Files
Gregtech-New-Bastards/.minecraft/config/lwjgl3ify.cfg.bak
2025-10-27 11:53:18 +01:00

111 lines
3.3 KiB
INI

# Configuration file
core {
# Show java version in the debug hud [default: true]
B:showJavaVersion=false
# Show lwjgl version in the debug hud [default: true]
B:showLwjglVersion=true
}
debug {
# Print keyboard-related events to the log [default: false]
B:printKeyEvents=false
# Print mouse-related events to the log [default: false]
B:printMouseEvents=false
# Register an OpenGL debug handler that can log OpenGL errors and performance warnings [default: false]
B:registerOpenGLLogger=false
}
input {
# Allows AltGr use in Ctrl+key special key combinations (disables text character input handling when AltGr is pressed) [default: false]
B:altGrEscapeCodes=false
# Allow text character input when Ctrl+Left Alt are pressed (disables special escape code handling for this combination of keys) [default: false]
B:ctrlAltText=false
# Invert horizontal scrolling direction (respects invertScrollWheel) [default: false]
B:invertHorizontalScroll=false
# Invert scrolling direction [default: false]
B:invertScrollWheel=false
# Use raw (unaccelerated) mouse input [default: false]
B:rawMouseInput=false
# Scrolling speed multiplier [range: 0.05 ~ 20.0, default: 1.0]
S:scrollSpeedMultiplier=1.0
}
mixin {
# Force-enable the STB mixins even if FastCraft is present, may lead to a rapidly flashing screen and other visual artifacts [default: false]
B:stbiIgnoreFastcraft=false
# Use the faster stb_image-based texture loader [default: true]
B:stbiTextureLoading=true
# Use the much faster stb_rectpack-based texture stitcher [default: true]
B:stbiTextureStitching=true
}
openalcontext {
# Enable HRTF sound support [default: false]
B:enableHRTF=false
}
openglcontext {
# Enable KHR_debug in the OpenGL context for advanced debugging capabilities [default: false]
B:debugContext=false
# Make the framebuffer double-buffered (will cause visual artifacts if disabled) [default: true]
B:doubleBuffer=true
# Enable GL_KHR_no_error to use faster driver code, but which can cause memory corruption in case of OpenGL errors [default: false]
B:noError=false
# Make the framebuffer use the sRGB color space [default: false]
B:srgb=false
}
window {
# Should exclusive fullscreen mode replaced with borderless fullscreen mode [default: false]
B:borderless=false
# Windows-only - should borderless window have height increased by 1 to solve flickering on un-focusing [default: true]
B:borderlessWindowsCompatibility=true
# Start centered? [default: true]
B:centered=true
# OSX-only - identifier used to save and restore the window position and size [default: minecraft]
S:cocoaFrameName=minecraft
# Should the window have decorations (titlebar, border, close button) [default: true]
B:decorated=true
# Start focused? [default: true]
B:focused=true
# Start iconified? [default: false]
B:iconified=false
# Start maximized? [default: false]
B:maximized=false
# Linux-only - change the Wayland app id, which is used by your window manager to identify the running application [default: minecraft]
S:waylandAppId=minecraft
# Linux-only - change the X11 class name, which is used by your window manager to identify the running application [default: minecraft]
S:x11ClassName=minecraft
}