Files
Gregtech-New-Bastards/.minecraft/config/salisarcana/bugfixes.cfg
2025-08-23 05:19:43 +02:00

83 lines
3.9 KiB
INI

# Configuration file
general {
# Allows players to craft after the wand in the GUI runs out of vis and is recharged by a Vis Charge Relay. [default: true]
B:arcaneWorkbenchAllowRechargeCrafting=true
# Fixes ghost items being crafted in the arcane workbench after the wand runs out of vis during a shift-click craft. [default: true]
B:arcaneWorkbenchGhostItemFix=true
# Prevents bugs related to multiple players opening an Arcane Workbench's GUI at the same time. [default: true]
B:arcaneWorkbenchMultiContainer=true
# Which metadata values of BlockCosmeticSolid are considered beacon base blocks. Default: 4 (Thaumium Block).
I:beaconBlockMetadataValues <
4
>
# Fixes several crashes with invalid candle metadata [default: true]
B:candleMetadataCrash=true
# Adds a safety check in case of a fake player not being castable to EntityPlayerMP. [default: true]
B:crimsonRitesFakePlayerCheck=true
# Prevents eldritch crabs, all taintacles, and thaumic slimes from attacking during their death animation. [default: true]
B:deadMobsDontAttack=true
# Enable beaconBlockMetadataValues? [default: true]
B:enableBeaconBlockMetadataValues=true
# Fixes a bug where you couldn't break blocks if you were holding the equal trade focus item. [default: true]
B:equalTradeBreaksBlocks=true
# Fixes several recipes to work with EFR versions of blocks, like trapdoors, if EFR is installed [default: true]
B:fixEFRRecipes=true
# Prevents players from putting on conflicting or out-of-order upgrades onto a focus by swapping the focus being modified during the upgrade process. [default: true]
B:focalManipulatorForbidSwaps=true
# Fixes a smelting duplication glitch with the Infernal Furnace [default: true]
B:infernalFurnaceDupeFix=true
# Calculate infusion stabilizers with integer math instead of floating-point math. This eliminates a rounding error that sometimes makes an infusion altar slightly less stable than it should be. Also corrects a logic error causing the Infusion Matrix to check the wrong coordinates for a symmetrical stabilizer. [default: true]
B:integerInfusionMatrixMath=true
# Add a safety check to several Thaumcraft items to prevent crashes when creating those items with invalid metadata. [default: true]
B:itemMetadataFix=true
# Fixes a theoretical bug where, if billions of bosses were spawned, only the golem boss would be able to spawn. [default: true]
B:negativeBossSpawnCount=true
# Unloaded nodes will regenerate based on game time, not real life time. [default: true]
B:nodesRechargeInGameTime=true
# Nodes will remember being drained, preventing rapidly loading, draining, then unloading nodes exploiting nodes' catch-up recharging. [default: true]
B:nodesRememberBeingDrained=true
# Fixes an issue with ores where they don't get rendered as normal blocks, not allowing you to push a redstone signal through them. [default: true]
B:renderRedstoneFix=true
# Fixes a crash with invalid shard metadata [default: true]
B:shardMetadataCrash=true
# Reduce the burn time of Thaumcraft's greatwood and silverwood slabs to match that of Minecraft's wooden slabs. [default: true]
B:slabBurnTimeFix=true
# Fixes a graphical error where focus effects would appear below the tip of a staff. [default: true]
B:staffFocusEffectFix=true
# Check the infusion matrix's center item more strictly. Prevents an exploit with infusion enchanting. [default: true]
B:strictInfusionMatrixInputChecks=true
# Remove gold coins from the gold nugget ore dictionary. [default: false]
B:unOredictGoldCoin=false
# Use Forge's fishing lists to determine what a fishing golem catches. [default: true]
B:useForgeFishingLists=true
# Adds a safety check to prevent warp effects from trying to send packets to fake players. [default: true]
B:warpFakePlayerCheck=true
}