90 lines
2.2 KiB
INI
90 lines
2.2 KiB
INI
# Configuration file
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##########################################################################################################
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# info
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#--------------------------------------------------------------------------------------------------------#
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# Copy the desired materials you want to change from the defaults file into this file and adapt the stats.
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#
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# Mining Levels:
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# 0 - §700-Stone
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# 1 - §601-Copper
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# 2 - §802-Iron
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# 3 - §f03-Tin
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# 4 - §c04-Redstone
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# 5 - §d05-Obsidian
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# 6 - §406-Ardite
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# 7 - §307-Cobalt
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# 8 - §508-Manyullyn
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# 9 - §508-Manyullyn§d+
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# 10 - 10
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# 11 - 11
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# 12 - 12
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# 13 - 13
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# 14 - 14
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# 15 - 15
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# 16 - 16
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# 17 - 17
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# 18 - 18
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# 19 - 19
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# 20 - 20
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# 21 - 21
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# 22 - 22
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# 23 - 23
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# 24 - 24
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# 25 - 25
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# 26 - 26
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# 27 - 27
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# 28 - 28
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#
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# Stonebound and Jagged are both in the 'shoddy' property. A positive number is stonebound, a negative number jagged.
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#
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# XP Amount is a multiplier on the XP needed to make a tool of this materia level up. For example, 2 makes it take
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# twice as long to level up. .5 makes it take half as long. A tool made of multiple materials averages the growth
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# rate using the geometric mean. (NOT the arethmatic mean!)
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#
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# Possible Colors:
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# black
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# dark_blue
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# dark_green
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# dark_aqua
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# dark_red
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# dark_purple
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# gold
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# gray
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# dark_gray
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# blue
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# green
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# aqua
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# red
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# light_purple
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# yellow
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# white
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# obfuscated
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# bold
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# strikethrough
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# underline
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# italic
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# reset
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#
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##########################################################################################################
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" info" {
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# Fills this file with the default values, not altering changed values.
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B:fillWithDefault=false
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# Removes all entries that correspond to the default values. Will likely fail with some materials because floats are derp.
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B:removeDefaultValues=false
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}
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##########################################################################################################
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# materials
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#--------------------------------------------------------------------------------------------------------#
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# Insert materials to change here
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##########################################################################################################
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materials {
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}
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