Files
Gregtech-New-Bastards/.minecraft/config/salisarcana/bugfixes.cfg
2025-10-27 11:53:18 +01:00

158 lines
8.4 KiB
INI

# Configuration file
general {
# Saves additional NBT data to the advanced alchemical furnace for more consistent behavior. [default: true]
B:advAlchemicalFurnaceSaveNbt=true
# Allows players to craft after the wand in the GUI runs out of vis and is recharged by a Vis Charge Relay. [default: true]
B:arcaneWorkbenchAllowRechargeCrafting=true
# Causes each Arcane Workbench to keep a cache of the last valid recipe, massively improving the performance of bulk crafts & the GUI. [default: true]
B:arcaneWorkbenchCache=true
# When performing a mundane crafting recipe in an Arcane Workbench, it will pretend to be a normal crafting table when sending the Forge event. Prevents the Spellbinding Cloth item duplication glitch. [default: true]
B:arcaneWorkbenchForgeEventBridge=true
# Fixes ghost items being crafted in the arcane workbench after the wand runs out of vis during a shift-click craft. [default: true]
B:arcaneWorkbenchGhostItemFix=true
# Prevents bugs related to multiple players opening an Arcane Workbench's GUI at the same time. [default: true]
B:arcaneWorkbenchMultiContainer=true
# Prevent Banners from dropping items when broken in Creative. [default: true]
B:bannerNoCreativeDrops=true
# Causes the banner to give the actual banner item when pick-block is used, instead of giving a Crimson Cult Banner. Also fixes the icon of the banner in WAILA. [default: true]
B:bannerPickBlock=true
# Applying patterns to banners will only consume the essentia, and not the phial in which it is stored. [default: true]
B:bannerReturnPhials=true
# Which metadata values of BlockCosmeticSolid are considered beacon base blocks. Default: 4 (Thaumium Block).
I:beaconBlockMetadataValues <
4
>
# Fixes several crashes with invalid candle metadata [default: true]
B:candleMetadataCrash=true
# Prevents the "Vis in Wand" GUI when the wand is held from showing impossible bars when the wand holds impossible amounts of vis. [default: true]
B:clampWandOverlayVis=true
# Thaumcraft will correctly insert items into inventories - prevents double-counting slots when testing for space and allows insertion of items into an empty slot of the other side of a double chest. [default: true]
B:correctItemInsertion=true
# Adds a safety check in case of a fake player not being castable to EntityPlayerMP. [default: true]
B:crimsonRitesFakePlayerCheck=true
# Prevents eldritch crabs, all taintacles, and thaumic slimes from attacking during their death animation. [default: true]
B:deadMobsDontAttack=true
# Requires the spark blocks left behind by Wand Focus: Shock with the Earth Shock upgrade to have a solid block beneath them to exist. [default: true]
B:earthShockRequireSolidGround=true
# Enable beaconBlockMetadataValues? [default: true]
B:enableBeaconBlockMetadataValues=true
# Fixes a bug where you couldn't break blocks if you were holding the equal trade focus item. [default: true]
B:equalTradeBreaksBlocks=true
# Thaumcraft will correctly save ethereal bloom counters to disk, preventing the growth animation from looping on relog and stopping the cleanse timer from restarting. [default: true]
B:etherealBloomSaveNBT=true
# Causes the upgraded vis cost of Wand Focus: Excavation to be dependent solely on the applied upgrade rather than which upgrade loaded first in any game session. [default: true]
B:excavationFocusDeterministicCost=true
# Use a larger packet for sending the ID of the focus upgrade being selected, allowing the use of focus upgrade IDs > 127 on multiplayer servers. [default: true]
B:extendUpgradeFocusPacket=true
# Arcane Keys will now save the dimension and the creator of the key when linked to a warded object, and will check those values before granting permission. [default: true]
B:extraSecureArcaneKeys=true
# Make all messages displayed get localized on the client. [default: true]
B:fixClientSideLocalization=true
# Fixes several recipes to work with EFR versions of blocks, like trapdoors, if EFR is installed [default: true]
B:fixEFRRecipes=true
# Prevents players from putting on conflicting or out-of-order upgrades onto a focus by swapping the focus being modified during the upgrade process. [default: true]
B:focalManipulatorForbidSwaps=true
# Fixes a smelting duplication glitch with the Infernal Furnace [default: true]
B:infernalFurnaceDupeFix=true
# Calculate infusion stabilizers with integer math instead of floating-point math. This eliminates a rounding error that sometimes makes an infusion altar slightly less stable than it should be. Also corrects a logic error causing the Infusion Matrix to check the wrong coordinates for a symmetrical stabilizer. [default: true]
B:integerInfusionMatrixMath=true
# Add a safety check to several Thaumcraft items to prevent crashes when creating those items with invalid metadata. [default: true]
B:itemMetadataFix=true
# Prevent Warded Jars and Node in a Jar from dropping items when broken in Creative. [default: true]
B:jarNoCreativeDrops=true
# Causes Warded Jars and Node in a Jar to create an item with the current contents of the jar when pick-block is used. Also fixes the WAILA tooltip for those blocks. [default: true]
B:jarPickBlock=true
# Correctly sets the hitboxes of the Old Urn & Abandoned Crate, preventing a bug where you can phase through the blocks while mining them. [default: true]
B:lootBlockHitbox=true
# Fixes a theoretical bug where, if billions of bosses were spawned, only the golem boss would be able to spawn. [default: true]
B:negativeBossSpawnCount=true
# Unloaded nodes will regenerate based on game time, not real life time. [default: true]
B:nodesRechargeInGameTime=true
# Nodes will remember being drained, preventing rapidly loading, draining, then unloading nodes exploiting nodes' catch-up recharging. [default: true]
B:nodesRememberBeingDrained=true
# Prevents useful airy blocks (nodes, energized nodes, and the blocks of the Outer Lands boss room door) from being replaced by buckets with liquid. [default: true]
B:preventBlockAiryFluidReplacement=true
# Fixes an issue with ores where they don't get rendered as normal blocks, not allowing you to push a redstone signal through them. [default: true]
B:renderRedstoneFix=true
# Runed Stone (shock traps in Outer Lands) will not attempt to shock players in Creative Mode. [default: true]
B:runedStoneIgnoreCreative=true
# Fixes a crash with invalid shard metadata [default: true]
B:shardMetadataCrash=true
# Allows Thaumcraft crystal clusters to be harvested with Silk Touch, preventing them from dropping as shards. [default: true]
B:silkTouchCrystalClusters=true
# Non-vertical silverwood logs will be correctly named "Silverwood Log" in WAILA. [default: true]
B:silverwoodLogCorrectName=true
# Reduce the burn time of Thaumcraft's greatwood and silverwood slabs to match that of Minecraft's wooden slabs. [default: true]
B:slabBurnTimeFix=true
# Fixes a graphical error where focus effects would appear below the tip of a staff. [default: true]
B:staffFocusEffectFix=true
# Check the infusion matrix's center item more strictly. Prevents an exploit with infusion enchanting. [default: true]
B:strictInfusionMatrixInputChecks=true
# Fixes some possible bugs caused by multiple players interacting with a Thaumatorium at the same time. [default: true]
B:thaumatoriumMultiContainer=true
# Remove gold coins from the gold nugget ore dictionary. [default: false]
B:unOredictGoldCoin=false
# Prevents wand items from crashing everything when they contain a component which hasn't been registered by any mod. [default: true]
B:unknownWandComponentSupport=true
# Biome changes will correctly update the color of grass in chunks without needing a block to change. [default: true]
B:updateBiomeColorRendering=true
# Makes certain upgraded foci (ex. Wand Focus: Fire with Fireball upgrade) spend the upgraded vis cost rather than the default. [default: true]
B:upgradedFocusVisCost=true
# Use Forge's fishing lists to determine what a fishing golem catches. [default: true]
B:useForgeFishingLists=true
# Adds a safety check to prevent warp effects from trying to send packets to fake players. [default: true]
B:warpFakePlayerCheck=true
}