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Gregtech-New-Bastards/.minecraft/config/salisarcana/thaumcraft_configuration.cfg
2025-10-27 11:53:18 +01:00

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# Configuration file
##########################################################################################################
# potion_ids
#--------------------------------------------------------------------------------------------------------#
# Override the ids of Thaumcraft's potion effects. An id not overridden, or that cannot be assigned to its
# overridden id, here will be automatically assigned to the lowest unclaimed id as normal.
#
# WARNING: Do not set any of these values to 128 or higher unless you are using a mod that increases the
# maximum potion id. If you are, and would like to set these ids to 128 or higher, set
# `_uncapped_potion_ids` to `true`.
##########################################################################################################
potion_ids {
# If true, will allow setting potion ids to 128 and higher. [default: false]
B:_uncapped_potion_ids=false
# Override the id of the Blurred Vision potion effect. [range: -1 ~ 2147483647, default: -1]
I:blurredVisionId=-1
# Override the id of the Deadly Gaze potion effect. [range: -1 ~ 2147483647, default: -1]
I:deadlyGazeId=-1
# Override the id of the Flux Flu potion effect. [range: -1 ~ 2147483647, default: -1]
I:fluxFluId=-1
# Override the id of the Flux Phage potion effect. [range: -1 ~ 2147483647, default: -1]
I:fluxPhageId=-1
# Override the id of the Sun Scorned potion effect. [range: -1 ~ 2147483647, default: -1]
I:sunScornedId=-1
# Override the id of the Taint Poison potion effect. [range: -1 ~ 2147483647, default: -1]
I:taintPoisonId=-1
# Override the id of the Thaumarhia potion effect. [range: -1 ~ 2147483647, default: -1]
I:thaumarhiaId=-1
# Override the id of the Unnatural Hunger potion effect. [range: -1 ~ 2147483647, default: -1]
I:unnaturalHungerId=-1
# Override the id of the Warp Ward potion effect. [range: -1 ~ 2147483647, default: -1]
I:warpWardId=-1
}
primal_arrows {
# Primal arrows can be shot from dispensers [default: true]
B:canBeFiredFromDispensers=true
}