278 lines
11 KiB
INI
278 lines
11 KiB
INI
# Configuration file
|
|
|
|
~CONFIG_VERSION: V3
|
|
|
|
client {
|
|
# If true, a button will be shown when there is any amount of tc4 notifications AND when sending chat.
|
|
# [default: true]
|
|
B:addClearButton=true
|
|
|
|
# If true, a search box will appear on the top right bar of thaumonomicon gui.
|
|
# This feature is taken from WitchingGadgets due to the said GUI is being upsized by this mod and without modifying its code, the search box would not be positioned correctly.
|
|
# Will disable WitchingGadget's search feature (if it is present) regardless of whether this is true.
|
|
# [default: true]
|
|
B:addResearchSearch=true
|
|
|
|
# If false, no tooltip will be added.
|
|
# [default: true]
|
|
B:addTooltip=true
|
|
|
|
# Specify a full sorting order of research tabs.
|
|
# An empty list here means the feature is disabled.
|
|
# any research tab not listed here will be appended to the end in their original order.
|
|
# Use NEI utility to dump a list of all research tabs.
|
|
# Default is the list of all vanilla thaumcraft tabs.
|
|
# [default: [BASICS], [THAUMATURGY], [ALCHEMY], [ARTIFICE], [GOLEMANCY], [ELDRITCH]]
|
|
S:categoryOrder <
|
|
BASICS
|
|
THAUMATURGY
|
|
ALCHEMY
|
|
ARTIFICE
|
|
GOLEMANCY
|
|
ELDRITCH
|
|
>
|
|
|
|
# Select the style of completion counter.
|
|
# None: disable completion progress counter.
|
|
# Current: display how many you have completed already, and only show the total count for this tab when everything here has been learnt.
|
|
# All: show all counters at all times.
|
|
# [default: Current]
|
|
S:completionCounterStyle=Current
|
|
|
|
# Flip it if you find the scrolling unintuitive [default: false]
|
|
B:inverted=false
|
|
|
|
# Whether the book gui search should search current tab only.
|
|
# [default: false]
|
|
B:limitBookSearchToCategory=false
|
|
|
|
# The upper limit on how big nodes can be rendered.
|
|
# This is purely a visual thing and will not affect how big your node can actually grow.
|
|
# Setting a value like 10000.0 will effectively turn off this functionality, i.e.
|
|
# not limit the rendered size.
|
|
# [range: 0.5 ~ 1.0E10, default: 1.0]
|
|
S:limitOversizedNodeRender=1.0
|
|
|
|
# Whether to adjust mapping thread priority.
|
|
# 0 means auto.
|
|
# 1 means force enable.
|
|
# 2 means force disable.
|
|
# [range: 0 ~ 2, default: 0]
|
|
I:mappingThreadNiceType=0
|
|
|
|
# How often should Arcane Workbench update displayed crafting result.
|
|
# Unit is in game ticks.
|
|
# [range: 0 ~ 40, default: 4]
|
|
I:updateInterval=4
|
|
|
|
browser_scale {
|
|
# The search result area, even if it's not disabled, will be considered while inferring browserScale.
|
|
# [default: true]
|
|
B:considerSearchArea=true
|
|
|
|
# Tweak the size of the book gui based on screen size automatically.
|
|
# The value of browserScale set manually will not function any more.
|
|
# [default: true]
|
|
B:infer=true
|
|
|
|
# The minimum inferred scale.
|
|
# Cannot be smaller than the value of inferBrowserScaleLowerBound.
|
|
# This shouldn't be too high as a huge browser would be rendered with really poor image quality.
|
|
# [range: 1.0 ~ 16.0, default: 4.0]
|
|
S:maximum=4.0
|
|
|
|
# The maximum inferred scale.
|
|
# Cannot be bigger than the value of inferBrowserScaleUpperBound.
|
|
# [range: 1.0 ~ 16.0, default: 1.0]
|
|
S:minimum=1.0
|
|
|
|
# Tweak the size of the book gui.
|
|
# No longer works if inferBrowserScale is set to true.
|
|
# [range: 1.0 ~ 4.0, default: 1.0]
|
|
S:scale=1.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
general {
|
|
# When enabled, using a phial will cause the new stack to be added to current player inventory using an alternative rule that prefers partial stacks and current slot.
|
|
# [default: true]
|
|
B:alternativeAddStack=true
|
|
|
|
# The maximum size of arcane crafting cache.
|
|
# 0 will effectively turn off the cache.
|
|
# It is suggested to keep a size of at least 1 to ensure shift crafting does not lag the server.
|
|
# [range: 0 ~ 256, default: 16]
|
|
I:arcaneCraftingHistorySize=16
|
|
|
|
# When false, Arcane Workbench will not perform vanilla crafting bench recipes.
|
|
# Arcane Workbench GUI will behave slightly awkwardly if the client has it false but not on server, but nothing would be broken.
|
|
# [default: true]
|
|
B:checkWorkbenchRecipes=true
|
|
|
|
# Max blocks in queue of decant golem.
|
|
# High values can lead to severe server lag if golem is marked to empty very large body of fluid and has very long visibility range [range: 1 ~ 2147483647, default: 1000]
|
|
I:decantMaxBlocks=1000
|
|
|
|
# If true, dispenser will shoot primal arrow instead of dropping it into world.
|
|
# [default: false]
|
|
B:dispenserShootPrimalArrow=false
|
|
|
|
# Select the entities to be damaged by earth shock.
|
|
# Note: certain entity (e.g.
|
|
# most projectiles) cannot be damaged even if it's on the list.
|
|
# OnlyLiving: only harm living entities, e.g.
|
|
# cows, players, zombies, the most intuitive behavior.
|
|
# ExceptItemXp: harm everything except items and xp orbs, e.g.
|
|
# item frames, all living entities like mentioned before.
|
|
# AllEntity: harm everything, like thaumcraft does out of box [default: OnlyLiving]
|
|
S:earthShockHarmMode=OnlyLiving
|
|
|
|
# If true, enchanted books will have randomized enchantment and vis stone will have different vis stored even without server restart.
|
|
# [default: true]
|
|
B:moreRandomizedLoot=true
|
|
|
|
# When enabled, will try harder at sending server side states for some particular tile entities.
|
|
# Enabling this might leads to very slight bandwidth usage increase, but can fix some rare desync.
|
|
# [default: true]
|
|
B:sendSupplementaryS35=true
|
|
|
|
# If true, jars (brain in jar, essentia jars, etc) will have a collision box the same as block outline.
|
|
# Otherwise it will have a collision box of 1x1x1, which is the vanilla tc4 behavior.
|
|
# [default: false]
|
|
B:smallerJars=false
|
|
|
|
##########################################################################################################
|
|
# infusion_recipes
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Tweak how TC4Tweaks changes the behavior of infusion recipes.
|
|
##########################################################################################################
|
|
|
|
infusion_recipes {
|
|
# Select the infusion oredict mode.
|
|
# Default: vanilla TC4 behavior.
|
|
# Strict: all oredict names must match to count as oredict substitute.
|
|
# Relaxed: oredict names needs only overlaps to count as oredict substitute.
|
|
# None: no oredict substitute at all.
|
|
# [default: Default]
|
|
S:oreDictMode=Default
|
|
|
|
##########################################################################################################
|
|
# nbtcarryover
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Tweak how TC4Tweaks make NBT tags present on center item to be carried over to output item.
|
|
##########################################################################################################
|
|
|
|
nbtcarryover {
|
|
# When enabled, will only affect inputs and outputs that are both armor/tools.
|
|
# If you need more custom behavior, then calling TC4Tweaks api via java or ZenScript would become necessary.
|
|
# [default: true]
|
|
B:armorToolOnly=true
|
|
|
|
# When not empty, will only carry over named NBT values.
|
|
# [default: ]
|
|
S:carryOverWhitelist <
|
|
>
|
|
|
|
# Set to true to enable this feature.
|
|
# Typically, this would carry over enchantments and custom names, but can also carry over stuff like runic shielding [default: true]
|
|
B:enable=true
|
|
}
|
|
|
|
}
|
|
|
|
##########################################################################################################
|
|
# saved_link
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Persist the parents of vis relays into save file and use it as a hint when it is loaded back to memory.
|
|
##########################################################################################################
|
|
|
|
saved_link {
|
|
# When enabled, print more debug info for this feature.
|
|
# You probably don't want to change this.
|
|
# [default: false]
|
|
B:debug=false
|
|
|
|
# Enable this feature.
|
|
# When disabled, no additional data will be saved to disk [default: true]
|
|
B:enable=true
|
|
|
|
# When enabled, save the entire link up to source node.
|
|
# There is no actual benefit of this beyond more debug info.
|
|
# You probably don't want to change this.
|
|
# [default: false]
|
|
B:saveCompleteLink=false
|
|
}
|
|
|
|
##########################################################################################################
|
|
# champion_mods
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Tweak the stat buffs applied to champion mobs. Do note that those boss buffs can stack. If 5 player is present then all of DAMAGE BUFF 1 to DAMAGE BUFF 5 will be applied!
|
|
##########################################################################################################
|
|
|
|
champion_mods {
|
|
# Bold speed boost.
|
|
# Multiplier, i.e.
|
|
# if configured as 2, the mob will have double speed.
|
|
D:"Bold speed boost"=0.3
|
|
|
|
# Champion damage buff.
|
|
# +x%, i.e.
|
|
# if configured as 1, the mob will deal double damage.
|
|
D:"Champion damage buff"=2.0
|
|
|
|
# Champion health buff.
|
|
# Plain add.
|
|
D:"Champion health buff"=30.0
|
|
|
|
# Boss damage buff when at least 1 player present when spawned.
|
|
# Plain add.
|
|
D:"DAMAGE BUFF 1"=0.5
|
|
|
|
# Boss damage buff when at least 2 player present when spawned.
|
|
# Plain add.
|
|
D:"DAMAGE BUFF 2"=0.5
|
|
|
|
# Boss damage buff when at least 3 player present when spawned.
|
|
# Plain add.
|
|
D:"DAMAGE BUFF 3"=0.5
|
|
|
|
# Boss damage buff when at least 4 player present when spawned.
|
|
# Plain add.
|
|
D:"DAMAGE BUFF 4"=0.5
|
|
|
|
# Boss damage buff when at least 5 player present when spawned.
|
|
# Plain add.
|
|
D:"DAMAGE BUFF 5"=0.5
|
|
|
|
# Boss health buff when at least 1 player present when spawned.
|
|
# Plain add.
|
|
D:"HEALTH BUFF 1"=50.0
|
|
|
|
# Boss health buff when at least 2 player present when spawned.
|
|
# Plain add.
|
|
D:"HEALTH BUFF 2"=50.0
|
|
|
|
# Boss health buff when at least 3 player present when spawned.
|
|
# Plain add.
|
|
D:"HEALTH BUFF 3"=50.0
|
|
|
|
# Boss health buff when at least 4 player present when spawned.
|
|
# Plain add.
|
|
D:"HEALTH BUFF 4"=50.0
|
|
|
|
# Boss health buff when at least 5 player present when spawned.
|
|
# Plain add.
|
|
D:"HEALTH BUFF 5"=50.0
|
|
|
|
# Mighty damage boost.
|
|
# +x%, i.e.
|
|
# if configured as 1, the mob will deal double damage.
|
|
D:"Mighty damage boost"=3.0
|
|
}
|
|
|
|
}
|
|
|
|
|