Files
Gregtech-New-Bastards/.minecraft/config/GTNewHorizons/dreamcraft.cfg
2025-10-20 16:31:41 +02:00

329 lines
16 KiB
INI

# Configuration file
debug {
# Enable debug output to fml-client-latest.log [default: false]
B:DoDebugMessages=false
}
deepdarkvoidminer {
# Set to true to enable logging of ores added to the Deep Dark void miner, with weights and metadata IDs. This is useful for debugging. [default: false]
B:DebugPrintAddedOres=false
# Set to true to enable logging of all valid ores. This is useful for debugging, or finding names to add to the weight config. [default: false]
B:DebugPrintAllOres=false
# List of GT++ material names to adjust weight. Example line: "Cerite : 0.3". Intervening whitespace will be ignored. Use the debug options to get valid names. Use weight <= 0 to disable an ore entirely. Anything not specified in the list will have weight 1. See: gtPlusPlus.core.material.ORES [default: ]
S:GTPPMaterialWeights <
>
# List of GregTech material names to adjust weight. Example line: "Aluminium : 0.3". Intervening whitespace will be ignored. Use the debug options to get valid names. Use weight <= 0 to disable an ore entirely. Anything not specified in the list will have weight 1. See: gregtech.api.enums.Materials [default: ]
S:MaterialWeights <
>
# List of BartWorks material names to adjust weight. Example line: "Bismutite : 0.3". Intervening whitespace will be ignored. Use the debug options to get valid names. Use weight <= 0 to disable an ore entirely. Anything not specified in the list will have weight 1. See: bartworks.system.material.Werkstoff [default: ]
S:WerkstoffWeights <
>
}
limits {
I:PotionTimer=200
}
modfixes {
# Set to true to enable the modfix for Avaritia SkullFireSword [default: false]
B:AvaritiaFixEnabled=true
# Set to true to enable OilSpawn from this Mod. Make sure to disable Oil-Spawn in BuildCraft if you do [default: false]
B:GenerateOil=true
B:HoverModeFixEnabled=true
# Set to true to allow Minetweaker to override the vanilla furnace fuel handler, allowing the burn value of WOOD material items to be changed. [default: true]
B:MinetweakerFurnaceFixEnabled=true
avaritia {
# The Canonical Class-Name of the Entity [default: [net.minecraft.entity.monster.EntitySkeleton], [galaxyspace.SolarSystem.planets.venus.entities.EntityEvolvedFireSkeleton], [micdoodle8.mods.galacticraft.core.entities.EntityEvolvedSkeleton]]
S:Avaritia_SkullFireSwordEntityTargets <
net.minecraft.entity.monster.EntitySkeleton
galaxyspace.SolarSystem.planets.venus.entities.EntityEvolvedFireSkeleton
micdoodle8.mods.galacticraft.core.entities.EntityEvolvedSkeleton
toast.specialMobs.entity.skeleton.Entity_SpecialSkeleton
toast.specialMobs.entity.skeleton.EntityBrutishSkeleton
toast.specialMobs.entity.skeleton.EntityFireSkeleton
toast.specialMobs.entity.skeleton.EntityGatlingSkeleton
toast.specialMobs.entity.skeleton.EntityGiantSkeleton
toast.specialMobs.entity.skeleton.EntityNinjaSkeleton
toast.specialMobs.entity.skeleton.EntityPoisonSkeleton
toast.specialMobs.entity.skeleton.EntitySniperSkeleton
toast.specialMobs.entity.skeleton.EntitySpitfireSkeleton
toast.specialMobs.entity.skeleton.EntityThiefSkeleton
twilightforest.entity.EntityTFSkeletonDruid
>
}
##########################################################################################################
# oilgen
#--------------------------------------------------------------------------------------------------------#
# The OilgenChance is based on height of the biome. On high-y biomes, the basic chance is divided by 2, on low-y biomes like oceans, it is multiplied by 1.8.
# The multiplier set here for -OilBoostBiomes- Biomes is applied after those multipliers are set.
##########################################################################################################
oilgen {
# Boost factor of oil spheres in certain Biomes that are listed in -OilBoostBiomes- [range: 0.0 ~ 50.0, default: 2.5]
S:OilBiomeBoostFactor=3.5
# List BiomeIDs (Numbers only; One per line!) where no oil should be generated [default: ]
S:OilBiomeIDBlackList <
16
21
29
43
44
52
62
65
76
87
97
99
107
113
123
192
>
# List BiomeIDs (Numbers only; One per line!) where the boost multiplicator is applied. Leave empty to disable Biome-Boost [default: ]
S:OilBoostBiomes <
0
2
5
12
30
32
42
45
48
51
57
58
64
70
71
92
95
104
110
115
119
122
193
202
224
225
226
228
230
235
>
# Threshold at which an oil-deposit will be considered as 'large' and the fountain will be higher and thicker. [range: 0 ~ 100, default: 14]
I:OilDepositThresholdLarge=14
# Threshold at which an oil-deposit will be considered as 'medium' and the fountain will be higher and thicker. [range: 0 ~ 100, default: 11]
I:OilDepositThresholdMedium=11
# The minimum distance of 2 Oil-Deposits in chunks. Modulo-Based; A 2 here means an deposit can only spawn in chunks that have a number that is a multiple of 2 (Chunknumber * 16 = X/Z coord) [range: 0 ~ 1024, default: 2]
I:OilDepostMinDistance=2
# List DimensionIDs (Numbers only; One per line!) here where the OilGenerator should do its work [default: [0]]
S:OilDimensionWhitelist <
0
>
# Visible height of the fountain above the oil-deposit for LARGE deposits [range: 0 ~ 100, default: 16]
I:OilFountainSizeLarge=16
# Visible height of the fountain above the oil-deposit for MEDIUM deposits [range: 0 ~ 100, default: 5]
I:OilFountainSizeSmall=5
# General OilGen factor [range: 0.0 ~ 2000.0, default: 30.0]
S:OilSphereChance=60.0
# The maximum radius of an underground OilSphere. The final size is calculated by OilSphereMinRadius + Random(OilSphereMaxSize-OilSphereMinRadius) [range: 3 ~ 50, default: 15]
I:OilSphereMaxSize=15
# The minimum radius of an underground OilSphere [range: 0 ~ 20, default: 8]
I:OilSphereMinRadius=8
}
}
modules {
# If set to true, every op/admin will receive all errors occoured during the startup phase as ingame message on join [default: true]
B:AdminErrorLog=true
# A complete, full working example for a custom chest, with its own renderer for items and blocks, custom sound and a GUI [default: true]
B:BabyChest=true
# Set to true to enable CustomDrops module. This needs a separate config file which is created once you start with this setting enabled [default: false]
B:CustomDrops=true
# Set to true to enable CustomFuels module. Allows you to set burn-time values to almost any item [default: false]
B:CustomFuels=true
# Set to true to enable CustomToolTips module. This needs a separate config file which is created once you start with this setting enabled [default: false]
B:CustomToolTips=true
# Set to true to display modpack version on debug GUI (F3) [default: true]
B:DebugVersionDisplay=true
# Enables crafting recipes for Forestry stamps and Chunk Loader Coins. Only works on single player [default: true]
B:ForestryStampsAndChunkLoaderCoinsEnabled=true
# Enables crafting recipes for Forestry stamps and Chunk Loader Coins on server [default: false]
B:ForestryStampsAndChunkLoaderCoinsServerEnabled=false
# Set to true to display GTNH buttons in the pause menu [default: true]
B:"GTNH Pause menu buttons"=true
# Set to true to enable HazardousItems module. This needs a separate config file which is created once you start with this setting enabled [default: false]
B:HazardousItems=true
B:ItemInHandInfo=true
# Set to true to show login message with modpack version [default: true]
B:LoginMessage=true
# Version of the Modpack [default: 2.8.1]
S:ModPackVersion=2.8.1
# Set to false to prevent the OreDict register for SpaceStones and SpaceDusts [default: true]
B:OreDictItems=true
worldaccelerator {
# The Canonical Class-Names of TileEntities that should be ignored by the WorldAccelerator [default: [com.rwtema.extrautils.tileentity.enderquarry.TileEntityEnderQuarry]]
S:BlacklistedTileEntiyClassNames <
com.rwtema.extrautils.tileentity.enderquarry.TileEntityEnderQuarry
advsolar.common.tiles.TileEntityUltimateSolarPanel
advsolar.common.tiles.TileEntitySolarPanel
advsolar.common.tiles.TileEntityQuantumSolarPanel
advsolar.common.tiles.TileEntityHybridSolarPanel
advsolar.common.tiles.TileEntityAdvancedSolarPanel
com.supsolpans.tiles.TileAdminSolarPanel
com.supsolpans.tiles.TilePhotonicSolarPanel
com.supsolpans.tiles.TileSingularSolarPanel
com.supsolpans.tiles.TileSpectralSolarPanel
emt.tile.solar.air.TileEntityAirSolar
emt.tile.solar.air.TileEntityDoubleAirSolar
emt.tile.solar.air.TileEntityTripleAirSolar
emt.tile.solar.air.TileEntityQuadrupleAirSolar
emt.tile.solar.air.TileEntityQuintupleAirSolar
emt.tile.solar.air.TileEntitySextupleAirSolar
emt.tile.solar.air.TileEntitySeptupleAirSolar
emt.tile.solar.air.TileEntityOctupleAirSolar
emt.tile.solar.compressed.TileEntityCompressedSolar
emt.tile.solar.compressed.TileEntityDoubleCompressedSolar
emt.tile.solar.compressed.TileEntityTripleCompressedSolar
emt.tile.solar.compressed.TileEntityQuadrupleAirSolar
emt.tile.solar.compressed.TileEntityQuintupleAirSolar
emt.tile.solar.compressed.TileEntitySextupleAirSolar
emt.tile.solar.compressed.TileEntitySeptupleAirSolar
emt.tile.solar.compressed.TileEntityOctupleAirSolar
emt.tile.solar.dark.TileEntityDarkSolar
emt.tile.solar.dark.TileEntityDoubleDarkSolar
emt.tile.solar.dark.TileEntityTripleDarkSolar
emt.tile.solar.dark.TileEntityQuadrupleAirSolar
emt.tile.solar.dark.TileEntityQuintupleAirSolar
emt.tile.solar.dark.TileEntitySextupleAirSolar
emt.tile.solar.dark.TileEntitySeptupleAirSolar
emt.tile.solar.dark.TileEntityOctupleAirSolar
emt.tile.solar.earth.TileEntityDoubleEarthSolar
emt.tile.solar.earth.TileEntityEarthSolar
emt.tile.solar.earth.TileEntityTripleEarthSolar
emt.tile.solar.earth.TileEntityQuadrupleAirSolar
emt.tile.solar.earth.TileEntityQuintupleAirSolar
emt.tile.solar.earth.TileEntitySextupleAirSolar
emt.tile.solar.earth.TileEntitySeptupleAirSolar
emt.tile.solar.earth.TileEntityOctupleAirSolar
emt.tile.solar.fire.TileEntityDoubleFireSolar
emt.tile.solar.fire.TileEntityFireSolar
emt.tile.solar.fire.TileEntityTripleFireSolar
emt.tile.solar.fire.TileEntityQuadrupleAirSolar
emt.tile.solar.fire.TileEntityQuintupleAirSolar
emt.tile.solar.fire.TileEntitySextupleAirSolar
emt.tile.solar.fire.TileEntitySeptupleAirSolar
emt.tile.solar.fire.TileEntityOctupleAirSolar
emt.tile.solar.order.TileEntityDoubleOrderSolar
emt.tile.solar.order.TileEntityOrderSolar
emt.tile.solar.order.TileEntityTripleOrderSolar
emt.tile.solar.order.TileEntityQuadrupleAirSolar
emt.tile.solar.order.TileEntityQuintupleAirSolar
emt.tile.solar.order.TileEntitySextupleAirSolar
emt.tile.solar.order.TileEntitySeptupleAirSolar
emt.tile.solar.order.TileEntityOctupleAirSolar
emt.tile.solar.water.TileEntityDoubleWaterSolar
emt.tile.solar.water.TileEntityTripleWaterSolar
emt.tile.solar.water.TileEntityWaterSolar
emt.tile.solar.water.TileEntityQuadrupleAirSolar
emt.tile.solar.water.TileEntityQuintupleAirSolar
emt.tile.solar.water.TileEntitySextupleAirSolar
emt.tile.solar.water.TileEntitySeptupleAirSolar
emt.tile.solar.water.TileEntityOctupleAirSolar
com.lulan.compactkineticgenerators.tileentity.TileCkgE
com.lulan.compactkineticgenerators.tileentity.TileCkgH
com.lulan.compactkineticgenerators.tileentity.TileCkgL
com.lulan.compactkineticgenerators.tileentity.TileCkgM
com.lulan.compactkineticgenerators.tileentity.TileCkwaE
com.lulan.compactkineticgenerators.tileentity.TileCkwaH
com.lulan.compactkineticgenerators.tileentity.TileCkwaL
com.lulan.compactkineticgenerators.tileentity.TileCkwaM
com.lulan.compactkineticgenerators.tileentity.TileCkwmE
com.lulan.compactkineticgenerators.tileentity.TileCkwmH
com.lulan.compactkineticgenerators.tileentity.TileCkwmL
com.lulan.compactkineticgenerators.tileentity.TileCkwmM
com.supsolpans.tiles.TileSpectralSolarPanel
com.supsolpans.tiles.TileSingularSolarPanel
com.supsolpans.tiles.TileAdminSolarPanel
com.supsolpans.tiles.TilePhotonicSolarPanel
gtPlusPlus.core.tileentities.general.TileEntityFishTrap
gtPlusPlus.core.tileentities.general.TileEntityDecayablesChest
net.bdew.gendustry.machines.apiary.TileApiary
goodgenerator.blocks.tileEntity.EssentiaHatch
magicbees.tileentity.TileEntityApimancersDrainerCommon
magicbees.tileentity.TileEntityApimancersDrainerGT
>
}
}
pollution {
# the threshold of pollution above which the electric air filters will start to work [range: 0 ~ 2147483647, default: 10000]
I:PollutionThresholdAirFilter=10000
# T1 bonus tier in this formula: globalMultiplicator * bonusByTier * mufflerAmount * turbineEfficiency * maintenanceEff * Floor(scalingFactor^effectiveTier). This gives the pollution cleaned by the electric air filter per second [range: 0.0 ~ 100.0, default: 1.0]
S:bonusByTierT1=1.0
# T2 bonus tier in this formula: globalMultiplicator * bonusByTier * mufflerAmount * turbineEfficiency * maintenanceEff * Floor(scalingFactor^effectiveTier). This gives the pollution cleaned by the electric air filter per second [range: 0.0 ~ 100.0, default: 1.05]
S:bonusByTierT2=1.05
# T3 bonus tier in this formula: globalMultiplicator * bonusByTier * mufflerAmount * turbineEfficiency * maintenanceEff * Floor(scalingFactor^effectiveTier). This gives the pollution cleaned by the electric air filter per second [range: 0.0 ~ 100.0, default: 1.1]
S:bonusByTierT3=1.1
# boost applied when a filter has been set in the electric air filter. [range: 1.0 ~ 100.0, default: 2.0]
S:boostPerAbsorptionFilter=2.0
# global multiplicator in this formula: globalMultiplicator * bonusByTier * mufflerAmount * turbineEfficiency * maintenanceEff * Floor(scalingFactor^effectiveTier). This gives the pollution cleaned by the electric air filter per second [range: 0.0 ~ 100.0, default: 30.0]
S:globalMultiplicator=30.0
# scaling factor in this formula: globalMultiplicator * bonusByTier * mufflerAmount * turbineEfficiency * maintenanceEff * Floor(scalingFactor^effectiveTier). This gives the pollution cleaned by the electric air filter per second [range: 0.0 ~ 100.0, default: 2.5]
S:scalingFactor=2.5
# Number of usage per absorption filter. [range: 1 ~ 100, default: 30]
I:usagesPerAbsorptionFilter=30
}