750 lines
49 KiB
INI
750 lines
49 KiB
INI
# Configuration file
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biome {
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forgottennature {
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cherryblossomwoodland {
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# [default: true]
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B:"Allow Villages"=true
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# [default: false]
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B:"Allow Volcanoes"=false
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# This setting controls the size of caves.
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# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
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# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
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# [range: -1 ~ 40, default: -1]
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I:"Cave Density"=-1
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# This setting controls the number of caves that generate.
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# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
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# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
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# [range: -1 ~ 40, default: -1]
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I:"Cave Frequency"=-1
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# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
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# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
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S:"RTG Surface: Cliff Cobble Block"=
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# If you're using a custom cliff cobble block, enter its numeric data value here.
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# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
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# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
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S:"RTG Surface: Cliff Cobble Block Meta"=
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# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
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# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
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S:"RTG Surface: Cliff Stone Block"=
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# If you're using a custom cliff stone block, enter its numeric data value here.
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# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
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# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
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S:"RTG Surface: Cliff Stone Block Meta"=
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# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
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S:"RTG Surface: Filler Block"=
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# If you're using a custom filler block, enter its numeric data value here.
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# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
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# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
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S:"RTG Surface: Filler Block Meta"=
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# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
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S:"RTG Surface: Top Block"=
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# If you're using a custom top block, enter its numeric data value here.
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# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
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# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
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S:"RTG Surface: Top Block Meta"=
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# This setting controls the number of ravines that generate.
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# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
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# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
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# [range: -1 ~ 100, default: -1]
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I:"Ravine Frequency"=-1
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# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
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# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
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B:"Use RTG Decorations"=true
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# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
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# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
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B:"Use RTG Surfaces"=true
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# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
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# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
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# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
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# [range: -1 ~ 2147483647, default: -1]
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I:"Volcano Chance"=-1
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}
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crystalforest {
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# [default: true]
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B:"Allow Villages"=true
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# [default: false]
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B:"Allow Volcanoes"=false
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# This setting controls the size of caves.
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# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
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# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
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# [range: -1 ~ 40, default: -1]
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I:"Cave Density"=-1
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# This setting controls the number of caves that generate.
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# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
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# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
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# [range: -1 ~ 40, default: -1]
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I:"Cave Frequency"=-1
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# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
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# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
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S:"RTG Surface: Cliff Cobble Block"=
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# If you're using a custom cliff cobble block, enter its numeric data value here.
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# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
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# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
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S:"RTG Surface: Cliff Cobble Block Meta"=
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# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
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# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
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S:"RTG Surface: Cliff Stone Block"=
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# If you're using a custom cliff stone block, enter its numeric data value here.
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# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
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# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
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S:"RTG Surface: Cliff Stone Block Meta"=
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# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
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S:"RTG Surface: Filler Block"=
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# If you're using a custom filler block, enter its numeric data value here.
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# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
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# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
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S:"RTG Surface: Filler Block Meta"=
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# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
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S:"RTG Surface: Top Block"=
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# If you're using a custom top block, enter its numeric data value here.
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# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
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# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
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S:"RTG Surface: Top Block Meta"=
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# This setting controls the number of ravines that generate.
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# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
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# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
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# [range: -1 ~ 100, default: -1]
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I:"Ravine Frequency"=-1
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# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
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# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
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B:"Use RTG Decorations"=true
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# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
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# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
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B:"Use RTG Surfaces"=true
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# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
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# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
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# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
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# [range: -1 ~ 2147483647, default: -1]
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I:"Volcano Chance"=-1
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}
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eucalyptusforest {
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# [default: true]
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B:"Allow Villages"=true
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# [default: false]
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B:"Allow Volcanoes"=false
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# This setting controls the size of caves.
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# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
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# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
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# [range: -1 ~ 40, default: -1]
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I:"Cave Density"=-1
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# This setting controls the number of caves that generate.
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# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
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# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
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# [range: -1 ~ 40, default: -1]
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I:"Cave Frequency"=-1
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# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
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# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
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S:"RTG Surface: Cliff Cobble Block"=
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# If you're using a custom cliff cobble block, enter its numeric data value here.
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# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
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# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
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S:"RTG Surface: Cliff Cobble Block Meta"=
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# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
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# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
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S:"RTG Surface: Cliff Stone Block"=
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# If you're using a custom cliff stone block, enter its numeric data value here.
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# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
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# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
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S:"RTG Surface: Cliff Stone Block Meta"=
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# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
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S:"RTG Surface: Filler Block"=
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# If you're using a custom filler block, enter its numeric data value here.
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# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
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# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
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S:"RTG Surface: Filler Block Meta"=
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# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
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S:"RTG Surface: Top Block"=
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# If you're using a custom top block, enter its numeric data value here.
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# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
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# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
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S:"RTG Surface: Top Block Meta"=
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# This setting controls the number of ravines that generate.
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# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
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# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
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# [range: -1 ~ 100, default: -1]
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I:"Ravine Frequency"=-1
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# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
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# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
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B:"Use RTG Decorations"=true
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# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
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# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
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B:"Use RTG Surfaces"=true
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# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
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# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
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# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
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# [range: -1 ~ 2147483647, default: -1]
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I:"Volcano Chance"=-1
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}
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greatwoodforest {
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# [default: true]
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B:"Allow Villages"=true
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# [default: false]
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B:"Allow Volcanoes"=false
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# This setting controls the size of caves.
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# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
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# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
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# [range: -1 ~ 40, default: -1]
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I:"Cave Density"=-1
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# This setting controls the number of caves that generate.
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# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
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# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
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# [range: -1 ~ 40, default: -1]
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I:"Cave Frequency"=-1
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# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
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# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
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S:"RTG Surface: Cliff Cobble Block"=
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# If you're using a custom cliff cobble block, enter its numeric data value here.
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# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
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# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
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S:"RTG Surface: Cliff Cobble Block Meta"=
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# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
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# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
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S:"RTG Surface: Cliff Stone Block"=
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# If you're using a custom cliff stone block, enter its numeric data value here.
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# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
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# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
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S:"RTG Surface: Cliff Stone Block Meta"=
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# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
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S:"RTG Surface: Filler Block"=
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# If you're using a custom filler block, enter its numeric data value here.
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# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
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# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
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S:"RTG Surface: Filler Block Meta"=
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# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
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S:"RTG Surface: Top Block"=
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# If you're using a custom top block, enter its numeric data value here.
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# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
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# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
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S:"RTG Surface: Top Block Meta"=
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# This setting controls the number of ravines that generate.
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# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
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# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
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# [range: -1 ~ 100, default: -1]
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I:"Ravine Frequency"=-1
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# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
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# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
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B:"Use RTG Decorations"=true
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# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
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# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
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B:"Use RTG Surfaces"=true
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# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
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# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
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# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
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# [range: -1 ~ 2147483647, default: -1]
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I:"Volcano Chance"=-1
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}
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mapleforest {
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# [default: true]
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B:"Allow Villages"=true
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# [default: false]
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B:"Allow Volcanoes"=false
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# This setting controls the size of caves.
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# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
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# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
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# [range: -1 ~ 40, default: -1]
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I:"Cave Density"=-1
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# This setting controls the number of caves that generate.
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# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
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# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
|
|
# [range: -1 ~ 40, default: -1]
|
|
I:"Cave Frequency"=-1
|
|
|
|
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
|
|
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
|
|
S:"RTG Surface: Cliff Cobble Block"=
|
|
|
|
# If you're using a custom cliff cobble block, enter its numeric data value here.
|
|
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
|
|
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
|
|
S:"RTG Surface: Cliff Cobble Block Meta"=
|
|
|
|
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
|
|
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
|
|
S:"RTG Surface: Cliff Stone Block"=
|
|
|
|
# If you're using a custom cliff stone block, enter its numeric data value here.
|
|
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
|
|
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
|
|
S:"RTG Surface: Cliff Stone Block Meta"=
|
|
|
|
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
|
|
S:"RTG Surface: Filler Block"=
|
|
|
|
# If you're using a custom filler block, enter its numeric data value here.
|
|
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
|
|
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
|
|
S:"RTG Surface: Filler Block Meta"=
|
|
|
|
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
|
|
S:"RTG Surface: Top Block"=
|
|
|
|
# If you're using a custom top block, enter its numeric data value here.
|
|
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
|
|
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
|
|
S:"RTG Surface: Top Block Meta"=
|
|
|
|
# This setting controls the number of ravines that generate.
|
|
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
|
|
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
|
|
# [range: -1 ~ 100, default: -1]
|
|
I:"Ravine Frequency"=-1
|
|
|
|
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
|
|
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
|
|
B:"Use RTG Decorations"=true
|
|
|
|
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
|
|
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
|
|
B:"Use RTG Surfaces"=true
|
|
|
|
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
|
|
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
|
|
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
|
|
# [range: -1 ~ 2147483647, default: -1]
|
|
I:"Volcano Chance"=-1
|
|
}
|
|
|
|
redwoodforest {
|
|
# [default: true]
|
|
B:"Allow Villages"=true
|
|
|
|
# [default: false]
|
|
B:"Allow Volcanoes"=false
|
|
|
|
# This setting controls the size of caves.
|
|
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
|
|
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
|
|
# [range: -1 ~ 40, default: -1]
|
|
I:"Cave Density"=-1
|
|
|
|
# This setting controls the number of caves that generate.
|
|
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
|
|
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
|
|
# [range: -1 ~ 40, default: -1]
|
|
I:"Cave Frequency"=-1
|
|
|
|
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
|
|
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
|
|
S:"RTG Surface: Cliff Cobble Block"=
|
|
|
|
# If you're using a custom cliff cobble block, enter its numeric data value here.
|
|
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
|
|
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
|
|
S:"RTG Surface: Cliff Cobble Block Meta"=
|
|
|
|
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
|
|
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
|
|
S:"RTG Surface: Cliff Stone Block"=
|
|
|
|
# If you're using a custom cliff stone block, enter its numeric data value here.
|
|
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
|
|
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
|
|
S:"RTG Surface: Cliff Stone Block Meta"=
|
|
|
|
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
|
|
S:"RTG Surface: Filler Block"=
|
|
|
|
# If you're using a custom filler block, enter its numeric data value here.
|
|
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
|
|
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
|
|
S:"RTG Surface: Filler Block Meta"=
|
|
|
|
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
|
|
S:"RTG Surface: Top Block"=
|
|
|
|
# If you're using a custom top block, enter its numeric data value here.
|
|
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
|
|
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
|
|
S:"RTG Surface: Top Block Meta"=
|
|
|
|
# This setting controls the number of ravines that generate.
|
|
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
|
|
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
|
|
# [range: -1 ~ 100, default: -1]
|
|
I:"Ravine Frequency"=-1
|
|
|
|
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
|
|
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
|
|
B:"Use RTG Decorations"=true
|
|
|
|
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
|
|
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
|
|
B:"Use RTG Surfaces"=true
|
|
|
|
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
|
|
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
|
|
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
|
|
# [range: -1 ~ 2147483647, default: -1]
|
|
I:"Volcano Chance"=-1
|
|
}
|
|
|
|
redwoodforesthills {
|
|
# [default: true]
|
|
B:"Allow Villages"=true
|
|
|
|
# [default: false]
|
|
B:"Allow Volcanoes"=false
|
|
|
|
# This setting controls the size of caves.
|
|
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
|
|
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
|
|
# [range: -1 ~ 40, default: -1]
|
|
I:"Cave Density"=-1
|
|
|
|
# This setting controls the number of caves that generate.
|
|
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
|
|
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
|
|
# [range: -1 ~ 40, default: -1]
|
|
I:"Cave Frequency"=-1
|
|
|
|
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
|
|
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
|
|
S:"RTG Surface: Cliff Cobble Block"=
|
|
|
|
# If you're using a custom cliff cobble block, enter its numeric data value here.
|
|
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
|
|
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
|
|
S:"RTG Surface: Cliff Cobble Block Meta"=
|
|
|
|
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
|
|
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
|
|
S:"RTG Surface: Cliff Stone Block"=
|
|
|
|
# If you're using a custom cliff stone block, enter its numeric data value here.
|
|
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
|
|
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
|
|
S:"RTG Surface: Cliff Stone Block Meta"=
|
|
|
|
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
|
|
S:"RTG Surface: Filler Block"=
|
|
|
|
# If you're using a custom filler block, enter its numeric data value here.
|
|
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
|
|
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
|
|
S:"RTG Surface: Filler Block Meta"=
|
|
|
|
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
|
|
S:"RTG Surface: Top Block"=
|
|
|
|
# If you're using a custom top block, enter its numeric data value here.
|
|
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
|
|
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
|
|
S:"RTG Surface: Top Block Meta"=
|
|
|
|
# This setting controls the number of ravines that generate.
|
|
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
|
|
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
|
|
# [range: -1 ~ 100, default: -1]
|
|
I:"Ravine Frequency"=-1
|
|
|
|
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
|
|
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
|
|
B:"Use RTG Decorations"=true
|
|
|
|
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
|
|
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
|
|
B:"Use RTG Surfaces"=true
|
|
|
|
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
|
|
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
|
|
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
|
|
# [range: -1 ~ 2147483647, default: -1]
|
|
I:"Volcano Chance"=-1
|
|
}
|
|
|
|
tropicalforest {
|
|
# [default: true]
|
|
B:"Allow Villages"=true
|
|
|
|
# [default: false]
|
|
B:"Allow Volcanoes"=false
|
|
|
|
# This setting controls the size of caves.
|
|
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
|
|
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
|
|
# [range: -1 ~ 40, default: -1]
|
|
I:"Cave Density"=-1
|
|
|
|
# This setting controls the number of caves that generate.
|
|
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
|
|
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
|
|
# [range: -1 ~ 40, default: -1]
|
|
I:"Cave Frequency"=-1
|
|
|
|
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
|
|
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
|
|
S:"RTG Surface: Cliff Cobble Block"=
|
|
|
|
# If you're using a custom cliff cobble block, enter its numeric data value here.
|
|
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
|
|
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
|
|
S:"RTG Surface: Cliff Cobble Block Meta"=
|
|
|
|
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
|
|
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
|
|
S:"RTG Surface: Cliff Stone Block"=
|
|
|
|
# If you're using a custom cliff stone block, enter its numeric data value here.
|
|
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
|
|
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
|
|
S:"RTG Surface: Cliff Stone Block Meta"=
|
|
|
|
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
|
|
S:"RTG Surface: Filler Block"=
|
|
|
|
# If you're using a custom filler block, enter its numeric data value here.
|
|
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
|
|
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
|
|
S:"RTG Surface: Filler Block Meta"=
|
|
|
|
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
|
|
S:"RTG Surface: Top Block"=
|
|
|
|
# If you're using a custom top block, enter its numeric data value here.
|
|
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
|
|
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
|
|
S:"RTG Surface: Top Block Meta"=
|
|
|
|
# This setting controls the number of ravines that generate.
|
|
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
|
|
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
|
|
# [range: -1 ~ 100, default: -1]
|
|
I:"Ravine Frequency"=-1
|
|
|
|
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
|
|
# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
|
|
B:"Use RTG Decorations"=true
|
|
|
|
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
|
|
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
|
|
B:"Use RTG Surfaces"=true
|
|
|
|
# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
|
|
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
|
|
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
|
|
# [range: -1 ~ 2147483647, default: -1]
|
|
I:"Volcano Chance"=-1
|
|
}
|
|
|
|
tropicalforesthills {
|
|
# [default: true]
|
|
B:"Allow Villages"=true
|
|
|
|
# [default: false]
|
|
B:"Allow Volcanoes"=false
|
|
|
|
# This setting controls the size of caves.
|
|
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
|
|
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
|
|
# [range: -1 ~ 40, default: -1]
|
|
I:"Cave Density"=-1
|
|
|
|
# This setting controls the number of caves that generate.
|
|
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
|
|
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
|
|
# [range: -1 ~ 40, default: -1]
|
|
I:"Cave Frequency"=-1
|
|
|
|
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
|
|
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
|
|
# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
|
|
S:"RTG Surface: Cliff Cobble Block"=
|
|
|
|
# If you're using a custom cliff cobble block, enter its numeric data value here.
|
|
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
|
|
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
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S:"RTG Surface: Cliff Cobble Block Meta"=
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# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
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# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
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S:"RTG Surface: Cliff Stone Block"=
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# If you're using a custom cliff stone block, enter its numeric data value here.
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# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
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# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
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S:"RTG Surface: Cliff Stone Block Meta"=
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# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
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S:"RTG Surface: Filler Block"=
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# If you're using a custom filler block, enter its numeric data value here.
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# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
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# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
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S:"RTG Surface: Filler Block Meta"=
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# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ]
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S:"RTG Surface: Top Block"=
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# If you're using a custom top block, enter its numeric data value here.
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# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
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# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
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# For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ]
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S:"RTG Surface: Top Block Meta"=
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# This setting controls the number of ravines that generate.
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# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
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# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
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# [range: -1 ~ 100, default: -1]
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I:"Ravine Frequency"=-1
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# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
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# RTG decorations include custom trees, shrubs, boulders, etc. [default: true]
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B:"Use RTG Decorations"=true
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# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
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# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true]
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B:"Use RTG Surfaces"=true
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# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
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# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
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# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
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# [range: -1 ~ 2147483647, default: -1]
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I:"Volcano Chance"=-1
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}
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}
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}
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