408 lines
18 KiB
INI
408 lines
18 KiB
INI
# Configuration file
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focus_disenchanting {
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# Research to unlock Focus Disenchanting in the Focal Manipulator. [default: true]
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B:_enabledfocusDisenchantingResearch=true
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# Allow players to use the Focal Manipulator to remove focus enchantments and refund XP. [default: true]
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B:enableFocusDisenchanting=true
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# Percentage of XP points refunded upon removing an enchantment from a focus, calculated as levels from 0 XP. [range: 0 ~ 100, default: 75]
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I:focusDisenchantingRefundPercentage=75
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# The aspects required for the research entry [default: [auram:4], [praecantatio:6], [vacuos:8], [perditio:4]]
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S:focusDisenchantingResearchAspects <
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auram:4
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praecantatio:6
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vacuos:8
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perditio:4
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>
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# Whether the research should automatically unlock as soon as its parents are researched. [default: false]
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B:focusDisenchantingResearchAutoUnlock=false
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# The tab in the Thaumonomicon in which the research should appear [default: THAUMATURGY]
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S:focusDisenchantingResearchCategory=THAUMATURGY
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# The column in the given category at which the research should appear [range: -2147483648 ~ 2147483647, default: -2]
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I:focusDisenchantingResearchCol=-2
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# The research entry IDs of the parent research entries [default: [FOCALMANIPULATION]]
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S:focusDisenchantingResearchParents <
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FOCALMANIPULATION
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>
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# Whether the research should be purchasable with aspects instead of the normal minigame [default: false]
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B:focusDisenchantingResearchPurchasable=false
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# The row in the given category at which the research should appear [range: -2147483648 ~ 2147483647, default: -8]
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I:focusDisenchantingResearchRow=-8
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# How much warp is applied upon researching this research. [range: 0 ~ 100, default: 0]
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I:focusDisenchantingResearchWarp=0
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}
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general {
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# While viewing the Thaumonomicon, enables ctrl + scroll to quick switch tabs [default: true]
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B:"Enable Scrollwheel"=true
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# While viewing the Thaumonomicon, inverts the scrolling for tab switching [default: false]
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B:"Inverse Scrolling"=false
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# While viewing the Thaumonomicon, right clicking in a research will take you back to the previous research, or back to the Thaumonomicon. [default: true]
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B:"Right-Click Navigation"=true
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# When closing the Thaumonomicon, it will remember the page you are on when it is reopened. Requires Right-Click Navigation to be enabled. [default: false]
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B:"Save Thaumonomicon Page"=false
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# While viewing the Thaumonomicon, allows you to view the internal name of a research while hovering over it and holding control [default: true]
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B:"Show Research Key"=true
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# Allows wand pedestals to draw from centivis instead of just regular nodes [default: true]
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B:"Wand Pedestal CV Support"=true
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# Adds crafting recipes to empty a phial or jar of essentia. [default: true]
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B:addEmptyPhialJarRecipes=true
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# Applying patterns to banners not consume the phial or the essentia. Overrides bannerReturnPhials in the bugfixes module. [default: false]
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B:bannerFreePatterns=false
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# Allow Creative players to use the Focal Manipulator without the necessary XP. [default: true]
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B:creativeNoXPManipulator=true
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# While in creative mode, ctrl + left click on a research in the Thaumonomicon to complete it. [default: true]
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B:creativeOpThaumonomicon=true
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# If enabled, the Deadly Gaze effect will only affect mobs that are not invulnerable or immune to wither [default: true]
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B:deadlyGazeMobCheck=true
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# Prevent tainted goo and taint tendrils from decaying for players in creative mode. [default: true]
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B:disableCreativeTaintedItemDecay=true
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# Override how eldritch altars pick where to try spawning crimson knights and eldritch guardians. Valid values: [DEFAULT, EVEN_SPREAD, CENTER_WEIGHTED] [default: DEFAULT]
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S:eldritchAltarSpawningMethod=DEFAULT
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# The maximum stack size for Eldritch Objects (Primordial Pearl, Eldritch Eye, Crimson Rites, Eldritch Obelisk Placer, Runed Tablet). [range: 1 ~ 64, default: 16]
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I:eldritchObjectStackSize=16
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# Add look-a-like greatwood and silverwood planks that behave as normal planks, instead of the weirdness of TC4's planks. [default: true]
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B:enableLookalikePlanks=true
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# Enable nodeModifierWeights? [default: false]
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B:enableNodeModifierWeights=false
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# Enable nodeTypeWeights? [default: false]
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B:enableNodeTypeWeights=false
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# If an upgrade fails to complete or is cancelled, the XP spent will get returned to the player. [default: true]
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B:focalDisenchanterReturnXP=true
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# Enable ore dictionary support for crucible and thaumatorium heat sources. [default: true]
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B:heatSourceOreDict=true
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# Allow wands to have infinite vis in creative mode. [default: true]
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B:infiniteCreativeVis=true
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# Fixes some general jankiness with levitators, however, non-player entities will no longer be able to be lowered. [default: true]
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B:levitatorShiftFix=true
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# The chance for a mana bean to grow when a mana pod is updated. Lower values are more likely to grow, with 0 growing every random tick. [range: 0 ~ 100, default: 30]
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I:manaBeanGrowthChance=30
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# List of entities that can not generate vis orbs when killed.
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S:mobVisDropBlacklist <
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>
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# If enabled, the blacklist will be treated as a whitelist instead instead. [default: false]
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B:mobVisDropWhitelist=false
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# Node Modifier Worldgen Weights (normal, bright, pale, fading)
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I:nodeModifierWeights <
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972222
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9259
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9259
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9259
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>
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# Node Type Worldgen Weights (normal, unstable, dark, pure, hungry)
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I:nodeTypeWeights <
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944444
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16666
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16666
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16666
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5555
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>
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# Allow players with "Research Duplication" researched to create duplicates out of the Thaumonomicon. [default: true]
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B:nomiconDuplicateResearch=true
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# Displays a "missing research" message to the player when a crucible recipe fails for lack of research. [default: true]
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B:notifyMissingResearchCrucible=true
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# Displays a "missing research" message to the player when an infusion recipe fails for lack of research. [default: true]
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B:notifyMissingResearchInfusion=true
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# Displays a "missing research" message in the Arcane Workbench GUI when recipe fails for lack of research. [default: true]
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B:notifyMissingResearchWorkbench=true
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# Allows the primal crusher to 3x3 mine blocks registered as stone, cobblestone, or stoneBricks in the ore dictionary. [default: true]
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B:primalCrusherMinesOredictionaryStone=true
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# By default, pure nodes only change the biome around them if they are either in tainted lands or inside of a silverwood tree. This setting allows pure nodes to change the biome around them regardless of their location. [default: true]
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B:pureNodeAlwaysMagicalForest=true
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# Research duplication (in the Research Table and the Thaumonomicon if nomiconDuplicateResearch is enabled) does not cost any research aspects. [default: false]
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B:researchDuplicationFree=false
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# Adds additional functionality to internal research data. Used for compatibility with other mods (e.g. Automagy, Thaumic Tinkerer). [default: true]
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B:researchItemExtensions=true
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# Causes staffters to use their own translation string rather than being called "Staff" in the tooltip. [default: true]
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B:staffterNameTooltip=true
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# Prevent eldritch eyes and phials of essentia from being consumed when used in creative mode. [default: true]
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B:stopCreativeModeItemConsumption=true
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# Prevent random warp events from firing for players in creative mode. [default: true]
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B:suppressWarpEventsInCreative=true
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# The probability each tick that tainted goo and taint tendrils will decay. Lower numbers are more probable, higher numbers are less probable. Set to -1 to disable decay entirely. [range: -1 ~ 2147483647, default: 4321]
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I:taintedItemDecayChance=4321
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# Enable tab completion for Thaumcraft commands. [default: true]
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B:thaumcraftCommandTabCompletion=true
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# Allow the use of `ALL` as an argument for the warp command. [default: true]
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B:thaumcraftCommandWarpArgAll=true
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# Enable the ability to scan items in inventories using the Thaumometer. Replaces the Thaumic Inventory Scanning mod. [default: true]
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B:thaumicInventoryScanning=true
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# The duration in ticks that the thaumometer takes to scan an object. [range: 1 ~ 2147483647, default: 20]
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I:thaumometerDuration=20
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# Enables support for mods that increase the number of baubles slots. [default: true]
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B:useAllBaublesSlots=true
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# If enabled, amulets will check and recharge wands in the entire inventory instead of just the player's hand. [default: true]
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B:visAmuletCheckInventory=true
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# The rate in ticks at which vis amulets recharge themselves and other items. [range: 1 ~ 2147483647, default: 5]
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I:visAmuletRechargeSpeed=5
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# The amount of cv which an amulet can receive or move to other items in one transfer. [range: 1 ~ 2147483647, default: 5]
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I:visAmuletTransferRate=5
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# The amount to expand the bounding box of vis relays. This is used to increase the range at which amulets are charged. [range: 0.0 ~ 3.4028235E38, default: 5.0]
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S:visRelayBoxExpansion=5.0
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# Wand caps & wand rods will show information about their vis capacity & discount in their tooltips. [default: true]
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B:wandPartStatsTooltip=true
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}
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harvestlevels {
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# Override the harvest level of the primal crusher. [range: 0 ~ 2147483647, default: 5]
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I:crusherHarvestLevel=6
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# Override the harvest level of elemental tools. [range: 0 ~ 2147483647, default: 3]
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I:elementalHarvestLevel=3
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# Override the harvest level of the equal trade focus. -1 ignores harvest levels (vanilla Thaumcraft behavior). [range: -1 ~ 2147483647, default: -1]
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I:equalTradeFocusHarvestLevel=-1
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# Override the harvest level of the excavation focus. -1 ignores harvest levels (vanilla Thaumcraft behavior). [range: -1 ~ 2147483647, default: -1]
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I:excavationFocusHarvestLevel=-1
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# If enabled, the potency level of an equal trade or excavation focus will modify its harvest level by one level per level of potency. [default: true]
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B:potencyModifiesHarvestLevel=true
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# Override the harvest level of thaumium tools. [range: 0 ~ 2147483647, default: 3]
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I:thaumiumHarvestLevel=3
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# Override the harvest level of void metal tools. [range: 0 ~ 2147483647, default: 4]
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I:voidHarvestLevel=4
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}
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infusion {
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# Requires useStabilizerRewrite=true.
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# Blocks specified here will be factored into an infusion altar's symmetry, even if they normally would not.
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# FORMAT: `modId:blockId` or `modId:blockId:metadata` or `modId:blockId:metadata:strength`.
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# Metadata:
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# * Defaults to 0 if not set.
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# * If set to * or 32767, all metadata variants of the block will be included.
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# Strength:
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# * Defaults to `stabilizerStrength` if not set.
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# * Range: -10000 ~ 10000.
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# [default: ]
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S:stabilizerAdditions <
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>
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# Requires useStabilizerRewrite=true.
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# Blocks specified here will NOT be factored into an infusion altar's symmetry even if they normally would.
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# FORMAT: `modId:blockId` or `modId:blockId:metadata`.
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# Metadata:
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# * Defaults to 0 if not set.
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# * If set to * or 32767, all metadata variants of the block will be included.
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# [default: ]
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S:stabilizerExclusions <
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>
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# Requires useStabilizerRewrite=true.
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# The amount (in one-hundredths of a point) of symmetry each stabilizer block adds to an infusion altar.
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# If a stabilizer doesn't have a symmetrical opposite, an equivalent amount of symmetry will be subtracted instead.
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# [range: -10000 ~ 10000, default: 10]
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I:stabilizerStrength=10
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# Rewrites the Runic Matrix's surroundings-check logic to be more flexible when checking for pedestals and stabilizers. [default: false]
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B:useStabilizerRewrite=false
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}
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recipes {
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# Add crafting recipes to convert crystal cluster blocks back into primal shards. Does not work for mixed crystal clusters. [default: true]
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B:crystalClusterUncrafting=false
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# Make the primal charm's crafting recipe less picky about the order in which primal shards are placed in the top and bottom rows. [default: true]
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B:friendlyPrimalCharm=false
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# Add rotated recipes for the fire, shock, frost, equal rade, excavation, and primal wand foci. [default: true]
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B:rotatedFoci=false
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# Add a rotated crafting recipe for the Thaumometer. [default: true]
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B:rotatedThaumometer=false
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# Add a crafting recipe to convert flesh blocks back into rotten flesh. [default: true]
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B:rottenFleshRecipe=false
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}
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tc4tweaks {
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# Whether or not scrolling should scroll to next page of tabs or loop to first tab of the page, in the event that there are too many tabs. [default: true]
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B:tc4tweakScrollPages=true
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}
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thaumometer_container_scan {
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# Enable the thaumometer to scan the contents of inventories when right-clicking on them. [default: true]
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B:_enabledthaumometerScanContainersResearch=true
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# Allow the thaumometer to scan the contents of inventories when right-clicking on them. [default: true]
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B:thaumometerScanContainers=true
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# The aspects required for the research entry [default: [ordo:10], [perditio:10], [permutatio:10]]
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S:thaumometerScanContainersResearchAspects <
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ordo:10
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perditio:10
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permutatio:10
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>
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# Whether the research should automatically unlock as soon as its parents are researched. [default: false]
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B:thaumometerScanContainersResearchAutoUnlock=false
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# The tab in the Thaumonomicon in which the research should appear [default: BASICS]
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S:thaumometerScanContainersResearchCategory=BASICS
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# The column in the given category at which the research should appear [range: -2147483648 ~ 2147483647, default: 8]
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I:thaumometerScanContainersResearchCol=8
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# The research entry IDs of the parent research entries [default: [DECONSTRUCTOR]]
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S:thaumometerScanContainersResearchParents <
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DECONSTRUCTOR
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>
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# Whether the research should be purchasable with aspects instead of the normal minigame [default: false]
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B:thaumometerScanContainersResearchPurchasable=false
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# The row in the given category at which the research should appear [range: -2147483648 ~ 2147483647, default: 3]
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I:thaumometerScanContainersResearchRow=3
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# How much warp is applied upon researching this research. [range: 0 ~ 100, default: 0]
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I:thaumometerScanContainersResearchWarp=0
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}
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wand_component_swapping {
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# Enable a recipe to swap an existing existing wand, scepter, or staff's caps. [default: true]
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B:_enabledreplaceWandCapsResearch=true
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# Enable a recipe to swap an existing existing wand, scepter, or staff's core. [default: true]
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B:_enabledreplaceWandCoreResearch=true
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# If enabled, allows swapping a wand's components using vis from the wand being modified. [default: true]
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B:allowSingleWandReplacement=true
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# If enabled, prevents swapping a wand core with a staff core or a staff core with a wand core.
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# Disable to allow upgrading a wand to a staff and vice versa. [default: true]
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B:enforceWandCoreTypes=true
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# If enabled, vis will be preserved when a wand, staff, or stave's components are replaced. [default: true]
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B:preserveWandVis=true
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# The aspects required for the research entry [default: ]
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S:replaceWandCapsResearchAspects <
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praecantatio:8
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permutatio:4
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instrumentum:4
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metallum:4
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>
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# Whether the research should automatically unlock as soon as its parents are researched. [default: true]
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B:replaceWandCapsResearchAutoUnlock=false
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# The tab in the Thaumonomicon in which the research should appear [default: THAUMATURGY]
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S:replaceWandCapsResearchCategory=THAUMATURGY
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# The column in the given category at which the research should appear [range: -2147483648 ~ 2147483647, default: 4]
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I:replaceWandCapsResearchCol=4
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# The research entry IDs of the parent research entries [default: [CAP_gold]]
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S:replaceWandCapsResearchParents <
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CAP_gold
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>
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# Whether the research should be purchasable with aspects instead of the normal minigame [default: false]
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B:replaceWandCapsResearchPurchasable=false
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# The row in the given category at which the research should appear [range: -2147483648 ~ 2147483647, default: 2]
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I:replaceWandCapsResearchRow=2
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# How much warp is applied upon researching this research. [range: 0 ~ 100, default: 0]
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I:replaceWandCapsResearchWarp=0
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# The aspects required for the research entry [default: ]
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S:replaceWandCoreResearchAspects <
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praecantatio:8
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permutatio:4
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instrumentum:4
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arbor:4
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>
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# Whether the research should automatically unlock as soon as its parents are researched. [default: true]
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B:replaceWandCoreResearchAutoUnlock=false
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# The tab in the Thaumonomicon in which the research should appear [default: THAUMATURGY]
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S:replaceWandCoreResearchCategory=THAUMATURGY
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# The column in the given category at which the research should appear [range: -2147483648 ~ 2147483647, default: -6]
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I:replaceWandCoreResearchCol=-6
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# The research entry IDs of the parent research entries [default: [ROD_greatwood]]
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S:replaceWandCoreResearchParents <
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ROD_greatwood
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>
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# Whether the research should be purchasable with aspects instead of the normal minigame [default: false]
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B:replaceWandCoreResearchPurchasable=false
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# The row in the given category at which the research should appear [range: -2147483648 ~ 2147483647, default: 2]
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I:replaceWandCoreResearchRow=2
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# How much warp is applied upon researching this research. [range: 0 ~ 100, default: 0]
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I:replaceWandCoreResearchWarp=0
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}
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