Files
Gregtech-New-Bastards/.minecraft/config/visualprospecting.cfg
2025-10-27 11:53:18 +01:00

45 lines
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INI

# Configuration file
caching {
# [Client + Server] Define the maximum size of a dimension in MB that can be processed in a single pass. Reduce this number if you run into memory issues during the initial world scan (OutOfMemoryException).
I:maxDimensionSizeMBForFastScanning=10000
}
general {
# [SERVER] Minimum between log updates to show progress when caching save files. This happens only ONCE!
I:cacheGenerationLogUpdateMinTime=5
# [CLIENT] You may want to disable prospecting for low-performance clients.
B:enableProspecting=true
# [Server] Limit the RAM size in MB of what can players use to synchronize their map data.
I:maxTransferCacheSizeMB=50
# [CLIENT] Minimum zoom level at which ore veins labels are displayed. Zoom starts at 0 and increments linearly.
I:minZoomLevelForOreLabel=1
# [CLIENT] Minimum zoom level at which underground fluid details are displayed. Zoom starts at 0 and increments linearly.
I:minZoomLevelForUndergroundFluidDetails=2
# [SERVER] Redo GT ore vein caching if set to True. Will automatically be set back to False the next time the game is started.
B:recacheVeins=false
}
integration {
# [CLIENT / VoxelMap] Enable waypoints added by prospecting GT ore veins or underground fluids by default
B:enableVoxelMapWaypointsByDefault=false
}
network {
# [CLIENT + SERVER] Anti spam mechanic: What is the minimum delay (in milliseconds) a player is allowed to request ore vein information.
I:minDelayBetweenVeinRequests=2000
# [CLIENT + SERVER] Limit the bandwidth (in B/s) a client is allowed to transmit when uploading its prospection data. If exceeded, the client will be kicked!
I:uploadBandwidth=2000000
}