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Gregtech-New-Bastards/.minecraft/config/etfuturum/sounds.cfg
samsonsin 90b3575aea initial
2025-05-29 23:26:10 +02:00

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# Configuration file
##########################################################################################################
# ambient
#--------------------------------------------------------------------------------------------------------#
# Ambient sounds.
##########################################################################################################
ambient {
# Add new cave ambience, adding more eerie cave sounds that occasionally play underground or in dark areas. [default: true]
B:caveAmbience=true
# Play new ambience in the Nether. [default: true]
B:netherAmbience=true
# Replace rain sounds with new, calm ones introduced in 1.11+ [default: true]
B:rainSounds=true
}
##########################################################################################################
# blocks and items
#--------------------------------------------------------------------------------------------------------#
# Sounds for blocks and items.
##########################################################################################################
"blocks and items" {
# New sounds for closing wooden chests, and new sounds for opening and closing ender chests. Works with Ender Storage. [default: true]
B:chestOpenClose=true
# New sounds for opening and closing doors, only affects doors with the wood or metal material type. [default: true]
B:doorOpenClose=true
# Sounds for filling an end portal with eyes of ender, plays a sound to the whole server when fully lit. [default: true]
B:endPortalFillSounds=true
# Add placing sounds for blocks that don't play one for some reason such as doors or restone dust. [default: true]
B:fixSilentPlacing=true
# Play a sound when filling or emptying a bucket/bottle. Plays sounds for filling/emptying cauldrons too but works on vanilla cauldrons only. [default: true]
B:fluidInteract=true
# Adds furnace crackling to lit furnace blocks. [default: true]
B:furnaceCrackling=true
# Many blocks after 1.14 introduce a new step sound, if this is turned off most backported blocks will use the most suitable step sound present in vanilla 1.7.10. [default: true]
B:newBlockSounds=true
# The new instruments from 1.12 and 1.14 for note blocks. [default: true]
B:noteBlockNotes=true
# Lower-pitched clicking sounds for buttons and pressure plates. Stone buttons are unaffected. [default: true]
B:pressurePlateButton=true
# Planting seeds or nether wart onto farmland/soulsand. [default: true]
B:seedPlanting=true
}
##########################################################################################################
# entities
#--------------------------------------------------------------------------------------------------------#
# Sounds for entities.
##########################################################################################################
entities {
# Play a more intense splash when the player lands in water at high speeds. [default: true]
B:heavyWaterSplashing=true
# Sounds for horses eating food and cows being milked. [default: true]
B:horseEatCowMilk=true
# New sounds for being hurt by the Thorns enchantment. [default: true]
B:thornsSounds=true
}
##########################################################################################################
# misc
#--------------------------------------------------------------------------------------------------------#
# Sounds that don't fit in any other category.
# Note some sound settings may be in mixins.cfg
##########################################################################################################
misc {
# Changes the click in the book GUI to have a page turn sound instead of the menu click. [default: true]
B:bookPageTurn=true
}
players {
# New sounds for equipping armor. [default: true]
B:armorEquip=true
# Used for custom armor to play custom equip sounds. First the sound you want to play, a colon, then a part of the unlocalized name. The string can be anywhere in the unlocalized name and is not case-sensitive.
# For example, one of the default custom rules below is "gold:copper", which means any armor with "copper" anywhere in its unlocalized name will get the gold equip sound.
# Available sounds are: 'leather, chain, gold, iron, diamond, netherite, elytra, turtle_helmet, generic, none'. If a modded armor is not on the list it will use generic equip sounds automatically unless it's given the "none" type. Non-armor gear will not play a sound unless specified to do so.
S:armorEquipCustomRules <
leather:thermal_padding
leather:wool
chain:cultist
gold:alloy
gold:angmallen
gold:astral_silver
gold:carmot
gold:copper
gold:efrine
gold:electrum
gold:hepatizon
gold:midasium
gold:orichalcum
gold:oureclase
gold:platinum
gold:silver
iron:amordrine
iron:brass
iron:bronze
iron:celenegil
iron:ceruclase
iron:desh
iron:endium
iron:inolashite
iron:invar
iron:kalendrite
iron:lead
iron:nickel
iron:nickle
iron:prometheum
iron:solar
iron:steel
iron:thaumium
iron:tin
iron:titanium
iron:vyroxeres
diamond:adamantine
diamond:amethyst
diamond:atlarus
diamond:desichalkos
diamond:eximite
diamond:mithril
diamond:mythril
diamond:void
netherite:haderoth
netherite:heavyblaze
netherite:ignatius
netherite:sanguinite
netherite:tartarite
netherite:fortress
netherite:vulcanite
turtle_helmet:wood
elytra:hazmat
>
# New sounds for using bone meal. [default: true]
B:bonemealing=true
# Damage threshold for attacks to play the "strong" hit sound. 1 = half heart, 2 = full heart. 4 (default) = 2 hearts [range: 0.0 ~ 3.4028235E38, default: 4.0]
S:combatSoundStrongThreshold=4.0
# New sounds for player attacking. [default: true]
B:combatSounds=true
# New sounds for placing, interacting with, and destroying item frames or paintings. [default: true]
B:leashSounds=true
# New sounds for placing, interacting with, and destroying item frames or paintings. [default: true]
B:paintingItemFramePlacing=true
}