45 lines
1.7 KiB
INI
45 lines
1.7 KiB
INI
# Configuration file
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caching {
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# [Client + Server] Define the maximum size of a dimension in MB that can be processed in a single pass. Reduce this number if you run into memory issues during the initial world scan (OutOfMemoryException).
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I:maxDimensionSizeMBForFastScanning=10000
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}
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general {
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# [SERVER] Minimum between log updates to show progress when caching save files. This happens only ONCE!
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I:cacheGenerationLogUpdateMinTime=5
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# [CLIENT] You may want to disable prospecting for low-performance clients.
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B:enableProspecting=true
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# [Server] Limit the RAM size in MB of what can players use to synchronize their map data.
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I:maxTransferCacheSizeMB=50
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# [CLIENT] Minimum zoom level at which ore veins labels are displayed. Zoom starts at 0 and increments linearly.
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I:minZoomLevelForOreLabel=1
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# [CLIENT] Minimum zoom level at which underground fluid details are displayed. Zoom starts at 0 and increments linearly.
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I:minZoomLevelForUndergroundFluidDetails=2
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# [SERVER] Redo GT ore vein caching if set to True. Will automatically be set back to False the next time the game is started.
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B:recacheVeins=false
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}
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integration {
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# [CLIENT / VoxelMap] Enable waypoints added by prospecting GT ore veins or underground fluids by default
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B:enableVoxelMapWaypointsByDefault=false
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}
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network {
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# [CLIENT + SERVER] Anti spam mechanic: What is the minimum delay (in milliseconds) a player is allowed to request ore vein information.
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I:minDelayBetweenVeinRequests=2000
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# [CLIENT + SERVER] Limit the bandwidth (in B/s) a client is allowed to transmit when uploading its prospection data. If exceeded, the client will be kicked!
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I:uploadBandwidth=2000000
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}
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