78 lines
3.8 KiB
INI
78 lines
3.8 KiB
INI
# Configuration file
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##########################################################################################################
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# minesweeper
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#--------------------------------------------------------------------------------------------------------#
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# Regulates "Minesweeper" minigame.
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##########################################################################################################
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minesweeper {
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# It represents the number of attempts the player has to beat the game successfully. [range: 1 ~ 2147483647, default: 3]
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I:attempt_count=3
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# The time until bombs start to explode. Represented in ticks. [range: 0 ~ 600, default: 60]
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I:detonation_time=60
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# How likely this game is chosen compared to other games. The higher this value is, the more likely this game is chosen. Set to 0 to turn this off. [range: 0 ~ 2147483647, default: 1]
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I:weight=1
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##########################################################################################################
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# stage_1
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#--------------------------------------------------------------------------------------------------------#
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# Regulates characteristics of stage 1.
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##########################################################################################################
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stage_1 {
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# The radius of Minesweeper board. Won't be changed for already generated Minesweeper boards! [range: 2 ~ 9, default: 6]
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I:board_radius=6
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# The amount of bombs on the board. Bomb count must be strictly less than amount of game fields (board_radius ^ 2). [range: 1 ~ 2147483647, default: 20]
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I:bomb_count=20
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}
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##########################################################################################################
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# stage_2
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#--------------------------------------------------------------------------------------------------------#
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# Regulates characteristics of stage 2.
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##########################################################################################################
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stage_2 {
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# The radius of Minesweeper board. Won't be changed for already generated Minesweeper boards! [range: 2 ~ 9, default: 7]
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I:board_radius=7
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# The amount of bombs on the board. Bomb count must be strictly less than amount of game fields (board_radius ^ 2). [range: 1 ~ 2147483647, default: 30]
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I:bomb_count=30
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}
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##########################################################################################################
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# stage_3
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#--------------------------------------------------------------------------------------------------------#
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# Regulates characteristics of stage 3.
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##########################################################################################################
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stage_3 {
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# The radius of Minesweeper board. Won't be changed for already generated Minesweeper boards! [range: 2 ~ 9, default: 8]
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I:board_radius=8
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# The amount of bombs on the board. Bomb count must be strictly less than amount of game fields (board_radius ^ 2). [range: 1 ~ 2147483647, default: 42]
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I:bomb_count=42
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}
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##########################################################################################################
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# stage_4
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#--------------------------------------------------------------------------------------------------------#
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# Regulates characteristics of stage 4.
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##########################################################################################################
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stage_4 {
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# The radius of Minesweeper board. Won't be changed for already generated Minesweeper boards! [range: 2 ~ 9, default: 9]
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I:board_radius=9
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# The amount of bombs on the board. Bomb count must be strictly less than amount of game fields (board_radius ^ 2). [range: 1 ~ 2147483647, default: 68]
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I:bomb_count=68
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}
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}
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