961 lines
29 KiB
INI
961 lines
29 KiB
INI
# Configuration file
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undergroundfluid {
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# Dimension IDs Black List
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I:DimBlackList <
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-1
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1
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>
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overworld {
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# Dimension ID or Class Name
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S:Dimension=0
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naturalgas {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=20
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=350
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=10
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# Fluid registry name
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S:Registry=gas_natural_gas
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}
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lightoil {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=20
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=350
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=10
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# Fluid registry name
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S:Registry=liquid_light_oil
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}
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mediumoil {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=20
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=625
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=liquid_medium_oil
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}
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heavyoil {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=20
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=625
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=liquid_heavy_oil
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}
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oil {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=20
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=625
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=oil
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}
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}
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moon {
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# Dimension ID or Class Name
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S:Dimension=Moon
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helium3 {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=100
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=425
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=helium-3
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}
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saltwater {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=20
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=200
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=saltwater
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}
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}
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mercury {
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# Dimension ID or Class Name
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S:Dimension=Mercury
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helium3 {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=100
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=800
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=helium-3
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}
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molteniron {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=30
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=400
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=molten.iron
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}
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}
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venus {
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# Dimension ID or Class Name
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S:Dimension=Venus
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moltenlead {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=100
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=1600
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=molten.lead
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}
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sulfuricacid {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=100
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=250
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=sulfuricacid
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}
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carbondioxide {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=100
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=1500
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=carbondioxide
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}
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}
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mars {
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# Dimension ID or Class Name
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S:Dimension=Mars
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saltwater {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=100
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=400
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=saltwater
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}
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chlorobenzene {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=100
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=400
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=chlorobenzene
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}
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}
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io {
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# Dimension ID or Class Name
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S:Dimension=Io
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moltenlead {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=20
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=650
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=molten.lead
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}
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sulfuricacid {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=80
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=350
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=sulfuricacid
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}
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carbondioxide {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=80
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=750
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=carbondioxide
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}
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}
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europa {
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# Dimension ID or Class Name
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S:Dimension=Europa
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saltwater {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=100
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=800
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=saltwater
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}
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veryheavyoil {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=20
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=200
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=liquid_extra_heavy_oil
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}
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distilledwater {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=80
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=3500
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=ic2distilledwater
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}
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}
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callisto {
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# Dimension ID or Class Name
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S:Dimension=Callisto
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oxygen {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=100
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=200
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=oxygen
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}
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liquidair {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=100
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=200
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=liquidair
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}
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}
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titan {
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# Dimension ID or Class Name
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S:Dimension=Titan
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methane {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=100
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=800
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=methane
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}
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ethane {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=100
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=200
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=ethane
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}
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}
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miranda {
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# Dimension ID or Class Name
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S:Dimension=Miranda
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hydrogensulfide {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=100
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=900
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=liquid_hydricsulfur
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}
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}
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oberon {
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# Dimension ID or Class Name
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S:Dimension=oberon
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carbonmonoxide {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=100
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=2000
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=carbonmonoxide
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}
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}
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triton {
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# Dimension ID or Class Name
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S:Dimension=Triton
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nitrogen {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
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I:Chance=100
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
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I:DecreasePerOperationAmount=5
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|
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
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I:MaxAmount=800
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|
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# Min amount generation (per operation, sets the VeinData) 0 MIN
|
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I:MinAmount=0
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# Fluid registry name
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S:Registry=nitrogen
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}
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ethylene {
|
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
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I:Chance=100
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|
|
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
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I:DecreasePerOperationAmount=5
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|
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
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I:MaxAmount=800
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|
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# Min amount generation (per operation, sets the VeinData) 0 MIN
|
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I:MinAmount=0
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# Fluid registry name
|
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S:Registry=ethylene
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}
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}
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proteus {
|
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# Dimension ID or Class Name
|
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S:Dimension=Proteus
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deuterium {
|
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
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I:Chance=100
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
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I:MaxAmount=700
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
|
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S:Registry=deuterium
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}
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}
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pluto {
|
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# Dimension ID or Class Name
|
|
S:Dimension=Pluto
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nitrogen {
|
|
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
|
I:Chance=100
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|
|
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
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I:DecreasePerOperationAmount=5
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|
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
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I:MaxAmount=800
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|
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# Min amount generation (per operation, sets the VeinData) 0 MIN
|
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I:MinAmount=0
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# Fluid registry name
|
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S:Registry=nitrogen
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|
}
|
|
|
|
oxygen {
|
|
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
|
I:Chance=100
|
|
|
|
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
|
I:DecreasePerOperationAmount=5
|
|
|
|
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
|
I:MaxAmount=800
|
|
|
|
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
|
I:MinAmount=0
|
|
|
|
# Fluid registry name
|
|
S:Registry=oxygen
|
|
}
|
|
|
|
liquidair {
|
|
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
|
I:Chance=40
|
|
|
|
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
|
I:DecreasePerOperationAmount=5
|
|
|
|
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
|
I:MaxAmount=300
|
|
|
|
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
|
I:MinAmount=4
|
|
|
|
# Fluid registry name
|
|
S:Registry=liquidair
|
|
}
|
|
|
|
fluorine {
|
|
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
|
I:Chance=80
|
|
|
|
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
|
I:DecreasePerOperationAmount=5
|
|
|
|
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
|
I:MaxAmount=800
|
|
|
|
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
|
I:MinAmount=4
|
|
|
|
# Fluid registry name
|
|
S:Registry=fluorine
|
|
}
|
|
|
|
}
|
|
|
|
makemake {
|
|
# Dimension ID or Class Name
|
|
S:Dimension=Makemake
|
|
|
|
hydrofluoricacid {
|
|
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
|
I:Chance=80
|
|
|
|
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
|
I:DecreasePerOperationAmount=5
|
|
|
|
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
|
I:MaxAmount=300
|
|
|
|
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
|
I:MinAmount=0
|
|
|
|
# Fluid registry name
|
|
S:Registry=hydrofluoricacid_gt5u
|
|
}
|
|
|
|
}
|
|
|
|
alphacentauribb {
|
|
# Dimension ID or Class Name
|
|
S:Dimension=aCentauriBb
|
|
|
|
moltencopper {
|
|
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
|
I:Chance=10
|
|
|
|
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
|
I:DecreasePerOperationAmount=5
|
|
|
|
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
|
I:MaxAmount=300
|
|
|
|
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
|
I:MinAmount=0
|
|
|
|
# Fluid registry name
|
|
S:Registry=molten.copper
|
|
}
|
|
|
|
}
|
|
|
|
barnardac {
|
|
# Dimension ID or Class Name
|
|
S:Dimension=BarnardaC
|
|
|
|
veryheavyoil {
|
|
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
|
I:Chance=100
|
|
|
|
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
|
I:DecreasePerOperationAmount=5
|
|
|
|
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
|
I:MaxAmount=800
|
|
|
|
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
|
I:MinAmount=0
|
|
|
|
# Fluid registry name
|
|
S:Registry=liquid_extra_heavy_oil
|
|
}
|
|
|
|
unknownwater {
|
|
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
|
I:Chance=100
|
|
|
|
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
|
I:DecreasePerOperationAmount=5
|
|
|
|
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
|
I:MaxAmount=300
|
|
|
|
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
|
I:MinAmount=0
|
|
|
|
# Fluid registry name
|
|
S:Registry=unknowwater
|
|
}
|
|
|
|
}
|
|
|
|
barnardae {
|
|
# Dimension ID or Class Name
|
|
S:Dimension=BarnardaE
|
|
|
|
liquidair {
|
|
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
|
I:Chance=20
|
|
|
|
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
|
I:DecreasePerOperationAmount=5
|
|
|
|
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
|
I:MaxAmount=400
|
|
|
|
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
|
I:MinAmount=0
|
|
|
|
# Fluid registry name
|
|
S:Registry=liquidair
|
|
}
|
|
|
|
}
|
|
|
|
barnardaf {
|
|
# Dimension ID or Class Name
|
|
S:Dimension=BarnardaF
|
|
|
|
moltentin {
|
|
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
|
I:Chance=15
|
|
|
|
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
|
I:DecreasePerOperationAmount=5
|
|
|
|
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
|
I:MaxAmount=400
|
|
|
|
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
|
I:MinAmount=0
|
|
|
|
# Fluid registry name
|
|
S:Registry=molten.tin
|
|
}
|
|
|
|
}
|
|
|
|
tcetie {
|
|
# Dimension ID or Class Name
|
|
S:Dimension=TCetiE
|
|
|
|
veryheavyoil {
|
|
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
|
I:Chance=100
|
|
|
|
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
|
I:DecreasePerOperationAmount=5
|
|
|
|
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
|
I:MaxAmount=200
|
|
|
|
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
|
I:MinAmount=0
|
|
|
|
# Fluid registry name
|
|
S:Registry=liquid_extra_heavy_oil
|
|
}
|
|
|
|
hydrogen {
|
|
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
|
I:Chance=50
|
|
|
|
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
|
I:DecreasePerOperationAmount=5
|
|
|
|
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
|
I:MaxAmount=700
|
|
|
|
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
|
I:MinAmount=0
|
|
|
|
# Fluid registry name
|
|
S:Registry=hydrogen
|
|
}
|
|
|
|
distilledwater {
|
|
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
|
I:Chance=100
|
|
|
|
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
|
I:DecreasePerOperationAmount=5
|
|
|
|
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
|
I:MaxAmount=10000
|
|
|
|
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
|
I:MinAmount=0
|
|
|
|
# Fluid registry name
|
|
S:Registry=ic2distilledwater
|
|
}
|
|
|
|
}
|
|
|
|
ross128b {
|
|
# Dimension ID or Class Name
|
|
S:Dimension=Ross128b
|
|
|
|
veryheavyoil {
|
|
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
|
I:Chance=40
|
|
|
|
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
|
I:DecreasePerOperationAmount=5
|
|
|
|
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
|
I:MaxAmount=625
|
|
|
|
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
|
I:MinAmount=0
|
|
|
|
# Fluid registry name
|
|
S:Registry=liquid_extra_heavy_oil
|
|
}
|
|
|
|
lava {
|
|
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
|
I:Chance=5
|
|
|
|
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
|
I:DecreasePerOperationAmount=5
|
|
|
|
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
|
I:MaxAmount=820
|
|
|
|
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
|
I:MinAmount=0
|
|
|
|
# Fluid registry name
|
|
S:Registry=lava
|
|
}
|
|
|
|
naturalgas {
|
|
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
|
I:Chance=65
|
|
|
|
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
|
I:DecreasePerOperationAmount=5
|
|
|
|
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
|
I:MaxAmount=625
|
|
|
|
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
|
I:MinAmount=0
|
|
|
|
# Fluid registry name
|
|
S:Registry=gas_natural_gas
|
|
}
|
|
|
|
distilledwater {
|
|
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
|
I:Chance=100
|
|
|
|
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
|
I:DecreasePerOperationAmount=5
|
|
|
|
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
|
I:MaxAmount=5000
|
|
|
|
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
|
I:MinAmount=0
|
|
|
|
# Fluid registry name
|
|
S:Registry=ic2distilledwater
|
|
}
|
|
|
|
}
|
|
|
|
ross128ba {
|
|
# Dimension ID or Class Name
|
|
S:Dimension=Ross128ba
|
|
|
|
saltwater {
|
|
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
|
I:Chance=40
|
|
|
|
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
|
I:DecreasePerOperationAmount=5
|
|
|
|
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
|
I:MaxAmount=1250
|
|
|
|
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
|
I:MinAmount=0
|
|
|
|
# Fluid registry name
|
|
S:Registry=saltwater
|
|
}
|
|
|
|
helium3 {
|
|
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
|
I:Chance=60
|
|
|
|
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
|
I:DecreasePerOperationAmount=5
|
|
|
|
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
|
I:MaxAmount=1250
|
|
|
|
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
|
I:MinAmount=0
|
|
|
|
# Fluid registry name
|
|
S:Registry=helium-3
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|