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Gregtech-New-Bastards/.minecraft/config/duradisplay.cfg.bak
2025-10-27 11:53:18 +01:00

285 lines
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INI

# Configuration file
##########################################################################################################
# charge
#--------------------------------------------------------------------------------------------------------#
# Charge is the module that shows charge(Electricity/Power) of items
# GT EU, IC2 EU, RF included
#
##########################################################################################################
charge {
# Enable charge module [default: true]
B:Enable=true
# Show charge percentage when empty [default: true]
B:ShowWhenEmpty=true
# Show charge percentage when item is undamaged/full [default: true]
B:ShowWhenFull=true
# Style of the Overlay, can be Text, Bar, or VerticalBar [default: Text]
S:Style=Text
styleconfig {
text {
# Location in item where the charge percentage will be (numpad style) [range: 1 ~ 9, default: 8]
I:Position=8
# Format of the text [default: percent]
S:TextFormat=percent
}
bars {
# Offset the bar by this amount [range: 0 ~ 16, default: 2]
I:BarOffset=2
# Show bar background [default: true]
B:ShowBackground=true
# Smooth the bar length [default: true]
B:SmoothBar=true
}
}
color {
# Color of the Overlay (hex code, no prefix) [default: ff55ff]
S:Color=ff55ff
# List of numbers in ascending order from 0-100 that set the thresholds for durability color mapping. Colors are the list of colors in ThreeColors
# By default from Red -> Yellow -> Green by default
D:ColorThresholds <
30.0
70.0
>
# ColorType of the Overlay, can be RYGDurability, Threshold, Vanilla, Single, Smooth [default: Smooth]
S:ColorType=Smooth
# Colors used in Threshold/Smooth color mode (hex code, no prefix)
S:ThreeColors <
ffb9aa
bdd6ff
55ffff
>
}
}
##########################################################################################################
# durability
#--------------------------------------------------------------------------------------------------------#
# Durability is the default module that shows durability of items
#
##########################################################################################################
durability {
# Enable durability module [default: true]
B:Enable=true
# Show durability percentage when empty [default: true]
B:ShowWhenEmpty=true
# Show durability percentage when item is undamaged/full [default: false]
B:ShowWhenFull=false
# Style of the Overlay, can be Text, Bar, or VerticalBar [default: Text]
S:Style=Text
styleconfig {
text {
# Location in item where the durability percentage will be (numpad style) [range: 1 ~ 9, default: 2]
I:Position=2
# Format of the text [default: percent]
S:TextFormat=percent
}
bars {
# Offset the bar by this amount [range: 0 ~ 16, default: 0]
I:BarOffset=0
# Show bar background [default: true]
B:ShowBackground=true
# Smooth the bar length [default: true]
B:SmoothBar=true
}
}
color {
# Color of the Overlay (hex code, no prefix) [default: ff00]
S:Color=ff00
# List of numbers in ascending order from 0-100 that set the thresholds for durability color mapping. Colors are the list of colors in ThreeColors
# By default from Red -> Yellow -> Green by default
D:ColorThresholds <
30.0
70.0
>
# ColorType of the Overlay, can be RYGDurability, Threshold, Vanilla, Single, Smooth [default: RYGDurability]
S:ColorType=RYGDurability
# Colors used in Threshold/Smooth color mode (hex code, no prefix)
S:ThreeColors <
ff0000
55ff00
ff00
>
}
}
##########################################################################################################
# gadgets
#--------------------------------------------------------------------------------------------------------#
# Gadgets are items that show UseCount(remain) as default
# including some items whose maxDurability<100
# and GregTech lighters and Paint Sprayer
#
##########################################################################################################
gadgets {
# Enable gadgets module [default: true]
B:Enable=true
# Show gadgets percentage when empty [default: true]
B:ShowWhenEmpty=true
# Show gadgets percentage when item is undamaged/full [default: true]
B:ShowWhenFull=true
# Style of the Overlay, can be Text, Bar, or VerticalBar [default: Text]
S:Style=Text
styleconfig {
text {
# Location in item where the gadgets percentage will be (numpad style) [range: 1 ~ 9, default: 2]
I:Position=2
# Format of the text [default: remaining]
S:TextFormat=remaining
}
bars {
# Offset the bar by this amount [range: 0 ~ 16, default: 2]
I:BarOffset=2
# Show bar background [default: true]
B:ShowBackground=true
# Smooth the bar length [default: true]
B:SmoothBar=true
}
}
color {
# Color of the Overlay (hex code, no prefix) [default: ffffff]
S:Color=ffffff
# List of numbers in ascending order from 0-100 that set the thresholds for durability color mapping. Colors are the list of colors in ThreeColors
# By default from Red -> Yellow -> Green by default
D:ColorThresholds <
30.0
70.0
>
# ColorType of the Overlay, can be RYGDurability, Threshold, Vanilla, Single, Smooth [default: Single]
S:ColorType=Single
# Colors used in Threshold/Smooth color mode (hex code, no prefix)
S:ThreeColors <
ff0000
ffbdc8
ffffff
>
}
}
general {
# Enable/disable the entire mod [default: true]
B:Enable=true
}
##########################################################################################################
# potion_brew
#--------------------------------------------------------------------------------------------------------#
# PotionBrew is the module that shows the remaining swigs of potions and brews
# currently Botania brews and Blood Magic AlchemyFlask
#
##########################################################################################################
potion_brew {
# Enable potion_brew module [default: true]
B:Enable=true
# Show potion_brew percentage when empty [default: true]
B:ShowWhenEmpty=true
# Show potion_brew percentage when item is undamaged/full [default: true]
B:ShowWhenFull=true
# Style of the Overlay, can be Text, Bar, or VerticalBar [default: Text]
S:Style=Text
styleconfig {
text {
# Location in item where the potion_brew percentage will be (numpad style) [range: 1 ~ 9, default: 2]
I:Position=2
# Format of the text [default: remaining]
S:TextFormat=remaining
}
bars {
# Offset the bar by this amount [range: 0 ~ 16, default: 2]
I:BarOffset=2
# Show bar background [default: true]
B:ShowBackground=true
# Smooth the bar length [default: true]
B:SmoothBar=true
}
}
color {
# Color of the Overlay (hex code, no prefix) [default: ffffff]
S:Color=ffffff
# List of numbers in ascending order from 0-100 that set the thresholds for durability color mapping. Colors are the list of colors in ThreeColors
# By default from Red -> Yellow -> Green by default
D:ColorThresholds <
30.0
70.0
>
# ColorType of the Overlay, can be RYGDurability, Threshold, Vanilla, Single, Smooth [default: Single]
S:ColorType=Single
# Colors used in Threshold/Smooth color mode (hex code, no prefix)
S:ThreeColors <
ff0000
ffbdc8
ffffff
>
}
}