.quest1656.name=§a§lEgg mutation
|
||
gtnh.quest1656.desc=After you found a way to make bacterial sludge stronger and research mutagen try soaking your bigger egg in it. You need to wait a bit (up to one hour).%n%nNext use your bigger egg, a stack of uranium 238 (be sure you wear your hazmat suit), and mutagen. Your cleanroom must be 100 percent clean before you start the process.
|
||
|
||
# Quest.1657 - §a§lEnder Egg
|
||
gtnh.quest1657.name=§a§lEnder Egg
|
||
gtnh.quest1657.desc=Next step you must infuse your egg with endium dust and molten ender to get a ender egg. This process needs 1 hour. Your cleanroom must be 100 percent clean before you start the process.
|
||
|
||
# Quest.1658 - §a§lDraconium Egg
|
||
gtnh.quest1658.name=§a§lDraconium Egg
|
||
gtnh.quest1658.desc=Next step is to add draconium and ender goo to the ender egg to get a draconium egg. This process takes 1 hour. Your cleanroom must be 100 percent clean before you start the process.
|
||
|
||
# Quest.1659 - §a§lDragon Egg Omlet
|
||
gtnh.quest1659.name=§a§lDragon Egg Omlet
|
||
gtnh.quest1659.desc=The last step to create you dragon egg is to add enderium and a dragon heart to the draconium egg. This process takes 1 hour. Your cleanroom must be 100 percent clean before you start the process.
|
||
|
||
# Quest.1660 - §9§lStyrene-Butadiene Rubber Sheet
|
||
gtnh.quest1660.name=§9§lStyrene-Butadiene Rubber Sheet
|
||
gtnh.quest1660.desc=Now we add a bit sulfur to the raw dust and get molten styrene-butadiene rubber. Use a Plate mold to get plates.
|
||
|
||
# Quest.1661 - §9§lSilicone Rubber
|
||
gtnh.quest1661.name=§9§lSilicone Rubber
|
||
gtnh.quest1661.desc=Want to make some synthetic rubber like Silicone Rubber?%nThere are different ways to do it and this quest is only an example of how you can make it.%n%nFirst step you need Chloromethane. %n%nYou can use 2 Chlorine and 1 Methane per Chloromethane in your chemical reactor.%n%nAlternatively you can use Methanol and Hydrochloric Acid.
|
||
|
||
# Quest.1662 - §9§lDimethyldichlorosilane
|
||
gtnh.quest1662.name=§9§lDimethyldichlorosilane
|
||
gtnh.quest1662.desc=For the next steps you need Chloromethane and Silicon Dust. Finally you get Dimethyldichlorosilane.
|
||
|
||
# Quest.1663 - §9§lPolydimethylsiloxane Dust
|
||
gtnh.quest1663.name=§9§lPolydimethylsiloxane Dust
|
||
gtnh.quest1663.desc=Put Dimethyldichlorosilane and Water into the chemical reactor and get Polydimethylsiloxane.
|
||
|
||
# Quest.1664 - §9§lSilicone Rubber Sheet
|
||
gtnh.quest1664.name=§9§lSilicone Rubber Sheet
|
||
gtnh.quest1664.desc=Now we add a bit of sulfur to the polydimethylsiloxane dust and get molten silicone rubber. Use a Plate mold to get plates.
|
||
|
||
# Quest.1665 - §b§lHSS-S
|
||
gtnh.quest1665.name=§b§lHSS-S
|
||
gtnh.quest1665.desc=Now that you have HSS-G, it's time to make HSS-S. This new alloy is an important part of a lot of IV, LuV and ZPM recipes.
|
||
|
||
# Quest.1666 - §c§b§lArgon
|
||
gtnh.quest1666.name=§c§b§lArgon
|
||
gtnh.quest1666.desc=To process some of the new ingots you will find, you need argon. Your first source will come from air, in small amounts. Unlike centrifuging Compressed Air Cells, you'll need to turn the Air into Liquid Air first in a Vacuum Freezer so you can centrifuge it more efficiently.%n%nThe VF only works on cells, but the upgraded version available later works on the liquid itself. You can also make the Air Intake Hatch instead of using a Compresser PA, it's way better. It's only compatible with the upgraded VF and the Rocket Engine multis, but you can pump out the air it produces directly, and then can it to use in the VF. An HV pump or EIO conduit is all you need. %n%nDon't bother with the DT recipe unless you need the other fluids from it, it's not nearly as good as centrifuging. You also need the Liquid Air Fluid Hatch (only works with Liquid Air!) and Giant Output Hatch when you want to do that.%n%n§3The MVF inherits the VFs qualities, so it uses cells too, unlike the upgraded one (Cryogenic).
|
||
|
||
# Quest.1667 - §b§lNaquadah
|
||
gtnh.quest1667.name=§b§lNaquadah
|
||
gtnh.quest1667.desc=On Ceres you can find small naquadah ores. Now that you have the dust and argon, you can make some naquadah ingots.%nYour EBF needs HSS-G heating coils.
|
||
|
||
# Quest.1668 - HSSG
|
||
gtnh.quest1668.name=HSSG
|
||
gtnh.quest1668.desc=After you can make Tungsten Steel and may upgrade your Electric Blastfurnace with new Coils you are able to make HSS-G Ingots. This ingot becomes very important in LuV tier.%nHss-g is made out of tungstensteel, chrome, molydenum and vanadium dust.
|
||
|
||
# Quest.1669 - §b§lIV Circuit Assembler
|
||
gtnh.quest1669.name=§b§lIV Circuit Assembler
|
||
gtnh.quest1669.desc=The IV circuit assembler will let you make easier MV circuits, as well as single step EV circuits.
|
||
|
||
# Quest.1670 - §b§lNaquadah Doped Monocrystalline Silicon
|
||
gtnh.quest1670.name=§b§lNaquadah Doped Monocrystalline Silicon
|
||
gtnh.quest1670.desc=To make the most advanced wafers, you need to make naquadah dopped monocrystalline silicon first. The process takes 750 seconds and requires silicon blocks and a naquadah ingot in the Electric Blast Furnace. You can make 64 wafers out of every boule.
|
||
|
||
# Quest.1671 - §b§lNaquadah Doped Wafer
|
||
gtnh.quest1671.name=§b§lNaquadah Doped Wafer
|
||
gtnh.quest1671.desc=To create some naquadah doped silicon wafers, place the monocrystalline naquadah doped silicon boule in a cutting machine. An HV cutting machine is needed for future advanced wafers and chips.
|
||
|
||
# Quest.1672 - §b§lPower of the Sun at EV Level
|
||
gtnh.quest1672.name=§b§lPower of the Sun at EV Level
|
||
gtnh.quest1672.desc=The next solar panel you can make is the EV one. It generates 2048 EU/t max. Most GregTech machines can use them as covers. First you need to produce quadruple sunnarium plate. The Avaritia 9x9 dire crafting table is required to make this panel.
|
||
|
||
# Quest.1673 - §b§lSoC - System on a chip
|
||
gtnh.quest1673.name=§b§lSoC - System on a chip
|
||
gtnh.quest1673.desc=To make Lv and MV circuits much cheaper you need soc's. System on a chip.
|
||
|
||
# Quest.1674 - §b§lCheaper MV circuits
|
||
gtnh.quest1674.name=§b§lCheaper MV circuits
|
||
gtnh.quest1674.desc=With the IV circuit assembler and SoC's you can now make integrated processors for a reduced price.
|
||
|
||
# Quest.1675 - §b§lGlass Fiber
|
||
gtnh.quest1675.name=§b§lGlass Fiber
|
||
gtnh.quest1675.desc=Glass Fiber is used in Fiber Reinforced Boards for circuits.%nBorax can be extracted out of Salt ores. Electrolyze it to get Boron and mix it with Glass dust.%nThe ingots can be turned into glass fiber in the wiremill.
|
||
|
||
# Quest.1676 - §a§b§lFiber Reinforced Epoxid Sheet
|
||
gtnh.quest1676.name=§a§b§lFiber Reinforced Epoxid Sheet
|
||
gtnh.quest1676.desc=Fiber Reinforced Epoxid Sheets are needed for the more advanced circuits. Mix glass fiber with epoxid to get your sheets. Alternatively you can use raw carbon fiber.
|
||
|
||
# Quest.1677 - §b§lEmpty Fiber Reinforced Glass Board
|
||
gtnh.quest1677.name=§b§lEmpty Fiber Reinforced Glass Board
|
||
gtnh.quest1677.desc=Fiber Reinforced circuit boards require fiber reinforced epoxid resin sheets, copper foil and sulfuric acid to make an empty board. By adding annealed copper foil and Iron(III) Chloride or Sodium Persulfate you can craft a More Advanced Circuit Board.
|
||
|
||
# Quest.1678 - §b§lSingle step EV circuits
|
||
gtnh.quest1678.name=§b§lSingle step EV circuits
|
||
gtnh.quest1678.desc=Quantumprocessors are your first chance to make EV circuits in a single craft.
|
||
|
||
# Quest.1679 - §b§lQbit Wafer and Chip
|
||
gtnh.quest1679.name=§b§lQbit Wafer and Chip
|
||
gtnh.quest1679.desc=The Qbit Wafer is made out of a Nano CPU Wafer and Quantum Eyes. Cut it for Qbit processor chips.%nA cleanroom is needed.
|
||
|
||
# Quest.1680 - §c§lThought emitters were bad enough?
|
||
gtnh.quest1680.name=§c§lThought emitters were bad enough?
|
||
gtnh.quest1680.desc=Field generators are a big part of lategame crafts, and yes they always suck to make.
|
||
|
||
# Quest.1681 - §c§lAccelerating things II
|
||
gtnh.quest1681.name=§c§lAccelerating things II
|
||
gtnh.quest1681.desc=While the ender quarry on its own with speed upgrade is good, why not speed it up a little bit more?
|
||
|
||
# Quest.1682 - §c§lAccelerating things III
|
||
gtnh.quest1682.name=§c§lAccelerating things III
|
||
gtnh.quest1682.desc=If Speed upgrade II is too slow craft a speed upgrade III.
|
||
|
||
# Quest.1683 - §c§lLuV Circuit Assembler
|
||
gtnh.quest1683.name=§c§lLuV Circuit Assembler
|
||
gtnh.quest1683.desc=You may have noticed that the circuits you're thinking of crafting cost way more, 6x more. This is intended for circuits needing LuV+ voltage. You now need to craft your circuits in the Circuit Assembly Line or CAL if you don't want to pay out the ears in materials. You'll still need to craft your first ones using the normal Circuit Assembler though.%n%nOnce you've done that, you can make an imprint for use in the CAL to set it to make that (and only that) type of circuit.
|
||
|
||
# Quest.1684 - §c§lCheaper HV circuits
|
||
gtnh.quest1684.name=§c§lCheaper HV circuits
|
||
gtnh.quest1684.desc=You can make Nanoprocessors cheaper than before. You'll need to make an imprint first though.
|
||
|
||
# Quest.1685 - §c§lASoc Advanced System on a chip
|
||
gtnh.quest1685.name=§c§lASoc Advanced System on a chip
|
||
gtnh.quest1685.desc=To make HV and EV circuits much cheaper you need ASoCs. Advanced system on a chip.
|
||
|
||
# Quest.1686 - §c§lCrystalprocessors
|
||
gtnh.quest1686.name=§c§lCrystalprocessors
|
||
gtnh.quest1686.desc=Now that you're this far into LuV, you can make easier IV circuits, as well as your first UV circuit.%n%nAfter crafting each circuit, make an imprint of it to reduce the cost of following ones.
|
||
|
||
# Quest.1687 - §c§lCrystal Chips
|
||
gtnh.quest1687.name=§c§lCrystal Chips
|
||
gtnh.quest1687.desc=To make these chips you need Europium, as well as an HV Autoclave in the Asteroid Field dimension (or on your space station) to achieve "low gravity".%n%n§3Alternatively you can use a PA or LPF anywhere.
|
||
|
||
# Quest.1688 - §c§lElite Circuit Board
|
||
gtnh.quest1688.name=§c§lElite Circuit Board
|
||
gtnh.quest1688.desc=Elite circuit boards require a Fiber-Reinforced Board, Platinum Foil and Sulfuric Acid to make a Multilayer Reinforced Board. By again adding Platinum Foil and Iron(III) Chloride or Sodium Persulfate you can craft an Elite Circuit Board.
|
||
|
||
# Quest.1689 - §9§a§c§lLuV Laser Engraver
|
||
gtnh.quest1689.name=§9§a§c§lLuV Laser Engraver
|
||
gtnh.quest1689.desc=The LuV laser engraver is an important part of lategame circuit production. You need to make crystal CPU's for both the crystalprocessor series of circuits, and later on for the wetware series.%n%n§3If you've made the LPF, you can just upgrade or OC that instead.
|
||
|
||
# Quest.1690 - Tier 6 > Tier 7
|
||
gtnh.quest1690.name=Tier 6 > Tier 7
|
||
gtnh.quest1690.desc=Three Tier 6 lootbags give a better one = Tier 7.
|
||
|
||
# Quest.1691 - §b§lPolybenzimidazole
|
||
gtnh.quest1691.name=§b§lPolybenzimidazole
|
||
gtnh.quest1691.desc=Polybenzimidazole or PBI is a synthetic fiber needed in ZPM Hulls and in high tier solar panels, and can also be used to make some other items more efficiently. It has many steps to produce it. Let's start with chlorobenzene, but keep in mind you'll need to complete the other non-platinum IV-tier chemical quests too.
|
||
|
||
# Quest.1692 - §b§lNitration mixture
|
||
gtnh.quest1692.name=§b§lNitration mixture
|
||
gtnh.quest1692.desc=We also need nitration mixture. We can do it out of nitric acid and sulfuric acid.
|
||
|
||
# Quest.1693 - §b§l2-Nitrochlorobenzene
|
||
gtnh.quest1693.name=§b§l2-Nitrochlorobenzene
|
||
gtnh.quest1693.desc=Next step is to mixing the nitration mixture with your chlorbenzene in the hv chemical reactor to get 2-nitrochlorobenzene.
|
||
|
||
# Quest.1694 - §c§b§l3,3 Dichlorobenzidine
|
||
gtnh.quest1694.name=§c§b§l3,3 Dichlorobenzidine
|
||
gtnh.quest1694.desc=Mixing 2-nitrochlorbenzene with tiny copper dust gives you 3,3 Dichlorobenzidine in an EV Chemical Reactor.
|
||
|
||
# Quest.1695 - §b§l3,3 Diaminobenzidine
|
||
gtnh.quest1695.name=§b§l3,3 Diaminobenzidine
|
||
gtnh.quest1695.desc=Mixing 3,3 Dichlorobenzidine with Ammonia and Zinc in an IV Chemical Reactor gives you 3,3 Diaminobenzidine.
|
||
|
||
# Quest.1696 - §b§lChemical reactions at IV level
|
||
gtnh.quest1696.name=§b§lChemical reactions at IV level
|
||
gtnh.quest1696.desc=High tier chemical recipes need a high tier IV chemical reactor.%n%nAlternativly you can use your Large Chemical Rector with two EV or one IV energy hatch.
|
||
|
||
# Quest.1697 - §b§lPolybenzimidazole finally
|
||
gtnh.quest1697.name=§b§lPolybenzimidazole finally
|
||
gtnh.quest1697.desc=3,3 Diaminobenzidine and Diphenyl Isophtalate will finally give you molten Polybenzimidazole. Use a plate mold to get plates.
|
||
|
||
# Quest.1698 - §b§lDiphenyl Isophtalate
|
||
gtnh.quest1698.name=§b§lDiphenyl Isophtalate
|
||
gtnh.quest1698.desc=Mix Sulfuric Acid, Phtalic acid and Phenol to get Diphenyl Isophtalate. An IV Chemical Reactor is needed.
|
||
|
||
# Quest.1699 - Phenol
|
||
gtnh.quest1699.name=Phenol
|
||
gtnh.quest1699.desc=You can get Phenol in different ways, but if you don't have any, you can make some using chlorobenzene and some water.
|
||
|
||
# Quest.1700 - §b§lPhtalic acid
|
||
gtnh.quest1700.name=§b§lPhtalic acid
|
||
gtnh.quest1700.desc=To get Phtalic acid you need mix Dimethylbenzene, tiny piles of Potassium Dichromate and Oxygen in an EV Chemical Reactor.
|
||
|
||
# Quest.1701 - §b§lDimethylbenzene
|
||
gtnh.quest1701.name=§b§lDimethylbenzene
|
||
gtnh.quest1701.desc=Dimethylbenzene can be distilled from Wood Tar or using Benzene and Methane gas in a Chemical Reactor.
|
||
|
||
# Quest.1702 - §b§lPotassium Dichromate
|
||
gtnh.quest1702.name=§b§lPotassium Dichromate
|
||
gtnh.quest1702.desc=Potassium Dichromate is made out of Potassium Nitrade and Chromium Trioxide in an HV Chemical Reactor.
|
||
|
||
# Quest.1703 - §b§lPotassium Nitrade
|
||
gtnh.quest1703.name=§b§lPotassium Nitrade
|
||
gtnh.quest1703.desc=Potassium Nitrade is made out of potassium and nitric acid.
|
||
|
||
# Quest.1704 - §b§lChromium Trioxide
|
||
gtnh.quest1704.name=§b§lChromium Trioxide
|
||
gtnh.quest1704.desc=Chromium Trioxide is made out of chrome and oxygen in two steps. First you make Chromium Dioxide and then Chromium Trioxide.
|
||
|
||
# Quest.1705 - §b§lQuantum Processor Assembly
|
||
gtnh.quest1705.name=§b§lQuantum Processor Assembly
|
||
gtnh.quest1705.desc=Quantumprocessor Assembly is an IV Circuit. A cleanroom is needed.
|
||
|
||
# Quest.1706 - §b§lMaster Quantum Computer
|
||
gtnh.quest1706.name=§b§lMaster Quantum Computer
|
||
gtnh.quest1706.desc=The Master Quantumcomputer is an LuV Circuit and needs a cleanroom.
|
||
|
||
# Quest.1707 - §b§lQuantum Processor Mainframe
|
||
gtnh.quest1707.name=§b§lQuantum Processor Mainframe
|
||
gtnh.quest1707.desc=The Quantumprocessor Mainframe is the first ZPM circuit you can make.
|
||
|
||
# Quest.1708 - §c§lCrystalprocessor Assembly
|
||
gtnh.quest1708.name=§c§lCrystalprocessor Assembly
|
||
gtnh.quest1708.desc=The Crystal Processor Assembly is a LuV Circuit. A cleanroom is needed.
|
||
|
||
# Quest.1709 - §c§lUltimate Crystal Computer
|
||
gtnh.quest1709.name=§c§lUltimate Crystal Computer
|
||
gtnh.quest1709.desc=The Ultimate Crystalcomputer is a ZPM circuit. A cleanroom is needed.
|
||
|
||
# Quest.1710 - §c§lCrystalprocessor Mainframe
|
||
gtnh.quest1710.name=§c§lCrystalprocessor Mainframe
|
||
gtnh.quest1710.desc=The Crystalprocessor Mainframe is the first UV circuit you can make. A cleanroom is needed.
|
||
|
||
# Quest.1711 - §c§lSuperconductors 32768 eu/t
|
||
gtnh.quest1711.name=§c§lSuperconductors 32768 eu/t
|
||
gtnh.quest1711.desc=How about lossless 32768 EU IV wires? Tetraindiumditindibariumtitaniumheptacoppertetrakaidekaoxide is a superconductor wire and will transfer your energy without any loss. Every voltage now has superconductor wires and a base wire with only a very small EU/t loss.%n%nMix indium, tin, barium, tianium, copper and oxygen in an EV mixer. Now you have the base dust, which needs an EBF with Naquadah coils, and a vacuum freezer to cool it down.%n%nMake some LuV superconductor base wires and use an assembler to combine these wires with helium and tiny enderium pipes and an LuV pump to get your 32768 EU/t superconductor wires.
|
||
|
||
# Quest.1712 - §b§lCheaper LV circuits
|
||
gtnh.quest1712.name=§b§lCheaper LV circuits
|
||
gtnh.quest1712.desc=With the IV circuit assembler and SoC's you can now make a microprocessor for a reduced price.
|
||
|
||
# Quest.1713 - §9§lSimple SoC - System on a chip
|
||
gtnh.quest1713.name=§9§lSimple SoC - System on a chip
|
||
gtnh.quest1713.desc=For a replacement for vacuum tubes in simple circuits you'll need simple SoC's. System on a chip.
|
||
|
||
# Quest.1714 - §8§9§lCheaper Simple Circuit
|
||
gtnh.quest1714.name=§8§9§lCheaper Simple Circuit
|
||
gtnh.quest1714.desc=The NAND chip is an industrial replacement for the vacuum tubes that is much cheaper.
|
||
|
||
# Quest.1715 - §b§lOn your way to Tier 4 DIMs
|
||
gtnh.quest1715.name=§b§lOn your way to Tier 4 DIMs
|
||
gtnh.quest1715.desc=Tier 4 Planets are Jupiter's Moon Io where you will find the next dungeon, Venus (needs a SpaceSuit) and Mercury.
|
||
|
||
# Quest.1716 - §b§lIridium Mix
|
||
gtnh.quest1716.name=§b§lIridium Mix
|
||
gtnh.quest1716.desc=Nickel, Iridium Palladium and Mithril you can find on Io or Venus. Look at Y 15-40.%nYou can get also Osmium out of Iridium Ore for high tier materials you need later.
|
||
|
||
# Quest.1717 - §b§lVenus Trip
|
||
gtnh.quest1717.name=§b§lVenus Trip
|
||
gtnh.quest1717.desc=Venus has two ore mixes you really want to find. One mix is the Quantium Mix and the other is Naquadah.%n%nMake sure you are wearing proper protective equipment!%n%n§4Quantium is found at Y 5-25 and Naquadah Y 10-90.
|
||
|
||
# Quest.1718 - §b§lYttrium-Barium-Cuprate
|
||
gtnh.quest1718.name=§b§lYttrium-Barium-Cuprate
|
||
gtnh.quest1718.desc=Yttrium-Barium-Cuperate becomes more important in LuV Tier. It needs an EV Mixer to mix and a Electric Blast furnace with Tungsten Steel heating coils.
|
||
|
||
# Quest.1719 - §b§lPower of the Sun 1x1 EV
|
||
gtnh.quest1719.name=§b§lPower of the Sun 1x1 EV
|
||
gtnh.quest1719.desc=Put those 2048 EU panels on a block to make them placeable in the world. Use an IV assembler to combine the panel with an EV hull, a battery, and a robot arm. This panel doesn't need to be cleaned manually.
|
||
|
||
# Quest.1720 - §c§lPower of the Sun at IV Level
|
||
gtnh.quest1720.name=§c§lPower of the Sun at IV Level
|
||
gtnh.quest1720.desc=The next solar panel you can make is the IV one. It generates 8192 EU/t max. Most GregTech machines can use them as covers. First you need to produce sunnarium alloy out of reinforced iridium and sunnarium. The Avaritia 9x9 dire crafting table is required to make this panel.
|
||
|
||
# Quest.1721 - §c§lPower of the Sun 1x1 IV
|
||
gtnh.quest1721.name=§c§lPower of the Sun 1x1 IV
|
||
gtnh.quest1721.desc=Put those 8192 EU panels on a block to make them placeable in the world. Use an LuV assembler to combine the panel with an IV hull, a battery, and a robot arm. This panel doesn't need to be cleaned manually.
|
||
|
||
# Quest.1722 - §c§lLuV Assembler
|
||
gtnh.quest1722.name=§c§lLuV Assembler
|
||
gtnh.quest1722.desc=The LuV assembler is needed for IV Solar Panels and other high tier stuff. Lets build one.
|
||
|
||
# Quest.1723 - Io Dungeon
|
||
gtnh.quest1723.name=Io Dungeon
|
||
gtnh.quest1723.desc=After hours and hours and endless swimming in lava you will find a Io dungeon. A big hole will show you the way to the dungeon. Go and fight some mobs before you have to kill the Boss Monster. It will drop the key for the chest with the schematics for tier 5 rockets.%n%nThis will open the Moons from Saturn and Uranus.
|
||
|
||
# Quest.1724 - Tier 5 Heavy Duty Plates
|
||
gtnh.quest1724.name=Tier 5 Heavy Duty Plates
|
||
gtnh.quest1724.desc=Rockets require heavy duty plates for the main hull. Let's craft 61 tier 5 heavy duty plates out of tier 4 plates and compressed quantium plates.
|
||
|
||
# Quest.1725 - Tier 5 Schematic
|
||
gtnh.quest1725.name=Tier 5 Schematic
|
||
gtnh.quest1725.desc=Each rocket needs a construction plan. Scan it in an HV Scanner and put the construction data on a Data Stick. The fourth tier schematic circuit uses an elite circuit and a heavy duty plate tier 5 and the data stick in a LuV circuit assembler.
|
||
|
||
# Quest.1726 - Rocket Tier 5
|
||
gtnh.quest1726.name=Rocket Tier 5
|
||
gtnh.quest1726.desc=After a month of hard work and ten thousand stacks of iTNT your fifth rocket is finally ready. But before you can go to Saturn and Uranus Moons you need to craft a few more things.%n%nYou need to use CN3H7O3 (Purple) Rocket Fuel or better to fuel it.
|
||
|
||
# Quest.1727 - Heavy Duty Nose Cone Tier 3
|
||
gtnh.quest1727.name=Heavy Duty Nose Cone Tier 3
|
||
gtnh.quest1727.desc=Every rocket needs a nose cone. Tier 5 rocket needs a heavy nose cone tier 3.
|
||
|
||
# Quest.1728 - Heavy Duty Rocket Engine Tier 3
|
||
gtnh.quest1728.name=Heavy Duty Rocket Engine Tier 3
|
||
gtnh.quest1728.desc=Every rocket needs a rocket engine. A heavy one tier 3 is needed in the tier 5 rocket.
|
||
|
||
# Quest.1729 - Heavy Duty Rocket Fins Tier 3
|
||
gtnh.quest1729.name=Heavy Duty Rocket Fins Tier 3
|
||
gtnh.quest1729.desc=Every rocket needs a few rocket fins. Tier 5 rockets need heavy ones Tier 3.
|
||
|
||
# Quest.1730 - Large Fuel Canisters
|
||
gtnh.quest1730.name=Large Fuel Canisters
|
||
gtnh.quest1730.desc=Every rocket needs fuel storage canisters. For the tier 5 rocket you need to craft two medium and two large canisters.
|
||
|
||
# Quest.1731 - Booster Tier 2
|
||
gtnh.quest1731.name=Booster Tier 2
|
||
gtnh.quest1731.desc=The distance between Planets and Moons is much larger now so the rocket needs bigger boosters to reach it.
|
||
|
||
# Quest.1732 - EVA equipment
|
||
gtnh.quest1732.name=EVA equipment
|
||
gtnh.quest1732.desc=Who wants to trudge around on the surface when you can fly? Upgrade your chestplate with a jetpack and fly around Venus.
|
||
|
||
# Quest.1733 - Journey to the bottom of a molten ocean
|
||
gtnh.quest1733.name=Journey to the bottom of a molten ocean
|
||
gtnh.quest1733.desc=Venus is hot, so hot it can melt lead. On top of that the atmosphere is so thick, 90x the Overworld, that it will crush you. Not to mention the Sulfuric Acid! You will need to construct a special suit to survive on Venus without dying instantly.
|
||
|
||
# Quest.1734 - Gravity boots
|
||
gtnh.quest1734.name=Gravity boots
|
||
gtnh.quest1734.desc=These boots will help you fall faster in low gravity environments. Or not. Maybe. Give them a try.
|
||
|
||
# Quest.1735 - §3§lBowl full of spaghetti
|
||
gtnh.quest1735.name=§3§lBowl full of spaghetti
|
||
gtnh.quest1735.desc=Or at least factories full of item pipes. With these simple item pipes and conveyors you can take items out of one machine and feed them immediately into a second machine.%n%n§4Later you can make better item pipes. Look for "item pipe" in NEI for options.
|
||
|
||
# Quest.1736 - §6§lPipes, pipes everywhere
|
||
gtnh.quest1736.name=§6§lPipes, pipes everywhere
|
||
gtnh.quest1736.desc=Now that you are in MV, you will want to start automating processes. Polyethylene, O2, N2, H2, rubber, charcoal, etc. Faster item pipes will help with transporting items quickly around your base. For now, use your spiffy new extruder to craft some brass item pipes. %n%nThe reward - restrictive item pipes - allow you to prioritize destinations. Locations on the other side of a restrictive pipe are treated as much further away than locations on the same side of a pipe. Very handy when you want overflow (or non-matching) items to go somewhere else!%n%nFor higher tiers, look up "* item pipe" in NEI.
|
||
|
||
# Quest.1737 - More Red, less Wheat
|
||
gtnh.quest1737.name=More Red, less Wheat
|
||
gtnh.quest1737.desc=When breeding together crops for an output crop, try to get crops that are close in tier to the output crop, and have similar attributes to the output crop. %n%nFor example, Redwheat has "Red", "Wheat" and "Redstone" attributes and is tier 6. Netherwart has "Red" and is tier 5. Use the cropnalyzer crop prediction mode to see how many points Redwheat has using two Netherwart. %n%nYou'll also want to make sure the light level is between 5-10 for the cross breeding to occur. %n%nReally though, once you get to MV it's better to make a Glowstone crop and centrifuge it for redstone. Red wheat == Dead wheat
|
||
|
||
# Quest.1738 - §2§lWhen all you have is a hammer...
|
||
gtnh.quest1738.name=§2§lWhen all you have is a hammer...
|
||
gtnh.quest1738.desc=...the whole world looks like a nail. When looking for good tool materials, look for the generic tool in NEI and use R to find the recipe. Then use U on the source materials you have to find out their durability options. Tool parts are normally not in NEI, like the drill bit. So use NEI U on plates etc to figure out their recipes. %n%nThe GT tools each have special uses.%n%nScrewdriver - Used on covers to change their behavior.%n%nWrench - Used to change the output direction on a GT machine, or to break it. Can also disconnect/connect pipes or enable their built in shutter.%n%nCrowbar - Remove covers from machines or pipes.%n%nWire cutters - Connecting/disconnecting wires/cables.%n%nSoft mallet - Turning machines on/off.%n%nHammer - Prospecting for ores in a limited way in front of you, and smashing ore blocks into crushed ores.%n%n§4Tin items Pipes need a Steel Wrench to dismantle!!!
|
||
|
||
# Quest.1739 - §9§lFarming a little easier
|
||
gtnh.quest1739.name=§9§lFarming a little easier
|
||
gtnh.quest1739.desc=Tired of the forestry farms requirements? The Ender IO Farming Station is available to ease your suffering. It just requires EU and can be easily upgraded with capacitors. Most normal crops and trees work with it, but unfortunately IC2 crops do not.
|
||
|
||
# Quest.1740 - §6§lDo you hear that engine revving?
|
||
gtnh.quest1740.name=§6§lDo you hear that engine revving?
|
||
gtnh.quest1740.desc=Your old and trusty combustion engines don't quite cut it anymore, not to mention they are polluting the place. If you want to keep burning liquids, you need to build a better engine. This multiblock can produce 1A of EV voltage by default and 3A if you supply it with oxygen. However, this power doesn't come for free - you need to supply the machine with small amounts of lubricant constantly (and oxygen if you want to boost both its efficiency and output).%n%nYou will also require 3 Input Hatches, a Muffler, and a Dynamo Hatch. Their tiers are up to you.%n%nCetane Boosted Diesel and High Octane Gasoline are excellent fuel sources for this engine.%n%nYou will need to keep the area in front of the engine clear so it can pull enough air - not even torches.
|
||
|
||
# Quest.1741 - §3§lNice Nether Trees
|
||
gtnh.quest1741.name=§3§lNice Nether Trees
|
||
gtnh.quest1741.desc=There are a few very useful Nether trees out there which gives resources like Redstone, Gunpowder, Bonemeal or Fertilizer.%n%nGo and get a few trees like Bloodwood, Fusewood, Darkwood or Ghostwood out of the Nether.%n%nThese trees can be planted like normal trees, except for Bloodwood. That has to planted on a ceiling and will grow down instead of up.
|
||
|
||
# Quest.1742 - §6§lHelium 3 and Saltwater on Moon
|
||
gtnh.quest1742.name=§6§lHelium 3 and Saltwater on Moon
|
||
gtnh.quest1742.desc=The Moon is rich in Helium 3 because the Sun has been embedding it in the upper layer of moon by the solar wind over billions of years. %nSalt water is also available in smaller quantities. You will want plenty of chlorine for processing Rutile to get Titanium. %n%nThere are more planets and moons with gas and fluids underneath the surface. Bring along a multiblock fluid drill to recover these fluids.
|
||
|
||
# Quest.1743 - §6§lSalt Water and Chlorobenzene on Mars
|
||
gtnh.quest1743.name=§6§lSalt Water and Chlorobenzene on Mars
|
||
gtnh.quest1743.desc=Mars is rich in Salt Water and Chlorobenzene. If you run low on chlorine you can centrifuge the fluids.
|
||
|
||
# Quest.1744 - §6§lChemical lesson part two
|
||
gtnh.quest1744.name=§6§lChemical lesson part two
|
||
gtnh.quest1744.desc=More advanced recipes need an MV chemical reactor. LV recipes will complete twice as fast.%n%nHint: You can use the battery slot and other extra slot in the GUI to store unused configuration circuits.
|
||
|
||
# Quest.1745 - Welcome to OpenComputers!
|
||
gtnh.quest1745.name=Welcome to OpenComputers!
|
||
gtnh.quest1745.desc=Hello there, my name is Teirdalin and today we shall embark on one of the most exciting and fun mods; OpenComputers! First things first though, you will need some patience to get through this mod, but it will certainly pay off in the end!
|
||
|
||
# Quest.1746 - Your First Microchip
|
||
gtnh.quest1746.name=Your First Microchip
|
||
gtnh.quest1746.desc=Microchips will be used in most things you make, so if possible; I suggest bulk crafting quite a few of these.
|
||
|
||
# Quest.1747 - Your First Computer
|
||
gtnh.quest1747.name=Your First Computer
|
||
gtnh.quest1747.desc=Place the power converter you gotten earlier near an electircal cable and connect it with your wire cutters. Now place your computer case by the converter and by the magic of technology it shall fuel the computer case! Now take your hard drive, memory and graphics cards and place them inside, place the disk drive next to the computer and insertin the operating system disk. Insert the bios we made into the case and turn it on.
|
||
|
||
# Quest.1748 - Arithmetic Logic Circuits
|
||
gtnh.quest1748.name=Arithmetic Logic Circuits
|
||
gtnh.quest1748.desc=The Arithmetic Logic Circuits are used in numerous parts; mostly in groups of 8-16 upto 64. %nSo make sure to make plenty.
|
||
|
||
# Quest.1749 - All Your Card Are Belong To Us
|
||
gtnh.quest1749.name=All Your Card Are Belong To Us
|
||
gtnh.quest1749.desc=Card bases are just as you might think they are; they're the base part that each card you make will use to connect onto the motherboard.%n%nI suggest making a handful of these for future cards.
|
||
|
||
# Quest.1750 - Short Term Memory
|
||
gtnh.quest1750.name=Short Term Memory
|
||
gtnh.quest1750.desc=Gotta get more ram.%n%nMemory, or ramis essentially a temporary storage of data on your computer that can be rapidly accessed via your programs..%nHence the name Rapid Access Memory.
|
||
|
||
# Quest.1751 - Woah Rad Graphics!
|
||
gtnh.quest1751.name=Woah Rad Graphics!
|
||
gtnh.quest1751.desc=See the digital world.%n%nYour graphics card allows the computer to draw text and other things to the screen. %nThe better graphics card you use the higher resolution, and better features can be drawn.%n%nYou also need a higher tier monitor to display colors or to get touchscreen compatability-%nbut that's something to worry about for another day.
|
||
|
||
# Quest.1752 - Control Units
|
||
gtnh.quest1752.name=Control Units
|
||
gtnh.quest1752.desc=So controlling! Strangely enough, this part takes an HV circuit to craft; so here's some to make your first computer parts in exchange for MV circuits in their place. Don't spend them all in one place!
|
||
|
||
# Quest.1753 - What did the data say to the CPU?
|
||
gtnh.quest1753.name=What did the data say to the CPU?
|
||
gtnh.quest1753.desc=Cache me outside.%n%nYour CPU will essentially be how fast your computer processes data. %nA stronger CPU == A faster computer.
|
||
|
||
# Quest.1754 - Computer Case
|
||
gtnh.quest1754.name=Computer Case
|
||
gtnh.quest1754.desc=100 Percent Waterproof.%n%n%nThe computer base is the HUB of all your computer parts essentially.%nIt takes two memory sticks, a BIOs rom, a CPU, and a hard drive at the very least to run your computer.%n%nThe power converter allows you to power it from your GregTech power grid, and the floppy drive will allow you to install your operating system onto the hard drive. Both parts are essential but both for some strange reason requires the T2 microchips to craft; so here's a starting pair using T1 Microchips instead- Don't lose them!
|
||
|
||
# Quest.1755 - My Little Scrench
|
||
gtnh.quest1755.name=My Little Scrench
|
||
gtnh.quest1755.desc=A screwdriver and wrench in one. Not really a necessary tool, but has some purposes; I suggest referring to your computer manual.
|
||
|
||
# Quest.1756 - HDD
|
||
gtnh.quest1756.name=HDD
|
||
gtnh.quest1756.desc=Your hard drive is where all your programs and data is stored..%n%nYou're playing minecraft, you should already know this though.
|
||
|
||
# Quest.1757 - Not Your Average Platter
|
||
gtnh.quest1757.name=Not Your Average Platter
|
||
gtnh.quest1757.desc=We'll need these for our hard drives.
|
||
|
||
# Quest.1758 - BIOS
|
||
gtnh.quest1758.name=BIOS
|
||
gtnh.quest1758.desc=The rom disks are necessary to get your computer to start, they're also what you use to run a drone off from.%nYour BIOs go onto these little disks, get me a blank and I'll write the basic BIOs onto it for you.%n%nYou can do this later when you make more computers by flashing your existing bios onto new cards or combining a blank with the manual.
|
||
|
||
# Quest.1759 - Tier 1
|
||
gtnh.quest1759.name=Tier 1
|
||
gtnh.quest1759.desc=Congratulations we have the parts to start making a computer!%n%nLet's start with the basics here.
|
||
|
||
# Quest.1760 - Intelligence is the ability to adapt to change.
|
||
gtnh.quest1760.name=Intelligence is the ability to adapt to change.
|
||
gtnh.quest1760.desc=This block allows our computer to interact with GT machines and everything else. A must have!
|
||
|
||
# Quest.1761 - Hello World!
|
||
gtnh.quest1761.name=Hello World!
|
||
gtnh.quest1761.desc=First things first, let's install OpenOS to the computer so you don't always need disk in the drive. Type in 'install' and then type 'Y' when asked if you wish to install OpenOS. %nWhen finished, remove the disk and toss it on your wall and reboot the computer. %nType 'df' to display all present file systems and mount points, you'll notice one named OpenOS; this is your hard drives default name after installing the OS. %nLet's change it with 'label set -a OpenOS HDD' -a checks for names starting with what you type after it with that command.%n%nNow for fun, let's make your first program! How about something functional, make a with 'edit startup' this will bring you to an edit page for a new program called startup. Let's just have it do something simple, 'print("Hello World!")' Like that'll never get old.%n%nNow press Ctrl+S to save, and Ctrl+W to get out of that screen. Back in your home root let's now type startup and you'll see it display "Hello World!" neat huh?%n%nLet's now make startup actually work on startup. Type 'edit .shrc' .shrc is a mystic file that runs shell commands when booting your PC. So in .shrc type 'startup' save and reboot the computer. Now it should say "Hello World!" upon starting. Double neat right?
|
||
|
||
# Quest.1762 - I love pressing the F5 key.
|
||
gtnh.quest1762.name=I love pressing the F5 key.
|
||
gtnh.quest1762.desc=It's so refreshing.%n%nPlace a keyboard facing a screen- or stuck to the back of a screen to make it able to interact with a computer.%nAbsolutely necessary to doing anything on your computer, but can safely be removed once you have an endlessly running program.
|
||
|
||
# Quest.1763 - Mounting your HDD
|
||
gtnh.quest1763.name=Mounting your HDD
|
||
gtnh.quest1763.desc=Alright, you have your computer, it says "Hello World!" When you start it, and you feel awesome and capable of world domination. %n%nNow lets setup your HDD. Open .shrc again in the editor, and press ENTER to go down a line after the print, and type in 'cd ../' this will move your viewed directory that's being viewed to- well, the absolute base directory. %n%nNow go down another line and type in 'mount HDD C:' because why not, it's Classic; this mounts the file drive into the folder you're in. Go down another line and type cd 'C:/' save and reboot the computer.%n%nYou'll now start in C:/ nifty! Try typing 'mkdir programs' and now you have a dedicated directory to put your programs in for the sake of organization.%n'cd programs' will then take you to programs, and 'cd ../' will take you back a directory; you can also do things like- lets say you have a folder called apples in C as well but you're in apples, type 'cd ../apples' and it'll take you to apples, .. essentially just means previous directory and this can be stacked; works with copying files and moving them as well, very useful to know. %n%nut right now we're going to do something functional, come over to the next quest and bring your adapter and cables.
|
||
|
||
# Quest.1764 - Basic Power Display
|
||
gtnh.quest1764.name=Basic Power Display
|
||
gtnh.quest1764.desc=For this part we will learn how to use our adapter, place it next to- let's say your EBFs battery buffer and connect it to the computer with cables.%nNow lets type in lua while on the computer to open the LUA environment where we can test things without worrying about saving and trying our program.%n%nType in 'component.list()' this will display a table of all of .list from component. What we're looking for is gt_batterybuffer.%nIf you have too many nearby things it may not display and the way to search the entire list of components is too advanced for starters.%n%nSo now assign a variable to it; for example 'a = component.gt_batterybuffer'; now we can call 'a' to see what methods the batteryBuffer has.%nWhat we'll be using in this example is the 'getBatteryCharge' method. So type%n 'a.getBatteryCharge(1)' this will call the method getBatteryCharge from the first inventory slot on the gt_batterybuffer in component.%n%n So if we're using a 2x2 battery buffer; we can type something like- 'for i=1, 4 do print(a.getBatteryCharge(i)) end%nPoof you now see what all the batteries EU values. Now what can we do with this?%n%nTry making a variable called 'batteryCharge = 0', now do 'for i=1, 4 do batteryCharge = batteryCharge + a.getBatteryCharge(i) end'%n%nNow print(batteryCharge) will display the total charge. Here's a program example of this being used.%n%nPlace in your tape drive and type 'install', and follow the promps to install it into C. Then edit it, test it, figure how it works.%n%nI suppose that's enough for now; congrats! Experiment and learn, and don't forget to check google as much as possible! %nThis questline will be updated again in the future; but I figure this is a good ending point for now.
|
||
|
||
# Quest.1765 - Online Shopping - Tier 1
|
||
gtnh.quest1765.name=Online Shopping - Tier 1
|
||
gtnh.quest1765.desc=Hey, a use for bitcoins!
|
||
|
||
# Quest.1766 - Purchase Network Card
|
||
gtnh.quest1766.name=Purchase Network Card
|
||
gtnh.quest1766.desc=I'll sell you a Network Card for six Bitcoins.
|
||
|
||
# Quest.1767 - Purchase Tier 1 Wireless Network Card
|
||
gtnh.quest1767.name=Purchase Tier 1 Wireless Network Card
|
||
gtnh.quest1767.desc=I'll sell you a Tier 1 Wireless Network Card for 12 Bitcoins.
|
||
|
||
# Quest.1768 - Purchase Tier 1 Memory
|
||
gtnh.quest1768.name=Purchase Tier 1 Memory
|
||
gtnh.quest1768.desc=I'll sell you a pair of Tier 1 Memory Chips for four Bitcoins.
|
||
|
||
# Quest.1769 - Purchase Tier 1 Graphics Card
|
||
gtnh.quest1769.name=Purchase Tier 1 Graphics Card
|
||
gtnh.quest1769.desc=I'll sell you a Tier 1 Graphics Card for four Bitcoins.
|
||
|
||
# Quest.1770 - Purchase Tier 1 Graphics Card
|
||
gtnh.quest1770.name=Purchase Tier 1 Graphics Card
|
||
gtnh.quest1770.desc=I'll sell you a Tier 1 Graphics Card for four Bitcoins.
|
||
|
||
# Quest.1771 - Purchase Cables
|
||
gtnh.quest1771.name=Purchase Cables
|
||
gtnh.quest1771.desc=I'll sell you 16 cables for two bitcoins.
|
||
|
||
# Quest.1772 - Purchase Tier 1 Screen
|
||
gtnh.quest1772.name=Purchase Tier 1 Screen
|
||
gtnh.quest1772.desc=I'll sell you a Tier 1 Screen for three Bitcoins.
|
||
|
||
# Quest.1773 - Purchase Tier 1 Hard Drive
|
||
gtnh.quest1773.name=Purchase Tier 1 Hard Drive
|
||
gtnh.quest1773.desc=I'll sell you a Tier 1 Hard Drive for eight Bitcoins.
|
||
|
||
# Quest.1774 - Purchase Floppy Disk
|
||
gtnh.quest1774.name=Purchase Floppy Disk
|
||
gtnh.quest1774.desc=I'll sell you a Floppy Disk for a Bitcoins.
|
||
|
||
# Quest.1775 - Purchase Keyboard
|
||
gtnh.quest1775.name=Purchase Keyboard
|
||
gtnh.quest1775.desc=I'll sell you a Keyboard for two Bitcoins.
|
||
|
||
# Quest.1776 - Purchase Tier 1 Microchip
|
||
gtnh.quest1776.name=Purchase Tier 1 Microchip
|
||
gtnh.quest1776.desc=I'll sell you a Tier 1 Microchip for two Bitcoins.
|
||
|
||
# Quest.1777 - Coin Conversion
|
||
gtnh.quest1777.name=Coin Conversion
|
||
gtnh.quest1777.desc=Sell 32 of those Dogecoins for a Bitcoin.
|
||
|
||
# Quest.1778 - Warp Warnings
|
||
gtnh.quest1778.name=Warp Warnings
|
||
gtnh.quest1778.desc=Thaumcraft offers considerable power from its devices and tools. But power comes with a price.... That price is represented by Warp: A corruption of the character's mind and soul, inflicting progressively more dire effects upon them. %n%nWhile the effects of warp can range from annoying to deadly, accumulating enough of it can also grant you access to greater power... at the cost of increasing madness, and attention from dark powers. At least, others may call it madness... but is it truly insanity, when the voices in your head grant useful knowledge?%n%nWarp Theory adds a bunch of new Warp Effects to the Player. Be very careful because you don't want to spawn a Wither in your base.%n%n5 warp: Message%n10 warp: Fake Explosion%n15 warp: Coin, Pumpkin%n20 warp: Lay Eggs, Spawn Phantoms%n25 warp: Fake Creeper, Fake Rain%n30 warp: GregTech Fake Sounds, Spawn Bats%n35 warp: Blood, Fake Enderman%n40 warp: Spawn Friendly Creeper%n45 warp: Jump Boost, Nausea%n50 warp: Insomnia, Vis Drain%n55 warp: Thunderstorm%n60 warp: Spawn Fire Bats%n65 warp: Blindness, Poison%n70 warp: Livestock Rain%n75 warp: Spawn Doppelganger%n80 warp: Spawn Endermen, Wither Potion%n85 warp: Wind%n90 warp: Ender Pearl%n95 warp: Blaze Fireball%n100 warp: Litmus Paper, Junk%n110 warp: Obsidian%n120 warp: Lightning%n125 warp: Inventory Swap%n130 warp: Random Teleport%n140 warp: Acceleration%n150 warp: Fake Wither, Inventory Scramble%n160 warp: Countdown Bomb%n170 warp: Mushrooms%n175 warp: Snow%n180 warp: Decay%n190 warp: Swamp%n200 warp: Spawn Wither
|
||
|
||
# Quest.1779 - Step Assistant.
|
||
gtnh.quest1779.name=Step Assistant.
|
||
gtnh.quest1779.desc=The Piston Boots are a bouncy pair of shoes for adventurers.%n%nIt functions as a piece of armor for the foot slot that gives a fun jump boost! They let the wearer jump up to THREE blocks in height and increase run speed. They also grant a Step Up enchantment to allow the wearer to step up a single block without jumping while sprinting.
|
||
|
||
# Quest.1780 - Olives Saplings
|
||
gtnh.quest1780.name=Olives Saplings
|
||
gtnh.quest1780.desc=Olive trees can't be found in the overworld so the best way would be to buy some with coins.
|
||
|
||
# Quest.1781 - Traveller's Gear
|
||
gtnh.quest1781.name=Traveller's Gear
|
||
gtnh.quest1781.desc=The goggles, wings, shoes, vest, belt and boots itself are not really special. %n%nYou can zoom with the googles, have a extra inventory hotbar with the belt, step-up assist with the shoes, jump boost with the wings and faster swimming ability with the vest.%n%nYou get protection like with normal armor too.%n%nLater on you can upgrade your items to become more powerful ones.
|
||
|
||
# Quest.1782 - Traveller's Goggles upgrades
|
||
gtnh.quest1782.name=Traveller's Goggles upgrades
|
||
gtnh.quest1782.desc=Nightvision is very useful. If you combine your Goggles with a night vision potion (3:00, make sure to make 3 at a time), a golden carrot, and a lighter inside the Tinkers Crafting Station you get Night Vison Goggles. Place the Goggles in the Center of the Crafting Station.%n%nHint:%nAutorepair can be added to the goggles as well.%n%nEvery Armor have 3 slots for modofication.
|
||
|
||
# Quest.1783 - Traveller's Vest upgrades
|
||
gtnh.quest1783.name=Traveller's Vest upgrades
|
||
gtnh.quest1783.desc=Your vest can be equipped with a few modification like perfect dodge and stealth.%nPerfect dodge mean you're harder to hit and can be stacked up to 3 times.%nStealth turns you invisible while sneaking. Place the vest in the center of a Tinker's Crafting Station.%n%nHint:%nAutorepair can be added to the vest as well.%nEvery Armor part has 3 Slots for modification.
|
||
|
||
# Quest.1784 - Traveller's Wings upgrades
|
||
gtnh.quest1784.name=Traveller's Wings upgrades
|
||
gtnh.quest1784.desc=Your wings can be equiped with a few modifications such as feather falling and double jump. Place the wings in the center of a Crafting Station.%n%nFeather fall allows you to glide down slowly in air.%nDouble Jump means you jump while in the air to jump again.%n%nHint:%nAutorepair can be added to the wings as well.%nEvery Armor part have 3 Slots for modification.
|
||
|
||
# Quest.1785 - Traveller's Gloves upgrades
|
||
gtnh.quest1785.name=Traveller's Gloves upgrades
|
||
gtnh.quest1785.desc=Putting redstone on my weapon makes it faster. So why don't I put it on my hands directly!%nThis will increase your mining speed.%n%nHint:%nEvery Armor part have 3 Slots for modification.%nGloves have 5.
|
||
|
||
# Quest.1786 - Traveller's Shoes upgrades
|
||
gtnh.quest1786.name=Traveller's Shoes upgrades
|
||
gtnh.quest1786.desc=Your shoes can be equipped with a few modifications like water walk, double jump, lead boots or slimy shoes. Place the shoes in the middle of a Crafting Station.%n%nWater walk allows you to walk over water.%nDouble jump allows you to jump while in the air to jump again.%nLead Boots allows you to walk under water, prevents you from swimming, and may cause excessive Blub. Bring along potions of water breathing.%nSlimy Shoes reduces fall damage.%n%nHint:%nAutorepair can be added to the shoes aswell.%nEvery Armor part have 3 Slots for modification.
|
||
|
||
# Quest.1787 - §6§lData Reader
|
||
gtnh.quest1787.name=§6§lData Reader
|
||
gtnh.quest1787.desc=Assembly Line recipes are a pain in the A*****.%nScanning the item, printing it and make a book from it is a long process and the book recipe contains only text.%nWhy not using the Data reader from Tec Tech?%nIt shows up the recipe in Nei.
|
||
|
||
# Quest.1788 - Unlocking bee breeding lines
|
||
gtnh.quest1788.name=Unlocking bee breeding lines
|
||
gtnh.quest1788.desc=No Description
|
||
|
||
# Quest.1789 - §3§lFactory Iron Door
|
||
gtnh.quest1789.name=§3§lFactory Iron Door
|
||
gtnh.quest1789.desc=For your new Factory you need iron doors. Unfortunately, the recipe is really hard, needing steel.%nYou can choose two more iron doors as reward if you like.
|
||
|
||
# Quest.1790 - §2§lWooden Door
|
||
gtnh.quest1790.name=§2§lWooden Door
|
||
gtnh.quest1790.desc=For your new House you need more wooden doors. Well the recipe is really hard and need iron/copper and a lot of wood. %nYou can choose two more doors as reward if you like.
|
||
|
||
# Quest.1791 - §5§lOilsand or how you get heavy Oil
|
||
gtnh.quest1791.name=§5§lOilsand or how you get heavy Oil
|
||
gtnh.quest1791.desc=Oilsand is an other way to get oil, heavy oil. Maybe you lucky and found in a dessert biome a oilsand vein. With your centrifuge ou are able to get heavy oil and sand blocks out of the ore.%nThe veins can be found between Y level 50-80.
|
||
|
||
# Quest.1792 - §5§lI guess it is an inkjet?
|
||
gtnh.quest1792.name=§5§lI guess it is an inkjet?
|
||
gtnh.quest1792.desc=When you use the seismic prospector, you'll need a scanner and a printer to create the books full of tasty ores and delicious fluids.%n%nUse ink sacs in a fluid extractor to get squid ink. Move using a tank or universal cells.
|
||
|
||
# Quest.1793 - Better dirt
|
||
gtnh.quest1793.name=Better dirt
|
||
gtnh.quest1793.desc=With an Assembler and some seedoil, you can turn dirt and sand into Garden Soil. This optimal soil does not require water nearby and crops do not break when you fall on it. It can turn into dirt if you run on it, so be careful. You might want to investigate the Slow Building Ring in Building Better Bases.
|
||
|
||
# Quest.1794 - Even more stats
|
||
gtnh.quest1794.name=Even more stats
|
||
gtnh.quest1794.desc=With the portable scanner, you can get the crop's stats and environmental info while it is still in the ground. Look for the portable scanner quest after the EBF in Multiblock Goals.
|
||
|
||
# Quest.1795 - Metals from the Sky
|
||
gtnh.quest1795.name=Metals from the Sky
|
||
gtnh.quest1795.desc=You can even create metals not found on Earth using crops! You'll need the proper metal block beneath the crop in order for them to fully mature.
|
||
|
||
# Quest.1796 - §5§lBetter Gallium and Arsenic sources
|
||
gtnh.quest1796.name=§5§lBetter Gallium and Arsenic sources
|
||
gtnh.quest1796.desc=There are a couple of ways to increase your Gallium.%n%n1. Use IC2 crops under the Farming tab to get Galvania leaves, to 4x your zinc and sphalerite crushed ores to purified ores.%n%n2. Use the HV macerator on the centrifuged ores to get a 10 percent chance of a whole Gallium dust.%n%n3. Use plentiful Bauxite ores from the Moon.%n%nFor Arsenic, Cobaltite ore in the Twilight Forest is a great source. It can be multiplied 4x by the IC2 crop Nickelback.
|
||
|
||
# Quest.1797 - New threads
|
||
gtnh.quest1797.name=New threads
|
||
gtnh.quest1797.desc=Tired of killing spiders for string? Grow some flax for an easy non-biting source of string.%n%nYou can also directly place Cotton seeds on cropsticks to grow cotton that way. With some Corium in the next quest, you can get easy tanned leather.
|
||
|
||
# Quest.1798 - The ground is crying
|
||
gtnh.quest1798.name=The ground is crying
|
||
gtnh.quest1798.desc=Need an alternate source of Chlorine? Breed some Tearstalks to get Ghast Tears for making salt water.%n%n;-;%n%nNether warts should yield tearstalks.
|
||
|
||
# Quest.1799 - Blazes too hard to kill?
|
||
gtnh.quest1799.name=Blazes too hard to kill?
|
||
gtnh.quest1799.desc=Then grow some blazereed to save yourself the trouble.%n%nTearstalks should easily yield blazereed.
|
||
|
||
# Quest.1800 - A girl's best friend
|
||
gtnh.quest1800.name=A girl's best friend
|
||
gtnh.quest1800.desc=Need to impress a lady? How about growing diamonds on reeds?!?
|
||
|
||
# Quest.1801 - Why does my plant bawk like a chicken?
|
||
gtnh.quest1801.name=Why does my plant bawk like a chicken?
|
||
gtnh.quest1801.desc=Because it can lay eggs!
|
||
|
||
# Quest.1802 - Vegan, but still want to eat meat?
|
||
gtnh.quest1802.name=Vegan, but still want to eat meat?
|
||
gtnh.quest1802.desc=Instead of killing animals, just mutate some crazy GMOs into making animal products for you. Science!
|
||
|
||
# Quest.1803 - Magical Metal Berry
|
||
gtnh.quest1803.name=Magical Metal Berry
|
||
gtnh.quest1803.desc=..is obviously the name of my cover band. But also a great crop for Thaumium or Void metals. Requires a block of iron or thaumium to get thaumium, and void metal block to get void metal. Like other ore berries, it only grows in dim light. Any oreberry should have a decent chance of yielding this.
|
||
|
||
# Quest.1804 - Other magic flowers
|
||
gtnh.quest1804.name=Other magic flowers
|
||
gtnh.quest1804.desc=Other magical flowers are possible such as shimmerleaf, mandragora, wolf's bane, and more.
|
||
|
||
# Quest.1805 - Stonelillies
|
||
gtnh.quest1805.name=Stonelillies
|
||
gtnh.quest1805.desc=Stone lillies allow you to get dusts without having to look for granites, basalt, or marble. Great renewable way to get calcite, fluorine, or bulk aluminium (and a tiny bit of uranium).%n%nThese require the original block directly beneath them to grow properly.%n%nThere is also a Grey stonelilly for stone dust (who needs more of that??) and a Yellow stonelilly for sand or Endstone dust. Handy for the clever chemist!
|
||
|
||
# Quest.1806 - Glowstone
|
||
gtnh.quest1806.name=Glowstone
|
||
gtnh.quest1806.desc=There are a couple of different glowstone crops - glowflower, glowing earth coral, and glowshrooms. Nether wart is a great source of these.
|
||
|
||
# Quest.1807 - Leaves of steel
|
||
gtnh.quest1807.name=Leaves of steel
|
||
gtnh.quest1807.desc=Well, steel leaves anyways. Instead of grinding Twilight Forest for steel leaves, grow a crop in peace.
|
||
|
||
# Quest.1808 - Plants that make their own fertilizer?
|
||
gtnh.quest1808.name=Plants that make their own fertilizer?
|
||
gtnh.quest1808.desc=Sign me up! This plant will create fertilzer ingredients for you. %n%nDecent plants to cross to get Fertilia are spidernip, venomilia, or zomplant. Watch out for venomilia though, not only is it poisonous, it also promotes weed growth!%n%nYou can make Forestry fertilizer with the drops from this plant in a mixer.
|
||
|
||
# Quest.1809 - Renewable oil
|
||
gtnh.quest1809.name=Renewable oil
|
||
gtnh.quest1809.desc=Oil from crops? Makes as much sense as oil from bees!
|
||
|
||
# Quest.1810 - Boost your speed v 2
|
||
gtnh.quest1810.name=Boost your speed v 2
|
||
gtnh.quest1810.desc=High speed transition and booster tracks get your carts moving at really ridiculous speeds. Do not use normal track without several transition tracks or else your cart will explode. Do not try turning at high speed or, you guessed it, your cart will explode.
|
||
|
||
# Quest.1811 - §9§lEven LARGER tanks
|
||
gtnh.quest1811.name=§9§lEven LARGER tanks
|
||
gtnh.quest1811.desc=4000 buckets not enough storage? Stockpiling diesel for a lifetime? Try a Super Tank 2.
|
||
|
||
# Quest.1812 - §9§lTeflon Don
|
||
gtnh.quest1812.name=§9§lTeflon Don
|
||
gtnh.quest1812.desc=To make PTFE, aka Teflon, you only need a few steps. %n%nThe first one is hydrofluoric acid. If you have not reached the moon yet, the best sources for fluorine are hammering sandstone for a chance at fluorite and centrifuging stone dust or black granite dust for biotite. You can also get small amounts from Lepidolite in salt veins and Mica. Mix it with some hydrogen to get hydrofluoric acid.
|
||
|
||
# Quest.1813 - §9§lChloroform
|
||
gtnh.quest1813.name=§9§lChloroform
|
||
gtnh.quest1813.desc=The next step is to mix methane and chlorine to make chloroform. Make sure you have your circuit set correctly.%n%nNow is probably a good time to look at stockpiling chlorine. Look for salt ores, or lapis veins. You can also make salt water with ghast tears. Better get started with IC2 crops, you will need a lot of chlorine later!
|
||
|
||
# Quest.1814 - §9§lPolytetrafluoroethylene
|
||
gtnh.quest1814.name=§9§lPolytetrafluoroethylene
|
||
gtnh.quest1814.desc=Liquid hot plastics smell great, don't they? Mix your hydrofluoric acid and chloroform to make tetrafluoroethylene. React the TFE with oxygen to make molten PTFE. Finally a fluid solidifer will make plates for you.
|
||
|
||
# Quest.1815 - §9§lHow much is too much fluid?
|
||
gtnh.quest1815.name=§9§lHow much is too much fluid?
|
||
gtnh.quest1815.desc=There is no limit to how much fluid you might want to store. Make yourself some super tank III's for all your bulk storage needs.
|
||
|
||
# Quest.1816 - Calcite getting you down?
|
||
gtnh.quest1816.name=Calcite getting you down?
|
||
gtnh.quest1816.desc=Having a hard time finding that Lapis vein for some calcite? I'll trade you some for your hard earned coins and some stone.
|
||
|
||
# Quest.1817 - §6§lUpgrade #7: Upgrade tier 8 - Electrum Flux Coils
|
||
gtnh.quest1817.name=§6§lUpgrade #7: Upgrade tier 8 - Electrum Flux Coils
|
||
gtnh.quest1817.desc=To process the more advanced materials like Cosmic Neutronium, Tritanium and Awakened Draconium you need more than 9000K. Upgrade your EBF to 9900k.
|
||
|
||
# Quest.1818 - §6§lLarge Essentia Generator
|
||
gtnh.quest1818.name=§6§lLarge Essentia Generator
|
||
gtnh.quest1818.desc=Having one Essentia Generator per Essentoia type seeems unpracticable.... Better make a Large Essentia Generator and burn all this Essentia in parallel! As another Bonus, this Generator produces 20x the Energy a Single Block Machine will produce. You might need more Magic Containment Casings than this Quest asks for.
|
||
|
||
# Quest.1819 - §6§lCircuit Programmer
|
||
gtnh.quest1819.name=§6§lCircuit Programmer
|
||
gtnh.quest1819.desc=The Circuit Programmer is a useful tool that will enable you to program integrated circuits without having to deal with 24 different crafting recipes. Just charge it, put the Integrated Circuit in it and click on the Number you want it to be programmed to.
|
||
|
||
# Quest.1820 - §6§lLapotronic Energy Storage Unit
|
||
gtnh.quest1820.name=§6§lLapotronic Energy Storage Unit
|
||
gtnh.quest1820.desc=The L.E.S.U. is one of the oldest Machines that are aviable in Gregtech, its origins are in Minecraft 1.3.X, now its redone to fit into this Modpack. You can add a nearly infinite number of LESU casings to it and you'll have a huge Energy Storage. You might also live inside your Battery.
|
||
|
||
# Quest.1821 - §5§lCable Diodes
|
||
gtnh.quest1821.name=§5§lCable Diodes
|
||
gtnh.quest1821.desc=Sometimes you just need a Diode, either to prevent reflow in your complex Energy System or on Thermos Server's Chunk borders. Make one 4A Diode and get a 2A one for free!
|
||
|
||
# Quest.1822 - §6§lManual Transformer
|
||
gtnh.quest1822.name=§6§lManual Transformer
|
||
gtnh.quest1822.desc=Annoyed by building Chains of transformers? Dont want an Explosion Risk at your base? Want to use these fancy 64A Hatches and Dynamos from TecTech to convert your power? Make a Manual Dynamo and convert it all!
|
||
|
||
# Quest.1823 - §6§lMobile Trash Can
|
||
gtnh.quest1823.name=§6§lMobile Trash Can
|
||
gtnh.quest1823.desc=GT2's Destructorpack is a mobile Trashcan. Might be handy!
|
||
|
||
# Quest.1824 - §9§lRock Cutter LV
|
||
gtnh.quest1824.name=§9§lRock Cutter LV
|
||
gtnh.quest1824.desc=The Rock Cutter is an unbreakable and Silk-touched Mining Device. It will enable you to mine blocks without damaging them, like glass or stone, while it is charged.
|
||
|
||
# Quest.1825 - §6§lL.E.S.U. Upgrade - LV Tier
|
||
gtnh.quest1825.name=§6§lL.E.S.U. Upgrade - LV Tier
|
||
gtnh.quest1825.desc=Adding this much Cells anywhere to your LESU will upgrade it from ULV to LV.
|
||
|
||
# Quest.1826 - §6§lL.E.S.U. Upgrade - MV Tier
|
||
gtnh.quest1826.name=§6§lL.E.S.U. Upgrade - MV Tier
|
||
gtnh.quest1826.desc=Adding an additional ammount of Cells will not only cause your storage capacity to rise, but also will enable MV Voltage.
|
||
|
||
# Quest.1827 - §6§lL.E.S.U. Upgrade - HV Tier
|
||
gtnh.quest1827.name=§6§lL.E.S.U. Upgrade - HV Tier
|
||
gtnh.quest1827.desc=The HV Tier upgrade first needs over a Stack of Casings. More Casings, more Energy, more Capacity.
|
||
|
||
# Quest.1828 - §6§lL.E.S.U. Upgrade - EV Tier
|
||
gtnh.quest1828.name=§6§lL.E.S.U. Upgrade - EV Tier
|
||
gtnh.quest1828.desc=Close to 8 Stacks of LESU Casings, this upgrade enables EV Voltage on your LESU. It's easy until now.
|
||
|
||
# Quest.1829 - §6§lL.E.S.U. Upgrade - IV Tier
|
||
gtnh.quest1829.name=§6§lL.E.S.U. Upgrade - IV Tier
|
||
gtnh.quest1829.desc=24 Stacks of LESU Casings. These do fit in your Inventory, but crafting them is another problem.
|
||
|
||
# Quest.1830 - §5§6§lL.E.S.U. Upgrade - LuV Tier
|
||
gtnh.quest1830.name=§5§6§lL.E.S.U. Upgrade - LuV Tier
|
||
gtnh.quest1830.desc=To reach the highest Voltage Tier the LESU can offer, you need to add an additional amount of LESU Casings. 8193 Casings in total (all upgrades below and these additional) enable the LuV Input Voltage. To submit these you'll need to use the Submit Station from the Steam Tab, since your inventory isnt big enough to hold 96 Stacks.
|
||
|
||
# Quest.1831 - §2§lCircle Shapes give me comfort
|
||
gtnh.quest1831.name=§2§lCircle Shapes give me comfort
|
||
gtnh.quest1831.desc=To build a Windmill you will need a Dispenser, but that item is locked behind the next Tier. Go and find one in a Witchery Circle. They look like small versions of Stonehenge.%n%nLook for the main quest in Multiblock Goals.
|
||
|
||
# Quest.1832 - §6§lGrinding with Wind
|
||
gtnh.quest1832.name=§6§lGrinding with Wind
|
||
gtnh.quest1832.desc=The Windmill is a grinder that uses the force of wind to macerate Items and Blocks. It is pretty slow and won't macerate ores well. You will only get one crushed Ore from it. However it does give you a bonus when you try to macerate other things. That bonus depends on the Item inserted, for example Netherrack has a chance to give two instead of one dust and Wheat will always give one and a quarter flour.%n%nThe dispensers replace a clay block in the walls. Put anything you like in the interior - a bed, stairs, torches, etc.%n%nNormal multiblock rules apply - do not cross chunk boundaries with this multiblock.%n%nIf this is your first Gregtech multiblock, as with all the rest you will need to whack the controller with a softhammer to activate it.%n%nIf you have troubles forming the multiblock, try breaking and replacing the controller block.%n%nThe controller can be fed items via hoppers etc to allow for larger batches. Just don't allow the dispenser to fill up or it will void outputs.%n%nThe rotor blades will run if the controller is disabled or has no recipe. Remove the blades when not in use or else they'll be used up.
|
||
|
||
# Quest.1833 - §6§lUpgrade #8: Upgrade tier 9 - Awakened Draconium Coils
|
||
gtnh.quest1833.name=§6§lUpgrade #8: Upgrade tier 9 - Awakened Draconium Coils
|
||
gtnh.quest1833.desc=To process the most advanced materials like Infinity Catalyst or Infinity need more than 9900K. Upgrade your EBF to 10800k.%n%n§3With the heat adjustment included, you can get up to 11601K if you OC with UHV hatches. Not that you need it or anything.
|
||
|
||
# Quest.1834 - §1§lMushroom Biomes ? why there so many?
|
||
gtnh.quest1834.name=§1§lMushroom Biomes ? why there so many?
|
||
gtnh.quest1834.desc=GNTH pack is made for the RWG worldgen. If you run the vanilla biomes worlgen you get huge Mushroom biomes over the map. Go and generate a new world before you continue this one. If you run a server put this inside your server.properties file.%n%n§5 §5§4§3§2§3§b§4§3§2§3§4§5§l"level-type=rwg".
|
||
|
||
# Quest.1835 - §6§lTantalum Overworld
|
||
gtnh.quest1835.name=§6§lTantalum Overworld
|
||
gtnh.quest1835.desc=Tantalum is used in the GT and Ender IO Capacitors and also a source for niobium. It is a cheap essentia source for Thaumcraft later on.%nYou will find Tantalite Mix at Y 20-30 on the Overworld.
|
||
|
||
# Quest.1836 - Kitchenware 2.0
|
||
gtnh.quest1836.name=Kitchenware 2.0
|
||
gtnh.quest1836.desc=Gregtech tools like the knives get used up when crafting foods. Pams Tool like the Cutting Board, Juicer or the Bakeware can last forever.%n %nAfter you reach stainless steel in HV you can make these forever tools.
|
||
|
||
# Quest.1837 - Ardite and Cobalt Mining
|
||
gtnh.quest1837.name=Ardite and Cobalt Mining
|
||
gtnh.quest1837.desc=Ironwood is much harder and durable material than you imagined at first. Making Tools and Armor give them very unique features. With a Pick you can mine at cobalt Level which means you can harvest ardite and cobalt without a EBF.
|
||
|
||
# Quest.1838 - Low on Sticks?
|
||
gtnh.quest1838.name=Low on Sticks?
|
||
gtnh.quest1838.desc=If you stay in the Twilight Forest you will find the Canopy Tree. This big tree generates a lot of logs for your Coke ovens and some roots when planted which give sticks. Be careful that no building or chest right beside or above the Tree otherwise the Tree replaces it. You might find a use for this, to sinfully get above a ceiling you really shouldn't.
|
||
|
||
# Quest.1839 - "Oh magic" armor
|
||
gtnh.quest1839.name="Oh magic" armor
|
||
gtnh.quest1839.desc=Ironwood Armor is a magic armor with some special enchants. The Helm gives aqua afinity, the shoes feather falling, the plate and the legs extra protection.
|
||
|
||
# Quest.1840 - Spice up with some salt
|
||
gtnh.quest1840.name=Spice up with some salt
|
||
gtnh.quest1840.desc=You will need massive quantities of chlorine for future plastics. There are underground salt water deposits on the Moon, Mars, and Europa. Use a seismic prospector to locate one and build the Underground Fluid Drill from multiblock goals to extract.
|
||
|
||
# Quest.1841 - §1§lMoron's Manual for Massacring Monsters
|
||
gtnh.quest1841.name=§1§lMoron's Manual for Massacring Monsters
|
||
gtnh.quest1841.desc=If you have not noticed, this world is a true hellscape full of Special Mobs and Infernals around every corner. Unlike vanilla, a player has to actually stay aware and pay attention to what they are fighting. Here are some tips.%n%nIf an infernal has Vengeance, don't shoot it with your 56 damage crossbow!%n%nA high health infernal with regeneration is hard to kill. Even worse if it is a witch that can also heal itself. In those cases, run like hell, or bring a soul vial to capture it and throw it into Mount Doom. %n%nWatch out for zombies with fishing poles - they can pull you into them. And zombies with a bow and arrow - they can shoot you back!
|
||
|
||
# Quest.1842 - §1§lCreeping dread
|
||
gtnh.quest1842.name=§1§lCreeping dread
|
||
gtnh.quest1842.desc=Creepers can cause the worst problems. %n%nDrowning Creeper - when it explodes, it surrounds you in a ball of cobble filled with water. Not only do you have to escape, but the cobble is infested with silverfish! And those silverfish are all infernal as well. The best way to deal with it is to first escape up or down. If you have to clear the cobble ball, first clear the water. Surrounding the cobble with a dirt moat will keep the silverfish inside and unable to hide. Put down punjis, quicksand, or lava, and/or spectral glass. Make a wall with a 1x1 window and use that to break the cobbles - fishing silverfish are especially dangerous.%n%nEnder Creeper - Randomly teleports you a short distance - possibly deep underground.
|
||
|
||
# Quest.1843 - §1§lCaught in the web
|
||
gtnh.quest1843.name=§1§lCaught in the web
|
||
gtnh.quest1843.desc=Spiders to watch for...%n%nWitch spiders reflect missile damage back at you. Look for the red X on their back, and draw your melee weapon and prepare for close combat.%n%nMother spiders will spawn a lot of baby spiders, some of which may be infernal.%n%nA flying spider can grab the oblivious flyer.%n%nGhost spiders are partially invisible and can pass through thin walls.
|
||
|
||
# Quest.1844 - §1§lPorkchops with attitude
|
||
gtnh.quest1844.name=§1§lPorkchops with attitude
|
||
gtnh.quest1844.desc=The only zombie pigman to watch out for is the Vampire Pigman. He hardly takes any damage unless you use a wooden sword as a stake or have a magical sword.
|
||
|
||
# Quest.1845 - §1§lFlaming idiots
|
||
gtnh.quest1845.name=§1§lFlaming idiots
|
||
gtnh.quest1845.desc=Blazes are all infernals, and all nasty. Avoid like the plague. Get awesome weapons, awesome armor, and prepare for a fight. %n%nAlternatively, figure out a way to destroy them with technology.%n%nAlternative to the alternative, figure out another way to get blazepowder and blaze rods.
|
||
|
||
# Quest.1846 - §5§lFilling the world with fluids...
|
||
gtnh.quest1846.name=§5§lFilling the world with fluids...
|
||
gtnh.quest1846.desc=Need to make a lake? Look no further than the Flood Gate. It will fill the world with any fluid you provide it.
|
||
|
||
# Quest.1847 - §a§lPortable hole? How about portable chunk!
|
||
gtnh.quest1847.name=§a§lPortable hole? How about portable chunk!
|
||
gtnh.quest1847.desc=With further research, I've discovered a key made of spectral iron can open a portal into a pocket dimension. It's only one chunk wide and quite short, but you can increase the height by adding more ectoplasm to the spectre core in the room. Perfect for retrieving ores from far planets, or as a quiet refuge.
|
||
|
||
# Quest.1848 - Armor of the Dead
|
||
gtnh.quest1848.name=Armor of the Dead
|
||
gtnh.quest1848.desc=I've found another use for Ectoplasm - making Spectral Iron. An armor made from it is better than diamond and highly enchantable.%n%nIt also will drop healing orbs that will heal the nearest player when picked up. %n%nUnfortunately, a side effect is that you'll become partially transparent. Side effect, I mean bonus feature!
|
||
|
||
# Quest.1849 - §1§lTell me when we reach 20
|
||
gtnh.quest1849.name=§1§lTell me when we reach 20
|
||
gtnh.quest1849.desc=Jumping up and down everywhere is exhausting, and makes you really hungry. To reduce your food depletion, make stairs instead of jumping.
|
||
|
||
# Quest.1850 - §6§lAll we are is dust in the wind
|
||
gtnh.quest1850.name=§6§lAll we are is dust in the wind
|
||
gtnh.quest1850.desc=Looking for an alternative to flowing water for your mobfarm? Tired of getting poked walking through your fields of oreberries? Use a fan to blow mobs or items where you want. Apply a redstone signal to activate.
|
||
|
||
# Quest.1851 - §2§lStick a finger in the air
|
||
gtnh.quest1851.name=§2§lStick a finger in the air
|
||
gtnh.quest1851.desc=But you really do care. Trying to find a good place to locate a windmill? You could just build one and see, or try this fancy windsock.%n%nPaper rotors are great in low winds.%nWool rotors are cheap.%nLeather rotors are durable.%n%nDon't leave the rotors in the windmill when you aren't using it, it will use up durability.
|
||
|
||
# Quest.1852 - §2§lAround and around she goes...
|
||
gtnh.quest1852.name=§2§lAround and around she goes...
|
||
gtnh.quest1852.desc=...But she'll never stop because you'll always have something to grind. You can use a hopper to keep the windmill full of items to process. Just remember to retrieve them from the dispensers.
|
||
|
||
# Quest.1853 - §6§lMoron's Manual for Effective EBFing
|
||
gtnh.quest1853.name=§6§lMoron's Manual for Effective EBFing
|
||
gtnh.quest1853.desc=Welcome to the latest Moron's Manual, Effective EBFing!%nThis manual covers common problems encountered when using the GregTech 1000 Electric Blast Furnace.%n%nSetup%nWhen setting up your EBF, make sure to place it a few chunks away from where you will spend most of your time. Pollution is nobody's friend!%n%nDuring setup, make sure the center of the EBF is hollow. Sometimes things can sneak in there without you noticing, like a Thaumcraft light orb!%n%nMake sure your muffler faces *out*, not *in*. The EBF can't work if it is not spreading those delightful odors!%n%nWhen placing your power hatches, make sure to minimize the distance between any generators and the EBF. Especially at LV, those few meters make a big difference! Every amp of energy travelling over a cable loses a little bit - and you'll need as much as you can get! Your best setup is to put two generators right next to each hatch, with a 2A cable. If you are poor, you could use 2 battery buffers with 2 batteries each directly attached to each hatch. Make sure to top off the buffers generators. If you make 9 slot battery buffers, you can fill them up over time to get longer performance until you get stable power.%n%nOutput hatches and buses will automatically push into tanks and inventories placed next to them. They will also void if they are full, so keep an eye on them!%n%nWhen build multiple EBFs, the GregTech 1000 Electric Blast Furnace can share walls. This can save you on input and output hatches too. Not recommended for energy and maintenance hatches!
|
||
|
||
# Quest.1854 - Just like Mom used to make
|
||
gtnh.quest1854.name=Just like Mom used to make
|
||
gtnh.quest1854.desc=Jelly sandwiches are a great food source with decent saturation and easy to make. Almost any fruit can be converted to jelly with sugar and a saucepan. There are a few different nut butters available. Peanuts can be found in Ground Gardens in forest, mountain, or taiga style biomes. Cashews are trees located in jungles or swamps. Chestnuts can be found in warmer forests. Pistachios can be found in jungles. Many of these saplings are also available for trade from villagers.%n%nUse a Forestry Worktable to keep all your recipes together in one spot for easy crafting.%n%nSome sandwiches have better saturation than others, so be sure to check before buying that sapling!
|
||
|
||
# Quest.1855 - I like big sandwiches
|
||
gtnh.quest1855.name=I like big sandwiches
|
||
gtnh.quest1855.desc=Now that you have dough, there are several options for large sandwiches. They offer great saturation restoration and are easy to make.%n%nThe veggie and cheese options aren't quite as good and need more work to produce.%n%nThere are also normal sized varieties of these sandwiches if you need more diet choices.
|
||
|
||
# Quest.1856 - §1§lStaying cool in the heat
|
||
gtnh.quest1856.name=§1§lStaying cool in the heat
|
||
gtnh.quest1856.desc=If you happen to be near a snowy biome, you can harvest the snow to make delicious smoothies. They are better than eating the berries directly.
|
||
|
||
# Quest.1857 - No chicken escapes!
|
||
gtnh.quest1857.name=No chicken escapes!
|
||
gtnh.quest1857.desc=Do you like pies? I sure do! There are many varieties of pies available for you. The chicken pot pie is one of the easiest to make. Just a chicken, potato, carrot, and some dough. The fruit pies are a little simpler, so don't quite restore as much saturation, but are great for filling tummies while you wait for the best foods to wear off.
|
||
|
||
# Quest.1858 - §9§lMagnetic personality
|
||
gtnh.quest1858.name=§9§lMagnetic personality
|
||
gtnh.quest1858.desc=If you haven't received one in a lootbag already, you can craft a nice magnet with a vibrant crystal. It doesn't work great on servers if you are moving around too fast, but it makes harvesting crops a lot easier.
|
||
|
||
# Quest.1859 - Need some leather?
|
||
gtnh.quest1859.name=Need some leather?
|
||
gtnh.quest1859.desc=Buy some leather with coins.
|
||
|
||
# Quest.1860 - Need some wool?
|
||
gtnh.quest1860.name=Need some wool?
|
||
gtnh.quest1860.desc=Buy some wool with coins.
|
||
|
||
# Quest.1861 - Buy some eggs
|
||
gtnh.quest1861.name=Buy some eggs
|
||
gtnh.quest1861.desc=Buy some eggs with coins.
|
||
|
||
# Quest.1862 - Robotic crop pickers
|
||
gtnh.quest1862.name=Robotic crop pickers
|
||
gtnh.quest1862.desc=The Crop Harvester will pick your crops for you, which is great.
|
||
|
||
# Quest.1863 - §5§lThrowing out the trash
|
||
gtnh.quest1863.name=§5§lThrowing out the trash
|
||
gtnh.quest1863.desc=Already have barrels full of cobblestone? The voiding drop filter can be setup to automatically void any item on pickup. Cobble, dirt, arrows, saplings,etc. It's handy for when you don't have much room for junk.%n%nTo use, rightclick the RT item filter in-hand. Put the things you want voided in the item filter list. Rightclick the voiding drop filter, and put the item filter inside.
|
||
|
||
# Quest.1864 - §2§lNo self-healing tools here...yet
|
||
gtnh.quest1864.name=§2§lNo self-healing tools here...yet
|
||
gtnh.quest1864.desc=Experienced players might be confused by finding the Tinker's Construct Ball of Moss in NEI without a recipe. %n%nIt is possible to craft it, but on this world you have to first gain expertise in Thaumcraft. Go and become a dangerous wizard and you'll gain the power needed to craft the Ball of Moss and make your tools indestructible.%n%nThe Ball of Moss is in the GTNH tab of the Thauminomicon.%n%nIn general, if an item does not have a recipe, it might be gated by Thaumcraft. NEI will not show the recipe until you have unlocked it.%n%nHave a beer to prepare for your long journey.
|
||
|
||
# Quest.1865 - §5§lEnderman Smelterman
|
||
gtnh.quest1865.name=§5§lEnderman Smelterman
|
||
gtnh.quest1865.desc=Need enderpearls? Getting them by killing endermen can be dangerous. Instead of doing that, put an enderman into a smeltery with hot fluids and use a gem cast to get guaranteed pearls. %n%nHigher the hit points, the more pearls you get. If you can find a regenerating enderman, or an enderman spawner, you'll have all the pearls you would ever want. Later on with EnderIO you can even create your own powered spawner to make endermen on-demand.%n%nUse a nametag on a regenerating enderman to make sure he doesn't despawn. You'll want to keep him from seeing the sky or else he'll teleport away.%n%nIf you haven't found a regen enderman yet, you can buy enderman spawn eggs to put into your smeltery with coins. Maybe you'll get lucky and get a regenerating one.
|
||
|
||
# Quest.1866 - §2§lOptions for finding aluminium at this age
|
||
gtnh.quest1866.name=§2§lOptions for finding aluminium at this age
|
||
gtnh.quest1866.desc=It can be hard to find aluminium gravel ores on old servers, or unlucky world seeds. Alternative to aluminium gravel ores are%n%n- Planting the Aluminium ore berries from the Smeltery quest%n- Searching for Aluminium bars in chests%n- XP buckets%n%nOnce you reach LV, you can electrolyze Sapphires and get tiny dusts from processing various ores. %nAt MV you can use clay dust or red granite dust.%nCheck NEI.
|
||
|
||
# Quest.1867 - §6§lMV Motor
|
||
gtnh.quest1867.name=§6§lMV Motor
|
||
gtnh.quest1867.desc=Most machines in MV need a motor as well. If you have not built a polarizer already, go back to Tier 2 Quests and craft one. Motors need magnetic steel rods and alu rods, 2x cupronickel wires and copper cables.
|
||
|
||
# Quest.1868 - §6§lUltra Low Power IC
|
||
gtnh.quest1868.name=§6§lUltra Low Power IC
|
||
gtnh.quest1868.desc=MV Energy hatches need ultra low power ICs. Go and craft some.
|
||
|
||
# Quest.1869 - §6§lHydrogen, methane or some farts... (Natural gas) MV
|
||
gtnh.quest1869.name=§6§lHydrogen, methane or some farts... (Natural gas) MV
|
||
gtnh.quest1869.desc=Some centrifugal processes leave gases behind like hydrogen or methane. Centrifuge some brown and yellow limonite to get hydrogen or dump your unused food in a centrifuge to get methane gas. Wood will even give 60 mb per log. Maybe it's time to build a forestry tree farm. You can also setup a Benzene based operation (see quest to the right). Or you can start refining oil into refinery gas or naphtha to burn.%n%n§4Gas turbines produce half the pollution of combusion generators, but their fuels are generally not as efficient. Choice is up to you which power source you use.%n%nMV Gas Turbines have a 90 percent fuel efficiency.
|
||
|
||
# Quest.1870 - §6§lDiesel, oil or maybe creosote? MV
|
||
gtnh.quest1870.name=§6§lDiesel, oil or maybe creosote? MV
|
||
gtnh.quest1870.desc=You probably collected a ton of creosote and maybe even have built your first Electric Blast Furnace. Creosote will be a good fuel for the moment. So try to build a few of the combustion generators and use them besides steam as a secondary power source. Small generators will only use fuel if there is EU demand.%n%n§4Advanced Combustion Gnerators have a 90 percent fuel efficiency.%n%nThis will also unlock new quests in the Armors and Jetpacks tab.
|
||
|
||
# Quest.1871 - §9§lField Generator I
|
||
gtnh.quest1871.name=§9§lField Generator I
|
||
gtnh.quest1871.desc=Field Generators are powerful devices. It will be used in high tier Tanks, Chests, in UU Matter Production or in Teleporters.
|
||
|
||
# Quest.1872 - §6§lVinyl Chloride
|
||
gtnh.quest1872.name=§6§lVinyl Chloride
|
||
gtnh.quest1872.desc=Vinyl Chloride is the base product for making PVC for advanced pipes. These Pipes are needed in LuV machines or the Hermetic Casings for Super Tank II's.
|
||
|
||
# Quest.1873 - §6§lPoly Vinyl Chloride
|
||
gtnh.quest1873.name=§6§lPoly Vinyl Chloride
|
||
gtnh.quest1873.desc=Polyvinyl Chloride is PVC which can be used for the PVC Pipes.%nYou need Vinyl Chloride and Oxygen to make it.%nYou'll also want it for SMD capacitors later.%nDo the recipe twice if you want to clean out your reactor.%nCells carrying molten polyvinyl chloride carry 144L, perfect for 1 ingot or plate.
|
||
|
||
# Quest.1874 - §6§lPVC Sheets
|
||
gtnh.quest1874.name=§6§lPVC Sheets
|
||
gtnh.quest1874.desc=PVC Sheets make good item pipes, and can also be used for circuit boards.
|
||
|
||
# Quest.1875 - A soul-ution for warp
|
||
gtnh.quest1875.name=A soul-ution for warp
|
||
gtnh.quest1875.desc=The Soul Brazier from Thaumic Exploration will store your permanent warp. %n%nAs long as it has Ignis centi-vis and Mortuus essentia fed from underneath it will stay active, even while you are in other dimensions. Turning it off or running out of power will dump all that warp back into your body, so watch out.%n%nContaining warp does have a bit of a downside - taint. You'll need to figure out a way to stop that.
|
||
|
||
# Quest.1876 - §a§9§lAdvanced Amplifabricator
|
||
gtnh.quest1876.name=§a§9§lAdvanced Amplifabricator
|
||
gtnh.quest1876.desc=To get UU Amplifier out of you scrap you need an Amplifabricator. You can't make UU Matter before HV so its a good time to start with it now.
|
||
|
||
# Quest.1877 - §9§lUU Matter
|
||
gtnh.quest1877.name=§9§lUU Matter
|
||
gtnh.quest1877.desc=Next you will need a Mass Fabricator to make UU matter. This matter can be used make more things.%n%nThe downside is you can't build an HV one right now. Build an LV one and power it with 8 amps of LV to get your first UU matter. Watch your voltage levels and currents!%n%nIf you do not have a field generator, go do the tetrafluoroethylene quest and build some. %n%nFor now, just stockpile the UU matter.
|
||
|
||
# Quest.1878 - §a§lData Orbs
|
||
gtnh.quest1878.name=§a§lData Orbs
|
||
gtnh.quest1878.desc=Data Orbs are high tier data sticks to replicate materials or used as data storages.
|
||
|
||
# Quest.1879 - §a§lCreate new material out of pure energy
|
||
gtnh.quest1879.name=§a§lCreate new material out of pure energy
|
||
gtnh.quest1879.desc=Replicate material out of pure energy. Scan your elements first, like Hydrogen, Iron, Gold etc, and save them on a Data Orb. Later on you can use your replicator to copy this item.
|
||
|
||
# Quest.1880 - §a§lField Generator II
|
||
gtnh.quest1880.name=§a§lField Generator II
|
||
gtnh.quest1880.desc=Field Generators are powerful devices. It will be used in high tier Tanks, Chests, in the Matter Production or in Teleporters.%nThe replicator needs it also. If you have not unlocked Tungstensteel go and do that now.
|
||
|
||
# Quest.1881 - Clay for pennies
|
||
gtnh.quest1881.name=Clay for pennies
|
||
gtnh.quest1881.desc=Hard to find that clay? Have a stack for some coins.
|
||
|
||
# Quest.1882 - Tired of grinding reeds?
|
||
gtnh.quest1882.name=Tired of grinding reeds?
|
||
gtnh.quest1882.desc=I can trade you some chads for coins.
|
||
|
||
# Quest.1883 - Glassy eyed
|
||
gtnh.quest1883.name=Glassy eyed
|
||
gtnh.quest1883.desc=...from all the mortars you have to use to make glass dust? Have some for trade.
|
||
|
||
# Quest.1884 - Shhh, don't tell 0lafe...
|
||
gtnh.quest1884.name=Shhh, don't tell 0lafe...
|
||
gtnh.quest1884.desc=But here is a nice quest to get cheap fish catchers!
|
||
|
||
# Quest.1885 - Wood for sheep?
|
||
gtnh.quest1885.name=Wood for sheep?
|
||
gtnh.quest1885.desc=No thanks! But how about some crop sticks for coins and logs?
|
||
|
||
# Quest.1886 - Manure for fertilizer
|
||
gtnh.quest1886.name=Manure for fertilizer
|
||
gtnh.quest1886.desc=I mean, what else are you going to do with this junk?
|
||
|
||
# Quest.1887 - §5§lElectric Furnace
|
||
gtnh.quest1887.name=§5§lElectric Furnace
|
||
gtnh.quest1887.desc=This quest was suggested by Shawnbyday. If you have a lv machine hull, two circuits and a few cables spare just craft it.
|
||
|
||
# Quest.1888 - §4§3§lRepairing your Hazmat Suit
|
||
gtnh.quest1888.name=§4§3§lRepairing your Hazmat Suit
|
||
gtnh.quest1888.desc=Be careful to wearing you hazmat suit all the time. The duarbility is not high. Even just falling a few blocks will damage the boots quickly. %nYou can repair your suit before you can craft a new one in late LV Age using some rubber sheets and a glue bucket.
|
||
|
||
# Quest.1889 - Healing Axe 2.0
|
||
gtnh.quest1889.name=Healing Axe 2.0
|
||
gtnh.quest1889.desc=After party loot was limited to one loot per party not everyone can have a healing axe for free.%nGo and buy some.
|
||
|
||
# Quest.1890 - §b§lIV Assembler
|
||
gtnh.quest1890.name=§b§lIV Assembler
|
||
gtnh.quest1890.desc=An IV asembler is required to make enriched Sunnarium for HV Solar Pannels . Other recipes are twice faster than with an EV assembler.
|
||
|
||
# Quest.1891 - §a§lDesh, Scheelite, Tungstate
|
||
gtnh.quest1891.name=§a§lDesh, Scheelite, Tungstate
|
||
gtnh.quest1891.desc=Tungstensteel is the material you need but first go find some desh scheelite and tungstate mix on Mars. Look at Y 5-40.
|
||
|
||
# Quest.1892 - Fluorine
|
||
gtnh.quest1892.name=Fluorine
|
||
gtnh.quest1892.desc=Want some fluorine? Buy some!
|
||
|
||
# Quest.1893 - §6§lFluid Regulator
|
||
gtnh.quest1893.name=§6§lFluid Regulator
|
||
gtnh.quest1893.desc=Turbines require precise amounts of fluids or else they will explode. Use the fluid regulator on the pipe attached to the input bus to control the rate of fluids into the turbine. To raise the fluid limit, look at the right side of the regulator and:%n%n1L - Right click with an empty hand%n16L - Right click with a screwdriver%n256L - Right click with a screwdriver while sneaking%n%nTo lower the fluid limit, do the same while looking at the left side.
|
||
|
||
# Quest.1894 - §6§lGas Turbine
|
||
gtnh.quest1894.name=§6§lGas Turbine
|
||
gtnh.quest1894.desc=A Large Gas Turbine is more fuel-efficient than singleblock turbines and can have lower pollution with upgraded mufflers.%n%nYou will also need a muffler, maintenance hatch, input hatch, and dynamo hatch. Don't forget a fluid regulator. It can be a low tier fluid regulator since the fluid/tick necessary is much less than steam.%n%nSelecting a rotor is pretty easy. Take the EU/t of your dynamo hatch, and select a rotor that has (optimal gas flow * efficiency) that is close. Now, setting up the fluid regulator is hard. The easiest way is to let in 1 L/t and use the hand-scanner to tell you the optimal flow rate. Otherwise divide the optimal gas flow by the EU/L of your gas and round down. %n%nFor example, if we are using a normal vibrant alloy turbine with 1800 EU/t optimal gas flow and 115 percent efficiency with benzene. %n1800/288 = 6.25%nRounded down that is 6L/t. 6 * 288 * 1.15 = 1987, perfect for an EV dynamo.%nOther gases may output slightly higher or lower EU depending on how close to optimal they can reach. For example refinery gas%n1800/160 = 11.25%n11 * 160 * 1.15 = 2024, still OK for an EV dynamo%nHowever hydrogen at 20 EU/L is dangerous because%n1800/20 = 90%n90 * 20 * 1.15 = 2070, above 2048, so BOOOOM. You'll have to use a multi-amp dynamo hatch to prevent an explosion.%n%nOther useful turbine options at EV are normal ardite and galgadorian.%n%nFor additional choices, see the Large Turbine Calculator in Discord.
|
||
|
||
# Quest.1895 - Manganese Ore
|
||
gtnh.quest1895.name=Manganese Ore
|
||
gtnh.quest1895.desc=Can't find Manganese ore because its not generated early game and you need to grow your Pyrolusium crop? Buy some Ores.
|
||
|
||
# Quest.1896 - §b§lNaquadah Fuel Rods
|
||
gtnh.quest1896.name=§b§lNaquadah Fuel Rods
|
||
gtnh.quest1896.desc=Time to upgrade the Nuclear Reactor with Naquadah Fuel Rods.
|
||
|
||
# Quest.1897 - §b§lNaquadria Fuel Rods
|
||
gtnh.quest1897.name=§b§lNaquadria Fuel Rods
|
||
gtnh.quest1897.desc=Want MOX like behavior from Naquadah? You have to upgrade it to Naquadria!
|
||
|
||
# Quest.1898 - §a§lDouble the fun
|
||
gtnh.quest1898.name=§a§lDouble the fun
|
||
gtnh.quest1898.desc=Need even more power? Why not combine rods? Produces twice the amount of power (and heat, obviously) but only uses up one slot.
|
||
|
||
# Quest.1899 - §a§lDouble the fun
|
||
gtnh.quest1899.name=§a§lDouble the fun
|
||
gtnh.quest1899.desc=Need even more power? Why not combine rods? Produces twice the amount of power (and heat, obviously) but only uses up one slot.
|
||
|
||
# Quest.1900 - 4 x the power and heat
|
||
gtnh.quest1900.name=4 x the power and heat
|
||
gtnh.quest1900.desc=Need even more power? Why not combine dual rods? Produces twice the amount of power (and heat, obviously) but only uses up one slot.
|
||
|
||
# Quest.1901 - §9§a§l4 x the power and heat
|
||
gtnh.quest1901.name=§9§a§l4 x the power and heat
|
||
gtnh.quest1901.desc=Need even more power? Why not combine dual rods? Produces twice the amount of power (and heat, obviously) but only uses up one slot.
|
||
|
||
# Quest.1902 - §a§lNo Boom Tomorrow
|
||
gtnh.quest1902.name=§a§lNo Boom Tomorrow
|
||
gtnh.quest1902.desc=With a nuke, you can cause some real catastrophic damage to your base. You can either place it 20 chunks away, or surround it with blast proof materials. Fused quartz is relatively cheap, and can be converted into a variant that glows, or a variant that blocks light. Make some fused quartz and I'll give you some enlightened fused quartz.%n%n§4Alternatives include Warded Glass from Thaumcraft.
|
||
|
||
# Quest.1903 - §9§e§9§lHV Energy Hatch
|
||
gtnh.quest1903.name=§9§e§9§lHV Energy Hatch
|
||
gtnh.quest1903.desc=The HV energy hatch is crucial to a fast EBF that can do high tier recipes. You will need to make He coolant cells or NaK coolant cells. Follow NEI to figure out how.
|
||
|
||
# Quest.1904 - §6§lHelium is not just for balloons
|
||
gtnh.quest1904.name=§6§lHelium is not just for balloons
|
||
gtnh.quest1904.desc=Higher tier superconducting wires and energy hatches will require helium. Compressing air and liquifying it requires 1802 compressed air cells to get 1 He cell. It is better to make it from Endstone dust or Monazite from the Moon.
|
||
|
||
# Quest.1905 - §6§lLarge Heat Exchanger - Fermat's Last
|
||
gtnh.quest1905.name=§6§lLarge Heat Exchanger - Fermat's Last
|
||
gtnh.quest1905.desc=I have discovered truly remarkable instructions for this machine which this margin is too small to contain.%n%n%n%n%nInstead, goto https://tinyurl.com/GTNH-LHE and read it there.
|
||
|
||
# Quest.1906 - §9§lRecycle for the Environment
|
||
gtnh.quest1906.name=§9§lRecycle for the Environment
|
||
gtnh.quest1906.desc=If you have too much wood, saplings, netherrack or other garbage recycle it and get scrap. You can use it for uu amplifier to make uu matter cheaper.%n%nCertain items such as cobblestone, stone, and tiny/small dusts are too easy to make and don't give any scrap. But otherwise any excess dusts or garbage you can throw in here to get scrap.
|
||
|
||
# Quest.1907 - §6§lOne in a million
|
||
gtnh.quest1907.name=§6§lOne in a million
|
||
gtnh.quest1907.desc=Or 4? Need to store ludicrous amounts of cobble? Stone dust? Saplings? Super chests are the thing to use. A simple Tier 1 Super Chest can store 4 million items, worry free. You will need to take items out manually 64 at a time, or use conveyors etc to extract them. %n%nSticking so many items in such a small space does come with a price - no more portability. You better be really sure this is where you want those millions of logs.
|
||
|
||
# Quest.1908 - §3§lLucifer's little helper
|
||
gtnh.quest1908.name=§3§lLucifer's little helper
|
||
gtnh.quest1908.desc=With an alloy smelter and some netherrack dust you can make Nether furnaces, which are extremely efficient cooking machines. Very handy for someone needing a lot stuff furnaced in a jiffy.%n%nThe only downside is that iron furnaces can be used in the EBF later on. Nether furnaces cannot. Then again, Nether dust is practically free, so what's the loss? You can always use them to bake stacks of bread!
|
||
|
||
# Quest.1909 - §9§lHow much is too much cobblestone?
|
||
gtnh.quest1909.name=§9§lHow much is too much cobblestone?
|
||
gtnh.quest1909.desc=A super chest III is just ridiculous. Who would possibly need to store 16 million items? You, that's who.
|
||
|
||
# Quest.1910 - §6§lBetter tools
|
||
gtnh.quest1910.name=§6§lBetter tools
|
||
gtnh.quest1910.desc=Now that you have an MV extruder you can make the next level of Tinker Tools - based on Vanadiumsteel parts with Damascus steel rods.
|
||
|
||
# Quest.1911 - §6§lCraftsman used to mean quality
|
||
gtnh.quest1911.name=§6§lCraftsman used to mean quality
|
||
gtnh.quest1911.desc=Now that you have an EBF you can make vanadiumsteel GT tools. With 192k durability they'll last you a long time.
|
||
|
||
# Quest.1912 - 3 plus 4, carry the 2...
|
||
gtnh.quest1912.name=3 plus 4, carry the 2...
|
||
gtnh.quest1912.desc=When doing infusions, it's always good to know how close you are in stability. Once you get to HV you can make an Arcane Abacus to track your infusions. This makes infusions 100 percent safe, right??
|
||
|
||
# Quest.1913 - §6§lGut-enough for you? Bet you thought Newspapers were dead!
|
||
gtnh.quest1913.name=§6§lGut-enough for you? Bet you thought Newspapers were dead!
|
||
gtnh.quest1913.desc=The Typesetting Table and Printing Press will allow you to duplicate books, including enchanted books. The process is kinda complicated, so check out the Bibliocraft mod wiki page. You'll need to use XP to duplicate enchanted books, so now would be a good time to figure out how to collect large amounts...%n%n§4You'll need some Thaumium ingots. You can go Thaumcraft, find some in a chest, or try breeding Magical Metal Berries in IC2 crops.
|
||
|
||
# Quest.1914 - §6§lDo you feel unlucky?
|
||
gtnh.quest1914.name=§6§lDo you feel unlucky?
|
||
gtnh.quest1914.desc=Well not any more! With some emeralds and a blank book, I'll give you a Fortune 1 you can use in your printing press. Once you have duplicated it a few times, you can combine the Fortune 1 books in an anvil to get a Fortune 2. Duplicate the Fortune 2 books to get a Fortune 3! %n%nWith a Fortune 3 book and a tier-specific item you can remove the trash item rewards from your loot bags. More good stuff!%n%nSoul Bound is another good enchantment, it will keep an enchanted item in your inventory in case of death.
|
||
|
||
# Quest.1915 - §3§lMud, can also be used for facials
|
||
gtnh.quest1915.name=§3§lMud, can also be used for facials
|
||
gtnh.quest1915.desc=You may have found plenty of mud piles around the wetlands and thought of them as mere annoyances when jumping in the water or for that armor. Waste not! With your new extractor, you can pull out the clay hidden in the mud!
|
||
|
||
# Quest.1916 - §6§lWhere is that handyman when you need him?
|
||
gtnh.quest1916.name=§6§lWhere is that handyman when you need him?
|
||
gtnh.quest1916.desc=A Needs Maintenance cover will send out a redstone signal when the controller it is attached to requires maintenance. This is handy for the cleanroom you will need to build, since maintenance reduces cleanliness level and will cause voided recipes.%n%nFor the cleanroom you can place this on the top or bottom. For other machines you might want to place it on the side so you can have access to the front face. In that case, you can use a soldering iron and fine solder to have it emit a strong redstone signal that will penetrate through a block next to the cover.
|
||
|
||
# Quest.1917 - §6§lBEEEP BEEEP BEEEP
|
||
gtnh.quest1917.name=§6§lBEEEP BEEEP BEEEP
|
||
gtnh.quest1917.desc=Knowing that your cleanroom needs maintenance is pretty important. Instead of just turning on a light, why not use a howler alarm? It will notify you up to 128 blocks away. %n%n§4§d§cWarning: May cause uncontrollable urine leakage when activated.
|
||
|
||
# Quest.1918 - §5§lToo much fluid??
|
||
gtnh.quest1918.name=§5§lToo much fluid??
|
||
gtnh.quest1918.desc=Impossible! If you really think you have so much fluid that you want to just get rid of it, make a fluid trashcan. You can route as much excess creosote or whatever into it you want.
|
||
|
||
# Quest.1919 - §3§lToo much junk??
|
||
gtnh.quest1919.name=§3§lToo much junk??
|
||
gtnh.quest1919.desc=Impossible! But if you really want to get rid of excess items, make yourself a trashcan. If you want to be really fancy, you can use a hopper with a lever next to it to make sure you only throw away items you really want. I mean, *I've* never thrown away a tool accidentally, nope, never me.
|
||
|
||
# Quest.1920 - Can't tell them apart either?
|
||
gtnh.quest1920.name=Can't tell them apart either?
|
||
gtnh.quest1920.desc=Many plants look the same. Someday we'll update their DNA so they are each unique, but for now you can make a simple Plant Lens to at least identify species.
|
||
|
||
# Quest.1921 - §9§lSeparating molecules
|
||
gtnh.quest1921.name=§9§lSeparating molecules
|
||
gtnh.quest1921.desc=Did you know that you used to be able to get Tungstate out of Lava? As well as Silver, Tantalum and Copper? Well now you can't, because Nerfs. Nerfing (making it harder) is the GTNH way of life. Even the Everburn Urn (how you probably get lava) used to not have coils in the recipe.%n%nIt's not all bad though, you can still get stuff, it's just not as good: Silicon Dioxide, Magnesia, Quicklime, Gold Nuggets, Sapphire Dust, and Tantalite.%n%nPahoehoe Lava (from putting normal Lava through the LHE) gets you: Copper, Tin, Silver, Phosphorus, Scheelite, and Bauxite.%n%nSo that's why a quest for an HV Centrifuge is here, too good for the Lava recipe, not good enough for the Pahoehoe one. Try centrifuging Endstone Dust from your crops or Ender Goo instead if you need Tungsten.
|
||
|
||
# Quest.1922 - §9§lTransformers, roll out!
|
||
gtnh.quest1922.name=§9§lTransformers, roll out!
|
||
gtnh.quest1922.desc=When you get to HV you will start wanting to think about centralizing power generation and delivering power over longer distances. An HV to EV transformer will let you send power across your base without too much penalty.
|
||
|
||
# Quest.1923 - §9§lNot enough amps?
|
||
gtnh.quest1923.name=§9§lNot enough amps?
|
||
gtnh.quest1923.desc=How about 4x more? A Hi-Amp transformer will transform 4 A to 16A. Great for setting up a large power grid and locating polluting power generators further from your base.
|
||
|
||
# Quest.1924 - §9§lMore than 4 amps? Crazy!
|
||
gtnh.quest1924.name=§9§lMore than 4 amps? Crazy!
|
||
gtnh.quest1924.desc=For the truly insane, there is a 16 to 64 A power amp transformer. Just ludicrous!
|
||
|
||
# Quest.1925 - §a§lWhat's in the box?
|
||
gtnh.quest1925.name=§a§lWhat's in the box?
|
||
gtnh.quest1925.desc=Tired of waiting around 7 hours with radium in your inventory waiting for it to decay? With a lead-lined box you can safely leave your radium and other materials and they will decay while you do real work.%n%n§3You may not be able to shift click items in and out, but pipes still work. Use a filter to automate the whole process.
|
||
|
||
# Quest.1926 - §2§lA quicker way to get around
|
||
gtnh.quest1926.name=§2§lA quicker way to get around
|
||
gtnh.quest1926.desc=If you are playing single player or a local server, horses make a great way to get around. On nonlocal servers they can cause problems and desync if you have poor internet.
|
||
|
||
# Quest.1927 - Coal...from withereed?
|
||
gtnh.quest1927.name=Coal...from withereed?
|
||
gtnh.quest1927.desc=Withereed is a source for coal, and more importantly, a good breeding stock for higher tiers.%n%nYou'll need coal blocks underneath it to fully mature.
|
||
|
||
# Quest.1928 - Son of Odin One-Eye
|
||
gtnh.quest1928.name=Son of Odin One-Eye
|
||
gtnh.quest1928.desc=God of Thunder plant lets you increase your Thorium ore from the Nether by 4x. It also will give you Uranium you can use for Reactoria crops.
|
||
|
||
# Quest.1929 - Just cover your privates when you walk by
|
||
gtnh.quest1929.name=Just cover your privates when you walk by
|
||
gtnh.quest1929.desc=Reactoria crops will drop Reactoria leaves which will 4x your Pitchblende ore.
|
||
|
||
# Quest.1930 - Ironwood is better than normal wood
|
||
gtnh.quest1930.name=Ironwood is better than normal wood
|
||
gtnh.quest1930.desc=A necessary step for steeleafranks? Maybe not. But ironwood does make some great rollers for cooking, and a decent Sense blade.%n%nCreeperweed has a decent chance of giving liveroots seeds.
|
||
|
||
# Quest.1931 - Vegan leather?
|
||
gtnh.quest1931.name=Vegan leather?
|
||
gtnh.quest1931.desc=If you want to save your cows and horses for milk and ...glue... you can use Corium to make leather instead.
|
||
|
||
# Quest.1932 - Gunpowder? More like dirtpowder!
|
||
gtnh.quest1932.name=Gunpowder? More like dirtpowder!
|
||
gtnh.quest1932.desc=Creeperweed can supply your gunpowder needs without dealing with bothersome explosions. It also has quite a few attributes, making it a good source of random crops.%n%nCorium can breed into creeperweed.
|
||
|
||
# Quest.1933 - Milk of the earth-mother
|
||
gtnh.quest1933.name=Milk of the earth-mother
|
||
gtnh.quest1933.desc=Milkwart means you can get rid of all your cows. Isn't that nice?
|
||
|
||
# Quest.1934 - Cotton and string
|
||
gtnh.quest1934.name=Cotton and string
|
||
gtnh.quest1934.desc=With some Farmer coins I'll trade you cotton and string. Perfect for making tanned leather!
|
||
|
||
# Quest.1935 - A better chisel
|
||
gtnh.quest1935.name=A better chisel
|
||
gtnh.quest1935.desc=If you want to decorate your base, you're going to need a better chisel. The Obsidian chisel lasts twice as long as the iron chisel. A diamond chisel would last 10x as long, but needs an LV cutting machine.
|
||
|
||
# Quest.1936 - Right tool for the job
|
||
gtnh.quest1936.name=Right tool for the job
|
||
gtnh.quest1936.desc=Tinker's Construct has their own chisel tool variant, for converting Tinker blocks into different types. Not a lot of uses, but if you check NEI you can see what you can do.
|
||
|
||
# Quest.1937 - Tinker's blocks
|
||
gtnh.quest1937.name=Tinker's blocks
|
||
gtnh.quest1937.desc=Tinker's Construct offers a couple of useful blocks from the smeltery. Rough Brownstone takes Tin and Gravel and makes a block that lets you move a little faster. Cobblestone can be turned into Seared Stone, usable in the smeltery walls to make it larger without having to use clay.
|
||
|
||
# Quest.1938 - Some handy uses
|
||
gtnh.quest1938.name=Some handy uses
|
||
gtnh.quest1938.desc=The TiCon chisel doesn't have a lot of uses, but here a couple of interesting ones. Use NEI to see other options for more decorations. You can also slab these blocks if you want something monsters cannot spawn on.%n%nBrownstone roads are slightly faster than rough brownstone.
|
||
|
||
# Quest.1939 - Chisel all the things
|
||
gtnh.quest1939.name=Chisel all the things
|
||
gtnh.quest1939.desc=If, for some reason, you need to chisel a large number of items, the autochisel is what you want.
|
||
|
||
# Quest.1940 - Chisel as fast as you can
|
||
gtnh.quest1940.name=Chisel as fast as you can
|
||
gtnh.quest1940.desc=The autochisel speed is pretty slow. Craft some upgrades to make it faster.
|
||
|
||
# Quest.1941 - My ancient enemy
|
||
gtnh.quest1941.name=My ancient enemy
|
||
gtnh.quest1941.desc=The one place Chisel is weak is in stairs. Would be nice to have more variety, but later I'll show you how to make any block into a custom stair.%n%nYou can also search NEI for "stairs" to find stairs from other mods.
|
||
|
||
# Quest.1942 - Basic Blocks
|
||
gtnh.quest1942.name=Basic Blocks
|
||
gtnh.quest1942.desc=%nChisel offers a wide variety of blocks. Searching NEI for "chisel" can gives pages and pages. Here is a small sample.
|
||
|
||
# Quest.1943 - Fun party blocks
|
||
gtnh.quest1943.name=Fun party blocks
|
||
gtnh.quest1943.desc=There are even some really fun blocks available.
|
||
|
||
# Quest.1944 - Concrete and GT stones
|
||
gtnh.quest1944.name=Concrete and GT stones
|
||
gtnh.quest1944.desc=Chisel can also transform Concrete and GT stones into new interesting blocks. Some of the GT stone blocks will even prevent mobs from spawning on top. GT Concrete will let you run faster.
|
||
|
||
# Quest.1945 - Basic Builder's Wand
|
||
gtnh.quest1945.name=Basic Builder's Wand
|
||
gtnh.quest1945.desc=The only thing going for the stone builder's wand is that it's cheap. It doesn't offer much in special modes, and doesn't last long either. But you can make a lot!
|
||
|
||
# Quest.1946 - Low tier wand
|
||
gtnh.quest1946.name=Low tier wand
|
||
gtnh.quest1946.desc=The Iron wand will last longer than the stone wand, and has a few modes.
|
||
|
||
# Quest.1947 - Mid tier wand
|
||
gtnh.quest1947.name=Mid tier wand
|
||
gtnh.quest1947.desc=The next tier up wand is the Diamond wand. Has all kinds of fun modes. Just be careful using it, would hate to place a bunch of blocks accidentally!%n%nThe ultimate builder's wand you can get from the tab Grind, or not to Grind.
|
||
|
||
# Quest.1948 - No ASMR from your machines?
|
||
gtnh.quest1948.name=No ASMR from your machines?
|
||
gtnh.quest1948.desc=If the sounds of your machines are driving you crazy, you can add a muffler upgrade to block them out. %n%nNOTE: This also means you won't hear when the machine is out of energy. Also, once applied the upgrade cannot be removed.
|
||
|
||
# Quest.1949 - Better put on that rubber suit
|
||
gtnh.quest1949.name=Better put on that rubber suit
|
||
gtnh.quest1949.desc=Troll plant! What does it do? Troll you!
|
||
|
||
# Quest.1950 - Who the hell is Bob?
|
||
gtnh.quest1950.name=Who the hell is Bob?
|
||
gtnh.quest1950.desc=Want emeralds for trading or other uses? These are the source.
|
||
|
||
# Quest.1951 - And I dub thee Sir Knight
|
||
gtnh.quest1951.name=And I dub thee Sir Knight
|
||
gtnh.quest1951.desc=Need an infinite source of knightmetal? It will be a hard plant to grow. Make sure you provide plenty of nutrients, clean air, fertilizer and water. Don't cry to me if it dies. Any oreberry is a good source crop, with Cobalt and Ardite best, then iron and the rest.
|
||
|
||
# Quest.1952 - Botany
|
||
gtnh.quest1952.name=Botany
|
||
gtnh.quest1952.desc=The Botany mod offers more colors for blocks and glass, and simple tile patterns or more complex patterns using a Tileworker. For now, we'll make an iron trowel.%n%nThis mod will make lots of butterflies, so make sure to do your gardening underground or under glass. The butterflies will spread and infect leaves around your area, making more butterflies.
|
||
|
||
# Quest.1953 - Finding Flowers
|
||
gtnh.quest1953.name=Finding Flowers
|
||
gtnh.quest1953.desc=To start, you'll need to find some flowers. Then take your trowel and use it on some dirt blocks to turn it into soil. Next place your flowers on the soil to turn them into Botany flowers. If you have reached MV tier, check out the Slice and Splice tab for info on Genetics.
|
||
|
||
# Quest.1954 - Analyser
|
||
gtnh.quest1954.name=Analyser
|
||
gtnh.quest1954.desc=The Analyzer is a machine that acts in an identical way to the Forestry Analyzer, in that it reveals the genome of bees, trees, butterflies and flowers. It can also be used to reveal the gene present on the DNA Sequence. Unlike the Analyzer, the Analyzer uses power (RF or EU) and DNA Dye to stain chromosomes and determine the genome directly. The analyzer takes 15 seconds to analyse a single individual.%n%nInformation from these quests was taken from Binnie's wiki at https://binnie.mods.wiki/wiki/Tutorial/Genetics
|
||
|
||
# Quest.1955 - Powder Power
|
||
gtnh.quest1955.name=Powder Power
|
||
gtnh.quest1955.desc=Botany uses various powders to enhance soil properties.%n%nRaise Ph - Ash Powder, Pulp Powder%nLower Ph - Mulch Powder, Sulphur Powder%nIncrease Nutrients - Fertiliser Powder, Compost Powder
|
||
|
||
# Quest.1956 - Killing weeds and growing flowers
|
||
gtnh.quest1956.name=Killing weeds and growing flowers
|
||
gtnh.quest1956.desc=Nobody likes weeds. Weedkiller will keep the weeds of your soil. %n%nBonemeal can be applied to germling flowers to make the mature faster.
|
||
|
||
# Quest.1957 - Like having a County Extension Office in your hand
|
||
gtnh.quest1957.name=Like having a County Extension Office in your hand
|
||
gtnh.quest1957.desc=The soil meter will tell you the soil stats - how dry, how much nutrients, etc. You can amend the soil with the various powders so that it matches the requirements for your flower.
|
||
|
||
# Quest.1958 - 80 new colors to play with
|
||
gtnh.quest1958.name=80 new colors to play with
|
||
gtnh.quest1958.desc=When you plant a vanilla flower, it is already mature. Cut it with a shears to get a germling you can replant to make more. Break the flower to get a mature flower. Turn the flower into pigment using a crafting table.%nTo get crosses, plant flowers next to empty soil blocks. Keep an eye out for weeds. Eventually a small germling will start growing.%nRemember, do this underground or in an enclosure or your TPS will regret it.
|
||
|
||
# Quest.1959 - Glass of many colors
|
||
gtnh.quest1959.name=Glass of many colors
|
||
gtnh.quest1959.desc=The pigments color an amazing variety of glass. Just one warning - unlike normal glass, this glass isn't fireproof.
|
||
|
||
# Quest.1960 - Ceramics
|
||
gtnh.quest1960.name=Ceramics
|
||
gtnh.quest1960.desc=With some clay and pigments, you can make pigmented clay. Put the pigmented clay in a furnace to get basic ceramic blocks. These blocks are great if you want an area of nice even colors.
|
||
|
||
# Quest.1961 - Mortar and tiles
|
||
gtnh.quest1961.name=Mortar and tiles
|
||
gtnh.quest1961.desc=To make ceramic tile patterns, you need to convert your blocks into tiles. First make mortar, and then use the mortar with your blocks in a 3 block + 1 mortar pattern in the crafting table to get ceramic tiles.
|
||
|
||
# Quest.1962 - Tile patterns
|
||
gtnh.quest1962.name=Tile patterns
|
||
gtnh.quest1962.desc=Now that you have tiles, you can make simple tile patterns. A 2x2 of red/yellow and yellow/red makes a simple checkerboard. Using the checkerboard again in a 2x2 makes a checkerboard with smaller tiles. Use Binnie's Botany wiki page to find more patterns you can make with just tiles.
|
||
|
||
# Quest.1963 - Tileworker
|
||
gtnh.quest1963.name=Tileworker
|
||
gtnh.quest1963.desc=The tileworker can take the single-color ceramic blocks and turn them into pretty patterned blocks.%n%nAnd contrary to the name, you use ceramic blocks here, not tiles.
|
||
|
||
# Quest.1964 - Does this shit even work?
|
||
gtnh.quest1964.name=Does this shit even work?
|
||
gtnh.quest1964.desc=Who the hell knows? There's nothing in the wiki about these, except that they are to make "gardens." Maybe make a few and stick them on a Forestry circuit board for a multi-farm? Who cares. Good luck.
|
||
|
||
# Quest.1965 - Glassworker
|
||
gtnh.quest1965.name=Glassworker
|
||
gtnh.quest1965.desc=Want some custom glass shapes and configurations? A glassworker can provide some unique patterns to put in your windows. You'll need to make some glass fittings to hold the glass together.
|
||
|
||
# Quest.1966 - Mo' Hammers Mo' Problems
|
||
gtnh.quest1966.name=Mo' Hammers Mo' Problems
|
||
gtnh.quest1966.desc=Yes indeed, time for another type of hammer. The master carpentry hammer will allow you to rotate the blocks from the various workers.%nSneak to rotate the blocks vertically.%nWhy is the lower tier hammer the master hammer? Who knows??
|
||
|
||
# Quest.1967 - Panels to cover your...everything
|
||
gtnh.quest1967.name=Panels to cover your...everything
|
||
gtnh.quest1967.desc=The panelworker will create wood flooring pieces for you to use.
|
||
|
||
# Quest.1968 - Fancy woods
|
||
gtnh.quest1968.name=Fancy woods
|
||
gtnh.quest1968.desc=With the woodworker, you can create fancy looking types of wood blocks. You can use wood planks from Vanilla, Forestry, and Extra Trees.
|
||
|
||
# Quest.1969 - Look Mom, no torches!
|
||
gtnh.quest1969.name=Look Mom, no torches!
|
||
gtnh.quest1969.desc=Tired of a base using nothing but torches? This set of quests will go through the various options avaiable to light up your beautiful base.%n%nFirst up, Railcraft lanterns. These come in stone and metallic varieties. The stone varieties don't need much to craft. One plus/minus for these lanterns is that they are solid blocks - while you cannot walk through them, they also do not fall if the blocks around them are removed. Search "lantern" in NEI for more varieties. They are a bit annoying to craft now, but if you check NEI you can make them pretty easy with assemblers later.
|
||
|
||
# Quest.1970 - Second Saw
|
||
gtnh.quest1970.name=Second Saw
|
||
gtnh.quest1970.desc=Forge Microblocks can be really handy to make custom pieces. There are many saw tiers available. If you make me an iron one, I'll give you a diamond one.
|
||
|
||
# Quest.1971 - Fancy lanterns
|
||
gtnh.quest1971.name=Fancy lanterns
|
||
gtnh.quest1971.desc=Bibliocraft offers fancy looking lanterns. Make the candles from candleberries or beeswax.
|
||
|
||
# Quest.1972 - Glowstone
|
||
gtnh.quest1972.name=Glowstone
|
||
gtnh.quest1972.desc=Now that you've been to the nether and gathered Glowstone, you can use that for light as well. You can color it to make the block color change (unfortunately 1.7.10 does not support colored lights) or you can use the Forge Microblocks saw to cut it up into tiny nooks to light up areas without taking up much space.%nThere are also various glowing plants you can find or breed, such as glowflowers.
|
||
|
||
# Quest.1973 - Basic ProjectRed Illumination
|
||
gtnh.quest1973.name=Basic ProjectRed Illumination
|
||
gtnh.quest1973.desc=The basic ProjectRed Illumination lamps only need an LV mixer to make. The normal version needs a redstone signal to turn on. The inverted version is on unless a redstone signal is applied.
|
||
|
||
# Quest.1974 - Fancier ProjectRed Illumination
|
||
gtnh.quest1974.name=Fancier ProjectRed Illumination
|
||
gtnh.quest1974.desc=The fancier ProjectRed Illumination lamps, lanterns, and fixtures require the Forming Press and Assembler to create.
|
||
|
||
# Quest.1975 - ProjectRed lights with a purpose
|
||
gtnh.quest1975.name=ProjectRed lights with a purpose
|
||
gtnh.quest1975.desc=ProjectRed offers a couple of special lights that can be used as buttons. The normal buttons are always lit up. The Feedback buttons are lit up when powered by any redstone signal.
|
||
|
||
# Quest.1976 - Flat lamps
|
||
gtnh.quest1976.name=Flat lamps
|
||
gtnh.quest1976.desc=These simple lamps from Ztones are a nice, subdued looking lamp style. I like using them on ceilings for the "office" look.
|
||
|
||
# Quest.1977 - Glowstone & Chisel torches, space rated
|
||
gtnh.quest1977.name=Glowstone & Chisel torches, space rated
|
||
gtnh.quest1977.desc=When travelling off-world, you want the best in torches. Torches that will work in no-oxygen environments like the Moon. For that, you need glowstone torches. You can chisel these torches into a variety of torch types, also proven to work in deep space.
|
||
|
||
# Quest.1978 - Lighting up a large area, without electricity
|
||
gtnh.quest1978.name=Lighting up a large area, without electricity
|
||
gtnh.quest1978.desc=If you have a relatively large area you need to light up without using electricity, you can use these floodlights. They can take normal furnace fuels, including blocks and compressed blocks. They do require some electronic components to make, but can send out a beam a long ways, or a various cone shapes a shorter distance.
|
||
|
||
# Quest.1979 - Lighting up a large area, with electricity
|
||
gtnh.quest1979.name=Lighting up a large area, with electricity
|
||
gtnh.quest1979.desc=Now that you have a vacuum freezer, you can liquify compressed air cells and centrifuge them for rare gases. You'll need those to make the incandescent bulb for these lights. As long as they have EU, these lights can shoot a beam or do narrow or wide cones.
|
||
|
||
# Quest.1980 - Enderio Lights
|
||
gtnh.quest1980.name=Enderio Lights
|
||
gtnh.quest1980.desc=Enderio also has its own lights. These lights have a radius of 8 blocks vs the normal 7.
|
||
|
||
# Quest.1981 - BetterIO?
|
||
gtnh.quest1981.name=BetterIO?
|
||
gtnh.quest1981.desc=The Powered and Wireless Powered lights from Enderio provide light up to 10 blocks away vs the normal 7 for a torch. They will require centrifuging liquid air to get the bulbs.
|
||
|
||
# Quest.1982 - What's behind door 3?
|
||
gtnh.quest1982.name=What's behind door 3?
|
||
gtnh.quest1982.desc=The Malisis door factory lets you go crazy with all kinds of ideas for custom doors.%n%nA player sensor is a nicer way of opening a door, instead of pushing a button or stepping on a plate...bit unforunate about the ingredients though. %n%nMaybe you can find a use for this block mixer, it is kinda weird and doesn't work right. I was going to throw it out anyways.%n%nThere are some craftable Malisis items as well, check them out in NEI.
|
||
|
||
# Quest.1983 - Build it bigger
|
||
gtnh.quest1983.name=Build it bigger
|
||
gtnh.quest1983.desc=You can build it! The Build Guide helps show you an outline of simple geometric shapes. Provide it with a redstone signal to activate.
|
||
|
||
# Quest.1984 - Faster better buildi-er
|
||
gtnh.quest1984.name=Faster better buildi-er
|
||
gtnh.quest1984.desc=The Enhanced building guide offers more features than the standard model. Most importantly, you can right click on any white part of the block with the item you want placed and the block will place in the world. It will need a redstone signal to activate.
|
||
|
||
# Quest.1985 - So much nicer than ladders
|
||
gtnh.quest1985.name=So much nicer than ladders
|
||
gtnh.quest1985.desc=Elevators are great for fast transportation vertically in your base. Leaving a tinted elevator will stop at the same color elevator. Use some Malisis doors for a nice "real" elevator effect.%nThe rotating elevator will turn the player as they go up or down to face a specific direction. Handy if your elevator shaft is on one side at a floor and a different side at another floor.
|
||
|
||
# Quest.1986 - More like ouch-i-tect
|
||
gtnh.quest1986.name=More like ouch-i-tect
|
||
gtnh.quest1986.desc=The sawbench can turn most full cube blocks into amazing shapes of various kinds.%n%nRight-click with the hammer to rotate 90 degrees. Shift-right-click with the hammer to change the orientation of the "bottom" face.%n%nThe Chisel is used to alter the structure of blocks in various ways.%nSome blocks automatically form connections with adjacent blocks. These connections can be disabled and re-enabled by right-clicking with a chisel near the side that you want to change.%nSome blocks can have a secondary material applied to them. The secondary material can be removed by right-clicking on the centre of the block with a chisel.%nYou can also right-click on a vanilla Glass, Glass Pane, Glowstone or Ice block with a chisel to harvest the block without breaking it.
|
||
|
||
# Quest.1987 - §3§lUpgrading Drawers
|
||
gtnh.quest1987.name=§3§lUpgrading Drawers
|
||
gtnh.quest1987.desc=Drawer upgrades are different than barrel upgrades. First you need to make the ugprade template.
|
||
|
||
# Quest.1988 - §3§lYour mom says to upgrade your drawers
|
||
gtnh.quest1988.name=§3§lYour mom says to upgrade your drawers
|
||
gtnh.quest1988.desc=There are many tiers of upgrades for storage drawers. Make some iron and gold tier upgrades and I'll give you some of the special purpose upgrades to experiment with in your base. Check NEI for more options such as Obsidian, Emerald, and Diamond upgrades.%n%n§4To remove upgrades, shift-right-click with an empty hand.
|
||
|
||
# Quest.1989 - Machine Inventory Manager
|
||
gtnh.quest1989.name=Machine Inventory Manager
|
||
gtnh.quest1989.desc=The core block of Stacy's...er Steve's Factory Manager. SFM is a high tier automation system. While AE2 can handle simple crafting up to 9 components at a time and even nesting ingredients, SFM can handle the complex crafting required for the assline.%n%nInventory Cables connect the MIM to inventories or tanks.%n%nRight now until some Moron figures it out, your best bet is to experiment, ask for help on Discord, and search Google. The interface resembles most GUI based automation systems like LabView.%n%nThere have been TPS problems caused by poorly designed SFM setups. Make sure your outputs are properly emptied, and don't get filled.%n%nInventory cables are the "basic" cable of SFM. They allow the MIM to interact with an inventory, and act as a connector cable to other cables.%n%nmehdi2344 thinks my jokes suck, but he's an idiot, so there. %n%nThanks to Nori Silverrage for writing up these quests!
|
||
|
||
# Quest.1990 - Moving the Manager
|
||
gtnh.quest1990.name=Moving the Manager
|
||
gtnh.quest1990.desc=Ever finished a wonderful program and then realised your Manager needs to move and you have to rewrite the whole thing? Ever need to copy and paste a section of code a bunch of times and been frustrated that you can't? Well we've got you covered with the Manager Duplicator!
|
||
|
||
# Quest.1991 - Naming Names
|
||
gtnh.quest1991.name=Naming Names
|
||
gtnh.quest1991.desc=The Factory Labeler allows you to assign unique names to anything that can be connected to a Manager - making it easy to identify when you are setting up commands.%n%nType in the text box to set a label or to searched stored labels - click any stored entry to select it, double click to edit it. Closing the GUI will set the Labeler to whatever was in the text box at that time.%n%nLeft click to set labels, right click to open the gui. Setting a blank label will remove any existing labels.%n%nMay or may not be buggy. Will lose the label in MP when relogging, but works fine in SP. It'll still work until you need to change it though. Have fun!
|
||
|
||
# Quest.1992 - Wand Enhancements
|
||
gtnh.quest1992.name=Wand Enhancements
|
||
gtnh.quest1992.desc=Thaumic Machina offers Wand Augmentations. These useful modifications to your wand can boost their capacity, lower their vis usage, or do other interesting effects.
|
||
|
||
# Quest.1993 - Charge Buffer
|
||
gtnh.quest1993.name=Charge Buffer
|
||
gtnh.quest1993.desc=A Charge Buffer augmentation to your wand allows it to hold 25 percent more vis.
|
||
|
||
# Quest.1994 - Vis Channels
|
||
gtnh.quest1994.name=Vis Channels
|
||
gtnh.quest1994.desc=This wand augment will lower the vis cost when using your wand by 10 percent. I am not sure it works, but give it a try and report back, ok?
|
||
|
||
# Quest.1995 - What are you, a seamstress?
|
||
gtnh.quest1995.name=What are you, a seamstress?
|
||
gtnh.quest1995.desc=Enchanted Fabric is the key material to fancy robes and wizard's clothing.
|
||
|
||
# Quest.1996 - K-Mart Special
|
||
gtnh.quest1996.name=K-Mart Special
|
||
gtnh.quest1996.desc=Every point of vis is critical, so make yourself some magical robes to help conserve how much you use. Later you can make even better robes. They don't offer much in protection, so remember to change before going to hunt!
|
||
|
||
# Quest.1997 - Boots are made for walking
|
||
gtnh.quest1997.name=Boots are made for walking
|
||
gtnh.quest1997.desc=And swimming. These boots of the traveller will make you a blur as you go around the world. You'll need to research infusion before you can make these.
|
||
|
||
# Quest.1998 - I can see everything
|
||
gtnh.quest1998.name=I can see everything
|
||
gtnh.quest1998.desc=With your new wand, you can make Goggles of Revealing. With Thaumcraft Node Tracker, it makes finding nodes trivial. The default key is I. You can select from the list of nodes you have scanned, and an in-world arrow will show you the way. You can also sort the list.%nBest, the goggles give you a 5 percent vis discount. %n%nSimple lens upgrades will grant you various seeing abilities as well.%n%nLater you can make more advanced goggles and even integrate the goggles into advanced armors.
|
||
|
||
# Quest.1999 - Redstone Emitter
|
||
gtnh.quest1999.name=Redstone Emitter
|
||
gtnh.quest1999.desc=The Redstone Emitter sends redstone signals on each of its 6 faces. The redstone signal strength can be set to any value, add, subtract, and more.
|
||
|
||
# Quest.2000 - Cable Camouflage
|
||
gtnh.quest2000.name=Cable Camouflage
|
||
gtnh.quest2000.desc=Camouflage blocks allow the faces of cable blocks to be made to imitate any other block. This works in the full workflow and thus can be updated on the fly. %nPlease note that this block is placed the same as all of SFM cables. It does not act as an inventory cable and thus will need to be in an advanced cable cluster in many situations.
|
||
|
||
# Quest.2001 - Inventory Relay
|
||
gtnh.quest2001.name=Inventory Relay
|
||
gtnh.quest2001.desc=The inventory relay can access the inventory of non-stationary entities, such as minecarts.
|
||
|
||
# Quest.2002 - Double Sided Cable Camouflage
|
||
gtnh.quest2002.name=Double Sided Cable Camouflage
|
||
gtnh.quest2002.desc=Double sided cable camouflage blocks allows setting the inside face of the cable block, allowing you to imitate glass.
|
||
|
||
# Quest.2003 - Transforming Cable Camouflage
|
||
gtnh.quest2003.name=Transforming Cable Camouflage
|
||
gtnh.quest2003.desc=Transforming Cable Camouflage allows you to change the collision box of the cable, so you can turn it into a door or whatever.
|
||
|
||
# Quest.2004 - Advanced Inventory Relay
|
||
gtnh.quest2004.name=Advanced Inventory Relay
|
||
gtnh.quest2004.desc=An Advanced Inventory Relay can add/remove items from a player's inventory.
|
||
|
||
# Quest.2005 - Learning Curve? Where We're Going There Are No Curves
|
||
gtnh.quest2005.name=Learning Curve? Where We're Going There Are No Curves
|
||
gtnh.quest2005.desc=Only dangerous cliffs to fly off. TecTech can be the source of adventures, scary and satisfying. %n%nThanks to Piky/Scripted for giving you some guardrails to stay on the road. Scripted/Piky shed blood over these quests for you. Now it's your turn!%n%nFor additional details on TecTech, check out the wiki at https://github.com/Technus/TecTech/wiki%n%nYou'll probably recieve better help in Discord, though.
|
||
|
||
# Quest.2006 - The Beginning of the End Game
|
||
gtnh.quest2006.name=The Beginning of the End Game
|
||
gtnh.quest2006.desc=Welcome to TecTech! The pinnacle of absolute high-tier machinery for all your end-tier needs. However, learning TecTech is incredibly confusing, so listen very carefully. %n%nFirst, you'll need to gather various casings for your machines that you'll need. We've provided some examples of the blocks you'll need, but you should expect to have to craft more. Lots more.%n%nYou use the optical cables to connect machines together. Just make sure that they're painted, as well as what you want to connect them to.%n%nThe Blueprint is used to display a holographic image of the completed multi, with a note in the bottom left about blocks that are variable. If you use a larger Blueprint stack, you can see a hologram of a larger version, if applicable.
|
||
|
||
# Quest.2007 - Quantum Computer
|
||
gtnh.quest2007.name=Quantum Computer
|
||
gtnh.quest2007.desc=One of the most incredibly complicated machines, this will serve as the main structure for your "Computation" generation for the Research Station. %n%nFirst, you'll need a few things: the Quantum Computer itself, The Uncertainty Resolver, some good circuits and the Computer Racks to hold them, and at least a UV energy hatch (UV 4A suggested). The QC will consume 1A of UV, and each CR will use one more. So another important factor is to ONLY turn on the Quantum Computer once you have the desired recipe for the Research Station ready to avoid excess energy loss. Remember to turn the QC on BEFORE the RS. In order for you to build this absolute monster, you'll need to place down the Quantum Computer at least 1 block above the surface/ground and use the Multiblock Machine Blueprint to see where to place everything. The blocks with no dots next to the vents indicate that that space must be empty.%n%nUncertainty Resolver:%nMuch like a puzzle-solving simulation, it is rather complicated to explain how to solve it, but it's often best just to retrace or undo certain actions and hope for the best. Sometimes, the Schrödinger Status will require some puzzle solving again after a period of time. This is random and incredibly frustrating, especially during operations being done between the Research Station and Quantum Computer(s), so it is important to constantly check the Uncertainty Resolver before you start operations on your Computer. If the puzzle looks too hard or you can't complete it, just remove it and the controller and re-place them to get a different puzzle.%n%nComputer Racks:%nThe main component within the multiblock to generate Computation. In order to achieve this, you will need to input some circuits and ic2 heat vents; Advanced Heat Vents work best. It is critical that you use Heat Vents to prevent the heat from reaching a catastrophic point, 55 percent or above should be avoided for safety reasons. Technically, you could achieve above 55 percent heat capacity or 5500 heat capacity, however the Computer Racks may melt or explode above 5600 or 6000 heat. You can see this for individual Racks by scanning them. You cannot remove or input components until the heat is gone. You can see the overall heat value in the controller's interface. And most importantly: DO NOT WRENCH THE COMPUTER RACKS IF THEY HAVE HEAT IN THEM. Otherwise, you're going to get an explosion.%n%nComputation:%nComputation is generated every second and is based on the tier of your circuit. There are, however, differences in between how much computation is generated, even with the same exact tier. For instance, you could use a Master Quantum Computer (Quantum Circuit Series / LuV) or a Wetwareprocessor (Wetware Circuit Series / LuV) which will give you more Computation even though they are of the same tier. If you wish to find out exactly how much Computation a circuit gives; place down a Computer Rack, put a circuit inside and scan it. You can also see the total computation in the controller.%n%nIt will include the following information.%nBase computation: %nAfter overclocking: <numbers, same as above unless you specially overclock it>%nHeat Accumulated: <numbers, based on circuits and heat vents, keep a watchful eye on this part as it's extremely important>%n%nUsing the Parametrizer you can overclock and overvolt, but you never need to, so you may or may not wish to try it.%n%nSending Computation to the Research Station:%nUse the Optical Master Connector in one of the variable spaces on the QC, and the Optical Slave Connector on the RS. Use Optical Fiber Cable to connect them, and make sure to paint all three.%n%nSuggested Build:%nNow that you've understood the concepts and safety of handling of the QC, what are the more optimal setups for your Quantum Computer? For now, I'll suggest 2 racks with 3 Ultimate Crystalcomputers each, and of course 1 Advanced Heat Vent. Do keep in mind that this 156 C/s setup can complete practically 3/4s of the recipes in the Research Station. This is a rather minimal setup compared to some of the more complicated setups.%n%nNow that you understand the QC, it's time to build it! You'll need to gather quite a lot of resources.
|
||
|
||
# Quest.2008 - Research Station
|
||
gtnh.quest2008.name=Research Station
|
||
gtnh.quest2008.desc=Now that you've started building up your precious Quantum Computer, how about the Research Station? Once again, using the Multiblock Machine Blueprint will tell you how to build this Multiblock. There should be 3 empty blocks beneath it so you can see the whole blueprint. Once it is nearly assembled, place down an Energy Hatch, an Optical Slave Connector, and a Maintenance Hatch all on the back side.%n%nOnce fully assembled, you can begin operating recipes at any time, so long as the Quantum Computer is also active and connected. The Research Station requires you to put the item to research within the Object Holder, then a data stick in the Multiblock interface. Once the Computation is fully completed, the data stick that houses all the data of the completed item will be inside the Multiblock Interface.%n%nStill confused? Good, that's the spirit of learning! Always make sure to test these things in creative single player if you wish to find exact measurements and such. Don't forget to ALWAYS COLOR THE OPTICAL HATCHES AND FIBERS!%n%n§3Note that some researches require a significant amount of amps, so keep that in mind.§r
|
||
|
||
# Quest.2009 - Sign Updater
|
||
gtnh.quest2009.name=Sign Updater
|
||
gtnh.quest2009.desc=The Sign Updater allows your MIM to update an external display of information.
|
||
|
||
# Quest.2010 - Item Valve
|
||
gtnh.quest2010.name=Item Valve
|
||
gtnh.quest2010.desc=The Item Valve allows your factory manager to suck in dropped items from around them in a 3x3x3 cube. Or you can use them to push items out into the world in the direction they are pointing.
|
||
|
||
# Quest.2011 - Rapid Item Valve
|
||
gtnh.quest2011.name=Rapid Item Valve
|
||
gtnh.quest2011.desc=Rapid Item Valves can pick up items in the world without any delays.
|
||
|
||
# Quest.2012 - Cable Cluster
|
||
gtnh.quest2012.name=Cable Cluster
|
||
gtnh.quest2012.desc=The cable cluster allows you to combine as many of the other cables together into one block. You could have a redstone receiver and emitter and a inventory relay all in one block.%nThis cable is a "terminal" cable. It does not extend the MIM beyond it.
|
||
|
||
# Quest.2013 - Advanced Cable Cluster
|
||
gtnh.quest2013.name=Advanced Cable Cluster
|
||
gtnh.quest2013.desc=The Advanced Cable Cluster will also act as an Inventory cable, extended the range of your MIM.
|
||
|
||
# Quest.2014 - §6§lAll those chunks, all in a row
|
||
gtnh.quest2014.name=§6§lAll those chunks, all in a row
|
||
gtnh.quest2014.desc=Sometimes you don't want a 3x3 area chunkloaded, but a long straight line instead. This can be handy for rail lines or power lines coming from long distances. An anchor sentinel can perform this function. Right-click on a chunk loader with a crowbar, and it will activate. Go in any straight line from the chunkloader and place the anchor and hit it with the crowbar. Those chunks, up to 25x1, will now remain loaded.%n%nThis will draw an amount of chunkloader time relative to the 9 chunk area normally loaded. If for some reason you wanted only a 1 chunk area loaded, this will extend the time. Stock up on those pearls or server coins!
|
||
|
||
# Quest.2015 - Redstone Receiver
|
||
gtnh.quest2015.name=Redstone Receiver
|
||
gtnh.quest2015.desc=The Redstone Receiver reads redstone signals on each of its 6 faces.
|
||
|
||
# Quest.2016 - Block Gate
|
||
gtnh.quest2016.name=Block Gate
|
||
gtnh.quest2016.desc=The Block Gate can break pickup, or place blocks.
|
||
|
||
# Quest.2017 - Block Detector
|
||
gtnh.quest2017.name=Block Detector
|
||
gtnh.quest2017.desc=The Block Detector allows your MIM to detect when a Block update has occured.
|
||
|
||
# Quest.2018 - §9§a§lCutting up stuff at EV
|
||
gtnh.quest2018.name=§9§a§lCutting up stuff at EV
|
||
gtnh.quest2018.desc=Now that you are EV you are going to need a more advanced cutting machine. Better get one built.
|
||
|
||
# Quest.2019 - The Basics of SFM
|
||
gtnh.quest2019.name=The Basics of SFM
|
||
gtnh.quest2019.desc=Variables - Declaration vs Standard%nDeclaration is simply creating a variable with eligible blocks in it. This allows easy updating of workflows. For instance you could have a variable that contains 2 chests. You use it in a nifty for each loop and later add another chest. Simply update the variable and the for each loop will start using it.%n%nStandard variables are able to be inserted into the middle of a workflow (it has input/output) and thus can be modified on the run.%n%nPlease note that for each loops will require a empty variable to work with. This is listed as "Element" in the loop.%n%nGlobal vs Local%nGlobal will keep changes to a variable that are done in the workflow, whereas local keeps anything done local to that part of the workflow.
|
||
|
||
# Quest.2020 - A magical box
|
||
gtnh.quest2020.name=A magical box
|
||
gtnh.quest2020.desc=This magical box is amazing. No matter how many are created, they all seem to connect to the same dimension. I can store items in one location, and pull them out somewhere else! I can use dyes on the top of the box to assign its location, and any box with the same colors will share the same space. Using a diamond on the box locks it my mind, and a private network. Shift-rightclicking will remove the diamond and join the chest back to the public network.
|
||
|
||
# Quest.2021 - A magical tank
|
||
gtnh.quest2021.name=A magical tank
|
||
gtnh.quest2021.desc=This tank always seems to connect to the same dimensional space. No matter how many I create. I can push fluids into the tank in one dimension, and retrieve them in a totally different dimension! I have discovered a way to assign a location to each tank using dyes applied to the top. Using a diamond makes the tank private, attuned to the caster's mind, and will not share fluids with any other player's tanks. Shift-rightclicking recovers the diamond and makes the tank part of the public tank network. The dial on front controls the input/output of the tank. When blue is up, the tank accepts fluids. When orange is up, the tank will eject fluids.
|
||
|
||
# Quest.2022 - That chest is too big to carry around
|
||
gtnh.quest2022.name=That chest is too big to carry around
|
||
gtnh.quest2022.desc=Instead of chest you have to keep placing and breaking, how about a nice convenient pouch you can use? You'll have to synchronize it with the chest you want to link with. To set it to a new chest, sneak-click with the pouch on a new chest.
|
||
|
||
# Quest.2023 - §b§a§lMore power needed, sir!
|
||
gtnh.quest2023.name=§b§a§lMore power needed, sir!
|
||
gtnh.quest2023.desc=EBF and LCR recipes are going to need even more power. You'll need to craft EV energy hatches to supply them and keep them running.
|
||
|
||
# Quest.2024 - §c§lAssline quest updates
|
||
gtnh.quest2024.name=§c§lAssline quest updates
|
||
gtnh.quest2024.desc=When the pack updates and changes an assembly line recipe, your old data sticks become useless. However it's more than that, you can't simply rescan an old UV motor for the new UHV data, you need a new UV motor. It's best to start with component parts in the lowest changed tier, then work your way up until you've rescanned up to your current tier. Yes, this sucks, we also wish there was another way. You can tell if your data stick is out of date by seeing if the NEI recipe matches the one in the data viewer. NEI will always be right.
|
||
|
||
# Quest.2025 - GT++ knowledge
|
||
gtnh.quest2025.name=GT++ knowledge
|
||
gtnh.quest2025.desc=To become a master at GT++ you will need to craft manuals for certain machines.
|
||
|
||
# Quest.2026 - §3§lBetter way to find items
|
||
gtnh.quest2026.name=§3§lBetter way to find items
|
||
gtnh.quest2026.desc=NEI has a built in search feature for finding an item stored in an inventory nearby. A Stockroom Catalog can give you a list of everything stored in your inventories.%n %nSneak right-click a block with an inventory (a chest, bookcase, barrel, anything with an inventory) to add that inventory to the list of inventories for the catalog to keep track of. Sneak right-click the same block again to remove that block from the list.%nA small particle effect will render on any block that has been selected with the catalog when holding the Stockroom Catalog to let you know that block is being tracked.%n%nRight click to open the GUI and see the list.%nYou can sort the list in ascending or descending order by quantity (Count) or alphabetical order.%n%nYou can also see a list of all the inventories that have a particular item and easily add the location of one of those inventories to a stockroom catalog so you can easily find your stuff.%n%nThe Stockroom Catalog can also be copied with the typesetting table and printing press.%n%nClick on the title to change it to anything so you can custom label your stockroom catalog.%n%nClick on the small chest icons on the right hand side of each listing to open the inventory list view. %n%nIf you want, you can craft a waypoint compass and use that to point you towards the chest. Since we have Journeymaps and NEI, it's not really necessary.
|
||
|
||
# Quest.2027 - §6§lThermal Boiler - Lava you long time
|
||
gtnh.quest2027.name=§6§lThermal Boiler - Lava you long time
|
||
gtnh.quest2027.desc=If you want energy from lava and the byproducts, the Thermal Boiler is the perfect solution. It processes lava super fast for steam, and with a lava filter will provide centrifuged lava byproducts as well. A great source of copper, silver, gold, tin, tantalum, and tungstate.%nYou can get even better efficiency pairing it with a Large Heat Exchanger. The LHE will turn normal vanilla lava into pahoehoe, which will provide steam and byproducts in the Thermal Boiler. Win/Win/Win!
|
||
|
||
# Quest.2028 - I think I'm going to be sick
|
||
gtnh.quest2028.name=I think I'm going to be sick
|
||
gtnh.quest2028.desc=The Industrial Centrifuge is the solution to those thousands of ore you are getting with the multiblock ore drill.
|
||
|
||
# Quest.2029 - Bask in the currents
|
||
gtnh.quest2029.name=Bask in the currents
|
||
gtnh.quest2029.desc=The best source for hundreds of thousands of glass for...something? I dunno, think of something interesting and impress me!%n%nThe "effective" voltage for the High Current Arc furnace is one tier lower than the energy hatch. For example, with an MV tier energy hatch, it will do LV tier arc furnace recipes.%n%nThis machine also does plasma arc furnace recipes.
|
||
|
||
# Quest.2030 - Bate Bate Chocolate
|
||
gtnh.quest2030.name=Bate Bate Chocolate
|
||
gtnh.quest2030.desc=Abuela, will you teach us the chocolate song?%nCon mucho gusto%nWill you sing the chocolate song with us?%nGreat, sing along with Abuela!%n%nBate bate chocolate%nBate bate chocolate%nBate bate chocolate%nBate bate chocolate%n%nMix your chocolate, chocolate%nMix your chocolate, chocolate%nBate bate chocolate%nBate bate chocolate
|
||
|
||
# Quest.2031 - Play doh for big girls and boys
|
||
gtnh.quest2031.name=Play doh for big girls and boys
|
||
gtnh.quest2031.desc=I never wanna grow up, I wanna play with my mega extrusion machine.%nAnd in case you didn't read the description in NEI: You can use multiple input busses with a different extruder shape in each and then throw the items to extrude into the bus with the appropriate shape.
|
||
|
||
# Quest.2032 - Best thing since sliced bread
|
||
gtnh.quest2032.name=Best thing since sliced bread
|
||
gtnh.quest2032.desc=When all you have is a machine full of knives, everything starts looking like bread. %n%nBluebine 2019!
|
||
|
||
# Quest.2033 - A 9 in 1 machine, what a steal!
|
||
gtnh.quest2033.name=A 9 in 1 machine, what a steal!
|
||
gtnh.quest2033.desc=This machine has 3 modes, capable of emulating 9 of the less common machines.%nThe 3 general modes are cycled by using a screwdriver on the controller. Each of the modes can support 2 or 3 different machine selected by putting a circuit into the same input bus as the items you want to process. If you have a look at the description of the controller in NEI, you will see a list of the supported machines for each mode. These are in order and can be used with circuit numbers 20, 21 and 22. This also means that you can use multiple input busses with different circuits to use the full potential of the machine. You can also use more busses to use different non-consumable items in the recipes.
|
||
|
||
# Quest.2034 - ZzzZZZzzzZtt
|
||
gtnh.quest2034.name=ZzzZZZzzzZtt
|
||
gtnh.quest2034.desc=Need lots of oxygen or hydrogen, or just want to rip apart materials for tons of aluminium?
|
||
|
||
# Quest.2035 - Frozen Stiff
|
||
gtnh.quest2035.name=Frozen Stiff
|
||
gtnh.quest2035.desc=I'm so cold...
|
||
|
||
# Quest.2036 - Forge of the Gods
|
||
gtnh.quest2036.name=Forge of the Gods
|
||
gtnh.quest2036.desc=The Volcanus Advanced EBF will process items faster than you can believe.
|
||
|
||
# Quest.2037 - Spools and spools
|
||
gtnh.quest2037.name=Spools and spools
|
||
gtnh.quest2037.desc=Need enough wire to go around the world? Here you go.
|
||
|
||
# Quest.2038 - Bender more bending
|
||
gtnh.quest2038.name=Bender more bending
|
||
gtnh.quest2038.desc=When you need plates by the thousands.
|
||
|
||
# Quest.2039 - Bezos would be proud
|
||
gtnh.quest2039.name=Bezos would be proud
|
||
gtnh.quest2039.desc=%nThe Amazon Warehousing Depot is the ultimate for all your packing needs. Got tiny and small dusts coming out of your ears? This is the machine for you.
|
||
|
||
# Quest.2040 - Industrial Coke Oven
|
||
gtnh.quest2040.name=Industrial Coke Oven
|
||
gtnh.quest2040.desc=Swimming in logs? Turn those logs into clean burning charcoal!
|
||
|
||
# Quest.2041 - Americium Doped Wafers
|
||
gtnh.quest2041.name=Americium Doped Wafers
|
||
gtnh.quest2041.desc=These boules are the last ones, and are the most efficient when making wafers out of them.
|
||
|
||
# Quest.2042 - So thirsty
|
||
gtnh.quest2042.name=So thirsty
|
||
gtnh.quest2042.desc=Just listening to this tank gulp water makes me thirsty. If placed next to a water source block, it is a decent water source. It also supports several upgrades to speed and capacity. Try out this glyph near your cows, and get a tank full of milk for all your cheese and butter needs.
|
||
|
||
# Quest.2043 - §6§lBorax Electrolyzing
|
||
gtnh.quest2043.name=§6§lBorax Electrolyzing
|
||
gtnh.quest2043.desc=Now that you have an MV Electrolyzer, you can extract Boron from Borax. This element is used later on for Borosilicate Glass and fiber, but for now you can use it to make some volumetric flasks to hold precise amounts. This is handy for recipes that may only need a tiny amount of a substance, like 1L.
|
||
|
||
# Quest.2044 - §6§lMega is Betta
|
||
gtnh.quest2044.name=§6§lMega is Betta
|
||
gtnh.quest2044.desc=For someone who needs to blast a truly *ridiculous* amount of stuff, this is the machine for you. This monster machine can handle up to 256 parallel recipes at a time.%nThe glass tier (search NEI for Glass-Tier: HV for an example) sets the maximum energy hatch tier for this machine.%nYou can set a prefered Circuit by Screwdrivering the Controller.
|
||
|
||
# Quest.2045 - §6§lFrostbite!
|
||
gtnh.quest2045.name=§6§lFrostbite!
|
||
gtnh.quest2045.desc=This mega vac freezer can handle up to 256 items.
|
||
|
||
# Quest.2046 - A better fluid pipe
|
||
gtnh.quest2046.name=A better fluid pipe
|
||
gtnh.quest2046.desc=Now that you have lead you can convert your bronze pipes to potin pipes with higher capacities.
|
||
|
||
# Quest.2047 - §6§lBulk Programming
|
||
gtnh.quest2047.name=§6§lBulk Programming
|
||
gtnh.quest2047.desc=Tired of having to use NEI to figure out how to program your circuits? This block will allow you to simply choose the circuit number. It can be automated.
|
||
|
||
# Quest.2048 - Moss
|
||
gtnh.quest2048.name=Moss
|
||
gtnh.quest2048.desc=Given up on looking for moss in the Twilight Forest? You can easily grow a crop that will give you the various mosses, perfect for your Tinker's tools. Start with a lilypad.
|
||
|
||
# Quest.2049 - Energy Buffers
|
||
gtnh.quest2049.name=Energy Buffers
|
||
gtnh.quest2049.desc=Your research into energy has lead you to energy buffers - a single block that can store enormous amounts, and is also portable. Better than a battery, these devices can be configured to output 1-16A. Using a high-amp transformer, that means you can up tier 2 tiers with these devices. This HV energy buffer can power an HV machine for several hours, or an EV machine for almost an hour. Perfect for mining operations in far off dimensions.
|
||
|
||
# Quest.2050 - Greedy Chest
|
||
gtnh.quest2050.name=Greedy Chest
|
||
gtnh.quest2050.desc=The Greedy Chest from Automagy looks to have some interesting uses. It also gates a pretty important device for a magician...
|
||
|
||
# Quest.2051 - Another way to Ethanol
|
||
gtnh.quest2051.name=Another way to Ethanol
|
||
gtnh.quest2051.desc=Using a fermenter with excess saplings or other garbage will give you Forestry biomass. Higher Sappiness trait on your trees will get you better results.
|
||
|
||
# Quest.2052 - Why no, this is not fit for human consumption
|
||
gtnh.quest2052.name=Why no, this is not fit for human consumption
|
||
gtnh.quest2052.desc=Taking the biomass from the Fermenter and using it in a still will give you Ethanol. Not really worth it for power, but useful if you want to turn it into ethylene. You could set it up on an old steam setup with nothing better to do to get a more useful power source out of it, or use the Ethanol to power the setup and the forestry farm.
|
||
|
||
# Quest.2053 - Empty the oceans
|
||
gtnh.quest2053.name=Empty the oceans
|
||
gtnh.quest2053.desc=If you stuck with fish for biodiesel this long, you can now make the Zhuhai Fishing Port to get cartloads of fish and other byproducts.
|
||
|
||
# Quest.2054 - Putting all those workers out of jobs
|
||
gtnh.quest2054.name=Putting all those workers out of jobs
|
||
gtnh.quest2054.desc=The large scale auto-assembler will put things together for you, in volume. It is an Assembler, Disassembler, and Autocrafter all in one.
|
||
|
||
# Quest.2055 - Better fermenter outputs
|
||
gtnh.quest2055.name=Better fermenter outputs
|
||
gtnh.quest2055.desc=With a Squeezer you can boost the output from your fermenter, saving on Fertilzer or Mulch and getting more per sapling. There's a variety of crops you can use to make fruit juice, so have fun breeding.
|
||
|
||
# Quest.2056 - §3§lJacques Cousteau
|
||
gtnh.quest2056.name=§3§lJacques Cousteau
|
||
gtnh.quest2056.desc=Now that you have a Scuba Helmet you can safely explore underwater for long periods of time. You just need some compressed air cells. I'll trade you some Tin ingots for a few compressed air cells.%n%nAs your air drops, the helmet will take a compressed air cell and give back an empty cell. Throw these cells into your compressor and you can easily gather clay from beneath rivers. You'll be able to make more cells later once you get an extruder or a plate bender.
|
||
|
||
# Quest.2057 - "Oh magic" armor II
|
||
gtnh.quest2057.name="Oh magic" armor II
|
||
gtnh.quest2057.desc=Steeleaf armor is the next level in Twilight Forest armor. It can be handy as a defense in the Nether.
|
||
|
||
# Quest.2058 - "Oh magic" armor III
|
||
gtnh.quest2058.name="Oh magic" armor III
|
||
gtnh.quest2058.desc=Knightmetal is the top tier Twilight Forest armor. It doesn't come with any free enchants but it has high durability and high armor rating
|
||
|
||
# Quest.2059 - Knightmetal
|
||
gtnh.quest2059.name=Knightmetal
|
||
gtnh.quest2059.desc=Knightmetal ingots are loot taken from Goblin Knight Strongholds. They can be made into Diamond-tier armor. You can take Armor Shards and turn them into Knightmetal ingots.
|
||
|
||
# Quest.2060 - Flying like....Mary Poppins?
|
||
gtnh.quest2060.name=Flying like....Mary Poppins?
|
||
gtnh.quest2060.desc=The Thaumostatic Harness grants you flight, using up Potentia from a jar. The speed isn't great though, so perhaps further research will yield some results.
|
||
|
||
# Quest.2061 - Flying with the greatest of ease
|
||
gtnh.quest2061.name=Flying with the greatest of ease
|
||
gtnh.quest2061.desc=Ahh that's better. With this girdle you can really fly around like a true wizard. It does take a little extra potentia to use though, so keep an eye on your flying time.
|
||
|
||
# Quest.2062 - Working while flying?
|
||
gtnh.quest2062.name=Working while flying?
|
||
gtnh.quest2062.desc=With these devices you can now fly and work at the same time without penalty. They can be found in the Witching Gadgets tab of the book. You will need a Swiftness potion for this device.
|
||
|
||
# Quest.2063 - Long distance power delivery
|
||
gtnh.quest2063.name=Long distance power delivery
|
||
gtnh.quest2063.desc=No mage wants to be restricted to short flying times. With this spire from the Automagy discipline you can transmit magical energy directy to your flying harness. To get the correct Thaumium block, compress 9 ingots to get the GT Thaumium block and then chisel that block to get the correct type.%n%nThis multiblock requires centi-vis to operate. You can use 2-6 Thaumostatic Pylons, with additional pylons extending the range. Provide the construct Aer centi-vis to operate, and will accept Potentia essentia to transfer to flyers. The construct will also accept Aer and Volatus essentia to increase the range and rate of transfer, respectively. Right-click the sides of the controller to control which type of essentia each side will accept.
|
||
|
||
# Quest.2064 - Healing your nodes
|
||
gtnh.quest2064.name=Healing your nodes
|
||
gtnh.quest2064.desc=Many of the nodes of the wild have damage, and unjarring a captured node can also cause damage. The Node Manipulator can help you recover the nodes to full strength, and increase their recharge speed.
|
||
|
||
# Quest.2065 - Clothes makes the magical woman or man
|
||
gtnh.quest2065.name=Clothes makes the magical woman or man
|
||
gtnh.quest2065.desc=The Witching Gadgets Spinning Wheel will unlock plenty of useful materials and items. Hopefully without that creep Rumpelstiltskin! Make sure you get the WG Spinning Wheel and not the Witchery version.
|
||
|
||
# Quest.2066 - Flying like a eagl - I mean raven
|
||
gtnh.quest2066.name=Flying like a eagl - I mean raven
|
||
gtnh.quest2066.desc=This cloak will be a nice substitute for the Glider. There are plenty of other magical items worth a look in the Witching Gadgets tab.
|
||
|
||
# Quest.2067 - Everything fuzzy? Try some lenses
|
||
gtnh.quest2067.name=Everything fuzzy? Try some lenses
|
||
gtnh.quest2067.desc=Now that you have Goggles of Revealing, Thaumic Horizons offers various lenses with handy uses. This one will grant night vision. Try out some of the others.
|
||
|
||
# Quest.2068 - Disenchanted
|
||
gtnh.quest2068.name=Disenchanted
|
||
gtnh.quest2068.desc=If you found an item or book with a good enchantment - but also a bunch of garbage, you can strip the enchantments into separate books using a Disenchanter. Surround it with bookcases to reduce damage done to the item.
|
||
|
||
# Quest.2069 - §9§lHot hot hot!
|
||
gtnh.quest2069.name=§9§lHot hot hot!
|
||
gtnh.quest2069.desc=Once you build your vacuum freezer, you are going to have to carry around hot ingots all the time. Your old gloves are falling apart, and take up both hands. I think there's a way you can glue them together so you can carry hot items with just one hand. Give these a try.
|
||
|
||
# Quest.2070 - So you want to go slower...wait, what?
|
||
gtnh.quest2070.name=So you want to go slower...wait, what?
|
||
gtnh.quest2070.desc=Sometimes you need to go slow so you don't fall off the top of your spire. Or you don't want to accidentally sprint in your fields and trample your crops. Maybe you don't want to have to hold sneak all the time. This bauble will weigh you down - keeping you from accidentally sprinting, and can be activated to enable/disable sneaking.
|
||
|
||
# Quest.2071 - §c§lPanning for gold is for chumps
|
||
gtnh.quest2071.name=§c§lPanning for gold is for chumps
|
||
gtnh.quest2071.desc=Now that you have reached LuV you can make the god-tier prospector - The Electric Prospector. This handheld machine can provide detailed information on ores in the area, and return maps of how much fluid and what type is in each chunk.
|
||
|
||
# Quest.2072 - Planetary Tears
|
||
gtnh.quest2072.name=Planetary Tears
|
||
gtnh.quest2072.desc=Indeed you will be crying over all the tiers you have to do for planets. Here is a handy reference.%n%nTier 1 - Requires Oxygen Gear%nMoon%n%nTier 2 - Requires Thermal Padding%nDeimos%nMars%nPhobos%n%nTier 3 - Requires tier 2 Thermal Padding%nAsteroids - Counts as Zero-G, because there's no planet%nCallisto%nCeres%nEuropa%nGanymede%nRoss128b - Habitable Planet (needs no Oxygen Gear/Thermal Padding)%n%nTier 4 - Requires tier 2 Thermal Padding%nIo%nMercury%nVenus - Requires SpaceSuit%n%nTier 5 Requires tier 2 Thermal Padding%nEnceladus%nMiranda%nOberon%nRoss128ba%nTitan%n%nTier 6 - Requires tier 2 Thermal Padding%nProteus%nTriton%n%nTier 7 Requires tier 2 Thermal Padding%nKuiper Belt - Also counts as Zero-G%nHaumea%nMakemake%nPluto%n%nTier 8 - Requires tier 2 Thermal Padding%nAlpha Centauri Bb - Requires SpaceSuit%nBarnarda C - Habitable Planet (needs no Oxygen Gear/Thermal Padding)%nBarnarda E%nBarnarda F%nTau Ceti E - Habitable Planet (needs no Oxygen Gear/Thermal Padding)%nVega B
|
||
|
||
# Quest.2073 - Time to kill (Bat)
|
||
gtnh.quest2073.name=Time to kill (Bat)
|
||
gtnh.quest2073.desc=...Did you expect a raid boss of some kind? If you count the number of bats you'll encounter and kill, then probably yes.
|
||
|
||
# Quest.2074 - Time to kill (Dire Wolf)
|
||
gtnh.quest2074.name=Time to kill (Dire Wolf)
|
||
gtnh.quest2074.desc=These kinds of wolves do not take kindly to you marching close to them or offering them bones! Neutral at first, but extremely hostile upon approaching close to them and dangerous. They'll rip the bones right off ya! Found within snowy forest biomes.
|
||
|
||
# Quest.2075 - Time to kill (Hellhound)
|
||
gtnh.quest2075.name=Time to kill (Hellhound)
|
||
gtnh.quest2075.desc=Aggressive and can apply fire, although not a fast enemy either. Recommendation, avoid melee combat and offerings of bones.
|
||
|
||
# Quest.2076 - Time to kill (Magma Cube)
|
||
gtnh.quest2076.name=Time to kill (Magma Cube)
|
||
gtnh.quest2076.desc=Now a Hell version of your slime! Always appears with Infernal status.
|
||
|
||
# Quest.2077 - Time to kill (Slime)
|
||
gtnh.quest2077.name=Time to kill (Slime)
|
||
gtnh.quest2077.desc=Sticky and bouncy! Now in many variations. Say hello to my little friend, Lemon Slice!
|
||
|
||
# Quest.2078 - Time to kill (Silverfish)
|
||
gtnh.quest2078.name=Time to kill (Silverfish)
|
||
gtnh.quest2078.desc=Be wary, they like to disguise and clone themselves in stone-related blocks! (Applies to Vanilla blocks only) Can be found within dungeons. Can also be found in Drowning Creeper spawned cobblestone blocks.
|
||
|
||
# Quest.2079 - Hey is that a friendly bumblebee?
|
||
gtnh.quest2079.name=Hey is that a friendly bumblebee?
|
||
gtnh.quest2079.desc=Aieee, no it's not, it's a nether wasp, kill it kill it kill it!
|
||
|
||
# Quest.2080 - Chocolate is bad for you...
|
||
gtnh.quest2080.name=Chocolate is bad for you...
|
||
gtnh.quest2080.desc=...but sure is great for production! Chocolate frames in apiaries and alvearies will boost output, but cause shortened life. This can be useful for the devious beekeeper...
|
||
|
||
# Quest.2081 - Welcome to Biology Class!
|
||
gtnh.quest2081.name=Welcome to Biology Class!
|
||
gtnh.quest2081.desc=Binnie's Genetics mod will allow you to pick and chose traits for bees, trees and Botany flowers. But not for free! Doing this comes at a price.%n%nIt is better to provide power to an Enderio capacitor and then power these machines with RF, instead of powering directly with GT EU.
|
||
|
||
# Quest.2082 - Making bees more comfortable
|
||
gtnh.quest2082.name=Making bees more comfortable
|
||
gtnh.quest2082.desc=The acclimatiser is a key machine for breeding your bees. With lots of energy and the appropriate ingredients you can toughen your bees to thrive anywhere. Recommend using an EnderIO capacitor to power this device. However, even with climate hardiness your bees still won't produce special items unless they are in their favorite climate. Along with the bee, put in these items to adjust the bee's traits:%n%nsnowball - More cold tolerance%nlava - More heat tolerance%nsand - More dry tolerance%nwater - More wet tolerance%n%nFor water, it is best to use wax capsules made from beeswax; for lava, use refactory wax capsules made from refactory wax. The acclimatiser doesn't return capsules or cells.
|
||
|
||
# Quest.2083 - Such pretty leaves...
|
||
gtnh.quest2083.name=Such pretty leaves...
|
||
gtnh.quest2083.desc=Now that you have entered MV you can begin breeding Forestry trees the smart way. Start by getting a Treealyzer, and scanning some common vanilla trees like oak, dark oak, spruce, birch, acacia, and jungle saplings. You will need to gather honey or honeydew drops from bee combs to power the Treealyzer. %n%nIf you want to bulk scan saplings, you can feed them through a GT scanner filled with honey.%n%nIf you have reached MV, you can try the Slice and Splice tab for information on Genetics.
|
||
|
||
# Quest.2084 - Collecting the hybrids
|
||
gtnh.quest2084.name=Collecting the hybrids
|
||
gtnh.quest2084.desc=If you got lucky and found some bees in a village, put them in their housings next to some trees. Over time the bees will slowly pollinate the leaves of the trees. Using a grafter you can break the leaf blocks to retrieve the sapling. You can trade with villagers to get proven grafters that have a longer lifetime. Also investigate magic, you have heard rumors of long lasting grafters available to magicians. %n%nGregTech also offers a really nice tool, the Branch Cutter.
|
||
|
||
# Quest.2085 - Seeing the fruits of your labors
|
||
gtnh.quest2085.name=Seeing the fruits of your labors
|
||
gtnh.quest2085.desc=It can be difficult to see which leafy blocks are pollinated. Craft a pair of spectacles to get a better view.
|
||
|
||
# Quest.2086 - §6§lGrinding heads are better than none
|
||
gtnh.quest2086.name=§6§lGrinding heads are better than none
|
||
gtnh.quest2086.desc=While the SAG mill will work with no grinding heads, flint heads only save a little power. If you want to exploit the true capability of the SAG mill, you want to use Diamond or Tungsten grinding heads. Craft me a Diamond and I'll give you a Tungsten as a reward.
|
||
|
||
# Quest.2087 - §3§lKey to your heart
|
||
gtnh.quest2087.name=§3§lKey to your heart
|
||
gtnh.quest2087.desc=Barrels by default allow locking the barrel to a specific item, even when empty. For drawers however you will need to make the Drawer Key to lock its content types.
|
||
|
||
# Quest.2088 - Incubator
|
||
gtnh.quest2088.name=Incubator
|
||
gtnh.quest2088.desc=This is a crafting machine that heats items and liquids to a temperature that encourages bacterial growth. %n%nThe first step of incubation is the creation of Liquid Growth Medium, which is made from incubating Water and Growth Medium. This is subsequently incubated with Wheat to give Bacteria. This solution of bacteria can then be incubated a third time with Sugar to give Enzyme. This is an important compound used in other machines.%n%nThe best way to create enzyme is therefore to chain three incubators together, for each step of the process.
|
||
|
||
# Quest.2089 - Bees by the millions
|
||
gtnh.quest2089.name=Bees by the millions
|
||
gtnh.quest2089.desc=If you need endgame high speed bee production, industrial apiaries are the path to follow. Industrial Apiaries take upgrade frames that never break. Production frames can be stacked up to 8 high. It also has many options for emulation, more pollen retrieval, and others.
|
||
|
||
# Quest.2090 - Fastest way to get there
|
||
gtnh.quest2090.name=Fastest way to get there
|
||
gtnh.quest2090.desc=A GT++ Mutagenic frame will get your bees to their final destination faster than you can blink. Just remember to wear your rubber suit while making it!
|
||
|
||
# Quest.2091 - Upgrading the Alveary (tier 1)
|
||
gtnh.quest2091.name=Upgrading the Alveary (tier 1)
|
||
gtnh.quest2091.desc=These basic upgrades to the Alveary make it more powerful. %n%nFrame housing - Automation-enabled frames for the Alveary%nSwarmer - Creates additional Ignoble queens in hives around the Alveary%nHygroregulator - Controls for humidity, and to a lesser extent temperature. Will require lava or water.%nStabilizer - Prevents the princess or queen from changing species. Ideal for breeding traits into a line.%nSieve - Instead of the pollen from a bee fertilizing a nearby tree, it is stored here and can be manually applied. Requires manually placing woven silk in the inventory.%nRain shield - Keeps bees that are not rain tolerant dry and working.%nHatchery - Hatches larval bees for use in Genetics or to create additional drones.
|
||
|
||
# Quest.2092 - Busy Bees Buzzing Boldly
|
||
gtnh.quest2092.name=Busy Bees Buzzing Boldly
|
||
gtnh.quest2092.desc=These upgrades can significantly increase your production rate by keeping your bees from stopping production.%nTransmission - Provides power to frame blocks that need it throughout the alveary.%nAlveary Fan - Cools your temperature a large amount.%nAlveary Heater - Warms your temperature a large amount.%nLighting - Provides light for bees that do not work at night.
|
||
|
||
# Quest.2093 - A stim a day keeps the doctor awake
|
||
gtnh.quest2093.name=A stim a day keeps the doctor awake
|
||
gtnh.quest2093.desc=Supporting circuit boards that can hold 4 electron tubes, the Electrical Stimulator provides a variety of functions. All numbers are in percent%n%nLV - Prod: 150 (Max 500) - Iron ET%nHV - Prod: 250 (Max 1000) - Diamantine ET%nBiotic - Poll: 150 (Max 500) - Apatine ET%nCharged - Life: 80 (Min 20) - Obsidian ET%nGentle - Life: 150 (Max 500) - Lapis ET%nMolten - Simulates the Nether - Blazing ET%nMutagenic - Muta: 150 (Max 500) - Golden ET%nInhibiting - Terr: 40 (Min 10) Prod: 90 (Min 50) - Tin ET%nAgitating - Terr: 150 (Max 500) - Bronze ET
|
||
|
||
# Quest.2094 - X-Men, or should I say X-Bee?
|
||
gtnh.quest2094.name=X-Men, or should I say X-Bee?
|
||
gtnh.quest2094.desc=The Mutator can vastly accelerate genetic mutations, even allowing those ultra rare bees to be bred. Items inserted into the Mutator control how much mutation it causes.%n%nSoul Sand - 50 percent increase%nEnder Pearl - 100 percent increase%nEye of Ender - 300 percent increase
|
||
|
||
# Quest.2095 - Genepool
|
||
gtnh.quest2095.name=Genepool
|
||
gtnh.quest2095.desc=Another important resource is Raw DNA. This can be obtained from any breedable organism such as bees, trees or flowers, and is created in the Genepool. The Genepool requires both Ethanol and Enzyme to digest the DNA, and will destroy the organism. Note this gives raw DNA, and does not preserve any genes or alleles present.
|
||
|
||
# Quest.2096 - Isolator
|
||
gtnh.quest2096.name=Isolator
|
||
gtnh.quest2096.desc=The Isolator acts in a similar way to the Genepool, but does not completely destroy genes. It instead allows the isolation of a single gene from an organism, without destroying it. The exact gene is random, and is written into an Blank Sequence. Until the sequence is analysed in an Analyser, it will be unknown what the gene is. It doesn't however need to be analysed before being sent to the Sequencer.
|
||
|
||
# Quest.2097 - Sequencer
|
||
gtnh.quest2097.name=Sequencer
|
||
gtnh.quest2097.desc=After obtaining a DNA Sequence with the gene that you wish, it must be placed in the Sequencer. This uses Fluorescent Dye to determine the correct sequence, and when completed logs the discovery. The important thing here is that the discovery goes to the person who placed the machine.%n%nGenes are sequenced faster if the sequence has been placed in a Polymeriser first to increase the strength.
|
||
|
||
# Quest.2098 - Polymeriser
|
||
gtnh.quest2098.name=Polymeriser
|
||
gtnh.quest2098.desc=Serums and sequences can be placed in a Polymeriser to increase their strength and amount of DNA held within. Serums need to be polymerised at least once before being used in the inoculator. To polymerise, both Raw DNA and Polymerising Bacteria are required. Raw DNA is obtained from the Genepool, and Polymerising Bacteria is made from incubating bacteria with bonemeal. Gold nuggets can be used as a catalyst to speed up the process.
|
||
|
||
# Quest.2099 - Gene Database
|
||
gtnh.quest2099.name=Gene Database
|
||
gtnh.quest2099.desc=Discovered genes are logged into the Gene Database. This handheld device lists all genes by the type of organism they apply to. To add a gene to an Empty Serum Vial to allow inoculation, the desired gene can be clicked on while holding the vial. An Empty Serum Array can be used to hold more than one gene at once.
|
||
|
||
# Quest.2100 - Lab Stand
|
||
gtnh.quest2100.name=Lab Stand
|
||
gtnh.quest2100.desc=The Lab Stand is a block on which an Apiarist Database, Arborist Database, Botanist Database or Gene Database can be placed by right clicking on the placed stand with the database, attaching it and allowing the database to be accessed by right clicking on the stand.
|
||
|
||
# Quest.2101 - Orchard Apple
|
||
gtnh.quest2101.name=Orchard Apple
|
||
gtnh.quest2101.desc=The Orchard Apple tree has a couple of nice traits. The Faster maturity trait means it will turn from sapling to tree quickly. The Higher yield is the best yield from any Forestry tree. Breed the Orchard Apple from an Apple Oak and Hill Cherry.%n%nIf you want Fastest maturity for quick tree farms, you can breed Golden Raspberry. Try and figure out the breeding chain yourself.
|
||
|
||
# Quest.2102 - Registry
|
||
gtnh.quest2102.name=Registry
|
||
gtnh.quest2102.desc=The Registry combines the existing four databases into a new sleek browser to allow the properties, mutations and genes of all discovered bees, trees, butterflies and flowers.
|
||
|
||
# Quest.2103 - Inoculator
|
||
gtnh.quest2103.name=Inoculator
|
||
gtnh.quest2103.desc=The final step is inoculation. Currently the only machine capable of inserting genes is the Inoculator. This uses Bacteria Vector, created by incubating Bacteria and Blaze Powder, to transfer the gene into organisms.%n%nOnly the young stage of organisms can be injected, which are larvae (bees), pollen (trees and flowers) and caterpillars (butterflies). Bee larvae can be converted into drones by incubating with Liquid Growth Medium.
|
||
|
||
# Quest.2104 - Tools for the Geneticist
|
||
gtnh.quest2104.name=Tools for the Geneticist
|
||
gtnh.quest2104.desc=You'll need various tools and supplies before you start manipulating genetic material.
|
||
|
||
# Quest.2105 - Keeping track of your findings (Botany)
|
||
gtnh.quest2105.name=Keeping track of your findings (Botany)
|
||
gtnh.quest2105.desc=This handy device will keep track of the flowers you have discovered so far, and their properties.
|
||
|
||
# Quest.2106 - Figuring out Butterflies
|
||
gtnh.quest2106.name=Figuring out Butterflies
|
||
gtnh.quest2106.desc=Butterflies don't do much, but this analyzer will give you details on their abilties.
|
||
|
||
# Quest.2107 - Keeping track of trees
|
||
gtnh.quest2107.name=Keeping track of trees
|
||
gtnh.quest2107.desc=This device will keep track of all the trees you have discovered.
|
||
|
||
# Quest.2108 - Bee more knowledgeable
|
||
gtnh.quest2108.name=Bee more knowledgeable
|
||
gtnh.quest2108.desc=This database keeps track of everything bee.
|
||
|
||
# Quest.2109 - Fluttering Facts
|
||
gtnh.quest2109.name=Fluttering Facts
|
||
gtnh.quest2109.desc=This database tracks all your knowledge of butterflies.
|
||
|
||
# Quest.2110 - Speeding up slow machines
|
||
gtnh.quest2110.name=Speeding up slow machines
|
||
gtnh.quest2110.desc=Many mods don't have methods of speeding up their slow machines. For this, you'll need a GregTech World Accelerator. It guzzles amps though so your power infrastructure better be ready for it. The tooltip will list the performance boost provided. For block-based acceleration, the WA will do an area around it. For TileEntities like most machines, it will only accelerate the blocks directly touching the WA, and will need to be reconfigured with a screwdriver. This uses twice the power though.%n%nIf you want, you can change the level of acceleration by using a wrench on it. It will go back to the minimum, then increase one tier from there for every usage. It will use that tier's amount of power (and acceleration), increasing as per GT standard of 2x speed (acceleration) and 4x EU per tier.%n%n§3Even though it says 8A, this is just what it can accept, not what it uses. It's 3A in block mode, and 6A in TE mode.
|
||
|
||
# Quest.2111 - Hail to the King
|
||
gtnh.quest2111.name=Hail to the King
|
||
gtnh.quest2111.desc=If you get lucky, you might find a King Slime in your travels. Kill it and I'll give you a really nice replacement head for one of your tools.
|
||
|
||
# Quest.2112 - Sometimes life is scary and dark - Bring a backpack
|
||
gtnh.quest2112.name=Sometimes life is scary and dark - Bring a backpack
|
||
gtnh.quest2112.desc=Now that you are MV, you can make an Adventure Backpack. This very useful backpack can do many things. It can store 2 tools for quick access, has internal tanks for containing liquids - use the Hose to access them, a built in crafting table, and storage. When placed on your back, it can be accessed using a quick-access key, default is B. Check your controls for details. %nWhen placed on the ground, it can be accessed with a right-click. While on the ground, the bedroll can be deployed and used. %nThey can also be upgraded to add special abilities. For more special abilities than those featured here, check the Adventure Backpacks wiki.
|
||
|
||
# Quest.2113 - See like a ... bat?
|
||
gtnh.quest2113.name=See like a ... bat?
|
||
gtnh.quest2113.desc=Nightvision is a great backpack ability.
|
||
|
||
# Quest.2114 - Swim like a .... squid?
|
||
gtnh.quest2114.name=Swim like a .... squid?
|
||
gtnh.quest2114.desc=If you need to go deep or explore in the water, this is the backpack for you.
|
||
|
||
# Quest.2115 - Walk through fire
|
||
gtnh.quest2115.name=Walk through fire
|
||
gtnh.quest2115.desc=The Pigman backpack will make the Nether ezpz with fire resistance. You'll have to figure out a way to get struck by lightning while wearing a Pig backpack to get it...
|
||
|
||
# Quest.2116 - Creeper Repellant
|
||
gtnh.quest2116.name=Creeper Repellant
|
||
gtnh.quest2116.desc=An ocelot backpack will get those creepers running away from you. Nice protection against those drowning creepers! Don't get too close to them or else their repulsion will be overriden and they will blow up!
|
||
|
||
# Quest.2117 - Milk without the cow?
|
||
gtnh.quest2117.name=Milk without the cow?
|
||
gtnh.quest2117.desc=A Cow backpack will generate milk from wheat placed in its inventory. Great for a lazy farmer!
|
||
|
||
# Quest.2118 - Here be dragons
|
||
gtnh.quest2118.name=Here be dragons
|
||
gtnh.quest2118.desc=The Dragon backpack gives you Fire Resistance, Strength, Water Breathing, Night Vision and Regeneration.
|
||
|
||
# Quest.2119 - Smart cables
|
||
gtnh.quest2119.name=Smart cables
|
||
gtnh.quest2119.desc=Smart cables are better than glass or covered cables because you can visually see many channels are in use.
|
||
|
||
# Quest.2120 - Dense cables
|
||
gtnh.quest2120.name=Dense cables
|
||
gtnh.quest2120.desc=Dense cables are going to be your network backbones. They can transfer 32 channels and display the number of channels in use. Busses and flat interfaces cannot be placed directly on them.
|
||
|
||
# Quest.2121 - Better Grafter through Technology
|
||
gtnh.quest2121.name=Better Grafter through Technology
|
||
gtnh.quest2121.desc=The GT Branch Cutter is much better than the forestry grafters. It can have much higher durability based upon which material you use to create it.
|
||
|
||
# Quest.2122 - Speak for the trees
|
||
gtnh.quest2122.name=Speak for the trees
|
||
gtnh.quest2122.desc=You'll need to find a bunch of vanilla trees to start your breeding program. To convert them directly to Forestry trees, you can use a Treealyzer - but you'll need a carpenter and aluminium from MV for that. Alternatively, you can just grow a bunch of vanilla trees and surround them by good pollination bees in bee housing. Spectacles will help you see the fertilized leaves to harvest with your Grafter or Branch Cutter.%n%nCompleting the quests will require scanned trees, but you can progress on breeding while waiting for your GT Scanner or Treealyzer to be made.
|
||
|
||
# Quest.2123 - Unlocking tree breeding lines
|
||
gtnh.quest2123.name=Unlocking tree breeding lines
|
||
gtnh.quest2123.desc=No Description
|
||
|
||
# Quest.2124 - Silver Lime
|
||
gtnh.quest2124.name=Silver Lime
|
||
gtnh.quest2124.desc=Silver Lime, a basic tree breed. Breed it by mating Silver Birch with Apple Oak.%n%nNote: For all tree breeding quests, the required tree must be a pure species, not a hybrid, and must be scanned.
|
||
|
||
# Quest.2125 - Teak
|
||
gtnh.quest2125.name=Teak
|
||
gtnh.quest2125.desc=Teak is the first step to Cocobolo, a true giant. Breed it by mating Jungle and Dark Oak.%n%nNote: For all tree breeding quests, the required tree must be a pure species, not a hybrid, and must be scanned.
|
||
|
||
# Quest.2126 - Balsa
|
||
gtnh.quest2126.name=Balsa
|
||
gtnh.quest2126.desc=Balsa has some pretty wood. Breed it by mating Teak and Acacia.
|
||
|
||
# Quest.2127 - Common Beech
|
||
gtnh.quest2127.name=Common Beech
|
||
gtnh.quest2127.desc=Common Beech gives you access to the Faster maturity attribute. Breed them from Silver Birch and Apple Oak.%n%nNote: For all tree breeding quests, the required tree must be a pure species, not a hybrid, and must be scanned.
|
||
|
||
# Quest.2128 - Hill Cherry
|
||
gtnh.quest2128.name=Hill Cherry
|
||
gtnh.quest2128.desc=Hill Cherry is a key tree for breeding purposes. Breed it by mating Silver Lime with Apple Oak.
|
||
|
||
# Quest.2129 - Common Walnut
|
||
gtnh.quest2129.name=Common Walnut
|
||
gtnh.quest2129.desc=The Common Walnut is a mediocre choice for a seedoil tree, only producing 54L per nut. Breed it by mating Hill Cherry with Silver Lime.
|
||
|
||
# Quest.2130 - Butternut
|
||
gtnh.quest2130.name=Butternut
|
||
gtnh.quest2130.desc=The Butternut tree is a pretty good seedoil producer at 180L per nut. Breed it by mating Hill Cherry with Common Walnut.%n%nIt's attributes aren't that great, but with a little crossbreeding you can get that 2x2 giant with fast production. For optimal fruit production speed, try breeding Fruity bees.
|
||
|
||
# Quest.2131 - Lemon
|
||
gtnh.quest2131.name=Lemon
|
||
gtnh.quest2131.desc=Lemon trees are great for maximum fruit juice production. Breed it by mating Hill Cherry with Silver Lime.
|
||
|
||
# Quest.2132 - Plum
|
||
gtnh.quest2132.name=Plum
|
||
gtnh.quest2132.desc=The Plum is a great multipurpose tree. It has High yield and its fruit produces mulch with the highest chance. It also has decent sappiness for biomass production. Breed it by mating Hill Cherry with Lemon.
|
||
|
||
# Quest.2133 - Desert Acacia
|
||
gtnh.quest2133.name=Desert Acacia
|
||
gtnh.quest2133.desc=Desert Acacia. Another step on the road. Breed it by mating Teak with Balsa.
|
||
|
||
# Quest.2134 - Cocobolo
|
||
gtnh.quest2134.name=Cocobolo
|
||
gtnh.quest2134.desc=The Cocobolo is a nice tall tree, perfect for mating into your Plum or Butternut to maximize their yield. Breed it by mating Desert Acacia with Dark Oak.
|
||
|
||
# Quest.2135 - Blue Mahoe
|
||
gtnh.quest2135.name=Blue Mahoe
|
||
gtnh.quest2135.desc=The Blue Mahoe has the most sappiness of any tree. It will vastly increase the efficiency of your biomass production with Fermenters. Breed it by mating Balsa with Desert Acacia.
|
||
|
||
# Quest.2136 - Energy Acceptor
|
||
gtnh.quest2136.name=Energy Acceptor
|
||
gtnh.quest2136.desc=The Energy Acceptor is an alternative place to inject energy into your AE2 network. You can form a "dumb" network with just an EA, but for real capability, you'll want a Controller.%n%n§3If you're making a subnet, just transfer power over with a Quartz Fiber.
|
||
|
||
# Quest.2137 - ME Controller
|
||
gtnh.quest2137.name=ME Controller
|
||
gtnh.quest2137.desc=The heart of your ME network. You can inject energy into here as well to power your network, but you probably want to save all available spaces for networking. Without this, you're limited to 8 channels.%n%nThis is a multiblock, and can be expanded up to 7x7x7, and can have 2 adjacent blocks in at most 1 axis, or it will be disabled. Whatever that means, just try it out, ok? You can only have one per network.%n%nAbout channels:%nGenerally, every device uses a channel unless specified otherwise. If you don't have enough, that device will not function. If you can't determine what's causing your network problems, try looking at the lines on the smart and dense cables, or use a network visualizer.
|
||
|
||
# Quest.2138 - Making Sense of Spaghetti
|
||
gtnh.quest2138.name=Making Sense of Spaghetti
|
||
gtnh.quest2138.desc=Nobody likes an untidy base. You can craft a spray can and fill it with Chemical Dye made from sulfuric acid to color coordinate your carpets, cables, wires, and machines.
|
||
|
||
# Quest.2139 - Oink!
|
||
gtnh.quest2139.name=Oink!
|
||
gtnh.quest2139.desc=While the Pig backpack is useless on its own, it can be turned into a pretty powerful tool with the right...motivation.
|
||
|
||
# Quest.2140 - §3§lA Fool Fit for a King
|
||
gtnh.quest2140.name=§3§lA Fool Fit for a King
|
||
gtnh.quest2140.desc=Only the craziest fool would use diamonds to make a tool! Or is it crazy like a fox?
|
||
|
||
# Quest.2141 - §6§lWelcome to the Church of Benzene
|
||
gtnh.quest2141.name=§6§lWelcome to the Church of Benzene
|
||
gtnh.quest2141.desc=If you made it to MV using steam, you're probably wondering how to survive going further. One option is to switch to Light Fuel, discussed in LV. Another option is to use Benzene. Benzene is made from Wood Tar. There are a couple of pathways for that. Both start with logs from trees. %n%nOne path is to use Coke ovens or Advanced Coke Ovens to make charcoal, and fluid-extract Wood Tar from it (use LV fluid extractors for maximum EU efficiency). Then distill the Wood Tar to make Benzene. This method produces no pollution.%n%nThe second path is to use the Pyrolyze Oven multiblock and Nitrogen gas to extract Wood Tar and Charcoal. Fluid Extract the Charcoal for addtional Wood Tar. Then proceed as above. This method will create pollution from the Pyrolyze, but will provide more Benzene per log.%n%nExcess wood tar can also be turned into Toluene, a key ingredient for explosives that you will need later on.%n%nIf you use the Charcoal Byproducts recipe, you can get a plethora of useful byproducts as well, but you'll need 4 DTs.
|
||
|
||
# Quest.2142 - §5§lAutomated Crafting
|
||
gtnh.quest2142.name=§5§lAutomated Crafting
|
||
gtnh.quest2142.desc=The Auto Workbench is a simple automated crafting system. You select the recipe in the grid, and place components in the inventory. They will slowly be converted into the crafted item. While not fast, it does support automation - only items acceptable to the recipe is allowed in the inventory.
|
||
|
||
# Quest.2143 - §5§lChoices, choices
|
||
gtnh.quest2143.name=§5§lChoices, choices
|
||
gtnh.quest2143.desc=Need a map on fuel choices? Well, we don't have that but we have suggestions. You can run Steam from burning up to EV, but beyond MV it gets pretty painful. %n%nIn LV you can start refining oil for either Light Fuel or Refinery Gas, which will be good for you to EV. %n%nOnce you hit MV you can switch from Steam to renewable Benzene from your logs if you decided to hold out. Other renewable alternatives are Fishoil or Seedoil based Biodiesel. Seedoil can be sourced from Pam's peanuts, IC2 Rape crop or Forestry tree nuts.%n%nAlso at MV you can upgrade your Light Fuel with Heavy Fuel to get Diesel.%n%nWhen you reach HV turn Diesel or Biodiesel into Cetane Boosted Diesel.%n%nAfter reaching the Moon, Wind and Water Kinetics are available.%n%nEV introduces the Large Gas Turbine and Large Combustion Engine, along with granting access to Nukes.%n%nFor low usage operations, or dedicated players willing to setup automation systems, you can begin using Solar Panels at MV.
|
||
|
||
# Quest.2144 - §6§lDon't put a finger in that socket
|
||
gtnh.quest2144.name=§6§lDon't put a finger in that socket
|
||
gtnh.quest2144.desc=If you want to pass multiple amps through your cleanroom walls, use a one-way Diode. Also handy to limit power when branching off a main power line to trunk lines that normally will not use as many amps, but you want to prevent catching fire while filling buffers.
|
||
|
||
# Quest.2145 - §1§lE_TOO_MANY_KEYS
|
||
gtnh.quest2145.name=§1§lE_TOO_MANY_KEYS
|
||
gtnh.quest2145.desc=ERROR: Too many keys to fit a 104 key keyboard. You will need to redefine your keymap so that you can use things effectively. Here is a list of keys you should deconflict. If messing with the keymap corrupts your config file, it may cause crashes. If you get crashes, make sure your options.txt file is fixed.%n%nAdventure Backpacks%nB - Inventory%nV - Toggle%n%nBackpacks%nG - Open Backpack (sneak-G to wear/remove backpack and set filtering)%n%nDark Steel Armor%nApostrophe - Night Vision%n%nGameplay%nR - Draw Weapons%nZ - Special (cycle arrows on M&B quiver)%nNONE - Drop Item (Who wants to throw a backpack into lava?)%n%nIC2%nC - Side Invetory Key%n%nJourneymap%nHome - Make Waypoint%nJ - Open Map%n= - Zoom In (works on minimap too)%n- - Zoom Out (same)%n%nMisc%nH - Toggle Hover Harness%nF - Toggle Wand Focus%n%nTC Node Tracker%nI - Node List (must be scanned, goggles allow compass)%nX - Zoom key (handy for checking on distant ores on a mountain)%n%nTinker's Construct%nDelete - Traveller's Belt Swap Hotbar
|
||
|
||
# Quest.2146 - BRRRRAAAAAAAIIIIIIINNNNNNNSSSSS
|
||
gtnh.quest2146.name=BRRRRAAAAAAAIIIIIIINNNNNNNSSSSS
|
||
gtnh.quest2146.desc=Automagy is a little subtle about what the "smort" mage needs to do next. Make some crystalline brains and scan them to unlock the next stage. You'll want to use the zombie brains you've been collecting from dangerous Furious zombies found at Eerie nodes.
|
||
|
||
# Quest.2147 - Gimme gimme gimme
|
||
gtnh.quest2147.name=Gimme gimme gimme
|
||
gtnh.quest2147.desc=The Avarice Pearl is the next object Automagy requires you to interact with in order to unlock the next section. Make an Avarice Pearl , throw some stuff on the ground, and throw Avarice Pearls at them by right-clicking quickly over and over to get a Shathered (ha ha) Pearl to unlock a few more research items.
|
||
|
||
# Quest.2148 - §b§k§n§r§b§lEngraved Lapotrons
|
||
gtnh.quest2148.name=§b§k§n§r§b§lEngraved Lapotrons
|
||
gtnh.quest2148.desc=IV tier batteries require a large investment. First, you will need to laser engrave 8 Lapotrons. Make sure to do this in a cleanroom.%n%n§4They're also used for some advanced AE2 chips.
|
||
|
||
# Quest.2149 - §b§lLapotronic Energy Orb
|
||
gtnh.quest2149.name=§b§lLapotronic Energy Orb
|
||
gtnh.quest2149.desc=The Lapotronic Energy Orb is the IV tier battery item. It can store 100M EU. Don't charge it until you have verified it for the quest.
|
||
|
||
# Quest.2150 - §b§lOne BILLION EU
|
||
gtnh.quest2150.name=§b§lOne BILLION EU
|
||
gtnh.quest2150.desc=If you want a stationary battery, you can make an AFSU capable of storing up to 1 billion EU and charging items. You can pick it up with a wrench, but you'll lose a percentage of the stored EU. Make sure you right-click, not left-click. Left-clicking will cause it to lose all stored EU.%n%nAs an alternative, if you can afford them, try the GT++ Energy Buffers. They are more expensive and cannot charge items, but store more, don't lose any EU, and can be configured from 1-16A. See the GT++ tab for details.
|
||
|
||
# Quest.2151 - Can't spell Lignite without Ignite
|
||
gtnh.quest2151.name=Can't spell Lignite without Ignite
|
||
gtnh.quest2151.desc=Truly the fuel of the gods!
|
||
|
||
# Quest.2152 - Who would use this garbage??
|
||
gtnh.quest2152.name=Who would use this garbage??
|
||
gtnh.quest2152.desc=Truly the fuel of idiots!
|
||
|
||
# Quest.2153 - Fruity bees
|
||
gtnh.quest2153.name=Fruity bees
|
||
gtnh.quest2153.desc=Fruity bees will make your Forestry trees ripen their fruit faster. Breed them using a Sweetened and Thriving.
|
||
|
||
# Quest.2154 - Sweetened
|
||
gtnh.quest2154.name=Sweetened
|
||
gtnh.quest2154.desc=Sweetened bees can make you sugar. Breed them from Valiant and Diligent.
|
||
|
||
# Quest.2155 - Thriving
|
||
gtnh.quest2155.name=Thriving
|
||
gtnh.quest2155.desc=Thriving bees don't have an effect, but are a necessary step for Fruity. Breed them from Growing and Unweary.
|
||
|
||
# Quest.2156 - Diligent
|
||
gtnh.quest2156.name=Diligent
|
||
gtnh.quest2156.desc=Diligent bees are a core breeding stock bee. Breed them from Common and Cultivated.
|
||
|
||
# Quest.2157 - Unweary
|
||
gtnh.quest2157.name=Unweary
|
||
gtnh.quest2157.desc=Unweary bees are key to a couple of breeding lines. Breed them with Diligent and Cultivated.
|
||
|
||
# Quest.2158 - Growing
|
||
gtnh.quest2158.name=Growing
|
||
gtnh.quest2158.desc=Growing bees are the start of the Fruity specific breeding tree. Breed them from Forest and Diligent.
|
||
|
||
# Quest.2159 - Bees Template - change to OR when copying, back to AND to hide
|
||
gtnh.quest2159.name=Bees Template - change to OR when copying, back to AND to hide
|
||
gtnh.quest2159.desc=Get the princess bee and reward bag in NEI first. %nDo Advanced and set the icon to the bee.%nDo Task, and select the stone, and replace it with the princess.%nBefore closing, select the ... next to the bee name and press Raw NBT%nGo into Tag, Genome, Chromosomes. The first one is the name and must stay. %nGo inside there and delete the first entry, keep both of the species so players%nmust have purebreeds.%nDelete the rest of the chromosomes.%nDelete the rest of the entries for Genome.%nRemove the Infinity unlock requirement.
|
||
|
||
# Quest.2160 - Carpenter's Blocks
|
||
gtnh.quest2160.name=Carpenter's Blocks
|
||
gtnh.quest2160.desc=Yet another custom block system! Carpenter's blocks are crafted blank and placed in-world, and then plain block textures applied to them. The blocks must not be Tile Entities, so Botany blocks don't work correctly with them, but GT Stones like Red Granite, and any colored clay or vanilla glass block will work. Some Chisel glass types will work, and Ztones blocks and Tinted Glass also work.%n%nThe Garage Door requires a block at the top to hang "down" from, but can pretty much be any length. A redstone signal on any block next to the Garage Door blocks will open or close the door. The open/close will propagate across multiple vertical doors, so you can setup non-square doors. Sneaking and right-clicking with an empty hand will change the door's polarity.%n%nThe pressure plates are player-only activation, making them great for doors into your base.%n%nThe hatches must be clicked on the side of a block to place. They can be handy for protecting you from crucible...byproducts.%n %nThere is a lot more block shapes possible, check NEI for "Carpenter's" to see the options.%n%nThe Chisel allows you to chisel blocks while attached to a Carpenter's block.%n%nThe Hammer allows various functions.%n%nHammer on door - changes door shape type%nSneak Hammer on door - Changes from iron to wooden behavior%nSneak Hammer on lever - Changes polarity (which direction is on/off)
|
||
|
||
# Quest.2161 - §3§lSafety first
|
||
gtnh.quest2161.name=§3§lSafety first
|
||
gtnh.quest2161.desc=For those new to GregTech, here are some tips and warnings about electricity. %n%nMachines don't like being out in the rain, and will start fires nearby. Fires next to a machine have a random chance of an explosion. Also, sending too high voltage to a machine will cause a near-instant explosion.%n%nSending too high a voltage or too many amps down a cable will cause the cable to burn up and start fires, which may then cause machine explosions. Make sure the number of amps provided by generators and buffers to a wire does not exceed the amps it is capable of carrying.%n%nA generator that supplys 1A can possibly feed multiple machines, if their recipes require less than full voltage. For example, macerators doing ore only need 2 EU/t, so you could run 4 or 5 off of a single 1A generator, as long as the wires aren't too long. But be careful! Sometimes a recipe needs a lot more EU than you expect, like a macerator sand -> quartz dust recipe.%n%nA single block machine starved of EU will restart progress but not lose the recipe items. A multiblock machine will lose the items.
|
||
|
||
# Quest.2162 - Copper
|
||
gtnh.quest2162.name=Copper
|
||
gtnh.quest2162.desc=The Copper bee is the first of the metal lines. There are too many metal breeding lines to cover here, but by now you should be able to use NEI to figure out how to breed more bee types. Copper bees require a copper block beneath the bee housing. Breed them from Majestic and Clay.
|
||
|
||
# Quest.2163 - Clay bee
|
||
gtnh.quest2163.name=Clay bee
|
||
gtnh.quest2163.desc=To breed a Clay bee you must put a Clay block beneath the housing. Clay bees are the bedrock of many important bee lines. Breed them from Industrious and Diligent.
|
||
|
||
# Quest.2164 - Industrious
|
||
gtnh.quest2164.name=Industrious
|
||
gtnh.quest2164.desc=Industrious bees produce pollen clusters, a key ingredient to the Alveary. They're also used for breeding many other bees. Their pollination speed is Fast, better than most bees. Breed them from Diligent and Unweary.
|
||
|
||
# Quest.2165 - Slimeball
|
||
gtnh.quest2165.name=Slimeball
|
||
gtnh.quest2165.desc=Slimeballs aren't super useful, but you can easily breed this bee to make them. It's a necessary step on the way to Oil though. You will need a Congealed Slime Block beneath the bee housing. Breed them from Clay and Marshy.
|
||
|
||
# Quest.2166 - Stickyresin
|
||
gtnh.quest2166.name=Stickyresin
|
||
gtnh.quest2166.desc=Never having to use a treetap again? Sign me up! You'll need to put a Rubber Wood log beneath the bee housing. Breed them from Slimeball and Peat.
|
||
|
||
# Quest.2167 - Oil
|
||
gtnh.quest2167.name=Oil
|
||
gtnh.quest2167.desc=Finally, Black Gold. The Oil bee, with proper...encouragement...can take care of all your power and chemical needs for quite some time. An alternate bee, Distilled, provides slightly more oil but has a longer breeding chain. It is below the Magical bees. Breed them from Coal and Stickyresin.
|
||
|
||
# Quest.2168 - Coal
|
||
gtnh.quest2168.name=Coal
|
||
gtnh.quest2168.desc=Ah yes, Coal is King indeed. A great bee, giving you Coal to use to power your industry. Will require a Coal Block under your bee housing. This bee will also have the first really dangerous effect - it will apply a creeper explosion to you if you are not wearing your Apiarist suit. Breed them from Peat and Industrious.
|
||
|
||
# Quest.2169 - Peat
|
||
gtnh.quest2169.name=Peat
|
||
gtnh.quest2169.desc=Peat from these bees can be used in furnaces and boilers. Free fuel is free, right? Breed them from Rural and Clay.
|
||
|
||
# Quest.2170 - Rural
|
||
gtnh.quest2170.name=Rural
|
||
gtnh.quest2170.desc=Rural bees like to live out in the country - you'll have to relocate to a Plains-type biome for these. Breed them from Diligent and Meadows.
|
||
|
||
# Quest.2171 - Blooming
|
||
gtnh.quest2171.name=Blooming
|
||
gtnh.quest2171.desc=A Blooming bee will bonemeal nearby saplings. This can definitely help your log and sapling production rate. They also provide the fastest pollination. Breed them from Industrious and Thriving.
|
||
|
||
# Quest.2172 - Diamond
|
||
gtnh.quest2172.name=Diamond
|
||
gtnh.quest2172.desc=Ah finally, a girl..I mean Queen's best friend. Will require a block of Diamond. Breed from Certus and Coal.
|
||
|
||
# Quest.2173 - Certus
|
||
gtnh.quest2173.name=Certus
|
||
gtnh.quest2173.desc=The Certus Quartz bee. Hmm, does it have any breeding requirements? I can't see to remember. Maybe try a block of Certus Quartz? Breed it from Lapis and Hermitic.
|
||
|
||
# Quest.2174 - Lapis
|
||
gtnh.quest2174.name=Lapis
|
||
gtnh.quest2174.desc=Finally, a bee with some real promise. The Lapis bee will require a block of lapis to breed. Breed them from Demonic and Imperial.
|
||
|
||
# Quest.2175 - Hermitic
|
||
gtnh.quest2175.name=Hermitic
|
||
gtnh.quest2175.desc=Hermitic bees have the same no-entities requirement as Secluded, but they solve that problem themselves. They are so repugnant they repel mobs near them. Breed them from Secluded and Monastic.
|
||
|
||
# Quest.2176 - Demonic
|
||
gtnh.quest2176.name=Demonic
|
||
gtnh.quest2176.desc=Better be careful with this one! It will set you on fire. In addition to combs, this bee can produce Glowstone Dust. It will require Nether to breed. Breed them from Sinister and Fiendish.
|
||
|
||
# Quest.2177 - Sinister
|
||
gtnh.quest2177.name=Sinister
|
||
gtnh.quest2177.desc=Sinister bees will hurt nearby mobs and players. Make sure to wear your suit. They will require breeding in the Nether. Breed them from Modest and Cultivated.
|
||
|
||
# Quest.2178 - Fiendish
|
||
gtnh.quest2178.name=Fiendish
|
||
gtnh.quest2178.desc=Just like Sinister, Fiendish requires the Nether and a protective bee suit. Breed them from Sinister and Cultivated.
|
||
|
||
# Quest.2179 - Secluded
|
||
gtnh.quest2179.name=Secluded
|
||
gtnh.quest2179.desc=Secluded bees are real loners. There must not be any entities within their territory for them to produce their combs. The Mellow combs can produce Nether quartz. Breed them from Monastic and Austere.
|
||
|
||
# Quest.2180 - Austere
|
||
gtnh.quest2180.name=Austere
|
||
gtnh.quest2180.desc=Another bee that requires an attentive beekeeper. Without an Apiarist suit, this bee will inflict creeper explosions on you. Watch you. It will require a hot or hellish biome with Arid humidity. Breed them from Modest and Frugal.
|
||
|
||
# Quest.2181 - Frugal
|
||
gtnh.quest2181.name=Frugal
|
||
gtnh.quest2181.desc=The Frugal bee doesn't have much direct use, but is part of many breeding lines. It will require a hot or hellish biome and arid humidity. Breed them from Modest and Sinister.
|
||
|
||
# Quest.2182 - Redstone Alloy
|
||
gtnh.quest2182.name=Redstone Alloy
|
||
gtnh.quest2182.desc=Obviously, a block of Redstone Alloy is required, right? Breed them from Red Alloy and Redstone.
|
||
|
||
# Quest.2183 - Red Alloy
|
||
gtnh.quest2183.name=Red Alloy
|
||
gtnh.quest2183.desc=The Red Alloy princess will require a block of Red Alloy. Breed them from Redstone and Copper.
|
||
|
||
# Quest.2184 - Redstone
|
||
gtnh.quest2184.name=Redstone
|
||
gtnh.quest2184.desc=The Redstone princess will require a block of Redstone. Breed them from Industrious and Demonic.
|
||
|
||
# Quest.2185 - Monastic
|
||
gtnh.quest2185.name=Monastic
|
||
gtnh.quest2185.desc=Monastic bees aren't found in hives or bred. Instead you will need to find a Beekeeper villager and trade with them for it. There are various ways to make more villagers, so do some research.
|
||
|
||
# Quest.2186 - Vibrant Alloy
|
||
gtnh.quest2186.name=Vibrant Alloy
|
||
gtnh.quest2186.desc=Finally. It was a long, hazardous road, but you can now get Vibrant Alloy directly from a bee. Great job. You'll need a Block of Vibrant Alloy. Breed them from Energetic Alloy and Phantasmal.
|
||
|
||
# Quest.2187 - Energetic Alloy
|
||
gtnh.quest2187.name=Energetic Alloy
|
||
gtnh.quest2187.desc=Energetic Alloy will require a block of Energetic Alloy, of course. Breed them from Redstone Alloy and Demonic.
|
||
|
||
# Quest.2188 - Phantasmal
|
||
gtnh.quest2188.name=Phantasmal
|
||
gtnh.quest2188.desc=Phantasmal bees are similar to Spectral, except they cause the other drops to reanimate, like ghasts, spiders, creepers, endermen, or even Ender Dragons if their drops are lying around. Breed them from Spectral and Ender.
|
||
|
||
# Quest.2189 - Spectral
|
||
gtnh.quest2189.name=Spectral
|
||
gtnh.quest2189.desc=Spectral bees will require Ender bees to breed. This will test the ability of even the toughest beekeeper - don't forget your apiarist suit. To work in a bee housing, there must be a Dragon Egg nearby. Don't drop any bones, blazerods or rotten meat! This bee will cause those to come back to life! Perhaps you can find a use for this ability. Breed them from Ender and Hermitic.
|
||
|
||
# Quest.2190 - Fluix
|
||
gtnh.quest2190.name=Fluix
|
||
gtnh.quest2190.desc=If you go deep into AE2, you'll want cheap sources of Fluix from these bees. Breeding will require a block of Fluix. Breed them from Lapis and Redstone.
|
||
|
||
# Quest.2191 - Ruby
|
||
gtnh.quest2191.name=Ruby
|
||
gtnh.quest2191.desc=For early Chrome, a Ruby bee is a great source. It will require a block of Ruby. Breed them from Redstone and Diamond.
|
||
|
||
# Quest.2192 - Tin
|
||
gtnh.quest2192.name=Tin
|
||
gtnh.quest2192.desc=Tin is a great early bee to get, saving your time looking for Cassiterite Sand. You'll need a Tin block. Breed them from Clay and Diligent.
|
||
|
||
# Quest.2193 - Iron
|
||
gtnh.quest2193.name=Iron
|
||
gtnh.quest2193.desc=Iron bees as a resource isn't that big a deal, so much stuff makes iron anyways, but they are a key breeding species. They will need an Iron block. Breed them from Copper and Tin.
|
||
|
||
# Quest.2194 - Nickel
|
||
gtnh.quest2194.name=Nickel
|
||
gtnh.quest2194.desc=Nickel bees provide a pretty useful resource. You'll need a block of Nickel. Breed them from Iron and Copper.
|
||
|
||
# Quest.2195 - Zinc
|
||
gtnh.quest2195.name=Zinc
|
||
gtnh.quest2195.desc=Zinc makes great early game item pipes when mixed into brass. Also, these bees have a small chance of producing Gallium combs, which is very useful for players needing to make circuits or SMD devices. These bees will require a Zinc block. Breed them from Tin and Iron.
|
||
|
||
# Quest.2196 - Lead
|
||
gtnh.quest2196.name=Lead
|
||
gtnh.quest2196.desc=Lead will be necessary in large quantities once you start making nuclear reactors. You'll need a block of Lead for these. Breed them from Copper and Coal.
|
||
|
||
# Quest.2197 - Silver
|
||
gtnh.quest2197.name=Silver
|
||
gtnh.quest2197.desc=Silver is key metal at HV and up with the amount of Electrum you will need. Requires a block of Silver. Breed them from Lead and Tin.
|
||
|
||
# Quest.2198 - Aluminium
|
||
gtnh.quest2198.name=Aluminium
|
||
gtnh.quest2198.desc=Aluminium isn't necessary until MV, but when you want it, you'll want lots. Requires block of Aluminium. Breed them from Nickel and Zinc.
|
||
|
||
# Quest.2199 - Olivine
|
||
gtnh.quest2199.name=Olivine
|
||
gtnh.quest2199.desc=An otherwise mostly useless bee, Olivine is required for breeding better bees. I guess if you need Magnesium? Breed them from Ender and Certus.
|
||
|
||
# Quest.2200 - Emerald
|
||
gtnh.quest2200.name=Emerald
|
||
gtnh.quest2200.desc=Ah yes, a very useful bee. Emeralds are used for many upgrades, and trading with villagers. Will require a block of Emerald. Breed them from Olivine and Diamond.
|
||
|
||
# Quest.2201 - Titanium
|
||
gtnh.quest2201.name=Titanium
|
||
gtnh.quest2201.desc=Titanium from bees will make getting those LCRs and distillation towers a breeze. Hey, I rhymed! You'll need a block of Titanium for this bee. Breed them from Aluminium and Redstone.
|
||
|
||
# Quest.2202 - Chrome
|
||
gtnh.quest2202.name=Chrome
|
||
gtnh.quest2202.desc=Chrome, a necessary ingredient for Stainless Steel. Better to get it directly instead of having to deal with Rubies or Garnets. This bee will require a block of Chrome to breed. Breed them from Titanium and Ruby.
|
||
|
||
# Quest.2203 - Platinum
|
||
gtnh.quest2203.name=Platinum
|
||
gtnh.quest2203.desc=Platinum. Precious metal for the ages. You'll need a block of Platinum obviously. Breed them from Diamond and Chrome.
|
||
|
||
# Quest.2204 - Uranium
|
||
gtnh.quest2204.name=Uranium
|
||
gtnh.quest2204.desc=All that hatred had a purpose - to create this bee, capable of producing enormous power. As before, keep away from everything. This bee will require a block of Uranium. Breed them from Avenging and Platinum.
|
||
|
||
# Quest.2205 - Plutonium
|
||
gtnh.quest2205.name=Plutonium
|
||
gtnh.quest2205.desc=A metal that represents the epitome of technology. Never existing in the universe before man. Destroying everything around it. This bee will require a block of Plutonium. Breed them from Uranium and Emerald.
|
||
|
||
# Quest.2206 - Avenging
|
||
gtnh.quest2206.name=Avenging
|
||
gtnh.quest2206.desc=Hatred distilled into its most violent form. Keep away from everything. Breed them from Vengeful and Vindictive.
|
||
|
||
# Quest.2207 - Vengeful
|
||
gtnh.quest2207.name=Vengeful
|
||
gtnh.quest2207.desc=Hatred. Of all things, living and solid. Keep bee housing away from anything valuable, or even not valuable. Breed them from Monastic and Vindictive.
|
||
|
||
# Quest.2208 - Vindictive
|
||
gtnh.quest2208.name=Vindictive
|
||
gtnh.quest2208.desc=Beware. These bees not only hate everything, they even hate blocks. Put their bee housing far away from everything. Breed them from Demonic and Monastic.
|
||
|
||
# Quest.2209 - Moron's Guide to Breeding Better Bees
|
||
gtnh.quest2209.name=Moron's Guide to Breeding Better Bees
|
||
gtnh.quest2209.desc=First off, don't be scared by the massive amounts of bees you see here once you unlock the breeding trees. There's even more that aren't included and you'll need NEI to find!%n%nHa ha, just kidding - don't panic! Once you unlock the bee breeding lines, look around and pick and choose which bees really interest you. The way the breeding is done is mostly left to right, and top down. Some of the lines at the bottom might look simple, but they will require bees further up to complete first. Many of the basic bees have multiple breeding options, only one is shown here.%n%nBees have two sets of traits, one that is Active that has effects on how the bee lives, and one Inactive but can be used for breeding. Some traits are §4Dominant§r, and some are §9Recessive§r. Keep this in mind when trying to breed in or out a new trait. When getting newly bred princesses and drones, check both sets in case you got the targeted bee traits. You can breed the bees with inactive traits to try and make them active in later crosses. You can't see the passive traits using a Field Kit, you'll need a Beealyzer. For lots of bees, you can scan them first using a GT scanner, but you'll still need a Beealyzer to see passive traits.%n%nWhen breeding bees, a good idea is to settle upon a master template bee. A bee that has little or no crossbreeding potential, but has all the traits you prefer - short life, nocturnal, cavedwelling, rain tolerant, humidity, temperature, high fertility, etc. Once you have that bee, breed a bunch of pure princesses with those traits as both active and inactive. These will be your breeding stock.%n%nWhen you are trying for a new bee, what you are wanting is a drone - this way you can use your "breeding stock" princess for easy breeding, but the drone to get the new species without the annoying effects or limitations. Poor crossed princesses can be returned to normal by crossing with breeding stock drones, or just thrown out if they now have annoying restrictions. Make sure you keep the trait and species you want, and slowly merge the good traits from your breeding stock. You don't have to do this part in an Apiary, you can use a Bee House to swap around traits. Ignoble bees are good for this, since they're mostly disposable - they have a chance to die after 100 breeding cycles - frames can let them live longer. Once you solidify your species, create a pool of drones. You can use those to convert pristine princesses to the new species. Pristine princesses will not die. Rocky bees are a great source - all their princesses are always pristine.%n%nOnce you get a new species, it will replace all of one of the two sets of traits of the bee. For example when you get a Cultivated, either the Active or Inactive column will have all the default Cultivated traits. Mix it a few times and you'll eventually get purebred versions. Just watch out that you don't lose a key trait, like Fast Worker for Cultivated! All the quests will require purebred species. %n%nGenerally all traits can be bred into any bee species, including effects or flower preference. Species generally require their preferred biome to produce their special drops.%n%nAdvanced frames can provide useful boosts to mutation chances, or to lifespan reduction for faster breeding cycles. However excessive multipliers will increase genetic decay, giving a chance for that pristine princess to become ignoble!%n%nIt looks complex, because it is! But it also a lot of dangerous and useful fun!
|
||
|
||
# Quest.2210 - §a§lDealing with Radiation
|
||
gtnh.quest2210.name=§a§lDealing with Radiation
|
||
gtnh.quest2210.desc=Nuclear materials cause two types of radiation effects. One is a large number of standard debuffs. These can be removed the normal ways, with milk or terra wart or other methods that imitate them. %n%nThe other effect is a special Radiation unique debuff. This gets applied the longer you hold onto the radioactive item. Severely radioactive items can apply minutes of this deadly debuff. Regeneration might delay the inevitable death, but most regeneration sources aren't fast enough or long enough to keep you alive. You can try using an Amulet of Remedium to get rid of the effects. You should have one from your Moon trip, if not you'll have to dive into Thaumcraft to make one.
|
||
|
||
# Quest.2211 - Basic Bee Stats
|
||
gtnh.quest2211.name=Basic Bee Stats
|
||
gtnh.quest2211.desc=There are a couple of basic bees that have good stats you will want to breed into your breeding stock.%n%nCave Dwelling - Rocky - This lets you put the bee housing underneath or inside. Handy for putting a chest on top for products.%n%nNocturnal - Rocky - This keeps your bees working all night long, and in the dark.%n%nRain Tolerant - Water - Keep producing even when it is raining.%n%nHigh Fertility - Wintry - For breeding purposes, you want the maximum number of drones produced.%n%nReminder - Specialty products from bees require Jubilant state. That means the bee is in its §lNATURAL§r preferred climate. So it must not be in a biome it can tolerate due to temp/humidity improvements. For example, a Salt bee needs Warm/Normal climate. Even if it has +- humidity and temp, it will not produce its Salt comb unless it is in a Warm/Normal climate. Use Alveary upgrades to make sure it is in its preferred temp/humidity.
|
||
|
||
# Quest.2212 - Arcane
|
||
gtnh.quest2212.name=Arcane
|
||
gtnh.quest2212.desc=Enchanting drops from Arcane bees are used to create Aromatic Lumps for use in the Swarmer. It has a higher chance of success than normal Royal Jelly. These bees are the other bedrock of the Magic Bees branch. Breed them from Esoteric and Mysterious.
|
||
|
||
# Quest.2213 - Eldritch
|
||
gtnh.quest2213.name=Eldritch
|
||
gtnh.quest2213.desc=Eldritch are the start of the magic bee family. Breed them from Mystical and Cultivated.
|
||
|
||
# Quest.2214 - Supernatural
|
||
gtnh.quest2214.name=Supernatural
|
||
gtnh.quest2214.desc=What have those two brothers gotten into now? The Supernatural bee is a keystone of the Magical branch of bees. Check NEI for details on the best lunar phase for breeding. Breed it from Charmed and Enchanted.
|
||
|
||
# Quest.2215 - Enchanted
|
||
gtnh.quest2215.name=Enchanted
|
||
gtnh.quest2215.desc=Enchanted is the next step in the progression. Breed them from Charmed and Eldritch.
|
||
|
||
# Quest.2216 - Charmed
|
||
gtnh.quest2216.name=Charmed
|
||
gtnh.quest2216.desc=The power of three! Charmed bees are your next step up the magic bee tree. Breed them from Eldritch and Cultivated.
|
||
|
||
# Quest.2217 - Mysterious
|
||
gtnh.quest2217.name=Mysterious
|
||
gtnh.quest2217.desc=Just your mysterious stranger... Breed them from Eldritch and Esoteric.
|
||
|
||
# Quest.2218 - Esoteric
|
||
gtnh.quest2218.name=Esoteric
|
||
gtnh.quest2218.desc=Another basic Magic branch bee. Breed them from Eldritch and Cultivated.
|
||
|
||
# Quest.2219 - Ethereal
|
||
gtnh.quest2219.name=Ethereal
|
||
gtnh.quest2219.desc=Ethereal bees are critical for all the magical aspect bees. Breed them from Arcane and Supernatural.
|
||
|
||
# Quest.2220 - Aqua
|
||
gtnh.quest2220.name=Aqua
|
||
gtnh.quest2220.desc=Aqua requires a Water Crystal Cluster. It will produce Water infused dust. Staying nearby will clear potion effects, like drinking a bucket of milk. Might be useful for the clever industrial engineer! Breed them from two Watery.
|
||
|
||
# Quest.2221 - Firey
|
||
gtnh.quest2221.name=Firey
|
||
gtnh.quest2221.desc=Firey bees must be bred on top of Lava. Breed them from Ethereal and Supernatural.
|
||
|
||
# Quest.2222 - Earthen
|
||
gtnh.quest2222.name=Earthen
|
||
gtnh.quest2222.desc=Earthen bees must be bred on top of Bricks. Breed them from Supernatural and Ethereal.
|
||
|
||
# Quest.2223 - Windy
|
||
gtnh.quest2223.name=Windy
|
||
gtnh.quest2223.desc=Windy bees must be bred on top of Oak leaves. Breed them using Ethereal and Supernatural.
|
||
|
||
# Quest.2224 - Aer
|
||
gtnh.quest2224.name=Aer
|
||
gtnh.quest2224.desc=For Aer bees to appear, you must put an Air Crystal Cluster beneath the bee housing. They will produce Aer infused dust for you. Being nearby will grant a Swiftness buff. Breed them from two Windy.
|
||
|
||
# Quest.2225 - Solum
|
||
gtnh.quest2225.name=Solum
|
||
gtnh.quest2225.desc=Solum bees require Earth Crystal Clusters. They can produce Earth infused dust. It will also give you a mining speed boost. Breed them from two Earthen.
|
||
|
||
# Quest.2226 - Ignis
|
||
gtnh.quest2226.name=Ignis
|
||
gtnh.quest2226.desc=Ignis bees require Fire Crystal Clusters beneath the bee housing. They will produce Fire infused dust. Watch out! They will set nearby entities on fire! Breed them from two Firey.
|
||
|
||
# Quest.2227 - Watery
|
||
gtnh.quest2227.name=Watery
|
||
gtnh.quest2227.desc=Watery bees must be bred over Water. Breed them from Ethereal and Supernatural.
|
||
|
||
# Quest.2228 - Aware
|
||
gtnh.quest2228.name=Aware
|
||
gtnh.quest2228.desc=Not much to say about this bee. Breed them from Ethereal and Attuned.
|
||
|
||
# Quest.2229 - Spirit
|
||
gtnh.quest2229.name=Spirit
|
||
gtnh.quest2229.desc=The Spirit bee is the first bee to give you Soul Combs, necessary for Soulful Wax, used in many magical frames. Breed them from Ethereal and Aware.
|
||
|
||
# Quest.2230 - Soul
|
||
gtnh.quest2230.name=Soul
|
||
gtnh.quest2230.desc=The Soul bee has the highest chance of making Soul Combs, 20 percent. Breed them from Aware and Spirit.
|
||
|
||
# Quest.2231 - Chaotic
|
||
gtnh.quest2231.name=Chaotic
|
||
gtnh.quest2231.desc=Chaotic bees require an Entropic Crystal Cluster. They will produce Entropy Infused Dust. Breed them from Ethereal and Supernatural.
|
||
|
||
# Quest.2232 - Ordered
|
||
gtnh.quest2232.name=Ordered
|
||
gtnh.quest2232.desc=Ordered bees require Ordered Crystal Clusters. They can produce Order Infused Dust. Breed them from Arcane and Ethereal.
|
||
|
||
# Quest.2233 - Vis
|
||
gtnh.quest2233.name=Vis
|
||
gtnh.quest2233.desc=Vis bees lead to some of the most powerful bees in the whole pack. They require a node within 75m of the bee housing. Make sure the lunar phase matches the requirments. Breed them from Ethereal and Eldritch.
|
||
|
||
# Quest.2234 - Rejuvenating
|
||
gtnh.quest2234.name=Rejuvenating
|
||
gtnh.quest2234.desc=Rejuvenating bees must be bred within 25m of a node. They will slowly charge the nearest node. Breed them from Vis and Attuned.
|
||
|
||
# Quest.2235 - Empowering
|
||
gtnh.quest2235.name=Empowering
|
||
gtnh.quest2235.desc=The Empowering bee will randomly add aspects to nearby nodes, allowing enormous power to build up. The best chance to breed them is during the Full moon. Breed them from Rejuvenating and Vis.
|
||
|
||
# Quest.2236 - Edenic
|
||
gtnh.quest2236.name=Edenic
|
||
gtnh.quest2236.desc=The Edenic bee has the remarkable effect of giving experience points to players nearby. Breed it from Exotic and Tropical.
|
||
|
||
# Quest.2237 - Exotic
|
||
gtnh.quest2237.name=Exotic
|
||
gtnh.quest2237.desc=Watch out, just like its parent the Exotic bee will poison you. But it is also a source of silk wisps. Breed them from Austere and Tropical.
|
||
|
||
# Quest.2238 - Thaumium Dust
|
||
gtnh.quest2238.name=Thaumium Dust
|
||
gtnh.quest2238.desc=Thaumium is pretty easy to make, but with this bee you can automate and get enormous quantities. It requires a block of Thaumium. Breed them from Edenic and Ignis.
|
||
|
||
# Quest.2239 - Skulking
|
||
gtnh.quest2239.name=Skulking
|
||
gtnh.quest2239.desc=Skulking bees are the core of the various mob bees. Check out the rest of the recipes in NEI, there are too many to show here. Breed them using Eldritch and Modest.
|
||
|
||
# Quest.2240 - Spidery
|
||
gtnh.quest2240.name=Spidery
|
||
gtnh.quest2240.desc=Watch out, the effect from this bee will attract spiders. But it has one nice trait - a large working area. Perfect for breeding into your fast pollinators or for providing useful effects. Breed it from Skulking and Tropical.
|
||
|
||
# Quest.2241 - Thaumic Shards
|
||
gtnh.quest2241.name=Thaumic Shards
|
||
gtnh.quest2241.desc=The Thaumic Shards bee has a chance of giving you any shard propolis. It will require a Magical Forest biome. Breed them from Thaumium Dust and Aqua.
|
||
|
||
# Quest.2242 - Salis Mundus
|
||
gtnh.quest2242.name=Salis Mundus
|
||
gtnh.quest2242.desc=Tired of all the effort it takes to make Salis Mundus? After hours of breeding you can now do magic trouble free with this bee making all the Salis Mundus you need. It requires a Magical Forest Biome. Breed them from Thaumic Shards and Thaumium Dust.
|
||
|
||
# Quest.2243 - Heroic
|
||
gtnh.quest2243.name=Heroic
|
||
gtnh.quest2243.desc=This one takes a little luck. You'll have to find Steadfast bees in a dungeon chest. Their useful effect is causing damage to hostile mobs. Breed them from Steadfast and Valiant.
|
||
|
||
# Quest.2244 - Nameless
|
||
gtnh.quest2244.name=Nameless
|
||
gtnh.quest2244.desc=Oblivion bees can be purchased with coins, or found in the End. Nameless is required to get Draconic bees. Nameless are also where you can get Amnesiac Wax. Breed them from Oblivion and Ethereal.
|
||
|
||
# Quest.2245 - Abandoned
|
||
gtnh.quest2245.name=Abandoned
|
||
gtnh.quest2245.desc=Abandoned are the next step up. Breed them from Oblivion and Nameless.
|
||
|
||
# Quest.2246 - Draconic
|
||
gtnh.quest2246.name=Draconic
|
||
gtnh.quest2246.desc=The Draconic bee is required in order to get the dusts needed to recreate the Dragon Egg using magic. It must be bred in the End. Breed them from Imperial and Abandoned.
|
||
|
||
# Quest.2247 - Wither
|
||
gtnh.quest2247.name=Wither
|
||
gtnh.quest2247.desc=The Wither bee will let you generate Wither skulls and small amounts of Nether star dust. It requires a block of Nether Star, and must be bred in the End. Breed them from Withering and Draconic.
|
||
|
||
# Quest.2248 - Withering
|
||
gtnh.quest2248.name=Withering
|
||
gtnh.quest2248.desc=Inflicts Withering all those who come near. Must be bred in the Nether. Chances are going to be low, so now would be the time to look for frames that increase mutation rates. Breed them from Demonic and Spiteful.
|
||
|
||
# Quest.2249 - Spiteful
|
||
gtnh.quest2249.name=Spiteful
|
||
gtnh.quest2249.desc=The sheer disdain this bee shows you is awe inspiring. Must be bred in the Nether. Don't walk around it without proper protection, it seems to laugh when you think about that. Breed them from Hateful and Infernal.
|
||
|
||
# Quest.2250 - Hateful
|
||
gtnh.quest2250.name=Hateful
|
||
gtnh.quest2250.desc=You can feel the waves of hate radiating out of her eyes. Don't even think about getting close without an Apiarist Suit. Must be bred in the Nether. Breed them from Eldritch and Infernal.
|
||
|
||
# Quest.2251 - Excited
|
||
gtnh.quest2251.name=Excited
|
||
gtnh.quest2251.desc=You might be thinking to yourself, huh this sure is an easy bee to give redstone....well, it also gives destructive lightning strikes. You might want to place them far from you. Or set them up in a Creeper spawner to make charged creepers for...experiments. Breed them from Valiant and Cultivated.
|
||
|
||
# Quest.2252 - Celebratory
|
||
gtnh.quest2252.name=Celebratory
|
||
gtnh.quest2252.desc=%nThis fun bee doesn't have any useful products, but it does produce a fun effect - constant fireworks! You can breed the effect into other lines, and the color of the fireworks will match the bee. Make the bees require sky and you can disable the effects by covering them up with a piston. Great for a celebration! Breed them from Austere and Excited.
|
||
|
||
# Quest.2253 - §6§lToo much Mercury?
|
||
gtnh.quest2253.name=§6§lToo much Mercury?
|
||
gtnh.quest2253.desc=After a couple of hours..days..weeks..of processing redstone for Ruby you'll have a massive stockpile of Mercury and not know what to do with it. You can store it all in supertanks, but really, how much hypochlorous acid does one need? Instead you can build an Acid Generator and at least get a little power out of it.
|
||
|
||
# Quest.2254 - Arsenic Princess
|
||
gtnh.quest2254.name=Arsenic Princess
|
||
gtnh.quest2254.desc=This deadly little princess will get you Arsenic, perfect for use in your circuits. Requires a Block of Arsenic. Breed them from Silver and Zinc.
|
||
|
||
# Quest.2255 - Keep calm and bee on
|
||
gtnh.quest2255.name=Keep calm and bee on
|
||
gtnh.quest2255.desc=The gentle frame can help protect your bees from the damaging effects of high productivity or mutation rates.
|
||
|
||
# Quest.2256 - Brazil Nut
|
||
gtnh.quest2256.name=Brazil Nut
|
||
gtnh.quest2256.desc=Brazil Nuts don't give you much in the way of important attributes. Breed them from Common Beech and Jungle.
|
||
|
||
# Quest.2257 - Coconut
|
||
gtnh.quest2257.name=Coconut
|
||
gtnh.quest2257.desc=Coconut is King for seedoil production - 300L per nut. Breed them from Brazil Nut and Balsa.
|
||
|
||
# Quest.2258 - Aromatic Lump
|
||
gtnh.quest2258.name=Aromatic Lump
|
||
gtnh.quest2258.desc=Aromatic Lumps are twice as effective as Royal Jelly in an Alveary Swarmer. You'll need Enchanting Drops from Arcane bees and Pollen Clusters from Industrious bees.
|
||
|
||
# Quest.2259 - Infinite bats! Wait, what??
|
||
gtnh.quest2259.name=Infinite bats! Wait, what??
|
||
gtnh.quest2259.desc=Tired of the constant chirping from the thousands of bats drawn to your world-bending activities? Use this handy device to attract them to a central location where they can be...disposed. The Corporeal Attractor can be configured to attract or repel mobs, and the redstone strength applied divided by two determines the range.%n%nYou can use Soul Moulds to filter the mobs the Attractor draws in or pushes away. This gives you some idea for automating...
|
||
|
||
# Quest.2260 - Better boots with a little pizzazz
|
||
gtnh.quest2260.name=Better boots with a little pizzazz
|
||
gtnh.quest2260.desc=These Electric Boots of the Traveller will give a 2 percent vis discount along with the benefits of the normal Boots.
|
||
|
||
# Quest.2261 - Walk all over you
|
||
gtnh.quest2261.name=Walk all over you
|
||
gtnh.quest2261.desc=Nanosuit boots will give the nanosuit benefits along with a massive speed boost, higher jump, and better vis discount. Great boots for the master magical engineer.
|
||
|
||
# Quest.2262 - Walking across the stars
|
||
gtnh.quest2262.name=Walking across the stars
|
||
gtnh.quest2262.desc=Quantum boots of the traveller, for when you really need to run as fast as the wind. Might cause you some problems standing still!
|
||
|
||
# Quest.2263 - Industrial Grafter
|
||
gtnh.quest2263.name=Industrial Grafter
|
||
gtnh.quest2263.desc=If you're tired of constantly replacing branchcutters, this Industrial Grafter is rechargeable.
|
||
|
||
# Quest.2264 - Do you taste metal?
|
||
gtnh.quest2264.name=Do you taste metal?
|
||
gtnh.quest2264.desc=Metal oreberries are a great source of new seeds. You can breed some or buy some from the Coins shop. I need some Copper myself, so give me some berries please.
|
||
|
||
# Quest.2265 - Deep blue sea of sapphires
|
||
gtnh.quest2265.name=Deep blue sea of sapphires
|
||
gtnh.quest2265.desc=Sapphirum are pretty easy to get from Copper Oreberries. You'll need a block of Sapphire beneath them to get them to maturity. They are a good source of aluminium and oxygen in LV.
|
||
|
||
# Quest.2266 - Red touch yellow
|
||
gtnh.quest2266.name=Red touch yellow
|
||
gtnh.quest2266.desc=Garnets are actually more valuable than Sapphires. They're an early source of Chrome and Manganese, which you'll need for HV machines. To reach maturity, you will need a block of Garnet beneath these crops. You can get Garnets from the HV macerator and Spessartine Ore, or you can use an Implosion Compressor to turn Garnet Sands into crystals to make blocks.
|
||
|
||
# Quest.2267 - A travel companion
|
||
gtnh.quest2267.name=A travel companion
|
||
gtnh.quest2267.desc=Lonely? The Traveling Trunk is a simple companion, giving you some extra space. With upgrades (one per trunk) it can offer you some nice advantages. Like other golems, you can pick it up with the Golemancer's Bell. It's brain is pretty small though, so it can easily get stuck. You can order it to stay in one spot via the GUI. It will attempt to teleport to you, as long as the chunk is still loaded. It can also follow you into different dimensions.%n%nThey will heal slowly on their own, or faster if you right-click on them with any food, including rotten meat. Keep away from lava.%n%nGolem upgrade effects:%nAer: Moves faster%nEarth: 1 more row of item slots%nFire: Attacks hostile mobs, setting them on fire%nWater: Nearly invulnerable. In SMP, can only be opened or picked up by player who placed it.%nEntropy: Sucks in loose items nearby if it has room%nOrder: Can be picked up with its contents, and nested in other inventories. Don't be stupid.
|
||
|
||
# Quest.2268 - Who needs friends?
|
||
gtnh.quest2268.name=Who needs friends?
|
||
gtnh.quest2268.desc=Luggage is better than a dumb old traveling trunk. It automatically picks up dropped items, saving you time while mining. It's near-invulnerable, including in lava. It will follow you like an eager puppy, to the ends of the earth - but you probably should pick her up before changing dimensions. A lightning strike can provide more room. Shift right-clicking will turn it back into an item without losing its contents. Look for her in the GTNH tab of the Thaumonomicon
|
||
|
||
# Quest.2269 - Magenta
|
||
gtnh.quest2269.name=Magenta
|
||
gtnh.quest2269.desc=Magenta bees are also Fastest production, but come with +- 3 Climate. Breed them from Pink and Blue.
|
||
|
||
# Quest.2270 - Pink
|
||
gtnh.quest2270.name=Pink
|
||
gtnh.quest2270.desc=Pink princesses provide pink dye. They also have Fastest production and +-3 Humidity. Breed them from Red and White.
|
||
|
||
# Quest.2271 - White
|
||
gtnh.quest2271.name=White
|
||
gtnh.quest2271.desc=White bees provide white dye. Breed them from Wintry and Diligent.
|
||
|
||
# Quest.2272 - Red
|
||
gtnh.quest2272.name=Red
|
||
gtnh.quest2272.desc=Dye bees obviously provide dyes, but some of them are also useful for their traits. There are many dye bees, these are just a sample. They can be useful for the hard to find dye colors from flowers. Breed Red from Common and Diligent.
|
||
|
||
# Quest.2273 - Blue
|
||
gtnh.quest2273.name=Blue
|
||
gtnh.quest2273.desc=Blue princesses will provide a handy source of blue dye. Breed them from Forest and Diligent.
|
||
|
||
# Quest.2274 - Batty
|
||
gtnh.quest2274.name=Batty
|
||
gtnh.quest2274.desc=Batty bees will spawn firebats. So prepare for battle. Their specialty is Gunpowder. Breed them from Skulking and Windy.
|
||
|
||
# Quest.2275 - Ghastly
|
||
gtnh.quest2275.name=Ghastly
|
||
gtnh.quest2275.desc=Ghastly bees will spawn Ghasts, so beeee careful. Their specialty is Ghast Tears. They only have 1 fertility so you want to make sure you breed the drones with your master template princess. Breed them from Batty and Ethereal.
|
||
|
||
# Quest.2276 - Smouldering
|
||
gtnh.quest2276.name=Smouldering
|
||
gtnh.quest2276.desc=Smouldering drones will spawn blazes, and make Blaze Rods as their specialty. Breed the drones with your template princesses so you can prevent the harmful effects from destroying your base. Also, their Hellish temperature and Normal humidity requirements are interesting - use a Acclimatiser from Genetics to make the bee tolerant or other methods to adjust the biome. Must be bred in the Nether. Breed them from Ghastly and Hateful.%n%nTo get their Blaze Rod drop, however, you'll need to place them in a biome that matches their default requirements. Sorry.
|
||
|
||
# Quest.2277 - Refined
|
||
gtnh.quest2277.name=Refined
|
||
gtnh.quest2277.desc=Ah, here it is. This bee has been known to power whole civilizations. Placed in a top tier bee housing like an Alveary or Industrial Apiary, with appropriate frames, it can produce oil faster than some wells. In addition, you will get small amounts of Diesel fuel as well! Breed them from Oily and Distilled.
|
||
|
||
# Quest.2278 - Distilled
|
||
gtnh.quest2278.name=Distilled
|
||
gtnh.quest2278.desc=What's this? A step back you say! Yes, the Distilled bee doesn't make anything of use, but the potential is there. Breed them from Oily and Industrious.
|
||
|
||
# Quest.2279 - Oily
|
||
gtnh.quest2279.name=Oily
|
||
gtnh.quest2279.desc=Finally, the Oily bee! Its combs produce the most oil, but its output isn't that thrilling...yet. Breed them from Primeval and Ocean. As an alternative, you can breed them from Primeval and Frugal if you can't find an Ocean biome or used up all your Beekeeper coins.
|
||
|
||
# Quest.2280 - Primeval
|
||
gtnh.quest2280.name=Primeval
|
||
gtnh.quest2280.desc=Primeval. The next step. Breed them from Ancient and Secluded.
|
||
|
||
# Quest.2281 - Ancient
|
||
gtnh.quest2281.name=Ancient
|
||
gtnh.quest2281.desc=Ancient bees are the first step to the best oil bees in the game. Breed them from Diligent and Noble.
|
||
|
||
# Quest.2282 - Ocean
|
||
gtnh.quest2282.name=Ocean
|
||
gtnh.quest2282.desc=The Ocean bee can be hard to breed since some servers use a worldgen that prevents ocean biomes from appearing. You might have luck trying in a Twilight Forest lake - you'll know you are in the right biome if you see Water Creepers! If you have trouble locating an appropriate spot, you can also purchase Ocean bees from the Coins tab. Breed them from Diligent and Water.
|
||
|
||
# Quest.2283 - Resinous
|
||
gtnh.quest2283.name=Resinous
|
||
gtnh.quest2283.desc=Well at least you can get a couple of Sticky Resin from this otherwise boring bee. Breed them from Miry and Primeval.
|
||
|
||
# Quest.2284 - Miry
|
||
gtnh.quest2284.name=Miry
|
||
gtnh.quest2284.desc=Miry bees aren't too useful yet. They'll open up the Boggy branch for you. You'll need to find a biome with Warm/Damp to breed them. Use your Nature's Compass and Habitat Locator to find them. An easy one to find is Rainforest. Breed them from Marshy and Noble.
|
||
|
||
# Quest.2285 - Elastic
|
||
gtnh.quest2285.name=Elastic
|
||
gtnh.quest2285.desc=Finally! A useful bee from the Boggy branch. The Elastic bee will actually produce rubber bars for you! No more smelly Sulfur! Breed them from Distilled and Resinous.
|
||
|
||
# Quest.2286 - Master registry
|
||
gtnh.quest2286.name=Master registry
|
||
gtnh.quest2286.desc=The master beekeeper needs a master registry. Make sure you don't get any tears in your apiaries as you collect all the requirements!
|
||
|
||
# Quest.2287 - Agrarian
|
||
gtnh.quest2287.name=Agrarian
|
||
gtnh.quest2287.desc=Agrarian bees are supposed to help crops nearby grow. The effect isn't really that noticeable, is it? You'll have to be in a Plains-like biome for these to appear. Breed them from Farmerly and Industrious.
|
||
|
||
# Quest.2288 - Farmerly
|
||
gtnh.quest2288.name=Farmerly
|
||
gtnh.quest2288.desc=Like most farmers, these bees seem to spend all their time complaining about the neighbors or the weather instead of actually doing much. They'll need a Plains-like biome. Breed them from Unweary and Rural.
|
||
|
||
# Quest.2289 - Sandwich
|
||
gtnh.quest2289.name=Sandwich
|
||
gtnh.quest2289.desc=sudo make me a sandwich. Or a bee that makes sandwich parts anyways. Breed them from Batty and Agrarian.
|
||
|
||
# Quest.2290 - Fertilizer
|
||
gtnh.quest2290.name=Fertilizer
|
||
gtnh.quest2290.desc=The Fertilizer bee will make your crop empire purr. Or grow anyways. They are a good source of Fastest production and Faster pollination as well. Breed them from Apatite and Ash.
|
||
|
||
# Quest.2291 - Apatite
|
||
gtnh.quest2291.name=Apatite
|
||
gtnh.quest2291.desc=The Apatite bee requires an Apatite Block beneath it to breed. Its Seedy comb will make seedoil as well. Breed them from Ash and Coal.
|
||
|
||
# Quest.2292 - Ash
|
||
gtnh.quest2292.name=Ash
|
||
gtnh.quest2292.desc=A bee to make ashes? What insanity is this? At least you can get Large territory from them. You'll need to pay the Nether a visit. Breed them from Clay and Coal.
|
||
|
||
# Quest.2293 - §b§a§9§lNitrogen Tetroxide
|
||
gtnh.quest2293.name=§b§a§9§lNitrogen Tetroxide
|
||
gtnh.quest2293.desc=To make Nitrogen Tetroxide you need to combine some Copper Dust and Nitric Acid along with an Orange Metal Catalyst in a Chemical Plant. It needs Palladium, so make sure you have some.
|
||
|
||
# Quest.2294 - §a§lRocket Engine EV
|
||
gtnh.quest2294.name=§a§lRocket Engine EV
|
||
gtnh.quest2294.desc=The Rocket Engine is a very dirty device which generates power out of rocket fuels at 80% efficiency, and produces 250 to 2000 pollution/s.%n%n§3There are 4 Rocket Fuels. Follow the Space Race tab quests to see how to make the rest. Expect to need more than one (probably several) Chemical Plants if you want to autmate production. There's also a RE multi later on too.
|
||
|
||
# Quest.2295 - §l§6§lGetting your first Platinum
|
||
gtnh.quest2295.name=§l§6§lGetting your first Platinum
|
||
gtnh.quest2295.desc=Efficient Platinum processing is quite complicated. But for now, we can just smelt it directly into nuggets. This might not be the most efficient route to take, but it is enough for what we want to do next.%n%nAt this tier, your best source of platinum is Nickel ores from the Twilight Forest, or maybe Endstone Dust if you've managed to survive the End already.
|
||
|
||
# Quest.2296 - §a§lPlatinum Processing, Step 4
|
||
gtnh.quest2296.name=§a§lPlatinum Processing, Step 4
|
||
gtnh.quest2296.desc=Platinum Chloride? You promised Pure Platinum Metal at a much higher efficiency than just smelting it! No worries, just react the Platinum Chloride with Calcium and you are done. The calcium and chlorine can be recycled as well!
|
||
|
||
# Quest.2297 - §a§lPlatinum Processing, Step 3
|
||
gtnh.quest2297.name=§a§lPlatinum Processing, Step 3
|
||
gtnh.quest2297.desc=Hooray! All my Platinum Metal is now a fluid.... Time to add the second chemical to re-crystallise the dust. You will also get Palladium Enriched Ammonia and Platinum Salt. Don't void these Byproducts! You will need them later on!
|
||
|
||
# Quest.2298 - §a§lPlatinum Salt Recycling
|
||
gtnh.quest2298.name=§a§lPlatinum Salt Recycling
|
||
gtnh.quest2298.desc=What, recycling? That is Stupid. I just wanna void this stuff! - That is what you might think right now, but be aware that Platinum Salt still holds a high concentration of Platinum. We must recycle it to gain the maximum amount of Platinum out of it!
|
||
|
||
# Quest.2299 - §a§lPlatinum Processing, Step 2b
|
||
gtnh.quest2299.name=§a§lPlatinum Processing, Step 2b
|
||
gtnh.quest2299.desc=Now, you got all the Chemicals you need, for now. So start with dissolving all the Platinum Metal into the Aqua Regia. You will also gain some Platinum Residue Dust. This highly concentrated dust contains a lot of even Rarer Metals, like Iridium, Osmium, Rhodium and Ruthenium. You will need this at IV and higher, so stockpile it!
|
||
|
||
# Quest.2300 - §a§lPlatinum Processing, Step 1
|
||
gtnh.quest2300.name=§a§lPlatinum Processing, Step 1
|
||
gtnh.quest2300.desc=Aqua Regia, the water of the Kings, is a chemical that will dissolve Platinum. The perfect solvent for Platinum processing. Get a few Cells of it.
|
||
|
||
# Quest.2301 - §a§lPlatinum Processing, Step 2a
|
||
gtnh.quest2301.name=§a§lPlatinum Processing, Step 2a
|
||
gtnh.quest2301.desc=Ammonium Chloride is a Chemical that is used to precipitate the dissolved Platinum in a purer Form, you will need some of this.
|
||
|
||
# Quest.2302 - §a§lBack to Step 1
|
||
gtnh.quest2302.name=§a§lBack to Step 1
|
||
gtnh.quest2302.desc=The refined Platinum Salt can be heated to evaporate the last remaining Impurities. Now you are left with Platinum Metallic Powder again, which you can dissolve again.%n%nAdd an output hatch to the bottom layer of your EBF to capture the Chlorine to reuse.
|
||
|
||
# Quest.2303 - §b§lPalladium Processing
|
||
gtnh.quest2303.name=§b§lPalladium Processing
|
||
gtnh.quest2303.desc=Palladium is a rather useful Platinum Group Metal, which can be made easily. %n%nBut, you will need quite a lot of it, so this Quest will help you figure out how to process it properly.%n%nFirst, you will need to process §h§hhalf§m§r of your Palladium Enriched Ammonia to Palladium Salt Dust.
|
||
|
||
# Quest.2304 - §b§lPlatinum Group Processing - All the other Metals
|
||
gtnh.quest2304.name=§b§lPlatinum Group Processing - All the other Metals
|
||
gtnh.quest2304.desc=Since you have processed Platinum in a simpler way until now, you should have a lot of Sludge Dust laying around. %n%nWe are here to process it and gain all the different products from it. But to do so, we will need some chemicals, so gather a bit of molten Potassium Disulfate.
|
||
|
||
# Quest.2305 - §b§lFirst Separation - Rhodium
|
||
gtnh.quest2305.name=§b§lFirst Separation - Rhodium
|
||
gtnh.quest2305.desc=The Platinum Group processing is a step wise processing. %n%nAll byproducts will be achieved with this chain, that's why crafting on demand is not recommended, but rather having a processing factory running all the time.%n%nAs a first step, we will split apart the Rhodium from the other metals - it will evaporate into a Gas Compound, that you can gather from your EBF. %n%nNOTE: USE AN OUTPUT HATCH AT THE §l§nBOTTOM!§r
|
||
|
||
# Quest.2306 - §b§lSecond Separation - Ruthenium
|
||
gtnh.quest2306.name=§b§lSecond Separation - Ruthenium
|
||
gtnh.quest2306.desc=For the next Step in the Process, we will split up the Ruthenium from our Sludge. That process is a bit more complicated than you might think, you will need quite a lot of Saltpeter for this chemical recipe.
|
||
|
||
# Quest.2307 - §b§lRe-Solving the purity issue
|
||
gtnh.quest2307.name=§b§lRe-Solving the purity issue
|
||
gtnh.quest2307.desc=Hmm the Sifiting did well, you lost a lot of impurities, but also, new ones from the sifiting grates are there... Time to filter them out with water.
|
||
|
||
# Quest.2308 - §b§lSalty Metals are the worst!
|
||
gtnh.quest2308.name=§b§lSalty Metals are the worst!
|
||
gtnh.quest2308.desc=Now, you got your Palladium Salt, but a Salt wont help you much, so you need to mechanically sift it out into metal piles, on which the Palladiumnitrate can grab on and crystallise.
|
||
|
||
# Quest.2309 - §b§lAnother Acid to worry about!
|
||
gtnh.quest2309.name=§b§lAnother Acid to worry about!
|
||
gtnh.quest2309.desc=Formic Acid, also known as methanoic acid, is a rather simple organic acid. We will need it for the Palladium process, so, dont be shy, make tons of it! The Sodium Sulfate can be recycled.
|
||
|
||
# Quest.2310 - §b§lPalladium
|
||
gtnh.quest2310.name=§b§lPalladium
|
||
gtnh.quest2310.desc=First, you need to recrystallise the Palladium Metallic Powder with Palladium Enriched Ammonia, to Palladiumnitrate, also known as Reprecipated Palladium. %n%nThen you add Formic Acid to that mixture and recive your pure Palladium. %n%nYou can either use it for Tinker Weapons or you keep it for later.
|
||
|
||
# Quest.2311 - §b§lRoss128b Trip
|
||
gtnh.quest2311.name=§b§lRoss128b Trip
|
||
gtnh.quest2311.desc=Ross128b is a lovely Planet, that does not contain Monsters. It offers a lot of new Veins and rumors say, there would be ruins of ancient civilisations that left a few Machines there. You can find this Planet in the bottom of your Galacticraft Map.
|
||
|
||
# Quest.2312 - §b§lThird Separation - Osmium
|
||
gtnh.quest2312.name=§b§lThird Separation - Osmium
|
||
gtnh.quest2312.desc=Osmium extraction is quite tricky. You will need heat and a Strong Acid to extract it from the residue, but we are almost finished. The next seperation is the final one.
|
||
|
||
# Quest.2313 - §b§lFinal Separation - Iridium
|
||
gtnh.quest2313.name=§b§lFinal Separation - Iridium
|
||
gtnh.quest2313.desc=Seperating Iridium from the rather useless Materials is quite easy. Just heat it in the Blast Furnace and you're done with this step. The Sludge can be centrifuged into Gold and SiO2.
|
||
|
||
# Quest.2314 - §b§lPossibly the Longest Quest in the Platinum Chain
|
||
gtnh.quest2314.name=§b§lPossibly the Longest Quest in the Platinum Chain
|
||
gtnh.quest2314.desc=As the title states, this quest might be the longest solo Quest. %n%nBut fear not, child! %n%nAll you need to do is %n- Dissolve the Sodium Ruthenate in chlorine%n- Heat up the solution%n- Distill it into Ruthenium Tetroxide%n%nEasy!%n%nYou can either use the Fluid Heater, or the Oil Cracker for the heat up step. The Oil Cracker is more efficient to use, but it's also larger and slower. %n%nThen place the Ruthenium Tetroxide in a Fluid Solifier to yield the dust. %n%nComprende? Good.
|
||
|
||
# Quest.2315 - §b§lClass, Concentrate!
|
||
gtnh.quest2315.name=§b§lClass, Concentrate!
|
||
gtnh.quest2315.desc=Your Acidic Osmium solution is way too weak to precipitate out Osmium. Go and distill it, so you gain a more concentrated variant of it.
|
||
|
||
# Quest.2316 - §b§lDissolve Ir
|
||
gtnh.quest2316.name=§b§lDissolve Ir
|
||
gtnh.quest2316.desc=Dissolving impure Iridium yields you a rather interesting chemical.
|
||
|
||
# Quest.2317 - §b§lFinally Osmium
|
||
gtnh.quest2317.name=§b§lFinally Osmium
|
||
gtnh.quest2317.desc=Since you have concentrated your solution, it's now time to gather the solid Osmium from it. Go Ahead and mix it with Hydrochloric Acid.
|
||
|
||
# Quest.2318 - §b§lRuthenium
|
||
gtnh.quest2318.name=§b§lRuthenium
|
||
gtnh.quest2318.desc=To gather Ruthenium from your dust, simply let it react with Hydrochloric Acid and you are done.
|
||
|
||
# Quest.2319 - §b§lEven more Chlorine needed
|
||
gtnh.quest2319.name=§b§lEven more Chlorine needed
|
||
gtnh.quest2319.desc=By combining your Acidic Iridium Concentrate with Ammonia Chloride you will get some Iridium Chloride, which is rather easy to process into Iridium. You almost made it.
|
||
|
||
# Quest.2320 - §6§lTower of Babylon
|
||
gtnh.quest2320.name=§6§lTower of Babylon
|
||
gtnh.quest2320.desc=Well what might happen if you combine 64 Distillation Towers in one...? You know... you get a 61 Blocks tall Multiblock%n%nThis can handle up to 256 Recipes at once.
|
||
|
||
# Quest.2321 - §b§lIridium
|
||
gtnh.quest2321.name=§b§lIridium
|
||
gtnh.quest2321.desc=Splitting off the Chlorine from the Iridium Chloride is rather easy. Make a bit of Iridium.
|
||
|
||
# Quest.2322 - §b§lFluid from Sulfur Gas
|
||
gtnh.quest2322.name=§b§lFluid from Sulfur Gas
|
||
gtnh.quest2322.desc=The Rhodium Sulfate you got there... its quite impure... you need to dissolve it in Water to achive a higher purity grade, also you can regain some of the inputs that way.
|
||
|
||
# Quest.2323 - §a§b§lBut.. this is expensive!
|
||
gtnh.quest2323.name=§a§b§lBut.. this is expensive!
|
||
gtnh.quest2323.desc=Gathering Zinc might not have been a pleasant task in the past, but here, it's just used as a Catalyst, so you will regain all of it.
|
||
|
||
# Quest.2324 - §b§lAnother one bites the Salt
|
||
gtnh.quest2324.name=§b§lAnother one bites the Salt
|
||
gtnh.quest2324.desc=Hey why you are looking at me §othat§r way? You ain't finished yet. Get more Chlorine and Salt, to process your Rhodium.
|
||
|
||
# Quest.2325 - §b§lSalt can't be stored in Water?
|
||
gtnh.quest2325.name=§b§lSalt can't be stored in Water?
|
||
gtnh.quest2325.desc=First, dissolve the Rhodium Salt in Water in a mixer, then react the solution with Sodium Nitrate.
|
||
|
||
# Quest.2326 - §b§lSift it goooood
|
||
gtnh.quest2326.name=§b§lSift it goooood
|
||
gtnh.quest2326.desc=To Gather a purer form of Rhodium sludge, you need to Sift the Nitrate. This will be a bit lossy.
|
||
|
||
# Quest.2327 - §b§lAlmost done with Rhodium
|
||
gtnh.quest2327.name=§b§lAlmost done with Rhodium
|
||
gtnh.quest2327.desc=Place your solution in your Chemical Reactor to heat it while it spins. That way you get a dust out of your Solution, 100% lump free!
|
||
|
||
# Quest.2328 - §b§lRhodium
|
||
gtnh.quest2328.name=§b§lRhodium
|
||
gtnh.quest2328.desc=Rhodium is the most processing intensive, but also one of the most useful elements in the Platinum Sludge. Get a lot of it, you will need it.
|
||
|
||
# Quest.2329 - §b§lRhodium-Plated Palladium
|
||
gtnh.quest2329.name=§b§lRhodium-Plated Palladium
|
||
gtnh.quest2329.desc=Rhodium Plated Palladium is the LuV Tier Hull Material.%n%nYou will basically use it like you do Tungstensteel now. Why it's called plated if it's clearly an alloy you ask? I don't know either!
|
||
|
||
# Quest.2330 - §b§lRuri... Ruridididi?
|
||
gtnh.quest2330.name=§b§lRuri... Ruridididi?
|
||
gtnh.quest2330.desc=Combining Ruthenium with Iridium yields a very special Metal, that is needed for higher Tier components. %n%nIts properties are strange, and there hasn't been much research regarding this alloy. So why dont you just craft a bounch of it and see what you can do?
|
||
|
||
# Quest.2331 - Osmiridium
|
||
gtnh.quest2331.name=Osmiridium
|
||
gtnh.quest2331.desc=Osmiridium is a quite expensive alloy. You'll need it for Thaumcraft and at ZPM+ Voltages.
|
||
|
||
# Quest.2332 - §3§lHow to open your Iron Doors?
|
||
gtnh.quest2332.name=§3§lHow to open your Iron Doors?
|
||
gtnh.quest2332.desc=Your Irondoors make your Machine Hall or House more safe. They cannot be opened by hand.%n%nNow let's craft some Pressure Plates and Buttons to open these heavy Iron Doors.
|
||
|
||
# Quest.2333 - §a§lHow to open your Wooden Doors?
|
||
gtnh.quest2333.name=§a§lHow to open your Wooden Doors?
|
||
gtnh.quest2333.desc=Wooden doors make your House safer. %nNow let's craft some wooden Pressure plates and Buttons to open these Doors.%n%nYou'll need to use Oak for this quest. Purchase some saplings from the Coins tab if you don't have any nearby.
|
||
|
||
# Quest.2334 - Demonic Contract
|
||
gtnh.quest2334.name=Demonic Contract
|
||
gtnh.quest2334.desc=A Demonic Contract is written on parchment made from the resurrected flesh of the dead. The contract is signed in the blood of the individual to whom it pertains.%n%nA plain demonic contract is used to make a deal with Flame Imps. The basic contract is crafted with a Taglock Kit containing the blood of the witch (or warlock).%n%nWhen performing Imp Magic, a plain contract is first crafted with reagents pertaining to the spell effect, and then signed in the blood of the target by crafting it with a Taglock Kit containing the targets blood.%n
|
||
|
||
# Quest.2335 - Taglock Kit
|
||
gtnh.quest2335.name=Taglock Kit
|
||
gtnh.quest2335.desc=Taglock Kits are used to collect taglocks from other players or creatures. Taglocks, such as locks of hair, fingernail clippings or blood, are used in various recipes to create a link between the creature and the magic.%n%nUse a taglock kit on a creature, or the used bed of a player, to collect some taglocks from that being. Repeated use on the same bed will cycle taglocks for each player who has used that bed. The kit can also be used on a Leech Chest to collect taglocks from users who have opened the chest or on a Blood Rose to collect the taglock of the player that walked over it.%n%nShift-clicking on any bed will fill the kit with the current players taglocks.%n%nCollecting taglocks by using the kit on a player has a chance of failing and informing the other player what you were trying to do. To increase the chance of collecting a taglock from a player, sneak, and prefer approaching from behind.%n%nTaglocks can only be collected from players who are logged into the same world.%n%nTaglock kits are made by crafting a Glass Bottle with a Bone Needle.%n
|
||
|
||
# Quest.2336 - Mutandis Extremis
|
||
gtnh.quest2336.name=Mutandis Extremis
|
||
gtnh.quest2336.desc=Mutandis Extremis is an upgraded version of Mutandis that is used by witches and warlocks to mutate plants into other species. Mutandis Extremis has all the same properties as basic Mutandis but it can even be used on multi-stage plants like wheat, cactus, etc. and can also mutate cooked meat.%n%nIf Mutandis Extremis is used on a Grass block there is a chance it will mutate it into Mycelium and vice versa.%n%nIf Mutandis Extremis is used on an underwater dirt block there is a chance it will mutate it (and nearby dirt) into clay blocks.%n%nMutating plants is the only way to acquire Rowan, Hawthorn and Alder saplings.%n%nSome recipes require Mutandis Extremis as an ingredient.%n%nMutandis is crafted using Mutandis and Netherwart.
|
||
|
||
# Quest.2337 - Mandrake Noise Protection
|
||
gtnh.quest2337.name=Mandrake Noise Protection
|
||
gtnh.quest2337.desc=Where would a Herbologist be without a trusty pair of Earmuffs? As soon as it comes time to harvest a crop of Mandrake, the farmer has two choices, either do it at night (and risk the typical nightly terrors), or don a pair of Earmuffs, and harvest away without fear of the Mandrake's screams. Indeed, Earmuffs are so effective at what they do, the wearer is unlikely to hear pretty much anything. This property may have benefits when dealing with Banshees too.%n%nEarmuffs count as leather armor in terms of protection and durability.
|
||
|
||
# Quest.2338 - Ent Twig
|
||
gtnh.quest2338.name=Ent Twig
|
||
gtnh.quest2338.desc=An Ent Twig will be dropped when an Ent is killed. They are used to make Mutating Sprigs and Mystic Branches. %n%nThey will appear occasionally when trees such as Rowan, Hawthorn and Alder are felled in large quantities.%n%nEnts are rather hard to kill by normal means, but they do have a healthy hatred of certain tools for some reason or another.%n%nTwilight Forest Moss Patch and Biomes 'o Plenty moss will drop also.
|
||
|
||
# Quest.2339 - Redstone Soup?
|
||
gtnh.quest2339.name=Redstone Soup?
|
||
gtnh.quest2339.desc=Redstone soup is a witches brew that forms the base for all infusions, although it does have other uses.%n%nFilling a chalice with redstone soup will increase its magical affinity and upgrade it to a filled chalice, doubling its effectiveness.%n%nDrinking redstone soup will boost the health of the drinker for a few minutes.%n%nRedstone Soup is made in a kettle. Into the pot, throw Redstone, Drop of Luck, Wool of Bat, Tongue of Dog, Belladonna and Mandrake Root.
|
||
|
||
# Quest.2340 - Chalice
|
||
gtnh.quest2340.name=Chalice
|
||
gtnh.quest2340.desc=The chalice is an upgrade for an altar that improves the maximum amount of power an altar can hold. The chalice will increase the maximum power by 1x the base power rate.%n%nThe chalice upgrades to the Filled Chalice. Only one chalice upgrade will have an effect on an altar.
|
||
|
||
# Quest.2341 - Arthana
|
||
gtnh.quest2341.name=Arthana
|
||
gtnh.quest2341.desc=An Arthana is a ritualistic knife use by witches and warlocks to both collect special ingredients and to perform some rites. It has the same general properties as a golden sword (damage, enchantability, etc.), although it has the durability of an iron sword. It is repaired with a Gold Ingot.%n%nThe main purpose of the dagger is to collect specialist ingredients used in witchcraft, and to this end it will dramatically improve the chance of a mob dropping such ingredients (e.g. Wool of Bat, Tongue of Dog, etc.). It also gives a small chance of undead dropping Spectral Dust.%n%nWhen only using vanilla Minecraft with Witchery (and no other mods), an Arthana dagger is the only way to get a skull to drop when a skeleton is killed, the drop chance is about 5% (the skull is a key upgrade for an altar). The dagger even gives a very small probability for other head drops (from mobs and players). All drop chances are increased with the Looting enchantment.%n%nAn Arthana does not change the drop chance for Wither Skeleton Skulls, that will require the Looting enchantment as usual.%n%nSome Circle Magic rites use an Arthana as a foci, the Arthana is not consumed in the process.
|
||
|
||
# Quest.2342 - Happenstance Oil
|
||
gtnh.quest2342.name=Happenstance Oil
|
||
gtnh.quest2342.desc=Happenstance Oil is an ingredient used in the production of a Crystal Ball and the Seer Stone%n%nIt is created in a kettle using Redstone Soup, Potion of Night Vision (8:00), Eye of Ender, Golden Carrot, Spider Eye and Mandrake Root.
|
||
|
||
# Quest.2343 - Quartz Sphere
|
||
gtnh.quest2343.name=Quartz Sphere
|
||
gtnh.quest2343.desc=A Quartz Sphere is a component used in the production of a Crystal Ball and the Seer Stone for summoning coven witches.
|
||
|
||
# Quest.2344 - Seer Stone or Summon the Witches
|
||
gtnh.quest2344.name=Seer Stone or Summon the Witches
|
||
gtnh.quest2344.desc=A Seer Stone is a variation of a Crystal Ball, that allows witches to communicate with one another over great distances. It is mostly used by one witch to summon other members of their coven either to help out in a fight, or to help perform a ritual. The seer stone may also be used on another player to reveal if they are afflicted by a curse.%n%nTo summon a coven witch for aid, use the Seer Stone while held. Holding for longer summons more coven members.%n%nIf near a Witches' Cauldron, the summoned witches will circle it ready for a ritual.%n%nTo call the entire coven to perform a rite, start the rite normally while holding the Seer Stone.%n%nTo determine if another player is cursed, to find out if they have a coven or familiar, and how much time they can manifest for, use the Seer Stone on them when they are within 3 blocks distance. Sneak-using the stone will show the same information for the bearer of the Stone.%n%nA Seer Stone is created by infusing a Quartz Sphere with Obsidian and Happenstance Oil using a Rite of Infusion.
|
||
|
||
# Quest.2345 - Iron Ore exchange
|
||
gtnh.quest2345.name=Iron Ore exchange
|
||
gtnh.quest2345.desc=You can exchange your Stack of GT Iron Ore for another Iron Type of Ores.
|
||
|
||
# Quest.2346 - §9§8§7§6§5§3§lTame an Ocelot to get a Friend
|
||
gtnh.quest2346.name=§9§8§7§6§5§3§lTame an Ocelot to get a Friend
|
||
gtnh.quest2346.desc=Once you have the required materials, you will need to find an ocelot to tame.%n%nOcelots can be found in Jungle Biomes.%n%nIf you are having trouble finding an ocelot, you can always summon an ocelot using a spawn egg.%n%nYou can tame an ocelot by giving it a raw fish. So add the raw fish to your inventory and select the raw fish in your hotbar.%n%nJust like vanilla Minecraft, a tamed ocelot turns into a cat. The cat will repel creepers.%n%n§8§6§5§4TIP: Make sure you are in a large space when trying to tame the ocelot so that the ocelot has lots of room to move. If you are in a space that is too small, you will not be able to tame the ocelot.%nNext, while holding the raw fish, do not move. If you move, you will scare away the ocelot. If you are very still, the ocelot will eventually notice the fish in your hand and begin to walk over to you.
|
||
|
||
# Quest.2347 - Flame Imp
|
||
gtnh.quest2347.name=Flame Imp
|
||
gtnh.quest2347.desc=Flame Imps are demons strongly associated with fiery magic.%n%nNot as physically strong as their dimmer cousins, Flame Imps are mischievous creatures who are very easily swayed with the promise of personal gain. They may even be bound into the service of a witch (or warlock) if the offer is good enough.%n%nFlame Imps are summoned using a Rite of Summoning, and they are most likely to attack the first person they see. It is advisable to make a deal with them quickly.%n%nMaking a deal%n%nTo bind a Flame Imp into service, a witch must write the agreement into a Demonic Contract and sign it with their own blood (craft with a Taglock Kit). %nThis contract must then be given to the Flame Imp, who will require a down-payment of Experience Levels (typically 25).%n%nOnce a deal is struck, the imp will be bound to the location of the deal, not able to wander too far away. The Imp will attack anyone hostile to its master.%n%nImps like receiving valuable gifts, once suitably impressed an imp may be prepared to perform various flame related spells at the request of their master.%n%nSpells take the form of contracts describing what must be done and to whom. %nSimply craft a Demonic Contract with the necessary components and then the resulting contract with a taglock. %nThen give the contract to the the Imp. So long as the creature is in the same dimension, the magic will take hold.%n%nA Flame imp may also occasionally give a gift in return for being given valuable things. These have been known to include the souls of demons that can be consumed to allow a witch to cast demonic spells. %n%nA very well treated Flame Imp may even yield knowledge to summon an Lord of Torment.%n%n
|
||
|
||
# Quest.2348 - Lord of Torment
|
||
gtnh.quest2348.name=Lord of Torment
|
||
gtnh.quest2348.desc=A Lord of Torment is a mighty demonic being that is able to create prisons to Torment its victims.%n%nThose foolish enough to summon one of these creatures must prepare for an arduous fight.%n%nA Lord of Torment may only be summoned using the Ritual outlined in a Torment Scroll. %nThese scrolls are hard to come by, but it is rumored that well treated Flame Imps have occasionally given them up.%n%nConsuming the Soul of a Torment Demon grants the ability to Torment others.%n%nIf you are very unlucky and the Lord of Torment disappears when entering the Torment dimension, use the Egg and spawn another one.
|
||
|
||
# Quest.2349 - Ender Towers
|
||
gtnh.quest2349.name=Ender Towers
|
||
gtnh.quest2349.desc=Once you've explored far enough, you'll find large towering objects that increase in difficulty as you rank up, culminating in a dangerous boss fight.%n%nBe wary and bring strong protecting armor!%n%nIf you are incredibly lucky, these towers can also offer rare items or blocks.
|
||
|
||
# Quest.2350 - Welcome to the End!
|
||
gtnh.quest2350.name=Welcome to the End!
|
||
gtnh.quest2350.desc=Welcome to the End! And more importantly, Hardcore Ender Expansion. %nIf you have already fought the Ender Dragon, you've noticed that the fight itself was challenging, as well as most of the island is destroyed, but have no worry, there's plenty of end blobs out there for you to gather. %nFirst, you will want to gather some end powder, a key catalyst for most of HEE. %nAny means of flight is also highly recommended.%n%nHint: Press the default hotkey P for a key list of information. Once you've looked around, you'll begin to figure that you need knowledge in order to study. Looking at blocks or items or certain things will also grant you knowledge. Consuming Knowledge Notes or an Adventure's Diary will grant you knowledge. Here are some for you to get started on. Good luck!
|
||
|
||
# Quest.2351 - Essence Altar Dragon Infused
|
||
gtnh.quest2351.name=Essence Altar Dragon Infused
|
||
gtnh.quest2351.desc=To create a Dragon Essence Altar, a player has to use Dragon Essence on the Basic Essence Altar (right-click the altar with the Essence).%n%nAfter that, the Altar will request 8 random items to be fed into it. %nDragon Essence Altar may request the following items: Obsidian, Stone Bricks, Map, Book, Bookshelf, Iron Fence, End Stone, Ender Pearl, Eye of Ender, Enderman Head.%n%nAfter this you can store more Essense inside the Altar.
|
||
|
||
# Quest.2352 - Essence Altar
|
||
gtnh.quest2352.name=Essence Altar
|
||
gtnh.quest2352.desc=This little enchanting table like-block doesn't do much on its own, but has two other separate paths that can be taken (the third has no uses currently) to accomplish different tasks.%n%nIt is up to you where and how you want your personal Essence Altar to be upgraded. Firstly and more importantly, the Dragon Essence Altar is needed, but if you play on a public server, this stuff can be difficult to come by without external help. %nHere are some to get you started.
|
||
|
||
# Quest.2353 - Find all the Ores in the End
|
||
gtnh.quest2353.name=Find all the Ores in the End
|
||
gtnh.quest2353.desc=End Powder Ore:%nGenerated in the End in between End Stone at every height level. When the ore is mined with any type of pickaxe, it will drop one or two pieces of End Powder.%n%nEndium Ore:%nRare ore that starts to appear near Dungeon Towers, and gets more common the further you travel.%n%nIgneous Rock Ore:%nGenerated in the End in the Burning Mountains and sometimes in the Endstone Blobs. This block emits lava particles but does no damage to the player. When the ore is mined with an Iron Pickaxe or better, it will drop one Igneous Rock.%n%nNote: the Fortune Enchantment does not affect Igneous Rock Ore. However, the Silk Touch enchantment does work with this block. You can get better output by crushing the block with machines.%n%nInstability Ore:%nGenerated in the End in the Biome Islands. When the ore is mined with a Advanced Pickaxe, it has a 40% chance to drop one Instability Orb, otherwise it breaks without providing any items.%n%nNote: the Fortune Enchantment increases the chance of getting an Instability Orb by 4% per enchantment level.%n%nStardust Ore:%nGenerated in the End in the Biome Islands. When the ore is mined with an Advanced Pickaxe, it has a chance to drop 0-4 pieces of Stardust. Even though this ore comes in clusters, two ore blocks from the same cluster can be generated away from each other, making Stardust Ore a rare resource which requires thorough exploration and mining.%n%nStardust Ore block has different textures on its sides.%n%n%n%n
|
||
|
||
# Quest.2354 - Infused Brewing Stand
|
||
gtnh.quest2354.name=Infused Brewing Stand
|
||
gtnh.quest2354.desc=After the altar creation is complete, a player has to place up to 8 solid blocks (of any kind) near the altar. These blocks require 1 block of air above them and no solid blocks touching them on the sides and diagonally. These blocks are the pedestals. The Dragon Essence Altar will project purple particles to all the pedestals connected to it.%n%nPlacing an item on the pedestal is done by throwing. After the item has been placed on top of the pedestal, the altar will start "infusing" the item using Dragon Essence stored in the altar itself. Adding more essence to the altar is done by right-clicking.%n%nInfusing makes items repair themselves (excluding items which require Energy), increase the level of existing enchantments (up to 4 enchantments per item) and even gain new enchantments.%n%nThere are two items by this mod which can be obtained only by Dragon Essence infusion:%n%nEnhanced Brewing Stand - by infusing a vanilla Brewing Stand, requires 20 pieces of Dragon Essence.%n%n%nTemple Caller - by infusing a vanilla Eye of Ender, requires 50 pieces of Dragon Essence.
|
||
|
||
# Quest.2355 - HEE Biome Compass
|
||
gtnh.quest2355.name=HEE Biome Compass
|
||
gtnh.quest2355.desc=The Biome Compass is a special type of compass, which points to the nearest Biome Islands as long one exists and the player is in the End. %nRight-clicking will scroll through all existing biomes.%n%nHolding the compass shows all biomes of selected type as markers on the screen. %nThe markers are small rectangles with the color of the selected biome, the rectangles also get bigger the closer you are to the island (they also disappear if you reach the island, and reappear when you leave it).
|
||
|
||
# Quest.2356 - Visit the Laboratory Island
|
||
gtnh.quest2356.name=Visit the Laboratory Island
|
||
gtnh.quest2356.desc=The Laboratory is a large structure used by Endermages to experiment with magical items from the End.%n%nIt can be found with the HEE Biome Compass. %n%nThere are also regular chests with loot. Those can contain Obsidian Fragments and Auricion, amongst several other items.
|
||
|
||
# Quest.2357 - Energy Wand
|
||
gtnh.quest2357.name=Energy Wand
|
||
gtnh.quest2357.desc=Energy Clusters have different health levels, which affect the regeneration (or leaking) speed.%n%nClusters can be moved using Energy Wand. Moving them too far or across dimensions can have negative effect on their health.%n%nBlocks that use Energy will take it from Clusters up to 16 blocks away, and from the environment if placed in the End.%n%nItems that use Energy automatically refill in the End, or can be used on a Cluster to start and stop draining the Energy.
|
||
|
||
# Quest.2358 - Visit the Enchanted Island
|
||
gtnh.quest2358.name=Visit the Enchanted Island
|
||
gtnh.quest2358.desc=Very flat biome with small amount of caves.%n%nIt can be found with the HEE Biome Compass.%n%nThere are currently two variations - Homeland and Laboratory.%n%nHomeland has lakes of Ender Goo, piles of Falling Obsidian and a strange Obsidian road-like structure. %nYou can often find Homeland Cache, a floating transparent cube that can be broken. Endermen Baby Endermen and Ender Guardians spawn there.%n%n
|
||
|
||
# Quest.2359 - Visit the Infested Island
|
||
gtnh.quest2359.name=Visit the Infested Island
|
||
gtnh.quest2359.desc=The Infested Island are mostly a flat biome with occasional hills, long caves and decent amount of ores.%nThere are 2 variations of the biome - Deep and Ravaged.%nBoth of these variations contain Silverfish, Infested Bats and occasionally Endermen.%n%nDeep variation is massively populated with Spooky Trees that can have faces on them. The ground has all types of infested plants, including Thorny Bushes.%n%nRavaged variation has patches of infested plants and occasional Spooky Trees, but the most important feature is the Ravaged Dungeon which is an open gate to the Charms.%n
|
||
|
||
# Quest.2360 - Visit the Fiery Island
|
||
gtnh.quest2360.name=Visit the Fiery Island
|
||
gtnh.quest2360.desc=A Fire-oriented biome with huge mountains and a large amount of caves and ores. %nApart from default ores, this biome also has common Igneous Rock ore.%n%nThere are 2 variations of the biome - Scorching and Mine.%nScorching variation has large blobs of cinder, streams and pools of Lava and Lilyfires.%n%nEach island also contains a Dungeon Puzzle. %nThis is the only place where Fire Golems and Scorching Lenses spawn.%n%nMine variation spawns Haunted Miners, which protect Resource Pits (holes with ores from the End and Lava) and long patches of Overworld ores. %nNot all Overworld ores are present in a single island, usually one or two random ores are missing.%n
|
||
|
||
# Quest.2361 - Ghost Amulet
|
||
gtnh.quest2361.name=Ghost Amulet
|
||
gtnh.quest2361.desc=The Ghost Amulet is an item that can only be obtained by throwing one Emerald, one String and one End Powder into Ender Goo.%n%nAs long as it stays anywhere in the inventory, it protects players from Forest Ghosts, and thus provides a way of acquiring Ectoplasm.
|
||
|
||
# Quest.2362 - Blank Gem
|
||
gtnh.quest2362.name=Blank Gem
|
||
gtnh.quest2362.desc=Blank Gem is used solely to create higher level Gems.%n
|
||
|
||
# Quest.2363 - Spatial Dash Gem
|
||
gtnh.quest2363.name=Spatial Dash Gem
|
||
gtnh.quest2363.desc=Spatial Dash Gem is used for enderpearl-like teleportation.%n%nSpatial Dash Gem uses Energy and can be charged in an Energy Extraction Table. Right-clicking with the gem in hand sends a purple beam straight to where the player is aiming. When the beam hits a block, the player will be teleported to it. Maximum travel distance is 75 blocks horizontally. The teleportation doesn't hurt the player, unlike Ender Pearls.%n%nThe Spatial Dash Gem always tries to place the player on the top of the block, even if the beams hits a side or a bottom of it. %n%nThe Spatial Dash Gem can teleport the player through 7 solid blocks in a row, making the gem a good way of teleporting through cave walls and ceilings. If the wall is thicker than 7 blocks, the gem then tries to find 2 air blocks inside the wall. If the air blocks are not found, the player will be teleported into a wall, leading to suffocation.%n%nSpatial Dash Gem is dropped by an Ender Eye mini-boss upon death.%n%n
|
||
|
||
# Quest.2364 - Transference Gem
|
||
gtnh.quest2364.name=Transference Gem
|
||
gtnh.quest2364.desc=The Transference Gem is used to teleport to a marked location.%n%nThe Transference Gem uses Energy and can be charged in an Energy Extraction Table. Shift+right-clicking on a block with a Transference Gem in hand will link the gem to that block. %nThe state of the gem itself will switch to "Linked", as seen in its tooltip. %nAfter linking, the player can right-click with a Transference Gem in hand to teleport to the linked block, using some of the Energy stored in the gem.%n%nUsing F3+H to enable detailed item tooltips makes the Transference Gem show the exact coordinates and the dimension of the linked location.%n%nOnce the charge of the Transference Gem becomes lower than 44%, negative effects will appear:%n%nDeflection - the player will be teleported to a random location instead of the linked block.%nVarious negative potion effects, the lower the charge is - the longer they will last:%n%nSlowness II%nNausea I%nWeakness II%nHunger I%n%nEndermen - Angry Endermen will spawn and attack the player.%nItem drop - a random amount of items in player's inventory will drop to the ground.%nStorm - will cause a 2-3 minute storm. This is the most rare effect.
|
||
|
||
# Quest.2365 - Gem Enchantment
|
||
gtnh.quest2365.name=Gem Enchantment
|
||
gtnh.quest2365.desc=Transference Gems and Spatial Gems can be enhanced in a similar manner, using End Powder and the enhancement item.%n%nRight click the End Powder, choose an enchantment, and fill four End Powder and four instability orbs for instant teleport, four Lapis Lazuli for a longer teleport range, and four endium ingots to increase the capacity of the gem.
|
||
|
||
# Quest.2366 - Advanced Gem Enchantment
|
||
gtnh.quest2366.name=Advanced Gem Enchantment
|
||
gtnh.quest2366.desc=Transference Gem and Spatial Gems can be enhanced in a similar manner, using End Powder and the enhancement item.%n%nRight click the End Powder, choose an enchantment, and fill with four End Powder and four ectoplasm to teleport a monster, four leather to teleport a whole group of players, and four endium ingots to increase the capacity of the gem.
|
||
|
||
# Quest.2367 - Runes
|
||
gtnh.quest2367.name=Runes
|
||
gtnh.quest2367.desc=There are 6 types of Runes found in the Ravaged Dungeons on the Infested Islands.%n%nPower%nAgility%nVigor%nDefense%nMagic%nVoid%n%nThe Void rune is less common than other types.%n%nRunes are used to create Charms, and craft in a Charm Pouch.%n%nBasic Runes increase attributes, such as strength, speed or health. Void Rune (gray) gives the Louse one of special and extremely dangerous abilities.
|
||
|
||
# Quest.2368 - Charms
|
||
gtnh.quest2368.name=Charms
|
||
gtnh.quest2368.desc=Charms are player enchantments, used and crafted in the Charm Pouch.%nIf you are lucky you may find a pouch in the Dungeons.%n%nThis magical pouch allows creating, holding and activating Charms.%nSneaking and using the pouch activates or deactives the Charms. %nOnly one pouch can be active at a time.%n
|
||
|
||
# Quest.2369 - Hot Puzzle
|
||
gtnh.quest2369.name=Hot Puzzle
|
||
gtnh.quest2369.desc=Some of the islands have a Dungeon Puzzle inside them, usually nearby the surface and with a small cave leading to it. The dungeon consists of special blocks which the player can interact with by throwing Igneous Rock, causing a chain reaction during which the lit blocks will become unlit, unlit blocks will become lit and the walls will propagate the reaction into adjacent blocks.%n%nOnce all of the blocks are lit, a Fire Fiend is spawned below. It will make his way to the surface, breaking the dungeon in the process.
|
||
|
||
# Quest.2370 - Scorching Pickaxe
|
||
gtnh.quest2370.name=Scorching Pickaxe
|
||
gtnh.quest2370.desc=The Scorching Pickaxe is a special type of pickaxe that smelts blocks and applies fortune effect to ores.%n%nIt only works on smeltable blocks and ores. Blocks that smelt into items are affected by fortune, including for example Iron Ore and Cactus.%n%nCompatible blocks are also mined much faster.%n%nGT Ores are not affected. You can find Vanilla Ores in the Twilight Forest inside Hollow Hills.
|
||
|
||
# Quest.2371 - Death Flowers
|
||
gtnh.quest2371.name=Death Flowers
|
||
gtnh.quest2371.desc=The purple flower found on top of Endstone Blobs are Death Flower. It can be planted on End Stone, Dirt, Grass or inside Flower Pots.%n%nOutside the End, the flower will slowly decay, even if in a Flower Pot.%n%nAfter some time of decaying, it starts to occasionally attract Angry Endermen.%n%nWhen the flower decays completely, it turns dark, propagates massive amount decay to nearby blocks and spawns an Energy Cluster.%n%nPartial decay can be healed a little using Endpowder.
|
||
|
||
# Quest.2372 - Living Matter
|
||
gtnh.quest2372.name=Living Matter
|
||
gtnh.quest2372.desc=Living Matter are Microorganisms combined together, used to craft Curses.
|
||
|
||
# Quest.2373 - Silverfish Blood
|
||
gtnh.quest2373.name=Silverfish Blood
|
||
gtnh.quest2373.desc=Using a normal sword, the chance of it dropping Blood per Silverfish is 1 in 56.%nGolden swords increase the chance to 1 in 14.%n%n%nIt is used to brew Infestation Remedy.%n%n%n
|
||
|
||
# Quest.2374 - Infestation Remedy
|
||
gtnh.quest2374.name=Infestation Remedy
|
||
gtnh.quest2374.desc=Infestation Remedy is a drinkable item used to shorten effects of the Infestation.%n%nObtaining:%nThe Infestation Remedy is brewed in an Enhanced Brewing Stand, using Silverfish Blood as the brewing ingredient and an Awkward Potion.%n%nUsage:%nWhen drank, the remedy will shorten each of the Infestation effects by 150 to 180 seconds.%n%nYou can make splash potions with gunpowder and 3 more End Powder as well.
|
||
|
||
# Quest.2375 - Potion of Instability
|
||
gtnh.quest2375.name=Potion of Instability
|
||
gtnh.quest2375.desc=The Potion of Instability is a special type of potion, which can be brewed by putting an Instability Orb into an Enhanced Brewing Stand with an awkward potion. The brewing process requires End Powder in the stand's special slot.%n%nUsage:%nAs any other potion, the Potion of Instability can be drank (or thrown, if it's splash). Unlike regular potions, this potion gives a random potion effect of random tier and duration to each player it affects. It can also apply potion effects which aren't available in vanilla potions, such as Jump or Hunger.%n%nTrivia:%nItem tooltip contains ???, as opposed to potion effect and duration%n%nYou can make splash potions with gunpowder and 3 more End Powder as well.
|
||
|
||
# Quest.2376 - Curses
|
||
gtnh.quest2376.name=Curses
|
||
gtnh.quest2376.desc=A Curse is a magical powder that attaches itself to an area of blocks, a mob, or a player, crafted using living matter, End Powder and specific ingredients.%n%nIt can be either placed right on a block or an entity, or thrown. If it gets thrown into a group of entities, it will have a chance to hit more than one at the same time.%n%nCurses eventually disappear, but they can be made eternal by crafting them with stardust and an arcane shard. Eternal Curses will stay forever on blocks and mobs, and longer than normal Curses on players.%n%nCurses placed on blocks are only visible to the player who cast it, and for a short duration to players affected by it.%n%nGetting very close to a Curse makes it visible without having it affect you, but it requires extreme carefulness.%n%nIt is possible to remove Curses by using a Potion of Purity.
|
||
|
||
# Quest.2377 - Potion of Purity
|
||
gtnh.quest2377.name=Potion of Purity
|
||
gtnh.quest2377.desc=Potion of Purity is a drinkable or throwable potion that removes Curses.%n%nObtaining:%nThe Purity Potion is brewed in an Enhanced Brewing Stand, using Ectoplasm as the brewing ingredient and an Awkward Potion.%n%nYou can make splash potions with gunpowder and 3 more End Powder as well.
|
||
|
||
# Quest.2378 - Curse Amulet
|
||
gtnh.quest2378.name=Curse Amulet
|
||
gtnh.quest2378.desc=The Curse Amulet reveals all nearby Curses placed on blocks and depletes Curses quicker when held.%n%nIt is created by throwing End Powder, Gold Ingot, Ectoplasm and String into Ender Goo.
|
||
|
||
# Quest.2379 - Infused Brewing Stand
|
||
gtnh.quest2379.name=Infused Brewing Stand
|
||
gtnh.quest2379.desc=A Brewing Stand with one or more special effects (enhancements).%n%nThe primary way of obtaining an enhanced Brewing Stand is right click with End Powder in your Hand to modify your Brewingstand. %n%nAn important feature of the effects is stacking, which means that you can continue adding as many effects to one Brewing Stand as you want.%n%nEnhancements:%nTier (Ectoplasm)%nYour potion can have a higher tier and a longer potion duration than vanilla ones. (Tier IV up to 12 mins)%n%nSpeed (Igneous Rock)%nIncreasing the speed of the Brewing Stand.%n%nCost (Emerald)%nReduce the cost of End Powder using in a brewing cycle.
|
||
|
||
# Quest.2380 - TNT Enchantments
|
||
gtnh.quest2380.name=TNT Enchantments
|
||
gtnh.quest2380.desc=Enhanced TNT are a special version of vanilla TNT with one or more special effects (enhancements).%n%nThe primary way of obtaining enhanced TNT is right click with End Powder in your Hand to modify your TNT. An important feature of the effects is stacking, which means that you can continue adding as many effects to one TNT as you want.%n%nEnhancements:%nNo block damage (Feather)%nTNT explodes with no Block damage.%n%nNo Entity damage (Slime)%nTNT explodes with no Entinty damage.%n%nExtra Damage (Gundpowder)%nTNT explodes with extra damage.%n%nTrap (Redstone)%nTNT explodse when hostile mob touches or walks over the tnt block.%n%nNo Clip (Enderpearls)%nTNT falls through solid blocks and explodes after a few seconds.%n%nFire (Igneous Rock) %nTNT explodse with a big fire spread.%n%nNo fuse (Redstone Torch)%nTNT explodes immediately.
|
||
|
||
# Quest.2381 - Enderpearl Enchantments
|
||
gtnh.quest2381.name=Enderpearl Enchantments
|
||
gtnh.quest2381.desc=Enhanced Ender Pearls are a special version of vanilla Ender Pearls with one or more special effects (enhancements).%n%nThe primary way of obtaining enhanced pearls is right click with End Powder in your Hand to modify your enderpearl. An important feature of the effects is stacking, which means that you can continue adding as many effects to one pearl as you want.%n%nThese effects are useful when throwing the pearl, for pearl teleportation effects.%n%nNatural occurence:%nIt is possible to find pearls with random effects in Dungeon Tower's loot chests.%n%nEnhancements:%nNo fall damage (Wool)%nUpon pearl's landing, the player will not receive any fall damage.%n%nNo gravity (Feather)%nThe pearl will not follow the rules of gravity, which makes it possible to throw it straight up. After 10 seconds of flight, the pearl is automatically destroyed without any teleportation or fall damage.%n%nIncreased range (String)%nUnlike No gravity effect, the pearl will fall down due to gravity, but will do so 25% slower. If the pearl has the No gravity effect too, it will override this effect.%n%nDouble speed (Gold Nugget)%nIncreases pearl's speed by a factor of 2, but won't change the flight trajectory. This can be helpful if you are in a bad situation (fell in lava, swarm of mobs around...) and need to be saved very quickly. In combination with Riding effect, people may notice slight stuttering on a server.%n%nExplosive (Gunpowder)%nUpon landing, the pearl will explode with radius of 2.7 (TNT has radius of 4). This will not harm the thrower as long as they are far enough from the landing spot.%n%nFreeze (Snowball) %nThe pearl will freeze mobs and players within 5 blocks of the landing spot for at least 4 seconds. Just as the Explosive effect, this will not affect the thrower unless they throw the pearl close to them, or have the Riding effect applied. This effect is also followed by ice cracking sound and snow particles.%n%nRiding (Lead)%nThe thrower will "ride" the pearl to its destination. During the ride, if another pearl with this effect is thrown, the previous pearl will destroy itself and deal fall damage (unless No fall damage effect is applied). Since Release 1.0.0, staying in air for a long time will not kick the player for flying.%n%nTrivia:%nThe Enhanced Ender Pearls can still be used for crafting an Eye of Ender%nIn inventory, you can see the glint effect enchanted items have.
|
||
|
||
# Quest.2382 - Infused Altar
|
||
gtnh.quest2382.name=Infused Altar
|
||
gtnh.quest2382.desc=Altar with one or more special effects (enhancements).%n%nThe primary way of obtaining an enhanced Altar is to right click a Brewing Stand with End Powder in your Hand. An important feature of the effects is stacking, which means that you can continue adding as many effects to one Altar as you want.%n%nEnhancements:%nRange (Block of Lapis)%nIncrease the range a item can be infused by the Altar.%n%nSpeed (Block of Redstone)%nIncreasing the speed of the Altar.%n%nEfficency (Block of Emerald)%nReduce the cost of Dragon Essence using in a Altar recipe.
|
||
|
||
# Quest.2383 - Curse Master
|
||
gtnh.quest2383.name=Curse Master
|
||
gtnh.quest2383.desc=Curse of Teleportation%nTeleport Entities randomly around.%n%nCurse of Confusion%nConfusing the mobs. Creepers just explode and have no fuse time or the mobst fighting thier self.%n%nCurse of Tranquillity%nPrevent mobs from attaking you. Not work on Boss mobs.%n%nCurse of Slowness%nSlow down the Mobs.%n%nCurse of Weakness%nMake the mob attaks weaker.%n%nCurse of Blindness%nBlinding the mobs.%n%nCurse of Death%nGive a 1.5 magical damage on mobs. Mobs bleeding for a while and loosing health.%n%nCurse of Decay%nItems and Armors get damaged over time.%n%nCurse of Vampire%nMobs are sensitive to sunlight and get more damage.%n%nCurse of Rebound%nDamage reflection for a mob you hit.%n%nCurse of Loss%nItems will removed out of your inventory and get destroyed or falling on the ground.%n%n
|
||
|
||
# Quest.2384 - Charm Master
|
||
gtnh.quest2384.name=Charm Master
|
||
gtnh.quest2384.desc=You think you're charming? Craft all these Charms to be the true Master of Charms.
|
||
|
||
# Quest.2385 - Master Grinder
|
||
gtnh.quest2385.name=Master Grinder
|
||
gtnh.quest2385.desc=After conquering most the of content inside of the End, it is time for a Master Quest. %nBring forth and slay the following and you shall receive some moderately great loot.
|
||
|
||
# Quest.2386 - Indium Dust
|
||
gtnh.quest2386.name=Indium Dust
|
||
gtnh.quest2386.desc=What some Indium? Buy §msome§r one!
|
||
|
||
# Quest.2387 - Mutating Sprig
|
||
gtnh.quest2387.name=Mutating Sprig
|
||
gtnh.quest2387.desc=The Mutating Sprig brings a degree of order to the chaotic nature of Mutandis, allowing more limited, but also more predictable effects. It is a key tool in the creation of plant-based devices such as the Leech Chest.%n%nThe Mutating Sprig is crafted in the crafting bench using an Ent Twig, netherwart and Mutandis Extremis.%n%nGrass - Mutates to Mycellium%nMycellium - Mutates to Grass%nDirt (under water) - Mutates to Clay%n%nWheat in a proper configuration should mutate to wormwood, but because of other mods that is blocked. You can buy wormwood from the Coins tab.
|
||
|
||
# Quest.2388 - Wormwood
|
||
gtnh.quest2388.name=Wormwood
|
||
gtnh.quest2388.desc=Due to mod conflict, you can't make Wormwood the normal way. So you can buy some with coins.
|
||
|
||
# Quest.2389 - HP Solar Boilers
|
||
gtnh.quest2389.name=HP Solar Boilers
|
||
gtnh.quest2389.desc=Once you have some steam machines, you can make HP solar boilers. They have more steam output per second. Otherwise they are the same as normal solar boilers.%n%nFill it with water on the bottom side to produce steam. Unlike the other boilers, this only outputs steam on the output port side.%n%n§4Hint: The solar boiler calcifies and becomes less efficient over time. The HP solar boiler will heat up §lvery §r§c§4fast, so make sure you are ready with water.
|
||
|
||
# Quest.2390 - §a§lTiny bit of Tungstensteel
|
||
gtnh.quest2390.name=§a§lTiny bit of Tungstensteel
|
||
gtnh.quest2390.desc=With your moon rocks or lava centrifuge, you will need to extract a little bit of tungsten and turn it into tungstensteel for the Tier 2 rocket.
|
||
|
||
# Quest.2391 - Bigger Drums
|
||
gtnh.quest2391.name=Bigger Drums
|
||
gtnh.quest2391.desc=Now that you have drums, you want them larger? Already??%n%nWell, in that case, you better start collecting or making cobblestone, by the tens of thousands. And making explosives, whichever you prefer.%n%nCompress the cobblestone in an assembler first with circuit 1, then run them through the Implosion Compressor until you get Quadruple Compressed Cobblestone. Do that four times, and then another pass through the assembler with a diamond block, and there you have it - one bedrockium ingot.%n%nNow do that 5 more times, and you can make yourself a bedrockium drum.%n%n64k buckets of portable fluid. Perfect for your new Ore drill!%n
|
||
|
||
# Quest.2392 - Horn of the Hunt
|
||
gtnh.quest2392.name=Horn of the Hunt
|
||
gtnh.quest2392.desc=Did you goof and somehow lose the Horned Huntsman before you could kill him? Well... You can summon him again using the hard way, or pay coins to get another horn.
|
||
|
||
# Quest.2393 - Fertilized Earth
|
||
gtnh.quest2393.name=Fertilized Earth
|
||
gtnh.quest2393.desc=With a Chemical Reactor, you can make Fertilized Earth. It ticks over faster than normal farmland, so crops will mature much faster. As a bonus, it can be tilled away from water and doesn't get damaged when you fall on it.%n%nDoes allow IC2 crop placed on them, but will not accelerate the crops.
|
||
|
||
# Quest.2394 - Hydrazine
|
||
gtnh.quest2394.name=Hydrazine
|
||
gtnh.quest2394.desc=Hydrazine is made from Ammonia and Hydrogen Peroxide.
|
||
|
||
# Quest.2395 - Formaldehyde Catalyst Dust
|
||
gtnh.quest2395.name=Formaldehyde Catalyst Dust
|
||
gtnh.quest2395.desc=Making Formaldehyde will require a catalyst. You can make this by mixing Iron and Vanadium.
|
||
|
||
# Quest.2396 - Hydrogen Peroxide
|
||
gtnh.quest2396.name=Hydrogen Peroxide
|
||
gtnh.quest2396.desc=To make Hydrogen Peroxide you combine Air, 2-Ethylanthrahydroquinone, and Anthracene in a Chemical Plant.
|
||
|
||
# Quest.2397 - Playing with the Big Boys, chemically
|
||
gtnh.quest2397.name=Playing with the Big Boys, chemically
|
||
gtnh.quest2397.desc=This facility will process certain chemical recipes you'll need later on, like Rocket Fuels. Keep in mind that recipes can only be made after meeting the required Chemical Plant tier.%n%nIt will need a minecart load of resources, so start mining!%n%nCatalysts are needed in some recipes, place them in the Catalyst Housing. They use durability, this includes ones that don't look like it.%n%n§3You can make Silicon Carbide in the mixer, you don't need the ABS.§r%n%nValid solid casings: (Determines CP Tier for recipes)%n0 Strong Bronze Machine Casing%n1 Solid Steel Machine Casing%n2 Sturdy Aluminium Machine Casing%n3 Clean Stainless Steel Machine Casing%n4 Stable Titanium Machine Casing%n5 Robust Tungstensteel Casing%n6 Vigorous Laurenium Machine Casing%n7 Rugged Botmium Machine Casing%n%nValid machine casings: (Determines Hatch/bus max tier)%nLV-UHV Machine Casing%n%nValid pipe casings: (+2 Parallels, 20% less chance to consume catalyst durability per pipe casing, starting from the first one)%nBronze%nSteel%nTitanium%nTungstensteel%n%nValid Coils: (Each one increases speed by +50%, starting at 50%)%nCupronickel%nKanthal%nNichrome%nTungstensteel%nHSS-G%nNaquadah%nNaquadah Alloy
|
||
|
||
# Quest.2398 - §3§lHidden drawers
|
||
gtnh.quest2398.name=§3§lHidden drawers
|
||
gtnh.quest2398.desc=You might notice once you get a wall of drawers that looking that direction gives you a little lag. If the lag gets back enough, you can craft this key to stop putting the item on the front. Very handy for the drawer controller!
|
||
|
||
# Quest.2399 - I know his name!
|
||
gtnh.quest2399.name=I know his name!
|
||
gtnh.quest2399.desc=The Name Remover is a simple utility machine that can strip off incorrect or useless NBT data. %n%nGregtech "remembers" how you made items, in case you want to disassemble them later. This means that items made slightly differently can't stack. This machine will remove that disassembly NBT data so all those items will now stack together. %n%nObviously, this means you can't disassemble the item you put through this machine.
|
||
|
||
# Quest.2400 - Steadfast Bees
|
||
gtnh.quest2400.name=Steadfast Bees
|
||
gtnh.quest2400.desc=Normally you find Steadfast drones in dungeon loot chests. If you haven't been lucky yet, or if your server owners are cruel and disable dungeons, you can buy some here.
|
||
|
||
# Quest.2401 - Monastic Bees
|
||
gtnh.quest2401.name=Monastic Bees
|
||
gtnh.quest2401.desc=Normally you find Monastic drones by trading Beekeeper villagers. If you haven't been lucky yet, villages are all dead, or if your server owners are cruel and disable villages, you can buy some here.%n%nExpensive to encourage you to try looking really hard, and to try and heal zombie villagers. Good luck!
|
||
|
||
# Quest.2402 - §2§lGot a flat tire?
|
||
gtnh.quest2402.name=§2§lGot a flat tire?
|
||
gtnh.quest2402.desc=The crowbar is the GT tool used to remove a cover off of a machine, pipe, or wire. Covers can be decorative, functional like pumps and conveyors, or safety, like putting a wooden plank over your steam pipes so they don't burn you.%n%nSorry, it only comes in blue!
|
||
|
||
# Quest.2403 - §5§lToo much fluid? Impossible!
|
||
gtnh.quest2403.name=§5§lToo much fluid? Impossible!
|
||
gtnh.quest2403.desc=The time may come when you finally decide you have enough of a fluid. This overflow cover lets you tune how full a tank can get. You can put it on a smaller tank leading to a bigger tank, and when the bigger tank gets full, the fluid will backup into the smaller tank. Once the fluid level in the smaller tank exceeds the setting on the cover, it will start voiding fluid.%n%nHandy for an oxygen centrifuge setup when you don't want to stop from excess nitrogen.
|
||
|
||
# Quest.2404 - §e§d§c§6§lObtaining Ender Pearls
|
||
gtnh.quest2404.name=§e§d§c§6§lObtaining Ender Pearls
|
||
gtnh.quest2404.desc=You can hunt endermen the Vanilla way to get a chance at Ender Pearls. You can purchase Endermen spawn eggs, or try your luck in the End. %n%nOr you can get cruel, and stuff one into a smeltery to melt it down into delicious Liquid Ender and cast pearls from it.%n%nYou monster.%n%n§cTo prevent endermen from teleporting make sure to cover the smeltery so they don't see the sky. If you manage to put a regenerating endermen in there, tag it so it doesn't despawn, and make sure your smeltery is not in a claimed chunk on a server.
|
||
|
||
# Quest.2405 - Wax on, Wax off
|
||
gtnh.quest2405.name=Wax on, Wax off
|
||
gtnh.quest2405.desc=You can take vanilla tree saplings and place them directly on crop sticks. This will give you a "bonsai" tree. Bonsai trees will give you drops just like a tree, but without the wasted CPU of placing all the tree blocks just to chop them down again. This can be significant overhead on a server, so if you want to be nice, breed some bonsai trees for your pyrolyze ovens.
|
||
|
||
# Quest.2406 - Numbers in the corner?
|
||
gtnh.quest2406.name=Numbers in the corner?
|
||
gtnh.quest2406.desc=What's with the numbers in the corner? Well that's In-Game Info, a handy mod that gives you necessary information for Gregtech: New Horizons.%n%nThe most important info is whether or not you are in an ore chunk. Later quests will explain what that means.%n%nIf you don't want to see the IGI information, you can use %n%n§l/igi disable%n/igi enable%n§r%nto disable and enable the window.%n%n§l/igi config%n%n§rwill bring up the configuration window, which you can use to control placement, and the scale/size of the font.%n%n%nAnother useful display is Extra Utilities' TPS meter. It gives you the instantaneous tps, average tps, and worst-case tps. TPS is Ticks-per-second, a measure of how well your server is running. TPS=20 is ideal, and TPS<15 is going to start noticeably lagging. TPS<10 is going to be hard to play. If you need suggestions solving TPS problems, contact us on Discord.%n%nEnable the display with%n%n§l/xu_tps
|
||
|
||
# Quest.2407 - §3§lWhat engineer doesn't want a portable workbench?
|
||
gtnh.quest2407.name=§3§lWhat engineer doesn't want a portable workbench?
|
||
gtnh.quest2407.desc=This backpack sacrifices some space to give you a portable crafting table. You have to put the items you want to craft inside the backpack. Because of this, you can use it to quickly craft large amounts of items at once. %n%nLater you can use the Forestry Worktable with its larger inventory to do the same. Once you reach MV, you can switch to an Adventure Backpack that includes a pair of tanks for storing fluids.
|
||
|
||
# Quest.2408 - Controlling Your Drawers
|
||
gtnh.quest2408.name=Controlling Your Drawers
|
||
gtnh.quest2408.desc=Now that you have MV Circuits and Stainless Steel, you can make the incredibly handy Drawer Controller. This block will make any drawers it connects to in a 12-block radius (including the y-axis) part of a multiblock that allows storage (and retrieval with the right setup) to any of the blocks that make it up. This will allow you to dump the contents of your mining trip into a storage system much easier. Just hold right click on the Controller front for a second or two, and any items that match what's already in the multiblock will be deposited, while your tools and such won't. Just make sure to place your Controller last so it registers all the drawers.%n%nYou can feed into the Controller (and thus the rest of the drawers) with any kind of piping or hopper equivalent. If using it as part of a Multifarm or Mob Farm, make sure to set the contents of the drawers, and lock them with a key so that it properly stores everything in an organized manner. If the drawers' contents aren't set, it will start filling starting from the ones closest. If you wish to have more than one drawer full of an item, put a void upgrade on the drawer further from the Controller, and it will fill the first one, then the second.%n%nIf you want to go around corners, use the Trim Drawers to extend the multiblock. If you want to have a second point to dump items into, use the Slave Controller (one per multiblock, automation only). Note that you can use a key on the Controller to affect all drawers at once.%n%nYou can also use it with ProjectRed, see the appropriate tab for details.%n%nOnce you have an ME Network, place a storage bus on the Controller, and the entire inventory will be accessible from the network, with both storage and retrieval. Just remember to set the priority higher than your ME Drives. If you haven't locked them yet expect all your drawers to fill with random items from your ME Network.
|
||
|
||
# Quest.2409 - Even Rarer Earths
|
||
gtnh.quest2409.name=Even Rarer Earths
|
||
gtnh.quest2409.desc=Although you previously Centrifuged Rare Earth to get some rare materials including Cadmium, you believe your new Dehydrator can get you more materials than before. First, you need to use some Sulfuric Acid to melt off any impurities in a Chemical Bath, leaving you with Crushed Rare Earth (I). After that you need to process it like a normal ore until you get Rare Earth (I) Dust.%n%nAfter running the Dust through your Dehydrator, you get a number of strange materials, only some of which you recognize. But if you run these materials through an Electrolyzer or through the Dehydrator again, you may get some use out of them. Some of them may take quite a few to do so, but you §o§o§r§h§ohave§r been stockpiling, right? You'll need at least 409 Rare Earth, not counting losses in the Chemical Bath.%n%nYou believe if you had more powerful acids and machines, you could extract even more valuable materials out of the Rare Earth.
|
||
|
||
# Quest.2410 - Journey to the Center of the Earth
|
||
gtnh.quest2410.name=Journey to the Center of the Earth
|
||
gtnh.quest2410.desc=After acquiring your new pickaxe and clearing away a mountain or two, you wonder if maybe you should go...§odeeper§r. After trying it out on some Bedrock, you see a way down into the very depths of the planet. After exploring this new realm you make a note that it is:%n%nA) Seemingly empty of life%nB) Full of Bedrock you need to clear away with your new pickaxe%nC) Full of ore veins going up and down%nD) Some of these ores are strange and §odifferent§ §r from the ones you are used to%nE) Since Miners cannot break Bedrock, if you wish to use one, you'll have to do it for it first.%nF) After leaving you wake up on the surface somewhere nearby, your lack of memories of such is probably due to Oxygen deprivation. §oProbably§r. (After leaving the Bedrock Dim, you'll be thrown out somewhere nearby on what is hopefully the surface, and not inside a block, but no guarantees!)%n%nAmong the ore samples you seem to have brought back with you, you find a number of "basic" and "intermediate" ores and gems, as well as a few you don't recognize! Perhaps a return trip is in order? %n%nAlso, you seem to smell like cheese for some reason?
|
||
|
||
# Quest.2411 - Fool's Gold
|
||
gtnh.quest2411.name=Fool's Gold
|
||
gtnh.quest2411.desc=After holding a Primal Charm for a while, you suddenly understand some of it's whispers! It tells of a land filled with untold riches, just waiting for someone to claim them. You scoff at the claim, but apparently if you "Open the Eye" and create a very fancy carved stone, you can create a portal there. But this eye it speaks of...just what is it? Maybe by delving into the darker realm of magic...bah! Only fools would believe such nonsense.
|
||
|
||
# Quest.2412 - Gen XXXXXXXXXX...
|
||
gtnh.quest2412.name=Gen XXXXXXXXXX...
|
||
gtnh.quest2412.desc=Yes! Yes! The eyes! You understand now, it is all too clear! The land of riches, it is yours! But what is this? It's empty? Why, where have your Riches gone? The sole inhabitant tells you that all such things have faded away long ago, with the End of Time at hand...But that simply means you're in the right PLACE after all! You're simply in the wrong TIME. If you simply adjust the portal a little, you can arrive at the right PLACE and TIME to get your well-deserved Riches. You suspect that such an adjustment would require something strong...INFINITELY strong.%n%nIn the meantime you now have a very very big closet to store your things in once the old owner...moves out. Upon leaving, you spot a tiny Ghast, surely just your imagination? Unfortunately the shifting of time causes you to end up in what is likely wilderness when you leave. (Exiting sends you back to the world spawn)
|
||
|
||
# Quest.2413 - The Darkness of Choice for Edgelords
|
||
gtnh.quest2413.name=The Darkness of Choice for Edgelords
|
||
gtnh.quest2413.desc=The madness that gripped you before has passed, but the idea for claiming the 'Riches' you thought of before still seems...reasonably sound. You'll need more than just something Strong though, you need something Hard, something Dense, something Unstable, and some magic to force it all together. You suspect you may need to upgrade your Infusion Altar for this, given the number of materials needed. You believe you can simply mine this new location for any ore you need from now on...%n%n§3Unfortunately, those tasty ores are locked beneath the mantle of the planet. You'll need to use a Void Miner to get them out.
|
||
|
||
# Quest.2414 - Too many items? Unpossible!
|
||
gtnh.quest2414.name=Too many items? Unpossible!
|
||
gtnh.quest2414.desc=Too many items getting you down? Just slap this badboy on a drawer, and any items you put in over the maximum will be automatically voided for you! More useful in combination with a Drawer Controller admittedly.
|
||
|
||
# Quest.2415 - Bringing the Biome to You
|
||
gtnh.quest2415.name=Bringing the Biome to You
|
||
gtnh.quest2415.desc=So maybe you can't find a swamp or tropical forest for your crops or bees, or maybe they're too far away so they're inconvenient to get to, or maybe your base is in a colder climate and you have to deal with the howls of direwolves constantly. Instead of packing up all your stuff and moving somewhere else, why not try changing the biome? There are a couple different ways to do so in this modpack:%n%nUse the Arcane Terrestrial Reformer from Witching Gadgets%n-Requires EV Circuits, Tungstensteel, Rocket Tier III%n-Also requires Infusion, Void Metal (sufficient warp), Energized Node for CV, lots of Essentia%n-16 block radius%n-Can only change to a few specific Vanilla or Thaumcraft biomes%n-Kind of slow%n%nUse Ritual of Gaia's Transformation from Blood Magic%n-Requires Void Metal, Infusion, Tungstensteel%n-Requires getting deep into BM (and the warp that come with it)%n-Requires 1,000,000 LP, Master Blood Orb, Tier 4 Altar and Awakened Activation Crystal%n-10 block radius, can be exactly specified with bloodstone bricks (either type)%n-Cannot specify which biome you get, you can only change the temperature/humidity within the 0.0 - 2.0 range and hope%n-Some biomes may be impossible due to limited range and overlap%n-Adjust temperature/humidity with items on 8 plinths around the Master Ritual Stone%n-Need to relog to see changes%n-Very little documentation or explanation%n-Fast%n%nUse the Brew of Shifting Seasons from Witchery%n-Small range, depends on the level of the brew (power, not dispersal extent)%n-Biome can be exactly specified%n-Crafted using the complicated custom brew system%n-Can add different ingredients to change range of the brew%n-At min changes a single block%n-At max has about a 3 block (circular) radius%n-Instant (once you use it)%n%nUse the Rite of Shifting Seasons from Witchery%n-Requires Stainless Steel, Greatwood Scepter or better for the Distillery%n-You have to do a bunch of witchery stuff%n-Not hard once you're done it once%n-Extremely large range, 16/32/48 block (circular) radius%n-Biome can be exactly specified%n-Sometimes fails in specific chunks%n-Very Fast%n%nIf you want to know how to use the Witchery methods, please go to the Look to the edges tab to continue.%n%nPSA: The IC2&Galacticraft Terraformers only change the surface, not the biome itself.
|
||
|
||
# Quest.2416 - Ghetto Biome Changing
|
||
gtnh.quest2416.name=Ghetto Biome Changing
|
||
gtnh.quest2416.desc=If you don't want to change the biome to a specific one, and just want a neutral environment for your bees, maybe using nodes is for you. You can try planting a Silverwood Sapling to get one with a pure node, or use other methods to move one.%n%nKeep in mind a 'bare' pure node won't change anything unless it has Victus. You can try use Sinister or Tainted, but...no refunds. These nodes have a radius of 11. To change the biome back, use an Ethereal Bloom (radius of 7). Keep in mind that both Pech and Wisps spawn in 'Magical' type biomes.
|
||
|
||
# Quest.2417 - Changing Biomes With Witchery
|
||
gtnh.quest2417.name=Changing Biomes With Witchery
|
||
gtnh.quest2417.desc=There are two ways to change biomes with Witchery, the easy way or the hard way, choose which one you want to do (or do them both). Remember that you need a Witchery Distillery first!
|
||
|
||
# Quest.2418 - The Easy Way to Change Biomes
|
||
gtnh.quest2418.name=The Easy Way to Change Biomes
|
||
gtnh.quest2418.desc=So you want the easy way? Ok, go get this stuff:%nMandrake Root, Nether Wart, Tear of the Goddess, Diamond Vapor, and a Diamond.%n%nThen toss it in the Witch's Cauldron IN ORDER, before also tossing in a page from the Book of Biomes (Extended) (craft it with a piece of paper while on the page of the biome you want), followed by a bit of Gunpowder.%nThen just use a bottle to get the brew. If wearing your Robes or Hat, you may even get more than one! (If you have a ton of brewing expertise, which is unlikely)%n%nIf it failed, you may not have enough Altar Power, you need 5450 at least. Try placing down a Dragon Egg or Demon Heart if you're close. Check a wiki for more details on altar power.%n%nIf you want to have more than a single changed block, then add Glowstone Dust, Blaze Rod and Attuned Stone (Charged) in order to increase the effect (and Altar Power cost slightly) by +1 for each. Do this before adding in the page.%n%nFor more detailed info, check out the Witches' Brews book. Click on Brewing, then go to the Brews: Step-by-step page. This should tell you what you need to know. For what each of the brews actually does, see the Effects page. Only Effects use Capacity, and you can have multiple.
|
||
|
||
# Quest.2419 - The Hard Way to Change Biomes
|
||
gtnh.quest2419.name=The Hard Way to Change Biomes
|
||
gtnh.quest2419.desc=Ok, to have a ritual with a size greater than zero, you need to get Coven Witches to acknowledge you and then agree to help you out. To get them to deign to speak with you, you can either infuse yourself or bind a familiar. In this quest line we'll be covering binding a familiar, but for the people who want to do infusion, you just need to make the appropriate item: Ghost of the Light, Soul of the World, Spirit of Otherwhere, or Infernal Animus, and do the appropriate Rite of Infusion. Be sure to have a Death Protection Poppet to protect you, because the ritual kills you. If playing hardcore, definitely test in a separate world first.%n%nTo bind a familiar, first, summon a Demon and tear out it's heart. No, seriously, go do it. Use an Arthana with Looting III for the best chances. If you don't know how to summon one, refer to page 49/50 of the Circle Magic book for the correct Rite of Summoning.%n%nYou'll need a Mutating Sprig for the next part.
|
||
|
||
# Quest.2420 - More Hearts for Valentines
|
||
gtnh.quest2420.name=More Hearts for Valentines
|
||
gtnh.quest2420.desc=If you want to get more hearts, you can try trading with the Demon, but they're more likely to shoot fireballs at you than trade. Unless you have this item that is! First, make the Polynesia Charm that allows you to trade with animals (probably not worth it in this pack), then use the demon heart to make the Devil's Tongue Charm. With this, not only are they a lot less likely to attack, they will even sell their brethren's hearts for a little less.%n%nJust remember that it can only be used a limited number of times, ok? It might also be worthwhile to use the Rite of Protection at the same time as summoning a demon. To do so just put down both circles, and meet the item (and Altar Power) requirements of both. If you're not planning on killing the demon, you should probably send it back when you're done with the Rite of Banishing on page 47/48 of the Circle Magic book.
|
||
|
||
# Quest.2421 - Are You Grassping What I'm Telling You?
|
||
gtnh.quest2421.name=Are You Grassping What I'm Telling You?
|
||
gtnh.quest2421.desc=To make Grasspers, first you need to arrange Grass in the cardinal directions around a Chest above a block of water. Then right-click the Chest with your Mutating Sprig.
|
||
|
||
# Quest.2422 - PETA Approved*
|
||
gtnh.quest2422.name=PETA Approved*
|
||
gtnh.quest2422.desc=To make Critter Snares, first you need to arrange Alder Saplings in the cardinal directions around a Cobweb above a block of water. Then get a zombie to walk onto it and right-click the Cobweb with your Mutating Sprig.%nThis will change the Saplings into the needed Critter Snares. Do this twice. (*May not be PETA approved)
|
||
|
||
# Quest.2423 - Mad Science is the Best Science
|
||
gtnh.quest2423.name=Mad Science is the Best Science
|
||
gtnh.quest2423.desc=Next we need to fill our snares up with some critters, specifically Bats and Slimes. For the Bats, just place them beneath you and AFK if your warp is high enough to spawn bats, otherwise...uh, go caving?%n%nFor the Slimes, if you can't find any just use the Maze Slimes from the Minoshroom maze in the Twilight Forest for this. After you get them, also go collect a Wolf and an Ocelot (Lassos or Soul Vials are great for this).%n%nNow we'll be creating new life, specifically Toads and Owls. Arrange a Cobweb above a water block with grasspers at the diagonals and one of the two sets of snares in the cardinal directions. Place Attuned Stone (Charged) in all 4 Grasspers. Then place one of the two animals in the center and right-click with your Mutating Sprig like when making the snares. Use the Wolf with the Bats, and the Ocelot with the Slimes. The tamed versions also work.%n%nCongratulations, you've defied the natural order and created new life! Hopefully they didn't run away because you created them outside :(%nMake sure to breed them for the next part. Use Raw Porkchop or Raw Beef for Owls, and Rotten Flesh for Toads to both tame and breed them.
|
||
|
||
# Quest.2424 - Finally Binding a Familiar
|
||
gtnh.quest2424.name=Finally Binding a Familiar
|
||
gtnh.quest2424.desc=Now that you have Toads and Owls, you can choose between them and Cats to bind. Why didn't we just bind a Cat earlier? Well, you'll need them both soon anyways, and who doesn't love choices? To carry out the Rite of Binding (P6, Circle Magic), you'll need to distill some Demonic Blood. Do that now, and collect the rest of the items needed.%n%nAfter collecting the items, bind your familiar using them. Make sure you have enough Altar Power. Remember that each has different benefits. See the official wiki for details. You may receive a tiny portion of damage your familiar receives (and vice-versa), so park it somewhere safe. Also note that if it dies, so will you (Supposedly). You can resummon it if it dies or was dismissed previously (like if you died). If you're in hardcore mode and don't want to risk having it around, it can be dismissed by right-clicking while sneaking when it's sitting.%n%nNow go murder a few of your new friends and tear of their Owlet's Wings, and cut off their Toe of Frog. Remember to use an Arthana. The next step needs a Seer's Stone.
|
||
|
||
# Quest.2425 - Greenhouses on Mountains, Hell on Earth
|
||
gtnh.quest2425.name=Greenhouses on Mountains, Hell on Earth
|
||
gtnh.quest2425.desc=You're almost there! To actually use the ritual, you need to recruit a coven first. Find some Coven Witches and complete their quests:%nThe means to control the dead -> Necromantic Stone%nThe beating means to master the infernal dimension -> Demon Heart%nI must perform many curses, bring me the necessary brew -> Brew of the Grotesquex5%nI desire to predict the future -> Crystal Ball%nOr just fight something.%n%nOnce completed, they'll disappear until you need them. They will sometimes appear near your spawn point if you walk by it, so don't position it over lava or something, since they CAN die and reduce the number of your coven. You can have 6, with one extra appearing for Cauldron work. Consider keeping some extras around in a dungeon just in case.%n%nAfter you recruit your coven, you just need a few things for the ritual itself: Spider Eye, Toe of Frog, Wool of Bat, Tongue of Dog, Owlet's Wing, Attuned Stone, and Attuned Stone (Charged).%n%nTo specify the biome, look in the Book of Biomes, and find 1) the type (Forest, Plains, etc), and 2) the number. Type determines the foci used, and number determines the amount of Glowstone Dust used to get that specific biome. Make sure to pack up a ritual circle into a circle talisman so you don't have to redraw it, and bring some cobblestone to make a flat area (15x15, any height). Try not to do it at night unless you like dealing with infernals.%n%nTo actually do the ritual, have the ritual circle on the ground, the items (including the foci and Glowstone) in the circle, and right-click the center with the Seer's Stone.%n%nThe area affected is determined by the number of witches in your coven. It's 16 * (size of coven - 3) radius in a circular area, so 16/32/48 if it doesn't fail.%n%nUnfortunately, sometimes after logging out and back in again you may find that it didn't work correctly in specific chunks, this is (possibly) due to lack of chunk updates and it not saving the changed biome ID correctly. Just redoing the ritual doesn't really help, you'll just get patches in the same places, however placing water after the ritual and before logging out may help with this. Or use chickens. Lots of chickens.%n%nAlso, if you already have crops in the area, they'll disappear until a block update or relog.%n%nPSA: To pack your circle back up, you need to bring your altar with you.%n
|
||
|
||
# Quest.2426 - §6§lTantalum Nether
|
||
gtnh.quest2426.name=§6§lTantalum Nether
|
||
gtnh.quest2426.desc=Tantalum is used in the GT and Ender IO Capacitors and also a source for niobium. It is a cheap essentia source for Thaumcraft later on.%nYou will find Tantalite Mix at Y 20-30 in the Nether.
|
||
|
||
# Quest.2427 - Gold Ore exchange
|
||
gtnh.quest2427.name=Gold Ore exchange
|
||
gtnh.quest2427.desc=You can exchange your Stack of GT Gold Ore for another Gold Type of Ores.
|
||
|
||
# Quest.2428 - Coal Ore exchange
|
||
gtnh.quest2428.name=Coal Ore exchange
|
||
gtnh.quest2428.desc=You can exchange your Stack of GT Coal Ore for another Coal Type of Ores.
|
||
|
||
# Quest.2429 - Lapis Ore exchange
|
||
gtnh.quest2429.name=Lapis Ore exchange
|
||
gtnh.quest2429.desc=You can exchange your Stack of GT Lapis Ore for another Lapis Type of Ores.
|
||
|
||
# Quest.2430 - Diamond Ore exchange
|
||
gtnh.quest2430.name=Diamond Ore exchange
|
||
gtnh.quest2430.desc=You can exchange your Stack of GT Diamond Ore for another Diamond Type of Ores.
|
||
|
||
# Quest.2431 - Redstone Ore exchange
|
||
gtnh.quest2431.name=Redstone Ore exchange
|
||
gtnh.quest2431.desc=You can exchange your Stack of GT Redstone Ore for another Redstone Type of Ores.
|
||
|
||
# Quest.2432 - Netherquartz Ore exchange
|
||
gtnh.quest2432.name=Netherquartz Ore exchange
|
||
gtnh.quest2432.desc=You can exchange your Stack of GT Netherquartz Ore for another Netherquartz Type of Ores.
|
||
|
||
# Quest.2433 - Copper Ore exchange
|
||
gtnh.quest2433.name=Copper Ore exchange
|
||
gtnh.quest2433.desc=You can exchange your Stack of GT Copper Ore for another Copper Type of Ores.
|
||
|
||
# Quest.2434 - Tin Ore exchange
|
||
gtnh.quest2434.name=Tin Ore exchange
|
||
gtnh.quest2434.desc=You can exchange your Stack of GT Tin Ore for another Tin Type of Ores.
|
||
|
||
# Quest.2435 - Uranium Ore exchange
|
||
gtnh.quest2435.name=Uranium Ore exchange
|
||
gtnh.quest2435.desc=You can exchange your Stack of GT Uranium Ore for another Uranium Type of Ores.
|
||
|
||
# Quest.2436 - Lead Ore exchange
|
||
gtnh.quest2436.name=Lead Ore exchange
|
||
gtnh.quest2436.desc=You can exchange your Stack of GT Lead Ore for another Lead Type of Ores.
|
||
|
||
# Quest.2437 - Seeing inside your Chest
|
||
gtnh.quest2437.name=Seeing inside your Chest
|
||
gtnh.quest2437.desc=With the Holo-glasses you are able to look into Chests, Barrels and Drawers like a Holographic inventory.
|
||
|
||
# Quest.2438 - Holo Glasses
|
||
gtnh.quest2438.name=Holo Glasses
|
||
gtnh.quest2438.desc=What? Lost your Hologlasses already? Well here is a replacement. Well sure it costs a few coins too, be carefull next time!
|
||
|
||
# Quest.2439 - Pumpkin Pie
|
||
gtnh.quest2439.name=Pumpkin Pie
|
||
gtnh.quest2439.desc=Pumpkin Pie is a traditional US cuisine dessert that is particularly popular for Halloween, Thanksgiving, and Christmas.%n1,5 Food Bars for just two Pumpkins and a three sugar.%nBon Appetite.%n
|
||
|
||
# Quest.2440 - Time to kill (Sheep)
|
||
gtnh.quest2440.name=Time to kill (Sheep)
|
||
gtnh.quest2440.desc=Oh no not the poor sheeps. Fluffy and red I am so sad.
|
||
|
||
# Quest.2441 - Time to kill (Cow)
|
||
gtnh.quest2441.name=Time to kill (Cow)
|
||
gtnh.quest2441.desc=I think I need a new leather coat. Let's slaughter a few cows.
|
||
|
||
# Quest.2442 - Time to kill (Pig)
|
||
gtnh.quest2442.name=Time to kill (Pig)
|
||
gtnh.quest2442.desc=Mh turn on the grill. We need more meat.
|
||
|
||
# Quest.2443 - Time to kill (Chicken)
|
||
gtnh.quest2443.name=Time to kill (Chicken)
|
||
gtnh.quest2443.desc=Scream doesn't help. You are going to be in the soup?
|
||
|
||
# Quest.2444 - Time to kill (Aqua Creeper)
|
||
gtnh.quest2444.name=Time to kill (Aqua Creeper)
|
||
gtnh.quest2444.desc=Half fish half creeper. Swim for your life!!!
|
||
|
||
# Quest.2445 - Time to kill (Squid)
|
||
gtnh.quest2445.name=Time to kill (Squid)
|
||
gtnh.quest2445.desc=Delicious squid. We're making Tom Yum seafood.
|
||
|
||
# Quest.2446 - Pumping Water
|
||
gtnh.quest2446.name=Pumping Water
|
||
gtnh.quest2446.desc=RC Water Tanks not cutting it through those dry spells? Or maybe you chose a dry biome to setup in? This pump will produce more water for the low low cost of something burnable (like all that lignite).
|
||
|
||
# Quest.2447 - Forget Something?
|
||
gtnh.quest2447.name=Forget Something?
|
||
gtnh.quest2447.desc=Need some Electrotine for your Workstations? Go back to the Nether and find a Saltpeter vein at Y 5-45. You can also centrifuge it for Electrum and Redstone if you have too much.
|
||
|
||
# Quest.2448 - Dichlorobenzene
|
||
gtnh.quest2448.name=Dichlorobenzene
|
||
gtnh.quest2448.desc=To make higher tier cables, you'll have to put a little more effort in. Let's start with Dichlorobenzene.
|
||
|
||
# Quest.2449 - Polyphenylene Sulfide
|
||
gtnh.quest2449.name=Polyphenylene Sulfide
|
||
gtnh.quest2449.desc=Combine Dichlorobenzene with Sodium Sulfide and Oxygen to get Polyphenylene Sulfide.
|
||
|
||
# Quest.2450 - Higher Tier Cables
|
||
gtnh.quest2450.name=Higher Tier Cables
|
||
gtnh.quest2450.desc=To make higher tier cables, you'll want to make them with Polyphenylene Sulfide Foils and Silicone. You'll need both Tungsten and Platinum in IV-tier.
|
||
|
||
# Quest.2451 - Blood Letters Pack
|
||
gtnh.quest2451.name=Blood Letters Pack
|
||
gtnh.quest2451.desc=The Blood Letters Pack will damage you by half a heart until you're at half health (accounts for extra health!), and stores 100 LP each time up to 10,000. You can then use it on an altar to deposit the contents so long as it's not currently crafting something.
|
||
|
||
# Quest.2452 - Glass Sacrificial Dagger
|
||
gtnh.quest2452.name=Glass Sacrificial Dagger
|
||
gtnh.quest2452.desc=The Glass Sacrificial Dagger works the same as the normal one, but gives you 500 LP instead. To get the Glass Shards, break normal Glass while holding Flint.%n%nUnfortunately the glass version of the Dagger of Sacrifice doesn't seem to work properly.
|
||
|
||
# Quest.2453 - Imperfect Ritual Stone
|
||
gtnh.quest2453.name=Imperfect Ritual Stone
|
||
gtnh.quest2453.desc=This stone allows you to create simple rituals, such as changing the time to night, or summoning a thunderstorm.
|
||
|
||
# Quest.2454 - Well of Suffering
|
||
gtnh.quest2454.name=Well of Suffering
|
||
gtnh.quest2454.desc=The Well of Suffering damages mobs in a 6 block radius and feeds blood gained from them into an altar that is also within 6 blocks. Each mob costs 2 LP to damage, but give 10LP back. You can use Runes of Sacrifice to increase this. Very useful for automation!
|
||
|
||
# Quest.2455 - Unlimited LP
|
||
gtnh.quest2455.name=Unlimited LP
|
||
gtnh.quest2455.desc=Making this will give you unlimited LP. But you still need blood for crafting, OK? (Look into Cry of the Eternal soul ritual for a way around this)
|
||
|
||
# Quest.2456 - Demon Blood Shards
|
||
gtnh.quest2456.name=Demon Blood Shards
|
||
gtnh.quest2456.desc=To get Demon Blood Shards, you'll need to summon and kill a demon. To summon one you'll need to arrange the pedestals around the plinth as such:%n%nxpxpx%nxxxxx%npxPxp%nxxxxx%nxpxpx%n%nx=space, p=pedestal, P=plinth%n%nPlace a bound master orb on the plinth and the appropriate sacrifices on the pedestals. They must all be the same element. Specifically, Aether, Incendium, Aquasalus, Terrae, Tenebrae, or Sanctus.%n%nAfter the lightning, the demon will appear. It won't always drop the shard, so prepare multiple sets.
|
||
|
||
# Quest.2457 - Starter Key
|
||
gtnh.quest2457.name=Starter Key
|
||
gtnh.quest2457.desc=You need this to start Rituals. More complex rituals need the Activated version. To use it, bind it to yourself and right click on the center of the ritual.
|
||
|
||
# Quest.2458 - Micro-Rituals
|
||
gtnh.quest2458.name=Micro-Rituals
|
||
gtnh.quest2458.desc=Don't want to use all that space for rituals? Use the Soul Compactor to reduce them to a single block!
|
||
|
||
# Quest.2459 - Tier 5 Sigils
|
||
gtnh.quest2459.name=Tier 5 Sigils
|
||
gtnh.quest2459.desc=They're of seriously questionable utility this time, so why not try to get the blood arsenal ones as well? Collect them all!%n%nPS: You need Lightning Sigils for the Transcendent Orb
|
||
|
||
# Quest.2460 - It holds more, ok?
|
||
gtnh.quest2460.name=It holds more, ok?
|
||
gtnh.quest2460.desc=But why is it transparent?
|
||
|
||
# Quest.2461 - 'Easy' Teleportation
|
||
gtnh.quest2461.name='Easy' Teleportation
|
||
gtnh.quest2461.desc=They may be a pain to craft, but teleposers are very useful for teleporting. Use the Teleposition Focus to set the first Teleposer location and put it in the second. Apply a redstone signal, and it'll teleport you at the cost of LP. It can also move items or entities, with the size increasing with better foci.
|
||
|
||
# Quest.2462 - Ritual Dismantler
|
||
gtnh.quest2462.name=Ritual Dismantler
|
||
gtnh.quest2462.desc=Use this to quickly dismantle a ritual.
|
||
|
||
# Quest.2463 - AE Tier 3 Item Storage
|
||
gtnh.quest2463.name=AE Tier 3 Item Storage
|
||
gtnh.quest2463.desc=The main processor for 256k and 1024k cells. You can make these in IV.
|
||
|
||
# Quest.2464 - 256k Component
|
||
gtnh.quest2464.name=256k Component
|
||
gtnh.quest2464.desc=They work the same as the previous ones, but hold more once you make it into something.
|
||
|
||
# Quest.2465 - 1024k Component
|
||
gtnh.quest2465.name=1024k Component
|
||
gtnh.quest2465.desc=Same as 256k.
|
||
|
||
# Quest.2466 - 4096k Component
|
||
gtnh.quest2466.name=4096k Component
|
||
gtnh.quest2466.desc=Also same as 256k.
|
||
|
||
# Quest.2467 - 16384k Component
|
||
gtnh.quest2467.name=16384k Component
|
||
gtnh.quest2467.desc=The REAL final tier. Until someone adds more...
|
||
|
||
# Quest.2468 - 256k Item Storage Cell
|
||
gtnh.quest2468.name=256k Item Storage Cell
|
||
gtnh.quest2468.desc=They're bigger.
|
||
|
||
# Quest.2469 - 1024k Item Storage Cell
|
||
gtnh.quest2469.name=1024k Item Storage Cell
|
||
gtnh.quest2469.desc=Again, they're just bigger.
|
||
|
||
# Quest.2470 - 4096k Item Storage Cell
|
||
gtnh.quest2470.name=4096k Item Storage Cell
|
||
gtnh.quest2470.desc=Are you expecting something? They just hold more.
|
||
|
||
# Quest.2471 - 16384k Item Storage Cell
|
||
gtnh.quest2471.name=16384k Item Storage Cell
|
||
gtnh.quest2471.desc=They may have a fancy texture, but the numbers are just higher. They hold about 133,169,152 of a single item, so about the same as a Quantum Chest I. If you want more storage, use Quantum Chests with storage busses.
|
||
|
||
# Quest.2472 - 256k Crafting Storage
|
||
gtnh.quest2472.name=256k Crafting Storage
|
||
gtnh.quest2472.desc=Component of the crafting CPU which provides 262,144 bytes of storage for crafting.%n%n§4There's currently a bug with EC2 crafting storage units that requires you to use one of the vanilla AE2 crafting storages along with it in order to allow the network to recognize it.
|
||
|
||
# Quest.2473 - 1024k Crafting Storage
|
||
gtnh.quest2473.name=1024k Crafting Storage
|
||
gtnh.quest2473.desc=Component of the crafting CPU which provides 1,048,576 bytes of storage for crafting.
|
||
|
||
# Quest.2474 - 4096k Crafting Storage
|
||
gtnh.quest2474.name=4096k Crafting Storage
|
||
gtnh.quest2474.desc=Component of the crafting CPU which provides 4,194,304 bytes of storage for crafting.
|
||
|
||
# Quest.2475 - 16384k Crafting Storage
|
||
gtnh.quest2475.name=16384k Crafting Storage
|
||
gtnh.quest2475.desc=Component of the crafting CPU which provides 4,194,304 bytes of storage for crafting.
|
||
|
||
# Quest.2476 - AE Tier 4 Item Storage
|
||
gtnh.quest2476.name=AE Tier 4 Item Storage
|
||
gtnh.quest2476.desc=The main processor for 4096k and 16384k cells. You'll need to be in LuV for these.
|
||
|
||
# Quest.2477 - AE Tier 1 Fluid Storage
|
||
gtnh.quest2477.name=AE Tier 1 Fluid Storage
|
||
gtnh.quest2477.desc=The main processor for 1K, 4K, 16k, and 64k fluid cells.%n%nDon't want to get rid of your super tanks? Use the fluid storage bus instead of these then. Super tanks double in capacity each tier, but these quadruple. Plus they're less expensive for sure. But the earlier ones may not be worth it.%n%n§4AE2 with fluids is kinda buggy. Report problems so they can (hopefully) be fixed, ok?
|
||
|
||
# Quest.2478 - 1k Fluid Component
|
||
gtnh.quest2478.name=1k Fluid Component
|
||
gtnh.quest2478.desc=They work the same as the item one, but hold fluids.
|
||
|
||
# Quest.2479 - 4k Fluid Component
|
||
gtnh.quest2479.name=4k Fluid Component
|
||
gtnh.quest2479.desc=Same as 1k.
|
||
|
||
# Quest.2480 - 16k Fluid Component
|
||
gtnh.quest2480.name=16k Fluid Component
|
||
gtnh.quest2480.desc=Same as 1k.
|
||
|
||
# Quest.2481 - 64k Fluid Component
|
||
gtnh.quest2481.name=64k Fluid Component
|
||
gtnh.quest2481.desc=Same as 1k.
|
||
|
||
# Quest.2482 - 1k Fluid Storage Cell
|
||
gtnh.quest2482.name=1k Fluid Storage Cell
|
||
gtnh.quest2482.desc=Unlike the item version, these can only hold 5 types of liquids each. This tier holds 256 buckets if you fill it with a single fluid. If you fill it with 5 different fluids, you can have 51 and 1/5 buckets of each. You'll want to make the fluid terminal to see what you have.
|
||
|
||
# Quest.2483 - 4k Fluid Storage Cell
|
||
gtnh.quest2483.name=4k Fluid Storage Cell
|
||
gtnh.quest2483.desc=These hold 1,024 buckets, or 1,024,000L of a single fluid.
|
||
|
||
# Quest.2484 - 16k Fluid Storage Cell
|
||
gtnh.quest2484.name=16k Fluid Storage Cell
|
||
gtnh.quest2484.desc=These hold 4,096 buckets, or 4,096,000L of a single fluid. They finally match a Super Tank I.
|
||
|
||
# Quest.2485 - 64k Fluid Storage Cell
|
||
gtnh.quest2485.name=64k Fluid Storage Cell
|
||
gtnh.quest2485.desc=These hold 16,384 buckets, or 16,384,000L of a single fluid. Equivalent to a Super Tank III.
|
||
|
||
# Quest.2486 - Fluid Storage Housing
|
||
gtnh.quest2486.name=Fluid Storage Housing
|
||
gtnh.quest2486.desc=This is the fluid version, for storing fluids in your network.
|
||
|
||
# Quest.2487 - Housing for Advanced Components
|
||
gtnh.quest2487.name=Housing for Advanced Components
|
||
gtnh.quest2487.desc=You need to use this for the higher tiered cells.
|
||
|
||
# Quest.2488 - AE Tier 2 Fluid Storage
|
||
gtnh.quest2488.name=AE Tier 2 Fluid Storage
|
||
gtnh.quest2488.desc=The main processor for 256K, 1024k and 4096K fluid cells. You'll need to be in IV for these.
|
||
|
||
# Quest.2489 - 256k Fluid Component
|
||
gtnh.quest2489.name=256k Fluid Component
|
||
gtnh.quest2489.desc=Same as 1k.
|
||
|
||
# Quest.2490 - 1024k Fluid Component
|
||
gtnh.quest2490.name=1024k Fluid Component
|
||
gtnh.quest2490.desc=Same as 1k.
|
||
|
||
# Quest.2491 - 4096k Fluid Component
|
||
gtnh.quest2491.name=4096k Fluid Component
|
||
gtnh.quest2491.desc=Final tier of the fluid components.
|
||
|
||
# Quest.2492 - 256k Fluid Storage Cell
|
||
gtnh.quest2492.name=256k Fluid Storage Cell
|
||
gtnh.quest2492.desc=These hold 65,536 buckets, or 65,536,000L of a single fluid. They hold a bit more than a Super Tank V.
|
||
|
||
# Quest.2493 - 1024k Fluid Storage Cell
|
||
gtnh.quest2493.name=1024k Fluid Storage Cell
|
||
gtnh.quest2493.desc=These hold 262,144 buckets, or 262,144,000L of a single fluid. A little more than a Quantum Tank II.
|
||
|
||
# Quest.2494 - 4096k Fluid Storage Cell
|
||
gtnh.quest2494.name=4096k Fluid Storage Cell
|
||
gtnh.quest2494.desc=This is the final tier. It §hholds 1,048,576 buckets, or 1,048,576,000L. So about the same as a Quantum Tank IV.
|
||
|
||
# Quest.2495 - AE Essentia Storage
|
||
gtnh.quest2495.name=AE Essentia Storage
|
||
gtnh.quest2495.desc=The main processor for 1K, 4K, 16k, and 64k essentia cells.%n%nUse your AE network to store all that nasty essentia! Remember, you need to do the research first.
|
||
|
||
# Quest.2496 - Tier 1 Fluid Storage
|
||
gtnh.quest2496.name=Tier 1 Fluid Storage
|
||
gtnh.quest2496.desc=This is the essentia version, for storing essentia in your network.
|
||
|
||
# Quest.2497 - 1k Essentia Component
|
||
gtnh.quest2497.name=1k Essentia Component
|
||
gtnh.quest2497.desc=They work the same as the item one, but hold essentia.
|
||
|
||
# Quest.2498 - 4k Essentia Component
|
||
gtnh.quest2498.name=4k Essentia Component
|
||
gtnh.quest2498.desc=Same as 1k.
|
||
|
||
# Quest.2499 - 16k Essentia Component
|
||
gtnh.quest2499.name=16k Essentia Component
|
||
gtnh.quest2499.desc=Same as 1k.
|
||
|
||
# Quest.2500 - 64k Essentia Component
|
||
gtnh.quest2500.name=64k Essentia Component
|
||
gtnh.quest2500.desc=Final tier of essentia components.
|
||
|
||
# Quest.2501 - 1k Essentia Storage Cell
|
||
gtnh.quest2501.name=1k Essentia Storage Cell
|
||
gtnh.quest2501.desc=Unlike the item version, these can only hold 12 types of essentia each. This tier holds 2,048 units if you fill it with a single type of essentia. If you fill it with 12 different types of essentia, you can have about 168 units of each. If you want one for every type of essentia, you'll need 62 of them. You'll want to make the essentia terminal to see what you have. They consume the same amount of AE as the item ones.
|
||
|
||
# Quest.2502 - 4k Essentia Storage Cell
|
||
gtnh.quest2502.name=4k Essentia Storage Cell
|
||
gtnh.quest2502.desc=These hold 8,192 units of essentia.
|
||
|
||
# Quest.2503 - 16k Essentia Storage Cell
|
||
gtnh.quest2503.name=16k Essentia Storage Cell
|
||
gtnh.quest2503.desc=These hold 32,768 units of essentia.
|
||
|
||
# Quest.2504 - 64k Essentia Storage Cell
|
||
gtnh.quest2504.name=64k Essentia Storage Cell
|
||
gtnh.quest2504.desc=These hold 131,072 units of essentia.
|
||
|
||
# Quest.2505 - AE Spatial Storage
|
||
gtnh.quest2505.name=AE Spatial Storage
|
||
gtnh.quest2505.desc=The main processor for 2^3, 16^3, and 128^3 essentia cells.%n%nHave you ever wanted to pack up and move your entire base, but thought it was too much of a pain? Wish you could just teleport the whole thing? Well now you, uh, still can't, because GT blocks DO NOT PLAY WELL with being teleported by AE spatial stuff. Like, world corruption level bad. But you could make a teleporter I guess?
|
||
|
||
# Quest.2506 - AE Spatial Storage
|
||
gtnh.quest2506.name=AE Spatial Storage
|
||
gtnh.quest2506.desc=The main part of 2^3 spatial cells.
|
||
|
||
# Quest.2507 - AE Spatial Storage
|
||
gtnh.quest2507.name=AE Spatial Storage
|
||
gtnh.quest2507.desc=The main part of 16^3 spatial cells.
|
||
|
||
# Quest.2508 - AE Spatial Storage
|
||
gtnh.quest2508.name=AE Spatial Storage
|
||
gtnh.quest2508.desc=The main part of 128^3 spatial cells.
|
||
|
||
# Quest.2509 - AE Spatial Storage
|
||
gtnh.quest2509.name=AE Spatial Storage
|
||
gtnh.quest2509.desc=Contains up to a 2^3 area inside it. This is 8 blocks, so if you just want to teleport yourself, you don't need to make the later ones.
|
||
|
||
# Quest.2510 - AE Spatial Storage
|
||
gtnh.quest2510.name=AE Spatial Storage
|
||
gtnh.quest2510.desc=Contains up to a 16^3 area inside it. This is 4096 blocks.
|
||
|
||
# Quest.2511 - AE Spatial Storage
|
||
gtnh.quest2511.name=AE Spatial Storage
|
||
gtnh.quest2511.desc=Contains up to a 128^3 area inside it. This is 2,097,152 blocks. Teleport a village to the Moon to make them suffer!
|
||
|
||
# Quest.2512 - Diffusion and Coalescence
|
||
gtnh.quest2512.name=Diffusion and Coalescence
|
||
gtnh.quest2512.desc=The Diffusion and Coalescence cores are basic components needed to make the Thaumic Energistics devices. They're made out of the Formation and Annihilation ones.
|
||
|
||
# Quest.2513 - Exporting Essentia From the Network
|
||
gtnh.quest2513.name=Exporting Essentia From the Network
|
||
gtnh.quest2513.desc=Does exactly what it says. But you probably won't need it much, if at all.
|
||
|
||
# Quest.2514 - Pulling Essentia Into the Network
|
||
gtnh.quest2514.name=Pulling Essentia Into the Network
|
||
gtnh.quest2514.desc=Attach to either Alembics or the output of the Advanced Alchemical Furnace. If that doesn't work, have them pipe to a jar and import from there. You can finally get rid of your shifty-eyed golems.
|
||
|
||
# Quest.2515 - Centi-vis in your network
|
||
gtnh.quest2515.name=Centi-vis in your network
|
||
gtnh.quest2515.desc=You can use this device to either transfer the contents (CV) of a Vis Relay to another vis relay, an Arcane Assembler, or an Arcane Crafting Terminal. Either way, place the relay on the device (and send some CV to it), and use the memory card to link to the second device. If you send it to another Vis Relay Interface, you'll obviously need another Vis Relay on the other side.
|
||
|
||
# Quest.2516 - Storing Essentia in Jars? Why again?
|
||
gtnh.quest2516.name=Storing Essentia in Jars? Why again?
|
||
gtnh.quest2516.desc=So apparently you can attach this to a void/oblivion jar and have it void overflow if you set the priority low. Neat, huh?%n%nWhat? Store essentia in jars? Seriously? I guess you could, if you really wanted to, or if there were new, larger jars...
|
||
|
||
# Quest.2517 - Magic Terminals
|
||
gtnh.quest2517.name=Magic Terminals
|
||
gtnh.quest2517.desc=The Arcane Crafting Terminal is the terminal version on the Arcane Workbench. It can hold a set of vis discount gear in it's inventory in addition to a wand. You can also link a vis relay through the network to it to recharge the wand.%n%nThe Essentia Terminal Works like the Fluid Terminal, but for essentia.
|
||
|
||
# Quest.2518 - The Fluid Terminal
|
||
gtnh.quest2518.name=The Fluid Terminal
|
||
gtnh.quest2518.desc=The ME Fluid Terminal allows you to directly input and output fluids from the network using buckets, cells, and other fluid-containing items. Put a filled cell (or other item) in the bottom left to have the contents deposited into the network, and the cell moved to the output slot. For the reverse, select a fluid and insert an empty cell, and it'll fill it.
|
||
|
||
# Quest.2519 - Illuminated Panels
|
||
gtnh.quest2519.name=Illuminated Panels
|
||
gtnh.quest2519.desc=All terminals are made from these. You'll probably want several.
|
||
|
||
# Quest.2520 - Making the Assline Easier
|
||
gtnh.quest2520.name=Making the Assline Easier
|
||
gtnh.quest2520.desc=Unlike regular pattern terminals, the processing pattern terminal doesn't have a crafting mode. Instead, you have a 4x4 space for more items, one more slot for output, and the ability to swap them.
|
||
|
||
# Quest.2521 - Making Patterns Quick
|
||
gtnh.quest2521.name=Making Patterns Quick
|
||
gtnh.quest2521.desc=The Pattern Encoder will allow you to use NEIs shift-click ? button functionality to create a crafting pattern even if you don't have the appropriate items.%n%nHowever, you can also drag the items from NEI to do the same thing, though much slower, because you have to look up each component. This is vastly less useful for processing patterns, since it's always 64 items though.
|
||
|
||
# Quest.2522 - Visualizing How Much Your Stuff
|
||
gtnh.quest2522.name=Visualizing How Much Your Stuff
|
||
gtnh.quest2522.desc=The ME Storage Monitor allows you to visualize how much of an item you have. For example you can tell if you're running low on circuitsand should make more, or how a long crafting process is proceeding. There are a couple of ways to use them.%n%nRightclick with item: Will display the current level of that item if not locked.%nRightclick with empty hand: Will reset the display if not locked.%nRightclick with AE2 wrench or network tool: Will toggle the lock.%n%n%nThe ME Conversion Monitor is the upgraded version of the ME Storage Monitor. It adds the ability to directly withdraw from or store items into the ME Network. It has the normal interactions, plus more.%n%nShift-right-clicking with item: Attempts to insert the item stack into the network. This works even if it's not the displayed item!%nShift-double-right-clicking: Attempts to insert all item stacks of the type displayed into the network.%nRight-clicking (while locked): Attempts to pull out a stack of the item displayed.
|
||
|
||
# Quest.2523 - Redstone Based on Storage Level
|
||
gtnh.quest2523.name=Redstone Based on Storage Level
|
||
gtnh.quest2523.desc=This device will turn on (or off) a redstone signal based on how much of an item you specify (or energy in the network if you select the mode) you have in your network. Left click an item into the space between the 1000 numbers to add, click again while holding nothing to remove.
|
||
|
||
# Quest.2524 - Why Do I Need to Know How Much Manure Slurry I Have?
|
||
gtnh.quest2524.name=Why Do I Need to Know How Much Manure Slurry I Have?
|
||
gtnh.quest2524.desc=These are the fluid versions.%n%n§4Currently appear to be broken?§r
|
||
|
||
# Quest.2525 - Out of Polytetrafluoroethylene? Turn on the LCR!
|
||
gtnh.quest2525.name=Out of Polytetrafluoroethylene? Turn on the LCR!
|
||
gtnh.quest2525.desc=It's basically the same as a fluid detector cover, except it detects based on what's in your network. Click a cell into the center to specify, and an empty hand to clear.
|
||
|
||
# Quest.2526 - Essentia Level Emitter
|
||
gtnh.quest2526.name=Essentia Level Emitter
|
||
gtnh.quest2526.desc=Same as the other two, but for essentia.
|
||
|
||
# Quest.2527 - Was I Out of Nebrisum, or Was it Terminus?
|
||
gtnh.quest2527.name=Was I Out of Nebrisum, or Was it Terminus?
|
||
gtnh.quest2527.desc=These are the essentia versions.
|
||
|
||
# Quest.2528 - I'll Send Wireless Signals Where I Want, Thank You
|
||
gtnh.quest2528.name=I'll Send Wireless Signals Where I Want, Thank You
|
||
gtnh.quest2528.desc=This block provides unlimited AE for your network.
|
||
|
||
# Quest.2529 - Beam Me Up, Scotty
|
||
gtnh.quest2529.name=Beam Me Up, Scotty
|
||
gtnh.quest2529.desc=If you want to teleport stuff around using these, you'll need a drive in the SIOP, and at least 6 pylons hooked up. The pylons need to indicate the X, Y and Z dimensions, with you needing 1 more than you would think. If the efficiency goes below 100%, the AE cost will balloon enormously, so add more pylons to counteract that. After using a redstone signal to activate the SIOP, the blocks will be moved to the spatial IO dim, and the drive will move to the output, so you can send it somewhere else. This is very important to do properly if you want to use it as a teleporter. Otherwise you can get stuck there. Your network will need to be able to hold all the power needed to teleport at once, so you'll need at least one energy cell. You can only have one Pylon setup per controller, so consider putting them on a subnetwork.%n%nUsing 2 in the X and Z dimensions and 3 in the Y will give you a 1x2x1 teleporter to teleport yourself. You'll want a SIOP port on each side for sending and for receiving. But you'll still need to design a redstone contraption to activate them properly! %n%nRead this if you want to know more about spatial IO in general, and larger setups: https://www.reddit.com/r/feedthebeast/comments/3c2b2r/a_treatise_on_nocheat_smp_ae2_spatial_io/%nAlso see this if you want to see a fancy teleporter: https://www.reddit.com/r/feedthebeast/comments/2mhrf8/ae2_spatial_transporters/%n%n§4Spatial cells, once used, will only work in the XYZ dimensions first used, with no way to format or recraft. Test in creative first!%n%nExpect your world to lag for a second after using, blame AE.
|
||
|
||
# Quest.2530 - Spring Cleaning
|
||
gtnh.quest2530.name=Spring Cleaning
|
||
gtnh.quest2530.desc=So, when you first started AE, maybe you dumped a bunch of your items into 1k drives, but now you want to clean them up, or empty them to reuse them in making higher tier ones. The ME IO Port will allow you to fill or empty your drives by connecting to the rest of the network.%n%nYou can use the Cell Workbench to format your drives, so they'll only contain the stuff you want. Remember, more item types mean less space overall. You can set them to lapis for example, then put them in the ME IO Port with the transfer direction to the drive to fill it with only that item. Don't put in an unformatted drive while using storage drawers to store tons of stuff! If you want to move your stuff around, put in new drives, then empty old ones, or disconnect your storage drawers temporarily.%n%nYou can use the Workbench to format fluid drives too, and even use cells instead of buckets.%n%nCell Workbenches do not connect to the network, so they don't need a channel.
|
||
|
||
# Quest.2531 - Formatting Gas-er, Essentia
|
||
gtnh.quest2531.name=Formatting Gas-er, Essentia
|
||
gtnh.quest2531.desc=This is the essentia version.
|
||
|
||
# Quest.2532 - Alpha and Omega
|
||
gtnh.quest2532.name=Alpha and Omega
|
||
gtnh.quest2532.desc=The ME Annihilation Plane destroys blocks as if you had mined them, and places them into the network. The Identity version acts as if silk touch was used.%n%nThe ME Formation Plane does the opposite, it places blocks into the world. You'll need to tell it what to place/drop though. This can work in both block and item mode.
|
||
|
||
# Quest.2533 - Fluid Placement
|
||
gtnh.quest2533.name=Fluid Placement
|
||
gtnh.quest2533.desc=Did you know that dispensers with a bucket will place or pick up fluid blocks in front of them after receiving a redstone signal? Well, this is the technological version. Remember it'll only work on fluids that can be placed down, ok? This is different from whether there's a bucket version or not.
|
||
|
||
# Quest.2534 - Moar Patterns!
|
||
gtnh.quest2534.name=Moar Patterns!
|
||
gtnh.quest2534.desc=You may have noticed that the ME Interface's GUI is different that before. That is because with this card you can have more patterns, adding 9 more per card up to a total of 36. HOWEVER, it also uses 4 times the energy for every item when crafting, and this is multiplicative for each new card. If doing large crafts, make sure you have some dense energy cells ready.%n%nSo basically: (sum of amounts of items in the pattern) * config multiplier (which is 10 for GTNH). with cards, it's also multiplied by 4^(number of upgrades)%n%nE.g. recipe (wood log -> planks) in the interface w/o upgrades would draw: 1*10 AE units, that is 5 EU (remember 1 EU = 2 AE)%n9 charcoal -> charcoal block compressor recipe in the interface with 3 upgrades will draw 9*10*4^3*0.5 = 2070 EU, but only 45EU without any cards%n%nThey're kind of expensive, so consider holding off if you can't afford the material or EU costs. If you remove it, all hte extra patterns will pop out, so be careful of that when moving your stuff.
|
||
|
||
# Quest.2535 - Singular Singularities Signify Something
|
||
gtnh.quest2535.name=Singular Singularities Signify Something
|
||
gtnh.quest2535.desc=Quest names are hard sometimes, ok? To make a Singularity (for the Quantum Network Bridge), you'll need to dump 512,000 items into the Matter Condenser set to Singularity Mode, while using a 64k component or higher.%n%nThen put the Singularity and Enderpearl Dust on the ground and use an explosion (Tiny TNT works well) to create two Quantum Entangled Singularities.%n%nQESs are each a unique pair.
|
||
|
||
# Quest.2536 - Quantum Bridging Your Outposts
|
||
gtnh.quest2536.name=Quantum Bridging Your Outposts
|
||
gtnh.quest2536.desc=A Quantum Network Bridge allows you to connect faraway places to your main AE network, even in other dimensions. So you can shove that pollution producing Mega EBF in the Void where it belongs, but still use it from the safety of your main base. To create this, you'll need a Quantum Link Chamber surrounded by Quantum Rings. Then put an Quantum Entangled Singularity in the link chamber, and connect to one of the 4 Quantum Rings around it with a fluix cable. They cost 1000EU/t for each pair.%n%nYou can power the other side from the first, but you need to jumpstart it first, so bring an energy cell when setting it up. Remember that it's part of the same network, so you can only have one controller, and you're still limited by the channels of the cable you connected with, so you may wish to use the P2P Tunnel to bring more across.%n%nIf you use several, you may wish to rename the QESs.
|
||
|
||
# Quest.2537 - Tools of the Trade
|
||
gtnh.quest2537.name=Tools of the Trade
|
||
gtnh.quest2537.desc=The Network Tool is AE2s main utility tool.%n%nRight-click on a network to see the power usage, and what makes up the network.%nRight-click on air to interact with it's inventory to store cards or turn facades transparent.%nShift-right-click to remove fixtures (import bus, interface, etc) that don't take up a full block without removing the cable, or remove any AE block immediately the same way.%n%n%nThe Network Visualizer does exactly what it says, it allows you to visualize the channels of your network. First, right-click a network to select it. At first you'll see everything, but you can change the modes by holding shift and scrolling the mouse wheel up or down to see different things. Remember that if you have a subnetwork, like one that P2P tunnels go through for example, those nodes won't show up since it's a different network, but the P2P tunnels entrances and exits will. This goes through solid objects, so you can look at your whole base.
|
||
|
||
# Quest.2538 - Portable Digital Storage
|
||
gtnh.quest2538.name=Portable Digital Storage
|
||
gtnh.quest2538.desc=They're exactly what they sound like. %n%nThe first is for items and acts like a terminal. It can hold 4,032 of a single item.%n%nThe second is for liquids, and acts like the fluid terminal. It can hold 128 buckets of a single liquid.%n%nIt costs AE to put things in, take them out, or have the interface open. Use the Wireless Charger from EIO if you don't want it to take forever.
|
||
|
||
# Quest.2539 - Deck of Cards
|
||
gtnh.quest2539.name=Deck of Cards
|
||
gtnh.quest2539.desc=These cards add additional functionality to certain devices or fixtures. They specify what devices they work on in the tooltip.%n%nThe Redstone Card adds redstone interactivity to the devices it can be used on, with the following options:%nAlways active, active with or without redstone signal, activate once per pulse.%n%nThe Capacity Card adds more slots for items that use them. If you add this to an Export Bus, an icon is added to select item priority.%n%nThe Crafting Card allows you to automatically request autocrafting of items.%nIn an ME Interface, if you put in items to be stocked, if there aren't enough, it'll craft them until it reaches the selected amount. Remember that these are being stocked for crafting recipes that the ME Interface has. If you want them to be seen by the network, you'll need to put a storage bus on the ME Interface.%n%nIn an ME Level Emitter, in the first mode, it'll emit a redstone signal while the specific item is being crafted. In the second, it will emit a redstone signal once a crafting job for the item has been requested, but§4§r §4it won't send the items to be crafted.§r This is useful if you're using a dummy pattern, and are using the level emitter to tell something else to happen. You still need to get the item(s) requested back into the system so it doesn't tie up a crafting CPU though.%n%nIn an ME Export Bus, it'll attempt to send whatever item(s) are selected in the export bus' GUI. In the first mode, it'll send available items first, then create crafting jobs for the rest. In the second mode, it will only send crafted items.%n%nThe Acceleration Card makes the device/fixture work faster. You'll probably want a lot of these.%n%nThe Inverter Card allows you to invert the item filter of certain fixtures.%n%nThe Fuzzy Card allows you to apply fuzzy logic to filtering to allow items with different NBT or damage data to be counted as the same. This is different from metadata. If you just want it to be fuzzy for nbt, set to Match Any. If it is set to 99%, it will work on anything that is damaged. You can use the Inverter Card to reverse this.
|
||
|
||
# Quest.2540 - Tools of the Trade
|
||
gtnh.quest2540.name=Tools of the Trade
|
||
gtnh.quest2540.desc=The ME Fluid Auto Filler will add crafting recipes for any fluid in your network that has a bucket version. When crafting a water bucket for example, it will send a bucket to it, and the filled water bucket back.%n%nThe ME Fluid Assembler acts like a combined Molecular Assember and ME Interface for recipes that require fluids (but not processing recipes). It will accept both buckets and cells in the recipe patterns, but doesn't use them when crafting, it just sends the fluid directly. The MEFAF is sad :(.
|
||
|
||
# Quest.2541 - Wireless 1.5
|
||
gtnh.quest2541.name=Wireless 1.5
|
||
gtnh.quest2541.desc=You can add different terminals (fluid, essentia) to the Wireless Terminal to make the Wireless Universal Terminal. However... essentia doesn't work, and crafting only works if the crafting terminal was used as the base.
|
||
|
||
# Quest.2542 - Wireless 2.0
|
||
gtnh.quest2542.name=Wireless 2.0
|
||
gtnh.quest2542.desc=This is the good wireless terminal. It even has crafting. There's a bit of lag when you open it, but the convenience it worth it, right? You can't pull out fluids, but you can hold on to the universal one if you want.%n%nThe Magnet Card does not pull items to you. Instead, it allows you to automatically deposit them into the network. You can right-click to change the white/blacklist, or shift-right-click to change the mode.
|
||
|
||
# Quest.2543 - Wireless 3.0
|
||
gtnh.quest2543.name=Wireless 3.0
|
||
gtnh.quest2543.desc=This upgrade allows unlimited range. You don't even need a Wireless Access Point!%n%n§4Extremely buggy, unfortunately. May randomly disappear, or fall out of the terminal at any time.
|
||
|
||
# Quest.2544 - Cut the Power!
|
||
gtnh.quest2544.name=Cut the Power!
|
||
gtnh.quest2544.desc=The ME Toggle Bus allows you to cut off access through a cable if it doesn't receive a redstone signal. The inverted version is, well, inverted. It must be placed between the cables, like a Quartz Fiber.
|
||
|
||
# Quest.2545 - Providing Essentia on Demand
|
||
gtnh.quest2545.name=Providing Essentia on Demand
|
||
gtnh.quest2545.desc=The Essentia and Infusion Providers both do basically the same thing, send essentia to a device that requests it for crafting.%n%nThe Essentia Provider needs to be next to the device, it's mostly for the Thaumatorium. Since it's effectively a magic ME Interface, you can also use it instead of an Essentia Import Bus next to your Alembics or the Advanced Alchemical Furnace.%n%nThe Infusion Provider is for devices that draw essentia through the air, like the Runic Matrix (infusion) or Overchanting Table. It doesn't need to be next to the device.%n%nThey both obviously need the essentia they request to be accessible by the network to work.
|
||
|
||
# Quest.2546 - Ordering Essentia
|
||
gtnh.quest2546.name=Ordering Essentia
|
||
gtnh.quest2546.desc=The Distillation Pattern Encoder allows you to automatically melt down items in your alchemical furnace to provide essentia.%nFirst, place something that is already scanned in the device, along with a blank pattern. You can create the pattern by clicking the button, or click the different aspects to select one that is not the highest. This will create a pattern of item -> essentia. Then use an ME Interface pointing at a furnace with the pattern in it. You can now craft that type of essentia the same way you would a normal craft, but through the Essentia Terminal.%n%n§4There isn't a way to have the system craft essentia on demand for a craft unfortunately.§r%n%n
|
||
|
||
# Quest.2547 - Autocrafting Magic Stuff
|
||
gtnh.quest2547.name=Autocrafting Magic Stuff
|
||
gtnh.quest2547.desc=The Arcane Assembler works like a combination of the Molecular Assembler and the Arcane Workbench, allowing you to autocraft anything crafted in the latter. You need to link a vis relay through the network to supply essentia to it, and a Knowledge Core with recipes on it for to work. Additionally, you can add vis discount gear into the interface to take advantage of the discount. The base discount starts at 20%. For each Acceleration card, the time taken will reduce by 20%, and increase power used by 50%. For every point of warp on the discount gear, the power costs increase by 15%.%n%nThe knowledge core holds up to 21 patterns for use in the Arcane Assembler, but you need a new assembler for every knowledge core if you want to autocraft more than that.%n%nTo encode the patterns, you need a Knowledge Inscriber. It works exactly as you would expect. It doesn't connect to the network, so it doesn't need a channel. If you want to erase a pattern select it and the save icon should become erase instead.%n
|
||
|
||
# Quest.2548 - Miscellaneous AE Items
|
||
gtnh.quest2548.name=Miscellaneous AE Items
|
||
gtnh.quest2548.desc=There are several AE items that aren't particularly useful, but probably deserve mention, so here they are:%n%nCertus Tanks: They hold 32B and are portable and easy to make.%n%nView Cell: Format in a Cell Workbench to filter what you see in a terminal (when they're installed in it)%n%nCertus/Nether Quartz Cutting Knifes: Right-click to open interface. Place an iron ingot in the slot, and choose a name. The press can be used in the Inscriber to name stuff without using an anvil.%n%nME Drive Fixture: Only holds 6 cells instead of 10.%n%nME Energy Cell Fixture: Requires a channel for some reason. Also, §4it doesn't work.§r%n%nME Block Container: Holds only one type of item, but the amount of a 64k drive. Can place the item in world, or replace in a 1x1 or 3x3 area. Blocks replaced will be dumped in world. This will be horizontal or vertical depending on which side of a block you select. Shift-right click air to change mode, right click a block to activate mode.%n%nCharged Quartz Fixture: Emits light at the same level as a torch, but fancier.%n%nLight Detecting Fixture: Emits redstone signal based on light. Since it only starts at 7, it's not as useful as the Light Sensor.%n%nME Upgrade (Tier 1/2/3): If you're an OC person, there's 3 upgrades you can make to add access to your network from robots and drones.%nT1: 0.5 access point range%nT2: Normal access point range%nT3: Unlimited range, any dim%n%nEntropy Manipulator: Changes grass/dirt/dried dirt into each other, or starts fires. Or melts ice. Useless.%n%nMatter Cannon: Shoots Matter Balls made in the Matter Condensor. Put it in an ME Chest or Drive and put items in a Terminal to fill. Decent I guess? But it destroys blocks every time you use it, so... Well, I guess you could use it with Paint Balls?%n%nColor Applicator: Use dye items or Paint Balls (more efficient) to dye stuff. You can dye cables, or anything Forge-compatible, like wool or glass. Place items inside like the Matter Cannon. You can cycle through the colors by holding shift and right-clicking, or scrolling the mouse wheel. If you use snow balls, you can remove paint instead. You can also use it in a dispensor.%n%nME Fluid Pattern [WIP]: §YYou're supposed to use it in a fluid terminal if there's no bucket version of a fluid to be able to make a crafting pattern with that fluid. However, §4it doesn't work.§r Also useless since we have cells.%n%nWalrus: It's a walrus, what are you expecting?
|
||
|
||
# Quest.2549 - Magical Minions
|
||
gtnh.quest2549.name=Magical Minions
|
||
gtnh.quest2549.desc=You can use the Wireless Golem Backpack to connect your golem to the network if it's close enough to an access point. See the Thaumonomicon for details.%n%n
|
||
|
||
# Quest.2550 - Endermanhead
|
||
gtnh.quest2550.name=Endermanhead
|
||
gtnh.quest2550.desc=Want some endermanheads? Buy some!
|
||
|
||
# Quest.2551 - Time to kill (Scorching Lens)
|
||
gtnh.quest2551.name=Time to kill (Scorching Lens)
|
||
gtnh.quest2551.desc=They live on a fiery island in the end and spit at you with fireballs. Better run for your life.
|
||
|
||
# Quest.2552 - Time to kill (Fire Golem)
|
||
gtnh.quest2552.name=Time to kill (Fire Golem)
|
||
gtnh.quest2552.desc=Oh you felt out of the world, I'm sorry. Try again.
|
||
|
||
# Quest.2553 - Time to kill (Haunted Miners)
|
||
gtnh.quest2553.name=Time to kill (Haunted Miners)
|
||
gtnh.quest2553.desc=Haunted mines are the flying fire devils. They shoot you into the abyss with your big bazookas.
|
||
|
||
# Quest.2554 - Time to kill (Louse)
|
||
gtnh.quest2554.name=Time to kill (Louse)
|
||
gtnh.quest2554.desc=Everywhere bugs! These damned bastards. Better run away quickly.
|
||
|
||
# Quest.2555 - Underground Fluids
|
||
gtnh.quest2555.name=Underground Fluids
|
||
gtnh.quest2555.desc=So you're probably wondering what all the underground fluids are, so here's a list. They're sorted by rocket tier and planet. Any Dims not listed have none.%n%n§cThis list is subject to change due to balancing at any time!§r%n%n§2Example:%n%nTier X:%nDimension/Planet%nFluid <Number that represents how likely it is for this fluid to show up> <Number that represents how much can be present in any 8x8 UF chunk. They are 0-# unless otherwise specified>%nOther fluid that is also present <same as above> <same as above>%nEtc§r%n%n%n§5Tier 0:§r%nOverworld%nNatural Gas 20 350%nOil 20 625%nRaw Oil 20 625%nLight Oil 20 625%nHeavy Oil 20 625%n%n%n§5Tier 1:§r%nMoon%nHelium-3 100 425%nSalt water 20 200%n%n%n§5Tier 2:§r%nMars%nChlorobenzene 100 400%nSalt Water 100 400%n%n%n§5Tier 3:§r%nCallisto%nLiquid Air 100 2-20%nOxygen 100 200%n%nEuropa%nDistilled Water 80 3500%nSalt Water 100 800%nVery Heavy Oil 20 200%n%nRoss128b%nDistilled Water 100 5000%nLava 5 32767%nNatural Gas 65 625%nVery Heavy Oil 40 625%n%n%n§5Tier 4:§r%nIo%nCarbon Dioxide 80 750%nMolten Lead 20 650%nSulfuric Acid 80 350%n%nMercury%nHelium-3 100 800%nMolten Iron 30 400%n%nVenus%nCarbon Dioxide 100 1500%nMolten Lead 100 1600%nSulfuric Acid 100 250%n%n%n§5Tier 5:§r%nMiranda%nHydrogen Sulfide 100 900%n%nOberon%nCarbon Monoxide 100 2000%n%nRoss128ba%nHelium-3 60 1250%nSalt Water 40 1250%n%nTitan%nEthane 100 200%nMethane 100 800%n%n%n§5Tier 6:§r%nProteus%nDeuterium 100 700%n%nTriton%nEthylene 100 800%nNitrogen 100 800%n%n%n§5Tier 7:§r%nMakemake%nHydrofluoric Acid 80 300%n%nPluto%nFluorine 80 4-800%nLiquid Air 40 4-40%nNitrogen 100 800%nOxygen 100 800%n%n%n§5Tier 8:§r%nAlpha Centauri Bb%nMolten Copper 10 300%n%nBarnarda C%nDistilled Water 100 8000%nUnknown Water 100 300%nVery Heavy Oil 100 800%n%nBarnarda E%nLiquid Air 20 20%n%nBarnarda F%nMolten Tin 15 400%n%nTau Ceti E%nDistilled Water 100 10000%nHydrogen 50 700%nVery Heavy Oil 100 200
|
||
|
||
# Quest.2556 - §6§lUpgrade #1 : Upgrade Tier 4 - EV Glass
|
||
gtnh.quest2556.name=§6§lUpgrade #1 : Upgrade Tier 4 - EV Glass
|
||
gtnh.quest2556.desc=Upgrade your Bacterial Vat's glass to EV tier, which brings the Glass-Tier to 4 and allows you to run more advanced recipes!
|
||
|
||
# Quest.2557 - §6§lUpgrade #2 : Upgrade Tier 5 - IV Glass
|
||
gtnh.quest2557.name=§6§lUpgrade #2 : Upgrade Tier 5 - IV Glass
|
||
gtnh.quest2557.desc=Upgrade your Bacterial Vat's glass to IV tier, which brings the Glass-Tier to 5 and allows you to run more advanced recipes!
|
||
|
||
# Quest.2558 - §6§lUpgrade #3 : Upgrade Tier 6 - LuV Glass
|
||
gtnh.quest2558.name=§6§lUpgrade #3 : Upgrade Tier 6 - LuV Glass
|
||
gtnh.quest2558.desc=Upgrade your Bacterial Vat's glass to LuV tier, which brings the Glass-Tier to 6 and allows you to run more advanced recipes!
|
||
|
||
# Quest.2559 - §6§lUpgrade #4 : Upgrade Tier 7 - ZPM Glass
|
||
gtnh.quest2559.name=§6§lUpgrade #4 : Upgrade Tier 7 - ZPM Glass
|
||
gtnh.quest2559.desc=Upgrade your Bacterial Vat's glass to ZPM tier, which brings the Glass-Tier to 7 and allows you to run more advanced recipes!
|
||
|
||
# Quest.2560 - §6§lUpgrade #5 : Upgrade Tier 8 - UV Glass
|
||
gtnh.quest2560.name=§6§lUpgrade #5 : Upgrade Tier 8 - UV Glass
|
||
gtnh.quest2560.desc=Upgrade your Bacterial Vat's glass to UV tier, which brings the Glass-Tier to 8 and allows you to run more advanced recipes!
|
||
|
||
# Quest.2561 - §6§lBacterial Vat
|
||
gtnh.quest2561.name=§6§lBacterial Vat
|
||
gtnh.quest2561.desc=The Bacterial Vat is a unique multiblock machine.%nThe Vat isn't mandatory in this tier, but there are many useful recipes and you'll need it later on, so let's build one!%nAll recipes require a §cculture§r, some recipes require a specific §cGlass-Tier.%n§rThe culture is made in a BioLab and §lput in the controller.%n§l§rThe Glass-Tier is calculated as LV as Tier 1, so this quest requires you to make tier 3 glass.
|
||
|
||
# Quest.2562 - §2§1§3§4§3§4§3§b§lThe Clean Lab
|
||
gtnh.quest2562.name=§2§1§3§4§3§4§3§b§lThe Clean Lab
|
||
gtnh.quest2562.desc=You need an IV Bio Lab in a Cleanroom to create a culture to make Wetware, so let's create one.%nSince you'll be using Raw Growth Medium in large amounts, it's a good idea to start making it now!%n%n§cRaw Growth Medium is a ZPM material, and it entirely up to you whether it's worth it to start producing it earlier than that.
|
||
|
||
# Quest.2563 - §6§lSievert for the Vat
|
||
gtnh.quest2563.name=§6§lSievert for the Vat
|
||
gtnh.quest2563.desc=Some Vat recipes require a certain Sievert (radioactivity) value. So attach this Radio Hatch to your Vat to input radioactive material!%n%nThe Radio Hatch holds rods/long rods of radioactive material and uses them to produce Sievert. The input item determines the Sievert value and how long it lasts. Items stored in the hatch will be used continuously even if machine not active, so make sure you want to craft something before putting items in.%n%n§rYou can check the stats of an inputted item with a portable scanner. Higher tiers of hatch hold more, from 1kg (HV) to 6kg (UV). Rods are worth 1kg, while long rods are 2kg.%n%nSome recipes require §4exact§r sievert, you can use the screwdriver to access the radiation shutter control to adjust how much sv is blocked from being sent to the vat. For example, you need 100sv to make SeaweedBroth, so you'd use Naquadah rods, and block off 30sv.%n%nRod Stats:%nMaterial-Sievert-Apprx. time until used up%nBismuth 83sv 198s%nUranium 235 92sv 80s%nUranium 238 92sv 80s%nPlutonium 239 94sv 66s%nPlutonium 241 94sv 66s%nNaquadah 130sv 14.5s%nEnriched Naquadah 140sv 10.5s%nNaquadria 150sv 8s%n%nThere are more radioactive materials than these, but these are the main ones.
|
||
|
||
# Quest.2564 - §6§lMaking the Vat More Efficient!
|
||
gtnh.quest2564.name=§6§lMaking the Vat More Efficient!
|
||
gtnh.quest2564.desc=Looking at the Vat's recipes you are likely discouraged by the small amount of fluid being produced per recipe.%nDon't worry! Fluid consumption and production shown in NEI are just the base line for the lowest efficiency. The efficiency of Vat depends on the amount of fluid in the Output Hatch.%n%nThe efficiency gradually increases as the output hatch fills up and reaches maximum efficiency when it is §cexactly half-filled§r. If the hatch fills even more, the efficiency goes down again, so try to keep it close to half! At maximum efficiency the amount of fluid consumed and produced per recipe is multiplied by 1000. The items and culture are not affected.%n%n§TThere are different means to keep it at half, including OC (not SFM, it doesn't like BW fluids), fluid detector+machine controller, or a fluid regulator, as well as more off the wall ones such as frames or block-sharing. If you choose the fluid detector route, remember that using a larger output hatch will make it easier to keep it close to half-filled.
|
||
|
||
# Quest.2565 - §1§2§3§4§5§6§7§8§9§lPolystyrene
|
||
gtnh.quest2565.name=§1§2§3§4§5§6§7§8§9§lPolystyrene
|
||
gtnh.quest2565.desc=To make Polystyrene you use the chemical reactor to combine oxygen and styrene. To make plates use the fluid solidifier and a plate mold.
|
||
|
||
# Quest.2566 - §9§lBio Lab
|
||
gtnh.quest2566.name=§9§lBio Lab
|
||
gtnh.quest2566.desc=The Bio Lab is a multi-use Bioengineering station. You can create bacterial cultures for use in the Bacterial Vat with it, as well as make DNA Samples and Data Orbs, and Plasmids to duplicate cultures and create new ones.%n%nThe Bacterial Vat can be found in the Multibock Goals tab.
|
||
|
||
# Quest.2567 - §9§lPetri Dish
|
||
gtnh.quest2567.name=§9§lPetri Dish
|
||
gtnh.quest2567.desc=You'll need petri dishes to hold the cultures. You can make them out of borosilicate, styrene, or PTFE.%n%nThe petri dishes must then be sterilized to allow cultures to grow on them. You can use ethanol, methanol, ammonia, or chlorine to sterilize them.
|
||
|
||
# Quest.2568 - Infinity Helmet
|
||
gtnh.quest2568.name=Infinity Helmet
|
||
gtnh.quest2568.desc=Helmet which provides infinite saturation and removes all negative debuffs.
|
||
|
||
# Quest.2569 - Infinity Breastplate
|
||
gtnh.quest2569.name=Infinity Breastplate
|
||
gtnh.quest2569.desc=Breastplate which provides the user infinite creative flight.
|
||
|
||
# Quest.2570 - Infinity Pants
|
||
gtnh.quest2570.name=Infinity Pants
|
||
gtnh.quest2570.desc=This item has no special effects on its own but is required to complete the full infinity set.
|
||
|
||
# Quest.2571 - Infinity Boots
|
||
gtnh.quest2571.name=Infinity Boots
|
||
gtnh.quest2571.desc=Provides a permanent jump boost and increased running speed.
|
||
|
||
# Quest.2572 - Building Block of the Stargate
|
||
gtnh.quest2572.name=Building Block of the Stargate
|
||
gtnh.quest2572.desc=You'll need a lot of these to make a full stargate...
|
||
|
||
# Quest.2573 - Stargate Ring Block
|
||
gtnh.quest2573.name=Stargate Ring Block
|
||
gtnh.quest2573.desc=You'll need 8 of these to construct a full stargate.
|
||
|
||
# Quest.2574 - Stargate Base
|
||
gtnh.quest2574.name=Stargate Base
|
||
gtnh.quest2574.desc=We need one of these to form the base of the stargate.
|
||
|
||
# Quest.2575 - Stargate Chevron Block
|
||
gtnh.quest2575.name=Stargate Chevron Block
|
||
gtnh.quest2575.desc=You'll need 7 of these to construct a full stargate.
|
||
|
||
# Quest.2576 - Stargate Chevron
|
||
gtnh.quest2576.name=Stargate Chevron
|
||
gtnh.quest2576.desc=This is required in order to make the stargate work between dimensions, provided you get a second stargate to dial...
|
||
|
||
# Quest.2577 - Infinity Chest
|
||
gtnh.quest2577.name=Infinity Chest
|
||
gtnh.quest2577.desc=Stores up to 243 different items, each being able to stack up to 2,147,483,648. Useful if you want somewhere to put all those void miner ores.
|
||
|
||
# Quest.2578 - Nature's Ruin
|
||
gtnh.quest2578.name=Nature's Ruin
|
||
gtnh.quest2578.desc=Infinity axe, never breaks and capable of chopping down an entire tree instantly.
|
||
|
||
# Quest.2579 - Planet Eater
|
||
gtnh.quest2579.name=Planet Eater
|
||
gtnh.quest2579.desc=Infinity shovel, never breaks and capable of mining a 16x16x16 area instantly.
|
||
|
||
# Quest.2580 - Sword of the Cosmos
|
||
gtnh.quest2580.name=Sword of the Cosmos
|
||
gtnh.quest2580.desc=Able to kill anything, in one hit except another player in full infinity gear. Essentially runs the /kill command on the entity you hit.
|
||
|
||
# Quest.2581 - World Breaker
|
||
gtnh.quest2581.name=World Breaker
|
||
gtnh.quest2581.desc=Infinity pickaxe, never breaks, able to break bedrock and capable of mining a 16x16x16 area instantly.
|
||
|
||
# Quest.2582 - Infinity blocks, because why not?
|
||
gtnh.quest2582.name=Infinity blocks, because why not?
|
||
gtnh.quest2582.desc=I mean, if you really must...
|
||
|
||
# Quest.2583 - Galaxy in a Bottle...?
|
||
gtnh.quest2583.name=Galaxy in a Bottle...?
|
||
gtnh.quest2583.desc=Good luck with this one, it is many many many times harder than the previous tiers. Required to make extremely endgame materials such as hypogen.
|
||
|
||
# Quest.2584 - Hypogen
|
||
gtnh.quest2584.name=Hypogen
|
||
gtnh.quest2584.desc=I mean this doesn't really have any uses yet but if you must...%n%n§3Use the LPF to solidify it.
|
||
|
||
# Quest.2585 - Infinite Vis Storage, kinda?
|
||
gtnh.quest2585.name=Infinite Vis Storage, kinda?
|
||
gtnh.quest2585.desc=Provides an absurd quantity of vis storage. It also fills as soon as you pick it up.
|
||
|
||
# Quest.2586 - Storage of the Gods
|
||
gtnh.quest2586.name=Storage of the Gods
|
||
gtnh.quest2586.desc=Who needs a PSS when this bad boy holds over 600,000x as much.
|
||
|
||
# Quest.2587 - UV Solar
|
||
gtnh.quest2587.name=UV Solar
|
||
gtnh.quest2587.desc=Produces 1A of UV voltage during the day. Useful if you live in a dimension with permanent day (Eg garden).
|
||
|
||
# Quest.2588 - Well this looks... shiny?
|
||
gtnh.quest2588.name=Well this looks... shiny?
|
||
gtnh.quest2588.desc=Eternal singularity, requires nearly every resource in GTNH to construct. A stargate will require ~200 of these in total.
|
||
|
||
# Quest.2589 - Infinite Oxygen Tank
|
||
gtnh.quest2589.name=Infinite Oxygen Tank
|
||
gtnh.quest2589.desc=Provides infinite oxygen, can only be used to refill tanks and cannot be put into your primary oxygen slot unfortunately.
|
||
|
||
# Quest.2590 - You know the drill
|
||
gtnh.quest2590.name=You know the drill
|
||
gtnh.quest2590.desc=I'm not even sure these have uses but they're blue so that's kinda cool.
|
||
|
||
# Quest.2591 - Gods+
|
||
gtnh.quest2591.name=Gods+
|
||
gtnh.quest2591.desc=BTW, it doesn't actually hold more, you can just I/O faster. Make filling it your life goal!
|
||
|
||
# Quest.2592 - Anywhere, anytime
|
||
gtnh.quest2592.name=Anywhere, anytime
|
||
gtnh.quest2592.desc=This teleporter will allow you to teleport to any coordinate in any dimension. For the cost of nitrogen plasma and EU.
|
||
|
||
# Quest.2593 - Welcome to hell
|
||
gtnh.quest2593.name=Welcome to hell
|
||
gtnh.quest2593.desc=Congratulations, you've beaten the easy part of the pack. Time for some real challenges, show your certificate to me so we can proceed.
|
||
|
||
# Quest.2594 - You'll probably need quite a few of these
|
||
gtnh.quest2594.name=You'll probably need quite a few of these
|
||
gtnh.quest2594.desc=It may not actually store any energy but it'll still be useful for some other endgame items.
|
||
|
||
# Quest.2595 - These exist?
|
||
gtnh.quest2595.name=These exist?
|
||
gtnh.quest2595.desc=Well yes technically, as of the current version these circuits are the highest in the game.
|
||
|
||
# Quest.2596 - Who needs UV solars when you have magic
|
||
gtnh.quest2596.name=Who needs UV solars when you have magic
|
||
gtnh.quest2596.desc=This single block can produce a maximum of 600m eu/t when in aqua form, that's balanced right... right?
|
||
|
||
# Quest.2597 - Stargate Command
|
||
gtnh.quest2597.name=Stargate Command
|
||
gtnh.quest2597.desc=Okay so if you actually want to use the stargate you'll need these to power it and dial it up.
|
||
|
||
# Quest.2598 - What, how?
|
||
gtnh.quest2598.name=What, how?
|
||
gtnh.quest2598.desc=You're not supposed to be here... I think you need to go outside and get some sunlight if you unlocked this legitmately...%n%nIn the meantime here is your reward, don't spend it all at once!
|
||
|
||
# Quest.2599 - §4§c§lLuV Energy Hatch
|
||
gtnh.quest2599.name=§4§c§lLuV Energy Hatch
|
||
gtnh.quest2599.desc=If you want to upgrade your multis (and make the Fusion Reactor) you'll need to make these. You'll need a ton of wafers for Fusion, so step up your Indium game if you haven't already.%n%nYou need an LuV Cutting Machine, or an OC'd multi.
|
||
|
||
# Quest.2600 - §c§lFetch Quests
|
||
gtnh.quest2600.name=§c§lFetch Quests
|
||
gtnh.quest2600.desc=To make the Circuit Assembly Line imprints you'll need a bunch of new materials.%n%nTo start, let's get some raw materials, Prasiolite, Cubic Zirconia, and Tellurium.%n%nYou also need some other materials, but I don't need to explain those, do I?%n%n§3If the materials are too much of a pain, you can replicate some of them once you have one of it.
|
||
|
||
# Quest.2601 - §c§l§6§e§6§lCircuit Assembly Line
|
||
gtnh.quest2601.name=§c§l§6§e§6§lCircuit Assembly Line
|
||
gtnh.quest2601.desc=You'll need all of these to create 4 CALs, enough for a single series of circuits. If you only want one (for the microprocessors for example), just divide by 4.%n%nAssuming you got the necessary imprints on the LuV tab, you can now craft the CALs for the crystalprocessor series. We're starting with 4 since you'll need one per circuit, the imprint is not removable. And yes this means you need one for every circuit type you want to make with the CAL.%n%nAs an Assembly Line, it generally works like the normal one, with different items in each bus, but since it's only one item per CAL, it's far easier to use and make.%n%nThe CAL uses 'wraps' to make 16 of a circuit at a time (aside from ULV and LV circuits), saving you time, EU, and Soldering Alloy. You make the wraps in an Assembler with 16 of the item and Polyethylene.%n%n§3BTW you can change out the Input Hatch and the Energy Hatch, but the I/O busses need to be ULV.
|
||
|
||
# Quest.2602 - §c§lImprints, They're Important
|
||
gtnh.quest2602.name=§c§lImprints, They're Important
|
||
gtnh.quest2602.desc=Now that you've finally gotten all the materials to make your imprints, you can make them as you get your new circuits. You'll need to slice the circuits for the imprint in either a tier-appropriate slicing machine, or the Cutting Factory in slicing mode.%n%nTo use the imprints, place them in the CAL controller's item slot. The CAL will be imprinted once you turn it on. You can see what it's imprinted with by using a portable scanner on the controller. You can also swap out controllers if you're too lazy to make more CALs.%n%n§3If you already have an imprint for them, you don't need to make another, it works with both recipes.%n%n§4Because of the way oredicting and recipes work, slicing LV or HV circuits in the Cutting Factory will not work properly, so use at least an HV slicing machine for those.
|
||
|
||
# Quest.2603 - §c§lFetching Tellurium
|
||
gtnh.quest2603.name=§c§lFetching Tellurium
|
||
gtnh.quest2603.desc=For Tellurium, you can do it these ways:%n%n1) EBF Crushed Lead Ore for 2 Tellurium Nuggets%n2) If you have old worldgen, you can get it from Temagamite practically anywhere (it was broken so it currently doesn't generate), or Mercury if it's been fixed%n3) Make Rare Earth (III) out of Rare Earth using the strongest of acids and get it from Alburnite%n4) Toxic Everglades again
|
||
|
||
# Quest.2604 - §c§lFetching Cubic Zirconia
|
||
gtnh.quest2604.name=§c§lFetching Cubic Zirconia
|
||
gtnh.quest2604.desc=For Cubic Zirconia, you'll need to combine Zirconium and Yttrium Oxide in the EBF as well. Fortunately you only need the dusts.%n%nYou can get Zirconium from:%n1) The Red Zircon ore on Ross128b <- Do this one%n2) Sifting Cassiterite, Tin, or Ilmenite <- Do this one if you hate Ross%n3) Chemical Bathing Tin or Rutile with Chlorine%n%nOxygen isn't hard to get, but the Yttrium more than makes up for it. You have a couple options:%n1) Centrifuge Rare Earth for a 1 -> 25% chance for 1/4 of a dust%n2) Make Rare Earth (I) out of Rare Earth (see the MV quest) and get it out of Xenotime%n3) Make Rare Earth (II) out of Rare Earth using a stronger acid and get it from Yttriaite%n4) When you have a T6 rocket, you can pick some Yttrium ore up from Triton, making you cry at how much easier it is%n5) In ZPM you can try going to the Toxic Everglades to grab weird GT++ ores, some of which have Yttrium in them (Yay RNG ore worldgen!)%n%nTo get Rare Earth you §ocan§r use Redstone or Skystone, but you can also get it out of Monazite directly or some other ores as a byproduct. Hopefully you saved it up?
|
||
|
||
# Quest.2605 - §c§lFetching Prasiolite
|
||
gtnh.quest2605.name=§c§lFetching Prasiolite
|
||
gtnh.quest2605.desc=For Prasiolite you'll want to put Quartzite and Amethyst in an EBF to get Flawed Prasiolite. You'll need to either use the Implosion Compressor or Precision Laser Engraver to up the quality to Exquisite. You'll also need the dust version as well, so don't convert them all.%n%nFor the amount of Amethyst you'll need, you'll want to make a stop on Venus.%n%nIf you have a T5 rocket, you can get the ore from Ross128ba directly and run it through the sifter.
|
||
|
||
# Quest.2606 - §c§lRNG is Definitely Good Game Design
|
||
gtnh.quest2606.name=§c§lRNG is Definitely Good Game Design
|
||
gtnh.quest2606.desc=Once you've collected all the materials, you'll need to make Magneto Resonatic Dust and Circuit Compound Mk3 in a Mixer.%n%nCombine these in the Forming Press to make Raw Imprint Supporting Boards.%n%nYou then craft those into Imprint Supporting Boards in an Autoclave in a Cleanroom with Soldering Alloy. Unfortunately, there's only a 75% chance of succeeding, so I had you collect extra materials. You can use the leftovers for your next imprint.
|
||
|
||
# Quest.2607 - §c§lNaquadah Alloy
|
||
gtnh.quest2607.name=§c§lNaquadah Alloy
|
||
gtnh.quest2607.desc=In order to make a Fusion Reactor you're going to need some Naquadah Alloy.%n%nFirst, pop on by Mercury and collect some Deep Iron from small ores, and get Trinium out of it.%n%nYou'll also need Naquadah coils, and LuV Energy Hatches.
|
||
|
||
# Quest.2608 - §c§lAdvanced SMDs
|
||
gtnh.quest2608.name=§c§lAdvanced SMDs
|
||
gtnh.quest2608.desc=To craft circuits from the crystalprocessor series and beyond, you'll need these.%n%nIf you use these to make a circuit tier lower than Crystal, it'll use 1/4 the amount compared to normal SMDs, and half the required time.
|
||
|
||
# Quest.2609 - §c§lMysterious...
|
||
gtnh.quest2609.name=§c§lMysterious...
|
||
gtnh.quest2609.desc=If you want some of this highly mysterious material, you'll need to go to Enceladus and collect some of those crystals lying around everywhere and macerate them. Or grab some Ice with a shovel and get the Dust out of it. You can also turn the dust back into Unknown Crystal Shards with an Autoclave if you need those.
|
||
|
||
# Quest.2610 - Tier 8
|
||
gtnh.quest2610.name=Tier 8
|
||
gtnh.quest2610.desc=The ZPM tier. Speaking of ZPM, did you know the name is based on the Zero Point Module from the show Stargate SG-1, which continues the story of the movie? It's a great show, go watch it! You can also get one for completing the Legendary Quests tab.
|
||
|
||
# Quest.2611 - You Cant Get Enough of This Pt 1 in ZPM
|
||
gtnh.quest2611.name=You Cant Get Enough of This Pt 1 in ZPM
|
||
gtnh.quest2611.desc=You know what to do.
|
||
|
||
# Quest.2612 - You Cant Get Enough of This Pt 2 in ZPM
|
||
gtnh.quest2612.name=You Cant Get Enough of This Pt 2 in ZPM
|
||
gtnh.quest2612.desc=Just Make It (TM).
|
||
|
||
# Quest.2613 - Tier 9
|
||
gtnh.quest2613.name=Tier 9
|
||
gtnh.quest2613.desc=UV huh? This is the tier where normal GT caps out, so there isn't a huge amount past this point, but feel free to continue.
|
||
|
||
# Quest.2614 - Admit it, You Love This Pt 1 in UV
|
||
gtnh.quest2614.name=Admit it, You Love This Pt 1 in UV
|
||
gtnh.quest2614.desc=Are you okay? Playing this much might not be healthy you know?
|
||
|
||
# Quest.2615 - Admit it, You Love This Pt 2 in UV
|
||
gtnh.quest2615.name=Admit it, You Love This Pt 2 in UV
|
||
gtnh.quest2615.desc=Try going outside once in a while, it's fun! Unless you have agoraphobia I guess.
|
||
|
||
# Quest.2616 - Tier 10
|
||
gtnh.quest2616.name=Tier 10
|
||
gtnh.quest2616.desc=...wait, you're here? Uh, we haven't really finished things, but I guess you could look around?
|
||
|
||
# Quest.2617 - Harder, Better, Faster, Stronger... Pt 1 in UHV
|
||
gtnh.quest2617.name=Harder, Better, Faster, Stronger... Pt 1 in UHV
|
||
gtnh.quest2617.desc=You can play other games you know?
|
||
|
||
# Quest.2618 - Harder, Better, Faster, Stronger... Pt 2 in UHV
|
||
gtnh.quest2618.name=Harder, Better, Faster, Stronger... Pt 2 in UHV
|
||
gtnh.quest2618.desc=Remember to take a break once an hour (lol).
|
||
|
||
# Quest.2619 - Superconductors at 131,072 EU/t
|
||
gtnh.quest2619.name=Superconductors at 131,072 EU/t
|
||
gtnh.quest2619.desc=You can figure out how to make them yourself, right?
|
||
|
||
# Quest.2620 - Superconductors at 524,288 EU/t
|
||
gtnh.quest2620.name=Superconductors at 524,288 EU/t
|
||
gtnh.quest2620.desc=I wonder what temperature they start superconducting at?
|
||
|
||
# Quest.2621 - Superconductors at 2,097,152 EU/t
|
||
gtnh.quest2621.name=Superconductors at 2,097,152 EU/t
|
||
gtnh.quest2621.desc=So above this is the UEV, UIV, UMV, UXV, and OpV wires. Only UEV and UIV have cable versions, and there are no superconductors. You can use UHV superconductors, or use a super cheap material and accept some losses to move your power around. Aside from other options like sending it through an AE tunnel or making power on site again.%n%nThe materials to make the higher tiers are currently Draconium, Nether Star, Quantium, Black Plutonium, and Awakened Draconium. Expect these to change if the tiers actually see use.%n%nWhat, the UHV superconductor? Didn't you already make that?%n%n§4If you forgot, you get a heat adjustment when using the EBF based on energy hatch tier. So you can smelt the Base UHV Ingot with Fluxed Coils and an UV hatch, since you get up to 10501K. And no, you can't use a Volcanus or MEBF.
|
||
|
||
# Quest.2622 - Tier VII Field Generator
|
||
gtnh.quest2622.name=Tier VII Field Generator
|
||
gtnh.quest2622.desc=Why are they circles anyway? Wouldn't that make it harder to fit in a device?
|
||
|
||
# Quest.2623 - Tier VIII Field Generator
|
||
gtnh.quest2623.name=Tier VIII Field Generator
|
||
gtnh.quest2623.desc=Why do these not have the tier in the name? Are they testing our memorization ability?%n%nPS: The number is the GT tier, not the quest tab tier, ok?
|
||
|
||
# Quest.2624 - Tier IX Field Generator
|
||
gtnh.quest2624.name=Tier IX Field Generator
|
||
gtnh.quest2624.desc=I wonder if they're circles because they're basically just wrapped wire, there's certainly enough of it in there.%n%nBTW there's one tier higher than this, but it's not really useful. And this one's only really used for optional stuff anyway.
|
||
|
||
# Quest.2625 - ZPM Assembler
|
||
gtnh.quest2625.name=ZPM Assembler
|
||
gtnh.quest2625.desc=Like previous tiers, you need a same-tier assembler to make the energy hatch. It's also used to make the Naquadah Alloy Coils.
|
||
|
||
# Quest.2626 - UV Assembling
|
||
gtnh.quest2626.name=UV Assembling
|
||
gtnh.quest2626.desc=Have you made the Large Scale Auto-Assembler yet? If you haven't, you'll have to make the Ultimate Assembly Constructor to progress. And to make the T6 Rocket. You'll also be able to make the second last tier of coils.
|
||
|
||
# Quest.2627 - ZPM Energy Hatch
|
||
gtnh.quest2627.name=ZPM Energy Hatch
|
||
gtnh.quest2627.desc=You'll need this for the next tier of fusion so you can make Americium and Tritanium, and to upgrade your multis.
|
||
|
||
# Quest.2628 - UV Energy Hatch
|
||
gtnh.quest2628.name=UV Energy Hatch
|
||
gtnh.quest2628.desc=You'll need this for the next tier of fusion, and to upgrade your multis even further.
|
||
|
||
# Quest.2629 - UHV Energy Hatch
|
||
gtnh.quest2629.name=UHV Energy Hatch
|
||
gtnh.quest2629.desc=If you want to make the T8 Rocket or the mk4 reactor, you'll need this.
|
||
|
||
# Quest.2630 - Europium Doped Wafers
|
||
gtnh.quest2630.name=Europium Doped Wafers
|
||
gtnh.quest2630.desc=These boules are more efficient when making wafers out of them than Naquadah.
|
||
|
||
# Quest.2631 - PPIC Wafers
|
||
gtnh.quest2631.name=PPIC Wafers
|
||
gtnh.quest2631.desc=You'll need Piko Power ICs to make Solars, UHV -> UEV transformers, and UV Hatches and Dynamos.%n%n§3You'll need a UV Cutting Machine, or an OC'd multi to cut the wafers.
|
||
|
||
# Quest.2632 - Nano Power ICs
|
||
gtnh.quest2632.name=Nano Power ICs
|
||
gtnh.quest2632.desc=You need these for Solars, UV -> UHV transformers, and ZPM Hatches and Dynamos.%n%n§3You'll need a ZPM Cutting Machine, or an OC'd multi.
|
||
|
||
# Quest.2633 - Quantum Power ICs
|
||
gtnh.quest2633.name=Quantum Power ICs
|
||
gtnh.quest2633.desc=You need Quantum Power ICs for UEV -> UIV and UIV -> UMV transformers, and UHV Hatches and Dynamos.%n%nThe Wafers are needed for the next tier of Fusion, so don't cut them all!%n%n§3You'll need a UHV Cutting Machine, or an OC'd multi.%n%n%n
|
||
|
||
# Quest.2634 - A Vision of the Future (FPS drop not included)
|
||
gtnh.quest2634.name=A Vision of the Future (FPS drop not included)
|
||
gtnh.quest2634.desc=To get to the Toxic Everglades, you'll need 10 Containment Frames and an Alkalus Disk (Activated). You use them like when making a nether portal. The disk can also be used to set special fires. It doesn't spread across the ground that well, but it'll take out a tree real fast. If you want to get rid of a giant tree, this is your tool.%n%nThe dim itself is filled with GT++ ores. If you want the ore distribution to make sense/be greggy, badger Alk about it.
|
||
|
||
# Quest.2635 - Circuits, Assemble!
|
||
gtnh.quest2635.name=Circuits, Assemble!
|
||
gtnh.quest2635.desc=To make a Tier 7 Rocket, and Wetware Circuits (UHV-Tier Circuits), you need to make a ZPM Circuit Assembling Machine.%n%nWhat? Did you think that just because you made the multi you can skip out making the singleblock? Well, too bad! You still need to use it to make the first circuit for the imprints.
|
||
|
||
# Quest.2636 - Pick-n-Place All Over the Place
|
||
gtnh.quest2636.name=Pick-n-Place All Over the Place
|
||
gtnh.quest2636.desc=To make the Tier 8 Rocket, and Bioware Circuits, you need to make a UV Circuit Assembling Machine. This is the last Circuit Assembling Machine in the game you need to make.%n%n§3You probably thought there would be a circuit questline after this, §4But It Was Me, Dio!§3 I mean, that requires the T8 rocket, so you'll find it in the UHV tab.
|
||
|
||
# Quest.2637 - Cheaper EV Circuits
|
||
gtnh.quest2637.name=Cheaper EV Circuits
|
||
gtnh.quest2637.desc=With a higher voltage, you can use your ASoCs to make cheaper Quantumprocessors.
|
||
|
||
# Quest.2638 - Cheaper IV Circuits
|
||
gtnh.quest2638.name=Cheaper IV Circuits
|
||
gtnh.quest2638.desc=The Crystal SoC will allow you to make Crystalprocessors cheaper.%n%nUnfortunately, this is the last SoC.
|
||
|
||
# Quest.2639 - Tier 6 Heavy Duty Plates
|
||
gtnh.quest2639.name=Tier 6 Heavy Duty Plates
|
||
gtnh.quest2639.desc=Rockets require heavy duty plates for the main hull. Let's craft 13 tier 6 heavy duty plates out of tier 5 plates and compressed lead-oriharukon plates.
|
||
|
||
# Quest.2640 - Rocket Tier 6
|
||
gtnh.quest2640.name=Rocket Tier 6
|
||
gtnh.quest2640.desc=After building this, you can visit more planets.%n%nYou need to use CN3H7O3 (Purple) Rocket Fuel or better to fuel it.%n%n§3If you want to make this in ZPM, you'll need to use the Assembler multi.
|
||
|
||
# Quest.2641 - Tier 7 Heavy Duty Plates
|
||
gtnh.quest2641.name=Tier 7 Heavy Duty Plates
|
||
gtnh.quest2641.desc=Rockets require heavy duty plates for the main hull. Let's craft 71 tier 7 heavy duty plates out of tier 6 plates and compressed mysterious crystal plates.
|
||
|
||
# Quest.2642 - Rocket Tier 7
|
||
gtnh.quest2642.name=Rocket Tier 7
|
||
gtnh.quest2642.desc=You can now visit the planets on the edge of the solar system with this rocket.%n%nYou need to use H8N4C2O4 (Green) Rocket Fuel to fuel it.
|
||
|
||
# Quest.2643 - Tier 8 Heavy Duty Plates
|
||
gtnh.quest2643.name=Tier 8 Heavy Duty Plates
|
||
gtnh.quest2643.desc=Rockets require heavy duty plates for the main hull. Let's craft 19 tier 8 heavy duty plates out of tier 7 plates and compressed black plutonium plates.
|
||
|
||
# Quest.2644 - Rocket Tier 8
|
||
gtnh.quest2644.name=Rocket Tier 8
|
||
gtnh.quest2644.desc=You can travel to other solar systems with this, the final rocket.%n%nWhat, you visited other star systems before? There, was, uh, like, a nebula you couldn't go past to these ones. That makes sense, right?%n%nYou need to use H8N4C2O4 (Green) Rocket Fuel to fuel it.
|
||
|
||
# Quest.2645 - Fusion Rocketry
|
||
gtnh.quest2645.name=Fusion Rocketry
|
||
gtnh.quest2645.desc=So you completed your Fusion Reactor and made your rocket, great! Now time to get some new ore! (like that isn't getting old) You don't need your hand held anymore, so I'll just list what's new.%n%nEnceladus, Miranda, Oberon, Ross128ba and Titan are the new planets. Miranda is the 1st moon of Uranus, while Oberon is the last. Enceladus is the 2nd moon of Saturn, while Titan is the second last. Ross128ba is Ross128b's moon in the Ross128 System to the South.%n%nThe new veins are Nickel, Tungsten, and Vanadium. The ores are: Chrome, Deep Iron, Iridium, Gold, Magnetite, Nickel, Osmium, Silicon, Shadowiron, Tungsten, and Vanadium.%n%nYou can get Neutronium from small ores on Enceladus, Oberon, and Titan.%n%nAnd grab some planet blocks while you're at it too.%n%nYou can get the schematic for T6 on Enceladus.%n%n§3I'm sure you can tell by now, but it's not like every planet is required, so go to the ones you want to, and skip the ones you don't want to go to. Use NEI to figure out where you NEED to go.
|
||
|
||
# Quest.2646 - Where No One Has Gone Before
|
||
gtnh.quest2646.name=Where No One Has Gone Before
|
||
gtnh.quest2646.desc=Another rocket, another set of planets. Get to work already, that's why you made it, right?%n%nThere's only two new planets this time, Proteus and Triton. They're both moons of Neptune.%n%nThe new veins are Neutronium, Niobium, and Thorium. The ores are: Adamantium, Gallium, Naquadah, Neutronium, Niobium, Plutonium-241, Titanium, Uranium 235, Uranium-238, and Yttrium.%n%nYou can get Black Plutonium from small ores on Triton.%n%nYou should pick up some planet blocks while you're visiting.%n%nThe schematic is on Proteus.
|
||
|
||
# Quest.2647 - All Good Things...
|
||
gtnh.quest2647.name=All Good Things...
|
||
gtnh.quest2647.desc=So you've built your T7 rocket. Great, there's only one more left. Until then, the new places you can visit are: Haumea, the Kuiper Belt, Makemake, and Pluto.%n%nPluto is just before the Kuiper Belt, and Haumea and Makemake are just after.%n%nThe new veins are Black Plutonium, Garnet, Red Garnet. The ores are: Black Plutonium, Borax, Chrysotile, Garnet Sand, Nether Star, Realgar, Red Garnet, and Yellow Garnet.%n %nDon't forget the planet blocks!%n %nThe last schematic is on Pluto. This is also the last dungeon.
|
||
|
||
# Quest.2648 - The Final Frontier
|
||
gtnh.quest2648.name=The Final Frontier
|
||
gtnh.quest2648.desc=There's no more rockets to make after this, though there's still at least one more place to visit. After this is the Deep Dark, which has all the ores+more.%n%nAlthough you get access to six new planets, there's only two new veins. And don't complain that Barnarda should be Barnard, we can't fix it.%n%nThe Barnarda system is to the NNW, and you can visit Barnada C, E, and F.%nThe Alpha Centauri system is to the NE, and you can vist Alpha Centauri Bb (Proxima Centauri is not visitable). §3Remember to wear your SpaceSuit!§r%nThe Tau Ceti system is to the SSW, and you can visit the habitable planet Tau Ceti E.%nThe Vega System is to the WNW, and you can visit the planet Vega B.%n%nThe new veins are Cadmium and Samarium. The ores are Cadmium, Caesium, Cerium, Lanthanum, Neodymium, Samarium, and Tartarite.%n%nYou can get Awakened Draconium from small ores on Barnarda E, Barnarda F, Tau Ceti E, and Vega B.%nYou can get Bedrockium from small ores on Barnarda F.%nYou can get Infinity Catalyst from small ores on Vega B.%n%nIn addition to planet ores and blocks, grab some Barnarda C Saplings and Dirt so you can grow some more if you need it for Radox (lol). You can also grab some more Unknown Crystal Shards from the Rainbow Crystals lying around.%n%nMore importantly you should collect Seaweed from Tau Ceti E. You need it to make UEV circuits, and though you can make it as well, you nned some to begin with. The water can be found as an undergound fluid on Tau Ceti E as well.
|
||
|
||
# Quest.2649 - STERILIZE!, STERILIZE!
|
||
gtnh.quest2649.name=STERILIZE!, STERILIZE!
|
||
gtnh.quest2649.desc=Turn your Raw Growth Medium into Sterilized Growth Medium in an IV Fluid Heater, and then you can use it in the Wetware Lifesupport Circuit Boards or the Neuro Processing Unit. But you'll also need to use it to make stemcells, so let's do that first.
|
||
|
||
# Quest.2650 - The Board that Keeps Life
|
||
gtnh.quest2650.name=The Board that Keeps Life
|
||
gtnh.quest2650.desc=To make Wetware Circuits, you'll need to make a Wetware Lifesupport Circuit Board. Making this board is quite a different process than making all the other Circuit Boards you've made, because making it actually requires materials!%n%nTo actually use it in circuits, you need to etch it. I guess by now, you know how to etch a circuit board, so I won't tell you and you have to use NEI :P
|
||
|
||
# Quest.2651 - This is Not How You Make Cheese
|
||
gtnh.quest2651.name=This is Not How You Make Cheese
|
||
gtnh.quest2651.desc=In order to make Wetware circuits, you'll need Sterilized Growth Medium and Stemcells, so let's get started on those, ok?%n%nTo get anywhere, first you need Bacteria. You can get this through the vat or the brewing machine. If you do it the vat way, you'll need to use Bismuth rods for the radiation, and have EV-tier glass. There are also 3 recipes, so you can use a higher tier one later if you like. You can also make liquid Growth Medium the same way. The vat way is more item-efficient, but more complicated.%n%nYou'll also need Mince Meat and Agar. You'll want a stable supply of meat, so something like the Zhuhai, a standard animal farm, or ic2 Meatrose or Goldfish is probably best.%n%nAgar has a more complicated processing chain, but it's nothing compared to Platinum. You'll need even more meat for it.%n%nUse some of the Bacteria to create an Ova Evolutionis culture (15% chance), and then use that in the vat's controller to make Raw Growth Medium. You'll need IV-tier glass, and Uranium rods. There are also higher tier recipes.%n%n§3Cultures are not consumed when used in the vat.
|
||
|
||
# Quest.2652 - Intelligent Circuits
|
||
gtnh.quest2652.name=Intelligent Circuits
|
||
gtnh.quest2652.desc=Another component for the Wetware Circuits is NeuroCPUs. To make it you need to use the Assembly Line.%n%nI won't tell you the materials, but I'll tell you that you need 250L Sterilized Growth Medium, 250L UU Matter, and 1000L of IC2 Coolant.
|
||
|
||
# Quest.2653 - Your First Wetware Circuit
|
||
gtnh.quest2653.name=Your First Wetware Circuit
|
||
gtnh.quest2653.desc=Now that you're this far into ZPM, you can make cheaper LuV Circuits.
|
||
|
||
# Quest.2654 - Wetware Processor Assembly
|
||
gtnh.quest2654.name=Wetware Processor Assembly
|
||
gtnh.quest2654.desc=The Wetwareprocessor Assembly is a ZPM Circuit.
|
||
|
||
# Quest.2655 - Supercomputers and Water
|
||
gtnh.quest2655.name=Supercomputers and Water
|
||
gtnh.quest2655.desc=The Wetware Supercomputer is a UV Circuit.%n%nYou need a TecTech Research Station to make the Wetware Mainframe circuit, so it's only available at UV Tier.
|
||
|
||
# Quest.2656 - Wetware Mainframe
|
||
gtnh.quest2656.name=Wetware Mainframe
|
||
gtnh.quest2656.desc=The Wetware Mainframe is the final Wetware Circuit, and it is the first UHV Circuit you can get.%n%nIt's made in the Assembly Line, so there's no imprint.
|
||
|
||
# Quest.2657 - It's Not Going Bad, I Swear!
|
||
gtnh.quest2657.name=It's Not Going Bad, I Swear!
|
||
gtnh.quest2657.desc=To make your next tier of circuits (Bio Circuits), you need to make Raw Bio Medium. There are three ways of making it.%n%nThe first one requires Stemcells, Unknown Crystal and T-Ceti Seaweed Extract at LuV voltage and 94 Sievert (Plutonium level) in a Bacterial Vat. It makes Raw Bio Medium at 4:1 ratio.%n%nThe second one is basically the first one, but it requires Infinity Catalyst instead of Tritanium at ZPM voltage and 140 Sievert (Enriched Naquadah level) in a Bacterial Vat. It makes Raw Bio Medium at 1:1 ratio.%n%nThe third one is the most efficient, but it requires Biocells (which you don't have yet), and 4 dust of Infinity Catalyst at UV voltage and 150 Sievert (Naquadria level) in a Bacterial Vat. It makes Raw Bio Medium at 1:2 ratio.%n%n§3The second and third ways use a different culture.
|
||
|
||
# Quest.2658 - Making Tritanium
|
||
gtnh.quest2658.name=Making Tritanium
|
||
gtnh.quest2658.desc=In order to make Tritanium, first you need to make Duranium.%n%nTritanium is used for the T6 rocket, Gravisuit, the T4 mining multi, and UHV circuits.
|
||
|
||
# Quest.2659 - I'm Telling You, It's Not Mold!
|
||
gtnh.quest2659.name=I'm Telling You, It's Not Mold!
|
||
gtnh.quest2659.desc=Now let's make Biocells. To make them, you have to heat up your Raw Bio Medium to make Sterilized Bio Medium.%n%nThen you just have to use a Chemical Reactor to make Biocells.
|
||
|
||
# Quest.2660 - Mutations Are...Good, Right?
|
||
gtnh.quest2660.name=Mutations Are...Good, Right?
|
||
gtnh.quest2660.desc=Making the Bio Board is pretty much the same process as making a wetware board, just that... oh god that's expensive.%n%nTo make the Ultra Bio Mutated Circuit Board, you just need to etch it with neutronium.
|
||
|
||
# Quest.2661 - Self-Aware Circuits
|
||
gtnh.quest2661.name=Self-Aware Circuits
|
||
gtnh.quest2661.desc=Make a Bio Processing Unit. It is an important component in making the Bio Circuits.%n%nMaking it is an Assembly Line process with IC2 Coolant, UU-Matter and Sterilized Bio Medium.
|
||
|
||
# Quest.2662 - Please... don't let these circuits take over
|
||
gtnh.quest2662.name=Please... don't let these circuits take over
|
||
gtnh.quest2662.desc=The Bioprocessor is the first Bio Circuit you can make. It is a ZPM-Tier circuit.
|
||
|
||
# Quest.2663 - Bio Circuit 2: Biological Boogaloo
|
||
gtnh.quest2663.name=Bio Circuit 2: Biological Boogaloo
|
||
gtnh.quest2663.desc=The Bioprocessor Assembly is the second Bio Circuit. It is a UV-Tier circuit.
|
||
|
||
# Quest.2664 - Supercomputers... with Cells?
|
||
gtnh.quest2664.name=Supercomputers... with Cells?
|
||
gtnh.quest2664.desc=The Bioware Supercomputer is the third Bio Circuit. It is a UHV-Tier Circuit.%n%nIt needs a TecTech Research Station at 4,000,000 EU/t (8 amps of 500,000 EU/t).
|
||
|
||
# Quest.2665 - Master of Circuits
|
||
gtnh.quest2665.name=Master of Circuits
|
||
gtnh.quest2665.desc=You have done it! This is the final (normal) circuit in the game!%n%nThe Bio Mainframe is the first and only UEV-Tier Circuit in the game. It requires a TecTech Research Station at 16,000,000 EU/t (16 amps of 1M EU/t).%n%nAlso, there's this thing called going outside. I heard you may like it.
|
||
|
||
# Quest.2666 - Magneto Resonatic Circuits
|
||
gtnh.quest2666.name=Magneto Resonatic Circuits
|
||
gtnh.quest2666.desc=So, you may have been looking through NEI and seen a line of purple circuits from BW and wondered 'What are these, and when can I make them?'. Well, I don't know why they exist, but you can make them starting now!%n%nThey all use Imprint Supporting Boards, a type of crystal (change the dust to crystal with Neon or Krypton in an Autoclave, and then move up tiers with the Precision Laser Engraver), SMDs, and a §3circuit of the previous tier.§r So the material cost increases rather dramatically. They're made at a power tier +1 of the circuit's tier, so IV ones are made with LuV voltage.%n%nYou can even make UHV circuits if you're crazy enough! The UIV CA has no recipe, so you can't make the UEV ones, unfortunately.
|
||
|
||
# Quest.2667 - Moar Powa!
|
||
gtnh.quest2667.name=Moar Powa!
|
||
gtnh.quest2667.desc=So Helium is great and all, but have you tried Tin? Bigger and better fusion means greater power demands, not to mention all your other devices, so it might be time to upgrade.%n%nGood turbine options at this point are: small Trinium (larger ones will produce too much and cause an explosion, explosions bad), large Draconium, large Neutronium, large Oriharukon, and large Ichorium.
|
||
|
||
# Quest.2668 - Something From Nothing
|
||
gtnh.quest2668.name=Something From Nothing
|
||
gtnh.quest2668.desc=Void Miners are basically the same thing as regular ones, except that they draw from the whole pool of ores for the dimension without there having to be any nearby. In addition, you can speed them up by supplying Neon, Krypton, Xenon, or Oganesson.%n%nYou can get Neon reasonably easily from Bartimaeusnek Ore from Ross 128ba. Krypton and Xenon can be produced from centrifuging fuel rods. All three can be produced from the EV liquid air distillation method. Remember you need the Liquid Air Fluid Hatch to actually put in enough liquid air. If you want all the produced gasses from the first 4 slots, you'll need to use the Giant Output Hatch.%n%nTo get Oganesson, you'll need mk3 fusion.%n%nAll four fluids can be replicated, so you'll probably end up doing that.%n%n§3If you want the Deep Dark's ores, you HAVE to use a Void Miner.
|
||
|
||
# Quest.2669 - Wasn't This Only Found in the Center of Neutron Stars?
|
||
gtnh.quest2669.name=Wasn't This Only Found in the Center of Neutron Stars?
|
||
gtnh.quest2669.desc=You'll need Neutronium for UV and the T7 rocket, so let's make some.%n%nTo get Neutronium, go to one of the planets that has the small ores. Then mix it with Helium Plasma to make Raw Neutronium Dust. It can be smelted in a Blast Furnace at 9000K and 491,520 EU/t. This recipe takes a long time and a lot of power. Better make another EBF or Volcanus. Or a few. Or upgrade your Mega Blast Furnace.
|
||
|
||
# Quest.2670 - Which Doctor? THE Doctor
|
||
gtnh.quest2670.name=Which Doctor? THE Doctor
|
||
gtnh.quest2670.desc=If you haven't made one before, go check out the quest in MV linked from the Robot Arm about how they work. This one gives the maximum boost, 256x, and uses between 1.5M-3M EU/t, so make sure your power grid can handle it, or dial it down.
|
||
|
||
# Quest.2671 - Data Bank
|
||
gtnh.quest2671.name=Data Bank
|
||
gtnh.quest2671.desc=By now you probably feel overwhelmed with the number of data sticks needed for your assembly line. TecTech has a solution for you: The Data Bank. It allows you to store more than just 16 data sticks and can be connected to multiple Assembling Lines at the same time.%n%nPlace the controller one block above the ground and use the Multiblock Machine Blueprint to see how it is built. You will need a Maintenance Hatch and at least an EV Energy Hatch, though the power requirements can be much higher if you use many Data Access Hatches and Data Bank Master Connectors, so you might as well go for an LuV energy hatch, which will power a maxed one. Trying to run the Data Bank and then scanning the controller will tell you how much eu/t is needed.%n%n§rYou will need more blocks then what is asked for in this quest, as the number of Data Access Hatches and Connectors is up to you. You can have a maximum of 15 combined.%n%nThe Assembly Line Slave Connector replaces your old Data Access Hatch on the Assembling Line. Connect it to a Master Connector on the Data Bank with Optical Fiber Cable and make sure to color the hatches and the cable.%n%n§3If you can't figure out what blocks to place, pay attention to the tooltip in the bottom-left when using the Blueprint. In this case the filler blocks are Computer Casing.
|
||
|
||
# Quest.2672 - Unlimited Power
|
||
gtnh.quest2672.name=Unlimited Power
|
||
gtnh.quest2672.desc=With this new fusion reactor your new power option is...wait, Tin? Still? Well, this is embarrasing. Still, you could try other stuff if you want I guess? Remember that the Plasma Generator runs on Plasma, so only fluids with it in the name will work, even if they're made in the Fusion Reactor.%n%nFor turbines, you could try large/huge Trinium or large/huge Cosmic Neutronium.
|
||
|
||
# Quest.2673 - Neutrons From Space
|
||
gtnh.quest2673.name=Neutrons From Space
|
||
gtnh.quest2673.desc=Now let's make Cosmic Neutronium, a material that is used in a lot of late game stuff.%nCentrifuge Black Plutonium to get a Pile of Neutrons. It can then be compressed to Cosmic Neutronium Nuggets in an Implosion Compressor.%n%nCompress the nuggets again to make a Cosmic Neutronium Ingot.%n%n§3Avaritia's Neutronium and GT Cosmic Neutronium are oredicted together, it's not the same as normal GT Neutronium. It goes back to being called SpNt if you craft it into something, like a plate.
|
||
|
||
# Quest.2674 - Compressing the Core of a Star
|
||
gtnh.quest2674.name=Compressing the Core of a Star
|
||
gtnh.quest2674.desc=The next material is Infinity Catalyst. Infinity Catalyst needs to be compressed with insane amounts of force. The only machine capable of doing that is a Neutronium Compressor. Let's make one.%n%nTo make the Catalyst, go to Vega B to get the dust. Then use the Neutronium Compressor to make Infinity Catalyst with 64 of the dust.%n%nYou can also do the insane Avaritia recipe to make the Infinity Catalyst, if you want a challenge :P%n%n§3The compressor can also be used to make singularities, culiminating in the Eternal Singularity, used in the alternate recipe.
|
||
|
||
# Quest.2675 - One Ingot, Infinite Power
|
||
gtnh.quest2675.name=One Ingot, Infinite Power
|
||
gtnh.quest2675.desc=Here at Questbook, Inc. we are seriously worrying about your health if you got here legitimately. Playing this much might be bad for you. You can always go outside, you know?%n%nBy the way, to make the ingot, it's just a simple Dire Crafting Table recipe. Remember that you were the one that chose to be here.%n%n§3A number of endgame recipes have now opened up. Check the Endgame Goals tab or NEI recipes for the Table to see what they are.
|
||
|
||
# Quest.2676 - Collecting Neutrons the Alternate Way
|
||
gtnh.quest2676.name=Collecting Neutrons the Alternate Way
|
||
gtnh.quest2676.desc=Now that you have Infinity, you can use the Avaritia Neutron Collector to get Piles of Neutrons. It does not use any power.%n%n§3Warning: This machine is extremely slow, so you might want to use something to help with that...
|
||
|
||
# Quest.2677 - No, It Won't Repair Your Car
|
||
gtnh.quest2677.name=No, It Won't Repair Your Car
|
||
gtnh.quest2677.desc=The Auto Maintenance Hatch will correct maintenance problems immediately at the cost of some materials. Invaluable if you want to make sure your cleanroom machines won't void stuff. Or you could just use a howler and do it yourself I guess.
|
||
|
||
# Quest.2678 - Paint-by-Numbers
|
||
gtnh.quest2678.name=Paint-by-Numbers
|
||
gtnh.quest2678.desc=If you want to color all those fancy cables and such, you'll want to use the humble Paintbrush. To uncolor them, use a bucket of water.%n%nAlternatively, you can also use the IC2 Painter, GT Spray Can, or the AE2 Color Applicator.
|
||
|
||
# Quest.2679 - It produces HOW much power?
|
||
gtnh.quest2679.name=It produces HOW much power?
|
||
gtnh.quest2679.desc=Still not enough power? Try making turbines out of Awakened Draconium, Infinity Catalyst, or Infinity.%n%n§3Don't blame me if it explodes, try it out in creative first.
|
||
|
||
# Quest.2680 - Mutating Things is Cool
|
||
gtnh.quest2680.name=Mutating Things is Cool
|
||
gtnh.quest2680.desc=When making Raw Crystal Chips, you have two other options if using Europium constantly is too expensive for you: Bacterial Sludge, and Mutagen.%n%nMutagen is obviously better than the sludge, but how do you get it? I'll teach you how.%n%nFirst, get the Bacterial Sludge you got from Mars, and run it through a Brewery along with some U-238 to get EnrichedBacterialSludge. Then Ferment it to get FermentedBacterialSludge. And finally you Distill it to get Mutagen.%n%nBut is a single bucket enough for you? Hardly! But now that we have some, we can make more with the vat. Use the Mutagen you got along with some of that Mysterious Crystal Dust to make a culture. Unfortunately the chances are pretty low, so you'll almost certainly have to do it several times.%n%nOnce you have your culture you can use it in the vat along with some of the dust again to make more. You'll need LuV-tier glass, and Plutonium rods.%n%nIf you want to get more Bacterial Sudge more easily, you can use the vat to make that too! The culture is much easier to make.%n%n§3Mutagen is also used for Gendustry, so if you want to do that, make a bunch.
|
||
|
||
# Quest.2681 - Industrial Scale Seaweed Production
|
||
gtnh.quest2681.name=Industrial Scale Seaweed Production
|
||
gtnh.quest2681.desc=So you probably noticed that the amount of seaweed you'll need to make Bio circuits is kind of...intense. Collecting them yourself is a huge pain, and who wants to program robots? Plus servers. Fortunately, there's now a way to make seaweed.%n%nThe first thing you need is...Seaweed! Use that with Unknown Water you pumped from the same planet to make the culture. Expect this to take a while, as the chances are super low. You'll also need the max tier Bio Lab.%n%nOnce you have the culture you can make SeaweedBroth, by combining it with UnknownNutrientAgar and some other stuff. This can then be made into seaweed.
|
||
|
||
# Quest.2682 - TecTech Multiblocks
|
||
gtnh.quest2682.name=TecTech Multiblocks
|
||
gtnh.quest2682.desc=TecTech Multiblock Common Functionality%n%nMultiple Ampere and Laser Hatches Compatibility - to ease power distribution.%n%nPower Pass - Allows connected dynamo hatches to take power from the controller and output it, just like the active transformer does (and that is why the controller always need it in it's recipe if that function is enabled...).%n%nSave Void - Enabling this moves all EM (Elemental Matter, not all machines use this) from input and output hatches to overflow hatches. Which allows the machine to be disassembled more easily.%n%nConstructable Interface - Allows visualizing the structure with blueprints (there is an API to implement that for any block, but almost nothing does).%n%nFront Rotation - Allows rotating the front face of the machine for more structure orientation freedom (also available in API). This doesn't allow you to change the facing of the controller, but the orientation. So if you look at it from the front, it can be rotated clockwise or counterclockwise. You also need to use the Front Rotation Scrench to do so. §3If you don't get it, try placing a controller, screnching it, and using the Blueprint on it.§r%n%n%nFrom left to right is 1, then clockwise for the rest in TT multi interfaces.%n%n1) Parameters - They are the way of the controller to communicate with player and parameter hatches. Lights indicate status but more detailed information can be seen when moused over. The tooltip contains ID in form of HatchID:ParameterNumber:Direction, Current Status, Current Value, and Short Description.%n%n2) Uncertainty status - These 9 blocks indicate uncertainty status of the machine. If the lights are on, this machine requires an uncertainty resolver. Red = Bad, Green = Good. You need to do the absurd puzzle before using the machine.%n%nControl buttons - Buttons might change their behavior and appearance depending on machine but usually they work like this, starting from top:%n%n3) Power Pass - Toggles Power Pass.%n%n4) Save Void - Toggles Safe Void.%n%n5) Power Switch - Soft Mallet with your finger...%n%n6) Input slot - Standard functionality.%n
|
||
|
||
# Quest.2683 - Configuring TecTech Multiblocks
|
||
gtnh.quest2683.name=Configuring TecTech Multiblocks
|
||
gtnh.quest2683.desc=The Parametrizer allows you to configure TecTech multis by adjusting the numbers. There are 3 different versions. Don't ask me how the latter two work, I have no idea.%n%nIf there are lit up sections in the Parameters part of the multi interface (see the TecTech Multiblocks quest), you can configure the multi, otherwise the block does nothing.%n%nIf you want to understand how using the Parametrizer works, you'll need to understand how binary works a little, so go do that. We'll also be using the Quantum Computer for the example, since that's what you probably want it for.%n%nID:0:0:I ID:0:1:I ID:1:0:I ID:1:1:I%nID:0:0:O ID:0:1:O ID:1:0:O ID:1:1:O%n%nOn the example above, the 'block' is represented by the first number of each group. In the first, it is 0, in the second, unused one, it is 1.%n%nThe letter I in the top groupings indicates Input, something that is either set by the Parametrizer, or is the default.%n%nThe letter O (right below the I) in the bottom number groupings indicates Output, this is information that the machine sends to you, that indicates things. (like heat or computation power)%n%nThe middle number indicates if it's the first or second parameter.%n%n%nIn the Parametrizer's interface, you have 16 buttons. Ignore the bottom row, it's not useful here. The left and right sided ones are for +/- to a greater degree, but that's not really useful to us, so ignore them too.%n%nIt defaults to Parameters: -1, use the +/- with ID on them to change which 'block' of parameters you're adjusting. For the QC, there's only the 0 'block', so set it to that.%n%nThe Down Arrow indicates the current value of O numbers, and the Up Arrow indicates the current value of I numbers. Remember that you can change I numbers? Use the +/- buttons to change them. They will change either the 0 or 1 number, depending on the icon on the button.%n%nIf you change the 0 value, this will change the Overclock Ratio, and if you change the 1 value, this will change the Overvoltage Ratio. For the QC at least.
|
||
|
||
# Quest.2684 - RP-1 Rocket Fuel
|
||
gtnh.quest2684.name=RP-1 Rocket Fuel
|
||
gtnh.quest2684.desc=In order to fuel the T2 rocket, you'll need some RP-1 Rocket Fuel. First, you'll need either Diesel (which you probably used to make the Cetane-Boosted Diesel for the T1), or Coal Tar. Coal Tar is the better option on the long run, since you'll need the other products of distilling it to make other rocket fuels, but for now you can use Diesel.§3%n%nIf you're using Diesel, you need 20 cells, if using Coal Tar, you need 30. Unless you use a DT, in which case it doesn't divide evenly anymore :(§r%n%nDistill it in the Distillery to get Kerosene, then distill it again to get RP-1. You'll need a Chemical Plant for the last step.%n%nRP-1 Rocket Fuel is a T3 240 EU/t recipe, so you'll need to make the CP out of Stainless Steel and HV Machine Casings.%n%nCombine Liquid Oxygen and RP-1 to make RP-1 Rocket Fuel. And no, I have no idea what the difference is.%n%n§3If you're confused about how to use/make the Chemical Plant, refer to the manual with the same name.%n%n§2PS: You can also use Rocket Fuels for power in Rocket Engines, or the Rocketdyne F-1A Engine multi.
|
||
|
||
# Quest.2685 - Coal Tar Distilling
|
||
gtnh.quest2685.name=Coal Tar Distilling
|
||
gtnh.quest2685.desc=In order to distill Coal Tar, you need to get some first. To do so, run Charcoal, Lignite, Coal, or Coal Coke though either the Industrial Coke Oven or the Pyrolyse Oven.%n%nSince you need multiple products, use a Distillery Tower to get them all. Everything other than Naphtha is used to make Rocket Fuels.
|
||
|
||
# Quest.2686 - Dense Hydrazine
|
||
gtnh.quest2686.name=Dense Hydrazine
|
||
gtnh.quest2686.desc=Dense Hydrazine is needed starting from rocket tier 3, so you should make some if you want to keep exploring space.%n%nIt's a T4 240 EU/t recipe, so you'll need to make the CP out of Titanium and HV Machine Casings.
|
||
|
||
# Quest.2687 - Monomethylhydrazine
|
||
gtnh.quest2687.name=Monomethylhydrazine
|
||
gtnh.quest2687.desc=You'll need this if you want to make CN3H7O3 (Purple) Rocket Fuel. It's also made in the Chemical Plant.
|
||
|
||
# Quest.2688 - CN3H7O3 (Purple) Rocket Fuel
|
||
gtnh.quest2688.name=CN3H7O3 (Purple) Rocket Fuel
|
||
gtnh.quest2688.desc=To make CN3H7O3 for your T5 rocket, you'll need to combine Monomethylhydrazine and Nitric Acid in a Chemical Plant. Make sure to upgrade your casings to Tungstensteel.
|
||
|
||
# Quest.2689 - Phtalic Acid Conversion
|
||
gtnh.quest2689.name=Phtalic Acid Conversion
|
||
gtnh.quest2689.desc=If you have a bunch of this lying around already (or you think it's easier), you can convert GT Phtalic acid into the GT++ version by running it through a Distillery.
|
||
|
||
# Quest.2690 - 2-Ethylanthrahydroquinone
|
||
gtnh.quest2690.name=2-Ethylanthrahydroquinone
|
||
gtnh.quest2690.desc=To make this complicated sounding chemical, combine the similarly named 2-Ethylanthraquinone and Hydrogen along with an Orange Catalyst in the Chemical Plant.%n%n§3You need Palladium to make the Catalyst, so keep that in mind.
|
||
|
||
# Quest.2691 - 2-Ethylanthraquinone
|
||
gtnh.quest2691.name=2-Ethylanthraquinone
|
||
gtnh.quest2691.desc=Does anyone else wonder why these chemicals have numbers in the name? No? Just me? Moving on, to make it, combine Phthalic Anhydride and Ethylbenzene in the Chemical Plant to make 2-Ethylanthraquinone.%n%nBTW the other recipe that makes this is used later in the processing chain. You can loop the 2-Ethylanthraquinone so you don't have to make more if you don't want to scale up.
|
||
|
||
# Quest.2692 - How Do You Even Pronounce This?
|
||
gtnh.quest2692.name=How Do You Even Pronounce This?
|
||
gtnh.quest2692.desc=To make Phthalic Anhydride, use a dehydrator. You need to use GT++ Phthalic Acid.
|
||
|
||
# Quest.2693 - Phthalic Acid, The Cool Kids' Way
|
||
gtnh.quest2693.name=Phthalic Acid, The Cool Kids' Way
|
||
gtnh.quest2693.desc=Make Phthalic Acid out of Naphthalene and Lithium in a Chemical Reactor.%n%nIronically, you can't make this out of Naphtha.
|
||
|
||
# Quest.2694 - Naphthalene
|
||
gtnh.quest2694.name=Naphthalene
|
||
gtnh.quest2694.desc=To make Naphthalene, combine your Coal Oil Tar with Sulfuric Acid to get Sulfuric Coal Tar Oil.%n%nThen distill it to get Naphthalene. Seem easy? It gets harder.
|
||
|
||
# Quest.2695 - Serious Upgrades
|
||
gtnh.quest2695.name=Serious Upgrades
|
||
gtnh.quest2695.desc=So if you thought 'hey, the purple stuff wasn't that bad, why not make the green?', well, first of all, you may need professional help. Second, you're going to need to be in ZPM to make the casings you need, full stop. You need a ZPM ABS for the components, so come back once you've made a ZPM Energy Hatch.%n%nYou can probably figure most of it out on your own, but keep in mind that some of the materials need to be created in the ABS, solidified, macerated, and then used in another ABS recipe. Examples are: Hastelloy-N and Inconel-792.%n%nLaurenium is also like this, and also inclues Rhenium and Dysprosium. Rhenium uses a nonstandard ABS recipe to make, and Dysprosium requires either making Rare Earth (III) or going to the Toxic Everglades. You'll also need to make Rare Earth (I) for Ytterbium or, again, visit the Everglades for it.%n%nHave fun with that!%n%n§3You'll almost certainly need more than this, but the exact amount, as always, depends on your hatches and busses.
|
||
|
||
# Quest.2696 - Beyond the Limit
|
||
gtnh.quest2696.name=Beyond the Limit
|
||
gtnh.quest2696.desc=Rugged Botmium Casings are currently completely optional, as well as being hard to make. They also don't do anything, other than return the CP back to a reasonable color, since there's no T7 recipes.%n%nYou can certainly figure out the rest by now, but the Advanced Nitinol may confuse you. You make it out of blocks of Nitinol 60 with a Quantum Anomaly in a Laser Engraver. This means you need to make the Cyclotron, and hit 2 1% chances in a row, so good luck with that!
|
||
|
||
# Quest.2697 - Chlorine, Your New Best Friend
|
||
gtnh.quest2697.name=Chlorine, Your New Best Friend
|
||
gtnh.quest2697.desc=Chlorine is a fluid that is used in significant quantities throughout the game, so you might as well get used to collecting it now.%n%nYou can electrolyse Salt, Rock Salt, Sodalite (finally a use!), or Salt Water for it. Since you'll need so much, you may wish to consider using your first Super Tank to hold it all.
|
||
|
||
# Quest.2698 - Niobium Needs
|
||
gtnh.quest2698.name=Niobium Needs
|
||
gtnh.quest2698.desc=While you're on Io, you should pick up some ore for Niobium. It'll be worth it later.
|
||
|
||
# Quest.2699 - Play it Again, Sam
|
||
gtnh.quest2699.name=Play it Again, Sam
|
||
gtnh.quest2699.desc=So if you thought one Quantum Computer was cool, what about two? You can chain them to get more computing power for your research by connecting them with Optical Connectors the same way you connect to the Research Station. The original QC should have the slave to receive the data from the second one.%n%nOf course, this is kinda expensive, so there's actually another option, and that's to simply extend the first one. You can tear down the last two columns of blocks and then use an itemstack of two blueprints to see how a 4 computer rack one would be built. However, you'll need another UV or higher hatch to power it if you use 4 racks, since that will use 5A. You can do the same for up to a 12 stack for 24 computer racks if you want.%n%nIf you use 3 racks with 3 Crystalprocessor Mainframes and 1 Advanced Heat Vent each, you'll have enough for the UEV circuit, and it won't overheat either. If you use 7 racks and 14 UHV circuits (2 vents each), you'll be able to research anything less than the Piko and Quantum circuits without overheating.
|
||
|
||
# Quest.2700 - LSC = MC^2
|
||
gtnh.quest2700.name=LSC = MC^2
|
||
gtnh.quest2700.desc=This is the final upgrade to the LSC. You can use either the Ultimate or Really Ultimate batteries to craft it, it costs about the same either way.
|
||
|
||
# Quest.2701 - Chaotic Energy
|
||
gtnh.quest2701.name=Chaotic Energy
|
||
gtnh.quest2701.desc=Finally, Infinite RF! ...But what can I even use that for?
|
||
|
||
# Quest.2702 - Tier 7 Schematic
|
||
gtnh.quest2702.name=Tier 7 Schematic
|
||
gtnh.quest2702.desc=Each rocket needs a construction plan. Scan it in a hv scanner and put the construction data on a data stick. The fourth tier schematic circuit uses an elite circuit and a heavy duty plate tier 6 and the data stick in a ZPM circuit assembler.
|
||
|
||
# Quest.2703 - Extra Large Fuel Canisters
|
||
gtnh.quest2703.name=Extra Large Fuel Canisters
|
||
gtnh.quest2703.desc=Every rocket needs fuel storage canisters. For the tier 7 rocket you need to craft two large and two extra large canisters.
|
||
|
||
# Quest.2704 - Booster Tier 3
|
||
gtnh.quest2704.name=Booster Tier 3
|
||
gtnh.quest2704.desc=The distance between Planets and Moons is much larger now, so the rocket needs bigger boosters to reach it.
|
||
|
||
# Quest.2705 - Heavy Duty Rocket Engine Tier 4
|
||
gtnh.quest2705.name=Heavy Duty Rocket Engine Tier 4
|
||
gtnh.quest2705.desc=Every rocket needs a rocket engine. A heavy one tier 3 is needed in the tier 5 rocket.
|
||
|
||
# Quest.2706 - Heavy Duty Rocket Fins Tier 4
|
||
gtnh.quest2706.name=Heavy Duty Rocket Fins Tier 4
|
||
gtnh.quest2706.desc=Every rocket needs a few rocket fins. Tier 7 rockets need heavy ones Tier 4.
|
||
|
||
# Quest.2707 - Heavy Duty Nose Cone Tier 4
|
||
gtnh.quest2707.name=Heavy Duty Nose Cone Tier 4
|
||
gtnh.quest2707.desc=Every rocket needs a nose cone. Tier 7 rocket needs a heavy nose cone tier 4.
|
||
|
||
# Quest.2708 - Pluto Dungeon
|
||
gtnh.quest2708.name=Pluto Dungeon
|
||
gtnh.quest2708.desc=After hours and hours you will find a Pluto dungeon. A big hole will show you the way to the dungeon. Go and fight some mobs before you have to kill the Boss Monster. It will drop the key for the chest with the schematic for tier 8 rockets.%n%nThis will open a lot of planets outside of our solar system such as Barnarda.
|
||
|
||
# Quest.2709 - Booster Tier 4
|
||
gtnh.quest2709.name=Booster Tier 4
|
||
gtnh.quest2709.desc=The distance to other solar sytems is quite literally Astronomical, so you'll need even bigger boosters to reach them.
|
||
|
||
# Quest.2710 - Tier 8 Schematic
|
||
gtnh.quest2710.name=Tier 8 Schematic
|
||
gtnh.quest2710.desc=Each rocket needs a construction plan. Scan it in a hv scanner and put the construction data on a data stick. The fourth tier schematic circuit uses an elite circuit and a heavy duty plate tier 8 and the data stick in a UV circuit assembler.
|
||
|
||
# Quest.2711 - Fluids for Copying Cultures
|
||
gtnh.quest2711.name=Fluids for Copying Cultures
|
||
gtnh.quest2711.desc=Ok, so let's say you've made some kind of culture, but you want more of it? You only need one per Vat, but they're consumed when making DNA Samples, so you should probably learn how.%n%nTo start off, you'll need to get an eColi Culture.%n%nUse that to make the eColi Bacteria Fluid.§3 (I know the name is completely different, deal with it)§r%n%nCentrifuge that to make Liquid DNA.%n%nAnd combine it with Radon in the Mixer to make FluorecentdDNA.%n%neColi Bacteria Fluid can also be Centrifuged for Plasma Membranes (10% chance) and EnzymesSollution, so do that as well.%n%nAnd then Centrifuge the EnzymesSollution again for Polymerase.%n%nYou should expect to need a significant amount of eColi Bacteria Fluid if you plan on copying a lot of cultures, or making the hard to make ones.%n%n§3To search for items related to copying cultures, search for 'culture', 'dna sample', or 'plasmid'. You can't do this for the Data Orbs, you have to check the uses of DNA Samples.%n%n§5A bunch of the fluids have incorrect spelling, don't blame me for it.
|
||
|
||
# Quest.2712 - DNA Samples for Copying Cultures
|
||
gtnh.quest2712.name=DNA Samples for Copying Cultures
|
||
gtnh.quest2712.desc=To copy cultures, you'll need to make a DNA sample first. Many of these have low chances, but this one's 100%. I'm sure you can figure it out yourself, but keep in mind that the Modules are not consumed, and that you may wish to use one of the IC2 Crops for the Detergent materials.
|
||
|
||
# Quest.2713 - Data Orbs for Copying Cultures
|
||
gtnh.quest2713.name=Data Orbs for Copying Cultures
|
||
gtnh.quest2713.desc=After getting your sample you need to encode the information to a Data Orb. Again, many times you'll have to do it repeatedly (the Data Orb is given back if it fails), but in this case it's 100%.%n%n§3Look at the uses of the eColi DNA Sample to see the recipe.
|
||
|
||
# Quest.2714 - Actually Copying Cultures
|
||
gtnh.quest2714.name=Actually Copying Cultures
|
||
gtnh.quest2714.desc=To copy a culture, you'll need%n1) A Sterilized Petri Dish%n2) A Plasma Membrane (made from Stemcells, or gotten while making EnzymesSollution)%n3) Stemcells%n4) A Data Orb with the appropriate data on it%n5) Liquid DNA%n6) A LuV Bio Lab%n7) A Clonal Cellular Synthesis Module%n%nYou can change out the Data Orb for one with whatever culture you wish to copy. Keep in mind that it might be easier to make a second culture the normal way, and that there's generally an alternative recipe that uses the fluid it produces to make it with a higher chance.%n%nPS: This recipe is the only one in NEI that uses this module, so you can find it if you look, but the number will change, so I can't specify which page.
|
||
|
||
# Quest.2715 - General Purpose Fermenting Bacteria
|
||
gtnh.quest2715.name=General Purpose Fermenting Bacteria
|
||
gtnh.quest2715.desc=So if you looked in NEI and tried to figure out how to make this, you were probably confused by the fact that you use the fluid it produces to make it. This is where NEI is lying to you. Like the previous recipe, NEI doesn't show it correctly (they should be around the same page in NEI, they both also appear to produce Sterilized Petri Dishes, (even if that's not true) and both use unique Modules).%n%nIn order to make this, you'll need to make the Rotten Flesh Bacteria culture, get the DNA Sample, and then get the Data Orb. It changes it's name to beta-Lactamase, that's normal.%n%nThen, do the same thing for Common Yeast (get the right Yeast!).%n%nThen you need to use the recipe to combine the information from the Data Orbs and get the Common Yeast Plasmid from that.%n%nLastly, use the Rotten Flesh Bacteria culture, the Common Yeast Plasmid, Penicillin (make it by centrifuging Common Yeast Fluid), and Distilled Water. You want the Transformation Module for this. It's a 100% chance.%n%nYou'll want to use the normal recipe to make more cultures, since it also becomes beta-Lactamase once you turn it into a DNA Sample.
|
||
|
||
# Quest.2716 - Longbow of the Heavens
|
||
gtnh.quest2716.name=Longbow of the Heavens
|
||
gtnh.quest2716.desc=Weak compared to both weapons of it's tier, and the weapons it's made of, this bow doesn't use arrows, never breaks, does 10 damage, and has an AoE of 10 more arrows that do 10 damage each fly down each time it strikes.
|
||
|
||
# Quest.2717 - The Ultimate Plastic
|
||
gtnh.quest2717.name=The Ultimate Plastic
|
||
gtnh.quest2717.desc=So, Radox Polymer. A highly complex plastic used for...absolutely nothing. But, you CAN make it. *Theoretically*.%n %nIf you dare take up this monumental challenge, you need to get the Xenoxene Xenoxis culture first. The recipe is similar to the General Purpose one, so you can't figure it out from NEI. Remember that all recipes in this chain are low probablility recipes.%n%nYour first step is to make the Barnardafis culture, then the DNA Sample, and then the Data Orb. If you didn't grab the saplings and dirt previously (to grow more trees for logs), head back to Barnarda C.%n%nUse the same recipe as for the General Purpose one, but use the Data Orb for Barnardafis instead of Common Yeast. You should get the Barnardafis Plasmid.%n%nAgain, it's the same recipe for the next step, but with the TCetiEis Fucus Serratus culture and the Barnardafis Plasmid, this should produce the Xenoxene Xenoxis culture. It's about a 4% chance.%n%nYou should probably use the normal alternative recipe to make more cultures, since it's easy to fail copying it too.%n%nFrom this point, it's pretty easy to figure it out, but basically, only Super Light Radox and Diluted Xenoxene (so you can run it again) are useful from Distilling. All the other products are kinda useless.%n%nHave fun with your useless ingot!
|
||
|
||
# Quest.2718 - Does Anyone Even Still Use These?
|
||
gtnh.quest2718.name=Does Anyone Even Still Use These?
|
||
gtnh.quest2718.desc=If you do, they're now really good. I guess. They sound like it at least?
|
||
|
||
# Quest.2719 - For All the Artists Out There
|
||
gtnh.quest2719.name=For All the Artists Out There
|
||
gtnh.quest2719.desc=These are the Creative components. Depending on what it is, there's also T2 and T3 components too.
|
||
|
||
# Quest.2720 - Too Many Leaves
|
||
gtnh.quest2720.name=Too Many Leaves
|
||
gtnh.quest2720.desc=Want to clear out shrubbery but don't want to pull out leaves by hand? Need to find that last log hidden in the middle of a bunch of leaves?%n%nTry an Iron Scythe! When used, it clears out a 5x5x5 area of leaves, crops, flowers, or grass. Excellent for tearing through Sacred Oak leaves or dense shrubbery in certain biomes. Later when you have a Cutting Machine you can upgrade to a Diamond Scythe with a 7x7x7 area of effect, or use Amethyst for 9x9x9 to FLEX.%n%n§3The lower tiers break leaves instantly, but don't seem to have the 3x3x3 range for some reason.
|
||
|
||
# Quest.2721 - Personally, I prefer Pepsi™
|
||
gtnh.quest2721.name=Personally, I prefer Pepsi™
|
||
gtnh.quest2721.desc=You may have noticed that you can make more than just Charcoal in a Coke Oven, you can also make Coke. But which kinds are better?%n%nCoal (1600BT) + 1800t -> Coal Coke (3200BT) +500l Cr%nWood Log (300BT) + 1800t -> Charcoal (1600BT) + 250l Cr%nCactus (50BT) + 500t -> Cactus Charcoal (400BT) +30l Cr%nCactus Charcoal (400BT) + 500t -> Cactus Coke (800BT) +30l Cr%nSugar Cane (50BT) + 500t -> Sugar Charcoal (400BT) +30l Cr%nSugar Charcoal (400BT) + 500t -> Sugar Coke (800BT) +30l Cr%n%nYou'll want Coke for making steel in your BBF later on. Though you can use still use charcoal if you want.
|
||
|
||
# Quest.2722 - Water, Fast
|
||
gtnh.quest2722.name=Water, Fast
|
||
gtnh.quest2722.desc=The Remote IO Water Reservoir works like the Everfull Urn in that you can pull water out as fast as you can pull it out, but you can use all the sides to do so.
|
||
|
||
# Quest.2723 - Super Large Oxygen Tanks
|
||
gtnh.quest2723.name=Super Large Oxygen Tanks
|
||
gtnh.quest2723.desc=The Super Large oxygen tank is an oxygen storage tank that can hold up to 4000 units of air. It is used to provide a portable source of oxygen while in areas that do not have an oxygen source of their own.%n%nUsage:%nUp to two oxygen tanks can be worn at a time. To wear any type of oxygen tank, open your inventory and click on the Galacticraft tab at the top of the menu. Here you will see the available spots for your various types of equipment. Simply place your tank(s) in one of the slots with a grey picture of an oxygen tank. Other types of oxygen tanks are the medium oxygen tank, which holds twice the amount of oxygen as a light tank, and the heavy oxygen tank, which holds three times the amount of a light tank.
|
||
|
||
# Quest.2724 - Ultra Large Oxygen Tanks
|
||
gtnh.quest2724.name=Ultra Large Oxygen Tanks
|
||
gtnh.quest2724.desc=The Super Large oxygen tank is an oxygen storage tank that can hold up to 5000 units of air. It is used to provide a portable source of oxygen while in areas that do not have an oxygen source of their own.%n%nUsage:%nUp to two oxygen tanks can be worn at a time. To wear any type of oxygen tank, open your inventory and click on the Galacticraft tab at the top of the menu. Here you will see the available spots for your various types of equipment. Simply place your tank(s) in one of the slots with a grey picture of an oxygen tank. Other types of oxygen tanks are the medium oxygen tank, which holds twice the amount of oxygen as a light tank, and the heavy oxygen tank, which holds three times the amount of a light tank.
|
||
|
||
# Quest.2725 - Barley time
|
||
gtnh.quest2725.name=Barley time
|
||
gtnh.quest2725.desc=It's time to plant some barley to make some bread. If you cant find wheat barley is a good alternative source to make flour.
|
||
|
||
# Quest.2726 - Ichor Core
|
||
gtnh.quest2726.name=Ichor Core
|
||
gtnh.quest2726.desc=You can now make the best wand core, so do so.
|
||
|
||
# Quest.2727 - Ichor Caps
|
||
gtnh.quest2727.name=Ichor Caps
|
||
gtnh.quest2727.desc=These tie with Shadowmetal, but they look nicer.
|
||
|
||
# Quest.2728 - Best Wand
|
||
gtnh.quest2728.name=Best Wand
|
||
gtnh.quest2728.desc=This is the best non-endgame/creative wand you can make. There's also a Scepter version.
|
||
|
||
# Quest.2729 - Genetically Modifying Your Plants
|
||
gtnh.quest2729.name=Genetically Modifying Your Plants
|
||
gtnh.quest2729.desc=There are 3 machines crucial to doing this. You'll also need bucketloads of power, and the same (literally) of UUM.%n%nAll 3 can only work on crops up to a certain tier, determined by the tier of the machine you made and the crop you're working with. Basically, it's (crop tier+2)/2, rounded up. So an LV machine can work on T1 crops, but an MV one can work on T3. You can't modify Primoridal Berries though, as they would be UHV.%n%n§3LV=T1, MV=T3, HV=T5, EV=T7, IV=T9, LuV=T11, ZPM=T13, UV=15, UHV is uncraftable.§r%n%nFirst is the Crop Gene Extractor:%nIt takes an existing crop seedbag, an empty §2Data Orb§r (See EV quests), and §61A§r while running. Use a circuit to determine what stat to copy to the Data Orb. You'll probably want either 23-31-0, or 31-31-0 for max speed and output, since you won't be breeding from these. Remember to take proper precautions if going over 23, as they will attempt to weed everything around them. There's a significant number of crops, so you'll probably need a ton of Orbs too, unless you want to reuse them. §4Remember to keep a Data Orb or seedbag backup!§r%n%nSecond is the Crop Synthesizer:%nIt takes §24 Data Orbs§r, one for each of the types from the CGE, §51000L of UUM per crop tier/2§r (this is not rounded), and §616A§r while running. It will create a new crop seedbag with the desired stats.%n%nLastly is the Crop Replicator:%nIt takes an existing crop seedbag, §51000L per crop tier of UUM§r, and §66A§r while running. After finishing, it gives you back two of the same seedbag, duplicating it. This takes twice as much UUM, but less power, it's up to you whether that's worth it.
|
||
|
||
# Quest.2750 - Proteus Dungeon
|
||
gtnh.quest2750.name=Proteus Dungeon
|
||
gtnh.quest2750.desc=After hours and hours and watching carefully the ground in the dark you will find a Proteus dungeon. A big hole will show you the way to the dungeon. Go and fight some mobs before you have to kill the Boss Monster. It will drop the key for the chest with the schematics for tier 7 rockets.%n%nThis will open the planet Pluto and the Kuiper Belt.
|
||
|
||
# Quest.2751 - Tier 6 Schematic
|
||
gtnh.quest2751.name=Tier 6 Schematic
|
||
gtnh.quest2751.desc=Each rocket needs a construction plan. Scan it in a hv scanner and put the construction data on a data stick. The fourth tier schematic circuit uses an elite circuit and a heavy duty plate tier 6 and the data stick in a LuV circuit assembler.
|
||
|
||
# Quest.2752 - Enceladus Dungeon
|
||
gtnh.quest2752.name=Enceladus Dungeon
|
||
gtnh.quest2752.desc=After hours and hours and clearing the snow you will find a Enceladus dungeon. A big hole will show you the way to the dungeon. Go and fight some mobs before you have to kill the Boss Monster. It will drop the key for the chest with the schematic for tier 6 rockets.%n%nThis will open the Moons from Neptune.
|
||
|
||
##################################Line##################################
|
||
|
||
# QuestLine.0 - Tier 0 - It begins
|
||
gtnh.line0.name=Tier 0 - It begins
|
||
gtnh.line0.desc=The very first tier, tier zero. This chapter will introduce you to the basic mechanics of this modpack. Mods covered: Vanilla, Pam's Harvestcraft.
|
||
|
||
# QuestLine.1 - Tier 0.5 - Stone Age
|
||
gtnh.line1.name=Tier 0.5 - Stone Age
|
||
gtnh.line1.desc=Basically the "Tier 0" of all your progression. This set helps you through the first tier until you can build your first steam machine
|
||
|
||
# QuestLine.2 - Tier 1 - Steam
|
||
gtnh.line2.name=Tier 1 - Steam
|
||
gtnh.line2.desc=Quest set for all steam-based machines.
|
||
|
||
# QuestLine.3 - Tier 2 - 32 EU (LV)
|
||
gtnh.line3.name=Tier 2 - 32 EU (LV)
|
||
gtnh.line3.desc=The first "voltage" tier of this pack. Things are getting easier...%nBTW, if you can't see any quests, click in the quest window or use the mousewheel to zoom in and out.
|
||
|
||
# QuestLine.4 - Tier 3 - 128 EU (MV)
|
||
gtnh.line4.name=Tier 3 - 128 EU (MV)
|
||
gtnh.line4.desc=Your second voltage tier. Don't mix different voltage levels, or you will be punished in a hard way. Start thinking about how to expand your base. %nAgain, use mousewheel to zoom out to see quests.
|
||
|
||
# QuestLine.5 - Tier 4 - 512 EU (HV)
|
||
gtnh.line5.name=Tier 4 - 512 EU (HV)
|
||
gtnh.line5.desc=Finally some power to work with. This tier will help you reach distant planets and gather more rare resources to build even more advanced machines.
|
||
|
||
# QuestLine.6 - Tier 5 - 2048 EU (EV)
|
||
gtnh.line6.name=Tier 5 - 2048 EU (EV)
|
||
gtnh.line6.desc=Welcome to EV! You have successfully gone to the moon and processed Titanium. You are now getting extreme levels of energy. In this tier you will unlock Nuclear fission energy, and Applied Energistics 2.
|
||
|
||
# QuestLine.7 - Tier 6 - 8192 EU (IV)
|
||
gtnh.line7.name=Tier 6 - 8192 EU (IV)
|
||
gtnh.line7.desc=You have been to Mars and acquired Tungstensteel. To progress to the next tier, you'll need to make an assembly line. Good luck!
|
||
|
||
# QuestLine.8 - Tier 7 - 32768 EU (LuV)
|
||
gtnh.line8.name=Tier 7 - 32768 EU (LuV)
|
||
gtnh.line8.desc=If you have made it this far, you should walk with your head held high - you are at the start of the lategame. Endgame is still a long road ahead of you, but you are now an expert at GTNH and most of the mods it comes with. Congrats, and be proud of your Big Dick Energy.
|
||
|
||
# QuestLine.10 - Fishing Farming Cooking
|
||
gtnh.line10.name=Fishing Farming Cooking
|
||
gtnh.line10.desc=Catch it, grow it, eat it!
|
||
|
||
# QuestLine.11 - Armors and Jetpacks
|
||
gtnh.line11.name=Armors and Jetpacks
|
||
gtnh.line11.desc=Guiding you through the armor and jetpacks and Adventure Backpacks.
|
||
|
||
# QuestLine.12 - Multiblock Goals
|
||
gtnh.line12.name=Multiblock Goals
|
||
gtnh.line12.desc=This set is a global tracker for multiblock structure goals. As you can build several parts of many multiblocks way earlier than the respective tier. Check back often.
|
||
|
||
# QuestLine.13 - Building Better Bases
|
||
gtnh.line13.name=Building Better Bases
|
||
gtnh.line13.desc=Tired of torches everywhere making your base look like a loser built it? Make your base look like a winner with these quests. (under construction)
|
||
|
||
# QuestLine.14 - Steve Carts
|
||
gtnh.line14.name=Steve Carts
|
||
gtnh.line14.desc=Basic auto farming and mining. Protect them from lightning strikes!
|
||
|
||
# QuestLine.15 - Project Red
|
||
gtnh.line15.name=Project Red
|
||
gtnh.line15.desc=Low tier storage and automation. You'll need a forming press to get started.
|
||
|
||
# QuestLine.16 - Coins, Coins, Coins
|
||
gtnh.line16.name=Coins, Coins, Coins
|
||
gtnh.line16.desc=These quests will guide you to use your Coins wisely and buy some useful or fancy stuff.%nZoom out using mousewheel to see all the amazing things for sale!
|
||
|
||
# QuestLine.17 - GT++
|
||
gtnh.line17.name=GT++
|
||
gtnh.line17.desc=GT++ adds new functionality to GT, including high speed multiblocks - Under Construction
|
||
|
||
# QuestLine.18 - Forestry and Multi-farms
|
||
gtnh.line18.name=Forestry and Multi-farms
|
||
gtnh.line18.desc=Automated Farms, tree breeding, and more.....
|
||
|
||
# QuestLine.19 - Be(e) Breeding
|
||
gtnh.line19.name=Be(e) Breeding
|
||
gtnh.line19.desc=Breeding Bees for Better Bling (experimental, may cause honey leakage)
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# QuestLine.20 - How to be(e)
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||
gtnh.line20.name=How to be(e)
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||
gtnh.line20.desc=A non-tiered quest set that is meant as an in game, quest based tutorial and guide to bees. Since they are a really helpful tool to advance forward.
|
||
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||
# QuestLine.21 - Slice and splice
|
||
gtnh.line21.name=Slice and splice
|
||
gtnh.line21.desc=An introduction to using Binnie's Genetics mod for bees, trees, and Botany flowers. (under construction)
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||
|
||
# QuestLine.22 - Novice Thaumaturge
|
||
gtnh.line22.name=Novice Thaumaturge
|
||
gtnh.line22.desc=Magic lies beyond. Great achievements, but also a lot of work. I shall be your guide. Follow my instructions, and you shall become a great wizard, like me.
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||
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||
# QuestLine.23 - Adept Thaumaturgy
|
||
gtnh.line23.name=Adept Thaumaturgy
|
||
gtnh.line23.desc=Warp included.
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||
|
||
# QuestLine.24 - Kaaami, Haaaami, ... HA!
|
||
gtnh.line24.name=Kaaami, Haaaami, ... HA!
|
||
gtnh.line24.desc=Ultimate (magical) POWER!!!
|
||
|
||
# QuestLine.25 - Focus on Wand Foci
|
||
gtnh.line25.name=Focus on Wand Foci
|
||
gtnh.line25.desc=Did you know which wand focus is useful and which not?
|
||
|
||
# QuestLine.26 - Electro Magic
|
||
gtnh.line26.name=Electro Magic
|
||
gtnh.line26.desc=This Tab focus on Electro Magic Tools and Thaumic Energistics. These are some nice mods, that will help you with machinery and magic.
|
||
|
||
# QuestLine.27 - Look to the edges
|
||
gtnh.line27.name=Look to the edges
|
||
gtnh.line27.desc=Granny Weatherwax would approve.
|
||
|
||
# QuestLine.28 - Paying the highest price
|
||
gtnh.line28.name=Paying the highest price
|
||
gtnh.line28.desc=When regular magic just won't cover it, pay demons to do it for you! The cost might scare some people... But no risk no fun!
|
||
|
||
# QuestLine.29 - Endgame Goals
|
||
gtnh.line29.name=Endgame Goals
|
||
gtnh.line29.desc=Collection of endgame objectives, good luck and thanks for playing so far.
|
||
|
||
# QuestLine.30 - Tier 8 - 131072 EU (ZPM)
|
||
gtnh.line30.name=Tier 8 - 131072 EU (ZPM)
|
||
gtnh.line30.desc=Congratulations, you have completed the assembly line and fusion reactor and made it to the Zero Point Module tier. You're well into the late game now, but there's still a lot of stuff to do. Good luck!
|
||
|
||
# QuestLine.31 - Open Computers
|
||
gtnh.line31.name=Open Computers
|
||
gtnh.line31.desc=The magical world of ingame programming!
|
||
|
||
# QuestLine.32 - Stacy's Factory Manager
|
||
gtnh.line32.name=Stacy's Factory Manager
|
||
gtnh.line32.desc=Right? Right.
|
||
|
||
# QuestLine.33 - Transportation
|
||
gtnh.line33.name=Transportation
|
||
gtnh.line33.desc=From four legged steeds to iron horses
|
||
|
||
# QuestLine.34 - Space Race
|
||
gtnh.line34.name=Space Race
|
||
gtnh.line34.desc=A guide to help you start Galacticraft and reach the Moon
|
||
|
||
# QuestLine.35 - Applied Energistics
|
||
gtnh.line35.name=Applied Energistics
|
||
gtnh.line35.desc=AE2 focuses on creating a compact, easily accessible, considerably extendible storage system called an ME Network.
|
||
|
||
# QuestLine.37 - Kill all the things
|
||
gtnh.line37.name=Kill all the things
|
||
gtnh.line37.desc=This world is full of nasty things. Time to kill some and improve your reputation.
|
||
|
||
# QuestLine.38 - To grind, or not to grind
|
||
gtnh.line38.name=To grind, or not to grind
|
||
gtnh.line38.desc=That is the question. Do you want good tools? Well, then go grind stuff! The rewards of these quests are worth it, trust me.
|
||
|
||
# QuestLine.39 - Legendary Quests
|
||
gtnh.line39.name=Legendary Quests
|
||
gtnh.line39.desc=A legendary quest-line with difficult tasks, expensive recipes and potentially dangerous locations. Are you prepared?
|
||
|
||
# QuestLine.40 - Legendary Tier X
|
||
gtnh.line40.name=Legendary Tier X
|
||
gtnh.line40.desc=A legendary quest-line with difficult tasks, expensive recipes and potentially dangerous locations. Are you prepared?
|
||
|
||
# QuestLine.41 - Legendary Infinity
|
||
gtnh.line41.name=Legendary Infinity
|
||
gtnh.line41.desc=A legendary questline with difficult tasks, expensive recipes and potentially dangerous locations. Are you prepared?
|
||
|
||
# QuestLine.42 - Reward Area
|
||
gtnh.line42.name=Reward Area
|
||
gtnh.line42.desc=Upgrade your loot bags!
|
||
|
||
# QuestLine.43 - Hardcore End(er) Expansion
|
||
gtnh.line43.name=Hardcore End(er) Expansion
|
||
gtnh.line43.desc=Treasure of lands far beyond the vast sea of the Void and very angry rune spiders await you!
|
||
|
||
# QuestLine.44 - Tips and Tricks
|
||
gtnh.line44.name=Tips and Tricks
|
||
gtnh.line44.desc=All our collected wisdom, in one convenient place. Many Greggers died to bring you this knowledge.
|
||
|
||
# QuestLine.45 - Tier 9 - 524288 EU (UV)
|
||
gtnh.line45.name=Tier 9 - 524288 EU (UV)
|
||
gtnh.line45.desc=Ultimate Voltage! This is the final tier in normal GregTech, but here in GregTech: New Horizons, we pierce the heavens to go beyond the limit! You have done something that only a few players are capable of doing. Welcome to the Endgame!
|
||
|
||
# QuestLine.46 - Tier 10 - 2097152 EU (UHV)
|
||
gtnh.line46.name=Tier 10 - 2097152 EU (UHV)
|
||
gtnh.line46.desc=Uhh... hi? You really aren't supposed to be here, you know? We're still, you know, making this tier, right?
|
||
|