Files
Gregtech-New-Bastards/.minecraft/config/TinkersConstruct.cfg
samsonsin 90b3575aea initial
2025-05-29 23:26:10 +02:00

212 lines
5.9 KiB
INI

# Configuration file
achievements {
B:"Enable Achievements"=true
}
craftingstationblacklist {
S:tileEntities <
wanion.avaritiaddons.block.chest.infinity.TileEntityInfinityChest
ic2.core.block.personal.TileEntityPersonalChest
>
}
"difficulty changes" {
B:"Add alternative recipe for bolt parts: arrowhead + toolrod in a crafting grid"=false
B:"Allow creation of endstone"=false
B:"Balanced Flux Modifier"=true
B:"Craft metals with Wood Patterns"=false
B:"Craft vanilla metal blocks"=false
B:"Deny creation of non-metal mattocks"=false
B:"Enable Auto-Smelt and Fortune interaction"=false
B:"Enable mod blue slime tools"=true
B:"Enable mod bone tools"=true
B:"Enable mod cactus tools"=true
B:"Enable mod flint tools"=true
B:"Enable mod netherrack tools"=true
B:"Enable mod paper tools"=true
B:"Enable mod slime tools"=true
B:"Enable mod stone tools"=true
B:"Enable mod wooden tools"=true
B:"Keep hunger on death"=false
B:"Keep levels on death"=false
B:"Modifiers increase Mining Level"=true
B:"Remove Gold Cast Recipes"=true
B:"Remove Vanilla Tool Effectiveness"=false
B:"Remove Vanilla Tool Recipes"=false
B:"Spawn beginner book"=false
B:"Tools lose 10% durability on death"=true
}
dimblacklist {
# Disallow Traveller's Belt ability to swap inventories for certain dimension ID's
I:ForbiddenDim <
55
>
# True: slime islands wont generate in any ages other than overworld(if enabled); False: will generate in all non-blackisted ages
B:GenerateSlimeIslandInDim0Only=true
# Add dimension ID's to prevent slime islands from generating in them
I:SlimeIslandDimBlacklist <
>
# Generate slime islands in flat worlds
B:genIslandsFlat=false
# Generate ores in flat worlds
B:genOresFlat=false
# True: slime islands generate in overworld; False they do not generate
B:slimeIslGenDim0=true
}
experimental {
B:"Allow horses to be melted down for glue"=true
B:"Allow villagers to be melted down for emeralds"=false
B:"Items can be thrown into smelteries"=true
B:"Minimal Textures"=false
# This fixes very fast tools sometimes resulting in ghost blocks, but causes a bit more network traffic. Should be fine in theory.
B:"Send additional block updates when using AOE tools"=true
# Entity classes listed here will not drop yellow hearts. The values are the actual class names in lowercase.
S:YellowHeartDropBlacklist <
entitynpc
entitycustomnpc
>
}
general {
# You will always get a TConstruct item from casting an ingot or block.
B:"Always cast TConstruct ingots"=false
I:"Sea level"=64
}
looks {
# 0 = disabled, 1 = enabled, 2 = enabled + ignore stained glass meta
B:"Connected Textures Enabled"=true
}
mobs {
# Set to 0 to disable
I:"Blue Slime spawn chance"=1
}
"smeltery output modification" {
# Number of ingots returned from smelting Aluminum Brass in the smeltery
I:"Aluminum Brass ingot return"=3
# Number of ingots returned from smelting Alumite in the smeltery
I:"Alumite ingot return"=2
# Number of ingots returned from smelting Bronze in the smeltery
I:"Bronze ingot return"=3
# Number of ingots returned from smelting ores in the smeltery
I:"Ingots per ore"=1
# Number of ingots returned from smelting Manyullyn in the smeltery
I:"Manyullyn ingot return"=1
# Number of ingots returned from smelting Pig Iron in the smeltery
I:"Pig Iron ingot return"=1
}
superfun {
B:"All the world is Superfun"=false
B:Enable-TCon-Capes=false
}
"ultra hardcore changes" {
# Gives all tier 1 patterns when pattern chest is placed
B:"Add Patterns to Pattern Chests"=false
B:"Add World Border"=false
# Makes recipes for gold apples, carrots, and melon potions more expensive
B:"Change Crafting Recipes"=true
B:"Change Ghast drops to Gold Ingots"=false
B:"Necrotic modifier only heals on hostile mob kills"=false
B:"Passive Health Regen"=true
B:"Players drop heads on death"=true
I:"World Border Radius"=1000
}
worldgen {
I:"Aluminum Bush Density"=2
I:"Aluminum Bush Max Y"=60
I:"Aluminum Bush Min Y"=0
I:"Aluminum Bush Rarity"=0
I:"Aluminum Surface Rarity"=150
I:"Aluminum Underground Density"=3
I:"Aluminum Underground Max Y"=64
I:"Aluminum Underground Min Y"=0
I:"Ardite Ore Density"=8
I:"Cobalt Ore Density"=8
I:"Cobalt Surface Rarity"=2000
I:"Copper Bush Density"=0
I:"Copper Bush Max Y"=60
I:"Copper Bush Min Y"=20
I:"Copper Bush Rarity"=0
# Rarity: 1/num to generate in chunk
I:"Copper Surface Rarity"=1000
# Density: Chances per chunk
I:"Copper Underground Density"=0
I:"Copper Underground Max Y"=60
I:"Copper Underground Min Y"=20
I:"Essence Bush Rarity"=0
I:"Gold Bush Density"=0
I:"Gold Bush Rarity"=0
I:"Gold Surface Rarity"=9000
I:"Iron Bush Density"=0
I:"Iron Bush Rarity"=0
I:"Iron Surface Rarity"=4000
I:"Silver Bush Density"=0
I:"Slime Island Rarity"=8000
I:"Tin Bush Density"=0
I:"Tin Bush Max Y"=40
I:"Tin Bush Min Y"=0
I:"Tin Bush Rarity"=0
I:"Tin Surface Rarity"=1000
I:"Tin Underground Density"=0
I:"Tin Underground Max Y"=40
I:"Tin Underground Min Y"=0
}
"worldgen disabler" {
B:"Add Village Generation"=true
B:"Enable the Tinkers Villager to trade for oreberries"=false
B:"Generate Aluminum"=false
B:"Generate Aluminum Bushes"=false
B:"Generate Ardite"=true
B:"Generate Cobalt"=true
B:"Generate Copper"=false
B:"Generate Copper Bushes"=false
B:"Generate Essence Bushes"=false
B:"Generate Gold Bushes"=false
B:"Generate Iron Bushes"=false
B:"Generate Surface Aluminum"=true
B:"Generate Surface Copper"=false
B:"Generate Surface Gold"=false
B:"Generate Surface Iron"=false
B:"Generate Surface Tin"=false
B:"Generate Tin"=false
B:"Generate Tin Bushes"=false
}