215 lines
7.8 KiB
Plaintext
215 lines
7.8 KiB
Plaintext
# Change effect names through language instead of the shader itself
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# How to change names and comments:
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# option.EffectName=New effect name
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# option.EffectName.comment=Your comment.
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#
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# Change screen names through language instead of properties
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# How to change screen names and give them comments:
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# screen.ScreenName=New screen name
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# screen.ScreenName.comment=Your comment
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#
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# Tooltip lines ending with "!" are automatically shown red.
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# example: option.SHADOW_FILTER.comment=Smooth out shadows. Very small performance hit!.
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#Options
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#############################
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option.TAA_sharpness=sharpening
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option.HandLight=Handheld Lighting
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option.HandLight.comment=Toggle handheld lighting.
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option.Celshading=Celshading
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option.Celshading.comment=Adds a black outline to everything, creating a comic look. Just like in borderlands.
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option.skyReflection=Sky reflection
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option.skyReflection.comment=Reflect and blend the default skycolor. Makes water waves more visible. WIP
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option.Reflections=Reflections
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option.Reflections.comment=Toggle reflections for transparent blocks, like water, stained glass and ice.
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option.Refl_Quality=Reflections Quality
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option.Refl_Quality.comment=Adjust the quality of reflections. Fancy increases the accuracy of the raytracer which reduces glitches at the cost of performance.
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value.Refl_Quality.1=Fast
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value.Refl_Quality.2=Fancy
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option.WaterReflection=Water reflections
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option.WaterReflection.comment=See block.properties to add custom water ids.
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option.TransparentReflections=Transparent reflections
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option.TransparentReflections.comment=See block.properties to adjust reflective blocks.
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option.Depth_of_Field=Depth of Field
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option.Depth_of_Field.comment=Simulates eye focusing on objects. §4Low performance impact
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option.DoF_Strength=Dof strength
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option.DoF_Strength.comment=Changes the strength of the blurring effect.
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value.DoF_Strength.60=Low
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value.DoF_Strength.90=Default
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value.DoF_Strength.120=High
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value.DoF_Strength.150=Very High
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option.smoothDof=Smooth Transition
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option.smoothDof.comment=Toggle a smooth transition between clear and blurry while focusing on something.
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option.Distance_Blur=Distance Blur
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option.Distance_Blur.comment=§4Requires Depth of Field to be enabled. Replaces eye focusing effect with distance being blurred instead.
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option.Dof_Distance_View=Blur view distance
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option.Dof_Distance_View.comment=Adjust the view distance of blur.
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value.Dof_Distance_View.128=Near
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value.Dof_Distance_View.256=Default
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value.Dof_Distance_View.384=Far
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value.Dof_Distance_View.512=Very Far
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option.Motionblur=Motionblur
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option.Motionblur.comment=Blurres your view/camera during movemenent. Doesn't work with Depth of Field.
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option.MB_strength=Blur strength
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option.MB_strength.comment=Adjust the blur strength of Motionblur.
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value.MB_strength.0.008=Low
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value.MB_strength.0.014=Default
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value.MB_strength.0.020=High
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option.sunPathRotation=Sun/Moon angle
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option.sunPathRotation.comment=Adjust sun and moon angle.
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value.sunPathRotation.-0.15f=Default
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value.sunPathRotation.-40.0f=Alternative
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option.Godrays=Godrays
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option.Godrays.comment=Toggle godrays.
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option.grays_quality=Godrays quality
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option.grays_quality.comment=Adjust godrays quality, fast causes a low performance hit while fancy causes a high performance hit.
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value.grays_quality.1=Fast
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value.grays_quality.2=Fancy
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option.grays_intensity=Godrays intensity
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option.Colored_Shadows=Colored Shadows
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option.Colored_Shadows.comment=Toggle colored shadows. Tints shadows color if passing through stained glass.
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option.grass_shadows=Grass shadows
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option.grass_shadows.comment=Toggle grass shadows.
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option.shadowMapResolution=Shadows resolution
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option.shadowMapResolution.comment=Change the shadows resolution.
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value.shadowMapResolution.512=Very Low
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value.shadowMapResolution.1024=Low
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value.shadowMapResolution.2048=Medium
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value.shadowMapResolution.3072=High
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value.shadowMapResolution.4096=Very High
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value.shadowMapResolution.8192=Extreme
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option.shadowDistance=Shadows view distance
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option.shadowDistance.comment=Change the view distance of shadows.
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value.shadowDistance.60.0=Very Near
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value.shadowDistance.90.0=Near
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value.shadowDistance.120.0=Far
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value.shadowDistance.150.0=Very Far
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value.shadowDistance.180.0=To Far
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value.shadowDistance.210.0=Way to Far
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option.slight=Lighting strength
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option.slight.comment=Adjust the lighting strength of shadows/light
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option.Whiteworld=Whiteworld
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option.Whiteworld.comment=Makes the ground white, mostly used for debugging. This option was added because it was requested alot. I suppose it looks kinda neat for screenshots.
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option.waterTex=Water texture
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option.waterTex.comment=Toggle resoucepack water texture.
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option.MobsFlashRed=Damage flash
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option.MobsFlashRed.comment=Makes mobs and the player flash red when hurt.
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option.Colorboost=Color boost
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option.Colorboost.comment=If enabled, gives default colors a little kick.
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option.Waving_Leaves=Waving Leaves
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option.Waving_Leaves.comment=
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option.Waving_Vines=Waving Vines
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option.Waving_Vines.comment=
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option.Waving_Grass=Waving Grass
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option.Waving_Grass.comment=
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option.Waving_Tallgrass=Waving Tallgrass
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option.Waving_Tallgrass.comment=
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option.Waving_Fire=Waving Fire
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option.Waving_Fire.comment=
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option.Waving_Lanterns=Waving Lanterns
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option.Waving_Lava=Waving Lava
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option.Waving_Lava.comment=
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option.Waving_Water=Waving Water
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option.Waving_Water.comment=Includes waving lilypads.
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option.waves_amplitude=Waves amplitude
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option.waves_amplitude.comment=Adjust waves amplitude of waving water.
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option.Waving_Entities=Waving Entities
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option.Waving_Entities.comment=Includes: Saplings, small flowers, wheat, carrots, potatoes and beetroot.
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option.depthbuffer=Depthbuffer
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option.depthbuffer.comment=If enabled draw the depth buffer.
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option.draw_refnormals=Draw reflection normals
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option.draw_bmap=Draw bumpmap normals
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option.nMap=RP Support
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option.nMap.comment=Enable bump or parallax support for resourcepacks, the resourcepack must support it.
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value.nMap.0=Off
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value.nMap.1=Bumpmapping
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value.nMap.2=Parallax
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option.POM_RES=RP Resolution
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option.POM_RES.comment=Increasing the resolution past the rp resolution makes it smoother.
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option.POM_DEPTH=POM Depth
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option.POM_DEPTH.comment=Adjust the depth of parallax mapping, to high values might look weird.
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option.POM_DIST=POM Distance
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option.POM_DIST.comment=Adjust the distance at which parallax mapping renders.
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option.ambientOcclusionLevel=Default Minecraft AO
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option.ambientOcclusionLevel.comment=Minecraft comes with it's own kind of ambient occlusion.
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option.customLight=Custom Lightmap
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option.customLight.comment=Toggle custom lightmap and adjust the colors for emissive light.
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option.emissive_R=red
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option.emissive_G=green
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option.emissive_B=blue
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#----------------------------------------------------
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#Screens
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screen.AA_SCREEN=Antialiasing
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screen.AA_SCREEN.comment=Toggle antialiasing (TAA) and adaptive sharpening.
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screen.AO_SCREEN=Ambient Occlusion
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screen.AO_SCREEN.comment=Toggle ambient occlusion (SSAO) and adjust minecrafts default ambient occlusion.
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screen.COLOR_SCREEN=Colors
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screen.COLOR_SCREEN.comment=Contains colorboost and crossprocess(color filter)
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screen.DOF_SCREEN=Depth of field
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screen.DOF_SCREEN.comment=Change things related to Depth of Field.
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screen.NORMALMAP_SCREEN=Normal map
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screen.NORMALMAP_SCREEN.comment=Enable bump or parallax support if the resourcepack supports it.
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screen.MOTION_SCREEN=Motionblur
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screen.MOTION_SCREEN.comment=Change things related to Motionblur.
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screen.REFLECTIONS_SCREEN=Reflections
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screen.REFLECTIONS_SCREEN.comment=Contains reflections related things.
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screen.SHADOWS_SCREEN=Shadows
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screen.SHADOWS_SCREEN.comment=Contains shadow related things, like shadow view distance.
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screen.SKY_SCREEN=Sky
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screen.SKY_SCREEN.comment=Contains sky related things, like godrays.
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screen.WAVING_SCREEN=Waving Objects
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screen.WAVING_SCREEN.comment=Contains grass, wheat, leaves etc.
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screen.MISC_SCREEN=Misc
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screen.MISC_SCREEN.comment=Contains debugging stuff and whatever
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#---------------------------------------------------- |