89 lines
2.5 KiB
INI
89 lines
2.5 KiB
INI
# Configuration file
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general {
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S:"Adaptive Crosshair Items" <
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minecraft:snowball
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minecraft:egg
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minecraft:experience_bottle
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minecraft:ender_pearl
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minecraft:fishing_rod
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>
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# Size of the camera adjustment per step
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D:"Camera step size"=0.025
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# Crosshair type to use for shoulder surfing
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S:"Crosshair type"=ADAPTIVE
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# The raytrace distance used for the dynamic crosshair
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D:"Custom Raytrace Distance"=400.0
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# The default perspective when you load the game
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S:"Default Perspective"=FIRST_PERSON
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# Crosshair visibility for FIRST_PERSON
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S:"FIRST_PERSON Crosshair Visibility"=ALWAYS
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# Whether or not to hide the player model if the camera gets too close to it
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B:"Keep Camera Out Of Head"=true
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# Whether or not to limit the player reach depending on the crosshair location (perspective offset)
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B:"Limit player reach"=true
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# If x-offset is limited this is the maximum amount
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D:"Maximum x-offset"=3.0
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# If y-offset is limited this is the maximum amount
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D:"Maximum y-offset"=1.5
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# If z-offset is limited this is the maximum amount
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D:"Maximum z-offset"=5.0
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# If x-offset is limited this is the minimum amount
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D:"Minimum x-offset"=-3.0
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# If y-offset is limited this is the minimum amount
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D:"Minimum y-offset"=-1.0
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# If z-offset is limited this is the minimum amount
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D:"Minimum z-offset"=-3.0
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# Whether or not to remember the last perspective used
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B:"Remember Last Perspective"=true
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# Whether or not to replace the default third person perspective
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B:"Replace Default Perspective"=true
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# Crosshair visibility for SHOULDER_SURFING
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S:"SHOULDER_SURFING Crosshair Visibility"=ALWAYS
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# Crosshair visibility for THIRD_PERSON_BACK
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S:"THIRD_PERSON_BACK Crosshair Visibility"=ALWAYS
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# Crosshair visibility for THIRD_PERSON_FRONT
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S:"THIRD_PERSON_FRONT Crosshair Visibility"=ALWAYS
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# Whether or not x-offset adjustment has limits
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B:"Unlimited x-offset"=false
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# Whether or not y-offset adjustment has limits
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B:"Unlimited y-offset"=false
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# Whether or not z-offset adjustment has limits
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B:"Unlimited z-Offset"=false
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# Whether or not to use the custom raytrace distance used for the dynamic crosshair
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B:"Use Custom Raytrace Distance"=true
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# Third person camera x-offset
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D:x-offset=-0.75
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# Third person camera y-offset
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D:y-offset=0.0
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# Third person camera z-offset
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D:z-offset=3.0
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}
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