539 lines
20 KiB
INI
539 lines
20 KiB
INI
# Configuration file
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asm {
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# Disable CoFH TileEntity cache (and patch MineFactory Reloaded and Thermal Expansion with a workaround) [default: true]
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B:cofhWorldTransformer=true
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# Speedup progressbar [default: true]
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B:speedupProgressBar=true
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# If using Bukkit/Thermos, the CraftServer package. [default: org.bukkit.craftbukkit.v1_7_R4.CraftServer]
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S:thermosCraftServerClass=org.bukkit.craftbukkit.v1_7_R4.CraftServer
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}
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debug {
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# Enable chunk save cme debugging code. [default: false]
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B:chunkSaveCMEDebug=false
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# Prints debug log if DimensionManager got crashed [default: true]
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B:dimensionManagerDebug=true
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# Enable GL state debug hooks. Will not do anything useful unless mode is changed to nonzero. [default: true]
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B:renderDebug=false
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# Default GL state debug mode. 0 - off, 1 - reduced, 2 - full [range: 0 ~ 2, default: 0]
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I:renderDebugMode=0
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}
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fixes {
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# Maximum hp for BetterHUD to render as hearts [range: 1 ~ 100000, default: 5000]
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I:betterHUDHPRenderLimit=5000
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# Modify the maximum NBT size limit when received as a network packet, to avoid large NBT-related crashes [default: true]
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B:changeMaxNetworkNbtSizeLimit=true
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# Removes duplicate Fermenter and Squeezer recipes and flower registration [default: true]
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B:deduplicateForestryCompatInBOP=true
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# Disable Witchery potion extender for Java 12 compat [default: true]
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B:disableWitcheryPotionExtender=true
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# Checks saved TileEntity coordinates earlier to provide a more descriptive error message [default: true]
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B:earlyChunkTileCoordinateCheck=true
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# Safely enlarge the potion array before other mods [default: true]
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B:enlargePotionArray=true
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# Fix BetterHUD armor bar rendering breaking with skulls [default: true]
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B:fixBetterHUDArmorDisplay=true
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# Fix BetterHUD freezing the game when trying to render high amounts of hp [default: true]
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B:fixBetterHUDHPDisplay=true
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# Fix Bibliocraft packet exploits [default: true]
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B:fixBibliocraftPackets=true
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# Fix Bibliocraft path sanitization [default: true]
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B:fixBibliocraftPathSanitization=true
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# Fix bogus FMLProxyPacket NPEs on integrated server crashes. [default: true]
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B:fixBogusIntegratedServerNPEs=true
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# Fix wrapped chat lines missing colors [default: true]
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B:fixChatWrappedColors=true
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# Prevents crash if server sends container with wrong itemStack size [default: true]
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B:fixContainerPutStacksInSlots=true
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# Fixes the debug hitbox of the player beeing offset [default: true]
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B:fixDebugBoundingBox=true
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# Fix losing bonus hearts on dimension change [default: true]
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B:fixDimensionChangeHearts=true
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# Fix deleting stack when eating mushroom stew [default: true]
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B:fixEatingStackedStew=true
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# Fix a class name typo in MinecraftForge's initialize method [default: true]
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B:fixEffectRendererClassTypo=true
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# Fix enchantment levels not displaying properly above a certain value [default: true]
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B:fixEnchantmentNumerals=true
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# Disable ExtraTic's Integration with Metallurgy 3 Precious Materials Module: (Brass, Silver, Electrum & Platinum) [default: false]
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B:fixExtraTiCTEConflict=false
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# Fix Extra Utilities drums eating IC2 cells and Forestry capsules [default: true]
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B:fixExtraUtilitiesDrumEatingCells=true
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# Fixes rendering issues with transparent items from Extra Utilities [default: true]
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B:fixExtraUtilitiesItemRendering=true
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# Fix dupe bug with Division Sigil removing enchantment [default: true]
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B:fixExtraUtilitiesUnEnchanting=true
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# Fix fence connections with other types of fence [default: true]
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B:fixFenceConnections=true
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# Fix vanilla fire spread sometimes cause NPE on thermos [default: true]
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B:fixFireSpread=true
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# Fix Forge fluid container registry key [default: true]
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B:fixFluidContainerRegistryKey=true
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# Replace recursion with iteration in FontRenderer line wrapping code [default: true]
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B:fixFontRendererLinewrapRecursion=true
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# Fix windowId being set on openContainer even if openGui failed [default: true]
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B:fixForgeOpenGuiHandlerWindowId=true
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# Fix the Forge update checker [default: true]
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B:fixForgeUpdateChecker=true
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# Fix vanilla issue where player sounds register as animal sounds [default: true]
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B:fixFriendlyCreatureSounds=true
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# Fix vanilla light calculation sometimes cause NPE on thermos [default: true]
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B:fixGetBlockLightValue=true
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# Fix vanilla GL state bugs causing lighting glitches in various perspectives (MC-10135). [default: true]
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B:fixGlStateBugs=true
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# Fix Game Over GUI buttons disabled if switching fullscreen [default: true]
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B:fixGuiGameOver=true
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# Fix arm not swinging when having too much haste [default: true]
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B:fixHasteArmSwing=true
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# Fix vanilla Hopper hit box [default: true]
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B:fixHopperHitBox=true
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# Fix Drawer + Hopper voiding items [default: true]
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B:fixHopperVoidingItems=true
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# Fix oversized chat message kicking player. [default: true]
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B:fixHugeChatKick=true
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# Fix Hunger Overhaul low stat effects [default: true]
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B:fixHungerOverhaul=true
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# Fix some items restore 0 hunger [default: true]
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B:fixHungerOverhaulRestore0Hunger=true
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# Fix lag caused by IC2 armor tick [default: true]
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B:fixIc2ArmorLag=true
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# Fix IC2's direct inventory access [default: true]
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B:fixIc2DirectInventoryAccess=true
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# Fix IC2's armor hover mode [default: true]
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B:fixIc2HoverMode=true
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# Prevent IC2's nightvision from blinding you [default: true]
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B:fixIc2Nightvision=true
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# Fix IC2's reactor dupe [default: true]
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B:fixIc2ReactorDupe=true
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# Fix IC2 not loading translations from resource packs [default: true]
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B:fixIc2ResourcePackTranslation=true
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# Fixes various unchecked IC2 getBlock() methods [default: true]
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B:fixIc2UnprotectedGetBlock=true
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# Fix Axis aligned Bounding Box of Ignis Fruit [default: true]
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B:fixIgnisFruitAABB=true
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# Fix the bug that makes fireballs stop moving when chunk unloads [default: true]
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B:fixImmobileFireballs=true
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# Prevents journeymap from using illegal character in file paths [default: true]
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B:fixJourneymapFilePath=true
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# Fix jumpy scrolling in the waypoint manager screen [default: true]
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B:fixJourneymapJumpyScrolling=true
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# Prevent unbound keybinds from triggering when pressing certain keys [default: true]
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B:fixJourneymapKeybinds=true
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# Fix an overflow of the dimension id when a player logins on a server [default: true]
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B:fixLoginDimensionIDOverflow=true
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# Fixes the damage of the Thick Neutron Reflectors in the MT Core recipe (Advanced Solar Panels) [default: true]
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B:fixMTCoreRecipe=true
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# Allows the server to assign the logged in UUID to the same username when online_mode is false [default: true]
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B:fixNetHandlerLoginServerOfflineMode=true
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# Prevents crash if server sends itemStack with index larger than client's container [default: true]
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B:fixNetHandlerPlayClientHandleSetSlot=true
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# If fancy graphics are enabled, Nether Leaves render sides with other Nether Leaves adjacent too [default: true]
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B:fixNetherLeavesFaceRendering=true
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# Fix NPE in Netty's Bootstrap class [default: true]
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B:fixNettyNPE=true
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# Fix northwest bias on RandomPositionGenerator [default: true]
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B:fixNorthWestBias=true
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# Forces the chunk loading option from optifine to default since other values can crash the game [default: true]
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B:fixOptifineChunkLoadingCrash=true
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# Prevent tall grass and such to affect the perspective camera [default: true]
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B:fixPerspectiveCamera=true
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# Allow some mods to properly fetch the player skin [default: true]
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B:fixPlayerSkinFetching=true
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# Fix outdated URLs used in the PortalGun mod to download the sound pack [default: true]
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B:fixPortalGunURLs=true
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# Properly display level of potion effects in the inventory and on tooltips [default: true]
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B:fixPotionEffectNumerals=true
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# Fix crashes with ConcurrentModificationException because of incorrectly iterating over active potions [default: true]
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B:fixPotionIterating=true
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# Fix potions >= 128 [default: true]
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B:fixPotionLimit=true
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# Preserve the order of quads in terrain pass 1 [default: true]
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B:fixPreserveQuadOrder=true
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# Fix redstone torch leaking world [default: true]
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B:fixRedstoneTorchWorldLeak=true
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# Fix EffectRenderer and RenderGlobal leaking world instance when leaving world [default: true]
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B:fixRenderersWorldLeak=true
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# Fix game window becoming not resizable after toggling fullscrean in any way [default: true]
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B:fixResizableFullscreen=true
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# Fix resource pack folder not opening on Windows if file path has a space [default: true]
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B:fixResourcePackOpening=true
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# Fix Thaumcraft Aspects being sorted by tag instead of by name [default: true]
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B:fixThaumcraftAspectSorting=true
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# Fix golem's marker loading failure when dimensionId larger than MAX_BYTE [default: true]
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B:fixThaumcraftGolemMarkerLoading=true
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# Fix Thaumcraft leaves frequent ticking [default: true]
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B:fixThaumcraftLeavesLag=true
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# Implement a proper hashing method for WorldCoordinates [default: true]
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B:fixThaumcraftWorldCoordinatesHashingMethod=true
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# Fix time commands with GC [default: true]
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B:fixTimeCommandWithGC=true
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# Fix too many allocations from Chunk Coordinate Int Pair [default: true]
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B:fixTooManyAllocationsChunkPositionIntPair=true
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# Fix exiting fullscreen when you tab out of the game [default: true]
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B:fixUnfocusedFullscreen=true
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# Fix URISyntaxException in forge. [default: true]
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B:fixUrlDetection=true
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# Fixes various unchecked vanilla getBlock() methods [default: true]
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B:fixVanillaUnprotectedGetBlock=true
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# Fixes village unchecked getBlock() calls [default: true]
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B:fixVillageUncheckedGetBlock=true
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# Fix some NullPointerExceptions [default: true]
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B:fixVoxelMapChunkNPE=true
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# Fix Y coordinate being off by one [default: true]
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B:fixVoxelMapYCoord=true
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# Fixes Witchery player skins reflections with inhabited mirrors [default: true]
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B:fixWitcheryReflections=true
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# Enhanced Witchery Thunder Detection for rituals and Witch Hunters [default: true]
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B:fixWitcheryThunderDetection=true
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# Fix unprotected getBlock() in World [default: true]
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B:fixWorldGetBlock=true
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# Fix WorldServer leaking entities when no players are present in a dimension [default: true]
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B:fixWorldServerLeakingUnloadedEntities=true
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# Fix scrolling in the world map screen [default: true]
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B:fixXaerosWorldMapScroll=true
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# Fix ZTones packet exploits [default: true]
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B:fixZTonesPackets=true
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# Increase the maximum network packet size from the default of 2MiB [default: true]
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B:increasePacketSizeLimit=true
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# Stacks picked up per tick [range: 1 ~ 64, default: 36]
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I:itemStacksPickedUpPerTick=36
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# BiomesOPlenty Java 12 compatibility patches. [default: true]
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B:java12BopCompat=true
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# Immersive Engineering Java 12 compatibility patch [default: true]
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B:java12ImmersiveEngineeringCompat=true
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# Lotr Java 12 compatibility patch [default: true]
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B:java12LotrCompat=true
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# Minechem Java 12 compatibility patch [default: true]
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B:java12MineChemCompat=true
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# Log oversized chat message to console. WARNING: might create huge log files if this happens very often. [default: true]
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B:logHugeChat=true
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# The maximum NBT size limit in bytes when received as a network packet, the vanilla value is 2097152 (2 MiB). [range: 1024 ~ 1073741824, default: 268435456]
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I:maxNetworkNbtSizeLimit=268435456
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# Optimize inventory access to IC2 nuclear reactor [default: true]
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B:optimizeIc2ReactorInventoryAccess=true
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# Fix too early light initialization [default: true]
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B:optimizeWorldUpdateLight=true
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# The maximum size limit in bytes of a network packet to accept, the vanilla value is 2097152 (2 MiB). [range: 1024 ~ 1073741824, default: 268435456]
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I:packetSizeLimit=268435456
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# Prevent crash with Thermal Dynamics from Negative Array Exceptions from item duct transfers [default: true]
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B:preventThermalDynamicsNASE=true
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# Spigot-style extended chunk format to remove the 2MB chunk size limit [default: true]
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B:remove2MBChunkLimit=true
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# Remove the BOP warning on first world generation (ignored when dreamcraft is present) [default: false]
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B:removeBOPWarning=false
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# Disable the creative search tab since it can be very laggy in large modpacks [default: true]
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B:removeCreativeSearchTab=true
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# Remove old/stale/outdated update checks. [default: true]
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B:removeUpdateChecks=true
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# Drastically speedup animated textures (Basically the same as with optifine animations off but animations are working) [default: true]
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B:speedupAnimations=true
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# Stop "You can only sleep at night" message filling the chat [default: true]
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B:squashBedErrorMessage=true
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# Limits the amount of times the ItemPickupEvent triggers per tick since it can lead to a lot of lag [default: true]
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B:throttleItemPickupEvent=true
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# Triggers all conflicting key bindings on key press instead of a random one [default: true]
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B:triggerAllConflictingKeybindings=true
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# Validate vanilla packet encodings before sending in addition to on reception [default: true]
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B:validatePacketEncodingBeforeSending=true
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# Should the extended packet validation error cause a crash (true) or just print out an error to the log (false) [default: false]
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B:validatePacketEncodingBeforeSendingShouldCrash=false
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}
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speedups {
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# Optimize ASMDataTable getAnnotationsFor for faster startup [default: true]
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B:optimizeASMDataTable=true
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# Optimize texture loading [default: true]
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B:optimizeTextureLoading=true
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# Optimize tileEntity removal in World.class [default: true]
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B:optimizeTileentityRemoval=true
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# Replace reflection in VoxelMap to directly access the fields instead. [default: true]
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B:replaceVoxelMapReflection=true
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# Speedup biome fog rendering in BiomesOPlenty [default: true]
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B:speedupBOPFogHandling=true
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# Speedup ChunkCoordinates hashCode [default: true]
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B:speedupChunkCoordinatesHashCode=true
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# Speed up grass block random ticking [default: true]
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B:speedupGrassBlockRandomTicking=true
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# Speedup Vanilla Furnace recipe lookup [default: true]
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B:speedupVanillaFurnace=true
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# Sets TCP_NODELAY to true, reducing network latency in multiplayer. Works on server as well as client. From makamys/CoreTweaks [default: true]
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B:tcpNoDelay=true
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}
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tweaks {
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# Add CV support to Thaumcraft wand recharge pedestal [default: true]
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B:addCVSupportToWandPedestal=true
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# Adds system info to the F3 overlay (Java version and vendor; GPU name; OpenGL version; CPU cores; OS name, version and architecture) [default: true]
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B:addSystemInfo=true
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# Add a debug message in the chat when toggling vanilla debug options [default: true]
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B:addToggleDebugMessage=true
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# Uses arabic numbers for enchantment levels and potion amplifier levels instead of roman numbers [default: false]
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B:arabicNumbersForEnchantsPotions=false
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# Minechem Atropine High (Delirium) effect ID [range: 1 ~ 255, default: 255]
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I:atropineHighID=255
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# Sets the interval for auto saves in ticks (20 ticks = 1 second) [range: 1 ~ 2147483647, default: 900]
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I:autoSaveInterval=900
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# Show "cannot sleep" messages above hotbar [default: true]
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B:bedMessageAboveHotbar=true
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# Changes the file extension of VoxelMap's cache files from .zip to .data to stop the TechnicLauncher from deleting them when updating [default: true]
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B:changeCacheFileExtension=true
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# Moves the sprint keybind to the movement category [default: true]
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B:changeSprintCategory=true
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# Amount of chat lines kept (Vanilla: 100) [range: 100 ~ 32767, default: 8191]
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I:chatLength=8191
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# Compacts identical consecutive chat messages together [default: true]
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B:compactChat=true
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# Specify default LAN port to open an integrated server on. Set to 0 to always open the server on an automatically allocated port. [range: 0 ~ 65535, default: 25565]
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I:defaultLanPort=25565
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# Disables the spawn of zombie aid when zombie is killed by Extra Utilities Spikes, since it can spawn them too far. [default: true]
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B:disableAidSpawnByXUSpikes=true
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# Disable terrain generation for new generated chunks (all blocks become air, biomes remain) [default: false]
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B:disableChunkTerrainGeneration=false
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# Disable all extra mod chunk population for new generated chunks (e.g. Natura's clouds) [default: false]
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B:disableModdedChunkPopulation=false
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# Disable Minecraft Realms button on main menu [default: true]
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B:disableRealmsButton=true
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# Disable world type associated chunk population for new generated chunks (e.g. vanilla structures in Overworld) [default: false]
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B:disableWorldTypeChunkPopulation=false
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# Display fluid localized name in IC2 fluid cell tooltip [default: true]
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B:displayIc2FluidLocalizedName=true
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# Stop inverting colors of crosshair [default: false]
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B:dontInvertCrosshairColor=false
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# Drop picked loot on entity despawn [default: true]
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B:dropPickedLootOnDespawn=true
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# Open an integrated server on a static port. [default: true]
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B:enableDefaultLanPort=true
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# Use CMD key on MacOS to COPY / INSERT / SELECT in text fields (Chat, NEI, Server IP etc.) [default: true]
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B:enableMacosCmdShortcuts=true
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# Shows renderer's impact on FPS in vanilla lagometer [default: true]
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B:enableTileRendererProfiler=true
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# Remove the blueish sky tint from night vision [default: false]
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B:enhanceNightVision=false
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# Ender Quarry RF Storage Override (ExU default value: 10000000) (0 to use default value) [range: 0 ~ 2147483647, default: 0]
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I:extraUtilitiesEnderQuarryOverride=200000000
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# Allows blocks to be placed at a faster rate (toggleable via keybind) [default: false]
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B:fastBlockPlacing=false
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# Fix Project Red components popping off on unloaded chunks [default: true]
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B:fixComponentsPoppingOff=true
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# Fix hotbars being dark when Project Red is installed [default: true]
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B:fixHudLightingGlitch=true
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# Fix vanilla potion effects rendering above the NEI tooltips in the inventory [default: true]
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B:fixPotionEffectRender=true
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# Prevents the inventory from shifting when the player has active potion effects [default: true]
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B:fixPotionRenderOffset=true
|
|
|
|
# Stops rendering the crosshair when you are playing in third person [default: true]
|
|
B:hideCrosshairInThirdPerson=true
|
|
|
|
# Prevent IC2's reactor's coolant slots from being accessed by automations if not a fluid reactor [default: true]
|
|
B:hideIc2ReactorSlots=true
|
|
|
|
# Stops rendering potion particles from yourself [default: true]
|
|
B:hidePotionParticlesFromSelf=true
|
|
|
|
# Give IC2 cells containers like GregTech cells do [default: true]
|
|
B:ic2CellWithContainer=true
|
|
|
|
# IC2 seed max stack size [range: 1 ~ 64, default: 64]
|
|
I:ic2SeedMaxStackSize=64
|
|
|
|
# Increase particle limit [default: true]
|
|
B:increaseParticleLimit=true
|
|
|
|
# Wake up passive & personal anchors on player login [default: true]
|
|
B:installAnchorAlarm=true
|
|
|
|
# Makes the chat history longer instead of 100 lines [default: true]
|
|
B:longerChat=true
|
|
|
|
# Allows you to send longer chat messages, up to 256 characters, instead of 100 in vanilla. [default: true]
|
|
B:longerSentMessages=true
|
|
|
|
# Allow 5 Fir Sapling planted together ('+' shape) to grow to a big fir tree [default: true]
|
|
B:makeBigFirsPlantable=true
|
|
|
|
# Adds pick block functionality to survival mode [default: true]
|
|
B:modernPickBlock=true
|
|
|
|
# Particle limit (Vanilla: 4000) [range: 4000 ~ 16000, default: 8000]
|
|
I:particleLimit=8000
|
|
|
|
# Prevent monsters from picking up loot. [default: true]
|
|
B:preventPickupLoot=true
|
|
|
|
# Removes the 'GL error' message that appears when using a shader in Optifine/Shadersmod [default: true]
|
|
B:removeOptifineGLErrors=true
|
|
|
|
# Stop playing a sound when spawning a minecart in the world [default: true]
|
|
B:removeSpawningMinecartSound=true
|
|
|
|
# Implement container for thirsty tank [default: true]
|
|
B:thirstyTankContainer=true
|
|
|
|
# Doesn't render the black box behind messages when the chat is closed [default: true]
|
|
B:transparentChat=true
|
|
|
|
# Unbinds keybinds of certain ARR mods to avoid keybinds conflicts [default: true]
|
|
B:unbindKeybindsByDefault=true
|
|
|
|
# Reduces water opacity from 3 to 1, to match modern [default: false]
|
|
B:useLighterWater=false
|
|
}
|
|
|
|
|