Files
Gregtech-New-Bastards/.minecraft/config/dsurround/dsurround.cfg
2025-10-27 11:53:18 +01:00

279 lines
10 KiB
INI

# Configuration file
Compat {
}
##########################################################################################################
# aurora
#--------------------------------------------------------------------------------------------------------#
# Options that control Aurora behavior and rendering
##########################################################################################################
aurora {
# Whether to enable Aurora processing on server/client [default: true]
B:Enabled=true
# Animate Aurora so it waves [default: true]
B:Animate=true
# Allow Auroras with multiple bands [default: true]
B:"Multiple Bands"=true
# true to keep the aurora at a height above player; false to fix it to an altitude [default: true]
B:"Height Player Relative"=true
# Number of blocks to say fixed above player if Aurora is player relative [range: 16.0 ~ 2048.0, default: 64.0]
S:"Player Fixed Height"=64.0
# Number of blocks north of player location to spawn an aurora [range: 0 ~ 200, default: 150]
I:"Spawn Offset"=150
}
##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Options for controlling biome sound/effects
##########################################################################################################
biomes {
# Configuration files for configuring Biome Registry [default: ]
S:"Config Files" <
>
# Biome alias list [default: ]
S:"Biome Alias" <
>
}
##########################################################################################################
# block
#--------------------------------------------------------------------------------------------------------#
# Options for defining block specific sounds/effects
##########################################################################################################
block {
# Configuration files for configuring Block sounds and behavior [default: ]
S:"Config Files" <
>
}
compat {
# don't create lotr proxy, even if lotr is present [default: false]
B:"Don't create lotr proxy"=false
# Some lotr versions don't have the LOTRDimension class, this option uses reflection on the LOTRBiome class instead [default: false]
B:"Use reflection to retrieve lotr mod biomes"=false
}
##########################################################################################################
# dimensions
#--------------------------------------------------------------------------------------------------------#
# Options for defining per dimension parameters for Dynamic Surroundings
##########################################################################################################
dimensions {
# Configuration files for configuring Dimension Registry [default: ]
S:"Config Files" <
>
}
##########################################################################################################
# fog
#--------------------------------------------------------------------------------------------------------#
# Options that control the various fog effects in the client
##########################################################################################################
fog {
# Allow desert fog when raining [default: true]
B:"Desert Fog"=true
# Higher the player elevation the more haze that is experienced [default: true]
B:"Elevation Haze"=true
# Enable biome specific fog density and color [default: true]
B:"Biome Fog"=true
# Enable morning fog [default: true]
B:"Morning Fog"=true
# Enable morning fog [range: 1 ~ 10, default: 1]
I:"Morning Fog Chance"=1
# Enable morning fog [default: true]
B:"Weather Fog"=true
}
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# Miscellaneous settings
##########################################################################################################
general {
# Block radius/range around player for special effect application [range: 16 ~ 32, default: 16]
I:"Special Effect Range"=16
# Default minimum rain strength for a dimension [range: 0.0 ~ 1.0, default: 0.0]
S:"Default Minimum Rain Strength"=0.0
# Default maximum rain strength for a dimension [range: 0.0 ~ 1.0, default: 1.0]
S:"Default Maximum Rain Strength"=1.0
}
##########################################################################################################
# logging
#--------------------------------------------------------------------------------------------------------#
# Defines how Dynamic Surroundings logging will behave
##########################################################################################################
logging {
# Enables/disables online version checking [default: true]
B:"Enable Online Version Check"=true
# Enables/disables debug logging of the mod [default: false]
B:"Enable Debug Logging"=false
}
##########################################################################################################
# player
#--------------------------------------------------------------------------------------------------------#
# General options for defining sound and effects the player entity
##########################################################################################################
player {
# Suppress player's potion particles from rendering [default: false]
B:"Suppress Potion Particles"=false
# Controls display of damage pop-offs when an entity is damaged [default: true]
B:"Damage Popoffs"=true
# Amount of health bar remaining to trigger player hurt sound [range: 0 ~ 10, default: 8]
I:"Hurt Threshold"=8
# Amount of food bar remaining to trigger player hunger sound [range: 0 ~ 10, default: 8]
I:"Hunger Threshold"=8
##########################################################################################################
# potion hud
#--------------------------------------------------------------------------------------------------------#
# Options for the Potion HUD overlay
##########################################################################################################
"potion hud" {
# Enable display of potion icons in display [default: true]
B:Enable=true
# Transparency factor for icons (higher more solid) [range: 0.0 ~ 1.0, default: 0.5]
S:Transparency=0.5
# Size scale of icons (lower is smaller) [range: 0.0 ~ 1.0, default: 0.5]
S:"Display Scale"=0.5
# Offset from top of screen [range: 0 ~ 2147483647, default: 5]
I:"Top Offset"=5
# Offset from left side of screen [range: 0 ~ 2147483647, default: 5]
I:"Left Offset"=5
}
}
##########################################################################################################
# rain
#--------------------------------------------------------------------------------------------------------#
# Options that control rain effects in the client
##########################################################################################################
rain {
# Factor to apply to rain sound level to adjust [range: 0.0 ~ 1.0, default: 1.0]
S:"Sound Level"=1.0
# Disable Mixins related to weather effects [default: false]
B:"Disable Weather Effects"=false
# Reset rain/thunder when all players sleep [default: true]
B:"Reset Rain on Sleep"=true
# Always override Vanilla rain sound even when dimension is blacklisted [default: true]
B:"Always Override Sound"=true
# Base count of rain splash particles to generate per tick [range: 0 ~ 500, default: 100]
I:"Particle Count Base"=100
}
##########################################################################################################
# sound
#--------------------------------------------------------------------------------------------------------#
# General options for defining sound effects
##########################################################################################################
sound {
# Enable biome background and spot sounds [default: true]
B:"Enable Biome Sounds"=true
# Master sound scale factor for biome and block sounds [range: 0.0 ~ 1.0, default: 1.0]
S:"Master Sound Scale Factor"=1.0
# Enable footstep sounds [default: true]
B:Footsteps=true
# Sound scale factor for footstep sounds [range: 0.0 ~ 1.0, default: 0.15]
S:"Footsteps Sound Factor"=0.15
# Enable sound effect when jumping [default: true]
B:"Jump Sound"=true
# Enable weapons swing sound effect when attacking [default: true]
B:"Swing Sound"=true
# Enable sound when item crafted [default: true]
B:"Crafting Sound"=true
# Enable sound when bow is pulled [default: true]
B:"Bow Pull Sound"=true
# Automatically configure sound channels [default: true]
B:"Autoconfigure Channels"=true
# Number of normal sound channels to configure in the sound system (manual) [range: 28 ~ 2147483647, default: 28]
I:"Number Normal Channels"=28
# Number of streaming sound channels to configure in the sound system (manual) [range: 4 ~ 2147483647, default: 4]
I:"Number Streaming Channels"=4
# Sounds to block from playing [default: [dsurround:bison], [dsurround:insectbuzz]]
S:"Blocked Sounds" <
dsurround:bison
dsurround:insectbuzz
>
# Ticks between culled sound events (0 to disable culling) [range: 0 ~ 2147483647, default: 20]
I:"Sound Culling Threshold"=20
# Sounds to cull from frequent playing [default: [^minecraft:liquid.*], [minecraft:mob.sheep.say], [minecraft:mob.chicken.say], [minecraft:mob.cow.say], [minecraft:mob.pig.say]]
S:"Culled Sounds" <
^minecraft:liquid.*
minecraft:mob.sheep.say
minecraft:mob.chicken.say
minecraft:mob.cow.say
minecraft:mob.pig.say
>
# Individual sound scaling factors [default: ]
S:"Sound Volume" <
>
}