Files
Gregtech-New-Bastards/.minecraft/config/hodgepodge.cfg
samsonsin 90b3575aea initial
2025-05-29 23:26:10 +02:00

539 lines
20 KiB
INI

# Configuration file
asm {
# Disable CoFH TileEntity cache (and patch MineFactory Reloaded and Thermal Expansion with a workaround) [default: true]
B:cofhWorldTransformer=true
# Speedup progressbar [default: true]
B:speedupProgressBar=true
# If using Bukkit/Thermos, the CraftServer package. [default: org.bukkit.craftbukkit.v1_7_R4.CraftServer]
S:thermosCraftServerClass=org.bukkit.craftbukkit.v1_7_R4.CraftServer
}
debug {
# Enable chunk save cme debugging code. [default: false]
B:chunkSaveCMEDebug=false
# Prints debug log if DimensionManager got crashed [default: true]
B:dimensionManagerDebug=true
# Enable GL state debug hooks. Will not do anything useful unless mode is changed to nonzero. [default: true]
B:renderDebug=false
# Default GL state debug mode. 0 - off, 1 - reduced, 2 - full [range: 0 ~ 2, default: 0]
I:renderDebugMode=0
}
fixes {
# Maximum hp for BetterHUD to render as hearts [range: 1 ~ 100000, default: 5000]
I:betterHUDHPRenderLimit=5000
# Modify the maximum NBT size limit when received as a network packet, to avoid large NBT-related crashes [default: true]
B:changeMaxNetworkNbtSizeLimit=true
# Removes duplicate Fermenter and Squeezer recipes and flower registration [default: true]
B:deduplicateForestryCompatInBOP=true
# Disable Witchery potion extender for Java 12 compat [default: true]
B:disableWitcheryPotionExtender=true
# Checks saved TileEntity coordinates earlier to provide a more descriptive error message [default: true]
B:earlyChunkTileCoordinateCheck=true
# Safely enlarge the potion array before other mods [default: true]
B:enlargePotionArray=true
# Fix BetterHUD armor bar rendering breaking with skulls [default: true]
B:fixBetterHUDArmorDisplay=true
# Fix BetterHUD freezing the game when trying to render high amounts of hp [default: true]
B:fixBetterHUDHPDisplay=true
# Fix Bibliocraft packet exploits [default: true]
B:fixBibliocraftPackets=true
# Fix Bibliocraft path sanitization [default: true]
B:fixBibliocraftPathSanitization=true
# Fix bogus FMLProxyPacket NPEs on integrated server crashes. [default: true]
B:fixBogusIntegratedServerNPEs=true
# Fix wrapped chat lines missing colors [default: true]
B:fixChatWrappedColors=true
# Prevents crash if server sends container with wrong itemStack size [default: true]
B:fixContainerPutStacksInSlots=true
# Fixes the debug hitbox of the player beeing offset [default: true]
B:fixDebugBoundingBox=true
# Fix losing bonus hearts on dimension change [default: true]
B:fixDimensionChangeHearts=true
# Fix deleting stack when eating mushroom stew [default: true]
B:fixEatingStackedStew=true
# Fix a class name typo in MinecraftForge's initialize method [default: true]
B:fixEffectRendererClassTypo=true
# Fix enchantment levels not displaying properly above a certain value [default: true]
B:fixEnchantmentNumerals=true
# Disable ExtraTic's Integration with Metallurgy 3 Precious Materials Module: (Brass, Silver, Electrum & Platinum) [default: false]
B:fixExtraTiCTEConflict=false
# Fix Extra Utilities drums eating IC2 cells and Forestry capsules [default: true]
B:fixExtraUtilitiesDrumEatingCells=true
# Fixes rendering issues with transparent items from Extra Utilities [default: true]
B:fixExtraUtilitiesItemRendering=true
# Fix dupe bug with Division Sigil removing enchantment [default: true]
B:fixExtraUtilitiesUnEnchanting=true
# Fix fence connections with other types of fence [default: true]
B:fixFenceConnections=true
# Fix vanilla fire spread sometimes cause NPE on thermos [default: true]
B:fixFireSpread=true
# Fix Forge fluid container registry key [default: true]
B:fixFluidContainerRegistryKey=true
# Replace recursion with iteration in FontRenderer line wrapping code [default: true]
B:fixFontRendererLinewrapRecursion=true
# Fix windowId being set on openContainer even if openGui failed [default: true]
B:fixForgeOpenGuiHandlerWindowId=true
# Fix the Forge update checker [default: true]
B:fixForgeUpdateChecker=true
# Fix vanilla issue where player sounds register as animal sounds [default: true]
B:fixFriendlyCreatureSounds=true
# Fix vanilla light calculation sometimes cause NPE on thermos [default: true]
B:fixGetBlockLightValue=true
# Fix vanilla GL state bugs causing lighting glitches in various perspectives (MC-10135). [default: true]
B:fixGlStateBugs=true
# Fix Game Over GUI buttons disabled if switching fullscreen [default: true]
B:fixGuiGameOver=true
# Fix arm not swinging when having too much haste [default: true]
B:fixHasteArmSwing=true
# Fix vanilla Hopper hit box [default: true]
B:fixHopperHitBox=true
# Fix Drawer + Hopper voiding items [default: true]
B:fixHopperVoidingItems=true
# Fix oversized chat message kicking player. [default: true]
B:fixHugeChatKick=true
# Fix Hunger Overhaul low stat effects [default: true]
B:fixHungerOverhaul=true
# Fix some items restore 0 hunger [default: true]
B:fixHungerOverhaulRestore0Hunger=true
# Fix lag caused by IC2 armor tick [default: true]
B:fixIc2ArmorLag=true
# Fix IC2's direct inventory access [default: true]
B:fixIc2DirectInventoryAccess=true
# Fix IC2's armor hover mode [default: true]
B:fixIc2HoverMode=true
# Prevent IC2's nightvision from blinding you [default: true]
B:fixIc2Nightvision=true
# Fix IC2's reactor dupe [default: true]
B:fixIc2ReactorDupe=true
# Fix IC2 not loading translations from resource packs [default: true]
B:fixIc2ResourcePackTranslation=true
# Fixes various unchecked IC2 getBlock() methods [default: true]
B:fixIc2UnprotectedGetBlock=true
# Fix Axis aligned Bounding Box of Ignis Fruit [default: true]
B:fixIgnisFruitAABB=true
# Fix the bug that makes fireballs stop moving when chunk unloads [default: true]
B:fixImmobileFireballs=true
# Prevents journeymap from using illegal character in file paths [default: true]
B:fixJourneymapFilePath=true
# Fix jumpy scrolling in the waypoint manager screen [default: true]
B:fixJourneymapJumpyScrolling=true
# Prevent unbound keybinds from triggering when pressing certain keys [default: true]
B:fixJourneymapKeybinds=true
# Fix an overflow of the dimension id when a player logins on a server [default: true]
B:fixLoginDimensionIDOverflow=true
# Fixes the damage of the Thick Neutron Reflectors in the MT Core recipe (Advanced Solar Panels) [default: true]
B:fixMTCoreRecipe=true
# Allows the server to assign the logged in UUID to the same username when online_mode is false [default: true]
B:fixNetHandlerLoginServerOfflineMode=true
# Prevents crash if server sends itemStack with index larger than client's container [default: true]
B:fixNetHandlerPlayClientHandleSetSlot=true
# If fancy graphics are enabled, Nether Leaves render sides with other Nether Leaves adjacent too [default: true]
B:fixNetherLeavesFaceRendering=true
# Fix NPE in Netty's Bootstrap class [default: true]
B:fixNettyNPE=true
# Fix northwest bias on RandomPositionGenerator [default: true]
B:fixNorthWestBias=true
# Forces the chunk loading option from optifine to default since other values can crash the game [default: true]
B:fixOptifineChunkLoadingCrash=true
# Prevent tall grass and such to affect the perspective camera [default: true]
B:fixPerspectiveCamera=true
# Allow some mods to properly fetch the player skin [default: true]
B:fixPlayerSkinFetching=true
# Fix outdated URLs used in the PortalGun mod to download the sound pack [default: true]
B:fixPortalGunURLs=true
# Properly display level of potion effects in the inventory and on tooltips [default: true]
B:fixPotionEffectNumerals=true
# Fix crashes with ConcurrentModificationException because of incorrectly iterating over active potions [default: true]
B:fixPotionIterating=true
# Fix potions >= 128 [default: true]
B:fixPotionLimit=true
# Preserve the order of quads in terrain pass 1 [default: true]
B:fixPreserveQuadOrder=true
# Fix redstone torch leaking world [default: true]
B:fixRedstoneTorchWorldLeak=true
# Fix EffectRenderer and RenderGlobal leaking world instance when leaving world [default: true]
B:fixRenderersWorldLeak=true
# Fix game window becoming not resizable after toggling fullscrean in any way [default: true]
B:fixResizableFullscreen=true
# Fix resource pack folder not opening on Windows if file path has a space [default: true]
B:fixResourcePackOpening=true
# Fix Thaumcraft Aspects being sorted by tag instead of by name [default: true]
B:fixThaumcraftAspectSorting=true
# Fix golem's marker loading failure when dimensionId larger than MAX_BYTE [default: true]
B:fixThaumcraftGolemMarkerLoading=true
# Fix Thaumcraft leaves frequent ticking [default: true]
B:fixThaumcraftLeavesLag=true
# Implement a proper hashing method for WorldCoordinates [default: true]
B:fixThaumcraftWorldCoordinatesHashingMethod=true
# Fix time commands with GC [default: true]
B:fixTimeCommandWithGC=true
# Fix too many allocations from Chunk Coordinate Int Pair [default: true]
B:fixTooManyAllocationsChunkPositionIntPair=true
# Fix exiting fullscreen when you tab out of the game [default: true]
B:fixUnfocusedFullscreen=true
# Fix URISyntaxException in forge. [default: true]
B:fixUrlDetection=true
# Fixes various unchecked vanilla getBlock() methods [default: true]
B:fixVanillaUnprotectedGetBlock=true
# Fixes village unchecked getBlock() calls [default: true]
B:fixVillageUncheckedGetBlock=true
# Fix some NullPointerExceptions [default: true]
B:fixVoxelMapChunkNPE=true
# Fix Y coordinate being off by one [default: true]
B:fixVoxelMapYCoord=true
# Fixes Witchery player skins reflections with inhabited mirrors [default: true]
B:fixWitcheryReflections=true
# Enhanced Witchery Thunder Detection for rituals and Witch Hunters [default: true]
B:fixWitcheryThunderDetection=true
# Fix unprotected getBlock() in World [default: true]
B:fixWorldGetBlock=true
# Fix WorldServer leaking entities when no players are present in a dimension [default: true]
B:fixWorldServerLeakingUnloadedEntities=true
# Fix scrolling in the world map screen [default: true]
B:fixXaerosWorldMapScroll=true
# Fix ZTones packet exploits [default: true]
B:fixZTonesPackets=true
# Increase the maximum network packet size from the default of 2MiB [default: true]
B:increasePacketSizeLimit=true
# Stacks picked up per tick [range: 1 ~ 64, default: 36]
I:itemStacksPickedUpPerTick=36
# BiomesOPlenty Java 12 compatibility patches. [default: true]
B:java12BopCompat=true
# Immersive Engineering Java 12 compatibility patch [default: true]
B:java12ImmersiveEngineeringCompat=true
# Lotr Java 12 compatibility patch [default: true]
B:java12LotrCompat=true
# Minechem Java 12 compatibility patch [default: true]
B:java12MineChemCompat=true
# Log oversized chat message to console. WARNING: might create huge log files if this happens very often. [default: true]
B:logHugeChat=true
# The maximum NBT size limit in bytes when received as a network packet, the vanilla value is 2097152 (2 MiB). [range: 1024 ~ 1073741824, default: 268435456]
I:maxNetworkNbtSizeLimit=268435456
# Optimize inventory access to IC2 nuclear reactor [default: true]
B:optimizeIc2ReactorInventoryAccess=true
# Fix too early light initialization [default: true]
B:optimizeWorldUpdateLight=true
# The maximum size limit in bytes of a network packet to accept, the vanilla value is 2097152 (2 MiB). [range: 1024 ~ 1073741824, default: 268435456]
I:packetSizeLimit=268435456
# Prevent crash with Thermal Dynamics from Negative Array Exceptions from item duct transfers [default: true]
B:preventThermalDynamicsNASE=true
# Spigot-style extended chunk format to remove the 2MB chunk size limit [default: true]
B:remove2MBChunkLimit=true
# Remove the BOP warning on first world generation (ignored when dreamcraft is present) [default: false]
B:removeBOPWarning=false
# Disable the creative search tab since it can be very laggy in large modpacks [default: true]
B:removeCreativeSearchTab=true
# Remove old/stale/outdated update checks. [default: true]
B:removeUpdateChecks=true
# Drastically speedup animated textures (Basically the same as with optifine animations off but animations are working) [default: true]
B:speedupAnimations=true
# Stop "You can only sleep at night" message filling the chat [default: true]
B:squashBedErrorMessage=true
# Limits the amount of times the ItemPickupEvent triggers per tick since it can lead to a lot of lag [default: true]
B:throttleItemPickupEvent=true
# Triggers all conflicting key bindings on key press instead of a random one [default: true]
B:triggerAllConflictingKeybindings=true
# Validate vanilla packet encodings before sending in addition to on reception [default: true]
B:validatePacketEncodingBeforeSending=true
# Should the extended packet validation error cause a crash (true) or just print out an error to the log (false) [default: false]
B:validatePacketEncodingBeforeSendingShouldCrash=false
}
speedups {
# Optimize ASMDataTable getAnnotationsFor for faster startup [default: true]
B:optimizeASMDataTable=true
# Optimize texture loading [default: true]
B:optimizeTextureLoading=true
# Optimize tileEntity removal in World.class [default: true]
B:optimizeTileentityRemoval=true
# Replace reflection in VoxelMap to directly access the fields instead. [default: true]
B:replaceVoxelMapReflection=true
# Speedup biome fog rendering in BiomesOPlenty [default: true]
B:speedupBOPFogHandling=true
# Speedup ChunkCoordinates hashCode [default: true]
B:speedupChunkCoordinatesHashCode=true
# Speed up grass block random ticking [default: true]
B:speedupGrassBlockRandomTicking=true
# Speedup Vanilla Furnace recipe lookup [default: true]
B:speedupVanillaFurnace=true
# Sets TCP_NODELAY to true, reducing network latency in multiplayer. Works on server as well as client. From makamys/CoreTweaks [default: true]
B:tcpNoDelay=true
}
tweaks {
# Add CV support to Thaumcraft wand recharge pedestal [default: true]
B:addCVSupportToWandPedestal=true
# Adds system info to the F3 overlay (Java version and vendor; GPU name; OpenGL version; CPU cores; OS name, version and architecture) [default: true]
B:addSystemInfo=true
# Add a debug message in the chat when toggling vanilla debug options [default: true]
B:addToggleDebugMessage=true
# Uses arabic numbers for enchantment levels and potion amplifier levels instead of roman numbers [default: false]
B:arabicNumbersForEnchantsPotions=false
# Minechem Atropine High (Delirium) effect ID [range: 1 ~ 255, default: 255]
I:atropineHighID=255
# Sets the interval for auto saves in ticks (20 ticks = 1 second) [range: 1 ~ 2147483647, default: 900]
I:autoSaveInterval=900
# Show "cannot sleep" messages above hotbar [default: true]
B:bedMessageAboveHotbar=true
# Changes the file extension of VoxelMap's cache files from .zip to .data to stop the TechnicLauncher from deleting them when updating [default: true]
B:changeCacheFileExtension=true
# Moves the sprint keybind to the movement category [default: true]
B:changeSprintCategory=true
# Amount of chat lines kept (Vanilla: 100) [range: 100 ~ 32767, default: 8191]
I:chatLength=8191
# Compacts identical consecutive chat messages together [default: true]
B:compactChat=true
# Specify default LAN port to open an integrated server on. Set to 0 to always open the server on an automatically allocated port. [range: 0 ~ 65535, default: 25565]
I:defaultLanPort=25565
# Disables the spawn of zombie aid when zombie is killed by Extra Utilities Spikes, since it can spawn them too far. [default: true]
B:disableAidSpawnByXUSpikes=true
# Disable terrain generation for new generated chunks (all blocks become air, biomes remain) [default: false]
B:disableChunkTerrainGeneration=false
# Disable all extra mod chunk population for new generated chunks (e.g. Natura's clouds) [default: false]
B:disableModdedChunkPopulation=false
# Disable Minecraft Realms button on main menu [default: true]
B:disableRealmsButton=true
# Disable world type associated chunk population for new generated chunks (e.g. vanilla structures in Overworld) [default: false]
B:disableWorldTypeChunkPopulation=false
# Display fluid localized name in IC2 fluid cell tooltip [default: true]
B:displayIc2FluidLocalizedName=true
# Stop inverting colors of crosshair [default: false]
B:dontInvertCrosshairColor=false
# Drop picked loot on entity despawn [default: true]
B:dropPickedLootOnDespawn=true
# Open an integrated server on a static port. [default: true]
B:enableDefaultLanPort=true
# Use CMD key on MacOS to COPY / INSERT / SELECT in text fields (Chat, NEI, Server IP etc.) [default: true]
B:enableMacosCmdShortcuts=true
# Shows renderer's impact on FPS in vanilla lagometer [default: true]
B:enableTileRendererProfiler=true
# Remove the blueish sky tint from night vision [default: false]
B:enhanceNightVision=false
# Ender Quarry RF Storage Override (ExU default value: 10000000) (0 to use default value) [range: 0 ~ 2147483647, default: 0]
I:extraUtilitiesEnderQuarryOverride=200000000
# Allows blocks to be placed at a faster rate (toggleable via keybind) [default: false]
B:fastBlockPlacing=false
# Fix Project Red components popping off on unloaded chunks [default: true]
B:fixComponentsPoppingOff=true
# Fix hotbars being dark when Project Red is installed [default: true]
B:fixHudLightingGlitch=true
# Fix vanilla potion effects rendering above the NEI tooltips in the inventory [default: true]
B:fixPotionEffectRender=true
# Prevents the inventory from shifting when the player has active potion effects [default: true]
B:fixPotionRenderOffset=true
# Stops rendering the crosshair when you are playing in third person [default: true]
B:hideCrosshairInThirdPerson=true
# Prevent IC2's reactor's coolant slots from being accessed by automations if not a fluid reactor [default: true]
B:hideIc2ReactorSlots=true
# Stops rendering potion particles from yourself [default: true]
B:hidePotionParticlesFromSelf=true
# Give IC2 cells containers like GregTech cells do [default: true]
B:ic2CellWithContainer=true
# IC2 seed max stack size [range: 1 ~ 64, default: 64]
I:ic2SeedMaxStackSize=64
# Increase particle limit [default: true]
B:increaseParticleLimit=true
# Wake up passive & personal anchors on player login [default: true]
B:installAnchorAlarm=true
# Makes the chat history longer instead of 100 lines [default: true]
B:longerChat=true
# Allows you to send longer chat messages, up to 256 characters, instead of 100 in vanilla. [default: true]
B:longerSentMessages=true
# Allow 5 Fir Sapling planted together ('+' shape) to grow to a big fir tree [default: true]
B:makeBigFirsPlantable=true
# Adds pick block functionality to survival mode [default: true]
B:modernPickBlock=true
# Particle limit (Vanilla: 4000) [range: 4000 ~ 16000, default: 8000]
I:particleLimit=8000
# Prevent monsters from picking up loot. [default: true]
B:preventPickupLoot=true
# Removes the 'GL error' message that appears when using a shader in Optifine/Shadersmod [default: true]
B:removeOptifineGLErrors=true
# Stop playing a sound when spawning a minecart in the world [default: true]
B:removeSpawningMinecartSound=true
# Implement container for thirsty tank [default: true]
B:thirstyTankContainer=true
# Doesn't render the black box behind messages when the chat is closed [default: true]
B:transparentChat=true
# Unbinds keybinds of certain ARR mods to avoid keybinds conflicts [default: true]
B:unbindKeybindsByDefault=true
# Reduces water opacity from 3 to 1, to match modern [default: false]
B:useLighterWater=false
}