106 lines
2.4 KiB
INI
106 lines
2.4 KiB
INI
# Configuration file
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general {
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# ##############
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# If true normal backpack requires a chest in the middle
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# ##############
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B:airshipModCompatibility=false
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# ##############
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# If true backpack will stay in your backpack slot on death when enchanted with EnderIO soulbound.
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# ##############
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B:allowSoulbound=true
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# ##############
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# Number of slots a backpack has
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# valid: integers 1-128
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# ##############
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I:backpackSlotsL=90
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# ##############
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# Number of slots a backpack has
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# valid: integers 1-128
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# ##############
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I:backpackSlotsM=63
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# ##############
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# Number of slots a backpack has
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# valid: integers 1-128
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# ##############
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I:backpackSlotsS=36
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# ##############
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# If true big backpacks can only crafted by upgrading a small one
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# ##############
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B:bigByUpgradeOnly=false
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# ##############
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# If true small backpacks are not craftable
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# ##############
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B:disableBackpacks=false
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# ##############
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# If true big backpacks are not craftable
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# ##############
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B:disableBigBackpacks=true
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# ##############
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# If true ender backpacks are not craftable
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# ##############
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B:disableEnderBackpack=false
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# ##############
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# If true workbench backpacks are not craftable
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# ##############
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B:disableWorkbenchBackpack=false
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# ##############
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# Example:
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# disallowItems: minecraft:dirt
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#
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# This will disallow dirt in backpacks.
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# ##############
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S:disallowItems=
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# ##############
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# Recipe to craft ender backpack
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# 0 ender chest
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# 1 eye of the ender
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# ##############
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I:enderRecipe=0
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# ##############
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# Example:
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# forbiddenDimensions: 0
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#
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# This will disallow backpacks inventory for Overworld (id = 0).
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# ##############
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S:forbiddenDimensions <
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55
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>
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# ##############
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# Number of backpacks a player can have in his inventory
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# valid: integers 0-36
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# 0 = unlimited
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# ##############
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I:maxBackpackAmount=4
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# ##############
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# If true you can only open a backpack that you wear in the extra slot
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# ##############
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B:openOnlyWornBackpacks=false
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# ##############
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# If true backpack will play opening sound effect
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# ##############
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B:playSound=true
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# ##############
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# If true the backpack 3D model will be rendered.
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# ##############
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B:renderBackpackModel=true
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}
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